using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ULTRANEKO")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+7c72d816b4833df3d80bee8525e6b054e3a4f8ce")] [assembly: AssemblyProduct("UltraNEKO")] [assembly: AssemblyTitle("ULTRANEKO")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ULTRANEKO { [BepInPlugin("ULTRANEKO", "UltraNEKO", "1.0.1")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static GameObject ears; private void LoadEmbeddedAssetBundle() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string text = "ULTRANEKO.nekoears.bundle"; using Stream stream = executingAssembly.GetManifestResourceStream(text); if (stream == null) { Logger.LogError((object)("Resource '" + text + "' not found!")); return; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); AssetBundle val = AssetBundle.LoadFromMemory(array); ears = val.LoadAsset("necoears"); } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) LoadEmbeddedAssetBundle(); new Harmony("mods.mrshadrib.uk.ULTRANEKO").PatchAll(); Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Nya! :3"); } } [HarmonyPatch] public static class Patches { [HarmonyPostfix] [HarmonyPatch(typeof(SeasonalHats), "Start")] public static void AttachEars(SeasonalHats __instance) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) Plugin.Logger.LogInfo((object)"Mrr~ X3"); Transform val = ((Component)__instance).transform.Find("Easter"); Transform transform = Object.Instantiate(Plugin.ears, ((Component)__instance).transform).transform; transform.localPosition = val.localPosition; transform.localScale = val.localScale; transform.localRotation = val.localRotation; ((Component)transform.GetChild(0)).gameObject.layer = ((Component)__instance).gameObject.layer; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ULTRANEKO"; public const string PLUGIN_NAME = "UltraNEKO"; public const string PLUGIN_VERSION = "1.0.1"; } }