using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OldMarket.AutoLights; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("OldMarket.AutoLightOn")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OldMarket.AutoLightOn")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("aa406097-aeca-4de9-82fd-4ef29bc914d6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [HarmonyPatch(typeof(GameManager))] internal static class GameManager_AutoLights_Patch { [HarmonyPostfix] [HarmonyPatch("LoadWorldServer")] private static void Post_LoadWorldServer(GameManager __instance) { if (!((NetworkBehaviour)__instance).IsServer || !__instance.IsWorldLoaded()) { return; } try { BlockLight[] array = Object.FindObjectsOfType(); if (array == null || array.Length == 0) { return; } BlockLight[] array2 = array; foreach (BlockLight val in array2) { if (!((Object)(object)val == (Object)null)) { NetworkVariable value = Traverse.Create((object)val).Field("isLightOn").GetValue>(); if (value != null && !value.Value) { val.ToggleLightServerRpc(); } } } } catch (Exception arg) { ManualLogSource log = AutoLightsPlugin.Log; if (log != null) { log.LogError((object)$"AutoLights: failed to toggle lights after world load: {arg}"); } } } } namespace OldMarket.AutoLights; [BepInPlugin("OldMarket.AutoLightOn", "OldMarket Auto LightOn", "1.0.2")] public class AutoLightsPlugin : BaseUnityPlugin { public const string PluginGuid = "OldMarket.AutoLightOn"; public const string PluginName = "OldMarket Auto LightOn"; public const string PluginVersion = "1.0.2"; internal static ManualLogSource Log; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; try { new Harmony("OldMarket.AutoLightOn").PatchAll(); } catch (Exception arg) { Log.LogError((object)$"AutoLights: failed to apply Harmony patches: {arg}"); } } }