using System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BoneLib; using BoneLib.BoneMenu; using Il2CppSLZ.VRMK; using MelonLoader; using Microsoft.CodeAnalysis; using Stat_Changer__Final_Version_; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "Stat Changer (Final Version)", "1.0.0", "Gorilla Studios", null)] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("Stat_Changer__Final_Version_")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Stat_Changer__Final_Version_")] [assembly: AssemblyTitle("Stat_Changer__Final_Version_")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Stat_Changer__Final_Version_ { public class Core : MelonMod { public override void OnInitializeMelon() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) Page val = Page.Root.CreatePage("Stat Changer Finale", Color.black, 0, true); Page val2 = val.CreatePage("Player Options", Color.cyan, 0, true); Page val3 = val2.CreatePage("Next Page: 2", Color.green, 0, true); ((MelonBase)this).LoggerInstance.Warning("(NOTCIE) All Mods After This Will No longer have the notfifcations when the mod is loaded!"); ((MelonBase)this).LoggerInstance.Warning("This Mod Has Been Discontiuned And Will No longer Update. Thank you for everything THANK U FOR 6k DOWNLOADS HOLY!!!"); val2.CreateFunction("Speed +1", Color.red, (Action)delegate { Avatar avatar = Player.Avatar; avatar._speed += 1f; }); val2.CreateFunction("Speed -1", Color.red, (Action)delegate { Avatar avatar = Player.Avatar; avatar._speed -= 1f; }); val2.CreateFunction("Mass +1", Color.gray, (Action)delegate { Avatar avatar = Player.Avatar; avatar._massTotal += 1f; }); val2.CreateFunction("Mass -1", Color.gray, (Action)delegate { Avatar avatar = Player.Avatar; avatar._massTotal -= 1f; }); val2.CreateFunction("Strength +1", Color.blue, (Action)delegate { Avatar avatar = Player.Avatar; avatar._strengthUpper += 1f; avatar._strengthLower += 1f; }); val2.CreateFunction("Strength -1", Color.blue, (Action)delegate { Avatar avatar = Player.Avatar; avatar._strengthUpper -= 1f; avatar._strengthLower -= 1f; }); val2.CreateFunction("Arm Length +1", Color.black, (Action)delegate { Avatar avatar = Player.Avatar; avatar._armLength += 1f; }); val2.CreateFunction("Arm Length -1", Color.black, (Action)delegate { Avatar avatar = Player.Avatar; avatar._armLength -= 1f; }); val3.CreateFunction("Height +1", Color.white, (Action)delegate { Avatar avatar = Player.Avatar; avatar._height += 1f; }); val3.CreateFunction("Height -1", Color.white, (Action)delegate { Avatar avatar = Player.Avatar; avatar._height -= 1f; }); val3.CreateFunction("Low Gravity: ON", Color.green, (Action)delegate { //IL_0016: Unknown result type (might be due to invalid IL or missing references) Avatar avatar = Player.Avatar; Physics.gravity = new Vector3(0f, -2f, 0f); }); val3.CreateFunction("Low Gravity: OFF", Color.red, (Action)delegate { //IL_0016: Unknown result type (might be due to invalid IL or missing references) Avatar avatar = Player.Avatar; Physics.gravity = new Vector3(0f, -10f, 0f); }); val3.CreateFunction("Grip Strength +1", Color.magenta, (Action)delegate { Avatar avatar = Player.Avatar; avatar._strengthGrip += 1f; }); val3.CreateFunction("Grip Strength -1", Color.magenta, (Action)delegate { Avatar avatar = Player.Avatar; avatar._strengthGrip -= 1f; }); val3.CreateFunction("(Intelligence +1", Color.yellow, (Action)delegate { Avatar avatar = Player.Avatar; avatar._intelligence += 1f; }); val3.CreateFunction("(Intelligence -1", Color.yellow, (Action)delegate { Avatar avatar = Player.Avatar; avatar._intelligence -= 1f; }); } } }