using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StrongerSignal")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StrongerSignal")] [assembly: AssemblyTitle("StrongerSignal")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace StrongerSignal { [BepInPlugin("Darkodaaa.StrongerSignal", "StrongerSignal", "1.0.0")] public class Plugin : BaseUnityPlugin { internal const string modGUID = "Darkodaaa.StrongerSignal"; internal const string modName = "StrongerSignal"; internal const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Darkodaaa.StrongerSignal"); private static Plugin Instance; internal static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("StrongerSignal"); mls.LogInfo((object)"Initialized!"); harmony.PatchAll(typeof(Plugin)); mls.LogInfo((object)"Patched!"); } [HarmonyPatch(typeof(ManualCameraRenderer), "CheckIfPlayerIsInCavesInstantly")] [HarmonyPatch(typeof(ManualCameraRenderer), "CheckIfPlayerIsInCaves")] [HarmonyPostfix] public static void PatchIsInCave(object __instance) { typeof(ManualCameraRenderer).GetField("playerIsInCaves", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(__instance, false); } } }