using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using SuperFantasyKingdom; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("AchievementEnabler")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b823ae10082a55c8f271cb8b08bef34628a7a155")] [assembly: AssemblyProduct("Achievement Enabler")] [assembly: AssemblyTitle("AchievementEnabler")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AchievementEnabler { [BepInPlugin("ownly.achievementenabler", "Achievement Enabler", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Achievement Enabler loaded: achievements unlock while modded"); } } [HarmonyPatch(typeof(AchievementManager), "CheckAchievements")] internal static class Patch_EnableAchievements { private static void Prefix(AchievementManager __instance) { Traverse.Create((object)__instance).Field("m_IsModded").SetValue((object)false); } } }