using System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BoneLib; using InstaTest; using MelonLoader; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(Core), "InstaTest", "1.0.0", "HL2H0", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("InstaTest")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InstaTest")] [assembly: AssemblyTitle("InstaTest")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InstaTest { public class Core : MelonMod { private string _levelBarcode; private string _previousLevelBarcode; private bool _usingInstaTest; public override void OnInitializeMelon() { _levelBarcode = GetLevelBarcode(); if (_levelBarcode != null && _usingInstaTest) { SetLevelBarcode(_levelBarcode); ((MelonBase)this).LoggerInstance.Msg("Launching BONELAB With Barcode : " + _levelBarcode); Hooking.OnLevelLoaded += OnLevelLoaded; } else { ((MelonBase)this).LoggerInstance.Msg("No level barcode specified, running game normally"); } } private void OnLevelLoaded(LevelInfo obj) { ((MelonBase)this).LoggerInstance.Msg("Level loaded. Resetting level barcode"); MelonPreferences.SetEntryValue("BootstrapOverride", "LevelBarcode", _previousLevelBarcode); MelonPreferences.GetCategory("BootstrapOverride").SaveToFile(true); } private string GetLevelBarcode() { string[] commandLineArgs = Environment.GetCommandLineArgs(); if (((ReadOnlySpan)commandLineArgs).Contains("--insta-test")) { string result = commandLineArgs[((ReadOnlySpan)commandLineArgs).IndexOf("--insta-test") + 1]; _usingInstaTest = true; return result; } return null; } private void SetLevelBarcode(string barcode) { MelonPreferences_Entry entry = MelonPreferences.GetEntry("BootstrapOverride", "LevelBarcode"); if (entry == null) { ((MelonBase)this).LoggerInstance.Error("Couldn't find BootstrapOverride preferences"); return; } _previousLevelBarcode = entry.Value; MelonPreferences.SetEntryValue("BootstrapOverride", "LevelBarcode", barcode); } } }