using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Scorchling; using Logger; using Microsoft.CodeAnalysis; using On.EntityStates.Scorchling; using RoR2; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ScorchWurmFixes")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e23b6895f5b2eedb62394eb5cb9bb23aec6f194e")] [assembly: AssemblyProduct("ScorchWurmFixes")] [assembly: AssemblyTitle("ScorchWurmFixes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ScorchWurmFixes { [BepInPlugin("Onyx.ScorchWurmFixes", "ScorchWurmFixes", "1.0.0")] public class ScorchWurmFixes : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Action> <>9__6_0; public static hook_OnEnter <>9__6_1; internal void b__6_0(AsyncOperationHandle x) { AISkillDriver[] components = x.Result.GetComponents(); foreach (AISkillDriver val in components) { if (val.customName == "Breach") { ((Behaviour)val).enabled = false; } if (val.customName == "ChaseOffNodegraph") { ((Behaviour)val).enabled = false; } if (val.customName == "ChaseOffNodegraphClose") { val.maxDistance = 50f; } if (val.customName == "FollowNodeGraphToTarget") { val.minDistance = 0f; val.driverUpdateTimerOverride = 1f; } } } internal void b__6_1(orig_OnEnter orig, ScorchlingBreach self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (Physics.CheckBox(((EntityState)self).characterBody.footPosition + yOffset, detectionBounds, Quaternion.identity, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { ((EntityState)self).outer.SetNextStateToMain(); } else { orig.Invoke(self); } } } public const string PluginGUID = "Onyx.ScorchWurmFixes"; public const string PluginAuthor = "Onyx"; public const string PluginName = "ScorchWurmFixes"; public const string PluginVersion = "1.0.0"; private static Vector3 detectionBounds = new Vector3(0.5f, 2f, 0.5f); private static Vector3 yOffset = Vector3.up * (detectionBounds.y + 0.2f); public void Awake() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); AssetReferenceT val = new AssetReferenceT(RoR2_DLC2_Scorchling.ScorchlingMaster_prefab); AsyncOperationHandle val2 = AssetAsyncReferenceManager.LoadAsset(val, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle x) { AISkillDriver[] components = x.Result.GetComponents(); foreach (AISkillDriver val4 in components) { if (val4.customName == "Breach") { ((Behaviour)val4).enabled = false; } if (val4.customName == "ChaseOffNodegraph") { ((Behaviour)val4).enabled = false; } if (val4.customName == "ChaseOffNodegraphClose") { val4.maxDistance = 50f; } if (val4.customName == "FollowNodeGraphToTarget") { val4.minDistance = 0f; val4.driverUpdateTimerOverride = 1f; } } }; object obj = <>c.<>9__6_1; if (obj == null) { hook_OnEnter val3 = delegate(orig_OnEnter orig, ScorchlingBreach self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (Physics.CheckBox(((EntityState)self).characterBody.footPosition + yOffset, detectionBounds, Quaternion.identity, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { ((EntityState)self).outer.SetNextStateToMain(); } else { orig.Invoke(self); } }; <>c.<>9__6_1 = val3; obj = (object)val3; } ScorchlingBreach.OnEnter += (hook_OnEnter)obj; } } } namespace Logger { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }