using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EnemiesExpanded.Characters.Referables; using EnemiesExpanded.Enemies.BaseStates; using EnemiesExpanded.Enemies.Carp; using EnemiesExpanded.Enemies.Carp.SkillStates; using EnemiesExpanded.Enemies.Referables; using EnemiesExpanded.Enemies.Sculk.Leech.SkillStates; using EnemiesExpanded.Enemies.Tick; using EnemiesExpanded.Enemies.Tick.SkillStates; using EnemiesExpanded.Modules; using EnemiesExpanded.Modules.Characters; using EntityStates; using EntityStates.AI.Walker; using EntityStates.Commando; using HG; using HG.BlendableTypes; using On.RoR2; using R2API; using R2API.Utils; using RoR2; using RoR2.Achievements; using RoR2.Audio; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.Navigation; using RoR2.Projectile; using RoR2.Skills; using ShaderSwapper; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("EnemiesExpanded")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+42797355aa18cb54232bd773db55ce2dc50df84b")] [assembly: AssemblyProduct("EnemiesExpanded")] [assembly: AssemblyTitle("EnemiesExpanded")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace EnemiesExpanded { [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.vcr.EnemiesExpanded", "EnemiesExpanded", "1.0.0")] public class EnemiesExpandedPlugin : BaseUnityPlugin { public const string MODUID = "com.vcr.EnemiesExpanded"; public const string MODNAME = "EnemiesExpanded"; public const string MODVERSION = "1.0.0"; public const string DEVELOPER_PREFIX = "VCR"; public static EnemiesExpandedPlugin instance; private void Awake() { instance = this; AssetBundle assetBundle = Asset.LoadAssetBundle("enemiesexpandedassetbundle"); Log.Init(((BaseUnityPlugin)this).Logger); Language.Init(); EnemyExpandedAssets.Init(assetBundle); EnemyUnlockables.Init(); new TickEnemy().Initialize(); new CarpEnemy().Initialize(); States.Init(); EnemyTokens.Init(); Buffs.Init(assetBundle); EnemiesExpandedConfig.Init(); Director.Init(); new ContentPacks().Initialize(); } } internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void ErrorAssetBundle(string assetName, string bundleName) { Error("failed to load asset, " + assetName + ", because it does not exist in asset bundle, " + bundleName); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace EnemiesExpanded.Modules { internal static class Asset { internal static Dictionary loadedBundles = new Dictionary(); internal static AssetBundle LoadAssetBundle(string bundleName) { if (bundleName == "myassetbundle") { Log.Error("AssetBundle name hasn't been changed. not loading any assets to avoid conflicts.\nMake sure to rename your assetbundle filename and rename the AssetBundleName field in your character setup code "); return null; } if (loadedBundles.ContainsKey(bundleName)) { return loadedBundles[bundleName]; } AssetBundle val = null; try { val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)EnemiesExpandedPlugin.instance).Info.Location), "AssetBundles", bundleName)); } catch (Exception arg) { Log.Error($"Error loading asset bundle, {bundleName}. Your asset bundle must be in a folder next to your mod dll called 'AssetBundles'. Follow the guide to build and install your mod correctly!\n{arg}"); } loadedBundles[bundleName] = val; return val; } internal static GameObject CloneTracer(string originalTracerName, string newTracerName) { if ((Object)(object)LegacyResourcesAPI.Load("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null) { return null; } GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true); if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } val.GetComponent().speed = 250f; val.GetComponent().length = 50f; Content.CreateAndAddEffectDef(val); return val; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { if (!Object.op_Implicit((Object)(object)objectToConvert)) { return; } MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren(); foreach (MeshRenderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).sharedMaterial)) { ((Renderer)val).sharedMaterial.ConvertDefaultShaderToHopoo(); } } SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren(); foreach (SkinnedMeshRenderer val2 in componentsInChildren2) { if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).sharedMaterial)) { ((Renderer)val2).sharedMaterial.ConvertDefaultShaderToHopoo(); } } } internal static GameObject LoadCrosshair(string crosshairName) { GameObject val = LegacyResourcesAPI.Load("Prefabs/Crosshair/" + crosshairName + "Crosshair"); if ((Object)(object)val == (Object)null) { Log.Error("could not load crosshair with the name " + crosshairName + ". defaulting to Standard"); return LegacyResourcesAPI.Load("Prefabs/Crosshair/StandardCrosshair"); } return val; } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, bool parentToTransform) { return assetBundle.LoadEffect(resourceName, "", parentToTransform); } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, string soundName = "", bool parentToTransform = false) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset(resourceName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(resourceName, ((Object)assetBundle).name); return null; } val.AddComponent().duration = 12f; val.AddComponent(); val.AddComponent().vfxPriority = (VFXPriority)2; EffectComponent val2 = val.AddComponent(); val2.applyScale = false; val2.effectIndex = (EffectIndex)(-1); val2.parentToReferencedTransform = parentToTransform; val2.positionAtReferencedTransform = true; val2.soundName = soundName; Content.CreateAndAddEffectDef(val); return val; } internal static GameObject CreateProjectileGhostPrefab(this AssetBundle assetBundle, string ghostName) { GameObject val = assetBundle.LoadAsset(ghostName); if ((Object)(object)val == (Object)null) { Log.Error("Failed to load ghost prefab " + ghostName); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } if (!Object.op_Implicit((Object)(object)val.GetComponent())) { val.AddComponent(); } ConvertAllRenderersToHopooShader(val); return val; } internal static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/Projectiles/" + prefabName), newPrefabName); } internal static GameObject LoadAndAddProjectilePrefab(this AssetBundle assetBundle, string newPrefabName) { GameObject val = assetBundle.LoadAsset(newPrefabName); if ((Object)(object)val == (Object)null) { Log.ErrorAssetBundle(newPrefabName, ((Object)assetBundle).name); return null; } Content.AddProjectilePrefab(val); return val; } } public static class Config { public static ConfigFile MyConfig = ((BaseUnityPlugin)EnemiesExpandedPlugin.instance).Config; public static ConfigEntry CharacterEnableConfig(string section, string characterName, string description = "", bool enabledByDefault = true) { if (string.IsNullOrEmpty(description)) { description = "Set to false to disable this character and as much of its code and content as possible"; } return BindAndOptions(section, "Enable " + characterName, enabledByDefault, description, restartRequired: true); } public static ConfigEntry BindAndOptions(string section, string name, T defaultValue, string description = "", bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, 0f, 20f, description, restartRequired); } public static ConfigEntry BindAndOptions(string section, string name, T defaultValue, float min, float max, string description = "", bool restartRequired = false) { if (string.IsNullOrEmpty(description)) { description = name; } if (restartRequired) { description += " (restart required)"; } ConfigEntry result = MyConfig.Bind(section, name, defaultValue, description); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { } return result; } public static ConfigEntry BindAndOptionsSlider(string section, string name, float defaultValue, string description, float min = 0f, float max = 20f, bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, min, max, description, restartRequired); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TryRegisterOption(ConfigEntry entry, float min, float max, bool restartRequired) { } public static bool GetKeyPressed(KeyboardShortcut entry) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) foreach (KeyCode modifier in ((KeyboardShortcut)(ref entry)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } return Input.GetKeyDown(((KeyboardShortcut)(ref entry)).MainKey); } } internal class Content { internal static void AddCharacterBodyPrefab(GameObject bprefab) { ContentPacks.bodyPrefabs.Add(bprefab); } internal static void AddMasterPrefab(GameObject prefab) { ContentPacks.masterPrefabs.Add(prefab); } internal static void AddProjectilePrefab(GameObject prefab) { ContentPacks.projectilePrefabs.Add(prefab); } internal static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, float sortPosition) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, sortPosition); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, unlockableDef, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef, float sortPosition) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) SurvivorDef val = ScriptableObject.CreateInstance(); val.bodyPrefab = bodyPrefab; val.displayPrefab = displayPrefab; val.primaryColor = charColor; val.cachedName = ((Object)bodyPrefab).name.Replace("Body", ""); val.displayNameToken = tokenPrefix + "NAME"; val.descriptionToken = tokenPrefix + "DESCRIPTION"; val.outroFlavorToken = tokenPrefix + "OUTRO_FLAVOR"; val.mainEndingEscapeFailureFlavorToken = tokenPrefix + "OUTRO_FAILURE"; val.desiredSortPosition = sortPosition; val.unlockableDef = unlockableDef; AddSurvivorDef(val); } internal static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } internal static UnlockableDef CreateAndAddUnlockbleDef(string identifier, string nameToken, Sprite achievementIcon) { UnlockableDef val = ScriptableObject.CreateInstance(); val.cachedName = identifier; val.nameToken = nameToken; val.achievementIcon = achievementIcon; AddUnlockableDef(val); return val; } internal static void AddSkillDef(SkillDef skillDef) { ContentPacks.skillDefs.Add(skillDef); } internal static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } internal static void AddEntityState(Type entityState) { ContentPacks.entityStates.Add(entityState); } internal static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static BuffDef CreateAndAddBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) BuffDef val = ScriptableObject.CreateInstance(); ((Object)val).name = buffName; val.buffColor = buffColor; val.canStack = canStack; val.isDebuff = isDebuff; val.eliteDef = null; val.iconSprite = buffIcon; AddBuffDef(val); return val; } internal static void AddEffectDef(EffectDef effectDef) { ContentPacks.effectDefs.Add(effectDef); } internal static EffectDef CreateAndAddEffectDef(GameObject effectPrefab) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown EffectDef val = new EffectDef(effectPrefab); AddEffectDef(val); return val; } internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName) { NetworkSoundEventDef val = ScriptableObject.CreateInstance(); val.akId = AkSoundEngine.GetIDFromString(eventName); val.eventName = eventName; AddNetworkSoundEventDef(val); return val; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List bodyPrefabs = new List(); public static List masterPrefabs = new List(); public static List projectilePrefabs = new List(); public static List survivorDefs = new List(); public static List unlockableDefs = new List(); public static List skillFamilies = new List(); public static List skillDefs = new List(); public static List entityStates = new List(); public static List buffDefs = new List(); public static List effectDefs = new List(); public static List networkSoundEventDefs = new List(); public string identifier => "com.vcr.EnemiesExpanded"; public void Initialize() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); contentPack.unlockableDefs.Add(unlockableDefs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { AssetBundle assetBundle = Asset.LoadAssetBundle("enemiesexpandedassetbundle"); IEnumerator upgradeStubbedShaders = ShaderSwapper.UpgradeStubbedShadersAsync(assetBundle); while (upgradeStubbedShaders.MoveNext()) { yield return upgradeStubbedShaders.Current; } args.ReportProgress(1f); } } public class Director { public static List tickStageList = new List { new StageSpawnInfo("lakes", 0), new StageSpawnInfo("lakesnight", 5), new StageSpawnInfo("village", 0), new StageSpawnInfo("villagenight", 5), new StageSpawnInfo("lemuriantemple", 0), new StageSpawnInfo("wispgraveyard", 0), new StageSpawnInfo("snowtime_deathisland", 0), new StageSpawnInfo("snowtime_gephyrophobia", 0), new StageSpawnInfo("snowtime_halo", 0), new StageSpawnInfo("snowtime_halo2", 0), new StageSpawnInfo("snowtime_highcharity", 0), new StageSpawnInfo("snowtime_icefields", 0) }; public static List fuckassTickStage = new List { new StageSpawnInfo("meridian", 0) }; public static List carpStageList = new List { new StageSpawnInfo("lakes", 0), new StageSpawnInfo("lakesnight", 5), new StageSpawnInfo("foggyswamp", 0), new StageSpawnInfo("sulfurpools", 0), new StageSpawnInfo("frozenwall", 0), new StageSpawnInfo("rootjungle", 0), new StageSpawnInfo("sunkentombs_wormsworms", 0), new StageSpawnInfo("tropics_wormsworms", 0), new StageSpawnInfo("FBLScene", 0) }; public static List removeWispStageList = new List { new StageSpawnInfo("lakes", 0), new StageSpawnInfo("lakesnight", 5), new StageSpawnInfo("village", 0), new StageSpawnInfo("villagenight", 5) }; public static List removeJellyStageList = new List { new StageSpawnInfo("lakes", 0), new StageSpawnInfo("lakesnight", 5), new StageSpawnInfo("village", 0), new StageSpawnInfo("villagenight", 5) }; private static bool initialized = false; public static AssetBundle assetBundle; public static void Init() { if (!initialized) { initialized = true; CreateFamily(EnemyExpandedAssets.tickFamily, "TICK_FAMILY"); if (EnemiesExpandedConfig.enableThqwarp.Value) { CreateDirectorCard((SpawnCard)(object)CreateSpawnCard("cscTick", CharacterBase.instance.masterName, 10, (GraphType)1, (HullClassification)0), tickStageList, 3, (DirectorCardCategorySelection)(object)EnemyExpandedAssets.tickFamily, (MonsterCategory)2); CreateDirectorCard((SpawnCard)(object)CreateSpawnCard("cscTickMeridian", CharacterBase.instance.masterName, 2, (GraphType)1, (HullClassification)0), fuckassTickStage, 10, (DirectorCardCategorySelection)(object)EnemyExpandedAssets.tickFamily, (MonsterCategory)2); } RemoveEnemyCard(MonsterNames.LesserWisp, removeWispStageList); } } public static void CreateFamily(FamilyDirectorCardCategorySelection input, string chatString) { input.selectionChatString = "VCR" + chatString; } public static void AddToFamily(DirectorCardCategorySelection inputFamily, DirectorCard card, string categoryName) { int num = -1; num = inputFamily.FindCategoryIndexByName(categoryName); if (num >= 0) { inputFamily.AddCard(num, card); } } public unsafe static void CreateDirectorCard(SpawnCard inputSpawnCard, List stageList, int weight, DirectorCardCategorySelection familyCard, MonsterCategory category = (MonsterCategory)2) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) DirectorCard val = new DirectorCard { spawnCard = inputSpawnCard, selectionWeight = weight, preventOverhead = false, minimumStageCompletions = 0, spawnDistance = (MonsterSpawnDistance)0 }; DirectorCardHolder val2 = new DirectorCardHolder { Card = val, MonsterCategory = category }; int num = -1; DirectorCardCategorySelection val3 = Addressables.LoadAssetAsync((object)"RoR2/Base/MixEnemy/dccsMixEnemy.asset").WaitForCompletion(); num = FindCategoryIndexByName(val3, ((object)(*(MonsterCategory*)(&category))/*cast due to .constrained prefix*/).ToString()); if (num >= 0) { val3.AddCard(num, val); } AddToFamily(familyCard, val, ((object)(*(MonsterCategory*)(&category))/*cast due to .constrained prefix*/).ToString()); foreach (StageSpawnInfo stage in stageList) { DirectorCardHolder val4 = val2; SceneDef val5 = ScriptableObject.CreateInstance(); val5.baseSceneNameOverride = stage.GetStageName(); Helpers.AddNewMonsterToStage(val4, false, DirectorAPI.GetStageEnumFromSceneDef(val5), stage.GetStageName()); } } public static CharacterSpawnCard CreateSpawnCard(string name, string masterName, int cost, GraphType nodeType = (GraphType)0, HullClassification hullSize = (HullClassification)0) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = ((IEnumerable)ContentPacks.masterPrefabs).FirstOrDefault((Func)((GameObject x) => ((Object)x).name == masterName)); CharacterSpawnCard val = ScriptableObject.CreateInstance(); ((Object)val).name = name; ((SpawnCard)val).prefab = prefab; ((SpawnCard)val).hullSize = hullSize; ((SpawnCard)val).nodeGraphType = nodeType; ((SpawnCard)val).directorCreditCost = cost; val.noElites = false; ((SpawnCard)val).occupyPosition = true; ((SpawnCard)val).sendOverNetwork = true; val.forbiddenAsBoss = false; ((SpawnCard)val).requiredFlags = (NodeFlags)0; val.loadout = new SerializableLoadout(); ((SpawnCard)val).forbiddenFlags = (NodeFlags)4; return val; } public static void RemoveEnemyCard(string enemyName, List stageList) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) foreach (StageSpawnInfo stage in stageList) { SceneDef val = ScriptableObject.CreateInstance(); val.baseSceneNameOverride = stage.GetStageName(); Helpers.RemoveExistingMonsterFromStage(enemyName, DirectorAPI.GetStageEnumFromSceneDef(val), stage.GetStageName()); } } public static int FindCategoryIndexByName(DirectorCardCategorySelection dcs, string categoryName) { for (int i = 0; i < dcs.categories.Length; i++) { if (string.CompareOrdinal(dcs.categories[i].name, categoryName) == 0) { return i; } } return -1; } } public class StageSpawnInfo { private string stageName; private int minStages; public StageSpawnInfo(string stageName, int minStages) { this.stageName = stageName; this.minStages = minStages; } public string GetStageName() { return stageName; } public int GetMinStages() { return minStages; } } internal static class ItemDisplayCheck { public static List allDisplayedItems; public static void PrintUnused(ItemDisplayRuleSet itemDisplayRuleSet, string bodyName = "") { PrintUnused((IEnumerable)itemDisplayRuleSet.keyAssetRuleGroups.ToList(), bodyName); } public static void PrintUnused(IEnumerable ruleSet = null, string bodyName = "") { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) string text = "generating item displays for " + bodyName; if (allDisplayedItems == null) { LazyGatherAllItems(); } List list = new List(allDisplayedItems); string text2 = ""; if (ruleSet != null) { foreach (KeyAssetRuleGroup item in ruleSet) { if (item.displayRuleGroup.rules.Length != 0) { list.Remove(item.keyAsset); if (string.IsNullOrEmpty(text2)) { text2 = item.displayRuleGroup.rules[0].childName; } } } } if (string.IsNullOrEmpty(text2)) { text2 = "Chest"; } foreach (Object item2 in list) { string text3 = ""; if (ItemDisplays.KeyAssetDisplayPrefabs.ContainsKey(item2)) { text3 += SpitOutNewRule(item2, text2, ItemDisplays.KeyAssetDisplayPrefabs[item2]); } else { Log.Error($"COULD NOT FIND DISPLAY PREFABS FOR KEYASSET {item2}"); } text += text3; } Log.Message(text); } private static void LazyGatherAllItems() { allDisplayedItems = new List(ItemDisplays.KeyAssetDisplayPrefabs.Keys); allDisplayedItems.Sort(delegate(Object item1, Object item2) { if (item1 is ItemDef && item2 is ItemDef) { return item1.name.CompareTo(item2.name); } if (item1 is EquipmentDef && item2 is EquipmentDef) { return item1.name.CompareTo(item2.name); } if (item1 is ItemDef && item2 is EquipmentDef) { return -1; } return (item1 is EquipmentDef && item2 is ItemDef) ? 1 : 0; }); } private static string SpitOutNewRule(Object asset, string firstCompatibleChild, ItemDisplayRule[] displayRules) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Invalid comparison between Unknown and I4 //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (displayRules.Length == 0) { return $"\n[NO DISPLAY RULES FOUND FOR THE KEYASSET {asset}"; } string text = "\n itemDisplayRules.Add(ItemDisplays.CreateDisplayRuleGroupWithRules(ItemDisplays.KeyAssets[\"" + asset.name + "\"]"; for (int i = 0; i < displayRules.Length; i++) { text = (((int)displayRules[i].limbMask != 0) ? (text + ",\n" + $" ItemDisplays.CreateLimbMaskDisplayRule(LimbFlags.{displayRules[i].limbMask})") : (text + ",\n ItemDisplays.CreateDisplayRule(ItemDisplays.LoadDisplay(\"" + ((Object)displayRules[i].followerPrefab).name + "\"),\n \"" + firstCompatibleChild + "\",\n new Vector3(2, 2, 2),\n new Vector3(0, 0, 0),\n new Vector3(1, 1, 1)\n )")); } return text + "\n ));"; } } internal static class ItemDisplays { private static Dictionary itemDisplayPrefabs = new Dictionary(); public static Dictionary KeyAssetDisplayPrefabs = new Dictionary(); public static Dictionary KeyAssets = new Dictionary(); public static int queuedDisplays; public static bool initialized = false; public static void LazyInit() { if (!initialized) { initialized = true; PopulateDisplays(); } } internal static void DisposeWhenDone() { queuedDisplays--; if (queuedDisplays <= 0 && initialized) { initialized = false; itemDisplayPrefabs = null; KeyAssetDisplayPrefabs = null; KeyAssets = null; } } internal static void PopulateDisplays() { PopulateFromBody("LoaderBody"); } private static void PopulateFromBody(string bodyName) { ItemDisplayRuleSet itemDisplayRuleSet = ((Component)LegacyResourcesAPI.Load("Prefabs/CharacterBodies/" + bodyName).GetComponent().modelTransform).GetComponent().itemDisplayRuleSet; KeyAssetRuleGroup[] keyAssetRuleGroups = itemDisplayRuleSet.keyAssetRuleGroups; for (int i = 0; i < keyAssetRuleGroups.Length; i++) { ItemDisplayRule[] rules = keyAssetRuleGroups[i].displayRuleGroup.rules; KeyAssetDisplayPrefabs[keyAssetRuleGroups[i].keyAsset] = rules; KeyAssets[keyAssetRuleGroups[i].keyAsset.name] = keyAssetRuleGroups[i].keyAsset; for (int j = 0; j < rules.Length; j++) { GameObject followerPrefab = rules[j].followerPrefab; if (Object.op_Implicit((Object)(object)followerPrefab)) { string key = ((Object)followerPrefab).name?.ToLowerInvariant(); if (!itemDisplayPrefabs.ContainsKey(key)) { itemDisplayPrefabs[key] = followerPrefab; } } } } } private static void PopulateCustomLightningArm() { GameObject val = PrefabAPI.InstantiateClone(itemDisplayPrefabs["displaylightningarmright"], "DisplayLightningCustom", false); LimbMatcher component = val.GetComponent(); component.limbPairs[0].targetChildLimb = "LightningArm1"; component.limbPairs[1].targetChildLimb = "LightningArm2"; component.limbPairs[2].targetChildLimb = "LightningArmEnd"; itemDisplayPrefabs["displaylightningarmcustom"] = val; } public static GameObject LoadDisplay(string name) { if (itemDisplayPrefabs.ContainsKey(name.ToLowerInvariant()) && Object.op_Implicit((Object)(object)itemDisplayPrefabs[name.ToLowerInvariant()])) { return itemDisplayPrefabs[name.ToLowerInvariant()]; } Log.Error("item display " + name + " returned null"); return null; } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(string itemName, params ItemDisplayRule[] rules) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRuleGroupWithRules(GetKeyAssetFromString(itemName), rules); } public static KeyAssetRuleGroup CreateDisplayRuleGroupWithRules(Object keyAsset_, params ItemDisplayRule[] rules) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (keyAsset_ == (Object)null) { Log.Error("could not find keyasset"); } return new KeyAssetRuleGroup { keyAsset = keyAsset_, displayRuleGroup = new DisplayRuleGroup { rules = rules } }; } public static ItemDisplayRule CreateDisplayRule(string prefabName, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return CreateDisplayRule(LoadDisplay(prefabName), childName, position, rotation, scale); } public static ItemDisplayRule CreateDisplayRule(GameObject itemPrefab, string childName, Vector3 position, Vector3 rotation, Vector3 scale) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)0, childName = childName, followerPrefab = itemPrefab, limbMask = (LimbFlags)0, localPos = position, localAngles = rotation, localScale = scale }; } public static ItemDisplayRule CreateLimbMaskDisplayRule(LimbFlags limb) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return new ItemDisplayRule { ruleType = (ItemDisplayRuleType)1, limbMask = limb, childName = "", followerPrefab = null }; } private static Object GetKeyAssetFromString(string itemName) { Object val = (Object)(object)LegacyResourcesAPI.Load("ItemDefs/" + itemName); if (val == (Object)null) { val = (Object)(object)LegacyResourcesAPI.Load("EquipmentDefs/" + itemName); } if (val == (Object)null) { Log.Error("Could not load keyasset for " + itemName); } return val; } } internal static class Language { public static string TokensOutput = ""; public static bool usingLanguageFolder = false; public static bool printingEnabled = false; public static void Init() { if (usingLanguageFolder) { Language.collectLanguageRootFolders += Language_collectLanguageRootFolders; } } private static void Language_collectLanguageRootFolders(List obj) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)EnemiesExpandedPlugin.instance).Info.Location), "Language"); if (Directory.Exists(text)) { obj.Add(text); } } public static void Add(string token, string text) { if (!usingLanguageFolder) { LanguageAPI.Add(token, text); } if (printingEnabled) { TokensOutput = TokensOutput + "\n \"" + token + "\" : \"" + text.Replace(Environment.NewLine, "\\n").Replace("\n", "\\n") + "\","; } } public static void PrintOutput(string fileName = "") { if (printingEnabled) { string text = "{\n strings:\n {" + TokensOutput + "\n }\n}"; Log.Message(fileName + ": \n" + text); if (!string.IsNullOrEmpty(fileName)) { string path = Path.Combine(Directory.GetParent(((BaseUnityPlugin)EnemiesExpandedPlugin.instance).Info.Location).FullName, "Language", "en", fileName); File.WriteAllText(path, text); } TokensOutput = ""; } } } internal static class Materials { private static List cachedMaterials = new List(); internal static Shader hotpoo = LegacyResourcesAPI.Load("Shaders/Deferred/HGStandard"); public static Material LoadMaterial(this AssetBundle assetBundle, string materialName) { return assetBundle.CreateHopooMaterialFromBundle(materialName); } public static Material CreateHopooMaterialFromBundle(this AssetBundle assetBundle, string materialName) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name.Contains(materialName); }); if (Object.op_Implicit((Object)(object)val)) { Log.Debug(((Object)val).name + " has already been loaded. returning cached"); return val; } val = assetBundle.LoadAsset(materialName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(materialName, ((Object)assetBundle).name); return new Material(hotpoo); } return val.ConvertDefaultShaderToHopoo(); } public static Material SetHopooMaterial(this Material tempMat) { return tempMat.ConvertDefaultShaderToHopoo(); } public static Material ConvertDefaultShaderToHopoo(this Material tempMat) { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { Log.Debug(((Object)tempMat).name + " has already been converted. returning cached"); return tempMat; } string text = ((Object)tempMat.shader).name.ToLowerInvariant(); if (!text.StartsWith("standard") && !text.StartsWith("autodesk")) { Log.Debug(((Object)tempMat).name + " is not unity standard shader. aborting material conversion"); return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = hotpoo; tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); tempMat.SetTexture("_NormalTex", tempMat.GetTexture("_BumpMap")); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("NOCULL")) { tempMat.SetInt("_Cull", 0); } if (tempMat.IsKeywordEnabled("LIMBREMOVAL")) { tempMat.SetInt("_LimbRemovalOn", 1); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } public static Material SetSpecular(this Material material, float strength) { material.SetFloat("_SpecularStrength", strength); return material; } public static Material SetSpecular(this Material material, float strength, float exponent) { material.SetFloat("_SpecularStrength", strength); material.SetFloat("SpecularExponent", exponent); return material; } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; public static GameObject CreateDisplayPrefab(AssetBundle assetBundle, string displayPrefabName, GameObject prefab) { GameObject val = assetBundle.LoadAsset(displayPrefabName); if ((Object)(object)val == (Object)null) { Log.Error("could not load display prefab " + displayPrefabName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } CharacterModel val2 = val.GetComponent(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = val.AddComponent(); } val2.baseRendererInfos = prefab.GetComponentInChildren().baseRendererInfos; Asset.ConvertAllRenderersToHopooShader(val); return val; } public static GameObject LoadCharacterModel(AssetBundle assetBundle, string modelName) { GameObject val = assetBundle.LoadAsset(modelName); if ((Object)(object)val == (Object)null) { Log.Error("could not load model prefab " + modelName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject LoadCharacterBody(AssetBundle assetBundle, string bodyName) { GameObject val = assetBundle.LoadAsset(bodyName); if ((Object)(object)val == (Object)null) { Log.Error("could not load body prefab " + bodyName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject CloneCharacterBody(BodyInfo bodyInfo) { GameObject val = LegacyResourcesAPI.Load("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error(bodyInfo.bodyNameToClone + " Body to clone is not a valid body, character creation failed"); return null; } GameObject val2 = PrefabAPI.InstantiateClone(val, bodyInfo.bodyName); for (int num = val2.transform.childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)val2.transform.GetChild(num)).gameObject); } return val2; } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject model, BodyInfo bodyInfo) { return CreateBodyPrefab(CloneCharacterBody(bodyInfo), model, bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, AssetBundle assetBundle, string modelName, BodyInfo bodyInfo) { return CreateBodyPrefab(newBodyPrefab, LoadCharacterModel(assetBundle, modelName), bodyInfo); } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string bodyPrefabName, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterBody(assetBundle, bodyPrefabName), LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, GameObject model, BodyInfo bodyInfo) { if ((Object)(object)model == (Object)null || (Object)(object)newBodyPrefab == (Object)null) { Log.Error($"Character creation failed. Model: {model}, Body: {newBodyPrefab}"); return null; } SetupCharacterBody(newBodyPrefab, bodyInfo); Transform modelBaseTransform = AddCharacterModelToSurvivorBody(newBodyPrefab, model.transform, bodyInfo); SetupModelLocator(newBodyPrefab, modelBaseTransform, model.transform); SetupCharacterDirection(newBodyPrefab, modelBaseTransform, model.transform); SetupCameraTargetParams(newBodyPrefab, bodyInfo); SetupCapsuleCollider(newBodyPrefab); SetupBodySounds(newBodyPrefab, bodyInfo); Content.AddCharacterBodyPrefab(newBodyPrefab); return newBodyPrefab; } private static void SetupCharacterBody(GameObject newBodyPrefab, BodyInfo bodyInfo) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = newBodyPrefab.GetComponent(); component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component.bodyColor = bodyInfo.bodyColor; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.hideCrosshair = false; component.preferredPodPrefab = bodyInfo.podPrefab; component.baseMaxHealth = bodyInfo.maxHealth; component.baseRegen = bodyInfo.healthRegen; component.baseArmor = bodyInfo.armor; component.baseMaxShield = bodyInfo.shield; component.baseDamage = bodyInfo.damage; component.baseAttackSpeed = bodyInfo.attackSpeed; component.baseCrit = bodyInfo.crit; component.baseMoveSpeed = bodyInfo.moveSpeed; component.baseJumpPower = bodyInfo.jumpPower; component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats; if (bodyInfo.autoCalculateLevelStats) { component.levelMaxHealth = Mathf.Round(component.baseMaxHealth * 0.3f); component.levelMaxShield = Mathf.Round(component.baseMaxShield * 0.3f); component.levelRegen = component.baseRegen * 0.2f; component.levelMoveSpeed = 0f; component.levelJumpPower = 0f; component.levelDamage = component.baseDamage * 0.2f; component.levelAttackSpeed = 0f; component.levelCrit = 0f; component.levelArmor = 0f; } else { component.levelMaxHealth = bodyInfo.healthGrowth; component.levelMaxShield = bodyInfo.shieldGrowth; component.levelRegen = bodyInfo.regenGrowth; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.levelDamage = bodyInfo.damageGrowth; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.levelCrit = bodyInfo.critGrowth; component.levelArmor = bodyInfo.armorGrowth; } component.baseAcceleration = bodyInfo.acceleration; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.bodyFlags = bodyInfo.bodyFlag; component.rootMotionInMainState = false; component.hullClassification = (HullClassification)0; component.isChampion = false; } private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) Transform val = bodyPrefab.transform.Find("ModelBase"); if ((Object)(object)val == (Object)null) { val = new GameObject("ModelBase").transform; val.parent = bodyPrefab.transform; val.localPosition = bodyInfo.modelBasePosition; val.localRotation = Quaternion.identity; } modelTransform.parent = ((Component)val).transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; Transform val2 = bodyPrefab.transform.Find("CameraPivot"); if ((Object)(object)val2 == (Object)null) { val2 = new GameObject("CameraPivot").transform; val2.parent = bodyPrefab.transform; val2.localPosition = bodyInfo.cameraPivotPosition; val2.localRotation = Quaternion.identity; } Transform val3 = bodyPrefab.transform.Find("AimOrigin"); if ((Object)(object)val3 == (Object)null) { val3 = new GameObject("AimOrigin").transform; val3.parent = bodyPrefab.transform; val3.localPosition = bodyInfo.aimOriginPosition; val3.localRotation = Quaternion.identity; } bodyPrefab.GetComponent().aimOriginTransform = val3; return ((Component)val).transform; } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { if (Object.op_Implicit((Object)(object)prefab.GetComponent())) { CharacterDirection component = prefab.GetComponent(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } } private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo) { CameraTargetParams component = prefab.GetComponent(); component.cameraParams = bodyInfo.cameraParams; component.cameraPivotTransform = prefab.transform.Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupBodySounds(GameObject prefab, BodyInfo bodyInfo) { AkEvent[] components = prefab.GetComponents(); foreach (AkEvent val in components) { Object.Destroy((Object)(object)val); } SfxLocator component = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { if (bodyInfo.idleSound != "None") { component.barkSound = bodyInfo.idleSound; } if (bodyInfo.deathSound != "None") { component.deathSound = bodyInfo.deathSound; } } } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } } public static CharacterModel SetupCharacterModel(GameObject bodyPrefab, CustomRendererInfo[] customInfos = null) { CharacterModel val = ((Component)bodyPrefab.GetComponent().modelTransform).gameObject.GetComponent(); bool flag = (Object)(object)val != (Object)null; if (!flag) { val = ((Component)bodyPrefab.GetComponent().modelTransform).gameObject.AddComponent(); } val.body = bodyPrefab.GetComponent(); val.autoPopulateLightInfos = true; val.invisibilityCount = 0; val.temporaryOverlays = new List(); if (!flag) { SetupCustomRendererInfos(val, customInfos); } else { SetupPreAttachedRendererInfos(val); } SetupHurtboxGroup(bodyPrefab, ((Component)val).gameObject); SetupAimAnimator(bodyPrefab, ((Component)val).gameObject); SetupFootstepController(((Component)val).gameObject); SetupRagdoll(((Component)val).gameObject); return val; } public static void SetupPreAttachedRendererInfos(CharacterModel characterModel) { for (int i = 0; i < characterModel.baseRendererInfos.Length; i++) { if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial; } if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { Log.Error($"no material for rendererinfo of this renderer: {characterModel.baseRendererInfos[i].renderer}"); } characterModel.baseRendererInfos[i].defaultMaterial.ConvertDefaultShaderToHopoo(); } } public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos) { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) ChildLocator component = ((Component)characterModel).GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model"); return; } List list = new List(); for (int i = 0; i < customInfos.Length; i++) { if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName))) { Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName); continue; } Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { Material val = customInfos[i].material; if ((Object)(object)val == (Object)null) { val = ((!customInfos[i].dontHotpoo) ? component2.sharedMaterial.ConvertDefaultShaderToHopoo() : component2.sharedMaterial); } list.Add(new RendererInfo { renderer = component2, defaultMaterial = val, ignoreOverlays = customInfos[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } } characterModel.baseRendererInfos = list.ToArray(); } private static void SetupHurtboxGroup(GameObject bodyPrefab, GameObject model) { SetupMainHurtboxesFromChildLocator(bodyPrefab, model); SetHurtboxesHealthComponents(bodyPrefab); } private static void SetupMainHurtboxesFromChildLocator(GameObject bodyPrefab, GameObject model) { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bodyPrefab.GetComponent() != (Object)null) { Log.Debug("Hitboxgroup already exists on model prefab. aborting code setup"); return; } ChildLocator component = model.GetComponent(); if (string.IsNullOrEmpty(component.FindChildNameInsensitive("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator called 'MainHurtbox'"); return; } HurtBoxGroup val = model.AddComponent(); HurtBox val2 = null; GameObject val3 = component.FindChildGameObjectInsensitive("HeadHurtbox"); if (Object.op_Implicit((Object)(object)val3)) { Log.Debug("HeadHurtboxFound. Setting up"); val2 = val3.AddComponent(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = bodyPrefab.GetComponent(); val2.isBullseye = false; val2.isSniperTarget = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 1; } HurtBox val4 = component.FindChildGameObjectInsensitive("MainHurtbox").AddComponent(); ((Component)val4).gameObject.layer = LayerIndex.entityPrecise.intVal; val4.healthComponent = bodyPrefab.GetComponent(); val4.isBullseye = true; val4.isSniperTarget = (Object)(object)val2 == (Object)null; val4.damageModifier = (DamageModifier)0; val4.hurtBoxGroup = val; val4.indexInGroup = 0; if (Object.op_Implicit((Object)(object)val2)) { val.hurtBoxes = (HurtBox[])(object)new HurtBox[2] { val4, val2 }; } else { val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val4 }; } val.mainHurtBox = val4; val.bullseyeCount = 1; } private static string FindChildNameInsensitive(this ChildLocator childLocator, string child) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) return childLocator.transformPairs.Where((NameTransformPair pair) => pair.name.ToLowerInvariant() == child.ToLowerInvariant()).FirstOrDefault().name; } private static Transform FindChildInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChild(childLocator.FindChildNameInsensitive(child)); } private static GameObject FindChildGameObjectInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChildGameObject(childLocator.FindChildNameInsensitive(child)); } public static void SetHurtboxesHealthComponents(GameObject bodyPrefab) { HealthComponent component = bodyPrefab.GetComponent(); HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren(); foreach (HurtBoxGroup val in componentsInChildren) { val.mainHurtBox.healthComponent = component; for (int j = 0; j < val.hurtBoxes.Length; j++) { val.hurtBoxes[j].healthComponent = component; } } } private static void SetupFootstepController(GameObject model) { FootstepHandler val = model.AddComponent(); val.baseFootstepString = "Play_player_footstep"; val.sprintFootstepOverrideString = ""; val.enableFootstepDust = true; val.footstepDustPrefab = LegacyResourcesAPI.Load("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)LegacyResourcesAPI.Load("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren().bones[1]).GetComponent().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.sharedMaterial = ragdollMaterial; } else { Log.Error($"Ragdoll bone {((Component)val).gameObject} doesn't have a collider. Ragdoll will break."); } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { if (!Object.op_Implicit((Object)(object)prefab.GetComponent())) { AimAnimator val = model.AddComponent(); val.directionComponent = prefab.GetComponent(); val.pitchRangeMax = 60f; val.pitchRangeMin = -60f; val.yawRangeMin = -80f; val.yawRangeMax = 80f; val.pitchGiveupRange = 30f; val.yawGiveupRange = 10f; val.giveupDuration = 3f; val.inputBank = prefab.GetComponent(); } } public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { CloneDopplegangerMaster(bodyPrefab, masterName, masterToCopy); } public static GameObject CloneDopplegangerMaster(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); val.GetComponent().bodyPrefab = bodyPrefab; Content.AddMasterPrefab(val); return val; } public static GameObject CreateBlankMasterPrefab(GameObject bodyPrefab, string masterName) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load("Prefabs/CharacterMasters/CommandoMonsterMaster"), masterName, true); ContentPacks.masterPrefabs.Add(val); CharacterMaster component = val.GetComponent(); component.bodyPrefab = bodyPrefab; AISkillDriver[] components = val.GetComponents(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } return val; } public static GameObject LoadMaster(this AssetBundle assetBundle, GameObject bodyPrefab, string assetName) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset(assetName); BaseAI val2 = val.GetComponent(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent(); val2.aimVectorDampTime = 0.1f; val2.aimVectorMaxSpeed = 360f; } val2.scanState = new SerializableEntityStateType(typeof(Wander)); EntityStateMachine component = val.GetComponent(); if ((Object)(object)component == (Object)null) { AddEntityStateMachine(val, "AI", typeof(Wander), typeof(Wander)); } val2.stateMachine = component; CharacterMaster val3 = val.GetComponent(); if ((Object)(object)val3 == (Object)null) { val3 = val.AddComponent(); } val3.bodyPrefab = bodyPrefab; val3.teamIndex = (TeamIndex)2; Content.AddMasterPrefab(val); return val; } public static void ClearEntityStateMachines(GameObject bodyPrefab) { EntityStateMachine[] components = bodyPrefab.GetComponents(); for (int num = components.Length - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)components[num]); } NetworkStateMachine component = bodyPrefab.GetComponent(); component.stateMachines = Array.Empty(); CharacterDeathBehavior component2 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.idleStateMachine = Array.Empty(); } SetStateOnHurt component3 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3)) { component3.idleStateMachine = Array.Empty(); } CharacterBody component4 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = Array.Empty(); } } public static EntityStateMachine AddEntityStateMachine(GameObject prefab, string machineName, Type mainStateType = null, Type initalStateType = null, bool addToHurt = true, bool addToDeath = true) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(prefab, machineName); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(Idle); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(Idle); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2) && addToDeath) { component2.idleStateMachine = component2.idleStateMachine.Append(val).ToArray(); } SetStateOnHurt component3 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3) && addToHurt) { component3.idleStateMachine = component3.idleStateMachine.Append(val).ToArray(); } CharacterBody component4 = prefab.GetComponent(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = component4.vehicleIdleStateMachine.Append(val).ToArray(); } return val; } public static EntityStateMachine AddMainEntityStateMachine(GameObject bodyPrefab, string machineName = "Body", Type mainStateType = null, Type initalStateType = null, Type deathStateType = null) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(bodyPrefab, machineName); if ((Object)(object)val == (Object)null) { val = bodyPrefab.AddComponent(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(GenericCharacterMain); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(SpawnTeleporterState); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component2)) { component2.deathStateMachine = val; if (deathStateType == null) { deathStateType = typeof(GenericCharacterDeath); } component2.deathState = new SerializableEntityStateType(deathStateType); } SetStateOnHurt component3 = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component3)) { component3.targetStateMachine = val; } return val; } public static void SetupHitBoxGroup(GameObject modelPrefab, string hitBoxGroupName, params string[] hitboxChildNames) { ChildLocator component = modelPrefab.GetComponent(); Transform[] array = (Transform[])(object)new Transform[hitboxChildNames.Length]; for (int i = 0; i < hitboxChildNames.Length; i++) { array[i] = component.FindChild(hitboxChildNames[i]); if ((Object)(object)array[i] == (Object)null) { Log.Error("missing hitbox for " + hitboxChildNames[i]); } } SetupHitBoxGroup(modelPrefab, hitBoxGroupName, array); } public static void SetupHitBoxGroup(GameObject prefab, string hitBoxGroupName, params Transform[] hitBoxTransforms) { List list = new List(); foreach (Transform val in hitBoxTransforms) { if ((Object)(object)val == (Object)null) { Log.Error("Error setting up hitboxGroup for " + hitBoxGroupName + ": hitbox transform was null"); continue; } HitBox item = ((Component)val).gameObject.AddComponent(); ((Component)val).gameObject.layer = LayerIndex.projectile.intVal; list.Add(item); } if (list.Count == 0) { Log.Error("No hitboxes were set up. aborting setting up hitboxGroup for " + hitBoxGroupName); return; } HitBoxGroup val2 = prefab.AddComponent(); val2.hitBoxes = list.ToArray(); val2.groupName = hitBoxGroupName; } } public class CustomRendererInfo { public string childName; public Material material = null; public bool dontHotpoo = false; public bool ignoreOverlays = false; } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab) { SkillSlot[] array = new SkillSlot[4]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); CreateSkillFamilies(targetPrefab, (SkillSlot[])(object)array); } public static void CreateSkillFamilies(GameObject targetPrefab, params SkillSlot[] slots) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent(); foreach (SkillSlot val in slots) { SkillSlot val2 = val; switch (val2 - -1) { case 1: component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); break; case 2: component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); break; case 3: component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); break; case 4: component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); break; } } } public static void ClearGenericSkills(GameObject targetPrefab) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren(); foreach (GenericSkill val in componentsInChildren) { Object.DestroyImmediate((Object)(object)val); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, SkillSlot skillSlot, bool hidden = false) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent(); switch (skillSlot - -1) { case 1: return component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary", hidden); case 2: return component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary", hidden); case 3: return component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility", hidden); case 4: return component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special", hidden); case 0: Log.Error("Failed to create GenericSkill with skillslot None. If making a GenericSkill outside of the main 4, specify a familyName, and optionally a genericSkillName"); return null; default: return null; } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { return CreateGenericSkillWithSkillFamily(targetPrefab, familyName, familyName, hidden); } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string genericSkillName, string familyName, bool hidden = false) { GenericSkill val = targetPrefab.AddComponent(); val.skillName = genericSkillName; val.hideInCharacterSelect = hidden; SkillFamily val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = ((Object)targetPrefab).name + familyName + "Family"; val2.variants = (Variant[])(object)new Variant[0]; val._skillFamily = val2; Content.AddSkillFamily(val2); return val; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef(skillDefInfo); } public static T CreateSkillDef(SkillDefInfo skillDefInfo) where T : SkillDef { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) T val = ScriptableObject.CreateInstance(); ((SkillDef)val).skillName = skillDefInfo.skillName; ((Object)(object)val).name = skillDefInfo.skillName; ((SkillDef)val).skillNameToken = skillDefInfo.skillNameToken; ((SkillDef)val).skillDescriptionToken = skillDefInfo.skillDescriptionToken; ((SkillDef)val).icon = skillDefInfo.skillIcon; ((SkillDef)val).activationState = skillDefInfo.activationState; ((SkillDef)val).activationStateMachineName = skillDefInfo.activationStateMachineName; ((SkillDef)val).interruptPriority = skillDefInfo.interruptPriority; ((SkillDef)val).baseMaxStock = skillDefInfo.baseMaxStock; ((SkillDef)val).baseRechargeInterval = skillDefInfo.baseRechargeInterval; ((SkillDef)val).rechargeStock = skillDefInfo.rechargeStock; ((SkillDef)val).requiredStock = skillDefInfo.requiredStock; ((SkillDef)val).stockToConsume = skillDefInfo.stockToConsume; ((SkillDef)val).dontAllowPastMaxStocks = skillDefInfo.dontAllowPastMaxStocks; ((SkillDef)val).beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; ((SkillDef)val).canceledFromSprinting = skillDefInfo.canceledFromSprinting; ((SkillDef)val).forceSprintDuringState = skillDefInfo.forceSprintDuringState; ((SkillDef)val).fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; ((SkillDef)val).resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; ((SkillDef)val).isCombatSkill = skillDefInfo.isCombatSkill; ((SkillDef)val).mustKeyPress = skillDefInfo.mustKeyPress; ((SkillDef)val).cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; ((SkillDef)val).keywordTokens = skillDefInfo.keywordTokens; Content.AddSkillDef((SkillDef)(object)val); return val; } } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = Array.Empty(); public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public InterruptPriority interruptPriority; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool resetCooldownTimerOnUse = false; public bool fullRestockOnAssign = true; public bool dontAllowPastMaxStocks = false; public bool beginSkillCooldownOnSkillEnd = false; public bool mustKeyPress = false; public bool isCombatSkill = true; public bool canceledFromSprinting = false; public bool cancelSprintingOnActivation = true; public bool forceSprintDuringState = false; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; } } internal static class Skins { internal struct SkinDefInfo { internal SkinDef[] BaseSkins; internal Sprite Icon; internal string NameToken; internal UnlockableDef UnlockableDef; internal GameObject RootObject; internal RendererInfo[] RendererInfos; internal MeshReplacement[] MeshReplacements; internal GameObjectActivation[] GameObjectActivations; internal ProjectileGhostReplacement[] ProjectileGhostReplacements; internal MinionSkinReplacement[] MinionSkinReplacements; internal string Name; } internal static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] defaultRendererInfos, GameObject root, UnlockableDef unlockableDef = null) { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Expected O, but got Unknown //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown SkinDefInfo skinDefInfo = new SkinDefInfo { BaseSkins = Array.Empty(), GameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[0], Icon = skinIcon, MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[0], MinionSkinReplacements = (MinionSkinReplacement[])(object)new MinionSkinReplacement[0], Name = skinName, NameToken = skinName, ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[0], RendererInfos = (RendererInfo[])(object)new RendererInfo[defaultRendererInfos.Length], RootObject = root, UnlockableDef = unlockableDef }; SkinDef.Awake += new hook_Awake(DoNothing); SkinDef val = ScriptableObject.CreateInstance(); val.baseSkins = skinDefInfo.BaseSkins; val.icon = skinDefInfo.Icon; val.unlockableDef = skinDefInfo.UnlockableDef; val.rootObject = skinDefInfo.RootObject; defaultRendererInfos.CopyTo(skinDefInfo.RendererInfos, 0); val.rendererInfos = skinDefInfo.RendererInfos; val.gameObjectActivations = skinDefInfo.GameObjectActivations; val.meshReplacements = skinDefInfo.MeshReplacements; val.projectileGhostReplacements = skinDefInfo.ProjectileGhostReplacements; val.minionSkinReplacements = skinDefInfo.MinionSkinReplacements; val.nameToken = skinDefInfo.NameToken; ((Object)val).name = skinDefInfo.Name; SkinDef.Awake -= new hook_Awake(DoNothing); return val; } private static void DoNothing(orig_Awake orig, SkinDef self) { } private static RendererInfo[] getRendererMaterials(RendererInfo[] defaultRenderers, params Material[] materials) { RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[defaultRenderers.Length]; defaultRenderers.CopyTo(array, 0); for (int i = 0; i < array.Length; i++) { try { array[i].defaultMaterial = materials[i]; } catch { Log.Error("error adding skin rendererinfo material. make sure you're not passing in too many"); } } return array; } internal static MeshReplacement[] getMeshReplacements(AssetBundle assetBundle, RendererInfo[] defaultRendererInfos, params string[] meshes) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) List list = new List(); for (int i = 0; i < defaultRendererInfos.Length; i++) { if (!string.IsNullOrEmpty(meshes[i])) { list.Add(new MeshReplacement { renderer = defaultRendererInfos[i].renderer, mesh = assetBundle.LoadAsset(meshes[i]) }); } } return list.ToArray(); } } internal static class Tokens { public const string agilePrefix = "Agile."; public static string DamageText(string text) { return "" + text + ""; } public static string DamageValueText(float value) { return $"{value * 100f}% damage"; } public static string UtilityText(string text) { return "" + text + ""; } public static string RedText(string text) { return HealthText(text); } public static string HealthText(string text) { return "" + text + ""; } public static string KeywordText(string keyword, string sub) { return "" + keyword + "" + sub + ""; } public static string ScepterDescription(string desc) { return "\nSCEPTER: " + desc + ""; } public static string GetAchievementNameToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_NAME"; } public static string GetAchievementDescriptionToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_DESCRIPTION"; } } } namespace EnemiesExpanded.Modules.Characters { public abstract class CharacterBase where T : CharacterBase, new() { public abstract string assetBundleName { get; } public abstract string bodyName { get; } public abstract string modelPrefabName { get; } public abstract BodyInfo bodyInfo { get; } public abstract PostDeathRewards deathRewards { get; } public virtual CustomRendererInfo[] customRendererInfos { get; } public virtual ItemDisplaysBase itemDisplays { get; } public static T instance { get; private set; } public abstract AssetBundle assetBundle { get; protected set; } public abstract GameObject bodyPrefab { get; protected set; } public abstract CharacterBody prefabCharacterBody { get; protected set; } public abstract GameObject characterModelObject { get; protected set; } public abstract CharacterModel prefabCharacterModel { get; protected set; } public virtual void Initialize() { instance = this as T; assetBundle = Asset.LoadAssetBundle(assetBundleName); InitializeCharacter(); } public virtual void InitializeCharacter() { InitializeCharacterBodyPrefab(); InitializeItemDisplays(); } protected virtual void InitializeCharacterBodyPrefab() { characterModelObject = Prefabs.LoadCharacterModel(assetBundle, modelPrefabName); bodyPrefab = Prefabs.CreateBodyPrefab(characterModelObject, bodyInfo); prefabCharacterBody = bodyPrefab.GetComponent(); prefabCharacterModel = Prefabs.SetupCharacterModel(bodyPrefab, customRendererInfos); } public void SetupDeathRewards() { DeathRewards component = bodyPrefab.GetComponent(); if (Object.op_Implicit((Object)(object)component)) { CharacterMaster master = prefabCharacterBody.master; if (Object.op_Implicit((Object)(object)master)) { master._money = deathRewards.gold; } component.expReward = deathRewards.exp; component.logUnlockableDef = deathRewards.logDef; } } public virtual void InitializeItemDisplays() { ItemDisplayRuleSet val = ScriptableObject.CreateInstance(); ((Object)val).name = "idrs" + bodyName; prefabCharacterModel.itemDisplayRuleSet = val; if (itemDisplays != null) { ItemDisplays.queuedDisplays++; ContentManager.onContentPacksAssigned += SetItemDisplays; } } public void SetItemDisplays(ReadOnlyArray obj) { itemDisplays.SetItemDisplays(prefabCharacterModel.itemDisplayRuleSet); } public abstract void InitializeEntityStateMachines(); public abstract void InitializeSkills(); public abstract void InitializeSkins(); public abstract void InitializeCharacterMaster(); } public class BodyInfo { public string bodyName = ""; public string bodyNameToken = ""; public string subtitleNameToken = ""; public string bodyNameToClone = "Commando"; public Color bodyColor = Color.white; public Texture characterPortrait = null; public float sortPosition = 100f; public GameObject crosshair = null; public GameObject podPrefab = null; public float maxHealth = 100f; public float healthRegen = 1f; public float armor = 0f; public float shield = 0f; public int jumpCount = 1; public float damage = 12f; public float attackSpeed = 1f; public float crit = 1f; public float moveSpeed = 7f; public float acceleration = 80f; public float jumpPower = 15f; public BodyFlags bodyFlag = (BodyFlags)0; public bool autoCalculateLevelStats = true; public float healthGrowth = 30.000002f; public float regenGrowth = 0.2f; public float armorGrowth = 0f; public float shieldGrowth = 0f; public float damageGrowth = 2.4f; public float attackSpeedGrowth = 0f; public float critGrowth = 0f; public float moveSpeedGrowth = 0f; public float jumpPowerGrowth = 0f; public Vector3 aimOriginPosition = new Vector3(0f, 1.6f, 0f); public Vector3 modelBasePosition = new Vector3(0f, -0.92f, 0f); public Vector3 cameraPivotPosition = new Vector3(0f, 0.8f, 0f); public float cameraParamsVerticalOffset = 1.37f; public float cameraParamsDepth = -10f; private CharacterCameraParams _cameraParams; public string deathSound = "None"; public string idleSound = "None"; public CharacterCameraParams cameraParams { get { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_cameraParams == (Object)null) { _cameraParams = ScriptableObject.CreateInstance(); _cameraParams.data.minPitch = BlendableFloat.op_Implicit(-70f); _cameraParams.data.maxPitch = BlendableFloat.op_Implicit(70f); _cameraParams.data.wallCushion = BlendableFloat.op_Implicit(0.1f); _cameraParams.data.pivotVerticalOffset = BlendableFloat.op_Implicit(cameraParamsVerticalOffset); _cameraParams.data.idealLocalCameraPos = BlendableVector3.op_Implicit(new Vector3(0f, 0f, cameraParamsDepth)); } return _cameraParams; } set { _cameraParams = value; } } } public class PostDeathRewards { public uint gold; public uint exp; public UnlockableDef logDef; } public abstract class ItemDisplaysBase { public void SetItemDisplays(ItemDisplayRuleSet itemDisplayRuleSet) { List list = new List(); ItemDisplays.LazyInit(); SetItemDisplayRules(list); itemDisplayRuleSet.keyAssetRuleGroups = list.ToArray(); ItemDisplays.DisposeWhenDone(); } protected abstract void SetItemDisplayRules(List itemDisplayRules); } public abstract class SurvivorBase : CharacterBase where T : SurvivorBase, new() { public abstract string masterName { get; } public abstract string displayPrefabName { get; } public abstract string survivorTokenPrefix { get; } public abstract UnlockableDef characterUnlockableDef { get; } public abstract GameObject displayPrefab { get; protected set; } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeDisplayPrefab(); InitializeSurvivor(); } protected virtual void InitializeDisplayPrefab() { displayPrefab = Prefabs.CreateDisplayPrefab(assetBundle, displayPrefabName, bodyPrefab); } protected virtual void InitializeSurvivor() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) Content.CreateSurvivor(bodyPrefab, displayPrefab, bodyInfo.bodyColor, survivorTokenPrefix, characterUnlockableDef, bodyInfo.sortPosition); } protected virtual void AddCssPreviewSkill(int indexFromEditor, SkillFamily skillFamily, SkillDef skillDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skillChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); return; } component.skillChangeResponses[indexFromEditor].triggerSkillFamily = skillFamily; component.skillChangeResponses[indexFromEditor].triggerSkill = skillDef; } protected virtual void AddCssPreviewSkin(int indexFromEditor, SkinDef skinDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skinChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); } else { component.skinChangeResponses[indexFromEditor].triggerSkin = skinDef; } } protected virtual void FinalizeCSSPreviewDisplayController() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)displayPrefab)) { return; } CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent(); if (!Object.op_Implicit((Object)(object)component)) { return; } component.bodyPrefab = bodyPrefab; List list = new List(); for (int i = 0; i < component.skillChangeResponses.Length; i++) { if ((Object)(object)component.skillChangeResponses[i].triggerSkillFamily != (Object)null) { list.Add(component.skillChangeResponses[i]); } } component.skillChangeResponses = list.ToArray(); } } } namespace EnemiesExpanded.Modules.BaseStates { public abstract class BaseMeleeAttack : BaseSkillState, IStepSetter { public int swingIndex; protected string hitboxGroupName = "SwordGroup"; protected DamageTypeCombo damageType = DamageTypeCombo.op_Implicit((DamageType)0); protected float damageCoefficient = 3.5f; protected float procCoefficient = 1f; protected float pushForce = 300f; protected Vector3 bonusForce = Vector3.zero; protected float baseDuration = 1f; protected float attackStartPercentTime = 0.2f; protected float attackEndPercentTime = 0.4f; protected float earlyExitPercentTime = 0.4f; protected float hitStopDuration = 0.012f; protected float attackRecoil = 0.75f; protected float hitHopVelocity = 4f; protected string swingSoundString = ""; protected string hitSoundString = ""; protected string muzzleString = "SwingCenter"; protected string playbackRateParam = "Slash.playbackRate"; protected GameObject swingEffectPrefab; protected GameObject hitEffectPrefab; protected NetworkSoundEventIndex impactSound = (NetworkSoundEventIndex)(-1); protected OverlapAttack attack; public float duration; private bool hasFired; private float hitPauseTimer; protected bool inHitPause; private bool hasHopped; protected float stopwatch; protected Animator animator; private HitStopCachedState hitStopCachedState; private Vector3 storedVelocity; public override void OnEnter() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; animator = ((EntityState)this).GetModelAnimator(); ((BaseState)this).StartAimMode(0.5f + duration, false); PlayAttackAnimation(); attack = new OverlapAttack(); attack.damageType = damageType; attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = damageCoefficient * ((BaseState)this).damageStat; attack.procCoefficient = procCoefficient; attack.hitEffectPrefab = hitEffectPrefab; attack.forceVector = bonusForce; attack.pushAwayForce = pushForce; attack.hitBoxGroup = ((BaseState)this).FindHitBoxGroup(hitboxGroupName); attack.isCrit = ((BaseState)this).RollCrit(); attack.impactSound = impactSound; ModifyOverlapAttack(attack); } protected virtual void ModifyOverlapAttack(OverlapAttack attack) { } protected virtual void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("Gesture, Override", "Slash" + (1 + swingIndex), playbackRateParam, duration, 0.05f); } public override void OnExit() { if (inHitPause) { RemoveHitstop(); } ((EntityState)this).OnExit(); } protected virtual void PlaySwingEffect() { EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, false); } protected virtual void OnHitEnemyAuthority() { Util.PlaySound(hitSoundString, ((EntityState)this).gameObject); if (!hasHopped) { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && !((EntityState)this).characterMotor.isGrounded && hitHopVelocity > 0f) { ((BaseState)this).SmallHop(((EntityState)this).characterMotor, hitHopVelocity); } hasHopped = true; } ApplyHitstop(); } protected void ApplyHitstop() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (!inHitPause && hitStopDuration > 0f) { storedVelocity = ((EntityState)this).characterMotor.velocity; hitStopCachedState = ((BaseState)this).CreateHitStopCachedState(((EntityState)this).characterMotor, animator, playbackRateParam); hitPauseTimer = hitStopDuration / ((BaseState)this).attackSpeedStat; inHitPause = true; } } private void FireAttack() { if (((EntityState)this).isAuthority && attack.Fire((List)null)) { OnHitEnemyAuthority(); } } private void EnterAttack() { hasFired = true; Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); PlaySwingEffect(); if (((EntityState)this).isAuthority) { ((BaseState)this).AddRecoil(-1f * attackRecoil, -2f * attackRecoil, -0.5f * attackRecoil, 0.5f * attackRecoil); } } public override void FixedUpdate() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) ((EntityState)this).FixedUpdate(); hitPauseTimer -= Time.deltaTime; if (hitPauseTimer <= 0f && inHitPause) { RemoveHitstop(); } if (!inHitPause) { stopwatch += Time.deltaTime; } else { if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).characterMotor.velocity = Vector3.zero; } if (Object.op_Implicit((Object)(object)animator)) { animator.SetFloat(playbackRateParam, 0f); } } bool flag = stopwatch >= duration * attackStartPercentTime; bool flag2 = stopwatch >= duration * attackEndPercentTime; if ((flag && !flag2) || (flag && flag2 && !hasFired)) { if (!hasFired) { EnterAttack(); } FireAttack(); } if (stopwatch >= duration && ((EntityState)this).isAuthority) { ((EntityState)this).outer.SetNextStateToMain(); } } private void RemoveHitstop() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).ConsumeHitStopCachedState(hitStopCachedState, ((EntityState)this).characterMotor, animator); inHitPause = false; ((EntityState)this).characterMotor.velocity = storedVelocity; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (stopwatch >= duration * earlyExitPercentTime) { return (InterruptPriority)0; } return (InterruptPriority)1; } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); writer.Write(swingIndex); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); swingIndex = reader.ReadInt32(); } public void SetStep(int i) { swingIndex = i; } } public abstract class BaseTimedSkillState : BaseSkillState { protected float duration; protected float castStartTime; protected float castEndTime; protected bool hasFired; protected bool isFiring; protected bool hasExited; public abstract float TimedBaseDuration { get; } public abstract float TimedBaseCastStartPercentTime { get; } public virtual float TimedBaseCastEndPercentTime => 1f; public override void OnEnter() { InitDurationValues(); ((BaseState)this).OnEnter(); } protected virtual void InitDurationValues() { duration = TimedBaseDuration / ((BaseState)this).attackSpeedStat; castStartTime = TimedBaseCastStartPercentTime * duration; castEndTime = TimedBaseCastEndPercentTime * duration; } protected virtual void OnCastEnter() { } protected virtual void OnCastFixedUpdate() { } protected virtual void OnCastUpdate() { } protected virtual void OnCastExit() { } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); bool flag = ((EntityState)this).fixedAge >= castStartTime; bool flag2 = ((EntityState)this).fixedAge >= castEndTime; isFiring = false; if ((flag && !flag2) || (flag && flag2 && !hasFired)) { isFiring = true; OnCastFixedUpdate(); if (!hasFired) { OnCastEnter(); hasFired = true; } } if (flag2 && !hasExited) { hasExited = true; OnCastExit(); } if (((EntityState)this).fixedAge > duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void Update() { ((EntityState)this).Update(); if (isFiring) { OnCastUpdate(); } } } public class ExampleTimedSkillState : BaseTimedSkillState { public override float TimedBaseDuration => 1.5f; public override float TimedBaseCastStartPercentTime => 0.2f; public override float TimedBaseCastEndPercentTime => 0.9f; protected override void OnCastEnter() { } protected override void OnCastFixedUpdate() { } protected override void OnCastExit() { } } public class ExampleDelayedSkillState : BaseTimedSkillState { public override float TimedBaseDuration => 1.5f; public override float TimedBaseCastStartPercentTime => 0.2f; protected override void OnCastEnter() { } } } namespace EnemiesExpanded.Modules.Achievements { public abstract class BaseMasteryAchievement : BaseAchievement { public abstract string RequiredCharacterBody { get; } public abstract float RequiredDifficultyCoefficient { get; } public override BodyIndex LookUpRequiredBodyIndex() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) return BodyCatalog.FindBodyIndex(RequiredCharacterBody); } public override void OnBodyRequirementMet() { ((BaseAchievement)this).OnBodyRequirementMet(); Run.onClientGameOverGlobal += OnClientGameOverGlobal; } public override void OnBodyRequirementBroken() { Run.onClientGameOverGlobal -= OnClientGameOverGlobal; ((BaseAchievement)this).OnBodyRequirementBroken(); } private void OnClientGameOverGlobal(Run run, RunReport runReport) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Invalid comparison between Unknown and I4 //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Invalid comparison between Unknown and I4 if (!Object.op_Implicit((Object)(object)runReport.gameEnding) || !runReport.gameEnding.isWin) { return; } DifficultyIndex val = runReport.ruleBook.FindDifficulty(); DifficultyDef difficultyDef = DifficultyCatalog.GetDifficultyDef(val); if (difficultyDef != null) { bool flag = difficultyDef.countsAsHardMode && difficultyDef.scalingValue >= RequiredDifficultyCoefficient; bool flag2 = difficultyDef.nameToken == "INFERNO_NAME"; bool flag3 = (int)val >= 3 && (int)val <= 10; if (flag || flag2 || flag3) { ((BaseAchievement)this).Grant(); } } } } } namespace EnemiesExpanded.Characters.Referables { public static class EnemyUnlockables { public static UnlockableDef tickLog; public static UnlockableDef carpLog; public static void Init() { tickLog = Content.CreateAndAddUnlockbleDef("Log.Tick", "VCRTICK_UNLOCKABLE", null); carpLog = Content.CreateAndAddUnlockbleDef("Log.Carp", "VCRCARP_UNLOCKABLE", null); } } } namespace EnemiesExpanded.Enemies.Referables { public static class Buffs { public static BuffDef tickArmorBuff; public static BuffDef tickSpeedBuff; public static BuffDef carpWaterBuff; public static void Init(AssetBundle assetBundle) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) tickArmorBuff = Content.CreateAndAddBuff("ThqwarpLatchArmor", assetBundle.LoadAsset("texTqwibBuff"), Color.white, canStack: false, isDebuff: false); tickSpeedBuff = Content.CreateAndAddBuff("ThqwarpSpeed", null, Color.white, canStack: false, isDebuff: false); carpWaterBuff = Content.CreateAndAddBuff("CarpSubmerged", LegacyResourcesAPI.Load("BuffDefs/HiddenInvincibility").iconSprite, Color.white, canStack: false, isDebuff: false); } } public static class EnemiesExpandedConfig { public static ConfigEntry enableThqwarp; public static ConfigEntry enableCarp; public static ConfigEntry enableSculk; public static ConfigEntry sculkChance; public static void Init() { string section = "Enemies"; enableThqwarp = Config.BindAndOptions(section, "Enable Thqwarp", defaultValue: true, "Enables Thqwarps to spawn"); enableCarp = Config.BindAndOptions(section, "Enable Carps", defaultValue: true, "Enables Dire Carps to spawn"); } } public static class EnemyExpandedAssets { public static FamilyDirectorCardCategorySelection tickFamily; public static Material tickMatOuter; public static Material tickMatInner; public static Material tickMatCore; public static Material carpBodyMat; public static Material carpSpearMat; public static Material carpBubbleMat; public static Material carpOverlayMat; public static GameObject swordSwingEffect; public static GameObject swordHitImpactEffect; public static GameObject tickExplosionEffect; public static PhysicMaterial bouncePhysMat; public static NetworkSoundEventDef swordHitSoundEvent; public static GameObject bombProjectilePrefab; private static AssetBundle _assetBundle; public static void Init(AssetBundle assetBundle) { _assetBundle = assetBundle; swordHitSoundEvent = Content.CreateAndAddNetworkSoundEventDef("HenrySwordHit"); CreateEffects(); CreateProjectiles(); CreateMaterials(); CreatePhysMaterials(); CreateFamilies(); } private static void CreateEffects() { CreateBombExplosionEffect(); swordSwingEffect = _assetBundle.LoadEffect("HenrySwordSwingEffect", parentToTransform: true); swordHitImpactEffect = _assetBundle.LoadEffect("ImpactHenrySlash"); } private static void CreateMaterials() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) tickMatOuter = _assetBundle.LoadAsset("matTickOuter"); tickMatOuter.SetTexture("_FresnelRamp", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/ColorRamps/texRampArcaneCircle.png").WaitForCompletion()); tickMatOuter.SetTexture("_FlowTex", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/TiledTextures/texCloudOrganic1.png").WaitForCompletion()); tickMatOuter.SetTexture("_FlowHeightMap", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/TiledTextures/texCloudOrganicNormal.png").WaitForCompletion()); tickMatOuter.SetTexture("_FlowHeightRamp", Addressables.LoadAssetAsync((object)"RoR2/DLC2/Chef/texChefOilDecalRamp.png").WaitForCompletion()); tickMatInner = _assetBundle.LoadAsset("matTickInner"); tickMatInner.SetTexture("_FresnelRamp", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/ColorRamps/texRampArcaneCircle.png").WaitForCompletion()); tickMatInner.SetTexture("_FlowTex", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/ColorRamps/texBehemothRamp.png").WaitForCompletion()); tickMatInner.SetTexture("_FlowHeightmap", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/TiledTextures/texCloudOrganicNormal.png").WaitForCompletion()); tickMatCore = _assetBundle.LoadAsset("matTickCore"); tickMatCore.SetTexture("_FresnelRamp", Addressables.LoadAssetAsync((object)"RoR2/DLC1/Common/ColorRamps/texGeepRamp.png").WaitForCompletion()); tickMatCore.SetTexture("_FlowTex", Addressables.LoadAssetAsync((object)"RoR2/DLC3/computationalexchange/texCERampGreen.png").WaitForCompletion()); tickMatCore.SetTexture("_FlowHeightmap", Addressables.LoadAssetAsync((object)"RoR2/Base/Common/TiledTextures/texCloudOrganicNormal.png").WaitForCompletion()); } private static void CreatePhysMaterials() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) bouncePhysMat = Addressables.LoadAssetAsync((object)"RoR2/Base/Common/physmatBouncy.physicMaterial").WaitForCompletion(); } private static void CreateBombExplosionEffect() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) tickExplosionEffect = Addressables.LoadAssetAsync((object)"RoR2/Base/Scav/ScavSackExplosion.prefab").WaitForCompletion(); } private static void CreateProjectiles() { CreateBombProjectile(); Content.AddProjectilePrefab(bombProjectilePrefab); } private static void CreateBombProjectile() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) bombProjectilePrefab = Asset.CloneProjectilePrefab("CommandoGrenadeProjectile", "HenryBombProjectile"); Object.Destroy((Object)(object)bombProjectilePrefab.GetComponent()); ProjectileImpactExplosion val = bombProjectilePrefab.AddComponent(); ((ProjectileExplosion)val).blastRadius = 16f; ((ProjectileExplosion)val).blastDamageCoefficient = 1f; ((ProjectileExplosion)val).falloffModel = (FalloffModel)0; val.destroyOnEnemy = true; val.lifetime = 12f; val.impactEffect = tickExplosionEffect; val.lifetimeExpiredSound = Content.CreateAndAddNetworkSoundEventDef("HenryBombExplosion"); val.timerAfterImpact = true; val.lifetimeAfterImpact = 0.1f; ProjectileController component = bombProjectilePrefab.GetComponent(); if ((Object)(object)_assetBundle.LoadAsset("HenryBombGhost") != (Object)null) { component.ghostPrefab = _assetBundle.CreateProjectileGhostPrefab("HenryBombGhost"); } component.startSound = ""; } public static void CreateFamilies() { tickFamily = _assetBundle.LoadAsset("dccsTickFamily"); } } public static class EnemyStaticValues { public const float swordDamageCoefficient = 2.8f; public const float gunDamageCoefficient = 4.2f; public const float bombDamageCoefficient = 16f; public const float tickExplosionCoefficient = 17f; public const float carpJabDamageCoefficient = 1.5f; public const float carpLaunchStabDamageCoefficient = 2.6f; } public static class EnemyTokens { public static void Init() { AddTokens(); } public static void AddTokens() { string text = "VCR"; string text2 = "Henry is a skilled fighter who makes use of a wide arsenal of weaponry to take down his foes." + Environment.NewLine + Environment.NewLine + "< ! > Sword is a good all-rounder while Boxing Gloves are better for laying a beatdown on more powerful foes." + Environment.NewLine + Environment.NewLine + "< ! > Pistol is a powerful anti air, with its low cooldown and high damage." + Environment.NewLine + Environment.NewLine + "< ! > Roll has a lingering armor buff that helps to use it aggressively." + Environment.NewLine + Environment.NewLine + "< ! > Bomb can be used to wipe crowds with ease." + Environment.NewLine + Environment.NewLine; string text3 = "Testies"; Language.Add(text + "TICK_LORE", text3); Language.Add(text + "TICK_UNLOCKABLE", "Monster Log: Thqwarp"); Language.Add(text + "TICK_FAMILY", "Straight Thqwapping it."); string text4 = "fishies"; Language.Add(text + "CARP_LORE", text4); Language.Add(text + "CARP_UNLOCKABLE", "Monster Log: Dire Carp"); Language.Add(text + "TICK_NAME", "Thqwarp"); Language.Add(text + "TICK_SUBTITLE", "The Chosen One"); Language.Add(text + "CARP_LORE", "Dire Carp"); Language.Add(text + "CARP_SUBTITLE", "The Chosen One"); Language.Add(text + "NAME", "Henry"); Language.Add(text + "DESCRIPTION", text2); Language.Add(text + "SUBTITLE", "The Chosen One"); Language.Add(text + "MASTERY_SKIN_NAME", "Alternate"); Language.Add(text + "PASSIVE_NAME", "Henry passive"); Language.Add(text + "PASSIVE_DESCRIPTION", "Sample text."); Language.Add(text + "PRIMARY_SLASH_NAME", "Sword"); Language.Add(text + "PRIMARY_SLASH_DESCRIPTION", "Agile." + $"Swing forward for {280f}% damage."); Language.Add(text + "SECONDARY_GUN_NAME", "Handgun"); Language.Add(text + "SECONDARY_GUN_DESCRIPTION", "Agile." + $"Fire a handgun for {419.99997f}% damage."); Language.Add(text + "UTILITY_ROLL_NAME", "Roll"); Language.Add(text + "UTILITY_ROLL_DESCRIPTION", "Roll a short distance, gaining 300 armor. You cannot be hit during the roll."); Language.Add(text + "SPECIAL_BOMB_NAME", "Bomb"); Language.Add(text + "SPECIAL_BOMB_DESCRIPTION", $"Throw a bomb for {1600f}% damage."); } } public static class States { public static void Init() { Content.AddEntityState(typeof(TickSpawnState)); Content.AddEntityState(typeof(TickDeathState)); Content.AddEntityState(typeof(TickExplode)); Content.AddEntityState(typeof(TickGrabAttempt)); Content.AddEntityState(typeof(TickGrabbingState)); Content.AddEntityState(typeof(TickBuffSelf)); Content.AddEntityState(typeof(CarpSpawnState)); Content.AddEntityState(typeof(CarpDeathState)); Content.AddEntityState(typeof(OutOfWater)); Content.AddEntityState(typeof(InWater)); Content.AddEntityState(typeof(AnimatedFlyState)); } } } namespace EnemiesExpanded.Enemies.Tick { public static class TickAI { public static void Init(GameObject bodyPrefab, string masterName) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) GameObject val = Prefabs.CreateBlankMasterPrefab(bodyPrefab, masterName); CharacterMaster component = val.GetComponent(); BaseAI component2 = val.GetComponent(); component2.aimVectorDampTime = 0.1f; component2.aimVectorMaxSpeed = 180f; component2.fullVision = true; component2.xrayVision = true; component2.desiredSpawnNodeGraphType = (GraphType)0; AISkillDriver val2 = val.AddComponent(); val2.customName = "Grab"; val2.skillSlot = (SkillSlot)0; val2.requiredSkill = null; val2.requireSkillReady = false; val2.requireEquipmentReady = false; val2.minUserHealthFraction = float.NegativeInfinity; val2.maxUserHealthFraction = float.PositiveInfinity; val2.minTargetHealthFraction = float.NegativeInfinity; val2.maxTargetHealthFraction = float.PositiveInfinity; val2.minDistance = -1f; val2.maxDistance = 4f; val2.selectionRequiresTargetLoS = false; val2.selectionRequiresOnGround = false; val2.selectionRequiresAimTarget = false; val2.maxTimesSelected = -1; val2.moveTargetType = (TargetType)0; val2.activationRequiresTargetLoS = false; val2.activationRequiresAimTargetLoS = false; val2.activationRequiresAimConfirmation = false; val2.movementType = (MovementType)1; val2.moveInputScale = 1f; val2.aimType = (AimType)1; val2.ignoreNodeGraph = true; val2.shouldSprint = false; val2.shouldFireEquipment = false; val2.buttonPressType = (ButtonPressType)2; val2.driverUpdateTimerOverride = -1f; val2.resetCurrentEnemyOnNextDriverSelection = true; val2.noRepeat = false; val2.nextHighPriorityOverride = val2; AISkillDriver val3 = val.AddComponent(); val3.customName = "Chase"; val3.skillSlot = (SkillSlot)(-1); val3.requireSkillReady = false; val3.minDistance = 0f; val3.maxDistance = 45f; val3.moveTargetType = (TargetType)0; val3.activationRequiresTargetLoS = false; val3.activationRequiresAimTargetLoS = false; val3.activationRequiresAimConfirmation = false; val3.movementType = (MovementType)1; val3.moveInputScale = 1f; val3.aimType = (AimType)4; val3.buttonPressType = (ButtonPressType)0; val3.ignoreNodeGraph = true; val3.shouldSprint = true; AISkillDriver val4 = val.AddComponent(); val4.customName = "Chase LoS"; val4.skillSlot = (SkillSlot)(-1); val4.requireSkillReady = false; val4.minDistance = 0f; val4.maxDistance = 100f; val4.moveTargetType = (TargetType)0; val4.activationRequiresTargetLoS = true; val4.activationRequiresAimTargetLoS = false; val4.activationRequiresAimConfirmation = false; val4.movementType = (MovementType)1; val4.moveInputScale = 1f; val4.aimType = (AimType)4; val4.buttonPressType = (ButtonPressType)0; AISkillDriver val5 = val.AddComponent(); val5.customName = "Chase Far"; val5.skillSlot = (SkillSlot)(-1); val5.requireSkillReady = false; val5.minDistance = 0f; val5.maxDistance = float.PositiveInfinity; val5.moveTargetType = (TargetType)0; val5.activationRequiresTargetLoS = false; val5.activationRequiresAimTargetLoS = false; val5.activationRequiresAimConfirmation = false; val5.movementType = (MovementType)1; val5.moveInputScale = 1f; val5.aimType = (AimType)4; val5.buttonPressType = (ButtonPressType)0; } } public class TickEnemy : CharacterBase { public const string PREFIX = "VCR"; public override string assetBundleName => "enemiesexpandedassetbundle"; public override string bodyName => "TickBody"; public override string modelPrefabName => "mdlTick"; public string masterName => "TickMonsterMaster"; public override BodyInfo bodyInfo => new BodyInfo { bodyName = bodyName, bodyNameToken = "VCRTICK_NAME", subtitleNameToken = "VCRTICK_SUBTITLE", bodyNameToClone = "Wisp", characterPortrait = assetBundle.LoadAsset("texTickIcon"), bodyColor = Color.white, crosshair = null, podPrefab = null, maxHealth = 65f, healthRegen = 0f, armor = 0f, moveSpeed = 8.5f, jumpCount = 0, idleSound = "Play_Tick_Idle", deathSound = "Play_Tick_Death" }; public override PostDeathRewards deathRewards => new PostDeathRewards { gold = 4u, exp = 2u, logDef = EnemyUnlockables.tickLog }; public override CustomRendererInfo[] customRendererInfos => new CustomRendererInfo[4] { new CustomRendererInfo { childName = "Core", material = EnemyExpandedAssets.tickMatCore }, new CustomRendererInfo { childName = "Outside", material = EnemyExpandedAssets.tickMatOuter }, new CustomRendererInfo { childName = "Inside", material = EnemyExpandedAssets.tickMatInner }, new CustomRendererInfo { childName = "Legs", material = EnemyExpandedAssets.tickMatCore } }; public override AssetBundle assetBundle { get; protected set; } public override GameObject bodyPrefab { get; protected set; } public override CharacterBody prefabCharacterBody { get; protected set; } public override GameObject characterModelObject { get; protected set; } public override CharacterModel prefabCharacterModel { get; protected set; } public override void Initialize() { base.Initialize(); } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeEntityStateMachines(); InitializeSkills(); InitializeSkins(); InitializeCharacterMaster(); AddHitboxes(); AddHooks(); AdditionalSetup(); } public void AddHitboxes() { Prefabs.SetupHitBoxGroup(characterModelObject, "GrabGroup", "GrabHitbox"); } public void AdditionalSetup() { SphereCollider component = bodyPrefab.GetComponent(); component.radius = 1.75f; ((Collider)component).material = EnemyExpandedAssets.bouncePhysMat; } public override void InitializeCharacterMaster() { TickAI.Init(bodyPrefab, masterName); SetupDeathRewards(); } public override void InitializeEntityStateMachines() { Prefabs.ClearEntityStateMachines(bodyPrefab); Prefabs.AddMainEntityStateMachine(bodyPrefab, "Body", typeof(AnimatedFlyState), typeof(TickSpawnState), typeof(TickDeathState)); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon"); } public override void InitializeSkills() { Skills.ClearGenericSkills(bodyPrefab); AddPrimarySkills(); AddSecondarySkill(); } private void AddPrimarySkills() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)0); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "TickGrab"; skillDefInfo.skillNameToken = ""; skillDefInfo.skillDescriptionToken = ""; skillDefInfo.skillIcon = null; skillDefInfo.activationState = new SerializableEntityStateType(typeof(TickGrabAttempt)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 1f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 0; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = true; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddPrimarySkills(bodyPrefab, val); } private void AddSecondarySkill() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)1); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "TickSpeeeed"; skillDefInfo.skillNameToken = ""; skillDefInfo.skillDescriptionToken = ""; skillDefInfo.skillIcon = null; skillDefInfo.activationState = new SerializableEntityStateType(typeof(TickBuffSelf)); skillDefInfo.activationStateMachineName = "Weapon"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 1f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 0; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = false; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = true; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddSecondarySkills(bodyPrefab, val); } public override void InitializeSkins() { ModelSkinController val = ((Component)prefabCharacterModel).gameObject.AddComponent(); ChildLocator component = ((Component)prefabCharacterModel).GetComponent(); RendererInfo[] baseRendererInfos = prefabCharacterModel.baseRendererInfos; List list = new List(); SkinDef item = Skins.CreateSkinDef("DEFAULT_SKIN", null, baseRendererInfos, ((Component)prefabCharacterModel).gameObject); list.Add(item); val.skins = list.ToArray(); } private void AddHooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(Buffs.tickArmorBuff)) { args.armorAdd += 80f; } if (sender.HasBuff(Buffs.tickSpeedBuff)) { args.moveSpeedMultAdd += 0.25f; } } } } namespace EnemiesExpanded.Enemies.Tick.SkillStates { public class TickBuffSelf : BaseSkillState { public override void OnEnter() { ((BaseState)this).OnEnter(); if (NetworkServer.active) { ((EntityState)this).characterBody.AddTimedBuff(Buffs.tickSpeedBuff, 1f); } ((EntityState)this).outer.SetNextStateToMain(); } } public class TickExplode : BaseSkillState { public float attackDamage = 17f; public float attackRadius = 6f; public float attackForce = 40f; public Vector3 forceDirection; public BlastAttack attack; public float baseDuration = 0.5f; private float duration; public GameObject explosionEffect; public override void OnEnter() { ((BaseState)this).OnEnter(); duration = baseDuration / ((BaseState)this).attackSpeedStat; ((EntityState)this).PlayAnimation("FullBody, Override", "dieexplode"); } public override void FixedUpdate() { if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } else { ((EntityState)this).FixedUpdate(); } } public override void OnExit() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) attack = new BlastAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject, baseForce = attackForce, bonusForce = forceDirection, baseDamage = attackDamage * ((BaseState)this).damageStat, damageType = DamageTypeCombo.op_Implicit((DamageType)66), crit = ((BaseState)this).RollCrit(), radius = attackRadius, teamIndex = (TeamIndex)(-1), attackerFiltering = (AttackerFiltering)3, damageColorIndex = (DamageColorIndex)5, falloffModel = (FalloffModel)2, position = ((EntityState)this).characterBody.corePosition }; explosionEffect = Object.Instantiate(EnemyExpandedAssets.tickExplosionEffect); explosionEffect.transform.position = ((EntityState)this).characterBody.corePosition; Util.PlaySound("Play_scav_attack2_explode", ((EntityState)this).gameObject); attack.Fire(); ((EntityState)this).OnExit(); } } public class TickGrabAttempt : BaseSkillState { public static float duration = 0.2f; public static string dodgeSoundString = "RocketRoll"; public static float dodgeFOV = DodgeState.dodgeFOV; private Vector3 forwardDirection; private Animator animator; private BullseyeSearch bullseyeSearch; private List overlapAttackHits = new List(); private OverlapAttack grabAttack; public override void OnEnter() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); ((EntityState)this).PlayAnimation("FullBody, Override", "Attempt_Grab"); if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && Object.op_Implicit((Object)(object)((EntityState)this).rigidbodyDirection)) { forwardDirection = ((EntityState)this).rigidbodyDirection.aimDirection; } Util.PlaySound(dodgeSoundString, ((EntityState)this).gameObject); bullseyeSearch = new BullseyeSearch(); HitBoxGroup hitBoxGroup = null; Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents(), (HitBoxGroup hitboxGroup) => hitboxGroup.groupName == "GrabGroup"); } grabAttack = new OverlapAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject, teamIndex = ((BaseState)this).GetTeam(), damage = 0f, isCrit = ((BaseState)this).RollCrit(), hitBoxGroup = hitBoxGroup, damageType = DamageTypeCombo.Generic, procCoefficient = 0f }; } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); CharacterBody val = FireOverlap(); if ((Object)(object)val != (Object)null) { ((EntityState)this).outer.SetNextState((EntityState)(object)new TickGrabbingState { riddenBody = val }); } else if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = -1f; } ((EntityState)this).OnExit(); } private CharacterBody FireOverlap() { overlapAttackHits.Clear(); if (grabAttack.Fire(overlapAttackHits) && overlapAttackHits.Count > 0) { return overlapAttackHits[0].healthComponent?.body; } return null; } public override void OnSerialize(NetworkWriter writer) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnSerialize(writer); writer.Write(forwardDirection); } public override void OnDeserialize(NetworkReader reader) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnDeserialize(reader); forwardDirection = reader.ReadVector3(); } } public class TickGrabbingState : BaseRidingState { private uint loopSfx; private float grabIdleBlendVal; public override void OnEnter() { base.OnEnter(); ((EntityState)this).PlayAnimation("FullBody, Override", "Grab_Idle"); loopSfx = Util.PlaySound("Play_scav_attack2_fly_loop", ((EntityState)this).gameObject); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.tickArmorBuff); } } public override void FixedUpdate() { base.FixedUpdate(); grabIdleBlendVal += ((EntityState)this).GetDeltaTime(); ((EntityState)this).GetModelAnimator().SetFloat("IdleBlend", grabIdleBlendVal); if (((EntityState)this).fixedAge >= 4f && ((EntityState)this).isAuthority) { EntityStateMachine.FindByCustomName(((EntityState)this).gameObject, "Weapon").SetNextState((EntityState)(object)new TickExplode()); } } public override void OnExit() { base.OnExit(); AkSoundEngine.StopPlayingID(loopSfx); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.tickArmorBuff); } } } public class TickDeathState : GenericCharacterDeath { public static GameObject initialExplosion = EnemyExpandedAssets.tickExplosionEffect; public override void OnEnter() { //IL_0090: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterDeath)this).OnEnter(); if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelBaseTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelBaseTransform).gameObject); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelTransform).gameObject); } } initialExplosion = Object.Instantiate(EnemyExpandedAssets.tickExplosionEffect); initialExplosion.transform.position = ((EntityState)this).characterBody.corePosition; if (NetworkServer.active) { EntityState.Destroy((Object)(object)((EntityState)this).gameObject); } } } public class TickSpawnState : BaseState { private float duration = 1.75f; public override void OnEnter() { ((BaseState)this).OnEnter(); ((EntityState)this).PlayAnimation("Body", "Spawn"); Util.PlaySound("Play_Tick_Spawn", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)9; } } } namespace EnemiesExpanded.Enemies.Sculk.Leech { public static class SculkLeechAI { public static void Init(GameObject bodyPrefab, string masterName) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) GameObject val = Prefabs.CreateBlankMasterPrefab(bodyPrefab, masterName); CharacterMaster component = val.GetComponent(); BaseAI component2 = val.GetComponent(); component2.aimVectorDampTime = 0.1f; component2.aimVectorMaxSpeed = 180f; component2.fullVision = true; component2.desiredSpawnNodeGraphType = (GraphType)0; AISkillDriver val2 = val.AddComponent(); val2.customName = "EXPLOSION"; val2.skillSlot = (SkillSlot)0; val2.requiredSkill = null; val2.requireSkillReady = false; val2.requireEquipmentReady = false; val2.minUserHealthFraction = float.NegativeInfinity; val2.maxUserHealthFraction = float.PositiveInfinity; val2.minTargetHealthFraction = float.NegativeInfinity; val2.maxTargetHealthFraction = float.PositiveInfinity; val2.minDistance = -1f; val2.maxDistance = 6f; val2.selectionRequiresTargetLoS = false; val2.selectionRequiresOnGround = false; val2.selectionRequiresAimTarget = false; val2.maxTimesSelected = -1; val2.moveTargetType = (TargetType)0; val2.activationRequiresTargetLoS = false; val2.activationRequiresAimTargetLoS = false; val2.activationRequiresAimConfirmation = false; val2.movementType = (MovementType)1; val2.moveInputScale = 1f; val2.aimType = (AimType)1; val2.ignoreNodeGraph = true; val2.shouldSprint = false; val2.shouldFireEquipment = false; val2.buttonPressType = (ButtonPressType)2; val2.driverUpdateTimerOverride = -1f; val2.resetCurrentEnemyOnNextDriverSelection = true; val2.noRepeat = false; val2.nextHighPriorityOverride = val2; AISkillDriver val3 = val.AddComponent(); val3.customName = "Chase"; val3.skillSlot = (SkillSlot)(-1); val3.requireSkillReady = false; val3.minDistance = 0f; val3.maxDistance = 45f; val3.moveTargetType = (TargetType)0; val3.activationRequiresTargetLoS = false; val3.activationRequiresAimTargetLoS = false; val3.activationRequiresAimConfirmation = false; val3.movementType = (MovementType)1; val3.moveInputScale = 1f; val3.aimType = (AimType)4; val3.buttonPressType = (ButtonPressType)0; val3.ignoreNodeGraph = true; val3.shouldSprint = true; AISkillDriver val4 = val.AddComponent(); val4.customName = "Chase LoS"; val4.skillSlot = (SkillSlot)(-1); val4.requireSkillReady = false; val4.minDistance = 0f; val4.maxDistance = 100f; val4.moveTargetType = (TargetType)0; val4.activationRequiresTargetLoS = true; val4.activationRequiresAimTargetLoS = false; val4.activationRequiresAimConfirmation = false; val4.movementType = (MovementType)1; val4.moveInputScale = 1f; val4.aimType = (AimType)4; val4.buttonPressType = (ButtonPressType)0; AISkillDriver val5 = val.AddComponent(); val5.customName = "Chase Far"; val5.skillSlot = (SkillSlot)(-1); val5.requireSkillReady = false; val5.minDistance = 0f; val5.maxDistance = float.PositiveInfinity; val5.moveTargetType = (TargetType)0; val5.activationRequiresTargetLoS = false; val5.activationRequiresAimTargetLoS = false; val5.activationRequiresAimConfirmation = false; val5.movementType = (MovementType)1; val5.moveInputScale = 1f; val5.aimType = (AimType)4; val5.buttonPressType = (ButtonPressType)0; } } public class SculkLeechEnemy : CharacterBase { public const string PREFIX = "VCR"; public static SkillDef tickExplodeSkillDef; public override string assetBundleName => "enemiesexpandedassetbundle"; public override string bodyName => "SculkLeechBody"; public override string modelPrefabName => "mdlLeech"; public string masterName => "SculkLeechMaster"; public override BodyInfo bodyInfo => new BodyInfo { bodyName = bodyName, bodyNameToken = "VCRTICK_NAME", subtitleNameToken = "VCRTICK_SUBTITLE", bodyNameToClone = "Wisp", characterPortrait = assetBundle.LoadAsset("texTickIcon"), bodyColor = Color.white, crosshair = null, podPrefab = null, maxHealth = 65f, healthRegen = 0f, armor = 0f, moveSpeed = 8.5f, jumpCount = 0, idleSound = "Play_Tick_Idle", deathSound = "Play_Tick_Death" }; public override PostDeathRewards deathRewards => new PostDeathRewards { gold = 4u, exp = 2u, logDef = EnemyUnlockables.tickLog }; public override CustomRendererInfo[] customRendererInfos => new CustomRendererInfo[4] { new CustomRendererInfo { childName = "Core", material = EnemyExpandedAssets.tickMatCore }, new CustomRendererInfo { childName = "Outside", material = EnemyExpandedAssets.tickMatOuter }, new CustomRendererInfo { childName = "Inside", material = EnemyExpandedAssets.tickMatInner }, new CustomRendererInfo { childName = "Legs", material = EnemyExpandedAssets.tickMatCore } }; public override AssetBundle assetBundle { get; protected set; } public override GameObject bodyPrefab { get; protected set; } public override CharacterBody prefabCharacterBody { get; protected set; } public override GameObject characterModelObject { get; protected set; } public override CharacterModel prefabCharacterModel { get; protected set; } public override void Initialize() { base.Initialize(); } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeEntityStateMachines(); InitializeSkills(); InitializeSkins(); InitializeCharacterMaster(); AddHitboxes(); AddHooks(); AdditionalSetup(); } public void AddHitboxes() { Prefabs.SetupHitBoxGroup(characterModelObject, "GrabGroup", "GrabHitbox"); } public void AdditionalSetup() { SphereCollider component = bodyPrefab.GetComponent(); component.radius = 1.75f; ((Collider)component).material = EnemyExpandedAssets.bouncePhysMat; } public override void InitializeCharacterMaster() { SculkLeechAI.Init(bodyPrefab, masterName); SetupDeathRewards(); } public override void InitializeEntityStateMachines() { Prefabs.ClearEntityStateMachines(bodyPrefab); Prefabs.AddMainEntityStateMachine(bodyPrefab, "Body", typeof(AnimatedFlyState), typeof(SculkLeechSpawnState), typeof(SculkLeechDeathState)); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon"); } public override void InitializeSkills() { Skills.ClearGenericSkills(bodyPrefab); AddPrimarySkills(); } private void AddPrimarySkills() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)0); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "LeechLatch"; skillDefInfo.skillNameToken = ""; skillDefInfo.skillDescriptionToken = ""; skillDefInfo.skillIcon = null; skillDefInfo.activationState = new SerializableEntityStateType(typeof(SculkLeechGrabAttempt)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 1f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 0; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = true; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddPrimarySkills(bodyPrefab, val); } public override void InitializeSkins() { ModelSkinController val = ((Component)prefabCharacterModel).gameObject.AddComponent(); ChildLocator component = ((Component)prefabCharacterModel).GetComponent(); RendererInfo[] baseRendererInfos = prefabCharacterModel.baseRendererInfos; List list = new List(); SkinDef item = Skins.CreateSkinDef("DEFAULT_SKIN", null, baseRendererInfos, ((Component)prefabCharacterModel).gameObject); list.Add(item); val.skins = list.ToArray(); } private void AddHooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(Buffs.tickArmorBuff)) { args.armorAdd += 80f; } if (sender.HasBuff(Buffs.tickSpeedBuff)) { args.moveSpeedMultAdd += 0.25f; } } } } namespace EnemiesExpanded.Enemies.Sculk.Leech.SkillStates { public class SculkLeechGrabAttempt : BaseSkillState { public static float duration = 0.2f; public static string dodgeSoundString = "RocketRoll"; public static float dodgeFOV = DodgeState.dodgeFOV; private Vector3 forwardDirection; private Animator animator; private BullseyeSearch bullseyeSearch; private List overlapAttackHits = new List(); private OverlapAttack grabAttack; public override void OnEnter() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); ((EntityState)this).PlayAnimation("FullBody, Override", "Attempt_Grab"); if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).inputBank) && Object.op_Implicit((Object)(object)((EntityState)this).rigidbodyDirection)) { forwardDirection = ((EntityState)this).rigidbodyDirection.aimDirection; } Util.PlaySound(dodgeSoundString, ((EntityState)this).gameObject); bullseyeSearch = new BullseyeSearch(); HitBoxGroup hitBoxGroup = null; Transform modelTransform = ((EntityState)this).GetModelTransform(); if (Object.op_Implicit((Object)(object)modelTransform)) { hitBoxGroup = Array.Find(((Component)modelTransform).GetComponents(), (HitBoxGroup hitboxGroup) => hitboxGroup.groupName == "GrabGroup"); } grabAttack = new OverlapAttack { attacker = ((EntityState)this).gameObject, inflictor = ((EntityState)this).gameObject, teamIndex = ((BaseState)this).GetTeam(), damage = 0f, isCrit = ((BaseState)this).RollCrit(), hitBoxGroup = hitBoxGroup, damageType = DamageTypeCombo.Generic, procCoefficient = 0f }; } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); CharacterBody val = FireOverlap(); if ((Object)(object)val != (Object)null) { ((EntityState)this).outer.SetNextState((EntityState)(object)new SculkLeechGrabbingState { riddenBody = val }); } else if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override void OnExit() { if (Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams)) { ((EntityState)this).cameraTargetParams.fovOverride = -1f; } ((EntityState)this).OnExit(); } private CharacterBody FireOverlap() { overlapAttackHits.Clear(); if (grabAttack.Fire(overlapAttackHits) && overlapAttackHits.Count > 0) { return overlapAttackHits[0].healthComponent?.body; } return null; } public override void OnSerialize(NetworkWriter writer) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnSerialize(writer); writer.Write(forwardDirection); } public override void OnDeserialize(NetworkReader reader) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) ((BaseSkillState)this).OnDeserialize(reader); forwardDirection = reader.ReadVector3(); } } public class SculkLeechGrabbingState : BaseRidingState { private uint loopSfx; private float grabIdleBlendVal; public override void OnEnter() { base.OnEnter(); ((EntityState)this).PlayAnimation("FullBody, Override", "Grab_Idle"); loopSfx = Util.PlaySound("Play_scav_attack2_fly_loop", ((EntityState)this).gameObject); if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.tickArmorBuff); } ((EntityState)this).skillLocator.primary.SetSkillOverride((object)((EntityState)this).skillLocator, SculkLeechEnemy.tickExplodeSkillDef, (SkillOverridePriority)4); } public override void FixedUpdate() { base.FixedUpdate(); grabIdleBlendVal += ((EntityState)this).GetDeltaTime() * ((EntityState)this).skillLocator.primary.cooldownScale; ((EntityState)this).GetModelAnimator().SetFloat("IdleBlend", grabIdleBlendVal); } public override void OnExit() { base.OnExit(); AkSoundEngine.StopPlayingID(loopSfx); ((EntityState)this).PlayAnimation("FullBody, Override", "BufferEmpty"); if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.tickArmorBuff); } } } public class SculkLeechDeathState : GenericCharacterDeath { public static GameObject initialExplosion = EnemyExpandedAssets.tickExplosionEffect; public override void OnEnter() { //IL_0090: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterDeath)this).OnEnter(); if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelBaseTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelBaseTransform).gameObject); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelTransform).gameObject); } } initialExplosion = Object.Instantiate(EnemyExpandedAssets.tickExplosionEffect); initialExplosion.transform.position = ((EntityState)this).characterBody.corePosition; if (NetworkServer.active) { EntityState.Destroy((Object)(object)((EntityState)this).gameObject); } } } public class SculkLeechSpawnState : BaseState { private float duration = 1.75f; public override void OnEnter() { ((BaseState)this).OnEnter(); ((EntityState)this).PlayAnimation("Body", "Spawn"); Util.PlaySound("Play_Tick_Spawn", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)9; } } } namespace EnemiesExpanded.Enemies.Carp { public static class CarpAI { public static void Init(GameObject bodyPrefab, string masterName) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) GameObject val = Prefabs.CreateBlankMasterPrefab(bodyPrefab, masterName); BaseAI component = val.GetComponent(); component.aimVectorDampTime = 0.1f; component.aimVectorMaxSpeed = 180f; component.desiredSpawnNodeGraphType = (GraphType)0; AISkillDriver val2 = val.AddComponent(); val2.customName = "Chase"; val2.skillSlot = (SkillSlot)(-1); val2.requireSkillReady = false; val2.minDistance = 0f; val2.maxDistance = 12f; val2.moveTargetType = (TargetType)0; val2.activationRequiresTargetLoS = false; val2.activationRequiresAimTargetLoS = false; val2.activationRequiresAimConfirmation = false; val2.movementType = (MovementType)1; val2.moveInputScale = 1f; val2.aimType = (AimType)4; val2.buttonPressType = (ButtonPressType)0; val2.ignoreNodeGraph = true; AISkillDriver val3 = val.AddComponent(); val3.customName = "Chase LoS"; val3.skillSlot = (SkillSlot)(-1); val3.requireSkillReady = false; val3.minDistance = 0f; val3.maxDistance = 100f; val3.moveTargetType = (TargetType)0; val3.activationRequiresTargetLoS = true; val3.activationRequiresAimTargetLoS = false; val3.activationRequiresAimConfirmation = false; val3.movementType = (MovementType)1; val3.moveInputScale = 1f; val3.aimType = (AimType)4; val3.buttonPressType = (ButtonPressType)0; val3.ignoreNodeGraph = true; AISkillDriver val4 = val.AddComponent(); val4.customName = "Chase Far"; val4.skillSlot = (SkillSlot)(-1); val4.requireSkillReady = false; val4.minDistance = 0f; val4.maxDistance = float.PositiveInfinity; val4.moveTargetType = (TargetType)0; val4.activationRequiresTargetLoS = false; val4.activationRequiresAimTargetLoS = false; val4.activationRequiresAimConfirmation = false; val4.movementType = (MovementType)1; val4.moveInputScale = 1f; val4.aimType = (AimType)4; val4.buttonPressType = (ButtonPressType)0; } } public class CarpEnemy : CharacterBase { public const string PREFIX = "VCR"; public override string assetBundleName => "enemiesexpandedassetbundle"; public override string bodyName => "CarpBody"; public override string modelPrefabName => "mdlCarp"; public string masterName => "CarpMonsterMaster"; public override BodyInfo bodyInfo => new BodyInfo { bodyName = bodyName, bodyNameToken = "VCRCARP_NAME", subtitleNameToken = "VCRCARP_SUBTITLE", characterPortrait = assetBundle.LoadAsset("texCarpIcon"), bodyColor = Color.white, crosshair = null, podPrefab = null, maxHealth = 80f, healthRegen = 0f, armor = 0f, moveSpeed = 6f, jumpCount = 1, idleSound = "", deathSound = "" }; public override PostDeathRewards deathRewards => new PostDeathRewards { gold = 0u, exp = 0u, logDef = null }; public override CustomRendererInfo[] customRendererInfos => new CustomRendererInfo[2] { new CustomRendererInfo { childName = "Spear", material = EnemyExpandedAssets.tickMatCore }, new CustomRendererInfo { childName = "Body", material = EnemyExpandedAssets.tickMatOuter } }; public override AssetBundle assetBundle { get; protected set; } public override GameObject bodyPrefab { get; protected set; } public override CharacterBody prefabCharacterBody { get; protected set; } public override GameObject characterModelObject { get; protected set; } public override CharacterModel prefabCharacterModel { get; protected set; } public override void Initialize() { base.Initialize(); } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeEntityStateMachines(); InitializeSkills(); InitializeSkins(); InitializeCharacterMaster(); AddHitboxes(); AddHooks(); AdditionalSetup(); } public void AddHitboxes() { Prefabs.SetupHitBoxGroup(characterModelObject, "StabGroup", "StabHitbox"); } public void AdditionalSetup() { } public override void InitializeCharacterMaster() { CarpAI.Init(bodyPrefab, masterName); } public override void InitializeEntityStateMachines() { Prefabs.ClearEntityStateMachines(bodyPrefab); Prefabs.AddMainEntityStateMachine(bodyPrefab, "Body", typeof(GenericCharacterMain), typeof(CarpSpawnState), typeof(CarpDeathState)); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon"); Prefabs.AddEntityStateMachine(bodyPrefab, "WaterDetection", typeof(OutOfWater), typeof(OutOfWater)); } public override void InitializeSkills() { Skills.ClearGenericSkills(bodyPrefab); AddPrimarySkill(); AddUtilitySkill(); } private void AddPrimarySkill() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)0); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "CarpStab"; skillDefInfo.skillNameToken = ""; skillDefInfo.skillDescriptionToken = ""; skillDefInfo.skillIcon = null; skillDefInfo.activationState = new SerializableEntityStateType(typeof(CarpLeap)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)1; skillDefInfo.baseRechargeInterval = 1f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 0; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = true; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddPrimarySkills(bodyPrefab, val); } private void AddUtilitySkill() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, (SkillSlot)2); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "CarpLeap"; skillDefInfo.skillNameToken = ""; skillDefInfo.skillDescriptionToken = ""; skillDefInfo.skillIcon = null; skillDefInfo.activationState = new SerializableEntityStateType(typeof(CarpLeap)); skillDefInfo.activationStateMachineName = "Body"; skillDefInfo.interruptPriority = (InterruptPriority)2; skillDefInfo.baseRechargeInterval = 8f; skillDefInfo.baseMaxStock = 1; skillDefInfo.rechargeStock = 1; skillDefInfo.requiredStock = 1; skillDefInfo.stockToConsume = 1; skillDefInfo.resetCooldownTimerOnUse = false; skillDefInfo.fullRestockOnAssign = true; skillDefInfo.dontAllowPastMaxStocks = false; skillDefInfo.mustKeyPress = true; skillDefInfo.beginSkillCooldownOnSkillEnd = true; skillDefInfo.isCombatSkill = true; skillDefInfo.canceledFromSprinting = false; skillDefInfo.cancelSprintingOnActivation = false; skillDefInfo.forceSprintDuringState = true; SkillDef val = Skills.CreateSkillDef(skillDefInfo); Skills.AddUtilitySkills(bodyPrefab, val); } public override void InitializeSkins() { ModelSkinController val = ((Component)prefabCharacterModel).gameObject.AddComponent(); ChildLocator component = ((Component)prefabCharacterModel).GetComponent(); RendererInfo[] baseRendererInfos = prefabCharacterModel.baseRendererInfos; List list = new List(); SkinDef item = Skins.CreateSkinDef("DEFAULT_SKIN", null, baseRendererInfos, ((Component)prefabCharacterModel).gameObject); list.Add(item); val.skins = list.ToArray(); } private void AddHooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { if (sender.HasBuff(Buffs.carpWaterBuff)) { args.baseMoveSpeedAdd += 1.2f; args.baseAttackSpeedAdd += 0.3f; } } } } namespace EnemiesExpanded.Enemies.Carp.SkillStates { public class CarpDeathState : GenericCharacterDeath { public override void OnEnter() { ((GenericCharacterDeath)this).OnEnter(); if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator)) { if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelBaseTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelBaseTransform).gameObject); } if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator.modelTransform)) { EntityState.Destroy((Object)(object)((Component)((EntityState)this).modelLocator.modelTransform).gameObject); } } ((EntityState)this).PlayAnimation("Body", "Death"); } } public class CarpSpawnState : BaseState { private float duration = 1.75f; public override void OnEnter() { ((BaseState)this).OnEnter(); ((EntityState)this).PlayAnimation("Body", "Spawn"); Util.PlaySound("Play_Carp_Spawn", ((EntityState)this).gameObject); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (((EntityState)this).fixedAge >= duration) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)9; } } public class CarpLeap : BaseSkillState { protected string hitboxGroupName = "SwordGroup"; protected float attackStartPercentTime = 0.2f; protected string swingSoundString = ""; protected string hitSoundString = ""; protected string muzzleString = "SwingCenter"; protected string playbackRateParam = "Slash.playbackRate"; protected GameObject swingEffectPrefab; protected GameObject hitEffectPrefab; protected NetworkSoundEventIndex impactSound = (NetworkSoundEventIndex)(-1); protected OverlapAttack attack; private bool hasFired; protected float stopwatch; protected Animator animator; public override void OnEnter() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); animator = ((EntityState)this).GetModelAnimator(); PlayAttackAnimation(); attack = new OverlapAttack(); attack.damageType = DamageTypeCombo.Generic; attack.attacker = ((EntityState)this).gameObject; attack.inflictor = ((EntityState)this).gameObject; attack.teamIndex = ((BaseState)this).GetTeam(); attack.damage = 2.6f * ((BaseState)this).damageStat; attack.procCoefficient = 0.4f; attack.hitEffectPrefab = hitEffectPrefab; attack.forceVector = Vector3.zero; attack.pushAwayForce = 300f; attack.hitBoxGroup = ((BaseState)this).FindHitBoxGroup(hitboxGroupName); attack.isCrit = ((BaseState)this).RollCrit(); attack.impactSound = impactSound; } protected virtual void PlayAttackAnimation() { ((EntityState)this).PlayCrossfade("FullBody, Override", "NAME", playbackRateParam, 1f, 0.05f); } public override void OnExit() { ((EntityState)this).OnExit(); } protected virtual void PlaySwingEffect() { EffectManager.SimpleMuzzleFlash(swingEffectPrefab, ((EntityState)this).gameObject, muzzleString, false); } protected virtual void OnHitEnemyAuthority() { Util.PlaySound(hitSoundString, ((EntityState)this).gameObject); } private void FireAttack() { if (((EntityState)this).isAuthority && attack.Fire((List)null)) { OnHitEnemyAuthority(); } } private void EnterAttack() { hasFired = true; Util.PlayAttackSpeedSound(swingSoundString, ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat); PlaySwingEffect(); } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); if (stopwatch >= attackStartPercentTime) { if (!hasFired) { EnterAttack(); } FireAttack(); } if (((EntityState)this).isAuthority && ((EntityState)this).characterMotor.isGrounded) { ((EntityState)this).outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)1; } public override void OnSerialize(NetworkWriter writer) { ((BaseSkillState)this).OnSerialize(writer); } public override void OnDeserialize(NetworkReader reader) { ((BaseSkillState)this).OnDeserialize(reader); } } public class InWater : BaseWaterDetectionState { private Vector3 waterBuffedSize = new Vector3(1.3f, 1.3f, 1.3f); public override void OnEnter() { if (NetworkServer.active) { ((EntityState)this).characterBody.AddBuff(Buffs.carpWaterBuff); } ((BaseState)this).OnEnter(); } public override void OnExit() { if (NetworkServer.active) { ((EntityState)this).characterBody.RemoveBuff(Buffs.carpWaterBuff); } ((EntityState)this).OnExit(); } public override void FixedUpdate() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).modelLocator.modelTransform.localScale != waterBuffedSize) { ((EntityState)this).modelLocator.modelTransform.localScale = Vector3.Lerp(((EntityState)this).modelLocator.modelTransform.localScale, waterBuffedSize, ((EntityState)this).fixedAge); } if (!isInWater()) { ((EntityState)this).outer.SetNextStateToMain(); } else { base.FixedUpdate(); } } } public class OutOfWater : BaseWaterDetectionState { public override void FixedUpdate() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)this).modelLocator.modelTransform.localScale != Vector3.one) { ((EntityState)this).modelLocator.modelTransform.localScale = Vector3.Lerp(((EntityState)this).modelLocator.modelTransform.localScale, Vector3.one, ((EntityState)this).fixedAge); } if (isInWater()) { ((EntityState)this).outer.SetNextState((EntityState)(object)new InWater()); } else { base.FixedUpdate(); } } } } namespace EnemiesExpanded.Enemies.BaseStates { public class AnimatedFlyState : BaseState { public bool skill1InputReceived; public bool skill2InputReceived; public bool skill3InputReceived; public bool skill4InputReceived; protected Animator modelAnimator; protected CharacterAnimParamAvailability characterAnimParamAvailability; private CharacterAnimatorWalkParamCalculator animatorWalkParamCalculator; private SmoothingParameters smoothingParameters; protected bool useRootMotion; protected bool hasCharacterBody; protected bool hasRailMotor; protected bool hasCameraTargetParams; protected bool hasSkillLocator; protected bool hasModelAnimator; protected bool hasInputBank; protected bool hasRootMotionAccumulator; public override void OnEnter() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) ((BaseState)this).OnEnter(); modelAnimator = ((EntityState)this).GetModelAnimator(); ((EntityState)this).GetBodyAnimatorSmoothingParameters(ref smoothingParameters); hasCharacterBody = Object.op_Implicit((Object)(object)((EntityState)this).characterBody); hasRailMotor = Object.op_Implicit((Object)(object)((EntityState)this).railMotor); hasCameraTargetParams = Object.op_Implicit((Object)(object)((EntityState)this).cameraTargetParams); hasSkillLocator = Object.op_Implicit((Object)(object)((EntityState)this).skillLocator); hasModelAnimator = Object.op_Implicit((Object)(object)modelAnimator); hasInputBank = Object.op_Implicit((Object)(object)((EntityState)this).inputBank); if (Object.op_Implicit((Object)(object)modelAnimator)) { characterAnimParamAvailability = CharacterAnimParamAvailability.FromAnimator(modelAnimator); int layerIndex = modelAnimator.GetLayerIndex("Body"); modelAnimator.CrossFadeInFixedTime("Idle", 0.1f, layerIndex); modelAnimator.Update(0f); } } public override void Update() { ((EntityState)this).Update(); if (!(Time.deltaTime <= 0f)) { UpdateAnimationParameters(); } } public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); PerformInputs(); } protected virtual bool CanExecuteSkill(GenericSkill skillSlot) { return true; } protected void PerformInputs() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) if (!((EntityState)this).isAuthority) { return; } if (Object.op_Implicit((Object)(object)((EntityState)this).inputBank)) { if (Object.op_Implicit((Object)(object)((EntityState)this).rigidbodyMotor)) { ((EntityState)this).rigidbodyMotor.moveVector = ((EntityState)this).inputBank.moveVector * ((EntityState)this).characterBody.moveSpeed; } if (Object.op_Implicit((Object)(object)((EntityState)this).rigidbodyDirection)) { RigidbodyDirection rigidbodyDirection = ((EntityState)this).rigidbodyDirection; Ray aimRay = ((BaseState)this).GetAimRay(); rigidbodyDirection.aimDirection = ((Ray)(ref aimRay)).direction; } skill1InputReceived = ((EntityState)this).inputBank.skill1.down; skill2InputReceived = ((EntityState)this).inputBank.skill2.down; skill3InputReceived = ((EntityState)this).inputBank.skill3.down; skill4InputReceived = ((EntityState)this).inputBank.skill4.down; } if (Object.op_Implicit((Object)(object)((EntityState)this).skillLocator)) { if (skill1InputReceived && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.primary) && CanExecuteSkill(((EntityState)this).skillLocator.primary)) { ((EntityState)this).skillLocator.primary.ExecuteIfReady(); } if (skill2InputReceived && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.secondary) && CanExecuteSkill(((EntityState)this).skillLocator.secondary)) { ((EntityState)this).skillLocator.secondary.ExecuteIfReady(); } if (skill3InputReceived && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.utility) && CanExecuteSkill(((EntityState)this).skillLocator.utility)) { ((EntityState)this).skillLocator.utility.ExecuteIfReady(); } if (skill4InputReceived && Object.op_Implicit((Object)(object)((EntityState)this).skillLocator.special) && CanExecuteSkill(((EntityState)this).skillLocator.special)) { ((EntityState)this).skillLocator.special.ExecuteIfReady(); } } } protected void UpdateAnimationParameters() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) if (hasModelAnimator) { float deltaTime = ((EntityState)this).GetDeltaTime(); Vector3 val = (Object.op_Implicit((Object)(object)((EntityState)this).inputBank) ? ((EntityState)this).inputBank.moveVector : Vector3.zero); bool flag = val != Vector3.zero && ((EntityState)this).characterBody.moveSpeed > Mathf.Epsilon; ((CharacterAnimatorWalkParamCalculator)(ref animatorWalkParamCalculator)).Update(val, Object.op_Implicit((Object)(object)((EntityState)this).rigidbodyDirection) ? ((EntityState)this).rigidbodyDirection.aimDirection : ((EntityState)this).transform.forward, ref smoothingParameters, deltaTime); modelAnimator.SetFloat("walkSpeed", ((EntityState)this).characterBody.moveSpeed); modelAnimator.SetBool("isMoving", flag); modelAnimator.SetBool("isSprinting", ((EntityState)this).characterBody.isSprinting); modelAnimator.SetFloat("forwardSpeed", ((CharacterAnimatorWalkParamCalculator)(ref animatorWalkParamCalculator)).animatorWalkSpeed.x, smoothingParameters.forwardSpeedSmoothDamp, Time.deltaTime); modelAnimator.SetFloat("rightSpeed", ((CharacterAnimatorWalkParamCalculator)(ref animatorWalkParamCalculator)).animatorWalkSpeed.y, smoothingParameters.rightSpeedSmoothDamp, Time.deltaTime); } } } public class BaseRidingState : GenericCharacterMain { public string preferedTransform = "Head"; public CharacterBody riddenBody; public Collider riddenCollider; public Transform riddenTransform; private GameObject _anchor; private Vector3 _initialPosition; private Vector3 _lastPosition; private Quaternion _lastRotation; private Transform _modelTransform; public override void OnEnter() { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).OnEnter(); riddenCollider = findClosestHurtbox(); if ((Object)(object)riddenCollider == (Object)null) { ((EntityState)this).outer.SetNextStateToMain(); return; } Vector3 position = findTransform().position; _anchor = new GameObject("tickAnchor"); _anchor.transform.SetParent(findTransform()); _anchor.transform.position = position; if ((Object)(object)findTransform() != (Object)(object)((Component)riddenCollider).transform) { if ((Object)(object)riddenBody.modelLocator != (Object)null && (Object)(object)riddenBody.modelLocator.modelTransform != (Object)null) { _anchor.transform.rotation = riddenBody.modelLocator.modelTransform.rotation; } else { _anchor.transform.rotation = ((Component)riddenBody).gameObject.transform.rotation; } } ((EntityState)this).gameObject.layer = LayerIndex.noCollision.intVal; _modelTransform = ((EntityState)this).GetModelTransform(); _initialPosition = (Object.op_Implicit((Object)(object)_modelTransform) ? _modelTransform.position : ((EntityState)this).transform.position); _lastPosition = _initialPosition; _lastRotation = ((EntityState)this).transform.rotation; ((Behaviour)((EntityState)this).modelLocator).enabled = false; } public virtual Transform findTransform() { if (Object.op_Implicit((Object)(object)riddenBody) && Object.op_Implicit((Object)(object)((Component)riddenBody).GetComponent())) { ChildLocator component = ((Component)((Component)riddenBody).GetComponent().modelTransform).GetComponent(); if (Object.op_Implicit((Object)(object)component)) { if (Object.op_Implicit((Object)(object)component.FindChild(preferedTransform))) { return ((Component)component.FindChild(preferedTransform)).transform; } return ((Component)riddenBody).GetComponent().coreTransform; } } return ((Component)riddenCollider).transform; } private Collider findClosestHurtbox() { //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)riddenBody.hurtBoxGroup == (Object)null) { return null; } string name = ((Object)((Component)riddenBody.hurtBoxGroup.mainHurtBox.healthComponent).gameObject).name; name.Replace("(Clone)", ""); GameObject val = BodyCatalog.FindBodyPrefab(name); if (!Object.op_Implicit((Object)(object)val)) { return null; } HurtBox[] array = null; int num = -1; if (Object.op_Implicit((Object)(object)val.GetComponentInChildren())) { array = val.GetComponentInChildren().hurtBoxes; for (int i = 0; i < array.Length; i++) { HurtBox val2 = array[i]; if (!((Object)(object)val2 == (Object)null)) { if (num == -1) { num = i; } else if (Vector3.Distance(((Component)val2).transform.position, ((EntityState)this).transform.position) < Vector3.Distance(((Component)array[i]).transform.position, ((EntityState)this).transform.position)) { num = i; } } } } return riddenBody.hurtBoxGroup.hurtBoxes[num].collider; } public override void Update() { ((GenericCharacterMain)this).Update(); if ((Object)(object)riddenCollider != (Object)null && (Object)(object)_anchor != (Object)null) { UpdateRidingPosition(); } } public override void FixedUpdate() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) ((GenericCharacterMain)this).FixedUpdate(); if (riddenBody.healthComponent.alive) { if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor)) { ((EntityState)this).rigidbodyMotor.moveVector = Vector3.zero; if ((Object)(object)riddenCollider != (Object)null && (Object)(object)_anchor != (Object)null) { UpdateRidingPosition(fixedUpdate: true); } else { ((EntityState)this).outer.SetNextStateToMain(); } } } else { ((EntityState)this).outer.SetNextStateToMain(); } } private void UpdateRidingPosition(bool fixedUpdate = false) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.Lerp(_initialPosition, _anchor.transform.position, ((EntityState)this).fixedAge * 3f); val = Vector3.Lerp(_lastPosition, val, 0.5f); ((EntityState)this).rigidbodyMotor.rigid.MovePosition(val); if (Object.op_Implicit((Object)(object)_modelTransform)) { _modelTransform.position = val; Quaternion val2 = Quaternion.Lerp(_lastRotation, _anchor.transform.rotation, 0.1f); _modelTransform.rotation = val2; ((EntityState)this).rigidbodyDirection.aimDirection = _anchor.transform.forward; _lastRotation = val2; } _lastPosition = val; } public override void OnExit() { ((GenericCharacterMain)this).OnExit(); ((EntityState)this).gameObject.layer = LayerIndex.defaultLayer.intVal; Object.Destroy((Object)(object)_anchor); ((Behaviour)((EntityState)this).modelLocator).enabled = true; } public override InterruptPriority GetMinimumInterruptPriority() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) return (InterruptPriority)5; } public override void OnSerialize(NetworkWriter writer) { ((EntityState)this).OnSerialize(writer); if (Object.op_Implicit((Object)(object)riddenBody)) { writer.Write(((Component)riddenBody).gameObject); } } public override void OnDeserialize(NetworkReader reader) { ((EntityState)this).OnDeserialize(reader); GameObject val = reader.ReadGameObject(); if (Object.op_Implicit((Object)(object)val)) { riddenBody = val.GetComponent(); } } } public class BaseWaterDetectionState : BaseState { public override void FixedUpdate() { ((EntityState)this).FixedUpdate(); } public bool isInWater() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) Collider[] array = Physics.OverlapSphere(((EntityState)this).characterBody.footPosition + new Vector3(0f, 0.05f, 0f), 0.1f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.water)).mask), (QueryTriggerInteraction)2); return array.Length != 0; } } } namespace EnemiesExpanded.Survivors.Henry { public class HenrySurvivor : SurvivorBase { public const string HENRY_PREFIX = "VCR_HENRY_"; public override string assetBundleName => "myassetbundle"; public override string bodyName => "HenryBody"; public override string masterName => "HenryMonsterMaster"; public override string modelPrefabName => "mdlHenry"; public override string displayPrefabName => "HenryDisplay"; public override string survivorTokenPrefix => "VCR_HENRY_"; public override BodyInfo bodyInfo => new BodyInfo { bodyName = bodyName, bodyNameToken = "VCR_HENRY_NAME", subtitleNameToken = "VCR_HENRY_SUBTITLE", characterPortrait = assetBundle.LoadAsset("texHenryIcon"), bodyColor = Color.white, sortPosition = 100f, crosshair = Asset.LoadCrosshair("Standard"), podPrefab = LegacyResourcesAPI.Load("Prefabs/NetworkedObjects/SurvivorPod"), maxHealth = 110f, healthRegen = 1.5f, armor = 0f, jumpCount = 1 }; public override PostDeathRewards deathRewards => new PostDeathRewards(); public override CustomRendererInfo[] customRendererInfos => new CustomRendererInfo[3] { new CustomRendererInfo { childName = "SwordModel", material = assetBundle.LoadMaterial("matHenry") }, new CustomRendererInfo { childName = "GunModel" }, new CustomRendererInfo { childName = "Model" } }; public override UnlockableDef characterUnlockableDef => null; public override ItemDisplaysBase itemDisplays => null; public override AssetBundle assetBundle { get; protected set; } public override GameObject bodyPrefab { get; protected set; } public override CharacterBody prefabCharacterBody { get; protected set; } public override GameObject characterModelObject { get; protected set; } public override CharacterModel prefabCharacterModel { get; protected set; } public override GameObject displayPrefab { get; protected set; } public override void Initialize() { base.Initialize(); } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeEntityStateMachines(); InitializeSkills(); InitializeSkins(); InitializeCharacterMaster(); AdditionalBodySetup(); AddHooks(); } private void AdditionalBodySetup() { AddHitboxes(); } public void AddHitboxes() { Prefabs.SetupHitBoxGroup(characterModelObject, "SwordGroup", "SwordHitbox"); } public override void InitializeEntityStateMachines() { Prefabs.ClearEntityStateMachines(bodyPrefab); Prefabs.AddMainEntityStateMachine(bodyPrefab, "Body", typeof(GenericCharacterMain), typeof(SpawnTeleporterState)); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon"); Prefabs.AddEntityStateMachine(bodyPrefab, "Weapon2"); } public override void InitializeSkills() { Skills.ClearGenericSkills(bodyPrefab); } private void AddPassiveSkill() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) bodyPrefab.GetComponent().passiveSkill = new PassiveSkill { enabled = true, skillNameToken = "VCR_HENRY_PASSIVE_NAME", skillDescriptionToken = "VCR_HENRY_PASSIVE_DESCRIPTION", keywordToken = "KEYWORD_STUNNING", icon = assetBundle.LoadAsset("texPassiveIcon") }; GenericSkill val = Skills.CreateGenericSkillWithSkillFamily(bodyPrefab, "PassiveSkill"); SkillDefInfo skillDefInfo = new SkillDefInfo(); skillDefInfo.skillName = "HenryPassive"; skillDefInfo.skillNameToken = "VCR_HENRY_PASSIVE_NAME"; skillDefInfo.skillDescriptionToken = "VCR_HENRY_PASSIVE_DESCRIPTION"; skillDefInfo.keywordTokens = new string[1] { "KEYWORD_AGILE" }; skillDefInfo.skillIcon = assetBundle.LoadAsset("texPassiveIcon"); SkillDef val2 = Skills.CreateSkillDef(skillDefInfo); Skills.AddSkillsToFamily(val.skillFamily, val2); } public override void InitializeSkins() { ModelSkinController val = ((Component)prefabCharacterModel).gameObject.AddComponent(); ChildLocator component = ((Component)prefabCharacterModel).GetComponent(); RendererInfo[] baseRendererInfos = prefabCharacterModel.baseRendererInfos; List list = new List(); SkinDef item = Skins.CreateSkinDef("DEFAULT_SKIN", assetBundle.LoadAsset("texMainSkin"), baseRendererInfos, ((Component)prefabCharacterModel).gameObject); list.Add(item); val.skins = list.ToArray(); } public override void InitializeCharacterMaster() { } private void AddHooks() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { } } }