using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")] [assembly: AssemblyCompany("UltrakillLookAtEnemy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("UltrakillLookAtEnemy")] [assembly: AssemblyTitle("UltrakillLookAtEnemy")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace UltrakillLookAtEnemy { [BepInPlugin("com.fidel.ultrakill.lookat", "LookAtEnemy", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) try { new Harmony("com.fidel.ultrakill.lookat").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"LookAtEnemy: Unified Patch Applied."); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogError((object)$"LookAtEnemy: Harmony patch failed: {arg}"); } } } [HarmonyPatch(typeof(CameraController), "LateUpdate")] public class LookAtEnemyUnifiedPatch { private const float heightOffset = 2f; private const float scanInterval = 0.1f; private static bool isEnabled = true; private static float nextScanTime = 0f; private static Transform? currentTarget = null; [HarmonyPostfix] private static void Postfix(CameraController __instance) { //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)287)) { isEnabled = !isEnabled; if (!isEnabled) { currentTarget = null; } } if (!isEnabled) { return; } if (Time.time >= nextScanTime) { nextScanTime = Time.time + 0.1f; float num = 150f; Transform val = null; EnemyIdentifier[] array = Object.FindObjectsOfType(); EnemyIdentifier[] array2 = array; foreach (EnemyIdentifier val2 in array2) { if (!((Object)(object)val2 == (Object)null) && ((Component)val2).gameObject.activeInHierarchy && !((Object)((Component)val2).gameObject).name.ToLower().Contains("idol") && !val2.dead && !(val2.health <= 0f)) { float num2 = Vector3.Distance(((Component)__instance).transform.position, ((Component)val2).transform.position); if (num2 < num) { num = num2; val = ((Component)val2).transform; } } } Coin[] array3 = Object.FindObjectsOfType(); Coin[] array4 = array3; foreach (Coin val3 in array4) { if (!((Object)(object)val3 == (Object)null) && ((Component)val3).gameObject.activeInHierarchy) { float num3 = Vector3.Distance(((Component)__instance).transform.position, ((Component)val3).transform.position); if (num3 < num) { num = num3; val = ((Component)val3).transform; } } } currentTarget = val; } if (!((Object)(object)currentTarget != (Object)null) || !((Component)currentTarget).gameObject.activeInHierarchy) { return; } EnemyIdentifier component = ((Component)currentTarget).GetComponent(); if ((Object)(object)component != (Object)null && (component.dead || component.health <= 0f)) { currentTarget = null; return; } Vector3 val4 = currentTarget.position + Vector3.up * 2f; Vector3 val5 = val4 - ((Component)__instance).transform.position; Vector3 normalized = ((Vector3)(ref val5)).normalized; float num4 = (0f - Mathf.Asin(normalized.y)) * 57.29578f; float num5 = Mathf.Atan2(normalized.x, normalized.z) * 57.29578f; __instance.rotationX = num4; __instance.rotationY = num5; ((Component)__instance).transform.rotation = Quaternion.Euler(num4, num5, 0f); if ((Object)(object)MonoSingleton.Instance != (Object)null) { ((Component)MonoSingleton.Instance).transform.rotation = Quaternion.Euler(0f, num5, 0f); } } } }