using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace BetterFriendJump { [HarmonyPatch(typeof(CharacterMovement), "JumpRpc")] public static class PatchJumpRpc { private const float FRIEND_JUMP_FORCE = 2050f; [HarmonyPostfix] private static void Postfix(CharacterMovement __instance, bool isPalJump) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if (!isPalJump) { return; } Character component = ((Component)__instance).GetComponent(); if ((Object)(object)component == (Object)null) { return; } foreach (Bodypart part in component.refs.ragdoll.partList) { part.AddForce(Vector3.up * 2050f, (ForceMode)5); } } } [BepInPlugin("jill920.BetterFriendJump", "BetterFriendJump", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string MOD_GUID = "jill920.BetterFriendJump"; public const string MOD_NAME = "BetterFriendJump"; public const string MOD_VERSION = "1.0.1"; public static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "jill920.BetterFriendJump"); Log.LogInfo((object)"[BetterFriendJump 1.0.1] Loaded! Friend jump force: 2000"); } } }