using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StyleEqQuality")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3")] [assembly: AssemblyProduct("StyleEqQuality")] [assembly: AssemblyTitle("StyleEqQuality")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StyleEqQuality { [BepInPlugin("StyleEqQuality", "StyleEqQuality", "1.0.3")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private PrefsManager pm; private StyleHUD shud; private int oldSR = -1; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; SceneManager.sceneLoaded += Refetch; Logger.LogInfo((object)"Plugin StyleEqQuality is loaded!"); } private void Refetch(Scene _, LoadSceneMode __) { pm = MonoSingleton.Instance; shud = Object.FindObjectOfType(); } private void Update() { if (!((Object)(object)pm == (Object)null) && !((Object)(object)shud == (Object)null) && oldSR != shud.rankIndex) { pm.SetInt("pixelization", Math.Min(7 - shud.rankIndex, 6)); pm.SetInt("colorCompression", Math.Max(5 - shud.rankIndex, 0)); oldSR = shud.rankIndex; } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "StyleEqQuality"; public const string PLUGIN_NAME = "StyleEqQuality"; public const string PLUGIN_VERSION = "1.0.3"; } }