using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FemboyV1")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FemboyV1")] [assembly: AssemblyTitle("FemboyV1")] [assembly: AssemblyVersion("1.0.0.0")] namespace FemboyV1; [BepInPlugin("com.kommeleon.femboyv1", "Femboy V1", "1.0.0")] public class Plugin : BaseUnityPlugin { public static Mesh CustomMesh; public static Material CustomMaterial; private void Awake() { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); string text = Path.Combine(directoryName, "femboy_v1"); if (File.Exists(text)) { AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val != (Object)null) { Mesh[] array = val.LoadAllAssets(); if (array.Length != 0) { CustomMesh = array[0]; } CustomMaterial = val.LoadAsset("Femboy V1"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded Femboy V1 assets!"); } } ((MonoBehaviour)this).InvokeRepeating("SwapPlushies", 1f, 1f); } private void SwapPlushies() { if ((Object)(object)CustomMesh == (Object)null || (Object)(object)CustomMaterial == (Object)null) { return; } MeshFilter[] array = Object.FindObjectsOfType(); MeshFilter[] array2 = array; foreach (MeshFilter val in array2) { if (!((Object)(object)val.sharedMesh != (Object)null) || !((Object)(object)val.sharedMesh != (Object)(object)CustomMesh)) { continue; } string text = ((Object)((Component)val).gameObject).name.ToLower(); string text2 = ((Object)val.sharedMesh).name.ToLower(); if ((text.Contains("v1") && text.Contains("plush")) || (text2.Contains("v1") && text2.Contains("plush"))) { val.sharedMesh = CustomMesh; MeshRenderer component = ((Component)val).GetComponent(); if ((Object)(object)component != (Object)null) { ((Renderer)component).sharedMaterial = CustomMaterial; } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Found a V1 Plushie in the world and swapped it!"); } } } }