using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Power Rangers Mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Power Rangers Mod")] [assembly: AssemblyTitle("Power Rangers Mod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PowerRangers { public class MRDRAGONZORD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Dragonzord"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRBLACKRANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Black Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRBLACKDINORANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Black Dino Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRGREENRANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Green Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRREDRANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Red Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRPINKRANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pink Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRMEGAZORD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Megazord"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRMEGAZORDGOLD : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Megazord Gold"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRWHITEDINORANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "White Dino Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRYELLOWRANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Yellow Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRWHITERANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "White Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } public class MRBLUERANGER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Blue Ranger"; return Assets.MainAssetBundle.LoadAsset(text); } } [BepInPlugin("com.flaguin.power_rangers", "Power Rangers", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Red Ranger", typeof(MRREDRANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Green Ranger", typeof(MRGREENRANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("White Ranger", typeof(MRWHITERANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Black Ranger", typeof(MRBLACKRANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Blue Ranger", typeof(MRBLUERANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Pink Ranger", typeof(MRPINKRANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Yellow Ranger", typeof(MRYELLOWRANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Black Dino", typeof(MRBLACKDINORANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("White Dino", typeof(MRWHITEDINORANGER)); ModelReplacementAPI.RegisterSuitModelReplacement("Megazord", typeof(MRMEGAZORD)); ModelReplacementAPI.RegisterSuitModelReplacement("Megazord Gold", typeof(MRMEGAZORDGOLD)); ModelReplacementAPI.RegisterSuitModelReplacement("Dragonzord", typeof(MRDRAGONZORD)); Harmony val = new Harmony("com.flaguin.power_rangers"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.flaguin.power_rangers is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Power Rangers"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }