using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("NOVISOR")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Removes Visor and Outlines for v81 Beta")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1")] [assembly: AssemblyProduct("NOVISOR")] [assembly: AssemblyTitle("NOVISOR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NOVISOR { [BepInPlugin("MADMAN.NOVISOR", "No Visor - v81 Optimized", "0.0.1")] public class Remover : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("MADMAN.NOVISOR"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"NOVISOR (v81 Beta) Remake Loaded."); } } [HarmonyPatch(typeof(HUDManager), "Start")] public class HudManagerFix { private static void Postfix(HUDManager __instance) { if ((Object)(object)__instance.mainCustomPass != (Object)null) { ((Behaviour)__instance.mainCustomPass).enabled = false; Debug.Log((object)"[NOVISOR] Outlines Disabled via mainCustomPass."); } if ((Object)(object)__instance.visorCracksObject != (Object)null) { __instance.visorCracksObject.SetActive(false); Debug.Log((object)"[NOVISOR] Visor cracks hidden."); } } } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public class PlayerMeshFix { private static void Postfix(PlayerControllerB __instance) { if (!((NetworkBehaviour)__instance).IsOwner || !((Object)(object)__instance.localVisor != (Object)null)) { return; } MeshRenderer[] componentsInChildren = ((Component)__instance.localVisor).GetComponentsInChildren(); MeshRenderer[] array = componentsInChildren; foreach (MeshRenderer val in array) { string name = ((Object)((Component)val).gameObject).name; if (name.Contains("Visor") || name.Contains("Helmet")) { ((Renderer)val).enabled = false; Debug.Log((object)("[NOVISOR] Hidden Mesh: " + name)); } } } } }