using System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("GoblinCleanupSkipIntros")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f36f236867210c5a68c569c06d5e0e45368d1525")] [assembly: AssemblyProduct("Skip Intros")] [assembly: AssemblyTitle("Skip Intros")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace GoblinCleanupSkipIntros { [BepInPlugin("GoblinCleanupSkipIntros", "Skip Intros", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static Plugin Instance; internal static ManualLogSource Logger; internal static Harmony HarmonyInstance; public const string Id = "GoblinCleanupSkipIntros"; public static string Name => "Skip Intros"; public static string Version => "1.0.0"; private void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown Instance = this; Logger = ((BaseUnityPlugin)this).Logger; HarmonyInstance = new Harmony("GoblinCleanupSkipIntros"); Logger.LogInfo((object)"Plugin GoblinCleanupSkipIntros loaded!"); HarmonyInstance.PatchAll(typeof(Plugin).Assembly); Logger.LogInfo((object)"All patches applied"); } private void OnDestroy() { Harmony harmonyInstance = HarmonyInstance; if (harmonyInstance != null) { harmonyInstance.UnpatchSelf(); } Logger.LogInfo((object)"Plugin unloaded"); } } } namespace GoblinCleanupSkipIntros.Patches { [HarmonyPatch] public static class BootPatches { [HarmonyPrefix] [HarmonyPatch(typeof(Boot), "Start")] private static bool LoadMainMenuDirectlyPrefix(Boot __instance) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Start of prefix"); try { Scene activeScene = SceneManager.GetActiveScene(); Plugin.Logger.LogInfo((object)("LoadMainMenuDirectlyPrefix: Active scene is " + ((Scene)(ref activeScene)).name)); GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects(); Plugin.Logger.LogInfo((object)$"LoadMainMenuDirectlyPrefix: Found {rootGameObjects.Length} root game objects"); GameObject[] array = rootGameObjects; foreach (GameObject val in array) { if (((Object)val).name == "CanvasSplash" || ((Object)val).name == "CanvasDisclaimer") { Plugin.Logger.LogInfo((object)("LoadMainMenuDirectlyPrefix: Setting " + ((Object)val).name + " to inactive")); val.SetActive(false); } else if (((Object)val).name == "CanvasLoading") { Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting CanvasLoading to active"); val.SetActive(true); CanvasGroup component = val.GetComponent(); if ((Object)(object)component != (Object)null) { Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting CanvasLoading CanvasGroup alpha to 1"); component.alpha = 1f; component.interactable = true; component.blocksRaycasts = true; } } } Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Performing PlayerPrefs cleanups"); Cursor.visible = false; PlayerPrefs.DeleteKey("LastLobbyID"); Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Setting booted to true"); __instance.booted = true; Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: Starting LoadMainMenuAsync coroutine on Plugin.Instance"); ((MonoBehaviour)Plugin.Instance).StartCoroutine(LoadMainMenuAsync()); } catch (Exception arg) { Plugin.Logger.LogError((object)$"LoadMainMenuDirectlyPrefix: Exception occurred: {arg}"); } Plugin.Logger.LogInfo((object)"LoadMainMenuDirectlyPrefix: End of prefix, returning false"); return false; } private static IEnumerator LoadMainMenuAsync() { Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Coroutine started"); yield return null; Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: After yield return null"); Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Starting SceneManager.LoadSceneAsync('MainMenu')"); AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("MainMenu"); if (asyncLoad == null) { Plugin.Logger.LogError((object)"LoadMainMenuAsync: LoadSceneAsync('MainMenu') returned null!"); yield break; } while (!asyncLoad.isDone) { yield return null; } Plugin.Logger.LogInfo((object)"LoadMainMenuAsync: Loading completed! Destroying CanvasLoading."); GameObject val = GameObject.Find("CanvasLoading"); if ((Object)(object)val != (Object)null) { val.SetActive(false); Object.Destroy((Object)(object)val); } } [HarmonyPostfix] [HarmonyPatch(typeof(UIHome), "Start")] private static void SkipHomeScreen() { Plugin.Logger.LogInfo((object)"SkipHomeScreen: Bypassing UIHome screen"); UIHome.noMoreHome = true; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { internal IgnoresAccessChecksToAttribute(string assemblyName) { } } }