using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using Sodalite; using Sodalite.Api; using UnityEngine; using UnityEngine.SceneManagement; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryAr.RevolverSpinner { [BepInPlugin("JerryAr.RevolverSpinner", "RevolverSpinner", "1.1.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class RevolverSpinnerPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.RevolverSpinner"); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.RevolverSpinner", "", "", "revolverspin", ""); } } } public class SnapToPoint : MonoBehaviour { public GameObject Obj; public GameObject Targ; private void Start() { } private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) Obj.transform.position = Targ.transform.position; Obj.transform.rotation = Targ.transform.rotation; } } namespace JerryRevolver { [BepInPlugin("JerryDLL.JerryRevolver", "JR", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.1")] [BepInProcess("h3vr.exe")] public class LetRevolverSpinn : BaseUnityPlugin { public static bool ToggleSpinn = false; public float cdL = 5f; public float cdR = 5f; public bool isThrowingL = false; public bool isThrowingR = false; public RevolverSpin RS; public Revolver RevolverDAL; public SingleActionRevolver RevolverSAL; public Revolver RevolverDAR; public SingleActionRevolver RevolverSAR; public FVRViveHand L; public FVRViveHand R; public GameObject SpinnHL; public GameObject SpinnHR; public WaggleJoint WagL; public WaggleJoint WagR; public Transform SpinnPosL; public Transform SpinnPosR; public GameObject WagPosL; public GameObject WagPosR; public GameObject GeoL; public GameObject GeoR; private Quaternion prevRotationL; private Quaternion prevRotationR; internal static ManualLogSource Logger { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogMessage((object)"New harmony"); Logger.LogMessage((object)"Setted the fields"); Harmony.CreateAndPatchAll(typeof(LetRevolverSpinn), (string)null); Logger.LogMessage((object)"Loaded sf System"); } [HarmonyPatch(typeof(FVRWristMenu2), "Awake")] [HarmonyPostfix] public static void SFWMAH(FVRWristMenu2 __instance) { //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown if ((Object)(object)__instance == (Object)null) { Logger.LogMessage((object)"No FVRWristMenu2"); } bool flag = false; string text = "ToggleRevolverSpinner?"; foreach (WristMenuButton button in WristMenuAPI.Buttons) { Logger.LogMessage((object)("CC " + button.Text)); if (button.Text == text) { flag = true; break; } } if (!flag) { WristMenuAPI.Buttons.Add(new WristMenuButton(text, new ButtonClickEvent(SpawnJRS))); } } private static void SpawnJRS(object sender, ButtonClickEventArgs args) { ToggleSpinn = !ToggleSpinn; } private float ExtractRotationAroundX(Quaternion q) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Vector3 up = Vector3.up; Vector3 val = q * up; Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(0f, val.y, val.z); Vector3 normalized = ((Vector3)(ref val2)).normalized; return Mathf.Atan2(normalized.z, normalized.y) * 57.29578f; } private void Update() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Expected O, but got Unknown //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0455: Unknown result type (might be due to invalid IL or missing references) //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_045c: Unknown result type (might be due to invalid IL or missing references) //IL_045f: Unknown result type (might be due to invalid IL or missing references) //IL_0464: Unknown result type (might be due to invalid IL or missing references) //IL_0469: Unknown result type (might be due to invalid IL or missing references) //IL_046e: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_0480: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_049c: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04b3: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04b8: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_04c2: Unknown result type (might be due to invalid IL or missing references) //IL_04c7: Unknown result type (might be due to invalid IL or missing references) //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04d2: Unknown result type (might be due to invalid IL or missing references) //IL_04d7: Unknown result type (might be due to invalid IL or missing references) //IL_04d9: Unknown result type (might be due to invalid IL or missing references) //IL_04de: Unknown result type (might be due to invalid IL or missing references) //IL_04e1: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Expected O, but got Unknown //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Expected O, but got Unknown //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Expected O, but got Unknown //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_0ab6: Unknown result type (might be due to invalid IL or missing references) //IL_0ad6: Unknown result type (might be due to invalid IL or missing references) //IL_068e: Unknown result type (might be due to invalid IL or missing references) //IL_06ae: Unknown result type (might be due to invalid IL or missing references) //IL_0c02: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Unknown result type (might be due to invalid IL or missing references) //IL_2e96: Unknown result type (might be due to invalid IL or missing references) //IL_2e9b: Unknown result type (might be due to invalid IL or missing references) //IL_308c: Unknown result type (might be due to invalid IL or missing references) //IL_3091: Unknown result type (might be due to invalid IL or missing references) //IL_2eb9: Unknown result type (might be due to invalid IL or missing references) //IL_2ebe: Unknown result type (might be due to invalid IL or missing references) //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_37b4: Unknown result type (might be due to invalid IL or missing references) //IL_37b9: Unknown result type (might be due to invalid IL or missing references) //IL_3484: Unknown result type (might be due to invalid IL or missing references) //IL_34a8: Unknown result type (might be due to invalid IL or missing references) //IL_34cc: Unknown result type (might be due to invalid IL or missing references) //IL_339a: Unknown result type (might be due to invalid IL or missing references) //IL_33ba: Unknown result type (might be due to invalid IL or missing references) //IL_33c4: Unknown result type (might be due to invalid IL or missing references) //IL_30af: Unknown result type (might be due to invalid IL or missing references) //IL_30b4: Unknown result type (might be due to invalid IL or missing references) //IL_303e: Unknown result type (might be due to invalid IL or missing references) //IL_3063: Unknown result type (might be due to invalid IL or missing references) //IL_1046: Unknown result type (might be due to invalid IL or missing references) //IL_104b: Unknown result type (might be due to invalid IL or missing references) //IL_0b7a: Unknown result type (might be due to invalid IL or missing references) //IL_0675: Unknown result type (might be due to invalid IL or missing references) //IL_39aa: Unknown result type (might be due to invalid IL or missing references) //IL_39af: Unknown result type (might be due to invalid IL or missing references) //IL_37d7: Unknown result type (might be due to invalid IL or missing references) //IL_37dc: Unknown result type (might be due to invalid IL or missing references) //IL_3681: Unknown result type (might be due to invalid IL or missing references) //IL_36a5: Unknown result type (might be due to invalid IL or missing references) //IL_36c9: Unknown result type (might be due to invalid IL or missing references) //IL_3597: Unknown result type (might be due to invalid IL or missing references) //IL_35b7: Unknown result type (might be due to invalid IL or missing references) //IL_35c1: Unknown result type (might be due to invalid IL or missing references) //IL_33fe: Unknown result type (might be due to invalid IL or missing references) //IL_3234: Unknown result type (might be due to invalid IL or missing references) //IL_3259: Unknown result type (might be due to invalid IL or missing references) //IL_123c: Unknown result type (might be due to invalid IL or missing references) //IL_1241: Unknown result type (might be due to invalid IL or missing references) //IL_1069: Unknown result type (might be due to invalid IL or missing references) //IL_106e: Unknown result type (might be due to invalid IL or missing references) //IL_0cc6: Unknown result type (might be due to invalid IL or missing references) //IL_0be9: Unknown result type (might be due to invalid IL or missing references) //IL_0769: Unknown result type (might be due to invalid IL or missing references) //IL_3da2: Unknown result type (might be due to invalid IL or missing references) //IL_3dc6: Unknown result type (might be due to invalid IL or missing references) //IL_3dea: Unknown result type (might be due to invalid IL or missing references) //IL_3cb8: Unknown result type (might be due to invalid IL or missing references) //IL_3cd8: Unknown result type (might be due to invalid IL or missing references) //IL_3ce2: Unknown result type (might be due to invalid IL or missing references) //IL_39cd: Unknown result type (might be due to invalid IL or missing references) //IL_39d2: Unknown result type (might be due to invalid IL or missing references) //IL_395c: Unknown result type (might be due to invalid IL or missing references) //IL_3981: Unknown result type (might be due to invalid IL or missing references) //IL_35fb: Unknown result type (might be due to invalid IL or missing references) //IL_3439: Unknown result type (might be due to invalid IL or missing references) //IL_1a5b: Unknown result type (might be due to invalid IL or missing references) //IL_1a60: Unknown result type (might be due to invalid IL or missing references) //IL_15ab: Unknown result type (might be due to invalid IL or missing references) //IL_15cb: Unknown result type (might be due to invalid IL or missing references) //IL_15d5: Unknown result type (might be due to invalid IL or missing references) //IL_125f: Unknown result type (might be due to invalid IL or missing references) //IL_1264: Unknown result type (might be due to invalid IL or missing references) //IL_11ee: Unknown result type (might be due to invalid IL or missing references) //IL_1213: Unknown result type (might be due to invalid IL or missing references) //IL_0d35: Unknown result type (might be due to invalid IL or missing references) //IL_07f0: Unknown result type (might be due to invalid IL or missing references) //IL_3f9f: Unknown result type (might be due to invalid IL or missing references) //IL_3fc3: Unknown result type (might be due to invalid IL or missing references) //IL_3fe7: Unknown result type (might be due to invalid IL or missing references) //IL_3eb5: Unknown result type (might be due to invalid IL or missing references) //IL_3ed5: Unknown result type (might be due to invalid IL or missing references) //IL_3edf: Unknown result type (might be due to invalid IL or missing references) //IL_3d1c: Unknown result type (might be due to invalid IL or missing references) //IL_3b52: Unknown result type (might be due to invalid IL or missing references) //IL_3b77: Unknown result type (might be due to invalid IL or missing references) //IL_3636: Unknown result type (might be due to invalid IL or missing references) //IL_1c51: Unknown result type (might be due to invalid IL or missing references) //IL_1c56: Unknown result type (might be due to invalid IL or missing references) //IL_1a7e: Unknown result type (might be due to invalid IL or missing references) //IL_1a83: Unknown result type (might be due to invalid IL or missing references) //IL_17f3: Unknown result type (might be due to invalid IL or missing references) //IL_1813: Unknown result type (might be due to invalid IL or missing references) //IL_181d: Unknown result type (might be due to invalid IL or missing references) //IL_16d3: Unknown result type (might be due to invalid IL or missing references) //IL_16f7: Unknown result type (might be due to invalid IL or missing references) //IL_171b: Unknown result type (might be due to invalid IL or missing references) //IL_160f: Unknown result type (might be due to invalid IL or missing references) //IL_13e4: Unknown result type (might be due to invalid IL or missing references) //IL_1409: Unknown result type (might be due to invalid IL or missing references) //IL_3f19: Unknown result type (might be due to invalid IL or missing references) //IL_3d57: Unknown result type (might be due to invalid IL or missing references) //IL_1fc0: Unknown result type (might be due to invalid IL or missing references) //IL_1fe0: Unknown result type (might be due to invalid IL or missing references) //IL_1fea: Unknown result type (might be due to invalid IL or missing references) //IL_1c74: Unknown result type (might be due to invalid IL or missing references) //IL_1c79: Unknown result type (might be due to invalid IL or missing references) //IL_1c03: Unknown result type (might be due to invalid IL or missing references) //IL_1c28: Unknown result type (might be due to invalid IL or missing references) //IL_191b: Unknown result type (might be due to invalid IL or missing references) //IL_193f: Unknown result type (might be due to invalid IL or missing references) //IL_1963: Unknown result type (might be due to invalid IL or missing references) //IL_1857: Unknown result type (might be due to invalid IL or missing references) //IL_164a: Unknown result type (might be due to invalid IL or missing references) //IL_3f54: Unknown result type (might be due to invalid IL or missing references) //IL_254a: Unknown result type (might be due to invalid IL or missing references) //IL_256e: Unknown result type (might be due to invalid IL or missing references) //IL_2593: Unknown result type (might be due to invalid IL or missing references) //IL_25b8: Unknown result type (might be due to invalid IL or missing references) //IL_2208: Unknown result type (might be due to invalid IL or missing references) //IL_2228: Unknown result type (might be due to invalid IL or missing references) //IL_2232: Unknown result type (might be due to invalid IL or missing references) //IL_20e8: Unknown result type (might be due to invalid IL or missing references) //IL_210c: Unknown result type (might be due to invalid IL or missing references) //IL_2130: Unknown result type (might be due to invalid IL or missing references) //IL_2024: Unknown result type (might be due to invalid IL or missing references) //IL_1df9: Unknown result type (might be due to invalid IL or missing references) //IL_1e1e: Unknown result type (might be due to invalid IL or missing references) //IL_1892: Unknown result type (might be due to invalid IL or missing references) //IL_275b: Unknown result type (might be due to invalid IL or missing references) //IL_277f: Unknown result type (might be due to invalid IL or missing references) //IL_27a4: Unknown result type (might be due to invalid IL or missing references) //IL_27c9: Unknown result type (might be due to invalid IL or missing references) //IL_26a9: Unknown result type (might be due to invalid IL or missing references) //IL_26ce: Unknown result type (might be due to invalid IL or missing references) //IL_2330: Unknown result type (might be due to invalid IL or missing references) //IL_2354: Unknown result type (might be due to invalid IL or missing references) //IL_2378: Unknown result type (might be due to invalid IL or missing references) //IL_226c: Unknown result type (might be due to invalid IL or missing references) //IL_205f: Unknown result type (might be due to invalid IL or missing references) //IL_2a4b: Unknown result type (might be due to invalid IL or missing references) //IL_2a6f: Unknown result type (might be due to invalid IL or missing references) //IL_2a94: Unknown result type (might be due to invalid IL or missing references) //IL_2ab9: Unknown result type (might be due to invalid IL or missing references) //IL_28ba: Unknown result type (might be due to invalid IL or missing references) //IL_28df: Unknown result type (might be due to invalid IL or missing references) //IL_22a7: Unknown result type (might be due to invalid IL or missing references) //IL_2c5c: Unknown result type (might be due to invalid IL or missing references) //IL_2c80: Unknown result type (might be due to invalid IL or missing references) //IL_2ca5: Unknown result type (might be due to invalid IL or missing references) //IL_2cca: Unknown result type (might be due to invalid IL or missing references) //IL_2baa: Unknown result type (might be due to invalid IL or missing references) //IL_2bcf: Unknown result type (might be due to invalid IL or missing references) //IL_2dbb: Unknown result type (might be due to invalid IL or missing references) //IL_2de0: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "MainMenu3" && (Object)(object)RS == (Object)null) { ItemSpawnerID spawnerID = IM.GetSpawnerID("SpinAudRev"); FVRObject mainObject = spawnerID.MainObject; GameObject val = Object.Instantiate(((AnvilAsset)mainObject).GetGameObject(), ((Component)GM.CurrentMovementManager).gameObject.transform); if ((Object)(object)val.GetComponent() != (Object)null) { RS = val.GetComponent(); } } if ((Object)(object)L != (Object)(object)GM.CurrentMovementManager.Hands[0]) { L = GM.CurrentMovementManager.Hands[0]; SpinnHL = Object.Instantiate(new GameObject("SpinnLH"), ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform); SpinnHL.transform.localEulerAngles = new Vector3(45f, 0f, 0f); GeoL = Object.Instantiate(new GameObject("GeoL"), SpinnHL.gameObject.transform); GeoL.transform.localPosition = new Vector3(0f, 0f, 0f); GeoL.transform.localEulerAngles = new Vector3(270f, 0f, 0f); WagPosL = Object.Instantiate(new GameObject("WPL"), GeoL.gameObject.transform); WagPosL.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosL.transform.localEulerAngles = new Vector3(0f, 0f, 0f); WagL = SpinnHL.AddComponent(); WagL.hingeGraphic = GeoL.transform; WagL.distanceLimit = 0.05f; WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; WagL.damping = 0.05f; WagL.gravityScale = 0.25f; prevRotationL = GeoL.transform.rotation; } if ((Object)(object)R != (Object)(object)GM.CurrentMovementManager.Hands[1]) { R = GM.CurrentMovementManager.Hands[1]; SpinnHR = Object.Instantiate(new GameObject("SpinnRH"), ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform); SpinnHR.transform.localEulerAngles = new Vector3(45f, 0f, 0f); GeoR = Object.Instantiate(new GameObject("GeoR"), SpinnHR.gameObject.transform); GeoR.transform.localPosition = new Vector3(0f, 0f, 0f); GeoR.transform.localEulerAngles = new Vector3(270f, 0f, 0f); WagPosR = Object.Instantiate(new GameObject("WPR"), GeoR.gameObject.transform); WagPosR.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosR.transform.localEulerAngles = new Vector3(0f, 0f, 0f); WagR = SpinnHR.AddComponent(); WagR.hingeGraphic = GeoR.transform; WagR.distanceLimit = 0.05f; WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; WagR.damping = 0.05f; WagR.gravityScale = 0.25f; prevRotationR = GeoR.transform.rotation; } Quaternion rotation = GeoL.transform.rotation; Quaternion val2 = rotation * Quaternion.Inverse(prevRotationL); Quaternion q = Quaternion.Inverse(rotation) * val2 * rotation; float num = ExtractRotationAroundX(q); float num2 = num / Time.deltaTime; prevRotationL = rotation; Quaternion rotation2 = GeoR.transform.rotation; Quaternion val3 = rotation2 * Quaternion.Inverse(prevRotationR); Quaternion q2 = Quaternion.Inverse(rotation2) * val3 * rotation2; float num3 = ExtractRotationAroundX(q2); float num4 = num3 / Time.deltaTime; prevRotationR = rotation2; if (ToggleSpinn) { if (isThrowingL) { cdL -= Time.deltaTime; if ((Object)(object)SpinnPosL != (Object)null) { if (Vector3.Distance(((Component)SpinnPosL).transform.position, GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.gameObject.transform.position) <= 0.15f && GM.CurrentMovementManager.Hands[0].Input.GripPressed) { isThrowingL = false; cdL = 5f; if ((Object)(object)RevolverDAL != (Object)null) { Revolver revolverDAL = RevolverDAL; GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)revolverDAL); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position); } } if ((Object)(object)RevolverSAL != (Object)null) { SingleActionRevolver revolverSAL = RevolverSAL; GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)revolverSAL); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position); } } } if (Vector3.Distance(((Component)SpinnPosL).transform.position, GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.gameObject.transform.position) <= 0.15f && GM.CurrentMovementManager.Hands[1].Input.GripPressed) { isThrowingL = false; cdL = 5f; if ((Object)(object)RevolverDAL != (Object)null && (Object)(object)((Component)RevolverDAL).gameObject != (Object)null) { Revolver revolverDAL2 = RevolverDAL; GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)revolverDAL2); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.position); } } if ((Object)(object)RevolverSAL != (Object)null && (Object)(object)((Component)RevolverSAL).gameObject != (Object)null) { SingleActionRevolver revolverSAL2 = RevolverSAL; GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)revolverSAL2); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.position); } } } } if ((Object)(object)RevolverDAL != (Object)null && (Object)(object)((FVRPhysicalObject)RevolverDAL).m_quickbeltSlot != (Object)null) { SpinnPosL = null; RevolverDAL = null; isThrowingL = false; } if ((Object)(object)RevolverSAL != (Object)null && (Object)(object)((FVRPhysicalObject)RevolverSAL).m_quickbeltSlot != (Object)null) { SpinnPosL = null; RevolverSAL = null; isThrowingL = false; } if (cdL <= 0f) { cdL = 5f; if ((Object)(object)RevolverDAL != (Object)null) { SpinnPosL = null; RevolverDAL = null; } if ((Object)(object)RevolverSAL != (Object)null) { SpinnPosL = null; RevolverSAL = null; } isThrowingL = false; } if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAL != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverDAL) { cdL = 5f; SpinnPosL = null; RevolverDAL = null; isThrowingL = false; } if ((Object)(object)RevolverSAL != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverSAL) { cdL = 5f; SpinnPosL = null; RevolverSAL = null; isThrowingL = false; } } if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAL != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)(object)RevolverDAL) { cdL = 5f; SpinnPosL = null; RevolverDAL = null; isThrowingL = false; } if ((Object)(object)RevolverSAL != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable == (Object)(object)RevolverSAL) { cdL = 5f; SpinnPosL = null; RevolverSAL = null; isThrowingL = false; } } } if (isThrowingR) { cdR -= Time.deltaTime; if ((Object)(object)SpinnPosR != (Object)null) { if (Vector3.Distance(((Component)SpinnPosR).transform.position, GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.gameObject.transform.position) <= 0.15f && GM.CurrentMovementManager.Hands[0].Input.GripPressed) { isThrowingR = false; cdR = 5f; if ((Object)(object)RevolverDAR != (Object)null) { Revolver revolverDAR = RevolverDAR; GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)revolverDAR); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position); } } if ((Object)(object)RevolverSAR != (Object)null) { SingleActionRevolver revolverSAR = RevolverSAR; GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)revolverSAR); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform.position); } } } if (Vector3.Distance(((Component)SpinnPosR).transform.position, GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.gameObject.transform.position) <= 0.15f && GM.CurrentMovementManager.Hands[1].Input.GripPressed) { isThrowingR = false; cdR = 5f; if ((Object)(object)RevolverDAR != (Object)null) { Revolver revolverDAR2 = RevolverDAR; GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)revolverDAR2); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.position); } } if ((Object)(object)RevolverSAR != (Object)null) { SingleActionRevolver revolverSAR2 = RevolverSAR; GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)revolverSAR2); if ((Object)(object)RS != (Object)null) { SM.PlayCoreSound((FVRPooledAudioType)41, RS.grab, ((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform.position); } } } } if ((Object)(object)RevolverDAR != (Object)null && (Object)(object)((FVRPhysicalObject)RevolverDAR).m_quickbeltSlot != (Object)null) { SpinnPosR = null; RevolverDAR = null; isThrowingR = false; } if ((Object)(object)RevolverSAR != (Object)null && (Object)(object)((FVRPhysicalObject)RevolverSAR).m_quickbeltSlot != (Object)null) { SpinnPosR = null; RevolverSAR = null; isThrowingR = false; } if (cdR <= 0f) { cdR = 5f; if ((Object)(object)RevolverDAR != (Object)null) { SpinnPosR = null; RevolverDAR = null; if ((Object)(object)RevolverSAR != (Object)null) { SpinnPosR = null; RevolverSAR = null; } isThrowingR = false; } } if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAR != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverDAR) { cdR = 5f; SpinnPosR = null; RevolverDAR = null; isThrowingR = false; } if ((Object)(object)RevolverSAR != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverSAR) { cdR = 5f; SpinnPosR = null; RevolverSAR = null; isThrowingR = false; } } if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAR != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)(object)RevolverDAR) { cdR = 5f; SpinnPosR = null; RevolverDAR = null; isThrowingR = false; } if ((Object)(object)RevolverSAR != (Object)null && (Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable == (Object)(object)RevolverSAR) { cdR = 5f; SpinnPosR = null; RevolverSAR = null; isThrowingR = false; } } } if (GM.CurrentMovementManager.Hands[0].Input.TriggerFloat > 0.2f && !isThrowingL) { if (GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinL = false; } if ((Object)(object)RevolverDAL != (Object)null) { if (GeoL.transform.localEulerAngles.x >= 260f && GeoL.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverDAL) { WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().useGravity = false; ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAL).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverDAL).BeginInteraction(GM.CurrentMovementManager.Hands[0]); GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)RevolverDAL); } } else { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAL).IsSimpleInteract = true; ((Component)RevolverDAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverDAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } if ((Object)(object)RevolverSAL != (Object)null) { if (GeoL.transform.localEulerAngles.x >= 260f && GeoL.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverSAL) { WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().useGravity = false; ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAL).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverSAL).BeginInteraction(GM.CurrentMovementManager.Hands[0]); GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)RevolverSAL); } } else { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAL).IsSimpleInteract = true; ((Component)RevolverSAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverSAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { if ((Object)(object)RevolverDAL != (Object)null || (Object)(object)RevolverSAL != (Object)null) { RS.canspinL = true; } if ((Object)(object)RevolverDAL == (Object)null && (Object)(object)RevolverSAL == (Object)null) { RS.canspinL = false; } } WagL.angleLimitLeft = 3600f; WagL.angleLimitRight = 3600f; } } if (GM.CurrentMovementManager.Hands[0].Input.TriggerFloat <= 0.2f) { if ((Object)(object)RS != (Object)null) { RS.canspinL = false; } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RevolverDAL != (Object)null && !isThrowingL) { if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().useGravity = true; ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = false; ((Component)RevolverDAL).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num > 0f) { ((Component)RevolverDAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } if (num <= 0f) { ((Component)RevolverDAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverDAL).gameObject.transform.SetParent((Transform)null); cdL = 5f; isThrowingL = true; if ((Object)(object)SpinnPosL == (Object)null && (Object)(object)RevolverDAL.PoseSpinHolder != (Object)null) { SpinnPosL = RevolverDAL.PoseSpinHolder; } WagPosL.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosL.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHL.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(true); } if ((Object)(object)RevolverSAL != (Object)null && !isThrowingL) { if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().useGravity = true; ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = false; ((Component)RevolverSAL).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num > 0f) { ((Component)RevolverSAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } if (num <= 0f) { ((Component)RevolverSAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverSAL).gameObject.transform.SetParent((Transform)null); cdL = 5f; isThrowingL = true; if ((Object)(object)SpinnPosL == (Object)null && (Object)(object)RevolverSAL.PoseSpinHolder != (Object)null) { SpinnPosL = RevolverSAL.PoseSpinHolder; } WagPosL.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosL.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHL.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(true); } } WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; } if (GM.CurrentMovementManager.Hands[1].Input.TriggerFloat > 0.2f && !isThrowingR) { if (GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinR = false; } if ((Object)(object)RevolverDAR != (Object)null) { if (GeoR.transform.localEulerAngles.x >= 260f && GeoR.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverDAR) { WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().useGravity = false; ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAR).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverDAR).BeginInteraction(GM.CurrentMovementManager.Hands[1]); GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)RevolverDAR); } } else { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAR).IsSimpleInteract = true; ((Component)RevolverDAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverDAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } if ((Object)(object)RevolverSAR != (Object)null) { if (GeoR.transform.localEulerAngles.x >= 260f && GeoR.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverSAR) { WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().useGravity = false; ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAR).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverSAR).BeginInteraction(GM.CurrentMovementManager.Hands[1]); GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)RevolverSAR); } } else { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAR).IsSimpleInteract = true; ((Component)RevolverSAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverSAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { if ((Object)(object)RevolverDAR != (Object)null || (Object)(object)RevolverSAR != (Object)null) { RS.canspinR = true; } if ((Object)(object)RevolverDAR == (Object)null && (Object)(object)RevolverSAR == (Object)null) { RS.canspinR = false; } } WagR.angleLimitLeft = 3600f; WagR.angleLimitRight = 3600f; } } if (GM.CurrentMovementManager.Hands[1].Input.TriggerFloat <= 0.2f) { if ((Object)(object)RS != (Object)null) { RS.canspinR = false; } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RevolverDAR != (Object)null && !isThrowingR) { if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().useGravity = true; ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = false; ((Component)RevolverDAR).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num3 > 0f) { ((Component)RevolverDAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } if (num3 <= 0f) { ((Component)RevolverDAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverDAR).gameObject.transform.SetParent((Transform)null); cdR = 5f; isThrowingR = true; if ((Object)(object)SpinnPosR == (Object)null && (Object)(object)RevolverDAR.PoseSpinHolder != (Object)null) { SpinnPosR = RevolverDAR.PoseSpinHolder; } WagPosR.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosR.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHR.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(true); } if ((Object)(object)RevolverSAR != (Object)null && !isThrowingR) { if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().useGravity = true; ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = false; ((Component)RevolverSAR).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num3 > 0f) { ((Component)RevolverSAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } if (num3 <= 0f) { ((Component)RevolverSAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverSAR).gameObject.transform.SetParent((Transform)null); cdR = 5f; isThrowingR = true; if ((Object)(object)SpinnPosR == (Object)null && (Object)(object)RevolverSAR.PoseSpinHolder != (Object)null) { SpinnPosR = RevolverSAR.PoseSpinHolder; } WagPosR.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosR.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHR.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(true); } } WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; } if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAL == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverDAL = ((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent(); } if ((Object)(object)RevolverSAL == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverSAL = ((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent(); } } if (!isThrowingL) { if ((Object)(object)RevolverDAL != (Object)null && GM.CurrentMovementManager.Hands[0].Input.TriggerFloat > 0.2f) { if ((Object)(object)SpinnPosL == (Object)null && (Object)(object)RevolverDAL.PoseSpinHolder != (Object)null) { SpinnPosL = RevolverDAL.PoseSpinHolder; SpinnHL.transform.position = ((Component)SpinnPosL).transform.position; SpinnHL.transform.localEulerAngles = new Vector3(45f, 0f, 0f); WagPosL.transform.position = ((Component)RevolverDAL).gameObject.transform.position; WagPosL.transform.eulerAngles = ((Component)RevolverDAL).gameObject.transform.eulerAngles; ((Component)RevolverDAL).gameObject.transform.SetParent(((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform); } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAL).IsSimpleInteract = true; ((Component)RevolverDAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverDAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } if ((Object)(object)RevolverSAL != (Object)null && GM.CurrentMovementManager.Hands[0].Input.TriggerFloat > 0.2f) { if ((Object)(object)SpinnPosL == (Object)null && (Object)(object)RevolverSAL.PoseSpinHolder != (Object)null) { SpinnPosL = RevolverSAL.PoseSpinHolder; SpinnHL.transform.position = ((Component)SpinnPosL).transform.position; SpinnHL.transform.localEulerAngles = new Vector3(45f, 0f, 0f); WagPosL.transform.position = ((Component)RevolverSAL).gameObject.transform.position; WagPosL.transform.eulerAngles = ((Component)RevolverSAL).gameObject.transform.eulerAngles; ((Component)RevolverSAL).gameObject.transform.SetParent(((Component)GM.CurrentMovementManager.Hands[0]).gameObject.transform); } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAL).IsSimpleInteract = true; ((Component)RevolverSAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverSAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } } if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAR == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverDAR = ((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent(); } if ((Object)(object)RevolverSAR == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverSAR = ((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent(); } } if (!isThrowingR) { if ((Object)(object)RevolverDAR != (Object)null && GM.CurrentMovementManager.Hands[1].Input.TriggerFloat > 0.2f) { if ((Object)(object)SpinnPosR == (Object)null && (Object)(object)RevolverDAR.PoseSpinHolder != (Object)null) { SpinnPosR = RevolverDAR.PoseSpinHolder; SpinnHR.transform.position = ((Component)SpinnPosR).transform.position; SpinnHR.transform.localEulerAngles = new Vector3(45f, 0f, 0f); WagPosR.transform.position = ((Component)RevolverDAR).gameObject.transform.position; WagPosR.transform.eulerAngles = ((Component)RevolverDAR).gameObject.transform.eulerAngles; ((Component)RevolverDAR).gameObject.transform.SetParent(((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform); } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAR).IsSimpleInteract = true; ((Component)RevolverDAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverDAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } if ((Object)(object)RevolverSAR != (Object)null && GM.CurrentMovementManager.Hands[1].Input.TriggerFloat > 0.2f) { if ((Object)(object)SpinnPosR == (Object)null && (Object)(object)RevolverSAR.PoseSpinHolder != (Object)null) { SpinnPosR = RevolverSAR.PoseSpinHolder; SpinnHR.transform.position = ((Component)SpinnPosR).transform.position; SpinnHR.transform.localEulerAngles = new Vector3(45f, 0f, 0f); WagPosR.transform.position = ((Component)RevolverSAR).gameObject.transform.position; WagPosR.transform.eulerAngles = ((Component)RevolverSAR).gameObject.transform.eulerAngles; ((Component)RevolverSAR).gameObject.transform.SetParent(((Component)GM.CurrentMovementManager.Hands[1]).gameObject.transform); } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAR).IsSimpleInteract = true; ((Component)RevolverSAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverSAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } } } if (ToggleSpinn) { return; } isThrowingL = false; isThrowingR = false; cdL = 5f; cdR = 5f; if (GM.CurrentMovementManager.Hands[0].Input.TriggerFloat > 0.2f) { if (GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinL = false; } if ((Object)(object)RevolverDAL != (Object)null) { if (GeoL.transform.localEulerAngles.x >= 260f && GeoL.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverDAL) { WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().useGravity = false; ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAL).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverDAL).BeginInteraction(GM.CurrentMovementManager.Hands[0]); GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)RevolverDAL); } } else { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAL).IsSimpleInteract = true; ((Component)RevolverDAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverDAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } if ((Object)(object)RevolverSAL != (Object)null) { if (GeoL.transform.localEulerAngles.x >= 260f && GeoL.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)(object)RevolverSAL) { WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().useGravity = false; ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAL).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverSAL).BeginInteraction(GM.CurrentMovementManager.Hands[0]); GM.CurrentMovementManager.Hands[0].ForceSetInteractable((FVRInteractiveObject)(object)RevolverSAL); } } else { GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAL).IsSimpleInteract = true; ((Component)RevolverSAL).gameObject.transform.position = WagPosL.transform.position; ((Component)RevolverSAL).gameObject.transform.eulerAngles = WagPosL.transform.eulerAngles; } } } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinL = false; } WagL.angleLimitLeft = 3600f; WagL.angleLimitRight = 3600f; } } if (GM.CurrentMovementManager.Hands[0].Input.TriggerFloat <= 0.2f) { if ((Object)(object)RS != (Object)null) { RS.canspinL = false; } if (!GM.CurrentMovementManager.Hands[0].Input.GripPressed) { if ((Object)(object)RevolverDAL != (Object)null) { if ((Object)(object)((Component)RevolverDAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAL).gameObject.GetComponent().useGravity = true; ((Component)RevolverDAL).gameObject.GetComponent().isKinematic = false; ((Component)RevolverDAL).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num > 0f) { ((Component)RevolverDAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } if (num <= 0f) { ((Component)RevolverDAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverDAL).gameObject.transform.SetParent((Transform)null); RevolverDAL = null; SpinnPosL = null; WagPosL.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosL.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHL.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(true); } if ((Object)(object)RevolverSAL != (Object)null) { if ((Object)(object)((Component)RevolverSAL).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAL).gameObject.GetComponent().useGravity = true; ((Component)RevolverSAL).gameObject.GetComponent().isKinematic = false; ((Component)RevolverSAL).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[0].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num > 0f) { ((Component)RevolverSAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } if (num <= 0f) { ((Component)RevolverSAL).gameObject.GetComponent().AddRelativeTorque(new Vector3(num2 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverSAL).gameObject.transform.SetParent((Transform)null); RevolverSAL = null; SpinnPosL = null; WagPosL.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosL.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHL.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[0].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[0].Display_InteractionSphere_Palm.SetActive(true); } } WagL.angleLimitLeft = 0f; WagL.angleLimitRight = 0f; } if (GM.CurrentMovementManager.Hands[1].Input.TriggerFloat > 0.2f) { if (GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinR = false; } if ((Object)(object)RevolverDAR != (Object)null) { if (GeoR.transform.localEulerAngles.x >= 260f && GeoR.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverDAR) { WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().useGravity = false; ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAR).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverDAR).BeginInteraction(GM.CurrentMovementManager.Hands[1]); GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)RevolverDAR); } } else { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverDAR).IsSimpleInteract = true; ((Component)RevolverDAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverDAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } if ((Object)(object)RevolverSAR != (Object)null) { if (GeoR.transform.localEulerAngles.x >= 260f && GeoR.transform.localEulerAngles.x <= 280f) { if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)(object)RevolverSAR) { WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().useGravity = false; ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAR).IsSimpleInteract = false; ((FVRInteractiveObject)RevolverSAR).BeginInteraction(GM.CurrentMovementManager.Hands[1]); GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)RevolverSAR); } } else { GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(false); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(false); if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = true; } ((FVRInteractiveObject)RevolverSAR).IsSimpleInteract = true; ((Component)RevolverSAR).gameObject.transform.position = WagPosR.transform.position; ((Component)RevolverSAR).gameObject.transform.eulerAngles = WagPosR.transform.eulerAngles; } } } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RS != (Object)null) { RS.canspinR = false; } WagR.angleLimitLeft = 3600f; WagR.angleLimitRight = 3600f; } } if (GM.CurrentMovementManager.Hands[1].Input.TriggerFloat <= 0.2f) { if ((Object)(object)RS != (Object)null) { RS.canspinR = false; } if (!GM.CurrentMovementManager.Hands[1].Input.GripPressed) { if ((Object)(object)RevolverDAR != (Object)null) { if ((Object)(object)((Component)RevolverDAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverDAR).gameObject.GetComponent().useGravity = true; ((Component)RevolverDAR).gameObject.GetComponent().isKinematic = false; ((Component)RevolverDAR).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num3 > 0f) { ((Component)RevolverDAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } if (num3 <= 0f) { ((Component)RevolverDAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverDAR).gameObject.transform.SetParent((Transform)null); RevolverDAR = null; SpinnPosR = null; WagPosR.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosR.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHR.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(true); } if ((Object)(object)RevolverSAR != (Object)null) { if ((Object)(object)((Component)RevolverSAR).gameObject.GetComponent() != (Object)null) { ((Component)RevolverSAR).gameObject.GetComponent().useGravity = true; ((Component)RevolverSAR).gameObject.GetComponent().isKinematic = false; ((Component)RevolverSAR).gameObject.GetComponent().AddForce(GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld * ((Vector3)(ref GM.CurrentMovementManager.Hands[1].Input.VelLinearWorld)).magnitude * 0.25f, (ForceMode)2); if (num3 > 0f) { ((Component)RevolverSAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } if (num3 <= 0f) { ((Component)RevolverSAR).gameObject.GetComponent().AddRelativeTorque(new Vector3(num4 * 0.01f, 0f, 0f), (ForceMode)2); } } ((Component)RevolverSAR).gameObject.transform.SetParent((Transform)null); RevolverSAR = null; SpinnPosR = null; WagPosR.transform.localPosition = new Vector3(0f, 0f, 0f); WagPosR.transform.localEulerAngles = new Vector3(0f, 0f, 0f); SpinnHR.transform.localPosition = new Vector3(0f, 0f, 0f); GM.CurrentMovementManager.Hands[1].Display_Controller.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere.SetActive(true); GM.CurrentMovementManager.Hands[1].Display_InteractionSphere_Palm.SetActive(true); } } WagR.angleLimitLeft = 0f; WagR.angleLimitRight = 0f; } if ((Object)(object)GM.CurrentMovementManager.Hands[0].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAL == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverDAL = ((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent(); } if ((Object)(object)RevolverSAL == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverSAL = ((Component)GM.CurrentMovementManager.Hands[0].m_currentInteractable).gameObject.GetComponent(); } } if ((Object)(object)GM.CurrentMovementManager.Hands[1].m_currentInteractable != (Object)null) { if ((Object)(object)RevolverDAR == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverDAR = ((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent(); } if ((Object)(object)RevolverSAR == (Object)null && (Object)(object)((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent() != (Object)null) { RevolverSAR = ((Component)GM.CurrentMovementManager.Hands[1].m_currentInteractable).gameObject.GetComponent(); } } } } public class RevolverSpin : MonoBehaviour { public bool canspinL; public bool canspinR; public GameObject GeoL; public GameObject GeoR; public AudioEvent aud; public AudioEvent grab; public bool SpinnAudTrigL; public bool SpinnAudTrigR; public void Update() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GeoL == (Object)null) { GeoL = GameObject.Find("GeoL(Clone)"); } if ((Object)(object)GeoR == (Object)null) { GeoR = GameObject.Find("GeoR(Clone)"); } ((Component)this).gameObject.transform.position = ((Component)GM.CurrentMovementManager.Head).gameObject.transform.position; ((Component)this).gameObject.transform.rotation = ((Component)GM.CurrentMovementManager.Head).gameObject.transform.rotation; if (canspinL && GeoL.transform.localEulerAngles.x >= 260f && GeoL.transform.localEulerAngles.x <= 280f && !SpinnAudTrigL) { SM.PlayCoreSound((FVRPooledAudioType)41, aud, GeoL.transform.position); SpinnAudTrigL = true; } if (canspinR && GeoR.transform.localEulerAngles.x >= 260f && GeoR.transform.localEulerAngles.x <= 280f && !SpinnAudTrigR) { SM.PlayCoreSound((FVRPooledAudioType)41, aud, GeoR.transform.position); SpinnAudTrigR = true; } if (!canspinL || (GeoL.transform.localEulerAngles.x < 260f && GeoL.transform.localEulerAngles.x >= 180f) || (GeoL.transform.localEulerAngles.x > 280f && GeoL.transform.localEulerAngles.x <= 360f) || (GeoL.transform.localEulerAngles.x > 0f && GeoL.transform.localEulerAngles.x <= 180f)) { SpinnAudTrigL = false; } if (!canspinR || (GeoR.transform.localEulerAngles.x < 260f && GeoR.transform.localEulerAngles.x >= 180f) || (GeoR.transform.localEulerAngles.x > 280f && GeoR.transform.localEulerAngles.x <= 360f) || (GeoR.transform.localEulerAngles.x > 0f && GeoR.transform.localEulerAngles.x <= 180f)) { SpinnAudTrigR = false; } } } }