using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; [assembly: InternalsVisibleTo("UnityEngine.VehiclesModule")] [assembly: InternalsVisibleTo("Unity.IntegrationTests")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.UnityAnalytics")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.Timeline")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.Framework")] [assembly: InternalsVisibleTo("Unity.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.Framework")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.Framework.Tests")] [assembly: InternalsVisibleTo("Unity.PerformanceTests.RuntimeTestRunner.Tests")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.AllIn1Runner")] [assembly: InternalsVisibleTo("Unity.Timeline")] [assembly: InternalsVisibleTo("Assembly-CSharp-testable")] [assembly: InternalsVisibleTo("Assembly-CSharp-firstpass-testable")] [assembly: InternalsVisibleTo("UnityEngine.SpatialTracking")] [assembly: InternalsVisibleTo("GoogleAR.UnityNative")] [assembly: InternalsVisibleTo("Unity.WindowsMRAutomation")] [assembly: InternalsVisibleTo("Unity.2D.Sprite.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Sprite.EditorTests")] [assembly: InternalsVisibleTo("Unity.UI.Builder.Editor")] [assembly: InternalsVisibleTo("UnityEditor.UIBuilderModule")] [assembly: InternalsVisibleTo("Unity.DeploymentTests.Services")] [assembly: InternalsVisibleTo("Unity.UI.Builder.EditorTests")] [assembly: InternalsVisibleTo("Unity.Burst.Editor")] [assembly: InternalsVisibleTo("Unity.Automation")] [assembly: InternalsVisibleTo("UnityEngine.VirtualTexturingModule")] [assembly: InternalsVisibleTo("UnityEngine.XRModule")] [assembly: InternalsVisibleTo("UnityEngine.VRModule")] [assembly: InternalsVisibleTo("UnityEngine.WindModule")] [assembly: InternalsVisibleTo("UnityEngine.SwitchModule")] [assembly: InternalsVisibleTo("UnityEngine.XboxOneModule")] [assembly: InternalsVisibleTo("UnityEngine.PS4Module")] [assembly: InternalsVisibleTo("UnityEngine.PS4VRModule")] [assembly: InternalsVisibleTo("UnityEngine.PS5Module")] [assembly: InternalsVisibleTo("UnityEngine.PS5VRModule")] [assembly: InternalsVisibleTo("UnityEngine.Networking")] [assembly: InternalsVisibleTo("UnityEngine.Cloud")] [assembly: InternalsVisibleTo("UnityEngine.Cloud.Service")] [assembly: InternalsVisibleTo("Unity.Analytics")] [assembly: InternalsVisibleTo("UnityEngine.Analytics")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsCommon")] [assembly: InternalsVisibleTo("UnityEngine.Advertisements")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing")] [assembly: InternalsVisibleTo("UnityEngine.TestRunner")] [assembly: InternalsVisibleTo("Unity.Burst")] [assembly: InternalsVisibleTo("UnityEngine.VideoModule")] [assembly: InternalsVisibleTo("Unity.UIElements")] [assembly: InternalsVisibleTo("Unity.UIElements.Editor")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.012")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.013")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.014")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.015")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.016")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.017")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.018")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.019")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.020")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.021")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.022")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.023")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.024")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.001")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.002")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.003")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.004")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.005")] [assembly: InternalsVisibleTo("Unity.Subsystem.Registration")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.011")] [assembly: InternalsVisibleTo("UnityEngine.UIElementsGameObjectsModule")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.010")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.008")] [assembly: InternalsVisibleTo("Unity.UIElements.PlayModeTests")] [assembly: InternalsVisibleTo("Unity.UIElements.EditorTests")] [assembly: InternalsVisibleTo("UnityEngine.UI")] [assembly: InternalsVisibleTo("Unity.Networking.Transport")] [assembly: InternalsVisibleTo("Unity.ucg.QoS")] [assembly: InternalsVisibleTo("Unity.Services.QoS")] [assembly: InternalsVisibleTo("Unity.Logging")] [assembly: InternalsVisibleTo("Unity.Entities")] [assembly: InternalsVisibleTo("Unity.Entities.Tests")] [assembly: InternalsVisibleTo("Unity.Collections")] [assembly: InternalsVisibleTo("Unity.Runtime")] [assembly: InternalsVisibleTo("Unity.Core")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.001")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.002")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.003")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.004")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.005")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.006")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.007")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.009")] [assembly: InternalsVisibleTo("UnityEngine.VFXModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestWWWModule")] [assembly: UnityEngineModuleAssembly] [assembly: InternalsVisibleTo("UnityEngine.GameCenterModule")] [assembly: InternalsVisibleTo("UnityEngine.ImageConversionModule")] [assembly: InternalsVisibleTo("UnityEngine.DSPGraphModule")] [assembly: InternalsVisibleTo("UnityEngine.DirectorModule")] [assembly: InternalsVisibleTo("UnityEngine.CrashReportingModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestModule")] [assembly: InternalsVisibleTo("UnityEngine.TLSModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsCommonModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityConnectModule")] [assembly: InternalsVisibleTo("UnityEngine.ClusterRendererModule")] [assembly: InternalsVisibleTo("UnityEngine.ClothModule")] [assembly: InternalsVisibleTo("UnityEngine.AudioModule")] [assembly: InternalsVisibleTo("UnityEngine.AssetBundleModule")] [assembly: InternalsVisibleTo("UnityEngine.HotReloadModule")] [assembly: InternalsVisibleTo("UnityEngine.ARModule")] [assembly: InternalsVisibleTo("UnityEngine.InputModule")] [assembly: InternalsVisibleTo("UnityEngine.JSONSerializeModule")] [assembly: InternalsVisibleTo("UnityEngine.PhysicsModule")] [assembly: InternalsVisibleTo("UnityEngine.AnimationModule")] [assembly: InternalsVisibleTo("UnityEngine.AndroidJNIModule")] [assembly: InternalsVisibleTo("UnityEngine.AIModule")] [assembly: InternalsVisibleTo("UnityEngine.AccessibilityModule")] [assembly: InternalsVisibleTo("UnityEngine.CoreModule")] [assembly: InternalsVisibleTo("UnityEngine.SharedInternalsModule")] [assembly: InternalsVisibleTo("UnityEngine")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: InternalsVisibleTo("UnityEngine.GIModule")] [assembly: InternalsVisibleTo("UnityEngine.GridModule")] [assembly: InternalsVisibleTo("UnityEngine.ClusterInputModule")] [assembly: InternalsVisibleTo("UnityEngine.InputLegacyModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestTextureModule")] [assembly: InternalsVisibleTo("UnityEngine.TextRenderingModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestAssetBundleModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityTestProtocolModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityCurlModule")] [assembly: InternalsVisibleTo("UnityEngine.UNETModule")] [assembly: InternalsVisibleTo("UnityEngine.UmbraModule")] [assembly: InternalsVisibleTo("UnityEngine.UIElementsModule")] [assembly: InternalsVisibleTo("UnityEngine.UIElementsNativeModule")] [assembly: InternalsVisibleTo("UnityEngine.UIModule")] [assembly: InternalsVisibleTo("UnityEngine.TilemapModule")] [assembly: InternalsVisibleTo("UnityEngine.TextCoreTextEngineModule")] [assembly: InternalsVisibleTo("UnityEngine.TextCoreFontEngineModule")] [assembly: InternalsVisibleTo("UnityEngine.TerrainPhysicsModule")] [assembly: InternalsVisibleTo("UnityEngine.TerrainModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestAudioModule")] [assembly: InternalsVisibleTo("UnityEngine.SubstanceModule")] [assembly: InternalsVisibleTo("UnityEngine.StreamingModule")] [assembly: InternalsVisibleTo("UnityEngine.SubsystemsModule")] [assembly: InternalsVisibleTo("UnityEngine.SpriteShapeModule")] [assembly: InternalsVisibleTo("UnityEngine.SpriteMaskModule")] [assembly: InternalsVisibleTo("UnityEngine.ScreenCaptureModule")] [assembly: InternalsVisibleTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")] [assembly: InternalsVisibleTo("UnityEngine.ProfilerModule")] [assembly: InternalsVisibleTo("UnityEngine.Physics2DModule")] [assembly: InternalsVisibleTo("UnityEngine.PerformanceReportingModule")] [assembly: InternalsVisibleTo("UnityEngine.ParticleSystemModule")] [assembly: InternalsVisibleTo("UnityEngine.NVIDIAModule")] [assembly: InternalsVisibleTo("UnityEngine.LocalizationModule")] [assembly: InternalsVisibleTo("UnityEngine.IMGUIModule")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace UnityEngine.Playables; [NativeHeader("Runtime/Mono/MonoBehaviour.h")] [NativeHeader("Modules/Director/PlayableDirector.h")] [RequiredByNativeCode] public class PlayableDirector : Behaviour, IExposedPropertyTable { public PlayState state => GetPlayState(); public DirectorWrapMode extrapolationMode { get { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) return GetWrapMode(); } set { //IL_0002: Unknown result type (might be due to invalid IL or missing references) SetWrapMode(value); } } public PlayableAsset playableAsset { get { ScriptableObject obj = Internal_GetPlayableAsset(); return (PlayableAsset)(object)((obj is PlayableAsset) ? obj : null); } set { SetPlayableAsset((ScriptableObject)(object)value); } } public PlayableGraph playableGraph => GetGraphHandle(); public bool playOnAwake { get { return GetPlayOnAwake(); } set { SetPlayOnAwake(value); } } public extern DirectorUpdateMode timeUpdateMode { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; } public extern double time { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; } public extern double initialTime { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; } public extern double duration { [MethodImpl(MethodImplOptions.InternalCall)] get; } public event Action played; public event Action paused; public event Action stopped; public void DeferredEvaluate() { EvaluateNextFrame(); } internal void Play(FrameRate frameRate) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) PlayOnFrame(frameRate); } public void Play(PlayableAsset asset) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)asset == (Object)null) { throw new ArgumentNullException("asset"); } Play(asset, extrapolationMode); } public void Play(PlayableAsset asset, DirectorWrapMode mode) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)asset == (Object)null) { throw new ArgumentNullException("asset"); } playableAsset = asset; extrapolationMode = mode; Play(); } public void SetGenericBinding(Object key, Object value) { Internal_SetGenericBinding(key, value); } [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] public extern void Evaluate(); [NativeThrows] private void PlayOnFrame(FrameRate frameRate) { PlayOnFrame_Injected(ref frameRate); } [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] public extern void Play(); [MethodImpl(MethodImplOptions.InternalCall)] public extern void Stop(); [MethodImpl(MethodImplOptions.InternalCall)] public extern void Pause(); [MethodImpl(MethodImplOptions.InternalCall)] public extern void Resume(); [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] public extern void RebuildGraph(); public void ClearReferenceValue(PropertyName id) { ClearReferenceValue_Injected(ref id); } public void SetReferenceValue(PropertyName id, Object value) { SetReferenceValue_Injected(ref id, value); } public Object GetReferenceValue(PropertyName id, out bool idValid) { return GetReferenceValue_Injected(ref id, out idValid); } [MethodImpl(MethodImplOptions.InternalCall)] [NativeMethod("GetBindingFor")] public extern Object GetGenericBinding(Object key); [MethodImpl(MethodImplOptions.InternalCall)] [NativeMethod("ClearBindingFor")] public extern void ClearGenericBinding(Object key); [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] public extern void RebindPlayableGraphOutputs(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern void ProcessPendingGraphChanges(); [MethodImpl(MethodImplOptions.InternalCall)] [NativeMethod("HasBinding")] internal extern bool HasGenericBinding(Object key); [MethodImpl(MethodImplOptions.InternalCall)] private extern PlayState GetPlayState(); [MethodImpl(MethodImplOptions.InternalCall)] private extern void SetWrapMode(DirectorWrapMode mode); [MethodImpl(MethodImplOptions.InternalCall)] private extern DirectorWrapMode GetWrapMode(); [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] private extern void EvaluateNextFrame(); private PlayableGraph GetGraphHandle() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) GetGraphHandle_Injected(out var ret); return ret; } [MethodImpl(MethodImplOptions.InternalCall)] private extern void SetPlayOnAwake(bool on); [MethodImpl(MethodImplOptions.InternalCall)] private extern bool GetPlayOnAwake(); [MethodImpl(MethodImplOptions.InternalCall)] [NativeThrows] private extern void Internal_SetGenericBinding(Object key, Object value); [MethodImpl(MethodImplOptions.InternalCall)] private extern void SetPlayableAsset(ScriptableObject asset); [MethodImpl(MethodImplOptions.InternalCall)] private extern ScriptableObject Internal_GetPlayableAsset(); [MethodImpl(MethodImplOptions.InternalCall)] [NativeHeader("Runtime/Director/Core/DirectorManager.h")] [StaticAccessor(/*Could not decode attribute arguments.*/)] internal static extern void ResetFrameTiming(); [RequiredByNativeCode] private void SendOnPlayableDirectorPlay() { if (this.played != null) { this.played(this); } } [RequiredByNativeCode] private void SendOnPlayableDirectorPause() { if (this.paused != null) { this.paused(this); } } [RequiredByNativeCode] private void SendOnPlayableDirectorStop() { if (this.stopped != null) { this.stopped(this); } } [MethodImpl(MethodImplOptions.InternalCall)] private extern void PlayOnFrame_Injected(ref FrameRate frameRate); [MethodImpl(MethodImplOptions.InternalCall)] private extern void ClearReferenceValue_Injected(ref PropertyName id); [MethodImpl(MethodImplOptions.InternalCall)] private extern void SetReferenceValue_Injected(ref PropertyName id, Object value); [MethodImpl(MethodImplOptions.InternalCall)] private extern Object GetReferenceValue_Injected(ref PropertyName id, out bool idValid); [MethodImpl(MethodImplOptions.InternalCall)] private extern void GetGraphHandle_Injected(out PlayableGraph ret); }