using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntChokeBomb { [BepInPlugin("BitWizrd.HuntChokeBomb", "HuntChokeBomb", "1.0.6")] [BepInProcess("h3vr.exe")] [BepInDependency("h3vr.otherloader", "1.3.0")] [Description("Built with MeatKit")] public class HuntChokeBombPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntChokeBomb"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntChokeBomb", "", "chokebomb", "", ""); } } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } } namespace BitWizrd.GrenadeMod { public static class PlayerBleedingImmunity { private static bool s_isBloodlessActive = false; public static void SetBloodless(bool isActive) { s_isBloodlessActive = isActive; } public static bool IsBloodless() { return s_isBloodlessActive; } } public class GrenadeBleedingMod : MonoBehaviour { [Header("Bleeding Settings")] public bool InducesBleeding = false; public float BleedingRadius = 10f; [Tooltip("Bleeding amount per projectile. Each projectile that hits will apply this amount (scaled by distance). Multiple hits accumulate. Note: This value is further multiplied by BleedDamageMult (typically 0.5) when applied to sosigs. Default 20 provides noticeable bleeding per hit.")] public float BleedingAmount = 20f; [Header("Player Bleeding")] public bool CanBleedPlayer = false; [Tooltip("Total damage percent that will be applied to player over the bleeding duration. For example, 0.1 = 10% of max health over the duration.")] public float PlayerBleedingDamagePercent = 0.1f; [Tooltip("Duration in seconds for player bleeding effect (damage over time).")] public float PlayerBleedingDuration = 5f; [Header("Bleed Projectiles")] public int BleedProjectileCount = 20; public float BleedProjectileSpread = 180f; [Tooltip("Layer mask that determines which layers the bleed projectile raycasts will hit. Only sosigs on these layers will be affected by bleeding. Set to -1 (Everything) to check all layers, or specify only sosig layers for better performance. Sosigs are usually on the 'AgentBody' layer (layer index 17).")] public LayerMask SosigLayerMask = LayerMask.op_Implicit(-1); [Header("Debug Gizmos")] public bool ShowGizmos = false; public Color GizmoRaycastColor = Color.red; public Color GizmoRadiusColor = Color.yellow; private bool hasAppliedBleeding = false; private bool previousShowGizmos = false; private Vector3[] cachedGizmoDirections; private RaycastHit[] cachedGizmoHits; private bool[] cachedGizmoHitResults; private GrenadeExplosion grenadeExplosion; private void Awake() { grenadeExplosion = ((Component)this).GetComponent(); if ((Object)(object)grenadeExplosion == (Object)null) { Debug.LogWarning((object)"GrenadeBleedingMod: No GrenadeExplosion component found on same GameObject. This script must be on the explosion prefab!"); } } private void OnEnable() { if (InducesBleeding && !hasAppliedBleeding) { ApplyBleeding(); hasAppliedBleeding = true; } } private void ApplyBleeding() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) if (!InducesBleeding) { return; } Vector3 position = ((Component)this).transform.position; RaycastHit val = default(RaycastHit); for (int i = 0; i < BleedProjectileCount; i++) { Vector3 randomDirection = GetRandomDirection(); if (!Physics.Raycast(position, randomDirection, ref val, BleedingRadius, LayerMask.op_Implicit(SosigLayerMask))) { continue; } Collider collider = ((RaycastHit)(ref val)).collider; if (CanBleedPlayer && (Object)(object)GM.CurrentPlayerBody != (Object)null) { if (PlayerBleedingImmunity.IsBloodless()) { continue; } FVRPlayerHitbox component = ((Component)collider).GetComponent(); if ((Object)(object)component != (Object)null) { float distance = ((RaycastHit)(ref val)).distance; float num = 1f - distance / BleedingRadius; num = Mathf.Clamp01(num); float num2 = PlayerBleedingDamagePercent / (float)BleedProjectileCount * num; if (num2 > 0f) { ApplyPlayerBleeding(num2); } } } SosigLink component2 = ((Component)collider).GetComponent(); if ((Object)(object)component2 == (Object)null && (Object)(object)collider.attachedRigidbody != (Object)null) { component2 = ((Component)collider.attachedRigidbody).GetComponent(); } if ((Object)(object)component2 != (Object)null && (Object)(object)component2.S != (Object)null && component2.S.Mustard > 0f) { float distance2 = ((RaycastHit)(ref val)).distance; float num3 = 1f - distance2 / BleedingRadius; num3 = Mathf.Clamp01(num3); float num4 = BleedingAmount * num3; if (num4 > 0f) { CreateBleedingEvent(component2, ((RaycastHit)(ref val)).point, randomDirection, num4); } } } } private void CreateBleedingEvent(SosigLink sosigLink, Vector3 hitPoint, Vector3 direction, float bloodAmount) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Invalid comparison between Unknown and I4 //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown if ((Object)(object)sosigLink == (Object)null || (Object)(object)sosigLink.S == (Object)null || sosigLink.S.Mustard <= 0f) { return; } Sosig s = sosigLink.S; float num = bloodAmount * s.BleedDamageMult; Vector3 val = sosigLink.C.ClosestPoint(hitPoint); Vector3 val2 = -((Vector3)(ref direction)).normalized; if (num >= 10f && (Object)(object)s.DamageFX_LargeMustardBurst != (Object)null) { Object.Instantiate(s.DamageFX_LargeMustardBurst, val, Quaternion.LookRotation(val2)); } if (num >= 1f && (Object)(object)s.DamageFX_SmallMustardBurst != (Object)null) { Object.Instantiate(s.DamageFX_SmallMustardBurst, val, Quaternion.LookRotation(val2)); } if (num >= 0.1f) { GameObject val3 = ((!(num >= 10f)) ? s.DamageFX_MustardSpoutSmall : s.DamageFX_MustardSpoutLarge); if ((Object)(object)val3 != (Object)null) { Type typeFromHandle = typeof(Sosig); FieldInfo field = typeFromHandle.GetField("m_bleedingEvents", BindingFlags.Instance | BindingFlags.NonPublic); if ((object)field != null && field.GetValue(s) is List list) { float num2 = Mathf.Max(num, 1f); BleedingEvent item = new BleedingEvent(val3, sosigLink, num2, val, val2, num2 * 0.25f, s.BleedVFXIntensity); list.Add(item); } } } if ((int)s.BodyState != 3 && (int)sosigLink.BodyPart == 0) { Type typeFromHandle2 = typeof(Sosig); typeFromHandle2.GetField("m_receivedHeadShot", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(s, true); } } private void ApplyPlayerBleeding(float damagePercent) { if (!((Object)(object)GM.CurrentPlayerBody == (Object)null)) { GM.CurrentPlayerBody.m_isHurting = true; GM.CurrentPlayerBody.m_isHealing = false; float buffIntensity_HealHarm = damagePercent / PlayerBleedingDuration; if (GM.CurrentPlayerBody.m_debuffTime_Hurt <= 0f) { GM.CurrentPlayerBody.m_buffIntensity_HealHarm = buffIntensity_HealHarm; GM.CurrentPlayerBody.m_debuffTime_Hurt = PlayerBleedingDuration; return; } float num = GM.CurrentPlayerBody.m_buffIntensity_HealHarm * GM.CurrentPlayerBody.m_debuffTime_Hurt; float num2 = num + damagePercent; float num3 = Mathf.Max(GM.CurrentPlayerBody.m_debuffTime_Hurt, PlayerBleedingDuration); GM.CurrentPlayerBody.m_buffIntensity_HealHarm = num2 / num3; GM.CurrentPlayerBody.m_debuffTime_Hurt = num3; } } public void StopPlayerBleeding() { if (!((Object)(object)GM.CurrentPlayerBody == (Object)null)) { GM.CurrentPlayerBody.m_isHurting = false; GM.CurrentPlayerBody.m_debuffTime_Hurt = 0f; GM.CurrentPlayerBody.m_buffIntensity_HealHarm = 0f; } } public bool IsPlayerBleeding() { if ((Object)(object)GM.CurrentPlayerBody == (Object)null) { return false; } return GM.CurrentPlayerBody.m_isHurting && GM.CurrentPlayerBody.m_debuffTime_Hurt > 0f; } private Vector3 GetRandomDirection() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Random.onUnitSphere; if (BleedProjectileSpread < 180f) { Vector3 forward = Vector3.forward; float num = BleedProjectileSpread * ((float)Math.PI / 180f) * 0.5f; float num2 = Random.Range(0f, num); float num3 = Random.Range(0f, (float)Math.PI * 2f); val = Quaternion.Euler(Mathf.Sin(num3) * num2 * 57.29578f, Mathf.Cos(num3) * num2 * 57.29578f, 0f) * forward; } return ((Vector3)(ref val)).normalized; } private void OnValidate() { if (ShowGizmos && !previousShowGizmos) { GenerateGizmoRaycasts(); } previousShowGizmos = ShowGizmos; } private void GenerateGizmoRaycasts() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) if (BleedProjectileCount <= 0) { cachedGizmoDirections = null; cachedGizmoHits = null; cachedGizmoHitResults = null; return; } Vector3 position = ((Component)this).transform.position; cachedGizmoDirections = (Vector3[])(object)new Vector3[BleedProjectileCount]; cachedGizmoHits = (RaycastHit[])(object)new RaycastHit[BleedProjectileCount]; cachedGizmoHitResults = new bool[BleedProjectileCount]; for (int i = 0; i < BleedProjectileCount; i++) { Vector3 randomDirection = GetRandomDirection(); cachedGizmoDirections[i] = randomDirection; cachedGizmoHitResults[i] = Physics.Raycast(position, randomDirection, ref cachedGizmoHits[i], BleedingRadius, LayerMask.op_Implicit(SosigLayerMask)); } } private void OnDrawGizmos() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) if (!ShowGizmos || !InducesBleeding) { return; } if (cachedGizmoDirections == null || cachedGizmoHits == null || cachedGizmoHitResults == null) { GenerateGizmoRaycasts(); } Vector3 position = ((Component)this).transform.position; Gizmos.color = GizmoRadiusColor; Gizmos.DrawWireSphere(position, BleedingRadius); if (cachedGizmoDirections == null || cachedGizmoDirections.Length <= 0) { return; } Gizmos.color = GizmoRaycastColor; for (int i = 0; i < cachedGizmoDirections.Length; i++) { Vector3 val = cachedGizmoDirections[i]; if (cachedGizmoHitResults[i]) { Gizmos.DrawLine(position, ((RaycastHit)(ref cachedGizmoHits[i])).point); Gizmos.DrawSphere(((RaycastHit)(ref cachedGizmoHits[i])).point, 0.05f); } else { Vector3 val2 = position + val * BleedingRadius; Gizmos.DrawLine(position, val2); Gizmos.DrawWireSphere(val2, 0.03f); } } } } public class GrenadeMod : FVRPhysicalObject { [Header("Grenade Settings")] public GameObject grenadeGameObject; public PinnedGrenadeRing pinnedGrenadeRing; public Rigidbody grenadeRigidbody; public bool activateLeverOnPinPull = false; [Header("Sticky Grenade Settings")] public bool isStickyGrenade = true; public Collider stickyCollider; public float stickingDistance = 0.1f; public LayerMask stickyLayers; public float embeddingDistance = 0.02f; public bool playStickSoundForRigidbodiesOnly = true; public AudioSource stickSoundSource; public AudioClip[] stickSounds; public float minimumStickVelocity = 2f; public float regrabActivationDelay = 0.5f; public float massWhileStuck = 10f; [Header("Grenade Cooking Settings")] public GameObject pinPullEffectPrefab; public AudioSource cookingAudioSource; public AudioClip[] cookingClips; public float cookingSoundDelay = 1f; [Header("Grenade Fast Throw Settings")] public AudioSource fastThrowAudioSource; public AudioClip[] fastThrowClips; public float fastThrowVelocityThreshold = 10f; public float releaseWindow = 0.5f; private PinnedGrenade grenade; private Collider grenadeCollider; private bool hasPlayedFastThrowSound = false; private bool isPinPulled = false; private bool isHeld = false; private bool wasHeld = false; private bool pinPulledChecked = false; private bool shouldCheckVelocity = false; private bool hasReleasedLever = false; private bool isSticking = false; private float timeSinceRelease = 0f; private GameObject parentObject; private FVRInteractiveObject interactiveObject; private bool isCookingCoroutineRunning = false; public override void Start() { interactiveObject = ((Component)this).GetComponent(); ((FVRInteractiveObject)this).Start(); } public override void FVRUpdate() { ((FVRPhysicalObject)this).FVRUpdate(); if ((Object)(object)grenadeGameObject == (Object)null) { return; } grenade = grenadeGameObject.GetComponent(); if ((Object)(object)grenade == (Object)null) { return; } FVRPhysicalObject component = grenadeGameObject.GetComponent(); if ((Object)(object)component == (Object)null) { return; } grenadeCollider = grenadeGameObject.GetComponent(); if ((Object)(object)grenadeCollider == (Object)null) { return; } isHeld = ((FVRInteractiveObject)component).IsHeld; if ((Object)(object)pinnedGrenadeRing != (Object)null) { isPinPulled = pinnedGrenadeRing.HasPinDetached(); if (!pinPulledChecked && isPinPulled) { pinPulledChecked = true; shouldCheckVelocity = true; if (isStickyGrenade) { EnableStickyCollider(); } if ((Object)(object)pinPullEffectPrefab != (Object)null) { pinPullEffectPrefab.SetActive(true); } } if (!wasHeld && isHeld) { hasPlayedFastThrowSound = false; timeSinceRelease = 0f; if (isPinPulled) { EnableStickyCollider(); } shouldCheckVelocity = isPinPulled; wasHeld = true; isSticking = false; FixedJoint component2 = ((Component)this).GetComponent(); if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; Debug.Log((object)"FixedJoint grenade unstuck upon being picked up."); } else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent") { GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject; ((Component)this).transform.SetParent((Transform)null, true); Object.Destroy((Object)(object)gameObject); grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; Debug.Log((object)"Static-stuck grenade unstuck upon being picked up."); } if (isStickyGrenade) { DisableStickyColliderTemporarily(); } } if (wasHeld && !isHeld) { isSticking = false; wasHeld = false; } } if (isPinPulled || !isHeld) { DisableMeleeDamage(component); } else { EnableMeleeDamage(component); } if (isPinPulled && !cookingAudioSource.isPlaying && cookingClips.Length > 0 && !isCookingCoroutineRunning) { if (cookingSoundDelay == 0f) { PlayCookingSoundImmediately(); } else { ((MonoBehaviour)this).StartCoroutine(HandleCookingSoundDelay()); } } if (isPinPulled && (Object)(object)pinPullEffectPrefab != (Object)null) { pinPullEffectPrefab.SetActive(true); } if (isPinPulled && activateLeverOnPinPull && !hasReleasedLever) { grenade.ReleaseLever(); hasReleasedLever = true; } } public override void FVRFixedUpdate() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRFixedUpdate(); if (!shouldCheckVelocity || isHeld) { } if (!shouldCheckVelocity || isHeld) { return; } timeSinceRelease += Time.fixedDeltaTime; if (timeSinceRelease <= releaseWindow) { Vector3 velocity = grenadeRigidbody.velocity; if (((Vector3)(ref velocity)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound) { PlayFastThrowSound(); } } else { shouldCheckVelocity = false; } } private void DisableMeleeDamage(FVRPhysicalObject physicalObject) { if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon) { physicalObject.MP.IsMeleeWeapon = false; } } private void EnableMeleeDamage(FVRPhysicalObject physicalObject) { if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon) { physicalObject.MP.IsMeleeWeapon = true; } } private void PlayFastThrowSound() { if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null) { AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)]; fastThrowAudioSource.PlayOneShot(val); } hasPlayedFastThrowSound = true; } public override void OnCollisionEnter(Collision collision) { //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).OnCollisionEnter(collision); if (!isPinPulled || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent() != (Object)null || (Object)(object)collision.gameObject.GetComponent() != (Object)null || (Object)(object)collision.gameObject.GetComponent() != (Object)null || (Object)(object)collision.gameObject.GetComponent() != (Object)null) { return; } ContactPoint[] contacts = collision.contacts; for (int i = 0; i < contacts.Length; i++) { ContactPoint contact = contacts[i]; if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider)) { continue; } if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point)) { break; } isSticking = true; StickToSurface(collision, contact); PlayStickingSound(collision); parentObject = collision.gameObject; if ((Object)(object)parentObject != (Object)null) { DestroyNotifier destroyNotifier = parentObject.GetComponent(); if ((Object)(object)destroyNotifier == (Object)null) { destroyNotifier = parentObject.AddComponent(); } destroyNotifier.OnDestroyed += OnDestroyUnstickGrenade; } break; } } private bool IsContactPointWithinStickingDistance(Vector3 contactPoint) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = stickyCollider.ClosestPoint(contactPoint); float num = Vector3.Distance(contactPoint, val); return num < stickingDistance; } private void StickToSurface(Collision collision, ContactPoint contact) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Expected O, but got Unknown //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)stickyCollider == (Object)null) { return; } if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld) { interactiveObject.ForceBreakInteraction(); } Vector3 lossyScale = ((Component)this).transform.lossyScale; Quaternion rotation = ((Component)this).transform.rotation; Rigidbody rigidbody = collision.rigidbody; Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance; if ((Object)(object)rigidbody != (Object)null) { ((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val; FixedJoint component = ((Component)this).GetComponent(); if ((Object)(object)component != (Object)null) { Object.Destroy((Object)(object)component); } FixedJoint val2 = ((Component)this).gameObject.AddComponent(); ((Joint)val2).connectedBody = rigidbody; ((Joint)val2).breakForce = float.MaxValue; ((Joint)val2).breakTorque = float.MaxValue; grenadeRigidbody.useGravity = false; grenadeRigidbody.isKinematic = false; grenadeRigidbody.constraints = (RigidbodyConstraints)0; grenadeRigidbody.mass = massWhileStuck; SetCollidersToLayer(stickyCollider, "NoCol"); } else { GameObject val3 = new GameObject("DummyParent"); val3.transform.position = ((ContactPoint)(ref contact)).point; val3.transform.rotation = collision.transform.rotation; grenadeRigidbody.isKinematic = true; val3.transform.SetParent(collision.transform, true); ((Component)this).transform.SetParent(val3.transform, false); ((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z); ((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val; ((Component)this).transform.rotation = rotation; } } private void EnableStickyCollider() { if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = true; } } private void DisableStickyColliderTemporarily() { if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = false; } ((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay()); } private IEnumerator ReenableStickyColliderAfterDelay() { yield return (object)new WaitForSeconds(regrabActivationDelay); EnableStickyCollider(); } private void PlayStickingSound(Collision collision) { if ((Object)(object)stickSoundSource != (Object)null && stickSounds.Length > 0 && ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)) { int num = Random.Range(0, stickSounds.Length); stickSoundSource.clip = stickSounds[num]; stickSoundSource.Play(); } } private void OnDestroyUnstickGrenade() { if ((Object)(object)this == (Object)null) { return; } if ((Object)(object)parentObject != (Object)null) { DestroyNotifier component = parentObject.GetComponent(); if ((Object)(object)component != (Object)null) { component.OnDestroyed -= OnDestroyUnstickGrenade; } parentObject = null; } FixedJoint component2 = ((Component)this).GetComponent(); if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); } else if ((Object)(object)((Component)this).transform.parent != (Object)null) { ((Component)this).transform.SetParent((Transform)null); } if ((Object)(object)grenadeRigidbody != (Object)null) { grenadeRigidbody.isKinematic = false; grenadeRigidbody.detectCollisions = true; grenadeRigidbody.useGravity = true; grenadeRigidbody.constraints = (RigidbodyConstraints)0; } isSticking = false; if ((Object)(object)stickyCollider != (Object)null) { stickyCollider.enabled = false; } } private void SetCollidersToLayer(Collider collider, string layer) { ((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer); } private IEnumerator HandleCookingSoundDelay() { isCookingCoroutineRunning = true; if (cookingSoundDelay > 0f) { yield return (object)new WaitForSeconds(cookingSoundDelay); } if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0) { int num = Random.Range(0, cookingClips.Length); cookingAudioSource.clip = cookingClips[num]; cookingAudioSource.Play(); } isCookingCoroutineRunning = false; } private void PlayCookingSoundImmediately() { if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0) { int num = Random.Range(0, cookingClips.Length); cookingAudioSource.clip = cookingClips[num]; cookingAudioSource.Play(); } } public override void OnDestroy() { if ((Object)(object)parentObject != (Object)null) { DestroyNotifier component = parentObject.GetComponent(); if ((Object)(object)component != (Object)null) { component.OnDestroyed -= OnDestroyUnstickGrenade; } } ((FVRPhysicalObject)this).OnDestroy(); } } public class DestroyNotifier : MonoBehaviour { public delegate void DestroyedAction(); public event DestroyedAction OnDestroyed; private void OnDestroy() { if (this.OnDestroyed != null) { this.OnDestroyed(); } } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } public class PlayRandomSoundOnSpawn : MonoBehaviour { public AudioClip[] spawnSounds; public float volume = 1f; [Header("Pitch Settings")] public float minPitch = 0.9f; public float maxPitch = 1.1f; private AudioSource audioSource; private void Start() { if (spawnSounds.Length > 0) { audioSource = ((Component)this).gameObject.AddComponent(); audioSource.playOnAwake = false; audioSource.spatialBlend = 1f; audioSource.volume = volume; AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)]; audioSource.pitch = Random.Range(minPitch, maxPitch); audioSource.PlayOneShot(val); } } } public class RandomSpinOnSpawn : MonoBehaviour { public float spinForce = 0.5f; public Vector3 torqueAxis = new Vector3(1f, 0f, 0f); private Rigidbody rb; private void Start() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent(); if ((Object)(object)rb != (Object)null) { ((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1); } } }