using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using UnityEngine; using UnityEngine.Bindings; [assembly: InternalsVisibleTo("Unity.PerformanceTests.RuntimeTestRunner.Tests")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.AllIn1Runner")] [assembly: InternalsVisibleTo("Unity.Timeline")] [assembly: InternalsVisibleTo("Assembly-CSharp-testable")] [assembly: InternalsVisibleTo("Assembly-CSharp-firstpass-testable")] [assembly: InternalsVisibleTo("UnityEngine.SpatialTracking")] [assembly: InternalsVisibleTo("GoogleAR.UnityNative")] [assembly: InternalsVisibleTo("Unity.WindowsMRAutomation")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")] [assembly: InternalsVisibleTo("Unity.2D.Sprite.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Sprite.EditorTests")] [assembly: InternalsVisibleTo("Unity.UI.Builder.Editor")] [assembly: InternalsVisibleTo("UnityEditor.UIBuilderModule")] [assembly: InternalsVisibleTo("Unity.UI.Builder.EditorTests")] [assembly: InternalsVisibleTo("Unity.UIElements")] [assembly: InternalsVisibleTo("UnityEngine.UIElementsGameObjectsModule")] [assembly: InternalsVisibleTo("Unity.UIElements.Editor")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.Framework.Tests")] [assembly: InternalsVisibleTo("Unity.RuntimeTests.Framework")] [assembly: InternalsVisibleTo("Unity.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.Framework")] [assembly: UnityEngineModuleAssembly] [assembly: InternalsVisibleTo("UnityEngine.Networking")] [assembly: InternalsVisibleTo("UnityEngine.Cloud")] [assembly: InternalsVisibleTo("UnityEngine.Cloud.Service")] [assembly: InternalsVisibleTo("Unity.Analytics")] [assembly: InternalsVisibleTo("UnityEngine.Analytics")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsCommon")] [assembly: InternalsVisibleTo("UnityEngine.Advertisements")] [assembly: InternalsVisibleTo("Unity.UIElements.PlayModeTests")] [assembly: InternalsVisibleTo("UnityEngine.Purchasing")] [assembly: InternalsVisibleTo("Unity.Automation")] [assembly: InternalsVisibleTo("Unity.Burst")] [assembly: InternalsVisibleTo("Unity.Burst.Editor")] [assembly: InternalsVisibleTo("Unity.DeploymentTests.Services")] [assembly: InternalsVisibleTo("Unity.IntegrationTests")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.ExternalVersionControl")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.UnityAnalytics")] [assembly: InternalsVisibleTo("Unity.IntegrationTests.Timeline")] [assembly: InternalsVisibleTo("UnityEngine.TestRunner")] [assembly: InternalsVisibleTo("UnityEngine.UIElements.Tests")] [assembly: InternalsVisibleTo("Unity.UIElements.EditorTests")] [assembly: InternalsVisibleTo("Unity.UIElements.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.012")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.013")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.014")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.015")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.016")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.017")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.018")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.019")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.011")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.020")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.022")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.023")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.024")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.001")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.002")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.003")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.004")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridgeDev.005")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.021")] [assembly: InternalsVisibleTo("UnityEngine.PS5VRModule")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.010")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.008")] [assembly: InternalsVisibleTo("UnityEngine.UI")] [assembly: InternalsVisibleTo("Unity.Networking.Transport")] [assembly: InternalsVisibleTo("Unity.ucg.QoS")] [assembly: InternalsVisibleTo("Unity.Services.QoS")] [assembly: InternalsVisibleTo("Unity.Logging")] [assembly: InternalsVisibleTo("Unity.Entities")] [assembly: InternalsVisibleTo("Unity.Entities.Tests")] [assembly: InternalsVisibleTo("Unity.Collections")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.009")] [assembly: InternalsVisibleTo("Unity.Runtime")] [assembly: InternalsVisibleTo("UnityEngine.Core.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.001")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.002")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.003")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.004")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.005")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.006")] [assembly: InternalsVisibleTo("Unity.InternalAPIEngineBridge.007")] [assembly: InternalsVisibleTo("Unity.Core")] [assembly: InternalsVisibleTo("Unity.Subsystem.Registration")] [assembly: InternalsVisibleTo("UnityEngine.PS5Module")] [assembly: InternalsVisibleTo("UnityEngine.PS4Module")] [assembly: InternalsVisibleTo("UnityEngine.ContentLoadModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityConnectModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsCommonModule")] [assembly: InternalsVisibleTo("UnityEngine.TLSModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityAnalyticsModule")] [assembly: InternalsVisibleTo("UnityEngine.CrashReportingModule")] [assembly: InternalsVisibleTo("UnityEngine.CommandStateObserverModule")] [assembly: InternalsVisibleTo("UnityEngine.DSPGraphModule")] [assembly: InternalsVisibleTo("UnityEngine.GIModule")] [assembly: InternalsVisibleTo("UnityEngine.ImageConversionModule")] [assembly: InternalsVisibleTo("UnityEngine.GameCenterModule")] [assembly: InternalsVisibleTo("UnityEngine.GraphToolsFoundationModule")] [assembly: InternalsVisibleTo("UnityEngine.GridModule")] [assembly: InternalsVisibleTo("UnityEngine.HierarchyCoreModule")] [assembly: InternalsVisibleTo("UnityEngine.PS4VRModule")] [assembly: InternalsVisibleTo("UnityEngine.DirectorModule")] [assembly: InternalsVisibleTo("UnityEngine.ClusterRendererModule")] [assembly: InternalsVisibleTo("UnityEngine.ClusterInputModule")] [assembly: InternalsVisibleTo("UnityEngine.ClothModule")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: InternalsVisibleTo("UnityEngine")] [assembly: InternalsVisibleTo("UnityEngine.SharedInternalsModule")] [assembly: InternalsVisibleTo("UnityEngine.CoreModule")] [assembly: InternalsVisibleTo("UnityEngine.AIModule")] [assembly: InternalsVisibleTo("UnityEngine.PhysicsModule")] [assembly: InternalsVisibleTo("UnityEngine.JSONSerializeModule")] [assembly: InternalsVisibleTo("UnityEngine.InputModule")] [assembly: InternalsVisibleTo("UnityEngine.ARModule")] [assembly: InternalsVisibleTo("UnityEngine.AccessibilityModule")] [assembly: InternalsVisibleTo("UnityEngine.AndroidJNIModule")] [assembly: InternalsVisibleTo("UnityEngine.AnimationModule")] [assembly: InternalsVisibleTo("UnityEngine.HotReloadModule")] [assembly: InternalsVisibleTo("UnityEngine.AssetBundleModule")] [assembly: InternalsVisibleTo("UnityEngine.AudioModule")] [assembly: InternalsVisibleTo("UnityEngine.InputLegacyModule")] [assembly: InternalsVisibleTo("UnityEngine.TextCoreFontEngineModule")] [assembly: InternalsVisibleTo("UnityEngine.TextRenderingModule")] [assembly: InternalsVisibleTo("UnityEngine.IMGUIModule")] [assembly: InternalsVisibleTo("UnityEngine.TextCoreTextEngineModule")] [assembly: InternalsVisibleTo("UnityEngine.UmbraModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityCurlModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityTestProtocolModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestAssetBundleModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestAudioModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestTextureModule")] [assembly: InternalsVisibleTo("UnityEngine.UIModule")] [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequestWWWModule")] [assembly: InternalsVisibleTo("UnityEngine.XRModule")] [assembly: InternalsVisibleTo("UnityEngine.VRModule")] [assembly: InternalsVisibleTo("UnityEngine.VehiclesModule")] [assembly: InternalsVisibleTo("UnityEngine.VideoModule")] [assembly: InternalsVisibleTo("UnityEngine.VirtualTexturingModule")] [assembly: InternalsVisibleTo("UnityEngine.WindModule")] [assembly: InternalsVisibleTo("UnityEngine.SwitchModule")] [assembly: InternalsVisibleTo("UnityEngine.VFXModule")] [assembly: InternalsVisibleTo("UnityEngine.TerrainPhysicsModule")] [assembly: InternalsVisibleTo("UnityEngine.UIElementsModule")] [assembly: InternalsVisibleTo("UnityEngine.SubsystemsModule")] [assembly: InternalsVisibleTo("UnityEngine.InputForUIModule")] [assembly: InternalsVisibleTo("UnityEngine.LocalizationModule")] [assembly: InternalsVisibleTo("UnityEngine.MarshallingModule")] [assembly: InternalsVisibleTo("UnityEngine.MultiplayerModule")] [assembly: InternalsVisibleTo("UnityEngine.NVIDIAModule")] [assembly: InternalsVisibleTo("UnityEngine.TerrainModule")] [assembly: InternalsVisibleTo("UnityEngine.PerformanceReportingModule")] [assembly: InternalsVisibleTo("UnityEngine.Physics2DModule")] [assembly: InternalsVisibleTo("UnityEngine.ParticleSystemModule")] [assembly: InternalsVisibleTo("UnityEngine.PropertiesModule")] [assembly: InternalsVisibleTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")] [assembly: InternalsVisibleTo("UnityEngine.ScreenCaptureModule")] [assembly: InternalsVisibleTo("UnityEngine.SpriteShapeModule")] [assembly: InternalsVisibleTo("UnityEngine.TilemapModule")] [assembly: InternalsVisibleTo("UnityEngine.SpriteMaskModule")] [assembly: InternalsVisibleTo("UnityEngine.StreamingModule")] [assembly: InternalsVisibleTo("UnityEngine.SubstanceModule")] [assembly: InternalsVisibleTo("UnityEngine.ProfilerModule")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace UnityEngine; [NativeType(Header = "Modules/SpriteMask/Public/SpriteMask.h")] [RejectDragAndDropMaterial] public sealed class SpriteMask : Renderer { public enum MaskSource { Sprite, SupportedRenderers } public int frontSortingLayerID { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_frontSortingLayerID_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_frontSortingLayerID_Injected(intPtr, value); } } public int frontSortingOrder { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_frontSortingOrder_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_frontSortingOrder_Injected(intPtr, value); } } public int backSortingLayerID { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_backSortingLayerID_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_backSortingLayerID_Injected(intPtr, value); } } public int backSortingOrder { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_backSortingOrder_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_backSortingOrder_Injected(intPtr, value); } } public float alphaCutoff { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_alphaCutoff_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_alphaCutoff_Injected(intPtr, value); } } public Sprite sprite { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return Unmarshal.UnmarshalUnityObject(get_sprite_Injected(intPtr)); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_sprite_Injected(intPtr, MarshalledUnityObject.Marshal(value)); } } public bool isCustomRangeActive { [NativeMethod("IsCustomRangeActive")] get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_isCustomRangeActive_Injected(intPtr); } [NativeMethod("SetCustomRangeActive")] set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_isCustomRangeActive_Injected(intPtr, value); } } public SpriteSortPoint spriteSortPoint { get { //IL_0010: Unknown result type (might be due to invalid IL or missing references) IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_spriteSortPoint_Injected(intPtr); } set { //IL_0010: Unknown result type (might be due to invalid IL or missing references) IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_spriteSortPoint_Injected(intPtr, value); } } public MaskSource maskSource { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return get_maskSource_Injected(intPtr); } set { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } set_maskSource_Injected(intPtr, value); } } internal Renderer cachedSupportedRenderer { get { IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } return Unmarshal.UnmarshalUnityObject(get_cachedSupportedRenderer_Injected(intPtr)); } } internal Bounds GetSpriteBounds() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) IntPtr intPtr = MarshalledUnityObject.MarshalNotNull(this); if (intPtr == (IntPtr)0) { ThrowHelper.ThrowNullReferenceException((object)this); } GetSpriteBounds_Injected(intPtr, out var ret); return ret; } [MethodImpl(MethodImplOptions.InternalCall)] private static extern int get_frontSortingLayerID_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_frontSortingLayerID_Injected(IntPtr _unity_self, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int get_frontSortingOrder_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_frontSortingOrder_Injected(IntPtr _unity_self, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int get_backSortingLayerID_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_backSortingLayerID_Injected(IntPtr _unity_self, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int get_backSortingOrder_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_backSortingOrder_Injected(IntPtr _unity_self, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float get_alphaCutoff_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_alphaCutoff_Injected(IntPtr _unity_self, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern IntPtr get_sprite_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_sprite_Injected(IntPtr _unity_self, IntPtr value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern bool get_isCustomRangeActive_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_isCustomRangeActive_Injected(IntPtr _unity_self, bool value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern SpriteSortPoint get_spriteSortPoint_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_spriteSortPoint_Injected(IntPtr _unity_self, SpriteSortPoint value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern MaskSource get_maskSource_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void set_maskSource_Injected(IntPtr _unity_self, MaskSource value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern IntPtr get_cachedSupportedRenderer_Injected(IntPtr _unity_self); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void GetSpriteBounds_Injected(IntPtr _unity_self, out Bounds ret); } [StaticAccessor(/*Could not decode attribute arguments.*/)] [NativeHeader("Modules/SpriteMask/Public/ScriptBindings/SpriteMask.bindings.h")] public static class SpriteMaskUtility { [MethodImpl(MethodImplOptions.InternalCall)] public static extern bool HasSpriteMaskInScene(); }