using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("InventoryExpansion")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InventoryExpansion")] [assembly: AssemblyTitle("InventoryExpansion")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("oldmarket.inventoryexpansion", "Inventory Expansion", "1.0.0")] public class InventoryExpansion : BaseUnityPlugin { public static ConfigEntry SlotCount; private void Awake() { SlotCount = ((BaseUnityPlugin)this).Config.Bind("Inventory", "SlotCount", 100, "Количество слотов инвентаря"); Harmony.CreateAndPatchAll(typeof(PlayerInventoryPatch), (string)null); } } [HarmonyPatch(typeof(PlayerInventory), "Awake")] public static class PlayerInventoryPatch { private static void Prefix(PlayerInventory __instance) { __instance.maxSlots = InventoryExpansion.SlotCount.Value; __instance.initialActiveSlots = InventoryExpansion.SlotCount.Value; } }