using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")] [assembly: AssemblyCompany("BlackMetalBuildables")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f737fbdbf47d558a3bca54c44548dcb5bb4168a6")] [assembly: AssemblyProduct("BlackMetalBuildables")] [assembly: AssemblyTitle("BlackMetalBuildables")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BlackMetalBuildables { [BepInPlugin("haydenc52.BlackMetalBuildables", "Black Metal Buildables", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string PluginGuid = "haydenc52.BlackMetalBuildables"; private const string PluginName = "Black Metal Buildables"; private const string PluginVersion = "1.0.1"; private void Awake() { PrefabManager.OnVanillaPrefabsAvailable += RegisterPieces; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Black Metal Buildables loaded"); } private static void RegisterPieces() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown PrefabManager.OnVanillaPrefabsAvailable -= RegisterPieces; AddPiece(new CustomPiece("blackmetal_floor_1x1", "iron_floor_1x1_v2", CreateBlackMetalPieceConfig("Black Metal Cage Floor 1x1", "A sturdy cage floor forged from black metal.", 1))); AddPiece(new CustomPiece("blackmetal_floor_2x2", "iron_floor_2x2", CreateBlackMetalPieceConfig("Black Metal Cage Floor", "A sturdy cage floor forged from black metal.", 2))); AddPiece(new CustomPiece("blackmetal_gate", "iron_grate", CreateBlackMetalPieceConfig("Black Metal Gate", "A sturdy gate forged from black metal.", 2))); AddPiece(new CustomPiece("blackmetal_wall_1x1", "iron_wall_1x1", CreateBlackMetalPieceConfig("Black Metal Cage Wall 1x1", "A sturdy cage wall forged from black metal.", 1))); AddPiece(new CustomPiece("blackmetal_wall_2x2", "iron_wall_2x2", CreateBlackMetalPieceConfig("Black Metal Cage Wall 2x2", "A sturdy cage wall forged from black metal.", 2))); } private static PieceConfig CreateBlackMetalPieceConfig(string name, string description, int blackMetalCost) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown PieceConfig val = new PieceConfig { Name = name, Description = description, PieceTable = "Hammer", Category = "HeavyBuild", CraftingStation = "Forge" }; val.AddRequirement("BlackMetal", blackMetalCost, true); return val; } private static void AddPiece(CustomPiece piece) { ApplyBlackMetalLook(piece.PiecePrefab); PieceManager.Instance.AddPiece(piece); } private static void ApplyBlackMetalLook(GameObject prefab) { Renderer[] componentsInChildren = prefab.GetComponentsInChildren(true); foreach (Renderer val in componentsInChildren) { Material[] sharedMaterials = val.sharedMaterials; for (int j = 0; j < sharedMaterials.Length; j++) { if (!((Object)(object)sharedMaterials[j] == (Object)null)) { Material val2 = Object.Instantiate(sharedMaterials[j]); ((Object)val2).name = ((Object)sharedMaterials[j]).name + "_BMB_BlackMetal"; TryTintMaterial(val2); sharedMaterials[j] = val2; } } val.sharedMaterials = sharedMaterials; } } private static void TryTintMaterial(Material mat) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (mat.HasProperty("_Color")) { Color color = mat.color; mat.color = new Color(color.r * 0.4f, color.g * 0.7f, color.b * 0.55f, color.a); } } } }