using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoFace")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFace")] [assembly: AssemblyTitle("NoFace")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoFace; [BepInPlugin("com.yourname.NoFace", "NoFace", "1.0.0")] public class NoFacePlugin : BaseUnityPlugin { private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.yourname.NoFace").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"DEN_Face removal mod loaded (patched Update)."); } private void Start() { DEN_Face[] array = Object.FindObjectsOfType(); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } } } [HarmonyPatch(typeof(DEN_Face), "Update")] public static class DEN_Face_Update_Patch { private static bool Prefix(DEN_Face __instance) { if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject != (Object)null) { Object.Destroy((Object)(object)((Component)__instance).gameObject); } return false; } }