using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.UI; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("com.github.glarmer.dpadmenufix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("com.github.glarmer.dpadmenufix")] [assembly: AssemblyTitle("D_Pad_Menu_Fix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace D_Pad_Menu_Fix { [BepInPlugin("com.github.glarmer.dpadmenufix", "D_Pad_Menu_Fix", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.github.glarmer.dpadmenufix"); public const string Id = "com.github.glarmer.dpadmenufix"; internal static ManualLogSource Log { get; private set; } public static string Name => "D_Pad_Menu_Fix"; public static string Version => "1.0.0"; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; SceneManager.sceneLoaded += FixUIMoveInput; Log.LogInfo((object)("Plugin " + Name + " is loaded!")); } private void FixUIMoveInput(Scene arg0, LoadSceneMode arg1) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) Log.LogInfo((object)"Scene change detected, fixing UI D-Pad"); Log.LogInfo((object)"No action found, setting now"); InputSystemUIInputModule component = GameObject.Find("EventSystem").GetComponent(); InputAction action = component.move.action; if ((int)action.type == 0) { Log.LogInfo((object)"Action is already Value type"); return; } Log.LogInfo((object)$"Before: {action.name} - {action.type}"); InputAction val = ConvertToValue(action); action.Disable(); component.move = InputActionReference.Create(val); Log.LogInfo((object)$"After: {component.move.action.name} - {component.move.action.type}"); } private InputAction ConvertToValue(InputAction oldAction) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) InputActionMap actionMap = oldAction.actionMap; bool enabled = actionMap.enabled; InputAction val = actionMap.FindAction(oldAction.name + "_Fixed", false); if (val != null) { Log.LogInfo((object)("Action " + oldAction.name + " is already Fixed")); return val; } string name = oldAction.name; string expectedControlType = oldAction.expectedControlType; InputBinding[] array = oldAction.bindings.ToArray(); if (enabled) { actionMap.Disable(); } InputAction val2 = InputActionSetupExtensions.AddAction(actionMap, name + "_Fixed", (InputActionType)0, (string)null, (string)null, (string)null, (string)null, expectedControlType); InputBinding[] array2 = array; foreach (InputBinding val3 in array2) { InputActionSetupExtensions.AddBinding(val2, val3); } if (enabled) { actionMap.Enable(); } return val2; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }