using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Landfall.TABS; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("UnitRng")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("UnitRng")] [assembly: AssemblyTitle("UnitRng")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnitRng { [HarmonyPatch(typeof(Unit), "Start")] internal static class UnitStartPatch { private static void Postfix(Unit __instance) { if (Plugin.Enabled.Value && !((Object)(object)__instance == (Object)null) && (Object)(object)((Component)__instance).GetComponent() == (Object)null) { ((Component)__instance).gameObject.AddComponent(); } } } [HarmonyPatch(typeof(ProjectileHit), "DoGameplayEffects")] internal static class ProjectileHitPatch { private static void Prefix(ProjectileHit __instance, HitData hit, float m, Unit unit) { if (!Plugin.Enabled.Value || (Object)(object)__instance == (Object)null || (Object)(object)unit == (Object)null) { return; } UnitRngComponent component = ((Component)unit).GetComponent(); if (!((Object)(object)component == (Object)null)) { OriginalDamageTag originalDamageTag = ((Component)__instance).GetComponent(); if ((Object)(object)originalDamageTag == (Object)null) { originalDamageTag = ((Component)__instance).gameObject.AddComponent(); } if (originalDamageTag.originalDamage < 0f) { originalDamageTag.originalDamage = __instance.damage; } __instance.damage = originalDamageTag.originalDamage * component.damageMul; } } private static void Postfix(ProjectileHit __instance) { OriginalDamageTag originalDamageTag = (((Object)(object)__instance != (Object)null) ? ((Component)__instance).GetComponent() : null); if ((Object)(object)originalDamageTag != (Object)null && originalDamageTag.originalDamage >= 0f) { __instance.damage = originalDamageTag.originalDamage; } } } internal class OriginalDamageTag : MonoBehaviour { public float originalDamage = -1f; } [BepInPlugin("local.unitrng", "UnitRng", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string GUID = "local.unitrng"; public const string Name = "UnitRng"; public const string Version = "1.0.0"; public static Plugin Instance; public static ManualLogSource Log; public static ConfigEntry Enabled; public static ConfigEntry SpeedMin; public static ConfigEntry SpeedMax; public static ConfigEntry AttackSpeedMin; public static ConfigEntry AttackSpeedMax; public static ConfigEntry MassMin; public static ConfigEntry MassMax; public static ConfigEntry DamageMin; public static ConfigEntry DamageMax; public static ConfigEntry RerollHealth; public static ConfigEntry ShowStats; private void Awake() { //IL_0176: Unknown result type (might be due to invalid IL or missing references) Instance = this; Log = ((BaseUnityPlugin)this).Logger; Enabled = ((BaseUnityPlugin)this).Config.Bind("General", "Enabled", true, "Enable random stat variation when units are spawned."); ShowStats = ((BaseUnityPlugin)this).Config.Bind("General", "ShowStats", false, "Log every stat roll per unit."); SpeedMin = ((BaseUnityPlugin)this).Config.Bind("Stats", "SpeedMultiplierMin", 0.85f, "Min multiplier applied to turnSpeed."); SpeedMax = ((BaseUnityPlugin)this).Config.Bind("Stats", "SpeedMultiplierMax", 1.15f, "Max multiplier applied to turnSpeed."); AttackSpeedMin = ((BaseUnityPlugin)this).Config.Bind("Stats", "AttackSpeedMultiplierMin", 0.85f, "Min multiplier applied to attackSpeedMultiplier."); AttackSpeedMax = ((BaseUnityPlugin)this).Config.Bind("Stats", "AttackSpeedMultiplierMax", 1.15f, "Max multiplier applied to attackSpeedMultiplier."); MassMin = ((BaseUnityPlugin)this).Config.Bind("Stats", "MassMultiplierMin", 0.85f, "Min multiplier applied to unit rigidbody mass."); MassMax = ((BaseUnityPlugin)this).Config.Bind("Stats", "MassMultiplierMax", 1.15f, "Max multiplier applied to unit rigidbody mass."); DamageMin = ((BaseUnityPlugin)this).Config.Bind("Stats", "DamageMultiplierMin", 0.9f, "Min multiplier applied to per-weapon damage."); DamageMax = ((BaseUnityPlugin)this).Config.Bind("Stats", "DamageMultiplierMax", 1.1f, "Max multiplier applied to per-weapon damage."); new Harmony("local.unitrng").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"UnitRng 1.0.0 loaded."); } public static float Roll(float min, float max) { if (max <= min) { return min; } return Random.Range(min, max); } } public class UnitRngComponent : MonoBehaviour { public Unit unit; public DataHandler data; public bool applied; public float speedMul = 1f; public float attackSpeedMul = 1f; public float massMul = 1f; public float damageMul = 1f; private static readonly FieldInfo UnitDataField = typeof(Unit).GetField("dataHandler", BindingFlags.Instance | BindingFlags.NonPublic); private static readonly FieldInfo WeaponHandlerField = typeof(Unit).GetField("WeaponHandler", BindingFlags.Instance | BindingFlags.NonPublic); private void Start() { if (applied) { return; } if ((Object)(object)unit == (Object)null) { unit = ((Component)this).GetComponent(); } if ((Object)(object)data == (Object)null) { if (UnitDataField != null) { ref DataHandler reference = ref data; object? value = UnitDataField.GetValue(unit); reference = (DataHandler)((value is DataHandler) ? value : null); } if ((Object)(object)data == (Object)null) { data = ((Component)this).GetComponentInChildren(); } } if (!((Object)(object)unit == (Object)null)) { Apply(); applied = true; } } public void Apply() { if (!Plugin.Enabled.Value) { return; } speedMul = Plugin.Roll(Plugin.SpeedMin.Value, Plugin.SpeedMax.Value); unit.turnSpeedMultiplier = Mathf.Max(0.01f, unit.turnSpeedMultiplier * speedMul); if (unit.turnSpeed > 0f) { unit.turnSpeed = Mathf.Max(0.01f, unit.turnSpeed * speedMul); } attackSpeedMul = Plugin.Roll(Plugin.AttackSpeedMin.Value, Plugin.AttackSpeedMax.Value); unit.attackSpeedMultiplier = Mathf.Max(0.01f, unit.attackSpeedMultiplier * attackSpeedMul); WeaponHandler val = null; if (WeaponHandlerField != null) { object? value = WeaponHandlerField.GetValue(unit); val = (WeaponHandler)((value is WeaponHandler) ? value : null); } if ((Object)(object)val != (Object)null) { val.SetAttackSpeedMultiplier(unit.attackSpeedMultiplier); if (val.attackSpeedMultiplier <= 0f) { val.attackSpeedMultiplier = unit.attackSpeedMultiplier; } } massMul = Plugin.Roll(Plugin.MassMin.Value, Plugin.MassMax.Value); Rigidbody[] componentsInChildren = ((Component)this).GetComponentsInChildren(true); for (int i = 0; i < componentsInChildren.Length; i++) { if (!((Object)(object)componentsInChildren[i] == (Object)null)) { componentsInChildren[i].mass = Mathf.Max(0.01f, componentsInChildren[i].mass * massMul); } } damageMul = Plugin.Roll(Plugin.DamageMin.Value, Plugin.DamageMax.Value); Weapon[] componentsInChildren2 = ((Component)this).GetComponentsInChildren(true); foreach (Weapon val2 in componentsInChildren2) { if (!((Object)(object)val2 == (Object)null)) { CollisionWeapon component = ((Component)val2).GetComponent(); if ((Object)(object)component != (Object)null && component.damage > 0f) { component.damage *= damageMul; } } } if (Plugin.ShowStats.Value) { Plugin.Log.LogInfo((object)("[UnitRng] " + (((Object)(object)unit != (Object)null) ? ((Object)unit).name : ((Object)((Component)this).gameObject).name) + " Speedx=" + speedMul.ToString("0.00") + " AtkSpdx=" + attackSpeedMul.ToString("0.00") + " Massx=" + massMul.ToString("0.00") + " Dmgx=" + damageMul.ToString("0.00"))); } } } }