using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BackToTheVents")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BackToTheVents")] [assembly: AssemblyTitle("BackToTheVents")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BackToTheVents { [BepInPlugin("jakov.backtothevents", "Back To The Vents", "1.0.1")] public class Plugin : BaseUnityPlugin { internal static ConfigEntry VentSafetyRadius { get; private set; } private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) VentSafetyRadius = ((BaseUnityPlugin)this).Config.Bind("Safety", "VentSafetyRadius", 10f, "Living players within this many meters of a vent delay its enemy spawn."); new Harmony("jakov.backtothevents").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Back To The Vents loaded. Safety radius: {VentSafetyRadius.Value:0.##}m."); } internal static bool IsPlayerNearVent(EnemyVent vent) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) StartOfRound instance = StartOfRound.Instance; if ((Object)(object)instance == (Object)null || instance.allPlayerScripts == null) { return false; } float num = Mathf.Max(0f, VentSafetyRadius.Value); float num2 = num * num; Vector3 position = ((Component)vent).transform.position; PlayerControllerB[] allPlayerScripts = instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (!((Object)(object)val == (Object)null) && val.isPlayerControlled && !val.isPlayerDead) { Vector3 val2 = ((Component)val).transform.position - position; if (((Vector3)(ref val2)).sqrMagnitude <= num2) { return true; } } } return false; } } [HarmonyPatch(typeof(RoundManager), "SpawnEnemyFromVent")] internal static class SpawnEnemyFromVentPatch { private static bool Prefix(EnemyVent vent) { return !Plugin.IsPlayerNearVent(vent); } } }