using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("BetterStaffOfFrostVisibility")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+337036496f54f7bc1a824fed2d869bd03adebea9")] [assembly: AssemblyProduct("BetterStaffOfFrostVisibility")] [assembly: AssemblyTitle("BetterStaffOfFrostVisibility")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("zopthemop.betterstaffoffrostvisibility", "Better Staff of Frost Visibility", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetSceneAwakePatch { private static void Postfix(ZNetScene __instance) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = __instance.GetPrefab("fx_iceshard_launch"); if (!((Object)(object)prefab == (Object)null)) { Renderer[] componentsInChildren = prefab.GetComponentsInChildren(true); foreach (Renderer val in componentsInChildren) { Transform transform = ((Component)val).transform; transform.localScale *= 0.1f; } } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ScaleIceShardHitEffectPatch { private static void Postfix(ZNetScene __instance) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) GameObject prefab = __instance.GetPrefab("fx_iceshard_hit"); if (!((Object)(object)prefab == (Object)null)) { Renderer[] componentsInChildren = prefab.GetComponentsInChildren(true); foreach (Renderer val in componentsInChildren) { Transform transform = ((Component)val).transform; transform.localScale *= 0.15f; } } } } public const string ModGUID = "zopthemop.betterstaffoffrostvisibility"; public const string ModName = "Better Staff of Frost Visibility"; public const string ModVersion = "1.0.0"; public const string ModDescription = "Improves visibility while using Staff of Frost by reducing the size of its effects"; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("zopthemop.betterstaffoffrostvisibility"); val.PatchAll(); } }