using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using ModularWorkshop; using OtherLoader; using Sodalite.Api; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class EjectionChanger : MonoBehaviour, IPartFireArmRequirement { [Header("Ejection Config")] public Vector3 NewEjectionSpeed; public Vector3 NewEjectionSpin; private Vector3 _origEjectionSpeed; private Vector3 _origEjectionSpin; private ClosedBoltWeapon _ejectionFirearm; public FVRFireArm FireArm { get { return (FVRFireArm)(object)_ejectionFirearm; } set { if ((Object)(object)_ejectionFirearm != (Object)null) { RemoveEjection(); } ClosedBoltWeapon val = (ClosedBoltWeapon)(object)((value is ClosedBoltWeapon) ? value : null); if ((Object)(object)val != (Object)null) { ApplyEjection(val); } else { _ejectionFirearm = null; } } } private void ApplyEjection(ClosedBoltWeapon firearm) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) _ejectionFirearm = firearm; if (!((Object)(object)_ejectionFirearm == (Object)null)) { _origEjectionSpeed = _ejectionFirearm.EjectionSpeed; _origEjectionSpin = _ejectionFirearm.EjectionSpin; _ejectionFirearm.EjectionSpeed = NewEjectionSpeed; _ejectionFirearm.EjectionSpin = NewEjectionSpin; Debug.Log((object)"EjectionChanger: Applying new ejection values."); } } private void RemoveEjection() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)"EjectionChanger: Reverting ejection values."); if (!((Object)(object)_ejectionFirearm == (Object)null)) { _ejectionFirearm.EjectionSpeed = _origEjectionSpeed; _ejectionFirearm.EjectionSpin = _origEjectionSpin; _ejectionFirearm = null; } } } namespace Volks.ModulDaewooK2; [BepInPlugin("Volks.ModulDaewooK2", "ModulDaewooK2", "1.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] [BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.2")] public class ModulDaewooK2Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulDaewooK2"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulDaewooK2", "", "", "moduldaewook2", ""); GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_moduldaewook2")); } } public class ForwardAssist : FVRInteractiveObject { [Header("Animation Settings")] public Transform TargetTransform; public Vector3 StartPosition; public Vector3 EndPosition; public Vector3 StartRotation; public Vector3 EndRotation; public float MoveSpeed = 10f; public float ResetDelay = 0.2f; [Header("Audio Settings")] public AudioEvent PokeAudioEvent; public FVRPooledAudioType AudioType = (FVRPooledAudioType)0; private float m_animFloat = 0f; private bool m_isPoked = false; private float m_resetTimer = 0f; protected void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); if ((Object)(object)TargetTransform == (Object)null) { TargetTransform = ((Component)this).transform; } if (StartPosition == Vector3.zero) { StartPosition = TargetTransform.localPosition; } if (StartRotation == Vector3.zero) { StartRotation = TargetTransform.localEulerAngles; } } public override void Poke(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) if (PokeAudioEvent != null) { SM.PlayCoreSound(AudioType, PokeAudioEvent, ((Component)this).transform.position); } m_isPoked = true; m_resetTimer = ResetDelay; } private void Update() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) if (m_isPoked) { m_animFloat = Mathf.MoveTowards(m_animFloat, 1f, Time.deltaTime * MoveSpeed); m_resetTimer -= Time.deltaTime; if (m_resetTimer <= 0f) { m_isPoked = false; } } else { m_animFloat = Mathf.MoveTowards(m_animFloat, 0f, Time.deltaTime * MoveSpeed); } if ((Object)(object)TargetTransform != (Object)null) { TargetTransform.localPosition = Vector3.Lerp(StartPosition, EndPosition, m_animFloat); TargetTransform.localEulerAngles = Vector3.Lerp(StartRotation, EndRotation, m_animFloat); } } } public class SafetyToggle : FVRInteractiveObject { public ClosedBoltWeapon Weapon; public Transform SelctorSwitch; public Axis Axis; public InterpStyle InterpStyle; [Tooltip("Index in Weapon.FireSelector_Modes that this secondary toggle will override (e.g. 1)")] public int ModeIndexToSub = 1; public FireSelectorMode[] Modes; [Tooltip("Enable to show debug logs in console.")] public bool DebugLogging = false; private int CurModeIndex; private FireSelectorMode[] _backupModes; private FireSelectorMode[] _backupModes2; private bool _isGloballySafe; public override void Awake() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); if (Modes == null || Modes.Length < 2) { Modes = (FireSelectorMode[])(object)new FireSelectorMode[2]; FireSelectorMode[] modes = Modes; FireSelectorMode val = new FireSelectorMode(); val.SelectorPosition = 0f; val.ModeType = (FireSelectorModeType)0; val.BurstAmount = 0; val.ARStyleBurst = false; val.EngagementDelay = 0f; modes[0] = val; FireSelectorMode[] modes2 = Modes; val = new FireSelectorMode(); val.SelectorPosition = 0f; val.ModeType = (FireSelectorModeType)1; val.BurstAmount = 1; val.ARStyleBurst = false; val.EngagementDelay = 0f; modes2[1] = val; } if ((Object)(object)Weapon != (Object)null && Weapon.FireSelector_Modes != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes.Length) { FireSelectorMode val2 = Weapon.FireSelector_Modes[ModeIndexToSub]; if ((int)val2.ModeType == 0) { CurModeIndex = 0; } else { CurModeIndex = 1; FireSelectorMode[] modes3 = Modes; FireSelectorMode val = new FireSelectorMode(); val.SelectorPosition = val2.SelectorPosition; val.ModeType = val2.ModeType; val.BurstAmount = val2.BurstAmount; val.ARStyleBurst = val2.ARStyleBurst; val.EngagementDelay = val2.EngagementDelay; modes3[1] = val; } if ((Object)(object)SelctorSwitch != (Object)null) { ((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, Modes[CurModeIndex].SelectorPosition, InterpStyle, Axis); } } } public override void SimpleInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).SimpleInteraction(hand); CycleMode(); } private void CycleMode() { if (!((Object)(object)Weapon == (Object)null) && Weapon.FireSelector_Modes != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes.Length && Modes != null && Modes.Length >= 2) { CurModeIndex++; if (CurModeIndex >= Modes.Length) { CurModeIndex = 0; } if (CurModeIndex == 0) { EnableGlobalSafe(); } else { DisableGlobalSafeAndRestore(); } ((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f); } } private void EnableGlobalSafe() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) FireSelectorMode[] fireSelector_Modes = Weapon.FireSelector_Modes; _backupModes = (FireSelectorMode[])(object)new FireSelectorMode[fireSelector_Modes.Length]; for (int i = 0; i < fireSelector_Modes.Length; i++) { FireSelectorMode[] backupModes = _backupModes; int num = i; FireSelectorMode val = new FireSelectorMode(); val.SelectorPosition = fireSelector_Modes[i].SelectorPosition; val.ModeType = fireSelector_Modes[i].ModeType; val.BurstAmount = fireSelector_Modes[i].BurstAmount; val.ARStyleBurst = fireSelector_Modes[i].ARStyleBurst; val.EngagementDelay = fireSelector_Modes[i].EngagementDelay; backupModes[num] = val; } if (Weapon.FireSelector_Modes2 != null) { FireSelectorMode[] fireSelector_Modes2 = Weapon.FireSelector_Modes2; _backupModes2 = (FireSelectorMode[])(object)new FireSelectorMode[fireSelector_Modes2.Length]; for (int j = 0; j < fireSelector_Modes2.Length; j++) { FireSelectorMode[] backupModes2 = _backupModes2; int num2 = j; FireSelectorMode val = new FireSelectorMode(); val.SelectorPosition = fireSelector_Modes2[j].SelectorPosition; val.ModeType = fireSelector_Modes2[j].ModeType; val.BurstAmount = fireSelector_Modes2[j].BurstAmount; val.ARStyleBurst = fireSelector_Modes2[j].ARStyleBurst; val.EngagementDelay = fireSelector_Modes2[j].EngagementDelay; backupModes2[num2] = val; } } else { _backupModes2 = null; } for (int k = 0; k < Weapon.FireSelector_Modes.Length; k++) { Weapon.FireSelector_Modes[k].ModeType = (FireSelectorModeType)0; Weapon.FireSelector_Modes[k].BurstAmount = 0; } if (Weapon.FireSelector_Modes2 != null) { for (int l = 0; l < Weapon.FireSelector_Modes2.Length; l++) { Weapon.FireSelector_Modes2[l].ModeType = (FireSelectorModeType)0; Weapon.FireSelector_Modes2[l].BurstAmount = 0; } } if ((Object)(object)SelctorSwitch != (Object)null) { ((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, Modes[0].SelectorPosition, InterpStyle, Axis); } Weapon.ResetCamBurst(); _isGloballySafe = true; if (DebugLogging) { Debug.Log((object)"SafetyToggle: Global safe enabled."); } } private void DisableGlobalSafeAndRestore() { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) if (!_isGloballySafe) { ApplyModeToWeapon(1); return; } if (_backupModes != null) { int num = Math.Min(_backupModes.Length, Weapon.FireSelector_Modes.Length); for (int i = 0; i < num; i++) { Weapon.FireSelector_Modes[i].ModeType = _backupModes[i].ModeType; Weapon.FireSelector_Modes[i].BurstAmount = _backupModes[i].BurstAmount; Weapon.FireSelector_Modes[i].ARStyleBurst = _backupModes[i].ARStyleBurst; Weapon.FireSelector_Modes[i].EngagementDelay = _backupModes[i].EngagementDelay; Weapon.FireSelector_Modes[i].SelectorPosition = _backupModes[i].SelectorPosition; } } if (_backupModes2 != null && Weapon.FireSelector_Modes2 != null) { int num2 = Math.Min(_backupModes2.Length, Weapon.FireSelector_Modes2.Length); for (int j = 0; j < num2; j++) { Weapon.FireSelector_Modes2[j].ModeType = _backupModes2[j].ModeType; Weapon.FireSelector_Modes2[j].BurstAmount = _backupModes2[j].BurstAmount; Weapon.FireSelector_Modes2[j].ARStyleBurst = _backupModes2[j].ARStyleBurst; Weapon.FireSelector_Modes2[j].EngagementDelay = _backupModes2[j].EngagementDelay; Weapon.FireSelector_Modes2[j].SelectorPosition = _backupModes2[j].SelectorPosition; } } if (_backupModes != null && ModeIndexToSub >= 0 && ModeIndexToSub < _backupModes.Length) { Modes[1].SelectorPosition = _backupModes[ModeIndexToSub].SelectorPosition; Modes[1].ModeType = _backupModes[ModeIndexToSub].ModeType; Modes[1].BurstAmount = _backupModes[ModeIndexToSub].BurstAmount; Modes[1].ARStyleBurst = _backupModes[ModeIndexToSub].ARStyleBurst; Modes[1].EngagementDelay = _backupModes[ModeIndexToSub].EngagementDelay; } if ((Object)(object)SelctorSwitch != (Object)null) { ((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, Modes[1].SelectorPosition, InterpStyle, Axis); } Weapon.ResetCamBurst(); _isGloballySafe = false; if (DebugLogging) { Debug.Log((object)"SafetyToggle: Global safe disabled, original modes restored."); } } private void ApplyModeToWeapon(int modeIndex) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) FireSelectorMode val = Modes[modeIndex]; if ((Object)(object)SelctorSwitch != (Object)null) { ((FVRPhysicalObject)Weapon).SetAnimatedComponent(SelctorSwitch, val.SelectorPosition, InterpStyle, Axis); } FireSelectorMode val2 = Weapon.FireSelector_Modes[ModeIndexToSub]; val2.ModeType = val.ModeType; val2.BurstAmount = val.BurstAmount; val2.ARStyleBurst = val.ARStyleBurst; val2.EngagementDelay = val.EngagementDelay; val2.SelectorPosition = val.SelectorPosition; if (Weapon.FireSelector_Modes2 != null && ModeIndexToSub >= 0 && ModeIndexToSub < Weapon.FireSelector_Modes2.Length) { FireSelectorMode val3 = Weapon.FireSelector_Modes2[ModeIndexToSub]; val3.ModeType = val2.ModeType; val3.BurstAmount = val2.BurstAmount; val3.ARStyleBurst = val2.ARStyleBurst; val3.EngagementDelay = val2.EngagementDelay; val3.SelectorPosition = val2.SelectorPosition; } Weapon.ResetCamBurst(); } } public class AudioConsistencyEnforcer : MonoBehaviour { [Header("Audio Profiles")] public FVRFirearmAudioSet BaseHandlingAudioProfile; private FVRFireArm _firearm; private FVRFirearmAudioSet _lastAudioClipSet; private void Awake() { _firearm = ((Component)this).GetComponent(); if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null) { _lastAudioClipSet = _firearm.AudioClipSet; BaseHandlingAudioProfile = ScriptableObject.CreateInstance(); SaveBaseHandlingAudio(_lastAudioClipSet); } else { Debug.LogError((object)"AudioConsistencyEnforcer: No FVRFireArm or AudioClipSet found on the object!"); } } private void LateUpdate() { if ((Object)(object)_firearm == (Object)null) { return; } FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet; if ((Object)(object)audioClipSet == (Object)null) { Debug.LogWarning((object)"AudioConsistencyEnforcer: AudioClipSet is null!"); return; } if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet) { _lastAudioClipSet = audioClipSet; } EnforceHandlingSounds(audioClipSet); } private void SaveBaseHandlingAudio(FVRFirearmAudioSet source) { BaseHandlingAudioProfile.BoltRelease = source.BoltRelease; BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack; BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward; BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld; BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked; BaseHandlingAudioProfile.BreachOpen = source.BreachOpen; BaseHandlingAudioProfile.BreachClose = source.BreachClose; BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear; BaseHandlingAudioProfile.ChamberManual = source.ChamberManual; BaseHandlingAudioProfile.FireSelector = source.FireSelector; BaseHandlingAudioProfile.HammerHit = source.HammerHit; BaseHandlingAudioProfile.HandleBack = source.HandleBack; BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty; BaseHandlingAudioProfile.HandleForward = source.HandleForward; BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty; BaseHandlingAudioProfile.HandleUp = source.HandleUp; BaseHandlingAudioProfile.HandleDown = source.HandleDown; BaseHandlingAudioProfile.HandleGrab = source.HandleGrab; BaseHandlingAudioProfile.Prefire = source.Prefire; BaseHandlingAudioProfile.Safety = source.Safety; BaseHandlingAudioProfile.TriggerReset = source.TriggerReset; BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease; BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp; BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown; BaseHandlingAudioProfile.StockOpen = source.StockOpen; BaseHandlingAudioProfile.StockClosed = source.StockClosed; BaseHandlingAudioProfile.BipodOpen = source.BipodOpen; BaseHandlingAudioProfile.BipodClosed = source.BipodClosed; BaseHandlingAudioProfile.BeltGrab = source.BeltGrab; BaseHandlingAudioProfile.BeltRelease = source.BeltRelease; BaseHandlingAudioProfile.BeltSeat = source.BeltSeat; BaseHandlingAudioProfile.BeltSettle = source.BeltSettle; Debug.Log((object)"AudioConsistencyEnforcer: Base handling audio saved successfully!"); } private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile) { targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease; targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack; targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward; targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld; targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked; targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen; targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose; targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear; targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual; targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector; targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit; targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack; targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty; targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward; targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty; targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp; targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown; targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab; targetProfile.Prefire = BaseHandlingAudioProfile.Prefire; targetProfile.Safety = BaseHandlingAudioProfile.Safety; targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset; targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease; targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp; targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown; targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen; targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed; targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen; targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed; targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab; targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease; targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat; targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle; } } public class BoltActionDustCover : FVRInteractiveObject { public FVRFireArm BoltActionRifle; public BoltActionRifle_Handle BoltActionRifle_Handle; public Transform DustCoverGeo; private bool m_isOpen; public float OpenRot; public float ClosedRot; public float RotSpeed = 360f; private float m_curRot; private float m_tarRot; public AudioEvent AudEvent_CoverOpen; public AudioEvent AudEvent_CoverClose; public override void Awake() { ((FVRInteractiveObject)this).Awake(); m_curRot = ClosedRot; m_tarRot = ClosedRot; } public override void SimpleInteraction(FVRViveHand hand) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Invalid comparison between Unknown and I4 //IL_0064: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).SimpleInteraction(hand); if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 2) { if (m_isOpen) { Close(); } else { Open(); } } else if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0 && m_isOpen) { Close(); } } private void ToggleDustCoverState() { if (m_isOpen) { Close(); } else { Open(); } } public override void FVRUpdate() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); if (!m_isOpen && (Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0) { Open(); } if (Mathf.Abs(m_tarRot - m_curRot) > 0.01f) { m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * RotSpeed); if ((Object)(object)DustCoverGeo != (Object)null) { DustCoverGeo.localEulerAngles = new Vector3(0f, 0f, m_curRot); } } } private void Open() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (!m_isOpen) { m_isOpen = true; m_tarRot = OpenRot; RotSpeed = 1900f; if (AudEvent_CoverOpen != null && (Object)(object)BoltActionRifle != (Object)null) { BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverOpen, ((Component)this).transform.position); } } } private void Close() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (m_isOpen) { m_isOpen = false; m_tarRot = ClosedRot; RotSpeed = 800f; if (AudEvent_CoverClose != null && (Object)(object)BoltActionRifle != (Object)null) { BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverClose, ((Component)this).transform.position); } } } }