using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class FPS_Unlock : MonoBehaviour { private void Start() { Application.targetFrameRate = 160; } } public class InspectorSearchTest : MonoBehaviour { public Light muzzleFlashLight; public Vector3 distanceToCursor = Vector3.one * 99999f; public Vector3 distanceToCursor2; public int TargetPlayerId = -1; public Transform FlagPlaceHolder; private const int minVel = 25; public Transform rainfall; public Transform cam; public bool brake; private float groundedTime; private bool movingBack; private bool movingBack2; internal Transform leftWhell; internal Transform rightWhell; internal Transform upLeftWhell; internal Transform upRightWhell; private float tireRot; private float tireRot2; internal bool grounded2 = true; public float Friq = 0.06f; private float rotVel; private AudioSource idleAudio; private AudioSource stopAudio; private AudioSource motorAudio; private AudioSource windAudio; private AudioSource backTimeAudio; private AudioSource nitroAudio; internal Vector3 oldpos; public float totalMeters; public float checkPointMeters; internal bool up; internal bool down; internal bool left; internal bool right; public Transform[] camPoses; public Camera camera; public Transform model; public bool ghost; private Vector3 deltaPos; private Vector3 ghostVel; public ParticleEmitter[] emiters; internal Rigidbody rigidbody; internal Transform transform; public Transform flashLight; private float hitForce; public int randomHash; public Collider carBox; } namespace r3mains.CGNL_NL545; [BepInPlugin("r3mains.CGNL_NL545", "CGNL_NL545", "1.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class CGNL_NL545Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "r3mains.CGNL_NL545"); OtherLoader.RegisterDirectLoad(BasePath, "r3mains.CGNL_NL545", "", "", "cgnl nl-545", ""); } }