using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MassEditor")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MassEditor")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("209116BB-AF2B-4562-A63F-4BF48FB51C7E")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MassEditor; public class Cloner : MonoBehaviour { public static GameObject CloneGameObject(GameObject g) { return Object.Instantiate(g); } public static void DestroyGameObject(GameObject g) { Object.Destroy((Object)(object)g); } } [HarmonyPatch] public class MassController { private static MassController instance; internal List massInstances = new List(); private MassController() { } public static MassController GetMassController() { if (instance == null) { instance = new MassController(); } return instance; } public MassInstance GetInstanceFromDeathFloor(DEN_DeathFloor deathFloor) { foreach (MassInstance massInstance in massInstances) { if ((Object)(object)massInstance.DeathFloorInstance == (Object)(object)deathFloor) { return massInstance; } } return null; } } public class SpawnRequirementEventArgs { public bool? AllowSpawn = null; } [HarmonyPatch] public class MassInstance { public class SpawnSettings { public List SpawnLevels = new List(); public List SpawnRegions = new List(); public List SpawnSubregions = new List(); public List SpawnGamemodes = new List(); } public enum DeathFloorType { Normal, Holiday, Training } private float _height = 0f; public Vector3 MoveDirection = Vector3.up; public bool EntityMoves = true; public SpawnSettings spawnSettings; public float Height { get { return _height; } set { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)DeathFloorInstance).transform; transform.position += ((Vector3)(ref MoveDirection)).normalized * (value - _height); Transform transform2 = ((Component)DeathFloorInstance).transform; Plane planeInstance = PlaneInstance; transform2.position = ((Plane)(ref planeInstance)).ClosestPointOnPlane(((Component)ENT_Player.playerObject).transform.position); _height = value; } } public Vector3 UpDirection { get { //IL_0010: Unknown result type (might be due to invalid IL or missing references) return ((Component)DeathFloorInstance).gameObject.transform.up; } set { //IL_0010: Unknown result type (might be due to invalid IL or missing references) ((Component)DeathFloorInstance).gameObject.transform.up = value; } } public Plane PlaneInstance => new Plane(((Component)DeathFloorInstance).transform.up, ((Component)DeathFloorInstance).transform.position); public DEN_DeathFloor DeathFloorInstance { get; } public event EventHandler DeathFloorAttemptingSpawn; private bool? OnDeathFloorAttemptingSpawn(SpawnRequirementEventArgs e) { this.DeathFloorAttemptingSpawn?.Invoke(this, e); return e.AllowSpawn; } public float GetPlayerDistance() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) Plane planeInstance = PlaneInstance; return ((Plane)(ref planeInstance)).GetDistanceToPoint(((Component)ENT_Player.playerObject).transform.position); } public float GetHeight() { return Height; } public float GetRelativeHeight() { return 0f - GetPlayerDistance(); } public void CheckIfCanSpawn() { try { bool flag = false; foreach (M_Level spawnLevel in spawnSettings.SpawnLevels) { if (((Object)spawnLevel).name == ((Object)CL_EventManager.currentLevel).name || flag) { flag = true; break; } } foreach (M_Region spawnRegion in spawnSettings.SpawnRegions) { if (((Object)spawnRegion).name == ((Object)CL_EventManager.currentRegion).name || flag) { flag = true; break; } } foreach (M_Subregion spawnSubregion in spawnSettings.SpawnSubregions) { if (((Object)spawnSubregion).name == ((Object)CL_EventManager.currentSubregion).name || flag) { flag = true; break; } } bool flag2 = false; foreach (M_Gamemode spawnGamemode in spawnSettings.SpawnGamemodes) { if (((Object)spawnGamemode).name == ((Object)CL_GameManager.GetCurrentGamemode()).name) { flag2 = true; break; } } if (!flag2 && spawnSettings.SpawnGamemodes.Count > 0 && flag) { flag = false; } else if (spawnSettings.SpawnLevels.Count + spawnSettings.SpawnRegions.Count + spawnSettings.SpawnSubregions.Count == 0 && flag2) { flag = true; } if (spawnSettings.SpawnGamemodes.Count > 0 && !flag2) { Delete(); return; } SpawnRequirementEventArgs e = new SpawnRequirementEventArgs(); bool? flag3 = OnDeathFloorAttemptingSpawn(e); if (flag3.HasValue) { flag = flag3.Value; } ((Component)DeathFloorInstance).gameObject.SetActive(flag); Debug.Log((object)flag); } catch (Exception ex) { Debug.LogWarning((object)("Checking for spawn plausibility has failed. Exception: " + ex.GetType().Name + " Message: " + ex.Message)); } } public static MassInstance Create(Vector3 up, float distanceAtStart = 16f, DeathFloorType type = DeathFloorType.Normal) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) return Create(up, up, distanceAtStart, type); } public static MassInstance Create(Vector3 up, Vector3 moveDirection, float distanceAtStart = 16f, DeathFloorType type = DeathFloorType.Normal) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) MassInstance massInstance = Create(type); massInstance.UpDirection = up; massInstance.MoveDirection = moveDirection; ((Component)massInstance.DeathFloorInstance).transform.position = ((Component)ENT_Player.playerObject).transform.position - ((Vector3)(ref moveDirection)).normalized * distanceAtStart; return massInstance; } private static MassInstance Create(DeathFloorType type) { List entityPrefabs = CL_AssetManager.GetFullCombinedAssetDatabase().entityPrefabs; string text = "Denizen_Death_Floor"; switch (type) { case DeathFloorType.Holiday: text += "_Holiday"; break; case DeathFloorType.Training: text += "_Training"; break; } GameObject val = null; foreach (GameObject item in entityPrefabs) { if (((Object)item).name.Equals(text)) { val = Cloner.CloneGameObject(item); } } if ((Object)(object)val == (Object)null) { throw new KeyNotFoundException("The stated type has not been found!"); } val.SetActive(true); MassController massController = MassController.GetMassController(); MassInstance massInstance = new MassInstance(val.GetComponent()); massController.massInstances.Add(massInstance); if (massController.massInstances.Count > 1) { massInstance.DeathFloorInstance.setCorruptionHeight = false; } return massInstance; } public void Delete() { MassController.GetMassController().massInstances.Remove(this); Cloner.DestroyGameObject(((Component)DeathFloorInstance).gameObject); } private MassInstance(DEN_DeathFloor deathFloor) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) DeathFloorInstance = deathFloor; spawnSettings = new SpawnSettings(); } public void MoveToHeightSequence(float amount) { Debug.Log((object)amount); } public void RaiseOverTimeRoutine(float amount) { Debug.Log((object)amount); } public void MoveFloor(float amount) { Height += amount; } [HarmonyPostfix] [HarmonyPatch(typeof(DEN_DeathFloor), "Start")] private static void Edit(DEN_DeathFloor __instance) { MassInstance instanceFromDeathFloor = MassController.GetMassController().GetInstanceFromDeathFloor(__instance); if (instanceFromDeathFloor == null) { Cloner.DestroyGameObject(((Component)__instance).gameObject); } else { instanceFromDeathFloor.CheckIfCanSpawn(); } } [HarmonyDebug] [HarmonyTranspiler] [HarmonyPatch(typeof(DEN_DeathFloor), "Update")] public static IEnumerable UpdateEditor(IEnumerable instructions, ILGenerator generator) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Expected O, but got Unknown //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Expected O, but got Unknown //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Expected O, but got Unknown //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Expected O, but got Unknown //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Expected O, but got Unknown //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Expected O, but got Unknown //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Expected O, but got Unknown //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Expected O, but got Unknown //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Expected O, but got Unknown //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Expected O, but got Unknown //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Expected O, but got Unknown //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Expected O, but got Unknown //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Expected O, but got Unknown //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Expected O, but got Unknown //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040e: Expected O, but got Unknown //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Expected O, but got Unknown CodeMatcher val = new CodeMatcher(instructions, generator); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6] { new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY"); val.Advance(-4); val.RemoveInstructions(11); val.Insert((CodeInstruction[])(object)new CodeInstruction[4] { CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null), CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null) }); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6] { new CodeMatch((OpCode?)OpCodes.Ldloca_S, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY"); val.Advance(-5); int pos = val.Pos; val.RemoveInstructions(18); val.Insert((CodeInstruction[])(object)new CodeInstruction[3] { CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null) }); val.Advance(6); val.RemoveInstructions(6); val.Insert((CodeInstruction[])(object)new CodeInstruction[1] { CodeInstruction.Call(typeof(MassInstance), "MoveFloor", (Type[])null, (Type[])null) }); val.Advance(1); Label label = default(Label); CodeMatcher val2 = val.CreateLabel(ref label); val.Advance(pos - 1 - val.Pos); val.Operand = label; val.Advance(-val.Pos); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[4] { new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY"); val.RemoveInstructions(5); val.Insert((CodeInstruction[])(object)new CodeInstruction[4] { CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null), CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null) }); val.Advance(4); val.RemoveInstructions(6); val.Insert((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Ldc_R4, (object)(-1f)) }); val.Advance(-val.Pos); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6] { new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Stloc_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Brtrue, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)null, (string)null) }).ThrowIfInvalid("Cannot find CL_GameManager.gMan.GetPlayerCorrectedHeight()"); val.RemoveInstructions(2); val.Insert((CodeInstruction[])(object)new CodeInstruction[4] { CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null), CodeInstruction.Call(typeof(MassInstance), "GetPlayerDistance", (Type[])null, (Type[])null) }); return val.InstructionEnumeration(); } [HarmonyPostfix] [HarmonyPatch(typeof(DEN_DeathFloor), "Update")] public static void CancelFX() { FXManager.fxMan.corruptionHeight = -10000f; } [HarmonyDebug] [HarmonyTranspiler] [HarmonyPatch(/*Could not decode attribute arguments.*/)] public static IEnumerable GoUpSequence(IEnumerable instructions, ILGenerator generator) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Expected O, but got Unknown //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Expected O, but got Unknown //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Expected O, but got Unknown //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Expected O, but got Unknown //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Expected O, but got Unknown //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Expected O, but got Unknown //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Expected O, but got Unknown //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Expected O, but got Unknown CodeMatcher val = new CodeMatcher(instructions, generator); val.Start(); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6] { new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY0"); object operand = val.Operand; val.Advance(-val.Pos); val.MatchEndForward((CodeMatch[])(object)new CodeMatch[6] { new CodeMatch((OpCode?)OpCodes.Newobj, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Mul, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY"); val.MatchEndBackwards((CodeMatch[])(object)new CodeMatch[5] { new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldloc_1, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY2"); val.Advance(-4); val.RemoveInstructions(21); val.Insert((CodeInstruction[])(object)new CodeInstruction[7] { CodeInstruction.Call(typeof(MassController), "GetMassController", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldloc_1, (object)null), CodeInstruction.Call(typeof(MassController), "GetInstanceFromDeathFloor", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldfld, operand), CodeInstruction.Call(typeof(MassInstance), "MoveToHeightSequence", (Type[])null, (Type[])null), new CodeInstruction(OpCodes.Nop, (object)null) }); Label label = default(Label); val.CreateLabel(ref label); do { val.Advance(1); } while (!(val.Opcode == OpCodes.Bgt)); val.Operand = label; return val.InstructionEnumeration(); } [HarmonyPostfix] [HarmonyPatch(typeof(CL_EventManager), "EnterLevel")] public static void CanSpawnInitializer() { MassController massController = MassController.GetMassController(); foreach (MassInstance massInstance in massController.massInstances) { massInstance.CheckIfCanSpawn(); } Debug.Log((object)("Current Level: " + (object)CL_EventManager.currentLevel)); Debug.Log((object)("Current Region: " + (object)CL_EventManager.currentRegion)); Debug.Log((object)("Current Subregion: " + (object)CL_EventManager.currentSubregion)); Debug.Log((object)("Current Gamemode: " + (object)CL_GameManager.gamemode)); } } [BepInPlugin("mazknight.whiteknuckle.DeathFloorEditor", "DeathFloorEditor", "0.1.1")] public class Plugin : BaseUnityPlugin { private const string pluginGuid = "mazknight.whiteknuckle.DeathFloorEditor"; public const string pluginName = "DeathFloorEditor"; public const string pluginVersion = "0.1.1"; private Harmony harmony = new Harmony("mazknight.whiteknuckle.DeathFloorEditor"); public void Awake() { harmony.PatchAll(); } } [HarmonyPatch] public class Transpilation { [HarmonyPrefix] [HarmonyPatch(typeof(CL_GameManager), "Awake")] public static void CreateDeathGoo(CL_GameManager __instance) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)CL_GameManager.gamemode == (Object)null)) { MassInstance massInstance = MassInstance.Create(Vector3.up, 28f); massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Silos_Campaign", "")); massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Pipeworks_Campaign", "")); massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Silos_Endless", "")); massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Pipeworks_Endless", "")); massInstance.spawnSettings.SpawnRegions.Add(CL_AssetManager.GetRegionAsset("Region_Habitation_Endless", "")); __instance.allowScores = false; } } [HarmonyPostfix] [HarmonyPatch(typeof(CL_GameManager), "AreAchievementsAllowed")] public static void DenyAchievements(ref bool __result) { __result = false; } [HarmonyTranspiler] [HarmonyPatch(typeof(DEN_DeathFloor), "Start")] public static IEnumerable RemoveSingleton(IEnumerable instructions) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null); val.Start().MatchEndForward((CodeMatch[])(object)new CodeMatch[8] { new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Call, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ret, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Stfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null) }).ThrowIfInvalid("WHYYYYYY"); val.RemoveInstructions(2); return val.InstructionEnumeration(); } public static void DebugChildren(GameObject g) where T : Component { DebugChildrenInner("", g.transform); } private static void DebugChildrenInner(string start, Transform g) { //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Expected O, but got Unknown string text = "\n"; text = ((!(start == "")) ? (text + start + "-> " + ((Object)((Component)g).gameObject).name + "\n") : (text + start + ((Object)((Component)g).gameObject).name + "\n")); for (int i = 0; i < ((Component)g).gameObject.GetComponentCount(); i++) { text = text + "\t" + ((object)((Component)g).gameObject.GetComponentAtIndex(i)).GetType().Name + "\n"; Component componentAtIndex = ((Component)g).gameObject.GetComponentAtIndex(i); ObjectTagger val = (ObjectTagger)(object)((componentAtIndex is ObjectTagger) ? componentAtIndex : null); if (val != null) { string text2 = ""; foreach (string tag in val.tags) { text2 = text2 + tag + ", "; } text = text + "\t\t" + text2 + "\n"; } Component componentAtIndex2 = ((Component)g).gameObject.GetComponentAtIndex(i); CL_Handhold val2 = (CL_Handhold)(object)((componentAtIndex2 is CL_Handhold) ? componentAtIndex2 : null); if (val2 == null) { continue; } string text3 = ""; foreach (HandholdModule module in val2.modules) { text3 = text3 + ((object)module).GetType().Name + ", "; } text = text + "\t\t" + text3 + "\n"; } text = text + ((Object)((Component)g).gameObject).GetInstanceID() + "\n"; if (((Component)g).gameObject.GetComponent() != null) { Debug.Log((object)text); } foreach (Transform item in g) { Transform g2 = item; if (start == "") { DebugChildrenInner(start + ((Object)((Component)g).gameObject).name + " ", g2); } else { DebugChildrenInner(start + "-> " + ((Object)((Component)g).gameObject).name + " ", g2); } } } public static void DebugChildren(GameObject g) { DebugChildrenInner(" ", g.transform); } private static void DebugChildrenInner(string start, Transform g) { //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Expected O, but got Unknown if (start == "") { Debug.Log((object)(start + ((Object)((Component)g).gameObject).name)); } else { Debug.Log((object)(start + "-> " + ((Object)((Component)g).gameObject).name)); } for (int i = 0; i < ((Component)g).gameObject.GetComponentCount(); i++) { Debug.Log((object)((object)((Component)g).gameObject.GetComponentAtIndex(i)).GetType().Name); Component componentAtIndex = ((Component)g).gameObject.GetComponentAtIndex(i); ObjectTagger val = (ObjectTagger)(object)((componentAtIndex is ObjectTagger) ? componentAtIndex : null); if (val == null) { continue; } string text = ""; foreach (string tag in val.tags) { text = text + tag + ", "; } Debug.Log((object)("\t" + text)); } foreach (Transform item in g) { Transform g2 = item; if (start == "") { DebugChildrenInner(start + ((Object)((Component)g).gameObject).name + " ", g2); } else { DebugChildrenInner(start + "-> " + ((Object)((Component)g).gameObject).name + " ", g2); } } } } public static class TranspilerTools { public static void DebugCurrentPosition(CodeMatcher matcher) { int pos = matcher.Pos; int length = matcher.Length; matcher.Advance(-pos); for (int i = 0; i < length; i++) { int pos2 = matcher.Pos; OpCode opcode = matcher.Opcode; object operand = matcher.Operand; string text = pos2.ToString(); text = ((pos2 != pos) ? (text + ": ") : (text + ":* ")); text = text + opcode.ToString() + " " + operand; if (operand != null) { text = text + " Type: " + operand.GetType(); } Debug.Log((object)text); if (pos2 == length) { break; } matcher.Advance(1); } matcher.Advance(pos - length); } public static void DebugSurroundingPosition(CodeMatcher matcher, int distance) { int pos = matcher.Pos; int length = matcher.Length; if (pos < distance) { matcher.Advance(-pos); } else { matcher.Advance(-distance); } for (int i = 0; i < 2 * distance; i++) { int pos2 = matcher.Pos; OpCode opcode = matcher.Opcode; object operand = matcher.Operand; string text = pos2.ToString(); text = ((pos2 != pos) ? (text + ": ") : (text + ":* ")); text = text + opcode.ToString() + " " + operand; if (operand != null) { text = text + " Type: " + operand.GetType(); } Debug.Log((object)text); if (pos2 == length) { break; } matcher.Advance(1); } matcher.Advance(pos - matcher.Pos); } }