using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ReenableOldCombat")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Disables the current sequenced combat system and re-enables the old combat mechanics; does NOT bring back missing enemies.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ReenableOldCombat")] [assembly: AssemblyTitle("ReenableOldCombat")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ReenableOldCombat { [BepInPlugin("com.robotic_scarab.reenableoldcombat", "ReenableOldCombat", "1.0.0")] [BepInProcess("BookOfTravels.exe")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; new Harmony("com.robotic_scarab.reenableoldcombat").PatchAll(); Log.LogInfo((object)"ReenableOldCombat loaded."); } } [HarmonyPatch(typeof(UtilityManager), "FeatureAvailable")] internal static class Patch_UtilityManager_FeatureAvailable { private static bool Prefix(UpdateFeature feature, ref bool __result) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Invalid comparison between Unknown and I4 try { if ((int)feature == 10) { __result = false; return false; } } catch (Exception arg) { Plugin.Log.LogError((object)$"Patch_UtilityManager_FeatureAvailable threw: {arg}"); } return true; } } internal static class PluginInfo { public const string PLUGIN_GUID = "com.robotic_scarab.reenableoldcombat"; public const string PLUGIN_NAME = "ReenableOldCombat"; public const string PLUGIN_VERSION = "1.0.0"; } }