using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using ForceLobbyCode; using HarmonyLib; using Il2Cpp; using MelonLoader; using MelonLoader.Preferences; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Mod), "Force Lobby Code", "1.0", "Spike", null)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("CUSTOM_PRIVATE_CODE")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CUSTOM_PRIVATE_CODE")] [assembly: AssemblyTitle("CUSTOM_PRIVATE_CODE")] [assembly: AssemblyVersion("1.0.0.0")] namespace ForceLobbyCode; public class Mod : MelonMod { public static MelonPreferences_Category CustomLobbyCodes; public static MelonPreferences_Entry LobbyCode; public override void OnInitializeMelon() { MelonLogger.Msg("ForceLobbyCode loaded!"); CustomLobbyCodes = MelonPreferences.CreateCategory("CustomLobbyCodes"); LobbyCode = CustomLobbyCodes.CreateEntry("LobbyCode", "Spikey", (string)null, "The lobby code to use when creating a lobby. (has to Be 6 Letters exactly)", false, false, (ValueValidator)null, (string)null); } } [HarmonyPatch(typeof(SteamNetworkManager), "GenerateRandomLobbyCode")] public static class Patch_GenerateRandomLobbyCode { private static void Postfix(ref string __result) { __result = Mod.LobbyCode.Value; } }