using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using Sodalite.Api; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace F_Fillet.Colt_M1911A1; [BepInPlugin("F_Fillet.Colt_M1911A1", "Colt_M1911A1", "1.1.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.1.3")] [BepInDependency("h3vr.cityrobo.prefab_replacer", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.1")] public class Colt_M1911A1Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "F_Fillet.Colt_M1911A1"); GameAPI.PreloadAllAssets(Path.Combine(BasePath, "pr_colt_m1911a1")); OtherLoader.RegisterDirectLoad(BasePath, "F_Fillet.Colt_M1911A1", "", "", "colt m1911a1", ""); } }