using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StaminaTuner { [BepInPlugin("benjamin.staminatuner", "StaminaTuner", "1.0.0")] [BepInProcess("REPO.exe")] public class Plugin : BaseUnityPlugin { public const string Guid = "benjamin.staminatuner"; public const string Name = "StaminaTuner"; public const string Version = "1.0.0"; internal static ManualLogSource Log; internal static ConfigEntry Enabled; internal static ConfigEntry MaxStaminaMult; internal static ConfigEntry DrainMult; internal static ConfigEntry Verbose; private void Awake() { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Enabled = ((BaseUnityPlugin)this).Config.Bind("General", "Enabled", true, "Master switch. Turning it off restores the captured vanilla baselines, not just stops adjusting."); MaxStaminaMult = ((BaseUnityPlugin)this).Config.Bind("Stamina", "MaxStaminaMult", 1f, new ConfigDescription("Multiplier on total stamina. Applied to the base value so stamina upgrades still stack normally on top.", (AcceptableValueBase)(object)new AcceptableValueRange(0.5f, 4f), Array.Empty())); DrainMult = ((BaseUnityPlugin)this).Config.Bind("Stamina", "DrainMult", 1f, new ConfigDescription("Multiplier on how fast sprinting drains stamina. Below 1 sprints last longer; 0.5 is half drain.", (AcceptableValueBase)(object)new AcceptableValueRange(0.1f, 2f), Array.Empty())); Verbose = ((BaseUnityPlugin)this).Config.Bind("Debug", "Verbose", false, "Log captured baselines."); ((Component)this).gameObject.AddComponent(); Log.LogInfo((object)"StaminaTuner v1.0.0 loaded."); } } internal class Tuner : MonoBehaviour { private PlayerController _pc; private bool _captured; private bool _wasEnabled = true; private float _energyStart; private float _drain; private void LateUpdate() { PlayerController instance = PlayerController.instance; if ((Object)(object)instance == (Object)null) { _captured = false; return; } if (instance != _pc) { _pc = instance; _captured = false; } if (!_captured) { _energyStart = instance.EnergyStart; _drain = instance.EnergySprintDrain; _captured = true; if (Plugin.Verbose.Value) { Plugin.Log.LogInfo((object)$"[StaminaTuner] Baselines energyStart={_energyStart} drain={_drain}"); } } if (!Plugin.Enabled.Value) { if (_wasEnabled) { instance.EnergyStart = _energyStart; instance.EnergySprintDrain = _drain; _wasEnabled = false; } } else { _wasEnabled = true; instance.EnergyStart = _energyStart * Plugin.MaxStaminaMult.Value; instance.EnergySprintDrain = _drain * Plugin.DrainMult.Value; } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "StaminaTuner"; public const string PLUGIN_NAME = "StaminaTuner"; public const string PLUGIN_VERSION = "1.0.0"; } }