using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using ProjectSCP.SCP3199.NetcodePatcher; using SCP3199.SCP3199; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ProjectSCP.SCP3199")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3+eb631559e0787775f8ae3fdad2d6f58545631c5d")] [assembly: AssemblyProduct("SCP3199")] [assembly: AssemblyTitle("ProjectSCP.SCP3199")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SCP3199 { public class ModEnemyAI : EnemyAI { public abstract class AIBehaviorState { public Vector2 RandomRange = new Vector2(0f, 0f); public int MyRandomInt; public SCP3199AI self; public NavMeshAgent agent; public Random enemyRandom; public abstract List Transitions { get; set; } public abstract void OnStateEntered(Animator creatureAnimator); public virtual void UpdateBehavior(Animator creatureAnimator) { } public virtual void AIInterval(Animator creatureAnimator) { } public abstract void OnStateExit(Animator creatureAnimator); } public abstract class AIStateTransition { public SCP3199AI self; public abstract bool CanTransitionBeTaken(); public abstract AIBehaviorState NextState(); } public enum PlayerState { Dead, Outside, Inside, Ship } internal AIBehaviorState InitialState; internal AIBehaviorState ActiveState; internal Random enemyRandom; internal float AITimer; internal bool PrintDebugs; internal PlayerState MyValidState = PlayerState.Inside; internal AIStateTransition nextTransition; internal List GlobalTransitions = new List(); internal List AllTransitions = new List(); internal SCP3199AI self; [NonSerialized] private NetworkVariable _playerNetVar = new NetworkVariable(default(NetworkBehaviourReference), (NetworkVariableReadPermission)0, (NetworkVariableWritePermission)0); public PlayerControllerB SynchronisedTargetPlayer { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return (PlayerControllerB)NetworkBehaviourReference.op_Implicit(_playerNetVar.Value); } set { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)value == (Object)null) { _playerNetVar.Value = NetworkBehaviourReference.op_Implicit((NetworkBehaviour)null); } else { _playerNetVar.Value = new NetworkBehaviourReference((NetworkBehaviour)(object)value); } } } public override void DoAIInterval() { ((EnemyAI)this).DoAIInterval(); ActiveState.AIInterval(base.creatureAnimator); } public override void Start() { ((EnemyAI)this).Start(); ActiveState = InitialState; enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex); if (base.enemyType.isOutsideEnemy) { MyValidState = PlayerState.Outside; } else { MyValidState = PlayerState.Inside; } if (!base.agent.isOnNavMesh && ((NetworkBehaviour)this).IsOwner) { LogDebug("CREATURE " + ((NetworkBehaviour)this).__getTypeName() + " WAS NOT PLACED ON NAVMESH, DESTROYING..."); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } base.creatureAnimator.Rebind(); ActiveState.self = self; ActiveState.agent = base.agent; ActiveState.enemyRandom = enemyRandom; ActiveState.OnStateEntered(base.creatureAnimator); } public override void Update() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) if (base.isEnemyDead) { return; } ((EnemyAI)this).Update(); AITimer += Time.deltaTime; bool flag = true; AllTransitions.Clear(); AllTransitions.AddRange(GlobalTransitions); AllTransitions.AddRange(ActiveState.Transitions); foreach (AIStateTransition allTransition in AllTransitions) { allTransition.self = self; if (allTransition.CanTransitionBeTaken() && ((NetworkBehaviour)this).IsOwner) { flag = false; nextTransition = allTransition; TransitionStateServerRpc(nextTransition.ToString(), GenerateNextRandomInt(nextTransition.NextState().RandomRange)); return; } } if (flag) { ActiveState.UpdateBehavior(base.creatureAnimator); } } internal void LogDebug(object data) { if (PrintDebugs) { P.Log(data); } } internal bool PlayerCanBeTargeted(PlayerControllerB myPlayer) { return GetPlayerState(myPlayer) == MyValidState; } internal PlayerState GetPlayerState(PlayerControllerB myPlayer) { if (myPlayer.isPlayerDead) { return PlayerState.Dead; } if (myPlayer.isInsideFactory) { return PlayerState.Inside; } if (myPlayer.isInHangarShipRoom) { return PlayerState.Ship; } return PlayerState.Outside; } internal void MoveTimerValue(ref float Timer, bool ShouldRaise = false) { if (ShouldRaise) { Timer += Time.deltaTime; } else if (!(Timer <= 0f)) { Timer -= Time.deltaTime; } } internal void OverrideState(AIBehaviorState state) { if (!base.isEnemyDead) { ActiveState = state; ActiveState.self = self; ActiveState.agent = base.agent; ActiveState.enemyRandom = enemyRandom; ActiveState.OnStateEntered(base.creatureAnimator); } } public PlayerControllerB? IsAnyPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false, bool SortByDistance = false) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) float num = range; PlayerControllerB result = null; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (!val.isPlayerDead && val.isPlayerControlled && IsTargetPlayerWithinLOS(val, range, width, proximityAwareness, DoLinecast, PrintResults)) { if (!SortByDistance) { return val; } float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)this).transform.position); if (num2 < num) { num = num2; result = val; } } } return result; } public bool IsTargetPlayerWithinLOS(PlayerControllerB player, int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Distance(((Component)this).transform.position, ((Component)player.gameplayCamera).transform.position); bool flag = num < (float)range; float num2 = Vector3.Angle(((Component)base.eye).transform.forward, ((Component)player.gameplayCamera).transform.position - ((Component)base.eye).transform.position); bool flag2 = num2 < width; bool flag3 = num < (float)proximityAwareness; bool flag4 = DoLinecast && Physics.Linecast(((Component)base.eye).transform.position, ((Component)player).transform.position, StartOfRound.Instance.collidersRoomDefaultAndFoliage, (QueryTriggerInteraction)1); if (PrintResults) { LogDebug($"Target in Distance: {flag} ({num})" + $"Target within view cone: {flag2} ({num2})" + $"LOSBlocked: {flag4}"); } if (!(flag && flag2)) { if (flag3) { return !flag4; } return false; } return true; } public bool IsTargetPlayerWithinLOS(int range = 45, float width = 60f, int proximityAwareness = -1, bool DoLinecast = true, bool PrintResults = false) { if ((Object)(object)base.targetPlayer == (Object)null) { LogDebug(((NetworkBehaviour)this).__getTypeName() + " called Target Player LOS check called with null target player; returning false!"); return false; } return IsTargetPlayerWithinLOS(base.targetPlayer, range, width, proximityAwareness, DoLinecast, PrintResults); } public PlayerControllerB FindNearestPlayer(bool ValidateNav = false) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = null; float num = 20000f; for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[i]; if (!ValidateNav || base.agent.CalculatePath(((Component)val2).transform.position, base.path1)) { float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position); if (num2 < num) { val = val2; num = num2; } } } if ((Object)(object)val == (Object)null) { LogDebug("There is somehow no closest player. get fucked"); return null; } return val; } internal bool IsPlayerReachable() { if ((Object)(object)base.targetPlayer == (Object)null) { P.LogError("Player Reach Test has no target player or passed in argument!"); return false; } return IsPlayerReachable(base.targetPlayer); } internal bool IsPlayerReachable(PlayerControllerB PlayerToCheck) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Invalid comparison between Unknown and I4 Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(((Component)base.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1); if (!RoundManager.Instance.GotNavMeshPositionResult) { LogDebug("Player Reach Test: No NavMesh position"); return false; } base.agent.CalculatePath(navMeshPosition, base.agent.path); bool flag = (int)base.agent.path.status == 0; LogDebug($"Player Reach Test: {flag}"); return flag; } internal float PlayerDistanceFromShip(PlayerControllerB? PlayerToCheck = null) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)PlayerToCheck == (Object)null) { if ((Object)(object)base.targetPlayer == (Object)null) { P.LogError("PlayerNearShip check has no target player or passed in argument!"); return -1f; } PlayerToCheck = base.targetPlayer; } float num = Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)StartOfRound.Instance.shipBounds).transform.position); LogDebug($"PlayerNearShip check: {num}"); return num; } internal bool PlayerWithinRange(float Range, bool IncludeYAxis = true) { LogDebug($"Distance from target player: {DistanceFromTargetPlayer(IncludeYAxis)}"); return DistanceFromTargetPlayer(IncludeYAxis) <= Range; } internal bool PlayerWithinRange(PlayerControllerB player, float Range, bool IncludeYAxis = true) { return DistanceFromTargetPlayer(player, IncludeYAxis) <= Range; } private float DistanceFromTargetPlayer(bool IncludeYAxis) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.targetPlayer == (Object)null) { P.LogError($"{this} attempted DistanceFromTargetPlayer with null target; returning -1!"); return -1f; } if (IncludeYAxis) { return Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position); } Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z); Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z); return Vector2.Distance(val, val2); } private float DistanceFromTargetPlayer(PlayerControllerB player, bool IncludeYAxis) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (IncludeYAxis) { return Vector3.Distance(((Component)player).transform.position, ((Component)this).transform.position); } Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(((Component)base.targetPlayer).transform.position.x, ((Component)base.targetPlayer).transform.position.z); Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z); return Vector2.Distance(val, val2); } internal bool AnimationIsFinished(string AnimName) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) AnimatorStateInfo currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0); if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName(AnimName)) { LogDebug(((NetworkBehaviour)this).__getTypeName() + ": Checking for animation " + AnimName + ", but current animation is " + ((Object)((AnimatorClipInfo)(ref base.creatureAnimator.GetCurrentAnimatorClipInfo(0)[0])).clip).name); return true; } currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0); return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f; } internal int GenerateNextRandomInt(Vector2 Range) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Range = nextTransition.NextState().RandomRange; return enemyRandom.Next((int)Range.x, (int)Range.y); } [ServerRpc(RequireOwnership = false)] internal void SetAnimTriggerOnServerRpc(string name) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1315480153u, val, (RpcDelivery)0); bool flag = name != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(name, false); } ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1315480153u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if (((NetworkBehaviour)this).IsServer) { base.creatureAnimator.SetTrigger(name); } } } [ServerRpc(RequireOwnership = false)] internal void SetAnimBoolOnServerRpc(string name, bool state) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1359580853u, val, (RpcDelivery)0); bool flag = name != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(name, false); } ((FastBufferWriter)(ref val2)).WriteValueSafe(ref state, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1359580853u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if (((NetworkBehaviour)this).IsServer) { base.creatureAnimator.SetBool(name, state); } } } [ServerRpc] internal void TransitionStateServerRpc(string StateName, int RandomInt) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Invalid comparison between Unknown and I4 //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Invalid comparison between Unknown and I4 //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1389778152u, val, (RpcDelivery)0); bool flag = StateName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false); } BytePacker.WriteValueBitPacked(val2, RandomInt); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1389778152u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; TransitionStateClientRpc(StateName, RandomInt); } } [ClientRpc] internal void TransitionStateClientRpc(string StateName, int RandomInt) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1087195443u, val, (RpcDelivery)0); bool flag = StateName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(StateName, false); } BytePacker.WriteValueBitPacked(val2, RandomInt); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1087195443u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; TransitionState(StateName, RandomInt); } } internal void TransitionState(string StateName, int RandomInt) { Type type = Type.GetType(StateName); AIStateTransition aIStateTransition = (AIStateTransition)Activator.CreateInstance(type); aIStateTransition.self = self; if (!(aIStateTransition.NextState().GetType() == ActiveState.GetType())) { LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Exiting: {ActiveState}"); ActiveState.OnStateExit(base.creatureAnimator); LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Transitioning via: {aIStateTransition}"); ActiveState = aIStateTransition.NextState(); ActiveState.MyRandomInt = RandomInt; ActiveState.self = self; ActiveState.agent = base.agent; ActiveState.enemyRandom = enemyRandom; LogDebug($"{((NetworkBehaviour)this).__getTypeName()} #{self} is Entering: {ActiveState}"); ActiveState.OnStateEntered(base.creatureAnimator); StartOfRound.Instance.ClientPlayerList.TryGetValue(NetworkManager.Singleton.LocalClientId, out var value); LogDebug($"CREATURE: {((Object)base.enemyType).name} #{self} STATE: {ActiveState} ON PLAYER: #{value} ({StartOfRound.Instance.allPlayerScripts[value].playerUsername})"); } } [ServerRpc] internal void SetTargetServerRpc(int PlayerID) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Invalid comparison between Unknown and I4 //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Invalid comparison between Unknown and I4 NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3004598514u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, PlayerID); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3004598514u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; SetTargetClientRpc(PlayerID); } } [ClientRpc] internal void SetTargetClientRpc(int PlayerID) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(293878140u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, PlayerID); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 293878140u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; if (PlayerID == -1) { base.targetPlayer = null; LogDebug($"Clearing target on {this}"); } else if ((Object)(object)StartOfRound.Instance.allPlayerScripts[PlayerID] == (Object)null) { LogDebug($"Index invalid! {this}"); } else { base.targetPlayer = StartOfRound.Instance.allPlayerScripts[PlayerID]; LogDebug($"{this} setting target to: {base.targetPlayer.playerUsername}"); } } } protected override void __initializeVariables() { if (_playerNetVar == null) { throw new Exception("ModEnemyAI._playerNetVar cannot be null. All NetworkVariableBase instances must be initialized."); } ((NetworkVariableBase)_playerNetVar).Initialize((NetworkBehaviour)(object)this); ((NetworkBehaviour)this).__nameNetworkVariable((NetworkVariableBase)(object)_playerNetVar, "_playerNetVar"); ((NetworkBehaviour)this).NetworkVariableFields.Add((NetworkVariableBase)(object)_playerNetVar); ((EnemyAI)this).__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(1315480153u, new RpcReceiveHandler(__rpc_handler_1315480153), "SetAnimTriggerOnServerRpc"); ((NetworkBehaviour)this).__registerRpc(1359580853u, new RpcReceiveHandler(__rpc_handler_1359580853), "SetAnimBoolOnServerRpc"); ((NetworkBehaviour)this).__registerRpc(1389778152u, new RpcReceiveHandler(__rpc_handler_1389778152), "TransitionStateServerRpc"); ((NetworkBehaviour)this).__registerRpc(1087195443u, new RpcReceiveHandler(__rpc_handler_1087195443), "TransitionStateClientRpc"); ((NetworkBehaviour)this).__registerRpc(3004598514u, new RpcReceiveHandler(__rpc_handler_3004598514), "SetTargetServerRpc"); ((NetworkBehaviour)this).__registerRpc(293878140u, new RpcReceiveHandler(__rpc_handler_293878140), "SetTargetClientRpc"); ((EnemyAI)this).__initializeRpcs(); } private static void __rpc_handler_1315480153(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string animTriggerOnServerRpc = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animTriggerOnServerRpc, false); } target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).SetAnimTriggerOnServerRpc(animTriggerOnServerRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1359580853(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string name = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref name, false); } bool state = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref state, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).SetAnimBoolOnServerRpc(name, state); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1389778152(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between Unknown and I4 //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } return; } bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string stateName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false); } int randomInt = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref randomInt); target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).TransitionStateServerRpc(stateName, randomInt); target.__rpc_exec_stage = (__RpcExecStage)0; } private static void __rpc_handler_1087195443(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string stateName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref stateName, false); } int randomInt = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref randomInt); target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).TransitionStateClientRpc(stateName, randomInt); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3004598514(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Invalid comparison between Unknown and I4 NetworkManager networkManager = target.NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if ((int)networkManager.LogLevel <= 1) { Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!"); } } else { int targetServerRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref targetServerRpc); target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).SetTargetServerRpc(targetServerRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_293878140(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int targetClientRpc = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref targetClientRpc); target.__rpc_exec_stage = (__RpcExecStage)1; ((ModEnemyAI)(object)target).SetTargetClientRpc(targetClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } [MethodImpl(MethodImplOptions.NoInlining)] protected internal override string __getTypeName() { return "ModEnemyAI"; } } [BepInPlugin("ProjectSCP.SCP3199", "SCP3199", "1.0.3")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; InitializeNetworkBehaviours(); string path = "scp3199modassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset("Scp3199"); TerminalNode val2 = ModAssets.LoadAsset("SCP3199TN"); TerminalKeyword val3 = ModAssets.LoadAsset("SCP3199TK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, 40, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin ProjectSCP.SCP3199 is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } internal static class P { internal static void Log(object data) { Plugin.Logger.LogInfo(data); } internal static void LogError(object data) { Plugin.Logger.LogError(data); } } public static class PluginInfo { public const string PLUGIN_GUID = "ProjectSCP.SCP3199"; public const string PLUGIN_NAME = "SCP3199"; public const string PLUGIN_VERSION = "1.0.3"; } } namespace SCP3199.SCP3199 { public class AnimationBridge : MonoBehaviour { public SCP3199AI mainScript; public void FootPrintsAnimationHandle() { ((EnemyAI)mainScript.self).creatureSFX.PlayOneShot(mainScript.self.footStepSound[Random.RandomRangeInt(0, 2)]); } public void ThrowUpAnimationHandle() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) if (Object.FindObjectsOfType().Length <= 30) { List list = new List(); list.AddRange(RoundManager.Instance.currentLevel.Enemies); list.AddRange(RoundManager.Instance.currentLevel.OutsideEnemies); SpawnableEnemyWithRarity val = list.Find((SpawnableEnemyWithRarity x) => x.enemyType.enemyName.Equals("scp3199")); RoundManager.Instance.SpawnEnemyGameObject(mainScript.self.mouthEggTransform.position, 0f, RoundManager.Instance.currentLevel.OutsideEnemies.IndexOf(val), val.enemyType); } } public void FinishThrowingEggAnimationHandle() { mainScript.switchOffLayingEgg = true; } public void MakeEggVisibleAnimationHandle() { mainScript.MakeEggMouthVisible(visible: true); } public void MakeEggInvisibleAnimationHandle() { mainScript.MakeEggMouthVisible(visible: false); } public void AttackAnimationHandle() { mainScript.self.SwingAttackHitClientRpc(); } public void EndAttackAnimationHandle() { mainScript.canAttack = true; } public void FallDownDeathAnimationHandle() { ((EnemyAI)mainScript.self).creatureVoice.PlayOneShot(mainScript.self.attackPreSound); } } public class SCP3199AI : ModEnemyAI { public enum Speed { Walking = 4, Running = 6 } private static class Anim { internal const string doKillEnemy = "KillEnemy"; internal const string isWalking = "isWalking"; internal const string isRunning = "isRunning"; internal const string doHurtEnemy = "doHurtEnemy"; internal const string doLayEgg = "doLayEgg"; internal const string doAttack = "doAttack"; } private class InEgg : AIBehaviorState { internal class FinishedEgg : AIStateTransition { public override bool CanTransitionBeTaken() { if (self.finishedEggPhase) { return true; } return false; } public override AIBehaviorState NextState() { return new WanderState(); } } public override List Transitions { get; set; } = new List(1) { new FinishedEgg() }; public override void OnStateEntered(Animator creatureAnimator) { } public override void AIInterval(Animator creatureAnimator) { } public override void OnStateExit(Animator creatureAnimator) { ((Renderer)self.mainEgg.GetComponent()).enabled = false; self.spawningParticles.Play(); } } private class WanderState : AIBehaviorState { internal class ArrivedAtDestination : AIStateTransition { public override bool CanTransitionBeTaken() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (Vector3.Distance(((EnemyAI)self).agent.destination, ((Component)self).transform.position) < 1f) { return true; } return false; } public override AIBehaviorState NextState() { if (Random.RandomRangeInt(0, 3) == 0 && self.stageOfGrowth == 2f) { return new LayingEgg(); } self.OverrideState(new WanderState()); return new WanderState(); } } internal class SawPlayer : AIStateTransition { public override bool CanTransitionBeTaken() { if (Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1))) { return true; } return false; } public override AIBehaviorState NextState() { return new Chase(); } } public override List Transitions { get; set; } = new List(2) { new ArrivedAtDestination(), new SawPlayer() }; public override void OnStateEntered(Animator creatureAnimator) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) creatureAnimator.SetBool("isWalking", true); ((EnemyAI)self).SetDestinationToPosition(RoundManager.Instance.outsideAINodes[RandomNumberGenerator.GetInt32(RoundManager.Instance.outsideAINodes.Length)].transform.position, false); ((EnemyAI)self).agent.autoBraking = true; } public override void AIInterval(Animator creatureAnimator) { } public override void OnStateExit(Animator creatureAnimator) { agent.ResetPath(); ((EnemyAI)self).agent.autoBraking = false; creatureAnimator.SetBool("isWalking", false); } } private class LayingEgg : AIBehaviorState { internal class FinishedLaying : AIStateTransition { public override bool CanTransitionBeTaken() { if (self.switchOffLayingEgg) { return true; } return false; } public override AIBehaviorState NextState() { return new WanderState(); } } public override List Transitions { get; set; } = new List(1) { new FinishedLaying() }; public override void OnStateEntered(Animator creatureAnimator) { agent.ResetPath(); agent.isStopped = true; self.PlayAnimationClientRpc("doLayEgg"); } public override void OnStateExit(Animator creatureAnimator) { self.switchOffLayingEgg = false; agent.ResetPath(); agent.isStopped = false; } } private class Chase : AIBehaviorState { public class DontSeePlayer : AIStateTransition { private int timeWithoutSeeing = 200; private int time = 200; public DontSeePlayer() { timeWithoutSeeing = 200; time = 200; } public override bool CanTransitionBeTaken() { if (!Object.op_Implicit((Object)(object)((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1))) { if (timeWithoutSeeing == 0) { return true; } timeWithoutSeeing--; } else { timeWithoutSeeing = time; } return false; } public override AIBehaviorState NextState() { return new WanderState(); } } public override List Transitions { get; set; } = new List(1) { new DontSeePlayer() }; public override void OnStateEntered(Animator creatureAnimator) { creatureAnimator.SetBool("isRunning", true); ((EnemyAI)self).agent.ResetPath(); ((EnemyAI)self).agent.speed = 6f; ((EnemyAI)self).agent.autoBraking = false; ((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1); ((EnemyAI)self).creatureVoice.PlayOneShot(self.growlSound[Random.RandomRangeInt(0, self.growlSound.Length)]); } public override void AIInterval(Animator creatureAnimator) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null) { ((EnemyAI)self).targetPlayer = ((EnemyAI)self).CheckLineOfSightForPlayer(45f, 60, -1); if ((Object)(object)((EnemyAI)self).targetPlayer == (Object)null) { self.OverrideState(new WanderState()); } return; } if (Vector3.Distance(((Component)((EnemyAI)self).targetPlayer).transform.position, ((Component)self).transform.position) < 2f && self.canAttack) { self.canAttack = false; self.PlayAnimationClientRpc("doAttack"); } ((EnemyAI)self).SetDestinationToPosition(((Component)((EnemyAI)self).targetPlayer).transform.position, false); } public override void OnStateExit(Animator creatureAnimator) { self.PlayAnimationClientRpc("isRunning", value: false); ((EnemyAI)self).agent.speed = 4f; } } [CompilerGenerated] private sealed class d__32 : IEnumerator, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PlayerControllerB playerControllerB; public SCP3199AI <>4__this; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__32(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; SCP3199AI sCP3199AI = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.1f); <>1__state = 1; return true; case 1: <>1__state = -1; playerControllerB.DamagePlayer((sCP3199AI.self.stageOfGrowth == 2f) ? 40 : 20, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); ((MonoBehaviour)sCP3199AI).StopCoroutine(sCP3199AI.self.AttackCoroutine); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private List usedNodes = new List(); internal static List SCP682Objects = new List(); internal bool finishedEggPhase; internal float stageOfGrowth; internal bool canAttack = true; [SerializeField] internal MeshRenderer eggRendererMouth; [SerializeField] internal GameObject mainEgg; [SerializeField] internal Transform mouthEggTransform; [SerializeField] internal MeshRenderer mainEggRenderer; [SerializeField] internal bool switchOffLayingEgg; [SerializeField] internal Transform AttackArea; internal Coroutine AttackCoroutine; [SerializeField] internal ParticleSystem spawningParticles; [Header("Audio")] [SerializeField] internal AudioClip _hatchingSound; [SerializeField] internal AudioClip huntScream; [SerializeField] internal AudioClip gettingHit; [SerializeField] internal AudioClip attackPreSound; [SerializeField] internal AudioClip layingEgg; [SerializeField] internal AudioClip[] footStepSound; [SerializeField] internal AudioClip[] growlSound; public Transform GetNode(Vector3 currentPosition) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) GameObject[] outsideAINodes = RoundManager.Instance.outsideAINodes; if (outsideAINodes.Length < 3) { Debug.LogError((object)"Not enough nodes to choose from."); return null; } List<(Transform, float)> list = new List<(Transform, float)>(); GameObject[] array = outsideAINodes; foreach (GameObject val in array) { if (!usedNodes.Contains(val.transform)) { float item = Vector3.Distance(currentPosition, val.transform.position); list.Add((val.transform, item)); } } list.Sort(((Transform node, float distance) a, (Transform node, float distance) b) => a.distance.CompareTo(b.distance)); if (list.Count < 3) { Debug.LogError((object)"Not enough unused nodes to choose from."); return null; } int index = list.Count / 2; Transform item2 = list[index].Item1; usedNodes.Add(item2); return item2; } public void MakeEggMouthVisible(bool visible) { ((Renderer)self.eggRendererMouth).enabled = visible; } public override void Start() { self = this; InitialState = new InEgg(); self.finishedEggPhase = false; MakeEggMouthVisible(visible: false); SCP682Objects.Add(((Component)this).gameObject); ((Component)this).gameObject.tag = "treat"; base.Start(); GameObject[] array = GameObject.FindGameObjectsWithTag("treat"); } [ClientRpc] public void ExitEggPhaseClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3775835604u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3775835604u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; self.stageOfGrowth = 1f; self.spawningParticles.Play(); self.finishedEggPhase = true; ((Renderer)self.mainEggRenderer).enabled = false; } } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { if (self.stageOfGrowth < 1f) { return; } ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!((EnemyAI)this).isEnemyDead) { ((EnemyAI)this).enemyHP = ((EnemyAI)this).enemyHP - force; if (((EnemyAI)this).enemyHP <= 0 && !((EnemyAI)this).isEnemyDead) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); } if (!(ActiveState is Chase)) { OverrideState(new Chase()); } } } [ClientRpc] public void SwingAttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1683486650u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1683486650u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; int num = 8; Collider[] array = Physics.OverlapBox(self.AttackArea.position, AttackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB component = ((Component)val3).GetComponent(); if ((Object)(object)component == (Object)null || (Object)(object)component != (Object)(object)GameNetworkManager.Instance.localPlayerController || (component.isPlayerDead && component.isPlayerControlled && (Object)(object)component.inAnimationWithEnemy == (Object)null && component.sinkingValue < 0.73f)) { break; } if ((Object)(object)component != (Object)null) { self.AttackCoroutine = ((MonoBehaviour)this).StartCoroutine(DamagePlayerCoroutine(component)); } } } [IteratorStateMachine(typeof(d__32))] private IEnumerator DamagePlayerCoroutine(PlayerControllerB playerControllerB) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__32(0) { <>4__this = this, playerControllerB = playerControllerB }; } [ClientRpc] public void PlayAnimationClientRpc(string animationName, bool value) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3558819380u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((FastBufferWriter)(ref val2)).WriteValueSafe(ref value, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3558819380u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; ((EnemyAI)this).creatureAnimator.SetBool(animationName, value); } } [ClientRpc] public void PlayAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(495243024u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 495243024u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; ((EnemyAI)this).creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { base.__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(3775835604u, new RpcReceiveHandler(__rpc_handler_3775835604), "ExitEggPhaseClientRpc"); ((NetworkBehaviour)this).__registerRpc(1683486650u, new RpcReceiveHandler(__rpc_handler_1683486650), "SwingAttackHitClientRpc"); ((NetworkBehaviour)this).__registerRpc(3558819380u, new RpcReceiveHandler(__rpc_handler_3558819380), "PlayAnimationClientRpc"); ((NetworkBehaviour)this).__registerRpc(495243024u, new RpcReceiveHandler(__rpc_handler_495243024), "PlayAnimationClientRpc"); base.__initializeRpcs(); } private static void __rpc_handler_3775835604(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((SCP3199AI)(object)target).ExitEggPhaseClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1683486650(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)1; ((SCP3199AI)(object)target).SwingAttackHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3558819380(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } bool value = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref value, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName, value); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_495243024(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)1; ((SCP3199AI)(object)target).PlayAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } [MethodImpl(MethodImplOptions.NoInlining)] protected internal override string __getTypeName() { return "SCP3199AI"; } } public class GrowthScript : MonoBehaviour { [CompilerGenerated] private sealed class d__9 : IEnumerator, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public GrowthScript <>4__this; private float 5__2; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__9(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; GrowthScript growthScript = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; 5__2 = 0f; break; case 1: <>1__state = -1; break; } if (5__2 < growthScript.growthDuration1) { float num2 = 5__2 / growthScript.growthDuration1; if (5__2 >= 30f && growthScript.mainScript.stageOfGrowth == 0f) { growthScript.mainScript.ExitEggPhaseClientRpc(); } if (5__2 >= 70f && growthScript.mainScript.stageOfGrowth == 1f) { growthScript.mainScript.stageOfGrowth = 2f; } ((EnemyAI)growthScript.mainScript.self).creatureAnimator.speed = Mathf.Lerp(2.3f, 1.3f, num2); growthScript.eggGameObject.transform.localScale = Vector3.Lerp(growthScript.initialScale1, growthScript.targetScale1, num2); 5__2 += Time.deltaTime; <>2__current = null; <>1__state = 1; return true; } growthScript.eggGameObject.transform.localScale = growthScript.targetScale1; growthScript.mainScript.stageOfGrowth = 1f; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public SCP3199AI mainScript; public GameObject eggGameObject; private Vector3 initialScale1 = new Vector3(0.1f, 0.1f, 0.1f); private Vector3 targetScale1 = new Vector3(1.464502f, 1.464502f, 1.464502f); private float growthDuration1 = 100f; private Vector3 initialScale2; private Vector3 targetScale2 = new Vector3(1.5f, 1.5f, 1.9f); private float growthDuration2 = 60f; private void Start() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) ((MonoBehaviour)this).StartCoroutine(GrowEgg()); eggGameObject.transform.localScale = initialScale1; } [IteratorStateMachine(typeof(d__9))] private IEnumerator GrowEgg() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__9(0) { <>4__this = this }; } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { NetworkVariableSerializationTypes.InitializeSerializer_UnmanagedINetworkSerializable(); NetworkVariableSerializationTypes.InitializeEqualityChecker_UnmanagedIEquatable(); } } } namespace ProjectSCP.SCP3199.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }