using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using YuanAPI; [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyVersion("0.0.0.0")] namespace PortugueseBrazilLanguagePack; [BepInDependency("cc.lymone.HoL.YuanAPI", "0.2.1")] [BepInPlugin("br.com.community.HoL.PortugueseBrazilLanguagePack", "PortugueseBrazilLanguagePack", "0.1.3")] public class PortugueseBrazilLanguagePackPlugin : BaseUnityPlugin { private const string MODNAME = "PortugueseBrazilLanguagePack"; private const string MODGUID = "br.com.community.HoL.PortugueseBrazilLanguagePack"; private const string VERSION = "0.1.3"; private void Awake() { Localization.RegisterLocale("pt-BR", "Português (Brasil)", new List { "en-US" }); Assembly executingAssembly = Assembly.GetExecutingAssembly(); string directoryName = Path.GetDirectoryName(executingAssembly.Location); Localization.LoadFromPath(directoryName); } }