using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using SoftReferenceableAssets; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Skylands")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("Skylands")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")] [assembly: AssemblyFileVersion("0.0.7")] [assembly: AssemblyCompany("Marlthon")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.7.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [CompilerGenerated] [Embedded] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [NullableContext(1)] [Nullable(0)] [Obfuscation(Exclude = true, ApplyToMembers = true)] [RequireComponent(typeof(Collider))] public class BuildingZone : MonoBehaviour { public static List AllZones = new List(); private Collider m_collider; private void Awake() { m_collider = ((Component)this).GetComponent(); if ((Object)(object)m_collider != (Object)null) { m_collider.isTrigger = true; } } private void OnEnable() { if ((Object)(object)m_collider != (Object)null && !AllZones.Contains(m_collider)) { AllZones.Add(m_collider); } } private void OnDisable() { if ((Object)(object)m_collider != (Object)null) { AllZones.Remove(m_collider); } } } [NullableContext(1)] [Obfuscation(Exclude = true, ApplyToMembers = true)] [Nullable(0)] public static class BuildingZonePatch { private static bool _initialized; public static void Init(Harmony harmony) { if (!_initialized) { _initialized = true; harmony.PatchAll(typeof(BuildingZonePatch)); } } [HarmonyPrefix] [HarmonyPatch(typeof(WearNTear), "UpdateSupport")] public static bool WearNTear_UpdateSupport_Prefix(WearNTear __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (BuildingZone.AllZones.Count == 0) { return true; } Vector3 position = ((Component)__instance).transform.position; foreach (Collider allZone in BuildingZone.AllZones) { if ((Object)(object)allZone != (Object)null) { Bounds bounds = allZone.bounds; if (((Bounds)(ref bounds)).Contains(position)) { __instance.m_supports = true; return false; } } } return true; } [HarmonyPostfix] [HarmonyPatch(typeof(Player), "UpdatePlacementGhost")] public static void Player_UpdatePlacementGhost_Postfix(Player __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Invalid comparison between Unknown and I4 //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance.m_placementGhost == (Object)null || (int)__instance.m_placementStatus == 0) { return; } Vector3 position = __instance.m_placementGhost.transform.position; foreach (Collider allZone in BuildingZone.AllZones) { if ((Object)(object)allZone != (Object)null) { Bounds bounds = allZone.bounds; if (((Bounds)(ref bounds)).Contains(position)) { __instance.m_placementStatus = (PlacementStatus)0; __instance.SetPlacementGhostValid(true); break; } } } } } namespace PieceManager { [NullableContext(1)] [Nullable(0)] [PublicAPI] public static class MaterialReplacer { [NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary ObjectToSwap; private static readonly Dictionary OriginalMaterials; private static readonly Dictionary ObjectsForShaderReplace; private static readonly HashSet CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet(); hasRun = false; OriginalMaterials = new Dictionary(); ObjectToSwap = new Dictionary(); ObjectsForShaderReplace = new Dictionary(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable enumerable3; try { IEnumerable enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable enumerable = val.LoadAllAssets(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable)val.GetAllAssetNames()).Select((Func)val.LoadAsset) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [Nullable(0)] [NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [Nullable(0)] [NullableContext(1)] public class ExtensionList { public readonly List ExtensionStations = new List(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [Nullable(2)] public string custom; } [Nullable(0)] [PublicAPI] [NullableContext(1)] public class CraftingStationList { public readonly List Stations = new List(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [Nullable(0)] [NullableContext(1)] [PublicAPI] public class RequiredResourcesList { public readonly List Requirements = new List(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [NullableContext(1)] [Nullable(0)] [PublicAPI] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [NullableContext(1)] [PublicAPI] [Nullable(0)] public class PieceTool { public readonly HashSet Tools = new HashSet(); public void Add(string tool) { Tools.Add(tool); } } [NullableContext(1)] [Nullable(0)] [PublicAPI] public class BuildPiece { [Nullable(0)] internal class PieceConfig { public ConfigEntry craft = null; public ConfigEntry category = null; public ConfigEntry customCategory = null; public ConfigEntry tools = null; public ConfigEntry extensionTable = null; public ConfigEntry customExtentionTable = null; public ConfigEntry maxStationDistance = null; public ConfigEntry table = null; public ConfigEntry customTable = null; } [NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [Nullable(2)] [UsedImplicitly] public string Category; [UsedImplicitly] [Nullable(new byte[] { 2, 1 })] public Action CustomDrawer; } [Nullable(0)] private class SerializedRequirements { public readonly List Reqs; public SerializedRequirements(List reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); int result; bool result2 = default(bool); return new Requirement { itemName = array[0], amount = ((array.Length <= 1 || !int.TryParse(array[1], out result)) ? 1 : result), recover = (array.Length <= 2 || !bool.TryParse(array[2], out result2) || result2) }; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func)([NullableContext(0)] (Requirement r) => r.itemName), (Func)([NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([NullableContext(0)] (Requirement v) => v != null).ToArray(); [NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List registeredPieces = new List(); private static readonly Dictionary pieceMap = new Dictionary(); internal static Dictionary pieceConfigs = new Dictionary(); internal List Conversions = new List(); internal List conversions = new List(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] [Nullable(2)] public ConfigEntryBase RecipeIsActive = null; [Nullable(2)] private LocalizeKey _name; [Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [Nullable(2)] private static object configManager; [Nullable(2)] private static Localization _english; [Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [Nullable(2)] private static object configSync { [NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig; Piece piecePrefab = piece.Prefab.GetComponent(); string pieceName = piecePrefab.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType() select c.GetInventory()) where c != null select c).ToArray(); Dictionary> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([NullableContext(0)] (IGrouping> g) => g.Key, [NullableContext(0)] (IGrouping> g) => g.Select([NullableContext(0)] (KeyValuePair kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array4 = piece.activeTools; foreach (string key in array4) { if (dictionary.TryGetValue(key, out var value)) { foreach (PieceTable item3 in value) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array5 = piece.activeTools; foreach (string key2 in array5) { if (dictionary.TryGetValue(key2, out var value2)) { foreach (PieceTable item4 in value2) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List hideWhenNoneAttributes; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent(); PieceConfig pieceConfig3 = cfg; string text = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text2 = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(text, "Extends Station", table, new ConfigDescription(text2, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string text3 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text4 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(text3, "Max Station Distance", maxStationDistance, new ConfigDescription(text4, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes = new List(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes.Add(item); } List hideWhenNoneAttributes2; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes2 = new List(); PieceConfig pieceConfig5 = cfg; string text5 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text6 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(text5, "Crafting Station", table2, new ConfigDescription(text6, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes2.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int num2 = 0; num2 < piece.Conversions.Count; num2++) { string text7 = ((piece.Conversions.Count > 1) ? $"{num2 + 1}. " : ""); Conversion conversion = piece.Conversions[num2]; conversion.config = new Conversion.ConversionConfig(); int index = num2; conversion.config.input = config(englishName, text7 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop val = SerializedRequirements.fetchByName(instance, conversion.config.input.Value); piece.conversions[index].m_from = val; } } }; conversion.config.output = config(englishName, text7 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { CraftingTable value = cfg.extensionTable.Value; CraftingTable craftingTable = value; if (craftingTable == CraftingTable.Custom) { StationExtension obj = pieceExtensionComp; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent() : null); break; } default: piecePrefab.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes2) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry itemConfig(string name, string value, string desc) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab2; if (enabledCfg != null) { piecePrefab2 = registeredPiece3.Prefab.GetComponent(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); [NullableContext(2)] void ConfigChanged(object o, EventArgs e) { piecePrefab2.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { if (configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager) is int num3 && num3 != 0) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty()); } } } private void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsOfType(); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out var value); registeredPiece.Prefab.GetComponent().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent().m_craftingStation = prefab.GetComponent(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value); if (prefab2 != null) { registeredPiece.Prefab.GetComponent().m_craftingStation = prefab2.GetComponent(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent(); } break; } } registeredPiece.conversions = new List(); for (int i = 0; i < registeredPiece.Conversions.Count; i++) { Conversion conversion = registeredPiece.Conversions[i]; registeredPiece.conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output) }); if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null) { registeredPiece.Prefab.GetComponent().m_conversion.Add(registeredPiece.conversions[i]); } } } } public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { SnapshotPiece(Prefab, lightIntensity, cameraRotation); } internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Expected O, but got Unknown //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren().Any() || prefab.GetComponentsInChildren().Any())) { Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent(); component.backgroundColor = Color.clear; component.clearFlags = (CameraClearFlags)2; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f)); component.fieldOfView = 0.5f; component.farClipPlane = 100000f; component.cullingMask = 8; Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent(); ((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f); component2.type = (LightType)1; component2.cullingMask = 8; component2.intensity = lightIntensity; GameObject val = Object.Instantiate(prefab); Transform[] componentsInChildren = val.GetComponentsInChildren(); foreach (Transform val2 in componentsInChildren) { ((Component)val2).gameObject.layer = 3; } val.transform.position = Vector3.zero; val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f); ((Object)val).name = ((Object)prefab).name; MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren(); Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Min(cur, ((Bounds)(ref bounds)).min); }); Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Max(cur, ((Bounds)(ref bounds)).max); }); val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f; Vector3 val5 = val4 - val3; TimedDestruction val6 = val.AddComponent(); val6.Trigger(1f); Rect val7 = default(Rect); ((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f); component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height); component.fieldOfView = 20f; float num = Mathf.Max(val5.x, val5.y) + 0.1f; float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2); component.Render(); RenderTexture active = RenderTexture.active; RenderTexture.active = component.targetTexture; Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false); val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0); val8.Apply(); RenderTexture.active = active; prefab.GetComponent().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f); ((Component)component2).gameObject.SetActive(false); component.targetTexture.Release(); ((Component)component).gameObject.SetActive(false); val.SetActive(false); Object.DestroyImmediate((Object)(object)val); Object.Destroy((Object)(object)component); Object.Destroy((Object)(object)component2); Object.Destroy((Object)(object)((Component)component).gameObject); Object.Destroy((Object)(object)((Component)component2).gameObject); } } private static void DrawConfigTable(ConfigEntryBase cfg) { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Expected O, but got Unknown //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : ((bool?)null)).FirstOrDefault((bool? v) => v.HasValue) == true; List list = new List(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty()); foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs) { GUILayout.BeginHorizontal(Array.Empty()); int num2 = req.amount; if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 40f }, Array.Empty()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 40 - 67 - 21 - 21 - 12 }, Array.Empty()); string text2 = (valueOrDefault ? req.itemName : text); flag = flag || text2 != req.itemName; bool flag2 = req.recover; if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle) { fixedWidth = 67f }, Array.Empty()) != req.recover) { flag2 = !flag2; flag = true; } if (GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty()) && !valueOrDefault) { flag = true; } else { list.Add(new Requirement { amount = num2, itemName = text2, recover = flag2 }); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty()) && !valueOrDefault) { flag = true; list.Add(new Requirement { amount = 1, itemName = "", recover = false }); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new SerializedRequirements(list).ToString(); } } private static ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry val = plugin.Config.Bind(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty())); } } public static class GoExtensions { [NullableContext(1)] public static T GetOrAddComponent<[Nullable(0)] T>(this GameObject gameObject) where T : Component { return gameObject.GetComponent() ?? gameObject.AddComponent(); } } [Nullable(0)] [PublicAPI] [NullableContext(1)] public class LocalizeKey { private static readonly List keys = new List(); public readonly string Key; public readonly Dictionary Localizations = new Dictionary(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; if (Localization.m_instance != null) { Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.m_instance != null) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [Nullable(0)] [NullableContext(1)] public static class LocalizationCache { private static readonly Dictionary localizations = new Dictionary(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([NullableContext(0)] (KeyValuePair l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [Nullable(0)] [NullableContext(1)] public class AdminSyncing { private static bool isServer; internal static bool registeredOnClient; [HarmonyPriority(700)] internal static void AdminStatusSync(ZNet __instance) { isServer = __instance.IsServer(); if (BuildPiece._plugin != null) { if (isServer) { ZRoutedRpc.instance.Register(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action)RPC_AdminPieceAddRemove); } else if (!registeredOnClient) { ZRoutedRpc.instance.Register(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action)RPC_AdminPieceAddRemove); registeredOnClient = true; } } if (isServer) { ((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges()); } static void SendAdmin(List peers, bool isAdmin) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ZPackage val = new ZPackage(); val.Write(isAdmin); ((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val)); } static IEnumerator WatchAdminListChanges() { List currentList = new List(ZNet.instance.m_adminList.GetList()); while (true) { yield return (object)new WaitForSeconds(30f); if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList)) { currentList = new List(ZNet.instance.m_adminList.GetList()); List adminPeer = (from p in ZNet.instance.GetPeers() where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName()) select p).ToList(); List nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList(); SendAdmin(nonAdminPeer, isAdmin: false); SendAdmin(adminPeer, isAdmin: true); } } } } private static IEnumerator sendZPackage(List peers, ZPackage package) { if (!Object.op_Implicit((Object)(object)ZNet.instance)) { yield break; } byte[] rawData = package.GetArray(); if (rawData != null && rawData.LongLength > 10000) { ZPackage compressedPackage = new ZPackage(); compressedPackage.Write(4); MemoryStream output = new MemoryStream(); using (DeflateStream deflateStream = new DeflateStream(output, CompressionLevel.Optimal)) { deflateStream.Write(rawData, 0, rawData.Length); } compressedPackage.Write(output.ToArray()); package = compressedPackage; } List> writers = (from p in peers where p.IsReady() select TellPeerAdminStatus(p, package)).ToList(); writers.RemoveAll((IEnumerator writer) => !writer.MoveNext()); while (writers.Count > 0) { yield return null; writers.RemoveAll((IEnumerator writer) => !writer.MoveNext()); } } private static IEnumerator TellPeerAdminStatus(ZNetPeer peer, ZPackage package) { ZRoutedRpc rpc = ZRoutedRpc.instance; if (rpc != null) { SendPackage(package); } void SendPackage(ZPackage pkg) { BaseUnityPlugin plugin = BuildPiece._plugin; string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync"; if (isServer) { peer.m_rpc.Invoke(text, new object[1] { pkg }); } else { rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg }); } } yield break; } internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown ZNetPeer peer = ZNet.instance.GetPeer(sender); bool flag = false; try { flag = package.ReadBool(); } catch { } if (isServer) { ZRoutedRpc instance = ZRoutedRpc.instance; long everybody = ZRoutedRpc.Everybody; BaseUnityPlugin plugin = BuildPiece._plugin; instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() }); if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())) { ZPackage val = new ZPackage(); val.Write(true); ZRpc rpc = peer.m_rpc; BaseUnityPlugin plugin2 = BuildPiece._plugin; rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } return; } foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces) { if (!registeredPiece.SpecialProperties.AdminOnly) { continue; } Piece component = registeredPiece.Prefab.GetComponent(); string name = component.m_name; string text = Localization.instance.Localize(name).Trim(); if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null) { continue; } Piece[] array = Object.FindObjectsOfType(); foreach (Piece val2 in array) { if (flag) { if (val2.m_name == name) { val2.m_enabled = true; } } else if (val2.m_name == name) { val2.m_enabled = false; } } List pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent().m_itemData.m_shared.m_buildPieces.m_pieces; if (flag) { if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name)); } } else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name))) { pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name)); } } } } [Nullable(0)] [NullableContext(1)] [HarmonyPatch(typeof(ZNet), "OnNewConnection")] internal class RegisterClientRPCPatch { private static void Postfix(ZNet __instance, ZNetPeer peer) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown if (!__instance.IsServer()) { ZRpc rpc = peer.m_rpc; BaseUnityPlugin plugin = BuildPiece._plugin; rpc.Register(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action)RPC_InitialAdminSync); return; } ZPackage val = new ZPackage(); val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName())); ZRpc rpc2 = peer.m_rpc; BaseUnityPlugin plugin2 = BuildPiece._plugin; rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val }); } private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package) { AdminSyncing.RPC_AdminPieceAddRemove(0L, package); } } [NullableContext(1)] [Nullable(0)] public static class PiecePrefabManager { [Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary bundleCache; private static readonly List piecePrefabs; private static readonly Dictionary PieceCategories; private static readonly Dictionary OtherPieceCategories; private static readonly Dictionary VanillaLabels; internal static bool CategoryRefreshNeeded; static PiecePrefabManager() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Expected O, but got Unknown //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Expected O, but got Unknown //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Expected O, but got Unknown //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Expected O, but got Unknown //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Expected O, but got Unknown //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_02eb: Expected O, but got Unknown //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Expected O, but got Unknown //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Expected O, but got Unknown //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Expected O, but got Unknown //IL_03ce: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Expected O, but got Unknown //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Expected O, but got Unknown //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0453: Expected O, but got Unknown bundleCache = new Dictionary(); piecePrefabs = new List(); PieceCategories = new Dictionary(); OtherPieceCategories = new Dictionary(); VanillaLabels = new Dictionary(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId key = new BundleId { assetBundleFileName = assetBundleFileName, folderName = folderName }; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary dictionary = bundleCache; AssetBundle? obj = ((IEnumerable)Resources.FindObjectsOfTypeAll()).FirstOrDefault((Func)([NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static IEnumerable FixRefs(AssetBundle assetBundle) { return assetBundle.LoadAllAssets(); } public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static GameObject RegisterPrefab(AssetBundle assets, string prefabName) { if ((Object)(object)assets == (Object)null) { Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources."); return null; } GameObject val = assets.LoadAsset(prefabName); if ((Object)(object)val == (Object)null) { Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name)); return null; } piecePrefabs.Add(val); return val; } public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets") { return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName); } public static Sprite RegisterSprite(AssetBundle assets, string prefabName) { return assets.LoadAsset(prefabName); } private static void EnumGetValuesPatch(Type enumType, ref Array __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count]; __result.CopyTo(array, 0); PieceCategories.Values.CopyTo(array, __result.Length); __result = array; } } private static void EnumGetNamesPatch(Type enumType, ref string[] __result) { if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0) { __result = CollectionExtensions.AddRangeToArray(__result, PieceCategories.Keys.ToArray()); } } public static Dictionary GetPieceCategoriesMap() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) Array values = Enum.GetValues(typeof(PieceCategory)); string[] names = Enum.GetNames(typeof(PieceCategory)); Dictionary dictionary = new Dictionary(); for (int i = 0; i < values.Length; i++) { dictionary[(PieceCategory)values.GetValue(i)] = names[i]; } return dictionary; } public static PieceCategory GetCategory(string name) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (Enum.TryParse(name, ignoreCase: true, out PieceCategory result)) { return result; } if (PieceCategories.TryGetValue(name, out result)) { return result; } if (OtherPieceCategories.TryGetValue(name, out result)) { return result; } Dictionary pieceCategoriesMap = GetPieceCategoriesMap(); foreach (KeyValuePair item in pieceCategoriesMap) { if (item.Value == name) { result = item.Key; OtherPieceCategories[name] = result; return result; } } result = (PieceCategory)(pieceCategoriesMap.Count - 1); PieceCategories[name] = result; string categoryToken = GetCategoryToken(name); Localization.instance.AddWord(categoryToken, name); return result; } internal static void CreateCategoryTabs() { if (Object.op_Implicit((Object)(object)Hud.instance)) { int num = ModifiedMaxCategory(); for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++) { GameObject val = CreateCategoryTab(); Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem((IEnumerable)Hud.instance.m_pieceCategoryTabs, val).ToArray(); } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); Player.m_localPlayer.UpdateAvailablePiecesList(); } } } private static GameObject CreateCategoryTab() { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) GameObject val = Hud.instance.m_pieceCategoryTabs[0]; GameObject val2 = Object.Instantiate(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent); val2.SetActive(false); UIInputHandler orAddComponent = val2.GetOrAddComponent(); orAddComponent.m_onLeftDown = (Action)Delegate.Combine(orAddComponent.m_onLeftDown, new Action(Hud.instance.OnLeftClickCategory)); TMP_Text[] componentsInChildren = val2.GetComponentsInChildren(); foreach (TMP_Text val3 in componentsInChildren) { val3.rectTransform.offsetMin = new Vector2(3f, 1f); val3.rectTransform.offsetMax = new Vector2(-3f, -1f); val3.enableAutoSizing = true; val3.fontSizeMin = 12f; val3.fontSizeMax = 20f; val3.lineSpacing = 0.8f; val3.textWrappingMode = (TextWrappingModes)1; val3.overflowMode = (TextOverflowModes)3; } return val2; } private static int ModifiedMaxCategory() { return Enum.GetValues(typeof(PieceCategory)).Length - 1; } private static int GetMaxCategoryOrDefault() { try { return (int)Enum.Parse(typeof(PieceCategory), "Max"); } catch (ArgumentException) { Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4"); return 4; } } private static List TranspileMaxCategory(IEnumerable instructions, int maxOffset) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown int num = GetMaxCategoryOrDefault() + maxOffset; List list = new List(); foreach (CodeInstruction instruction in instructions) { if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num)) { list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null))); if (maxOffset != 0) { list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset)); list.Add(new CodeInstruction(OpCodes.Add, (object)null)); } } else { list.Add(instruction); } } return list; } private static IEnumerable UpdateAvailable_Transpiler(IEnumerable instructions) { return TranspileMaxCategory(instructions, 0); } private static HashSet CategoriesInPieceTable(PieceTable pieceTable) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) HashSet hashSet = new HashSet(); Piece val = default(Piece); foreach (GameObject item in pieceTable.m_pieces.Where([NullableContext(0)] (GameObject pieceFab) => (Object)(object)pieceFab != (Object)null)) { if (item.TryGetComponent(ref val)) { hashSet.Add(val.m_category); } } return hashSet; } private static void RepositionCatsIfNeeded() { if (CategoryRefreshNeeded) { CategoryRefreshNeeded = false; CreateCategoryTabs(); RepositionCats(); } } private static void RepositionCats() { if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { RepositionCategories(Player.m_localPlayer.m_buildPieces); } } private static void RepositionCategories(PieceTable pieceTable) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Expected O, but got Unknown //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) RectTransform val = (RectTransform)Hud.instance.m_pieceCategoryTabs[0].transform; RectTransform val2 = (RectTransform)Hud.instance.m_pieceCategoryRoot.transform; RectTransform val3 = (RectTransform)Hud.instance.m_pieceSelectionWindow.transform; HorizontalLayoutGroup val4 = default(HorizontalLayoutGroup); if (((Component)((Transform)val).parent).TryGetComponent(ref val4)) { Object.DestroyImmediate((Object)(object)val4); } Rect rect = val.rect; Vector2 size = ((Rect)(ref rect)).size; GridLayoutGroup val6 = default(GridLayoutGroup); GridLayoutGroup val5 = (((Component)((Transform)val).parent).TryGetComponent(ref val6) ? val6 : ((Component)((Transform)val).parent).gameObject.AddComponent()); val5.cellSize = size; val5.spacing = new Vector2(0f, 1f); val5.constraint = (Constraint)1; val5.constraintCount = 5; ((LayoutGroup)val5).childAlignment = (TextAnchor)4; HashSet hashSet = CategoriesInPieceTable(pieceTable); UpdatePieceTableCategories(pieceTable, hashSet); rect = val2.rect; int num = Mathf.Max((int)(((Rect)(ref rect)).width / size.x), 1); int count = pieceTable.m_categories.Count; float num2 = (0f - size.x) * (float)num / 2f + size.x / 2f; float num3 = (size.y + 1f) * Mathf.Floor((float)(count - 1) / (float)num) + 5f; Vector2 val7 = default(Vector2); ((Vector2)(ref val7))..ctor(num2, num3); int num4 = Mathf.CeilToInt((float)count / (float)num); float num5 = (size.y + 1f) * (float)num4; RectTransform component = ((Component)((Transform)val).parent).GetComponent(); component.anchoredPosition = new Vector2(component.anchoredPosition.x, num5 / 2f); int num6 = 0; for (int i = 0; i < Hud.instance.m_pieceCategoryTabs.Length; i++) { GameObject val8 = Hud.instance.m_pieceCategoryTabs[i]; if ((Object)(object)val8 == (Object)null) { continue; } if (i >= pieceTable.m_categories.Count) { val8.SetActive(false); continue; } PieceCategory item = pieceTable.m_categories[i]; string text = pieceTable.m_categoryLabels[i]; if (hashSet.Contains(item)) { num6++; } val8.GetComponentInChildren().text = Localization.instance.Localize(text); } Transform obj = ((Transform)val3).Find("Bkg2"); RectTransform val9 = (RectTransform)((obj != null) ? ((Component)obj).transform : null); if (Object.op_Implicit((Object)(object)val9)) { float num7 = (size.y + 1f) * (float)Mathf.Max(0, Mathf.FloorToInt((float)(num6 - 1) / (float)num)); val9.offsetMax = new Vector2(val9.offsetMax.x, num7); } else { Debug.LogWarning((object)"RefreshCategories: Could not find background image"); } ((Component)Hud.instance).GetComponentInParent().RefreshLocalization(); } private static void UpdatePieceTableCategories(PieceTable pieceTable, HashSet visibleCategories) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < GetMaxCategoryOrDefault(); i++) { PieceCategory val = (PieceCategory)i; if (visibleCategories.Contains(val) && !pieceTable.m_categories.Contains(val)) { pieceTable.m_categories.Add(val); pieceTable.m_categoryLabels.Add(GetVanillaLabel(val)); } if (!visibleCategories.Contains(val) && pieceTable.m_categories.Contains(val)) { int index = pieceTable.m_categories.IndexOf(val); pieceTable.m_categories.RemoveAt(index); pieceTable.m_categoryLabels.RemoveAt(index); } } foreach (KeyValuePair pieceCategory in PieceCategories) { string key = pieceCategory.Key; PieceCategory value = pieceCategory.Value; if (visibleCategories.Contains(value) && !pieceTable.m_categories.Contains(value)) { pieceTable.m_categories.Add(value); pieceTable.m_categoryLabels.Add("$" + GetCategoryToken(key)); } if (visibleCategories.Contains(value) && !pieceTable.m_categoryLabels.Contains("$" + GetCategoryToken(key))) { pieceTable.m_categoryLabels.Add("$" + GetCategoryToken(key)); } if (!visibleCategories.Contains(value) && pieceTable.m_categories.Contains(value)) { int index2 = pieceTable.m_categories.IndexOf(value); pieceTable.m_categories.RemoveAt(index2); pieceTable.m_categoryLabels.RemoveAt(index2); } } } private static string GetVanillaLabel(PieceCategory category) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if (!VanillaLabels.ContainsKey(category)) { SearchVanillaLabels(); } string value; return VanillaLabels.TryGetValue(category, out value) ? value : string.Empty; } private static void SearchVanillaLabels() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) PieceTable[] array = Resources.FindObjectsOfTypeAll(); foreach (PieceTable val in array) { for (int j = 0; j < val.m_categories.Count; j++) { PieceCategory key = val.m_categories[j]; if (j < val.m_categoryLabels.Count && !VanillaLabels.ContainsKey(key) && !string.IsNullOrEmpty(val.m_categoryLabels[j])) { VanillaLabels[key] = val.m_categoryLabels[j]; } } } } private static string GetCategoryToken(string name) { char[] endChars = Localization.instance.m_endChars; string text = string.Concat(name.ToLower().Split(endChars)); return "piecemanager_cat_" + text; } private static void Patch_SetPlaceMode(Player __instance) { if (Object.op_Implicit((Object)(object)__instance.m_buildPieces)) { RepositionCategories(__instance.m_buildPieces); } } private static void UpdateAvailable_Prefix(PieceTable __instance) { if (__instance.m_availablePieces.Count > 0) { int num = ModifiedMaxCategory() - __instance.m_availablePieces.Count; for (int i = 0; i < num; i++) { __instance.m_availablePieces.Add(new List()); } } } private static void UpdateAvailable_Postfix(PieceTable __instance) { Array.Resize(ref __instance.m_selectedPiece, __instance.m_availablePieces.Count); Array.Resize(ref __instance.m_lastSelectedPiece, __instance.m_availablePieces.Count); } [HarmonyPriority(200)] private static void Hud_AwakeCreateTabs() { CreateCategoryTabs(); } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (GameObject piecePrefab in piecePrefabs) { if (!__instance.m_prefabs.Contains(piecePrefab)) { __instance.m_prefabs.Add(piecePrefab); } } } [HarmonyPriority(700)] private static void RefFixPatch_ZNetSceneAwake(ZNetScene __instance) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject piecePrefab in piecePrefabs) { if (__instance.m_prefabs.Contains(piecePrefab) && Object.op_Implicit((Object)(object)piecePrefab.GetComponent())) { piecePrefab.GetComponent().m_isUpgrade = true; piecePrefab.GetComponent().m_connectionPrefab = __instance.GetPrefab("piece_workbench_ext3").GetComponent().m_connectionPrefab; piecePrefab.GetComponent().m_connectionOffset = __instance.GetPrefab("piece_workbench_ext3").GetComponent().m_connectionOffset; } } } [HarmonyPriority(300)] private static void Patch_ObjectDBInit(ObjectDB __instance) { foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces) { string[] activeTools = registeredPiece.activeTools; foreach (string text in activeTools) { GameObject itemPrefab = __instance.GetItemPrefab(text); PieceTable val = ((itemPrefab != null) ? itemPrefab.GetComponent().m_itemData.m_shared.m_buildPieces : null); if (val != null && !val.m_pieces.Contains(registeredPiece.Prefab)) { val.m_pieces.Add(registeredPiece.Prefab); } } } } } public static class PieceManagerVersion { [Nullable(1)] public const string Version = "1.2.9"; } [PublicAPI] [Nullable(0)] [NullableContext(1)] public class Conversion { [Nullable(0)] internal class ConversionConfig { public ConfigEntry input = null; public ConfigEntry output = null; } public string Input = null; public string Output = null; [Nullable(2)] internal ConversionConfig config; public Conversion(BuildPiece conversionPiece) { conversionPiece.Conversions.Add(this); } } } namespace LocationManager { public enum ShowIcon { Always, Never, Explored } public enum Rotation { Fixed, Random, Slope } [PublicAPI] public struct Range { public float min; public float max; public Range(float min, float max) { this.min = min; this.max = max; } } [NullableContext(1)] [Nullable(0)] [PublicAPI] public class Location { [NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; } [Nullable(0)] public static class PrefabManager { [Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; public override bool Equals(object obj) { if (obj is BundleId bundleId) { return assetBundleFileName == bundleId.assetBundleFileName && folderName == bundleId.folderName; } return false; } public override int GetHashCode() { return (assetBundleFileName + folderName).GetHashCode(); } } private static readonly Dictionary bundleCache = new Dictionary(); public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId key = new BundleId { assetBundleFileName = assetBundleFileName, folderName = folderName }; if (bundleCache.TryGetValue(key, out var value)) { return value; } AssetBundle val; try { val = ((IEnumerable)Resources.FindObjectsOfTypeAll()).FirstOrDefault((Func)([NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName)); if ((Object)(object)val == (Object)null) { throw new FileNotFoundException("AssetBundle " + assetBundleFileName + " not found in folder " + folderName + "."); } bundleCache[key] = val; } catch (Exception ex) { Debug.LogError((object)("Failed to load AssetBundle " + assetBundleFileName + " in folder " + folderName + ": " + ex.Message)); throw; } return val; } [PublicAPI] public static AssetID AssetIDFromObject(Object obj) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) int instanceID = obj.GetInstanceID(); return new AssetID(1u, 1u, 1u, (uint)instanceID); } [return: Nullable(new byte[] { 0, 1 })] public static SoftReference AddLoadedSoftReferenceAsset<[Nullable(0)] T>(T obj) where T : Object { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) AssetBundleLoader instance = AssetBundleLoader.Instance; instance.m_bundleNameToLoaderIndex[""] = 0; AssetID val = AssetIDFromObject((Object)(object)obj); string text = ((Object)obj).name; int num = 1; while (instance.m_assetIDToLoaderIndex.ContainsKey(val)) { text = ((Object)obj).name + "_" + num; num++; } AssetLoader val2 = default(AssetLoader); ((AssetLoader)(ref val2))..ctor(val, new AssetLocation("", text)); val2.m_asset = (Object)(object)obj; val2.m_referenceCounter = new ReferenceCounter(2u); val2.m_shouldBeLoaded = true; AssetLoader val3 = val2; int count = instance.m_assetIDToLoaderIndex.Count; if (count >= instance.m_assetLoaders.Length) { Array.Resize(ref instance.m_assetLoaders, instance.m_assetIDToLoaderIndex.Count + 256); } instance.m_assetLoaders[count] = val3; instance.m_assetIDToLoaderIndex[val] = count; SoftReference result = default(SoftReference); result..ctor(val); result.m_name = ((Object)obj).name; return result; } } [Serializable] [CompilerGenerated] private sealed class <>c { [Nullable(0)] public static readonly <>c <>9 = new <>c(); [Nullable(0)] public static Func <>9__37_0; [Nullable(0)] public static Func> <>9__37_1; [Nullable(0)] public static Func> <>9__38_0; [Nullable(0)] public static Func <>9__44_1; [Nullable(0)] public static ConsoleEvent <>9__44_0; [Nullable(0)] public static Func <>9__48_1; [Nullable(0)] public static Func <>9__48_2; [Nullable(0)] public static Func <>9__48_0; [NullableContext(0)] internal Location b__37_0(Location l) { return l; } [NullableContext(0)] internal SoftReference b__37_1(Location l) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) return PrefabManager.AddLoadedSoftReferenceAsset(((Component)l.location).gameObject); } [NullableContext(0)] internal IEnumerable b__38_0(Location l) { return ((Component)l.location).GetComponentsInChildren(true); } internal void b__44_0(ConsoleEventArgs args) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZoneSystem.instance == (Object)null) { args.Context.AddString("Erro: ZoneSystem não está disponível"); return; } if (!ZNet.instance.IsServer()) { args.Context.AddString("Erro: Este comando só pode ser usado pelo servidor/host"); return; } try { ZoneSystem instance = ZoneSystem.instance; List list = registeredLocations.Select([NullableContext(0)] (Location l) => ((Object)l.location).name).ToList(); List list2 = new List(); foreach (KeyValuePair locationInstance in instance.m_locationInstances) { if (list.Contains(locationInstance.Value.m_location.m_prefabName)) { list2.Add(locationInstance.Key); } } foreach (Vector2i item in list2) { instance.m_locationInstances.Remove(item); } args.Context.AddString($"Removidas {list2.Count} instances antigas"); instance.m_generatedZones.Clear(); instance.m_locationsByHash.Clear(); using (List.Enumerator enumerator3 = registeredLocations.GetEnumerator()) { while (enumerator3.MoveNext()) { <>c__DisplayClass44_0 CS$<>8__locals2 = new <>c__DisplayClass44_0 { location = enumerator3.Current }; ZoneLocation val = ((IEnumerable)instance.m_locations).FirstOrDefault((Func)([NullableContext(0)] (ZoneLocation l) => l.m_prefabName == ((Object)CS$<>8__locals2.location.location).name)); if (val != null) { val.m_quantity = CS$<>8__locals2.location.Count; } } } MethodInfo method = typeof(ZoneSystem).GetMethod("GenerateLocations", BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { method.Invoke(instance, new object[1]); args.Context.AddString("Locations regeneradas com sucesso!"); } else { instance.GenerateLocations(); args.Context.AddString("Locations regeneradas (método público)!"); } args.Context.AddString("IMPORTANTE: Você precisa explorar NOVAS áreas do mapa!"); args.Context.AddString("As locations só aparecem em zonas não visitadas anteriormente."); } catch (Exception ex) { args.Context.AddString("Erro: " + ex.Message); Debug.LogError((object)$"Erro completo em regen_locations: {ex}"); } } [NullableContext(0)] internal string b__44_1(Location l) { return ((Object)l.location).name; } [NullableContext(0)] internal bool b__48_1(Type t) { return t != null; } [NullableContext(0)] internal TypeInfo b__48_2(Type t) { return t.GetTypeInfo(); } [NullableContext(0)] internal bool b__48_0(TypeInfo t) { return t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t); } } [CompilerGenerated] private sealed class <>c__DisplayClass44_0 { [Nullable(0)] public Location location; [NullableContext(0)] internal bool b__2(ZoneLocation l) { return l.m_prefabName == ((Object)location.location).name; } } public bool CanSpawn = true; public Biome Biome = (Biome)1; [Description("If the location should spawn more towards the edge of the biome or towards the center.\nUse 'Edge' to make it spawn towards the edge.\nUse 'Median' to make it spawn towards the center.\nUse 'Everything' if it doesn't matter.")] public BiomeArea SpawnArea = (BiomeArea)3; [Description("Maximum number of locations to spawn in.\nDoes not mean that this many locations will spawn. But Valheim will try its best to spawn this many, if there is space.")] public int Count = 1; [Description("If set to true, this location will be prioritized over other locations, if they would spawn in the same area.")] public bool Prioritize = false; [Description("If set to true, Valheim will try to spawn your location as close to the center of the map as possible.")] public bool PreferCenter = false; [Description("If set to true, all other locations will be deleted, once the first one has been discovered by a player.")] public bool Unique = false; [Description("The name of the group of the location, used by the minimum distance from group setting.")] public string GroupName; [Description("Locations in the same group will keep at least this much distance between each other.")] public float MinimumDistanceFromGroup = 0f; [Description("When to show the map icon of the location. Requires an icon to be set.\nUse 'Never' to not show a map icon for the location.\nUse 'Always' to always show a map icon for the location.\nUse 'Explored' to start showing a map icon for the location as soon as a player has explored the area.")] public ShowIcon ShowMapIcon = ShowIcon.Never; public readonly GameObject Prefab; [Nullable(2)] private string mapIconName = null; [Description("Sets the map icon for the location.")] [Nullable(2)] public Sprite MapIconSprite = null; [Description("How to rotate the location.\nUse 'Fixed' to use the rotation of the prefab.\nUse 'Random' to randomize the rotation.\nUse 'Slope' to rotate the location along a possible slope.")] public Rotation Rotation = Rotation.Random; [Description("The minimum and maximum height difference of the terrain below the location.")] public Range HeightDelta = new Range(0f, 2f); [Description("If the location should spawn near water.")] public bool SnapToWater = false; [Description("If the location should spawn in a forest.\nEverything above 1.15 is considered a forest by Valheim.\n2.19 is considered a thick forest by Valheim.")] public Range ForestThreshold = new Range(0f, 2.19f); [Description("Minimum and maximum range from the center of the map for the location.")] public Range SpawnDistance = new Range(0f, 10000f); [Description("Minimum and maximum altitude for the location.")] public Range SpawnAltitude = new Range(-1000f, 1000f); [Description("If set to true, vegetation is removed inside the location exterior radius.")] public bool ClearArea = false; [Description("Adds a creature to a spawner that has been added to the location prefab.")] public Dictionary CreatureSpawner = new Dictionary(); public static bool ConfigurationEnabled; private readonly Location location; private string folderName = ""; [Nullable(2)] private AssetBundle assetBundle; private static readonly List registeredLocations; [Nullable(new byte[] { 2, 1, 0, 1 })] private static Dictionary> softReferences; private static bool firstStartup; [Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync; [Nullable(2)] private static object _configSync; [Nullable(2)] [Description("Sets the map icon for the location.")] public string MapIcon { [NullableContext(2)] get { return mapIconName; } [NullableContext(2)] set { mapIconName = value; MapIconSprite = ((mapIconName == null) ? null : loadSprite(mapIconName)); } } private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [Nullable(2)] private static object configSync { [NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Location(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { this.folderName = folderName; } public Location(AssetBundle bundle, string prefabName) : this(bundle.LoadAsset(prefabName)) { assetBundle = bundle; } public Location(GameObject location) : this(location.GetComponent()) { if ((Object)(object)this.location == (Object)null) { throw new ArgumentNullException("location", "The GameObject does not have a location component."); } } public Location(Location location) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) this.location = location; Prefab = ((Component)this.location).gameObject; GroupName = ((Object)location).name; registeredLocations.Add(this); } [return: Nullable(2)] private byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + name); if (manifestResourceStream == null) { return null; } manifestResourceStream.CopyTo(memoryStream); return memoryStream.ToArray(); } [return: Nullable(2)] private Texture2D loadTexture(string name) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown try { byte[] array = ReadEmbeddedFileBytes(name); if (array != null) { Texture2D val = new Texture2D(2, 2); Type type = typeof(Texture2D).Assembly.GetType("UnityEngine.ImageConversion"); if (type != null) { MethodInfo method = type.GetMethod("LoadImage", new Type[2] { typeof(Texture2D), typeof(byte[]) }); if (method != null) { method.Invoke(null, new object[2] { val, array }); return val; } } Debug.LogError((object)("Could not find ImageConversion.LoadImage method for texture '" + name + "'")); return null; } return null; } catch (Exception ex) { Debug.LogError((object)("Failed to load texture '" + name + "': " + ex.Message)); return null; } } private Sprite loadSprite(string name) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) try { Texture2D val = loadTexture(name); if (val != null) { return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero); } AssetBundle obj = assetBundle; Sprite val2 = ((obj != null) ? obj.LoadAsset(name) : null); if (val2 != null) { return val2; } } catch (Exception ex) { Debug.LogError((object)("Failed to load sprite '" + name + "': " + ex.Message)); } throw new FileNotFoundException("Could not find a file named " + name + " for the map icon"); } private static void AddLocationToZoneSystem(ZoneSystem __instance) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Expected O, but got Unknown if (softReferences == null) { softReferences = registeredLocations.ToDictionary([NullableContext(0)] (Location l) => l, [NullableContext(0)] (Location l) => PrefabManager.AddLoadedSoftReferenceAsset(((Component)l.location).gameObject)); } foreach (Location registeredLocation in registeredLocations) { __instance.m_locations.Add(new ZoneLocation { m_prefabName = ((Object)registeredLocation.location).name, m_prefab = softReferences[registeredLocation], m_enable = registeredLocation.CanSpawn, m_biome = registeredLocation.Biome, m_biomeArea = registeredLocation.SpawnArea, m_quantity = registeredLocation.Count, m_prioritized = registeredLocation.Prioritize, m_centerFirst = registeredLocation.PreferCenter, m_unique = registeredLocation.Unique, m_group = registeredLocation.GroupName, m_minDistanceFromSimilar = registeredLocation.MinimumDistanceFromGroup, m_iconAlways = (registeredLocation.ShowMapIcon == ShowIcon.Always), m_iconPlaced = (registeredLocation.ShowMapIcon == ShowIcon.Explored), m_randomRotation = (registeredLocation.Rotation == Rotation.Random), m_slopeRotation = (registeredLocation.Rotation == Rotation.Slope), m_snapToWater = registeredLocation.SnapToWater, m_minTerrainDelta = registeredLocation.HeightDelta.min, m_maxTerrainDelta = registeredLocation.HeightDelta.max, m_inForest = true, m_forestTresholdMin = registeredLocation.ForestThreshold.min, m_forestTresholdMax = registeredLocation.ForestThreshold.max, m_minDistance = registeredLocation.SpawnDistance.min, m_maxDistance = registeredLocation.SpawnDistance.max, m_minAltitude = registeredLocation.SpawnAltitude.min, m_maxAltitude = registeredLocation.SpawnAltitude.max, m_clearArea = registeredLocation.ClearArea, m_exteriorRadius = registeredLocation.location.m_exteriorRadius, m_interiorRadius = registeredLocation.location.m_interiorRadius }); } Object.DestroyImmediate((Object)(object)__instance.m_locationProxyPrefab.GetComponent()); __instance.m_locationProxyPrefab.AddComponent(); } private static void AddLocationZNetViewsToZNetScene(ZNetScene __instance) { foreach (ZNetView item in registeredLocations.SelectMany([NullableContext(0)] (Location l) => ((Component)l.location).GetComponentsInChildren(true))) { if (__instance.m_namedPrefabs.ContainsKey(StringExtensionMethods.GetStableHashCode(item.GetPrefabName()))) { string prefabName = Utils.GetPrefabName(__instance.m_namedPrefabs[StringExtensionMethods.GetStableHashCode(item.GetPrefabName())]); if (item.GetPrefabName() != prefabName) { Debug.LogError((object)$"Found hash collision for names of prefabs {item.GetPrefabName()} and {prefabName} in {Assembly.GetExecutingAssembly()}. Skipping."); } } else { __instance.m_prefabs.Add(((Component)item).gameObject); __instance.m_namedPrefabs[StringExtensionMethods.GetStableHashCode(item.GetPrefabName())] = ((Component)item).gameObject; } } foreach (Location registeredLocation in registeredLocations) { CreatureSpawner[] componentsInChildren = ((Component)((Component)registeredLocation.location).transform).GetComponentsInChildren(); foreach (CreatureSpawner val in componentsInChildren) { if (registeredLocation.CreatureSpawner.TryGetValue(((Object)val).name, out var value)) { val.m_creaturePrefab = __instance.GetPrefab(value); } } } } private static void AddMinimapIcons(Minimap __instance) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) foreach (Location registeredLocation in registeredLocations) { Sprite mapIconSprite = registeredLocation.MapIconSprite; if (mapIconSprite != null) { __instance.m_locationIcons.Add(new LocationSpriteData { m_icon = mapIconSprite, m_name = ((Object)registeredLocation.location).name }); } } } internal static void Patch_FejdStartup() { //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Expected O, but got Unknown if (ConfigurationEnabled && firstStartup) { bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Location location in registeredLocations) { int num = 0; foreach (KeyValuePair kv in location.CreatureSpawner) { ConfigEntry spawnerCreature = config(((Object)location.location).name, kv.Key + " spawns", kv.Value, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (num -= 1) } })); spawnerCreature.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { location.CreatureSpawner[kv.Key] = spawnerCreature.Value; if (Object.op_Implicit((Object)(object)ZNetScene.instance)) { CreatureSpawner val = ((IEnumerable)((Component)((Component)location.location).transform).GetComponentsInChildren()).FirstOrDefault((Func)([NullableContext(0)] (CreatureSpawner s) => ((Object)s).name == kv.Key)); if (val != null) { val.m_creaturePrefab = ZNetScene.instance.GetPrefab(spawnerCreature.Value); } } }; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } } firstStartup = false; } static Location() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Expected O, but got Unknown ConfigurationEnabled = true; registeredLocations = new List(); firstStartup = true; hasConfigSync = true; Harmony val = new Harmony("org.bepinex.helpers.LocationManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Location), "AddLocationZNetViewsToZNetScene", (Type[])null, (Type[])null), 100, (string[])null, (string[])null, (bool?)null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "SetupLocations", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Location), "AddLocationToZoneSystem", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Minimap), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Location), "AddMinimapIcons", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Location), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Location), "AddConsoleCommands", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static void AddConsoleCommands() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown object obj = <>c.<>9__44_0; if (obj == null) { ConsoleEvent val = delegate(ConsoleEventArgs args) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZoneSystem.instance == (Object)null) { args.Context.AddString("Erro: ZoneSystem não está disponível"); } else { if (ZNet.instance.IsServer()) { try { ZoneSystem instance = ZoneSystem.instance; List list = registeredLocations.Select([NullableContext(0)] (Location l) => ((Object)l.location).name).ToList(); List list2 = new List(); foreach (KeyValuePair locationInstance in instance.m_locationInstances) { if (list.Contains(locationInstance.Value.m_location.m_prefabName)) { list2.Add(locationInstance.Key); } } foreach (Vector2i item in list2) { instance.m_locationInstances.Remove(item); } args.Context.AddString($"Removidas {list2.Count} instances antigas"); instance.m_generatedZones.Clear(); instance.m_locationsByHash.Clear(); foreach (Location location in registeredLocations) { ZoneLocation val2 = ((IEnumerable)instance.m_locations).FirstOrDefault((Func)([NullableContext(0)] (ZoneLocation l) => l.m_prefabName == ((Object)location.location).name)); if (val2 != null) { val2.m_quantity = location.Count; } } MethodInfo method = typeof(ZoneSystem).GetMethod("GenerateLocations", BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { method.Invoke(instance, new object[1]); args.Context.AddString("Locations regeneradas com sucesso!"); } else { instance.GenerateLocations(); args.Context.AddString("Locations regeneradas (método público)!"); } args.Context.AddString("IMPORTANTE: Você precisa explorar NOVAS áreas do mapa!"); args.Context.AddString("As locations só aparecem em zonas não visitadas anteriormente."); return; } catch (Exception ex) { args.Context.AddString("Erro: " + ex.Message); Debug.LogError((object)$"Erro completo em regen_locations: {ex}"); return; } } args.Context.AddString("Erro: Este comando só pode ser usado pelo servidor/host"); } }; <>c.<>9__44_0 = val; obj = (object)val; } new ConsoleCommand("regen_locations", "Regenera todas as locations customizadas no mapa atual", (ConsoleEvent)obj, false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false); } private static ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry val = plugin.Config.Bind(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty())); } } } namespace CreatureManager { public enum Toggle { On, Off } [PublicAPI] public enum GlobalKey { [InternalName("")] None, [InternalName("defeated_bonemass")] KilledBonemass, [InternalName("defeated_gdking")] KilledElder, [InternalName("defeated_goblinking")] KilledYagluth, [InternalName("defeated_dragon")] KilledModer, [InternalName("defeated_eikthyr")] KilledEikthyr, [InternalName("KilledTroll")] KilledTroll, [InternalName("killed_surtling")] KilledSurtling } [PublicAPI] [Flags] public enum Weather { [InternalName("")] None = 0, [InternalName("Clear")] ClearSkies = 1, [InternalName("Heath clear")] MeadowsClearSkies = 4, [InternalName("LightRain")] LightRain = 8, [InternalName("Rain")] Rain = 0x10, [InternalName("ThunderStorm")] ThunderStorm = 0x20, [InternalName("nofogts")] ClearThunderStorm = 0x40, [InternalName("SwampRain")] SwampRain = 0x80, [InternalName("Darklands_dark")] MistlandsDark = 0x100, [InternalName("Ashrain")] AshlandsAshrain = 0x200, [InternalName("Snow")] MountainSnow = 0x400, [InternalName("SnowStorm")] MountainBlizzard = 0x800, [InternalName("DeepForest Mist")] BlackForestFog = 0x1000, [InternalName("Misty")] Fog = 0x2000, [InternalName("Twilight_Snow")] DeepNorthSnow = 0x4000, [InternalName("Twilight_SnowStorm")] DeepNorthSnowStorm = 0x8000, [InternalName("Twilight_Clear")] DeepNorthClear = 0x10000, [InternalName("Eikthyr")] EikyrsThunderstorm = 0x20000, [InternalName("GDKing")] EldersHaze = 0x40000, [InternalName("Bonemass")] BonemassDownpour = 0x80000, [InternalName("Moder")] ModersVortex = 0x100000, [InternalName("GoblinKing")] YagluthsMagicBlizzard = 0x200000, [InternalName("Crypt")] Crypt = 0x400000, [InternalName("SunkenCrypt")] SunkenCrypt = 0x800000 } [Nullable(0)] [NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } public enum DropOption { Disabled, Default, Custom } public enum SpawnOption { Disabled, Default, Custom } public enum SpawnTime { Day, Night, Always } public enum SpawnArea { Center, Edge, Everywhere } public enum Forest { Yes, No, Both } [PublicAPI] public struct Range { public float min; public float max; public Range(float min, float max) { this.min = 0f; this.max = 0f; this.min = min; this.max = max; } } [PublicAPI] [Nullable(0)] [NullableContext(1)] public class Creature { [PublicAPI] [Nullable(0)] public class DropList { [Nullable(0)] internal class SerializedDrops { [Nullable(new byte[] { 1, 0, 1, 1 })] public readonly List> Drops; public SerializedDrops(DropList drops, Creature creature) { Drops = (drops.drops ?? creature.Prefab.GetComponent()?.m_drops.ToDictionary([NullableContext(0)] (Drop drop) => ((Object)drop.m_prefab).name, [NullableContext(0)] (Drop drop) => new Drop { Amount = new Range(drop.m_amountMin, drop.m_amountMax), DropChance = drop.m_chance, DropOnePerPlayer = drop.m_onePerPlayer, MultiplyDropByLevel = drop.m_levelMultiplier }) ?? new Dictionary()).ToList(); } public SerializedDrops([Nullable(new byte[] { 1, 0, 1, 1 })] List> drops) { Drops = drops; } public SerializedDrops(string reqs) { Drops = (from r in reqs.Split(new char[1] { ',' }) select r.Split(new char[1] { ':' })).ToDictionary([NullableContext(0)] (string[] l) => l[0], [NullableContext(0)] (string[] parts) => { Range amount = new Range(1f, 1f); if (parts.Length > 1) { string[] array = parts[1].Split(new char[1] { '-' }); if (!int.TryParse(array[0], out var result)) { result = 1; } if (array.Length == 1 || !int.TryParse(array[0], out var result2)) { result2 = result; } amount = new Range(result, result2); } float result3; return new Drop { Amount = amount, DropChance = ((parts.Length > 2 && float.TryParse(parts[2], out result3)) ? result3 : 100f), DropOnePerPlayer = (parts.Length > 3 && parts[3] == "onePerPlayer"), MultiplyDropByLevel = (parts.Length > 4 && parts[4] == "multiplyByLevel") }; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select([NullableContext(0)] (KeyValuePair kv) => string.Format("{0}:{1}-{2}:{3}:{4}:{5}", kv.Key, kv.Value.Amount.min, kv.Value.Amount.max, kv.Value.DropChance, kv.Value.DropOnePerPlayer ? "onePerPlayer" : "unrestricted", kv.Value.MultiplyDropByLevel ? "multiplyByLevel" : "unaffectedByLevel"))); } } [Nullable(new byte[] { 2, 1, 1 })] private Dictionary drops = null; public Drop this[string prefabName] { get { Drop result; if (!(drops ?? (drops = new Dictionary())).TryGetValue(prefabName, out var value)) { Drop drop = (drops[prefabName] = new Drop()); result = drop; } else { result = value; } return result; } } public void None() { drops = new Dictionary(); } [HarmonyPriority(700)] internal static void AddDropsToCreature() { foreach (Creature registeredCreature in registeredCreatures) { UpdateDrops(registeredCreature); } } internal static void UpdateDrops(Creature creature) { if (!creatureConfigs.ContainsKey(creature) || creatureConfigs[creature].Drops.get == null) { return; } DropOption dropOption = creatureConfigs[creature].Drops.get(); if (dropOption == DropOption.Default && creature.Drops.drops == null) { return; } CharacterDrop val = creature.Prefab.GetComponent() ?? creature.Prefab.AddComponent(); DropOption dropOption2 = creatureConfigs[creature].Drops.get(); if (1 == 0) { } List> source = dropOption2 switch { DropOption.Custom => new SerializedDrops(creatureConfigs[creature].CustomDrops.get()).Drops, DropOption.Disabled => new List>(), _ => creature.Drops.drops.ToList(), }; if (1 == 0) { } val.m_drops = (from d in ((IEnumerable>)source).Select((Func, Drop>)([NullableContext(0)] (KeyValuePair kv) => { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown if (kv.Key == "" || ZNetScene.instance == null) { return (Drop)null; } GameObject prefab = ZNetScene.instance.GetPrefab(kv.Key); if (prefab == null) { Debug.LogWarning((object)("Found invalid prefab name " + kv.Key + " for creature " + ((Object)creature.Prefab).name)); return (Drop)null; } return new Drop { m_prefab = prefab, m_amountMin = (int)kv.Value.Amount.min, m_amountMax = (int)kv.Value.Amount.max, m_chance = kv.Value.DropChance / 100f, m_onePerPlayer = kv.Value.DropOnePerPlayer, m_levelMultiplier = kv.Value.MultiplyDropByLevel }; })) where d != null select d).ToList(); } } [NullableContext(0)] [PublicAPI] public class Drop { public Range Amount = new Range(1f, 1f); public float DropChance = 100f; public bool DropOnePerPlayer = false; public bool MultiplyDropByLevel = true; } [NullableContext(0)] private class CustomConfig<[Nullable(2)] T> { [Nullable(1)] public Func get = null; [Nullable(new byte[] { 2, 1 })] public ConfigEntry config = null; } [Nullable(0)] private class CreatureConfig { public readonly CustomConfig Spawn = new CustomConfig(); public readonly CustomConfig CanBeTamed = new CustomConfig(); public readonly CustomConfig ConsumesItemName = new CustomConfig(); public readonly CustomConfig SpecificSpawnTime = new CustomConfig(); public readonly CustomConfig RequiredAltitude = new CustomConfig(); public readonly CustomConfig RequiredOceanDepth = new CustomConfig(); public readonly CustomConfig RequiredGlobalKey = new CustomConfig(); public readonly CustomConfig GroupSize = new CustomConfig(); public readonly CustomConfig Biome = new CustomConfig(); public readonly CustomConfig SpecificSpawnArea = new CustomConfig(); public readonly CustomConfig RequiredWeather = new CustomConfig(); public readonly CustomConfig SpawnAltitude = new CustomConfig(); public readonly CustomConfig CanHaveStars = new CustomConfig(); public readonly CustomConfig AttackImmediately = new CustomConfig(); public readonly CustomConfig CheckSpawnInterval = new CustomConfig(); public readonly CustomConfig SpawnChance = new CustomConfig(); public readonly CustomConfig ForestSpawn = new CustomConfig(); public readonly CustomConfig Maximum = new CustomConfig(); public readonly CustomConfig Drops = new CustomConfig(); public readonly CustomConfig CustomDrops = new CustomConfig(); public readonly CustomConfig Health = new CustomConfig(); public readonly CustomConfig RegenAllHpTime = new CustomConfig(); public readonly CustomConfig BluntModifier = new CustomConfig(); public readonly CustomConfig SlashModifier = new CustomConfig(); public readonly CustomConfig PierceModifier = new CustomConfig(); public readonly CustomConfig ChopModifier = new CustomConfig(); public readonly CustomConfig PickaxeModifier = new CustomConfig(); public readonly CustomConfig FireModifier = new CustomConfig(); public readonly CustomConfig FrostModifier = new CustomConfig(); public readonly CustomConfig LightningModifier = new CustomConfig(); public readonly CustomConfig PoisonModifier = new CustomConfig(); public readonly CustomConfig SpiritModifier = new CustomConfig(); } [NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [Nullable(2)] public string Category; [UsedImplicitly] [Nullable(new byte[] { 2, 1 })] public Action CustomDrawer; } [Nullable(0)] private class AcceptableEnumValues<[Nullable(0)] T> : AcceptableValueBase where T : struct, IConvertible { [Nullable(new byte[] { 1, 0 })] [PublicAPI] public virtual T[] AcceptableValues { [return: Nullable(new byte[] { 1, 0 })] get; } public AcceptableEnumValues([Nullable(new byte[] { 1, 0 })] params T[] acceptableValues) : base(typeof(T)) { AcceptableValues = acceptableValues; } public override object Clamp(object value) { return ((AcceptableValueBase)this).IsValid(value) ? value : ((object)AcceptableValues[0]); } public override bool IsValid(object value) { return AcceptableValues.Contains((T)value); } public override string ToDescriptionString() { return string.Join(", ", AcceptableValues); } } private readonly HashSet _configuredProperties = new HashSet(); private bool _canSpawn = false; private bool _canBeTamed = false; private string _foodItems = ""; private SpawnTime _specificSpawnTime = SpawnTime.Always; private Range _requiredAltitude = new Range(5f, 1000f); private Range _requiredOceanDepth = new Range(0f, 0f); private GlobalKey _requiredGlobalKey = GlobalKey.None; private Range _groupSize = new Range(1f, 1f); private Biome _biome = (Biome)1; private SpawnArea _specificSpawnArea = SpawnArea.Everywhere; private Weather _requiredWeather = Weather.None; private float _spawnAltitude = 0.5f; private bool _canHaveStars = true; private bool _attackImmediately = false; private int _checkSpawnInterval = 600; private float _spawnChance = 100f; private Forest _forestSpawn = Forest.Both; private int _maximum = 1; private float _health = -1f; private float _regenAllHpTime = -1f; private DamageModifier _bluntModifier = (DamageModifier)0; private DamageModifier _slashModifier = (DamageModifier)0; private DamageModifier _pierceModifier = (DamageModifier)0; private DamageModifier _chopModifier = (DamageModifier)0; private DamageModifier _pickaxeModifier = (DamageModifier)0; private DamageModifier _fireModifier = (DamageModifier)0; private DamageModifier _frostModifier = (DamageModifier)0; private DamageModifier _lightningModifier = (DamageModifier)0; private DamageModifier _poisonModifier = (DamageModifier)0; private DamageModifier _spiritModifier = (DamageModifier)0; public bool ConfigurationEnabled = true; public readonly GameObject Prefab; public DropList Drops = new DropList(); private static readonly List registeredCreatures = new List(); private static Dictionary creatureConfigs = new Dictionary(); [Nullable(2)] private static object configManager; private static List lastRegisteredSpawns = new List(); [Nullable(2)] private static Localization _english; [Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [Nullable(2)] private static object _configSync; public bool CanSpawn => _canSpawn; public bool CanBeTamed => _canBeTamed; public string FoodItems => _foodItems; public SpawnTime SpecificSpawnTime => _specificSpawnTime; public Range RequiredAltitude => _requiredAltitude; public Range RequiredOceanDepth => _requiredOceanDepth; public GlobalKey RequiredGlobalKey => _requiredGlobalKey; public Range GroupSize => _groupSize; public Biome Biome => _biome; public SpawnArea SpecificSpawnArea => _specificSpawnArea; public Weather RequiredWeather => _requiredWeather; public float SpawnAltitude => _spawnAltitude; public bool CanHaveStars => _canHaveStars; public bool AttackImmediately => _attackImmediately; public int CheckSpawnInterval => _checkSpawnInterval; public float SpawnChance => _spawnChance; public Forest ForestSpawn => _forestSpawn; public int Maximum => _maximum; public float Health => _health; public float RegenAllHpTime => _regenAllHpTime; public DamageModifier BluntModifier => _bluntModifier; public DamageModifier SlashModifier => _slashModifier; public DamageModifier PierceModifier => _pierceModifier; public DamageModifier ChopModifier => _chopModifier; public DamageModifier PickaxeModifier => _pickaxeModifier; public DamageModifier FireModifier => _fireModifier; public DamageModifier FrostModifier => _frostModifier; public DamageModifier LightningModifier => _lightningModifier; public DamageModifier PoisonModifier => _poisonModifier; public DamageModifier SpiritModifier => _spiritModifier; private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [Nullable(2)] private static object configSync { [NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " CreatureManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public bool IsConfigured(string propertyName) { return _configuredProperties.Contains(propertyName); } public Creature EnableSpawning(bool enabled = true, bool isConfigurable = true) { _canSpawn = enabled; if (isConfigurable) { _configuredProperties.Add("CanSpawn"); } return this; } public Creature EnableTaming(bool enabled = true, bool isConfigurable = true) { _canBeTamed = enabled; if (isConfigurable) { _configuredProperties.Add("CanBeTamed"); } return this; } public DropList ConfigureDrops() { _configuredProperties.Add("Drops"); return Drops; } public Creature ConfigureFoodItems(string foodItems, bool isConfigurable = true) { _foodItems = foodItems; if (isConfigurable) { _configuredProperties.Add("FoodItems"); } return this; } public Creature ConfigureSpawnTime(SpawnTime spawnTime, bool isConfigurable = true) { _specificSpawnTime = spawnTime; if (isConfigurable) { _configuredProperties.Add("SpecificSpawnTime"); } return this; } public Creature ConfigureRequiredAltitude(Range altitude, bool isConfigurable = true) { _requiredAltitude = altitude; if (isConfigurable) { _configuredProperties.Add("RequiredAltitude"); } return this; } public Creature ConfigureRequiredOceanDepth(Range depth, bool isConfigurable = true) { _requiredOceanDepth = depth; if (isConfigurable) { _configuredProperties.Add("RequiredOceanDepth"); } return this; } public Creature ConfigureRequiredGlobalKey(GlobalKey globalKey, bool isConfigurable = true) { _requiredGlobalKey = globalKey; if (isConfigurable) { _configuredProperties.Add("RequiredGlobalKey"); } return this; } public Creature ConfigureGroupSize(Range groupSize, bool isConfigurable = true) { _groupSize = groupSize; if (isConfigurable) { _configuredProperties.Add("GroupSize"); } return this; } public Creature ConfigureBiome(Biome biome, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _biome = biome; if (isConfigurable) { _configuredProperties.Add("Biome"); } return this; } public Creature ConfigureSpawnArea(SpawnArea spawnArea, bool isConfigurable = true) { _specificSpawnArea = spawnArea; if (isConfigurable) { _configuredProperties.Add("SpecificSpawnArea"); } return this; } public Creature ConfigureRequiredWeather(Weather weather, bool isConfigurable = true) { _requiredWeather = weather; if (isConfigurable) { _configuredProperties.Add("RequiredWeather"); } return this; } public Creature ConfigureSpawnAltitude(float altitude, bool isConfigurable = true) { _spawnAltitude = altitude; if (isConfigurable) { _configuredProperties.Add("SpawnAltitude"); } return this; } public Creature EnableStars(bool enabled = true, bool isConfigurable = true) { _canHaveStars = enabled; if (isConfigurable) { _configuredProperties.Add("CanHaveStars"); } return this; } public Creature ConfigureAttackImmediately(bool attackImmediately = true, bool isConfigurable = true) { _attackImmediately = attackImmediately; if (isConfigurable) { _configuredProperties.Add("AttackImmediately"); } return this; } public Creature ConfigureSpawnInterval(int interval, bool isConfigurable = true) { _checkSpawnInterval = interval; if (isConfigurable) { _configuredProperties.Add("CheckSpawnInterval"); } return this; } public Creature ConfigureSpawnChance(float chance, bool isConfigurable = true) { _spawnChance = chance; if (isConfigurable) { _configuredProperties.Add("SpawnChance"); } return this; } public Creature ConfigureForestSpawn(Forest forest, bool isConfigurable = true) { _forestSpawn = forest; if (isConfigurable) { _configuredProperties.Add("ForestSpawn"); } return this; } public Creature ConfigureMaximum(int max, bool isConfigurable = true) { _maximum = max; if (isConfigurable) { _configuredProperties.Add("Maximum"); } return this; } public Creature ConfigureHealth(float health, bool isConfigurable = true) { _health = health; if (isConfigurable) { _configuredProperties.Add("Health"); } return this; } public Creature ConfigureRegenAllHpTime(float time, bool isConfigurable = true) { _regenAllHpTime = time; if (isConfigurable) { _configuredProperties.Add("RegenAllHpTime"); } return this; } public Creature ConfigureBluntModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _bluntModifier = modifier; if (isConfigurable) { _configuredProperties.Add("BluntModifier"); } return this; } public Creature ConfigureSlashModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _slashModifier = modifier; if (isConfigurable) { _configuredProperties.Add("SlashModifier"); } return this; } public Creature ConfigurePierceModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _pierceModifier = modifier; if (isConfigurable) { _configuredProperties.Add("PierceModifier"); } return this; } public Creature ConfigureChopModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _chopModifier = modifier; if (isConfigurable) { _configuredProperties.Add("ChopModifier"); } return this; } public Creature ConfigurePickaxeModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _pickaxeModifier = modifier; if (isConfigurable) { _configuredProperties.Add("PickaxeModifier"); } return this; } public Creature ConfigureFireModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _fireModifier = modifier; if (isConfigurable) { _configuredProperties.Add("FireModifier"); } return this; } public Creature ConfigureFrostModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _frostModifier = modifier; if (isConfigurable) { _configuredProperties.Add("FrostModifier"); } return this; } public Creature ConfigureLightningModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _lightningModifier = modifier; if (isConfigurable) { _configuredProperties.Add("LightningModifier"); } return this; } public Creature ConfigurePoisonModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _poisonModifier = modifier; if (isConfigurable) { _configuredProperties.Add("PoisonModifier"); } return this; } public Creature ConfigureSpiritModifier(DamageModifier modifier, bool isConfigurable = true) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) _spiritModifier = modifier; if (isConfigurable) { _configuredProperties.Add("SpiritModifier"); } return this; } internal static bool IsRegisteredCreature(string prefabName) { return registeredCreatures.Any([NullableContext(0)] (Creature c) => ((Object)c.Prefab).name == prefabName); } public Creature(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Creature(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName)) { } public Creature(GameObject creature) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) Prefab = creature; registeredCreatures.Add(this); } public LocalizeKey Localize() { return new LocalizeKey(Prefab.GetComponent().m_name); } internal static void Patch_FejdStartup() { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_074a: Unknown result type (might be due to invalid IL or missing references) //IL_0754: Expected O, but got Unknown //IL_0d39: Unknown result type (might be due to invalid IL or missing references) //IL_0d43: Expected O, but got Unknown Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type)); if (!TomlTypeConverter.CanConvert(typeof(Range))) { TomlTypeConverter.AddConverter(typeof(Range), new TypeConverter { ConvertToObject = [NullableContext(0)] (string s, Type _) => { Match match = Regex.Match(s, "^(-?\\d+(?:\\.\\d*)?)\\s*-\\s*(-?\\d+(?:\\.\\d*)?)$"); return match.Success ? new Range(float.Parse(match.Groups[1].Value), float.Parse(match.Groups[2].Value)) : default(Range); }, ConvertToString = [NullableContext(0)] (object obj, Type _) => { Range range = (Range)obj; return $"{range.min} - {range.max}"; } }); } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Creature registeredCreature in registeredCreatures) { Creature creature = registeredCreature; CreatureConfig creatureConfig = (creatureConfigs[creature] = new CreatureConfig()); CreatureConfig cfg = creatureConfig; string name = creature.Prefab.GetComponent().m_name; string englishName = new Regex("['[\"\\]]").Replace(english.Localize(name), "").Trim(); string localizedName = englishName; if (Localization.m_instance != null) { localizedName = Localization.instance.Localize(name).Trim(); } int order = 0; cfg.Spawn.get = () => creature.CanSpawn ? SpawnOption.Default : SpawnOption.Disabled; cfg.CanBeTamed.get = () => (!creature.CanBeTamed) ? Toggle.Off : Toggle.On; cfg.ConsumesItemName.get = () => creature.FoodItems; cfg.SpecificSpawnTime.get = () => creature.SpecificSpawnTime; cfg.RequiredAltitude.get = () => creature.RequiredAltitude; cfg.RequiredOceanDepth.get = () => creature.RequiredOceanDepth; cfg.RequiredGlobalKey.get = () => creature.RequiredGlobalKey; cfg.GroupSize.get = () => creature.GroupSize; cfg.Biome.get = () => creature.Biome; cfg.SpecificSpawnArea.get = () => creature.SpecificSpawnArea; cfg.RequiredWeather.get = () => creature.RequiredWeather; cfg.SpawnAltitude.get = () => creature.SpawnAltitude; cfg.CanHaveStars.get = () => (!creature.CanHaveStars) ? Toggle.Off : Toggle.On; cfg.AttackImmediately.get = () => (!creature.AttackImmediately) ? Toggle.Off : Toggle.On; cfg.CheckSpawnInterval.get = () => creature.CheckSpawnInterval; cfg.SpawnChance.get = () => creature.SpawnChance; cfg.ForestSpawn.get = () => creature.ForestSpawn; cfg.Maximum.get = () => creature.Maximum; cfg.Drops.get = () => DropOption.Default; cfg.CustomDrops.get = () => new DropList.SerializedDrops(creature.Drops, creature).ToString(); cfg.Health.get = () => creature.Prefab.GetComponent()?.m_health ?? creature.Health; cfg.RegenAllHpTime.get = delegate { Character component = creature.Prefab.GetComponent(); if ((Object)(object)component == (Object)null) { return creature.RegenAllHpTime; } FieldInfo fieldInfo = typeof(Character).GetField("m_regenAllHPTime", BindingFlags.Instance | BindingFlags.Public) ?? typeof(Character).GetField("m_regenAllHpTime", BindingFlags.Instance | BindingFlags.Public); return (fieldInfo != null) ? ((float)fieldInfo.GetValue(component)) : creature.RegenAllHpTime; }; cfg.BluntModifier.get = () => creature.BluntModifier; cfg.SlashModifier.get = () => creature.SlashModifier; cfg.PierceModifier.get = () => creature.PierceModifier; cfg.ChopModifier.get = () => creature.ChopModifier; cfg.PickaxeModifier.get = () => creature.PickaxeModifier; cfg.FireModifier.get = () => creature.FireModifier; cfg.FrostModifier.get = () => creature.FrostModifier; cfg.LightningModifier.get = () => creature.LightningModifier; cfg.PoisonModifier.get = () => creature.PoisonModifier; cfg.SpiritModifier.get = () => creature.SpiritModifier; ConfigurationManagerAttributes tameConfigVisibility = new ConfigurationManagerAttributes(); if (creature.IsConfigured("CanBeTamed")) { config(cfg.CanBeTamed, cfg.CanBeTamed.get, delegate { tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On; reloadConfigDisplay(); updateAI(); }, "Can be tamed", "Decides, if the creature can be tamed."); } tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On; if (creature.IsConfigured("FoodItems")) { configWithDesc(cfg.ConsumesItemName, cfg.ConsumesItemName.get, updateAI, "Food items", new ConfigDescription("The items the creature consumes to get tame.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility })); } ConfigurationManagerAttributes spawnConfigVisibility = new ConfigurationManagerAttributes(); ConfigurationManagerAttributes dropConfigVisibility = new ConfigurationManagerAttributes(); if (creature.IsConfigured("CanSpawn")) { config(cfg.Spawn, cfg.Spawn.get, delegate { spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom; reloadConfigDisplay(); updateAllSpawnConfigs(); }, "Spawn", "Configures the spawn for the creature."); } spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom; if (creature.IsConfigured("SpecificSpawnTime")) { spawnConfig(cfg.SpecificSpawnTime, cfg.SpecificSpawnTime.get, "Spawn time", "Configures the time of day for the creature to spawn."); } if (creature.IsConfigured("RequiredAltitude")) { spawnConfig(cfg.RequiredAltitude, cfg.RequiredAltitude.get, "Required altitude", "Configures the altitude required for the creature to spawn."); } if (creature.IsConfigured("RequiredOceanDepth")) { spawnConfig(cfg.RequiredOceanDepth, cfg.RequiredOceanDepth.get, "Required ocean depth", "Configures the ocean depth required for the creature to spawn."); } if (creature.IsConfigured("RequiredGlobalKey")) { spawnConfig(cfg.RequiredGlobalKey, cfg.RequiredGlobalKey.get, "Required global key", "Configures the global key required for the creature to spawn."); } if (creature.IsConfigured("GroupSize")) { spawnConfig(cfg.GroupSize, cfg.GroupSize.get, "Group size", "Configures the size of the groups in which the creature spawns."); } if (creature.IsConfigured("Biome")) { spawnConfig(cfg.Biome, cfg.Biome.get, "Biome", "Configures the biome required for the creature to spawn."); } if (creature.IsConfigured("SpecificSpawnArea")) { spawnConfig(cfg.SpecificSpawnArea, cfg.SpecificSpawnArea.get, "Spawn area", "Configures if the creature spawns more towards the center or the edge of the biome."); } if (creature.IsConfigured("RequiredWeather")) { spawnConfig(cfg.RequiredWeather, cfg.RequiredWeather.get, "Required weather", "Configures the weather required for the creature to spawn."); } if (creature.IsConfigured("SpawnAltitude")) { spawnConfig(cfg.SpawnAltitude, cfg.SpawnAltitude.get, "Spawn altitude", "Configures the height from the ground in which the creature will spawn."); } if (creature.IsConfigured("CanHaveStars")) { spawnConfig(cfg.CanHaveStars, cfg.CanHaveStars.get, "Can have stars", "If the creature can have stars."); } if (creature.IsConfigured("AttackImmediately")) { spawnConfig(cfg.AttackImmediately, cfg.AttackImmediately.get, "Hunt player", "Makes the creature immediately hunt down the player after it spawns."); } if (creature.IsConfigured("CheckSpawnInterval")) { spawnConfig(cfg.CheckSpawnInterval, cfg.CheckSpawnInterval.get, "Maximum spawn interval", "Configures the timespan that Valheim has to make the creature spawn."); } if (creature.IsConfigured("SpawnChance")) { spawnConfig(cfg.SpawnChance, cfg.SpawnChance.get, "Spawn chance", "Sets the chance for the creature to be spawned, every time Valheim checks the spawn."); } if (creature.IsConfigured("ForestSpawn")) { spawnConfig(cfg.ForestSpawn, cfg.ForestSpawn.get, "Forest condition", "If the creature can spawn in forests or cannot spawn in forests. Or both."); } if (creature.IsConfigured("Maximum")) { spawnConfig(cfg.Maximum, cfg.Maximum.get, "Maximum creature count", "The maximum number of this creature near the player, before Valheim stops spawning it in. Setting this lower than the upper limit of the group size does not make sense."); } if (creature.IsConfigured("Drops")) { config(cfg.Drops, cfg.Drops.get, delegate { dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom; reloadConfigDisplay(); DropList.UpdateDrops(creature); }, "Drops", "Configures the drops for the creature."); dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom; configWithDesc(cfg.CustomDrops, cfg.CustomDrops.get, delegate { DropList.UpdateDrops(creature); }, "Drop config", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { dropConfigVisibility })); } if (creature.IsConfigured("Health")) { config(cfg.Health, cfg.Health.get, updateCharacterStats, "Health", "Maximum health points of the creature."); } if (creature.IsConfigured("RegenAllHpTime")) { config(cfg.RegenAllHpTime, cfg.RegenAllHpTime.get, updateCharacterStats, "Regen All HP Time", "Time in seconds to fully regenerate HP (0 = disabled)."); } if (creature.IsConfigured("BluntModifier")) { config(cfg.BluntModifier, cfg.BluntModifier.get, updateCharacterStats, "Damage Modifier: Blunt", "Resistance to blunt damage."); } if (creature.IsConfigured("SlashModifier")) { config(cfg.SlashModifier, cfg.SlashModifier.get, updateCharacterStats, "Damage Modifier: Slash", "Resistance to slash damage."); } if (creature.IsConfigured("PierceModifier")) { config(cfg.PierceModifier, cfg.PierceModifier.get, updateCharacterStats, "Damage Modifier: Pierce", "Resistance to pierce damage."); } if (creature.IsConfigured("ChopModifier")) { config(cfg.ChopModifier, cfg.ChopModifier.get, updateCharacterStats, "Damage Modifier: Chop", "Resistance to chop damage."); } if (creature.IsConfigured("PickaxeModifier")) { config(cfg.PickaxeModifier, cfg.PickaxeModifier.get, updateCharacterStats, "Damage Modifier: Pickaxe", "Resistance to pickaxe damage."); } if (creature.IsConfigured("FireModifier")) { config(cfg.FireModifier, cfg.FireModifier.get, updateCharacterStats, "Damage Modifier: Fire", "Resistance to fire damage."); } if (creature.IsConfigured("FrostModifier")) { config(cfg.FrostModifier, cfg.FrostModifier.get, updateCharacterStats, "Damage Modifier: Frost", "Resistance to frost damage."); } if (creature.IsConfigured("LightningModifier")) { config(cfg.LightningModifier, cfg.LightningModifier.get, updateCharacterStats, "Damage Modifier: Lightning", "Resistance to lightning damage."); } if (creature.IsConfigured("PoisonModifier")) { config(cfg.PoisonModifier, cfg.PoisonModifier.get, updateCharacterStats, "Damage Modifier: Poison", "Resistance to poison damage."); } if (creature.IsConfigured("SpiritModifier")) { config(cfg.SpiritModifier, cfg.SpiritModifier.get, updateCharacterStats, "Damage Modifier: Spirit", "Resistance to spirit damage."); } void config([Nullable(new byte[] { 1, 0 })] CustomConfig customConfig, [Nullable(new byte[] { 1, 0 })] Func getter, Action configChanged, string name2, string desc) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown configWithDesc(customConfig, getter, configChanged, name2, new ConfigDescription(desc, (AcceptableValueBase)null, Array.Empty())); } void configWithDesc([Nullable(new byte[] { 1, 0 })] CustomConfig customConfig, [Nullable(new byte[] { 1, 0 })] Func getter, Action configChanged, string name2, ConfigDescription desc) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown if (creature.ConfigurationEnabled) { customConfig.config = pluginConfig(englishName, name2, getter(), new ConfigDescription(desc.Description, desc.AcceptableValues, desc.Tags.Concat(new ConfigurationManagerAttributes[1] { new ConfigurationManagerAttributes { Order = (order -= 1), CustomDrawer = (((object)customConfig == cfg.CustomDrops) ? new Action(drawConfigTable) : ((typeof(T) == typeof(Range)) ? new Action(drawRange) : null)), Category = localizedName } }).ToArray())); customConfig.config.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { configChanged(); }; customConfig.get = [NullableContext(0)] () => customConfig.config.Value; } } void spawnConfig([Nullable(new byte[] { 1, 0 })] CustomConfig customConfig, [Nullable(new byte[] { 1, 0 })] Func getter, string name2, string desc, [Nullable(2)] AcceptableValueBase acceptableValues = null) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown configWithDesc(customConfig, getter, updateAllSpawnConfigs, name2, new ConfigDescription(desc, acceptableValues, new object[1] { spawnConfigVisibility })); } void updateAI() { if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { BaseAI[] array = Object.FindObjectsByType((FindObjectsSortMode)0); foreach (BaseAI ai in array) { creature.updateAi(ai); } creature.updateAi(creature.Prefab.GetComponent()); } } void updateAllSpawnConfigs() { SpawnSystem[] array = Object.FindObjectsByType((FindObjectsSortMode)0); foreach (SpawnSystem val in array) { foreach (SpawnSystemList spawnList in val.m_spawnLists) { foreach (SpawnData spawner in spawnList.m_spawners) { if ((Object)(object)creature.Prefab == (Object)(object)spawner.m_prefab) { creature.updateSpawnData(spawner); } } } } } void updateCharacterStats() { creature.applyCharacterStats(creature.Prefab.GetComponent()); Character[] array = Object.FindObjectsByType((FindObjectsSortMode)0); foreach (Character val in array) { if (((Object)((Component)val).gameObject).name.StartsWith(((Object)creature.Prefab).name)) { creature.applyCharacterStats(val); } } } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } static void reloadConfigDisplay() { if (configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager) is int num && num != 0) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty()); } } } private static void drawRange(ConfigEntryBase cfg) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : ((bool?)null)).FirstOrDefault((bool? v) => v.HasValue) == true; ConfigEntry val = (ConfigEntry)(object)cfg; GUILayout.BeginHorizontal(Array.Empty()); float.TryParse(GUILayout.TextField(val.Value.min.ToString(CultureInfo.InvariantCulture), Array.Empty()), out var result); GUILayout.Label(" - ", new GUIStyle(GUI.skin.label) { fixedWidth = 14f }, Array.Empty()); float.TryParse(GUILayout.TextField(val.Value.max.ToString(CultureInfo.InvariantCulture), Array.Empty()), out var result2); GUILayout.EndHorizontal(); if (!valueOrDefault && (Math.Abs(val.Value.min - result) > 1E-05f || Math.Abs(val.Value.max - result2) > 1E-05f)) { val.Value = new Range(result, result2); } } private static void drawConfigTable(ConfigEntryBase cfg) { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Expected O, but got Unknown //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Expected O, but got Unknown //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Expected O, but got Unknown //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Expected O, but got Unknown //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Expected O, but got Unknown //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Expected O, but got Unknown //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Expected O, but got Unknown //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : ((bool?)null)).FirstOrDefault((bool? v) => v.HasValue) == true; List> list = new List>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty()); foreach (KeyValuePair drop in new DropList.SerializedDrops((string)cfg.BoxedValue).Drops) { GUILayout.BeginHorizontal(Array.Empty()); int num2 = Mathf.RoundToInt(drop.Value.Amount.min); if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 35f }, Array.Empty()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } GUILayout.Label(" - ", new GUIStyle(GUI.skin.label) { fixedWidth = 14f }, Array.Empty()); int num3 = Mathf.RoundToInt(drop.Value.Amount.max); if (int.TryParse(GUILayout.TextField(num3.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 35f }, Array.Empty()), out var result2) && result2 != num3 && !valueOrDefault) { num3 = result2; flag = true; } GUILayout.Label(" ", new GUIStyle(GUI.skin.label) { fixedWidth = 10f }, Array.Empty()); string text = GUILayout.TextField(drop.Key, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 35 - 14 - 35 - 10 - 21 - 18 }, Array.Empty()); string text2 = (valueOrDefault ? drop.Key : text); flag = flag || text2 != drop.Key; bool flag2 = GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty()) && !valueOrDefault; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty()); float num4 = drop.Value.DropChance; if (float.TryParse(GUILayout.TextField(num4.ToString(CultureInfo.InvariantCulture), new GUIStyle(GUI.skin.textField) { fixedWidth = 45f }, Array.Empty()), out var result3) && Math.Abs(result3 - num4) > 1E-05f && !valueOrDefault) { num4 = result3; flag = true; } GUILayout.Label("% ", Array.Empty()); string tooltip = GUI.tooltip; bool flag3 = drop.Value.MultiplyDropByLevel; bool flag4 = GUILayout.Toggle(flag3, new GUIContent(flag3 ? "per level" : "fixed", "Loot is multiplied by the creature's level."), Array.Empty()); if (flag4 != flag3 && !valueOrDefault) { flag3 = flag4; flag = true; } bool flag5 = drop.Value.DropOnePerPlayer; bool flag6 = GUILayout.Toggle(flag5, new GUIContent(flag5 ? "per player" : "independent", "Drops one per player."), Array.Empty()); if (flag6 != flag5 && !valueOrDefault) { flag5 = flag6; flag = true; } if (GUI.tooltip != tooltip) { Vector3 mousePosition = Input.mousePosition; GUI.Label(new Rect(mousePosition.x, mousePosition.y, 100f, 35f), GUI.tooltip); } if (flag2) { flag = true; } else { Drop value = new Drop { Amount = new Range(num2, num3), DropChance = num4, MultiplyDropByLevel = flag3, DropOnePerPlayer = flag5 }; list.Add(new KeyValuePair(text2, value)); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty()) && !valueOrDefault) { flag = true; list.Add(new KeyValuePair("", new Drop())); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new DropList.SerializedDrops(list).ToString(); } } private void updateAi(BaseAI ai) { CreatureConfig creatureConfig = creatureConfigs[this]; if (Object.op_Implicit((Object)(object)((Component)ai).GetComponent()) != (creatureConfig.CanBeTamed.get() == Toggle.On)) { if (creatureConfig.CanBeTamed.get() == Toggle.On) { ai.m_tamable = ((Component)ai).gameObject.AddComponent(); } else { Object.Destroy((Object)(object)ai.m_tamable); ai.m_tamable = null; } } MonsterAI val = (MonsterAI)(object)((ai is MonsterAI) ? ai : null); if (val == null) { return; } val.m_consumeItems.Clear(); string[] array = creatureConfig.ConsumesItemName.get().Split(new char[1] { ',' }); string[] array2 = array; foreach (string text in array2) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(text.Trim()); ItemDrop val2 = ((itemPrefab != null) ? itemPrefab.GetComponent() : null); if (val2 != null) { val.m_consumeItems.Add(val2); } } } internal static void UpdateCreatures(ObjectDB __instance) { BaseAI ai = default(BaseAI); Character character = default(Character); foreach (Creature registeredCreature in registeredCreatures) { if (registeredCreature.Prefab.TryGetComponent(ref ai)) { registeredCreature.updateAi(ai); } if (registeredCreature.Prefab.TryGetComponent(ref character)) { registeredCreature.applyCharacterStats(character); } } } [NullableContext(2)] private void applyCharacterStats(Character character) { //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)character == (Object)null)) { CreatureConfig creatureConfig = creatureConfigs[this]; if (IsConfigured("Health")) { character.m_health = creatureConfig.Health.get(); } if (IsConfigured("RegenAllHpTime")) { (typeof(Character).GetField("m_regenAllHPTime", BindingFlags.Instance | BindingFlags.Public) ?? typeof(Character).GetField("m_regenAllHpTime", BindingFlags.Instance | BindingFlags.Public))?.SetValue(character, creatureConfig.RegenAllHpTime.get()); } if (IsConfigured("BluntModifier")) { character.m_damageModifiers.m_blunt = creatureConfig.BluntModifier.get(); } if (IsConfigured("SlashModifier")) { character.m_damageModifiers.m_slash = creatureConfig.SlashModifier.get(); } if (IsConfigured("PierceModifier")) { character.m_damageModifiers.m_pierce = creatureConfig.PierceModifier.get(); } if (IsConfigured("ChopModifier")) { character.m_damageModifiers.m_chop = creatureConfig.ChopModifier.get(); } if (IsConfigured("PickaxeModifier")) { character.m_damageModifiers.m_pickaxe = creatureConfig.PickaxeModifier.get(); } if (IsConfigured("FireModifier")) { character.m_damageModifiers.m_fire = creatureConfig.FireModifier.get(); } if (IsConfigured("FrostModifier")) { character.m_damageModifiers.m_frost = creatureConfig.FrostModifier.get(); } if (IsConfigured("LightningModifier")) { character.m_damageModifiers.m_lightning = creatureConfig.LightningModifier.get(); } if (IsConfigured("PoisonModifier")) { character.m_damageModifiers.m_poison = creatureConfig.PoisonModifier.get(); } if (IsConfigured("SpiritModifier")) { character.m_damageModifiers.m_spirit = creatureConfig.SpiritModifier.get(); } } } internal static void ApplyCreatureStats(ZNetScene __instance) { foreach (Creature registeredCreature in registeredCreatures) { registeredCreature.applyCharacterStats(registeredCreature.Prefab.GetComponent()); } } private void updateSpawnData(SpawnData spawnData) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) CreatureConfig cfg = creatureConfigs[this]; spawnData.m_enabled = cfg.Spawn.get() != SpawnOption.Disabled; spawnData.m_biome = cfg.Biome.get(); SpawnArea spawnArea = cfg.SpecificSpawnArea.get(); if (1 == 0) { } BiomeArea biomeArea = (BiomeArea)(spawnArea switch { SpawnArea.Center => 2, SpawnArea.Edge => 1, _ => 3, }); if (1 == 0) { } spawnData.m_biomeArea = biomeArea; spawnData.m_maxSpawned = cfg.Maximum.get(); spawnData.m_spawnInterval = cfg.CheckSpawnInterval.get(); spawnData.m_spawnChance = cfg.SpawnChance.get(); spawnData.m_requiredGlobalKey = ((InternalName)typeof(GlobalKey).GetMember(cfg.RequiredGlobalKey.get().ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName; spawnData.m_requiredEnvironments = (from Weather w in Enum.GetValues(typeof(Weather)) where (w & cfg.RequiredWeather.get()) != 0 select ((InternalName)typeof(Weather).GetMember(w.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).ToList(); spawnData.m_groupSizeMin = (int)cfg.GroupSize.get().min; spawnData.m_groupSizeMax = (int)cfg.GroupSize.get().max; SpawnTime spawnTime = cfg.SpecificSpawnTime.get(); bool spawnAtNight = (uint)(spawnTime - 1) <= 1u; spawnData.m_spawnAtNight = spawnAtNight; spawnTime = cfg.SpecificSpawnTime.get(); spawnAtNight = ((spawnTime == SpawnTime.Day || spawnTime == SpawnTime.Always) ? true : false); spawnData.m_spawnAtDay = spawnAtNight; spawnData.m_minAltitude = cfg.RequiredAltitude.get().min; spawnData.m_maxAltitude = cfg.RequiredAltitude.get().max; Forest forest = cfg.ForestSpawn.get(); spawnAtNight = ((forest == Forest.Yes || forest == Forest.Both) ? true : false); spawnData.m_inForest = spawnAtNight; forest = cfg.ForestSpawn.get(); spawnAtNight = (uint)(forest - 1) <= 1u; spawnData.m_outsideForest = spawnAtNight; spawnData.m_minOceanDepth = cfg.RequiredOceanDepth.get().min; spawnData.m_maxOceanDepth = cfg.RequiredOceanDepth.get().max; spawnData.m_huntPlayer = cfg.AttackImmediately.get() == Toggle.On; spawnData.m_groundOffset = cfg.SpawnAltitude.get(); spawnData.m_maxLevel = ((cfg.CanHaveStars.get() != Toggle.On) ? 1 : 3); } [HarmonyPriority(700)] internal static void AddToSpawnSystem(SpawnSystem __instance) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown SpawnSystemList val = __instance.m_spawnLists.First(); foreach (SpawnData lastRegisteredSpawn in lastRegisteredSpawns) { val.m_spawners.Remove(lastRegisteredSpawn); } lastRegisteredSpawns.Clear(); foreach (Creature registeredCreature in registeredCreatures) { SpawnData val2 = new SpawnData { m_name = ((Object)registeredCreature.Prefab).name, m_prefab = registeredCreature.Prefab }; registeredCreature.updateSpawnData(val2); lastRegisteredSpawns.Add(val2); val.m_spawners.Add(val2); } } private static ConfigEntry pluginConfig<[Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry val = plugin.Config.Bind(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry pluginConfig<[Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return pluginConfig(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty())); } } [PublicAPI] [Nullable(0)] [NullableContext(1)] public class LocalizeKey { private static readonly List keys = new List(); public readonly string Key; public readonly Dictionary Localizations = new Dictionary(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; if (Localization.m_instance != null) { Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.m_instance != null) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, __instance.Localize(value2)); } } } } [Nullable(0)] [NullableContext(1)] public static class LocalizationCache { private static readonly Dictionary localizations = new Dictionary(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([NullableContext(0)] (KeyValuePair l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [Nullable(0)] [NullableContext(1)] public static class PrefabManager { [Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary bundleCache; private static readonly List prefabs; static PrefabManager() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Expected O, but got Unknown //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Expected O, but got Unknown //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Expected O, but got Unknown //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Expected O, but got Unknown bundleCache = new Dictionary(); prefabs = new List(); Harmony val = new Harmony("org.bepinex.helpers.CreatureManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "ApplyCreatureStats", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature.DropList), "AddDropsToCreature", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(SpawnSystem), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "AddToSpawnSystem", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "UpdateCreatures", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); if (!typeof(Biome).GetCustomAttributes(typeof(FlagsAttribute), inherit: false).Any()) { val.Patch((MethodBase)AccessTools.Method(typeof(Biome).GetType(), "GetCustomAttributes", new Type[2] { typeof(Type), typeof(bool) }, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "BiomeIsFlags", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } private static void BiomeIsFlags(Type __instance, Type attributeType, ref object[] __result) { if (__instance == typeof(Biome) && attributeType == typeof(FlagsAttribute)) { __result = new object[1] { new FlagsAttribute() }; } } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId key = new BundleId { assetBundleFileName = assetBundleFileName, folderName = folderName }; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary dictionary = bundleCache; AssetBundle? obj = ((IEnumerable)Resources.FindObjectsOfTypeAll()).FirstOrDefault((Func)([NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static GameObject RegisterPrefab(AssetBundle assets, string prefabName) { GameObject val = assets.LoadAsset(prefabName); prefabs.Add(val); return val; } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (GameObject prefab in prefabs) { __instance.m_prefabs.Add(prefab); } } } } namespace Skylands { [Nullable(0)] [Obfuscation(Exclude = true, ApplyToMembers = true)] [NullableContext(1)] public class BiomeControl : MonoBehaviour, Hoverable, Interactable { [Header("Island Control")] public GameObject ilhaPai; public List materiaisDoBioma; [Header("Trees Groups (0 = On, 1 = Off)")] public List ArvoresObjects; [Header("WaterWell Groups (0 = On, 1 = Off)")] public List WaterWellObjects; [Header("LampPosts Groups (0 = On, 1 = Off)")] public List LampPostsObjects; [HideInInspector] public string TreeToggleKey = "H"; [HideInInspector] public string WaterWellToggleKey = "J"; [HideInInspector] public string LampPostsToggleKey = "L"; [HideInInspector] public string TextureToggleKey = "K"; public ZoneShaderManager zoneManager; private ZNetView m_nview; private bool m_initialized = false; private bool m_inCustomization = false; private const string ZDO_MATERIAL_INDEX = "biome_material_index"; private const string ZDO_TREES_INDEX = "biome_trees_index"; private const string ZDO_WATERWELL_INDEX = "biome_waterwell_index"; private const string ZDO_LAMPPOSTS_INDEX = "biome_lampposts_index"; public bool IsInCustomization => m_inCustomization; private void Awake() { m_nview = ((Component)this).GetComponentInParent(); if ((Object)(object)m_nview != (Object)null) { m_nview.Register("RPC_OnBiomeChanged", (Action)delegate { UpdateVisuals(); }); } } private void Start() { ((MonoBehaviour)this).StartCoroutine(DelayedSetup()); } private ZoneShaderManager FindZoneManager() { if ((Object)(object)zoneManager != (Object)null) { return zoneManager; } zoneManager = ((Component)this).GetComponentInChildren(true); if ((Object)(object)zoneManager != (Object)null) { return zoneManager; } zoneManager = ((Component)this).GetComponentInParent(); return zoneManager; } private IEnumerator DelayedSetup() { while ((Object)(object)m_nview == (Object)null || !m_nview.IsValid() || m_nview.GetZDO() == null) { yield return (object)new WaitForSeconds(0.1f); } yield return (object)new WaitForSeconds(0.2f); FindZoneManager(); m_initialized = true; UpdateVisuals(); } public void UpdateVisuals() { if (!m_initialized || (Object)(object)m_nview == (Object)null || !m_nview.IsValid() || m_nview.GetZDO() == null) { return; } ZDO zDO = m_nview.GetZDO(); ApplyGroup(ArvoresObjects, zDO.GetInt("biome_trees_index", 0)); ApplyGroup(WaterWellObjects, zDO.GetInt("biome_waterwell_index", 0)); ApplyGroup(LampPostsObjects, zDO.GetInt("biome_lampposts_index", 0)); if (!((Object)(object)ilhaPai != (Object)null) || materiaisDoBioma == null || materiaisDoBioma.Count <= 0) { return; } int num = zDO.GetInt("biome_material_index", 0); if (num < materiaisDoBioma.Count) { Material val = materiaisDoBioma[num]; MeshRenderer[] componentsInChildren = ilhaPai.GetComponentsInChildren(true); foreach (MeshRenderer val2 in componentsInChildren) { ((Renderer)val2).material = val; } ZoneShaderManager zoneShaderManager = FindZoneManager(); if ((Object)(object)zoneShaderManager != (Object)null) { bool allowSnow = (Object)(object)val != (Object)null && ((Object)val).name.StartsWith("Snow", StringComparison.OrdinalIgnoreCase); zoneShaderManager.allowSnow = allowSnow; zoneShaderManager.ApplySnowState(); } } } private void ApplyGroup(List group, int index) { if (group == null || group.Count == 0) { return; } for (int i = 0; i < group.Count; i++) { if ((Object)(object)group[i] != (Object)null) { group[i].SetActive(i == index); } } } public void ForceUpdate() { if (m_initialized) { UpdateVisuals(); } } public void CancelCustomization() { if (m_inCustomization) { m_inCustomization = false; } } public string GetHoverName() { return "Island Control"; } public string GetHoverText() { if (!m_initialized || (Object)(object)m_nview == (Object)null || !m_nview.IsValid()) { return "Loading..."; } if (!m_inCustomization) { return Localization.instance.Localize("[E] Customize Island"); } string text = "- Island Customization -"; ZDO zDO = m_nview.GetZDO(); if (ArvoresObjects != null && ArvoresObjects.Count > 1) { int num = zDO.GetInt("biome_trees_index", 0); text = text + "\n[" + TreeToggleKey + "] Trees (" + ((num == 0) ? "On" : "Off") + ")"; } if (WaterWellObjects != null && WaterWellObjects.Count > 1) { int num2 = zDO.GetInt("biome_waterwell_index", 0); text = text + "\n[" + WaterWellToggleKey + "] WaterWell (" + ((num2 == 0) ? "On" : "Off") + ")"; } if (LampPostsObjects != null && LampPostsObjects.Count > 1) { int num3 = zDO.GetInt("biome_lampposts_index", 0); text = text + "\n[" + LampPostsToggleKey + "] LampPosts (" + ((num3 == 0) ? "On" : "Off") + ")"; } if (materiaisDoBioma != null && materiaisDoBioma.Count > 0) { int index = zDO.GetInt("biome_material_index", 0); string name = ((Object)materiaisDoBioma[index]).name; text = text + "\n[" + TextureToggleKey + "] Texture (" + name + ")"; } return Localization.instance.Localize(text); } public bool Interact(Humanoid user, bool hold, bool alt) { if (!hold) { m_inCustomization = !m_inCustomization; return true; } return false; } public bool UseItem(Humanoid user, ItemData item) { return false; } } [NullableContext(1)] [Nullable(0)] [Obfuscation(Exclude = true, ApplyToMembers = true)] public class IslandRemover : MonoBehaviour, Hoverable, Interactable { public static HashSet playersAwaitingConfirmation = new HashSet(); public string GetHoverName() { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer != (Object)null && playersAwaitingConfirmation.Contains(localPlayer.GetPlayerID())) { return "Confirmação de Desmontagem"; } return "Controle da Ilha"; } public string GetHoverText() { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { return ""; } if (playersAwaitingConfirmation.Contains(localPlayer.GetPlayerID())) { return "\nARE YOU SURE?\n[P] Yes, I'm sure.\n[Esc] Cancelar"; } return "\n[E] Dismantle Island"; } public bool Interact(Humanoid user, bool hold, bool alt) { if (!hold) { if ((Object)(object)((user is Player) ? user : null) != (Object)(object)Player.m_localPlayer) { return false; } Player val = (Player)(object)((user is Player) ? user : null); long playerID = val.GetPlayerID(); if (playersAwaitingConfirmation.Contains(playerID)) { playersAwaitingConfirmation.Remove(playerID); return true; } playersAwaitingConfirmation.Add(playerID); return true; } return false; } public static void CancelConfirmation(long playerId) { if (playersAwaitingConfirmation.Contains(playerId)) { playersAwaitingConfirmation.Remove(playerId); } } public static bool TryConfirmDismantling(long playerId) { if (playersAwaitingConfirmation.Contains(playerId)) { playersAwaitingConfirmation.Remove(playerId); return true; } return false; } public bool UseItem(Humanoid user, ItemData item) { return false; } } [NullableContext(1)] [RequireComponent(typeof(BoxCollider))] [Nullable(0)] [Obfuscation(Exclude = true, ApplyToMembers = true)] public class ZoneShaderManager : MonoBehaviour { [HarmonyPatch(typeof(Piece), "Awake")] [Obfuscation(Exclude = true, ApplyToMembers = true)] [NullableContext(0)] private static class Piece_Awake_Patch { [NullableContext(1)] private static void Postfix(Piece __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null) { return; } Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren(true); Vector3 position = ((Component)__instance).transform.position; foreach (ZoneShaderManager allZone in allZones) { if ((Object)(object)allZone != (Object)null && allZone.IsInsideZone(position)) { allZone.RegisterRenderers(componentsInChildren); allZone.ApplySnowState(); } } } } [Tooltip("Shader sem neve (Custom_Piece.shader).")] public Shader noSnowPieceShader; [Tooltip("Objeto VFX de neve caindo que será ativado quando a neve estiver habilitada.")] [Header("Extra")] public GameObject snowVFX; [HideInInspector] public bool allowSnow = false; private const string PIECE_SHADER_NAME = "Custom/Piece"; private const string SNOW_PROPERTY_NAME = "_AddSnow"; private BoxCollider zoneCollider; private readonly HashSet renderersInZone = new HashSet(); private readonly Dictionary originalShaders = new Dictionary(); private static readonly List allZones = new List(); private void Awake() { zoneCollider = ((Component)this).GetComponent(); ((Collider)zoneCollider).isTrigger = true; allZones.Add(this); RegisterRenderersInZone(); } private void OnDestroy() { allZones.Remove(this); } private void RegisterRenderersInZone() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.TransformPoint(zoneCollider.center); Vector3 val2 = Vector3.Scale(zoneCollider.size, ((Component)this).transform.lossyScale); Collider[] array = Physics.OverlapBox(val, val2 * 0.5f, ((Component)this).transform.rotation); Collider[] array2 = array; foreach (Collider val3 in array2) { if (!((Object)(object)val3 == (Object)null)) { Renderer[] componentsInChildren = ((Component)val3).GetComponentsInChildren(true); RegisterRenderers(componentsInChildren); } } } public void RegisterRenderers(Renderer[] rs) { foreach (Renderer val in rs) { if ((Object)(object)val == (Object)null || !renderersInZone.Add(val)) { continue; } Material[] materials = val.materials; foreach (Material val2 in materials) { if ((Object)(object)val2 != (Object)null && !originalShaders.ContainsKey(val2)) { originalShaders[val2] = val2.shader; } } } } public void ApplySnowState() { foreach (Renderer item in renderersInZone) { if ((Object)(object)item == (Object)null) { continue; } Material[] materials = item.materials; foreach (Material val in materials) { if ((Object)(object)val == (Object)null) { continue; } if (originalShaders.TryGetValue(val, out var value) && (Object)(object)value != (Object)null && ((Object)value).name == "Custom/Piece") { if (!allowSnow && (Object)(object)noSnowPieceShader != (Object)null) { val.shader = noSnowPieceShader; } else { val.shader = value; } } if (val.HasProperty("_AddSnow")) { val.SetFloat("_AddSnow", allowSnow ? 1f : 0f); } } } if ((Object)(object)snowVFX != (Object)null) { snowVFX.SetActive(allowSnow); } } public bool IsInsideZone(Vector3 pos) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.TransformPoint(zoneCollider.center); Vector3 val2 = Vector3.Scale(zoneCollider.size, ((Component)this).transform.lossyScale) * 0.5f; Bounds val3 = default(Bounds); ((Bounds)(ref val3))..ctor(val, val2 * 2f); return ((Bounds)(ref val3)).Contains(pos); } } [Obfuscation(Exclude = true, ApplyToMembers = true)] [Nullable(0)] [HarmonyPatch(typeof(Player), "Update")] [NullableContext(1)] public static class BiomeControlPatch { private static BiomeControl lastActiveControl; private static void Postfix(Player __instance) { if (!Object.op_Implicit((Object)(object)__instance) || (Object)(object)Player.m_localPlayer != (Object)(object)__instance) { return; } GameObject hovering = __instance.m_hovering; IsCustomizableIsland(hovering, out var biomeControl, out var nview); if ((Object)(object)lastActiveControl != (Object)null && (Object)(object)lastActiveControl != (Object)(object)biomeControl) { lastActiveControl.CancelCustomization(); lastActiveControl = null; } if (!((Object)(object)biomeControl == (Object)null) && biomeControl.IsInCustomization && !((Object)(object)nview == (Object)null) && nview.IsValid() && nview.IsOwner()) { lastActiveControl = biomeControl; if (Pressed(biomeControl.TreeToggleKey)) { ToggleIndex(nview, "biome_trees_index", biomeControl.ArvoresObjects?.Count ?? 0, "Trees"); } if (Pressed(biomeControl.WaterWellToggleKey)) { ToggleIndex(nview, "biome_waterwell_index", biomeControl.WaterWellObjects?.Count ?? 0, "WaterWell"); } if (Pressed(biomeControl.LampPostsToggleKey)) { ToggleIndex(nview, "biome_lampposts_index", biomeControl.LampPostsObjects?.Count ?? 0, "LampPosts"); } if (Pressed(biomeControl.TextureToggleKey)) { CycleMaterial(nview, biomeControl); } } } private static bool IsCustomizableIsland(GameObject hoverObject, out BiomeControl biomeControl, out ZNetView nview) { biomeControl = null; nview = null; if (!Object.op_Implicit((Object)(object)hoverObject)) { return false; } biomeControl = hoverObject.GetComponentInParent(); if ((Object)(object)biomeControl == (Object)null) { return false; } nview = ((Component)biomeControl).GetComponentInParent(); if ((Object)(object)nview == (Object)null || !nview.IsValid()) { return false; } return true; } private static bool Pressed(string key) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrWhiteSpace(key)) { return false; } if (Enum.TryParse(key, ignoreCase: true, out KeyCode result)) { return Input.GetKeyDown(result) || ZInput.GetKeyDown(result, true); } return false; } private static void ToggleIndex(ZNetView nview, string zdoKey, int count, string label) { if (count > 1) { ZDO zDO = nview.GetZDO(); int num = zDO.GetInt(zdoKey, 0); int num2 = (num + 1) % count; zDO.Set(zdoKey, num2); nview.InvokeRPC(ZNetView.Everybody, "RPC_OnBiomeChanged", Array.Empty()); ((Character)Player.m_localPlayer).Message((MessageType)1, label + ": " + ((num2 == 0) ? "On" : "Off"), 0, (Sprite)null); } } private static void CycleMaterial(ZNetView nview, BiomeControl biomeControl) { int num = biomeControl.materiaisDoBioma?.Count ?? 0; if (num > 0) { ZDO zDO = nview.GetZDO(); int num2 = zDO.GetInt("biome_material_index", 0); int num3 = (num2 + 1) % num; zDO.Set("biome_material_index", num3); nview.InvokeRPC(ZNetView.Everybody, "RPC_OnBiomeChanged", Array.Empty()); biomeControl.ForceUpdate(); Material obj = biomeControl.materiaisDoBioma[num3]; string text = ((obj != null) ? ((Object)obj).name : null) ?? "Unknown"; ((Character)Player.m_localPlayer).Message((MessageType)1, "Texture: " + text, 0, (Sprite)null); } } } [BepInPlugin("marlthon.Skylands", "Skylands", "0.0.7")] [NullableContext(1)] [Nullable(0)] public class SkylandsPlugin : BaseUnityPlugin { internal const string ModName = "Skylands"; internal const string ModVersion = "0.0.7"; internal const string Author = "marlthon"; private const string ModGUID = "marlthon.Skylands"; private static string ConfigFileName = "marlthon.Skylands.cfg"; private static string ConfigFileFullPath; private readonly Harmony _harmony = new Harmony("marlthon.Skylands"); public static readonly ManualLogSource SkylandsLogger; public static ConfigEntry AllowAdminRemoveIslands; private static readonly ConfigSync ConfigSync; [Nullable(2)] private static ConfigEntry _serverConfigLocked; public void Awake() { _serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config"); ConfigSync.AddLockingConfigEntry(_serverConfigLocked); AllowAdminRemoveIslands = config("General", "Allow Admin Remove Islands", value: true, "If true, server admins can deconstruct player-created islands."); BuildingZonePatch.Init(_harmony); BuildPiece buildPiece = new BuildPiece("mar_skylands", "SL_Isle01"); buildPiece.Crafting.Set(PieceManager.CraftingTable.None); buildPiece.Category.Set("Skylands"); buildPiece.SpecialProperties.AdminOnly = false; buildPiece.Name.Portuguese_Brazilian("Skylands 01"); buildPiece.Name.English("Skylands 01"); buildPiece.Description.Portuguese_Brazilian("Ilha Flutuante com 25 metros de raio."); buildPiece.Description.English("Floating Isle with a radius of 25 meters."); buildPiece.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece.RequiredItems.Add("Stone", 250, recover: true); BuildPiece buildPiece2 = new BuildPiece("mar_skylands", "SL_Isle02"); buildPiece2.Crafting.Set(PieceManager.CraftingTable.None); buildPiece2.Category.Set("Skylands"); buildPiece2.SpecialProperties.AdminOnly = false; buildPiece2.Name.Portuguese_Brazilian("Skylands 02"); buildPiece2.Name.English("Skylands 02"); buildPiece2.Description.Portuguese_Brazilian("Ilha Flutuante com 48 metros de raio."); buildPiece2.Description.English("Floating Isle with a radius of 48 meters."); buildPiece2.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece2.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece2.RequiredItems.Add("Stone", 350, recover: true); BuildPiece buildPiece3 = new BuildPiece("mar_skylands", "SL_Isle03"); buildPiece3.Crafting.Set(PieceManager.CraftingTable.None); buildPiece3.Category.Set("Skylands"); buildPiece3.SpecialProperties.AdminOnly = false; buildPiece3.Name.Portuguese_Brazilian("Skylands 03"); buildPiece3.Name.English("Skylands 03"); buildPiece3.Description.Portuguese_Brazilian("Ilha Flutuante com 58 metros de raio."); buildPiece3.Description.English("Floating Isle with a radius of 58 meters."); buildPiece3.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece3.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece3.RequiredItems.Add("Stone", 400, recover: true); BuildPiece buildPiece4 = new BuildPiece("mar_skylands", "SL_Isle04"); buildPiece4.Crafting.Set(PieceManager.CraftingTable.None); buildPiece4.Category.Set("Skylands"); buildPiece4.SpecialProperties.AdminOnly = false; buildPiece4.Name.Portuguese_Brazilian("Skylands 04"); buildPiece4.Name.English("Skylands 04"); buildPiece4.Description.Portuguese_Brazilian("Ilha Flutuante com 64 metros de raio."); buildPiece4.Description.English("Floating Island with a radius of 64 meters."); buildPiece4.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece4.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece4.RequiredItems.Add("Stone", 500, recover: true); BuildPiece buildPiece5 = new BuildPiece("mar_skylands", "SL_Isle05"); buildPiece5.Crafting.Set(PieceManager.CraftingTable.None); buildPiece5.Category.Set("Skylands"); buildPiece5.SpecialProperties.AdminOnly = false; buildPiece5.Name.Portuguese_Brazilian("Skylands 05"); buildPiece5.Name.English("Skylands 05"); buildPiece5.Description.Portuguese_Brazilian("Ilha Flutuante com 80 metros de raio."); buildPiece5.Description.English("Floating Island with a radius of 80 meters."); buildPiece5.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece5.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece5.RequiredItems.Add("Stone", 600, recover: true); BuildPiece buildPiece6 = new BuildPiece("mar_skylands", "SL_Isle06"); buildPiece6.Crafting.Set(PieceManager.CraftingTable.None); buildPiece6.Category.Set("Skylands"); buildPiece6.SpecialProperties.AdminOnly = false; buildPiece6.Name.Portuguese_Brazilian("Skylands 06"); buildPiece6.Name.English("Skylands 06"); buildPiece6.Description.Portuguese_Brazilian("Arquipélago Flutuante com 75 metros de raio."); buildPiece6.Description.English("Floating Archipelago with a radius of 75 meters."); buildPiece6.RequiredItems.Add("FloatingCrystal", 1, recover: true); buildPiece6.RequiredItems.Add("SurtlingCore", 10, recover: true); buildPiece6.RequiredItems.Add("Stone", 600, recover: true); buildPiece6.RequiredItems.Add("Wood", 150, recover: true); Item item = new Item("mar_skylands", "FloatingCrystal"); item.Name.English("Floating Crystal"); item.Name.Portuguese_Brazilian("Cristal Flutuante"); item.Description.English("Floating Crystal"); item.Description.Portuguese_Brazilian("Cristal Flutuante"); item.DropsFrom.Add("Eikthyr", 0.05f, 1, 1); item.DropsFrom.Add("gd_king", 0.05f, 1, 1); item.DropsFrom.Add("Bonemass", 0.05f, 1, 1); item.DropsFrom.Add("Dragon", 0.05f, 1, 1); item.DropsFrom.Add("SeekerQueen", 0.05f, 1, 1); item.DropsFrom.Add("Fader", 0.05f, 1, 1); item.Configurable = Configurability.Recipe | Configurability.Drop; GameObject val = PrefabManager.RegisterPrefab("mar_skylands", "vfx_placeisle_skylands"); GameObject val2 = PrefabManager.RegisterPrefab("mar_skylands", "vfx_destroyed_skylands"); GameObject val3 = PrefabManager.RegisterPrefab("mar_skylands", "sfx_placeisle_skylands"); GameObject val4 = PrefabManager.RegisterPrefab("mar_skylands", "sfx_destroyed_skylands"); SetupWatcher(); _harmony.PatchAll(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { SkylandsLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { SkylandsLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); SkylandsLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry val2 = ((BaseUnityPlugin)this).Config.Bind(group, name, value, val); SyncedConfigEntry syncedConfigEntry = ConfigSync.AddConfigEntry(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry config<[Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty()), synchronizedSetting); } static SkylandsPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; SkylandsLogger = Logger.CreateLogSource("Skylands"); ConfigSync = new ConfigSync("marlthon.Skylands") { DisplayName = "Skylands", CurrentVersion = "0.0.7", MinimumRequiredVersion = "0.0.7", ModRequired = true }; } } } namespace Skylands.Patches { [HarmonyPatch(typeof(Player), "Interact")] [Obfuscation(Exclude = true, ApplyToMembers = true)] public static class IslandRemover_Interact_Patch { [NullableContext(1)] private static bool Prefix(Player __instance, GameObject go) { if ((Object)(object)go == (Object)null || (Object)(object)go.GetComponent() == (Object)null) { return true; } ZNetView componentInParent = go.GetComponentInParent(); if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsValid()) { return false; } Piece component = ((Component)componentInParent).GetComponent(); if ((Object)(object)component == (Object)null) { return false; } long creator = component.GetCreator(); long playerID = __instance.GetPlayerID(); bool flag = creator != 0L && creator == playerID; bool flag2 = SkylandsPlugin.AllowAdminRemoveIslands.Value && ZNet.instance.LocalPlayerIsAdminOrHost(); if (!flag && !flag2) { ((Character)__instance).Message((MessageType)1, "This floating crystal does not belong to you.", 0, (Sprite)null); return false; } return true; } } [Obfuscation(Exclude = true, ApplyToMembers = true)] [Nullable(0)] [NullableContext(1)] [HarmonyPatch(typeof(Player), "Update")] public static class IslandRemover_Update_Patch { private static void Postfix(Player __instance) { if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer) { return; } long playerID = __instance.GetPlayerID(); if (!IslandRemover.playersAwaitingConfirmation.Contains(playerID)) { return; } GameObject hovering = __instance.m_hovering; if ((Object)(object)hovering == (Object)null || (Object)(object)hovering.GetComponent() == (Object)null) { IslandRemover.CancelConfirmation(playerID); } else if (ZInput.GetKeyDown((KeyCode)112, true)) { if (IslandRemover.TryConfirmDismantling(playerID)) { DismantleHoveredIsland(__instance); } } else if (Input.GetKeyDown((KeyCode)27)) { IslandRemover.CancelConfirmation(playerID); } } private static void DismantleHoveredIsland(Player player) { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) GameObject hovering = player.m_hovering; if ((Object)(object)hovering == (Object)null || (Object)(object)hovering.GetComponent() == (Object)null) { IslandRemover.CancelConfirmation(player.GetPlayerID()); return; } ZNetView componentInParent = hovering.GetComponentInParent(); if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsValid()) { return; } Piece component = ((Component)componentInParent).GetComponent(); if ((Object)(object)component != (Object)null) { Vector3 position = hovering.transform.position; float num = 1.8f; Vector3 val = position + Vector3.up * num; GameObject prefab = ZNetScene.instance.GetPrefab("vfx_destroyed_skylands"); if ((Object)(object)prefab != (Object)null) { Object.Instantiate(prefab, val, Quaternion.identity); } GameObject prefab2 = ZNetScene.instance.GetPrefab("sfx_destroyed_skylands"); if ((Object)(object)prefab2 != (Object)null) { Object.Instantiate(prefab2, val, Quaternion.identity); } component.DropResources((HitData)null); ZNetScene.instance.Destroy(((Component)componentInParent).gameObject); ((Character)player).Message((MessageType)1, "Floating Island successfully dismantled.", 0, (Sprite)null); } } } } namespace Microsoft.CodeAnalysis { [<02dae83d-4538-400e-b8eb-ade1bf282f09>Embedded] [CompilerGenerated] internal sealed class <02dae83d-4538-400e-b8eb-ade1bf282f09>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<02dae83d-4538-400e-b8eb-ade1bf282f09>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <41241d04-0c31-4fc4-b2d2-964bbb858665>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <41241d04-0c31-4fc4-b2d2-964bbb858665>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <41241d04-0c31-4fc4-b2d2-964bbb858665>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<02dae83d-4538-400e-b8eb-ade1bf282f09>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] [<02dae83d-4538-400e-b8eb-ade1bf282f09>Embedded] [CompilerGenerated] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ItemManager { [PublicAPI] internal enum CraftingTable { Disabled, Inventory, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("piece_MeadCauldron")] MeadCauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("piece_preptable")] PrepTable, [InternalName("blackforge")] BlackForge, Custom } [PublicAPI] internal enum ConversionPiece { Disabled, [InternalName("smelter")] Smelter, [InternalName("charcoal_kiln")] CharcoalKiln, [InternalName("blastfurnace")] BlastFurnace, [InternalName("windmill")] Windmill, [InternalName("piece_spinningwheel")] SpinningWheel, [InternalName("eitrrefinery")] EitrRefinery, Custom } [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [NullableContext(1)] internal class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [NullableContext(1)] internal class RequiredResourceList { public readonly List Requirements = new List(); public bool Free; public void Add(string itemName, int amount, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amount = amount, quality = quality }); } public void Add(string itemName, ConfigEntry amountConfig, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amountConfig = amountConfig, quality = quality }); } } [NullableContext(1)] [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [PublicAPI] internal class CraftingStationList { public readonly List Stations = new List(); public void Add(CraftingTable table, int level) { Stations.Add(new CraftingStationConfig { Table = table, level = level }); } public void Add(string customTable, int level) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, level = level, custom = customTable }); } } [NullableContext(1)] [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [PublicAPI] internal class ItemRecipe { public readonly RequiredResourceList RequiredItems = new RequiredResourceList(); public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList(); public readonly CraftingStationList Crafting = new CraftingStationList(); public int CraftAmount = 1; public bool RequireOnlyOneIngredient; public float QualityResultAmountMultiplier = 1f; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public ConfigEntryBase RecipeIsActive; } [PublicAPI] internal class Trade { public Trader Trader; public uint Price; public uint Stack = 1u; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public string RequiredGlobalKey; } [Flags] [PublicAPI] internal enum Trader { None = 0, Haldor = 1, Hildir = 2 } internal struct Requirement { [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(1)] public string itemName; public int amount; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public ConfigEntry amountConfig; [Description("Set to a non-zero value to apply the requirement only for a specific quality")] public int quality; } internal struct CraftingStationConfig { public CraftingTable Table; public int level; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public string custom; } [Flags] internal enum Configurability { Disabled = 0, Recipe = 1, Stats = 2, Drop = 4, Trader = 8, Full = 0xF } [NullableContext(1)] [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [PublicAPI] internal class DropTargets { public readonly List Drops = new List(); public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true) { Drops.Add(new DropTarget { creature = creatureName, chance = chance, min = min, max = (max ?? min), levelMultiplier = levelMultiplier }); } } internal struct DropTarget { [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(1)] public string creature; public int min; public int max; public float chance; public bool levelMultiplier; } internal enum Toggle { On = 1, Off = 0 } [PublicAPI] [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [NullableContext(1)] internal class Item { [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] private class ItemConfig { [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 2, 1 })] public ConfigEntry craft; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 2, 1 })] public ConfigEntry upgrade; public ConfigEntry table; public ConfigEntry tableLevel; public ConfigEntry customTable; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public ConfigEntry maximumTableLevel; public ConfigEntry requireOneIngredient; public ConfigEntry qualityResultAmountMultiplier; } [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] private class TraderConfig { public ConfigEntry trader; public ConfigEntry price; public ConfigEntry stack; public ConfigEntry requiredGlobalKey; } [NullableContext(0)] private class RequirementQuality { public int quality; } [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] [NullableContext(2)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string Category; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action CustomDrawer; public Func browsability; } [NullableContext(0)] [PublicAPI] public enum DamageModifier { Normal, Resistant, Weak, Immune, Ignore, VeryResistant, VeryWeak, None } [NullableContext(0)] private delegate void setDmgFunc(ref DamageTypes dmg, float value); [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] private class SerializedRequirements { public readonly List Reqs; public SerializedRequirements(List reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) : this(reqs.Split(new char[1] { ',' }).Select([NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); int result; int result2; return new Requirement { itemName = array[0], amount = ((array.Length <= 1 || !int.TryParse(array[1], out result)) ? 1 : result), quality = ((array.Length > 2 && int.TryParse(array[2], out result2)) ? result2 : 0) }; }).ToList()) { } public override string ToString() { return string.Join(",", Reqs.Select([NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : ""))); } [return: <41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)("The required item '" + name + "' does not exist.")); } return obj; } public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade) { //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_0194: Expected O, but got Unknown //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Expected O, but got Unknown Dictionary dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func)([NullableContext(0)] (Requirement r) => r.itemName), (Func)([NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown ItemDrop val6 = ResItem(r); return (val6 != null) ? new Requirement { m_amount = (r.amountConfig?.Value ?? r.amount), m_resItem = val6, m_amountPerLevel = 0 } : ((Requirement)null); })); List list = dictionary.Values.Where([NullableContext(0)] (Requirement v) => v != null).ToList(); foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != "")) { if (item.quality > 0) { ItemDrop val = ResItem(item); if (val != null) { Requirement val2 = new Requirement { m_resItem = val, m_amountPerLevel = (item.amountConfig?.Value ?? item.amount), m_amount = 0 }; list.Add(val2); requirementQuality.Add(val2, new RequirementQuality { quality = item.quality }); } continue; } if (!dictionary.TryGetValue(item.itemName, out var value) || value == null) { ItemDrop val3 = ResItem(item); if (val3 != null) { string itemName = item.itemName; Requirement val4 = new Requirement { m_resItem = val3, m_amount = 0 }; Requirement val5 = val4; dictionary[itemName] = val4; value = val5; list.Add(value); } } if (value != null) { value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount; } } return list.ToArray(); [NullableContext(2)] ItemDrop ResItem(Requirement r) { return fetchByName(objectDB, r.itemName); } } } [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] private class SerializedDrop { public readonly List Drops; public SerializedDrop(List drops) { Drops = drops; } public SerializedDrop(string drops) { Drops = ((drops == "") ? ((IEnumerable)Array.Empty()) : ((IEnumerable)drops.Split(new char[1] { ',' }))).Select([NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); if (array.Length <= 2 || !int.TryParse(array[2], out var result)) { result = 1; } if (array.Length <= 3 || !int.TryParse(array[3], out var result2)) { result2 = result; } bool levelMultiplier = array.Length <= 4 || array[4] != "0"; float result3; return new DropTarget { creature = array[0], chance = ((array.Length > 1 && float.TryParse(array[1], out result3)) ? result3 : 1f), min = result, max = result2, levelMultiplier = levelMultiplier }; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select([NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0"))); } [return: <41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static Character fetchByName(ZNetScene netScene, string name) { GameObject prefab = netScene.GetPrefab(name); Character obj = ((prefab != null) ? prefab.GetComponent() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)("The drop target character '" + name + "' does not exist.")); } return obj; } public Dictionary toCharacterDrops(ZNetScene netScene, GameObject item) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown Dictionary dictionary = new Dictionary(); foreach (DropTarget drop in Drops) { Character val = fetchByName(netScene, drop.creature); if (val != null) { dictionary[val] = new Drop { m_prefab = item, m_amountMin = drop.min, m_amountMax = drop.max, m_chance = drop.chance, m_levelMultiplier = drop.levelMultiplier }; } } return dictionary; } } private static readonly List registeredItems = new List(); private static readonly Dictionary itemDropMap = new Dictionary(); private static Dictionary>> activeRecipes = new Dictionary>>(); [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 1, 2 })] private static Dictionary hiddenCraftRecipes = new Dictionary(); [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 1, 2 })] private static Dictionary hiddenUpgradeRecipes = new Dictionary(); private static Dictionary> itemCraftConfigs = new Dictionary>(); private static Dictionary> itemDropConfigs = new Dictionary>(); private Dictionary characterDrops = new Dictionary(); private readonly Dictionary statsConfigs = new Dictionary(); private static readonly ConditionalWeakTable requirementQuality = new ConditionalWeakTable(); public static Configurability DefaultConfigurability = Configurability.Full; public Configurability? Configurable; private Configurability configurationVisible = Configurability.Full; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private TraderConfig traderConfig; public readonly GameObject Prefab; [Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")] public int MaximumRequiredStationLevel = int.MaxValue; [Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")] public readonly DropTargets DropsFrom = new DropTargets(); [Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")] public readonly Trade Trade = new Trade(); internal List Conversions = new List(); internal List conversions = new List(); public Dictionary Recipes = new Dictionary(); [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private LocalizeKey _name; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private LocalizeKey _description; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static object configManager; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static Localization _english; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static object _configSync; private Configurability configurability => Configurable ?? DefaultConfigurability; [Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")] public RequiredResourceList RequiredItems => this[""].RequiredItems; [Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")] public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems; [Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")] public CraftingStationList Crafting => this[""].Crafting; [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive { [NullableContext(2)] get { return this[""].RecipeIsActive; } [NullableContext(2)] set { this[""].RecipeIsActive = value; } } [Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")] public int CraftAmount { get { return this[""].CraftAmount; } set { this[""].CraftAmount = value; } } public bool RequireOnlyOneIngredient { get { return this[""].RequireOnlyOneIngredient; } set { this[""].RequireOnlyOneIngredient = value; } } public float QualityResultAmountMultiplier { get { return this[""].QualityResultAmountMultiplier; } set { this[""].QualityResultAmountMultiplier = value; } } public ItemRecipe this[string name] { get { if (Recipes.TryGetValue(name, out var value)) { return value; } return Recipes[name] = new ItemRecipe(); } } public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } SharedData shared = Prefab.GetComponent().m_itemData.m_shared; if (shared.m_name.StartsWith("$")) { _name = new LocalizeKey(shared.m_name); } else { string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(shared.m_name); shared.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } SharedData shared = Prefab.GetComponent().m_itemData.m_shared; if (shared.m_description.StartsWith("$")) { _description = new LocalizeKey(shared.m_description); } else { string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_"); _description = new LocalizeKey(text).English(shared.m_description); shared.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown if (_plugin == null) { IEnumerable source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(2)] private static object configSync { [NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Item(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Item(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true) { } public Item(GameObject prefab, bool skipRegistering = false) { if (!skipRegistering) { PrefabManager.RegisterPrefab(prefab, addToObjectDb: true); } Prefab = prefab; registeredItems.Add(this); itemDropMap[Prefab.GetComponent()] = this; Prefab.GetComponent().m_itemData.m_dropPrefab = Prefab; } public void ToggleConfigurationVisibility(Configurability visible) { configurationVisible = visible; if (itemDropConfigs.TryGetValue(this, out var value)) { Toggle((ConfigEntryBase)(object)value, Configurability.Drop); } if (itemCraftConfigs.TryGetValue(this, out var value2)) { foreach (ItemConfig value4 in value2.Values) { ToggleObj(value4, Configurability.Recipe); } } foreach (Conversion conversion in Conversions) { if (conversion.config != null) { ToggleObj(conversion.config, Configurability.Recipe); } } foreach (KeyValuePair statsConfig in statsConfigs) { Toggle(statsConfig.Key, Configurability.Stats); if ((visible & Configurability.Stats) != Configurability.Disabled) { statsConfig.Value(); } } reloadConfigDisplay(); void Toggle(ConfigEntryBase cfg, Configurability check) { object[] tags = cfg.Description.Tags; for (int i = 0; i < tags.Length; i++) { if (tags[i] is ConfigurationManagerAttributes configurationManagerAttributes) { configurationManagerAttributes.Browsable = (visible & check) != Configurability.Disabled && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability()); } } } void ToggleObj(object obj, Configurability check) { FieldInfo[] fields = obj.GetType().GetFields(); for (int i = 0; i < fields.Length; i++) { object? value3 = fields[i].GetValue(obj); ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null); if (val != null) { Toggle(val, check); } } } } internal static void reloadConfigDisplay() { object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager); if (obj is bool && (bool)obj) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty()); } } private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue) { if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out var value)) { value.First().m_enabled = table != CraftingTable.Disabled; if ((uint)table <= 1u) { value.First().m_craftingStation = null; } else if (table == CraftingTable.Custom) { Recipe obj = value.First(); GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent() : null); } else { value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent(); } } } private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements) { if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out var value)) { return; } foreach (Recipe item in value) { item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements); } } internal static void Patch_FejdStartup() { //IL_0e99: Unknown result type (might be due to invalid IL or missing references) //IL_0e9e: Unknown result type (might be due to invalid IL or missing references) //IL_2164: Unknown result type (might be due to invalid IL or missing references) //IL_216e: Expected O, but got Unknown //IL_0f62: Unknown result type (might be due to invalid IL or missing references) //IL_0f65: Unknown result type (might be due to invalid IL or missing references) //IL_0fbb: Expected I4, but got Unknown //IL_0b88: Unknown result type (might be due to invalid IL or missing references) //IL_0b92: Expected O, but got Unknown //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Expected O, but got Unknown //IL_10ef: Unknown result type (might be due to invalid IL or missing references) //IL_10f2: Unknown result type (might be due to invalid IL or missing references) //IL_10f4: Invalid comparison between Unknown and I4 //IL_10f6: Unknown result type (might be due to invalid IL or missing references) //IL_10fa: Invalid comparison between Unknown and I4 //IL_0cab: Unknown result type (might be due to invalid IL or missing references) //IL_0cb5: Expected O, but got Unknown //IL_0d56: Unknown result type (might be due to invalid IL or missing references) //IL_0d60: Expected O, but got Unknown //IL_10fc: Unknown result type (might be due to invalid IL or missing references) //IL_1100: Invalid comparison between Unknown and I4 //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Expected O, but got Unknown //IL_0e0a: Unknown result type (might be due to invalid IL or missing references) //IL_0e14: Expected O, but got Unknown //IL_12fb: Unknown result type (might be due to invalid IL or missing references) //IL_12fe: Unknown result type (might be due to invalid IL or missing references) //IL_1300: Invalid comparison between Unknown and I4 //IL_1302: Unknown result type (might be due to invalid IL or missing references) //IL_1306: Unknown result type (might be due to invalid IL or missing references) //IL_1308: Invalid comparison between Unknown and I4 //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Expected O, but got Unknown //IL_130a: Unknown result type (might be due to invalid IL or missing references) //IL_130e: Invalid comparison between Unknown and I4 //IL_13e3: Unknown result type (might be due to invalid IL or missing references) //IL_13e8: Unknown result type (might be due to invalid IL or missing references) //IL_13ea: Unknown result type (might be due to invalid IL or missing references) //IL_13ed: Invalid comparison between Unknown and I4 //IL_13ef: Unknown result type (might be due to invalid IL or missing references) //IL_13f3: Invalid comparison between Unknown and I4 //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_06fa: Expected O, but got Unknown //IL_0651: Unknown result type (might be due to invalid IL or missing references) //IL_065b: Expected O, but got Unknown //IL_1462: Unknown result type (might be due to invalid IL or missing references) //IL_1465: Unknown result type (might be due to invalid IL or missing references) //IL_1467: Invalid comparison between Unknown and I4 //IL_07fa: Unknown result type (might be due to invalid IL or missing references) //IL_0804: Expected O, but got Unknown //IL_1469: Unknown result type (might be due to invalid IL or missing references) //IL_146d: Unknown result type (might be due to invalid IL or missing references) //IL_146f: Invalid comparison between Unknown and I4 //IL_1471: Unknown result type (might be due to invalid IL or missing references) //IL_1475: Invalid comparison between Unknown and I4 //IL_15b2: Unknown result type (might be due to invalid IL or missing references) //IL_15b5: Invalid comparison between Unknown and I4 //IL_17b2: Unknown result type (might be due to invalid IL or missing references) //IL_17b9: Invalid comparison between Unknown and I4 //IL_1882: Unknown result type (might be due to invalid IL or missing references) //IL_1887: Unknown result type (might be due to invalid IL or missing references) //IL_1889: Unknown result type (might be due to invalid IL or missing references) //IL_188d: Unknown result type (might be due to invalid IL or missing references) //IL_188f: Invalid comparison between Unknown and I4 //IL_18fe: Unknown result type (might be due to invalid IL or missing references) //IL_1901: Unknown result type (might be due to invalid IL or missing references) //IL_1903: Invalid comparison between Unknown and I4 //IL_1528: Unknown result type (might be due to invalid IL or missing references) //IL_152d: Unknown result type (might be due to invalid IL or missing references) //IL_1905: Unknown result type (might be due to invalid IL or missing references) //IL_1909: Invalid comparison between Unknown and I4 //IL_190b: Unknown result type (might be due to invalid IL or missing references) //IL_190f: Invalid comparison between Unknown and I4 //IL_1d7c: Unknown result type (might be due to invalid IL or missing references) //IL_1d7f: Invalid comparison between Unknown and I4 Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); if (DefaultConfigurability != Configurability.Disabled) { bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Item item3 in registeredItems.Where([NullableContext(0)] (Item i) => i.configurability != Configurability.Disabled)) { Item item = item3; string name = item.Prefab.GetComponent().m_itemData.m_shared.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(name), "").Trim(); string localizedName = Localization.instance.Localize(name).Trim(); int order = 0; if ((item.configurability & Configurability.Recipe) != Configurability.Disabled) { itemCraftConfigs[item] = new Dictionary(); foreach (string item4 in item.Recipes.Keys.DefaultIfEmpty("")) { string configKey = item4; string text = ((configKey == "") ? "" : (" (" + configKey + ")")); if (!item.Recipes.ContainsKey(configKey) || item.Recipes[configKey].Crafting.Stations.Count <= 0) { continue; } ItemConfig itemConfig = (itemCraftConfigs[item][configKey] = new ItemConfig()); ItemConfig cfg = itemConfig; List hideWhenNoneAttributes = new List(); cfg.table = config(englishName, "Crafting Station" + text, item.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = CustomTableBrowsability, Browsable = (CustomTableBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.customTable = config(englishName, "Custom Crafting Station" + text, item.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TableLevelBrowsability, Browsable = (TableLevelBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes); cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); cfg.tableLevel.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { value.First().m_minStationLevel = cfg.tableLevel.Value; } }; if (item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1) { cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item.MaximumRequiredStationLevel == int.MaxValue) ? (item.Recipes[configKey].Crafting.Stations.First().level + item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality - 1) : item.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes })); } cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = QualityResultBrowsability, Browsable = (QualityResultBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; cfg.requireOneIngredient.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { foreach (Recipe item5 in value) { item5.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On; } } qualityResultAttributes.Browsable = QualityResultBrowsability(); reloadConfigDisplay(); }; cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes })); cfg.qualityResultAmountMultiplier.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (activeRecipes.ContainsKey(item) && activeRecipes[item].TryGetValue(configKey, out var value)) { foreach (Recipe item6 in value) { item6.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value; } } }; if ((!item.Recipes[configKey].RequiredItems.Free || item.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.craft = itemConfig3("Crafting Costs" + text, new SerializedRequirements(item.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false); } if (item.Prefab.GetComponent().m_itemData.m_shared.m_maxQuality > 1 && (!item.Recipes[configKey].RequiredUpgradeItems.Free || item.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null)) { cfg.upgrade = itemConfig3("Upgrading Costs" + text, new SerializedRequirements(item.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true); } if (cfg.craft != null) { cfg.craft.SettingChanged += ConfigChanged; } if (cfg.upgrade != null) { cfg.upgrade.SettingChanged += ConfigChanged; } void ConfigChanged(object o, EventArgs e) { item.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? "")); } bool CustomTableBrowsability() { return cfg.table.Value == CraftingTable.Custom; } bool ItemBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } bool QualityResultBrowsability() { return cfg.requireOneIngredient.Value == Toggle.On; } void TableConfigChanged(object o, EventArgs e) { item.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value); customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item7 in hideWhenNoneAttributes) { item7.Browsable = cfg.table.Value != CraftingTable.Disabled; } reloadConfigDisplay(); } bool TableLevelBrowsability() { return cfg.table.Value != CraftingTable.Disabled; } ConfigEntry itemConfig3(string name2, string value, string desc, bool isUpgrade) { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes { CustomDrawer = drawRequirementsConfigTable(item, isUpgrade), Order = (order -= 1), browsability = ItemBrowsability, Browsable = (ItemBrowsability() && (item.configurationVisible & Configurability.Recipe) != 0), Category = localizedName }; hideWhenNoneAttributes.Add(configurationManagerAttributes2); return config(englishName, name2, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 })); } } if ((item.configurability & Configurability.Drop) != Configurability.Disabled) { ConfigEntry val = (itemDropConfigs[item] = config(englishName, "Drops from", new SerializedDrop(item.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { CustomDrawer = drawDropsConfigTable, Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Drop) != 0) } }))); val.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.UpdateCharacterDrop(); }; } for (int num = 0; num < item.Conversions.Count; num++) { string text2 = ((item.Conversions.Count > 1) ? $"{num + 1}. " : ""); Conversion conversion = item.Conversions[num]; conversion.config = new Conversion.ConversionConfig(); int index = num; conversion.config.input = config(englishName, text2 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.input.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if (index < item.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop val3 = SerializedRequirements.fetchByName(instance, conversion.config.input.Value); item.conversions[index].m_from = val3; UpdatePiece(); } } }; conversion.config.piece = config(englishName, text2 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.piece.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { UpdatePiece(); }; conversion.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Recipe) != 0) } })); conversion.config.customPiece.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { UpdatePiece(); }; void UpdatePiece() { if (index < item.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance)) { string text3 = ((conversion.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion.config.piece.Value == ConversionPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value))); string activePiece = conversion.config.activePiece; if (conversion.config.activePiece != null) { int num4 = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent().m_conversion.IndexOf(item.conversions[index]); if (num4 >= 0) { Smelter[] array3 = Resources.FindObjectsOfTypeAll(); foreach (Smelter val3 in array3) { if (Utils.GetPrefabName(((Component)val3).gameObject) == activePiece) { val3.m_conversion.RemoveAt(num4); } } } conversion.config.activePiece = null; } if (item.conversions[index].m_from != null && conversion.config.piece.Value != ConversionPiece.Disabled) { GameObject prefab = ZNetScene.instance.GetPrefab(text3); if (((prefab != null) ? prefab.GetComponent() : null) != null) { conversion.config.activePiece = text3; Smelter[] array3 = Resources.FindObjectsOfTypeAll(); foreach (Smelter val4 in array3) { if (Utils.GetPrefabName(((Component)val4).gameObject) == text3) { val4.m_conversion.Add(item.conversions[index]); } } } } } } } } if ((item.configurability & Configurability.Stats) != Configurability.Disabled) { item.statsConfigs.Clear(); SharedData shared = item.Prefab.GetComponent().m_itemData.m_shared; ItemType itemType = shared.m_itemType; statcfg("Weight", "Weight of " + englishName + ".", (SharedData val3) => val3.m_weight, delegate(SharedData val3, float value) { val3.m_weight = value; }); statcfg("Trader Value", "Trader value of " + englishName + ".", (SharedData val3) => val3.m_value, delegate(SharedData val3, int value) { val3.m_value = value; }); bool flag; switch (itemType - 3) { case 0: case 1: case 2: case 3: case 4: case 8: case 9: case 11: case 14: case 16: case 19: flag = true; break; default: flag = false; break; } if (flag) { statcfg("Durability", "Durability of " + englishName + ".", (SharedData val3) => val3.m_maxDurability, delegate(SharedData val3, float value) { val3.m_maxDurability = value; }); statcfg("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData val3) => val3.m_durabilityPerLevel, delegate(SharedData val3, float value) { val3.m_durabilityPerLevel = value; }); statcfg("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData val3) => val3.m_movementModifier, delegate(SharedData val3, float value) { val3.m_movementModifier = value; }); } if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg("Block Armor", "Block armor of " + englishName + ".", (SharedData val3) => val3.m_blockPower, delegate(SharedData val3, float value) { val3.m_blockPower = value; }); statcfg("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData val3) => val3.m_blockPowerPerLevel, delegate(SharedData val3, float value) { val3.m_blockPowerPerLevel = value; }); statcfg("Block Force", "Block force of " + englishName + ".", (SharedData val3) => val3.m_deflectionForce, delegate(SharedData val3, float value) { val3.m_deflectionForce = value; }); statcfg("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData val3) => val3.m_deflectionForcePerLevel, delegate(SharedData val3, float value) { val3.m_deflectionForcePerLevel = value; }); statcfg("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData val3) => val3.m_timedBlockBonus, delegate(SharedData val3, float value) { val3.m_timedBlockBonus = value; }); } else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { statcfg("Armor", "Armor of " + englishName + ".", (SharedData val3) => val3.m_armor, delegate(SharedData val3, float value) { val3.m_armor = value; }); statcfg("Armor per Level", "Armor per level for " + englishName + ".", (SharedData val3) => val3.m_armorPerLevel, delegate(SharedData val3, float value) { val3.m_armorPerLevel = value; }); } SkillType skillType = shared.m_skillType; if (((int)skillType == 7 || (int)skillType == 12) ? true : false) { statcfg("Tool tier", "Tool tier of " + englishName + ".", (SharedData val3) => val3.m_toolTier, delegate(SharedData val3, int value) { val3.m_toolTier = value; }); } if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false) { Dictionary modifiers = shared.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier); DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType)); DamageType[] array = new DamageType[5]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); foreach (DamageType damageType in first.Except((IEnumerable)(object)array)) { statcfg(((object)Unsafe.As(ref damageType)/*cast due to .constrained prefix*/).ToString() + " Resistance", ((object)Unsafe.As(ref damageType)/*cast due to .constrained prefix*/).ToString() + " resistance of " + englishName + ".", (SharedData _) => (!modifiers.TryGetValue(damageType, out var value)) ? DamageModifier.None : value, delegate(SharedData val4, DamageModifier value) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) DamageModPair val3 = new DamageModPair { m_type = damageType, m_modifier = (DamageModifier)value }; for (int i = 0; i < val4.m_damageModifiers.Count; i++) { if (val4.m_damageModifiers[i].m_type == damageType) { if (value == DamageModifier.None) { val4.m_damageModifiers.RemoveAt(i); } else { val4.m_damageModifiers[i] = val3; } return; } } if (value != DamageModifier.None) { val4.m_damageModifiers.Add(val3); } }); } } if ((int)itemType == 2 && shared.m_food > 0f) { statcfg("Health", "Health value of " + englishName + ".", (SharedData val3) => val3.m_food, delegate(SharedData val3, float value) { val3.m_food = value; }); statcfg("Stamina", "Stamina value of " + englishName + ".", (SharedData val3) => val3.m_foodStamina, delegate(SharedData val3, float value) { val3.m_foodStamina = value; }); statcfg("Eitr", "Eitr value of " + englishName + ".", (SharedData val3) => val3.m_foodEitr, delegate(SharedData val3, float value) { val3.m_foodEitr = value; }); statcfg("Duration", "Duration of " + englishName + ".", (SharedData val3) => val3.m_foodBurnTime, delegate(SharedData val3, float value) { val3.m_foodBurnTime = value; }); statcfg("Health Regen", "Health regen value of " + englishName + ".", (SharedData val3) => val3.m_foodRegen, delegate(SharedData val3, float value) { val3.m_foodRegen = value; }); } if ((int)shared.m_skillType == 10) { statcfg("Health Cost", "Health cost of " + englishName + ".", (SharedData val3) => val3.m_attack.m_attackHealth, delegate(SharedData val3, float value) { val3.m_attack.m_attackHealth = value; }); statcfg("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData val3) => val3.m_attack.m_attackHealthPercentage, delegate(SharedData val3, float value) { val3.m_attack.m_attackHealthPercentage = value; }); } skillType = shared.m_skillType; if (skillType - 9 <= 1) { statcfg("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData val3) => val3.m_attack.m_attackEitr, delegate(SharedData val3, float value) { val3.m_attack.m_attackEitr = value; }); } if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false) { statcfg("Knockback", "Knockback of " + englishName + ".", (SharedData val3) => val3.m_attackForce, delegate(SharedData val3, float value) { val3.m_attackForce = value; }); statcfg("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData val3) => val3.m_backstabBonus, delegate(SharedData val3, float value) { val3.m_backstabBonus = value; }); statcfg("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData val3) => val3.m_attack.m_attackStamina, delegate(SharedData val3, float value) { val3.m_attack.m_attackStamina = value; }); SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float damage) { dmg.m_damage = damage; }); SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float slash) { dmg.m_slash = slash; }); SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float pierce) { dmg.m_pierce = pierce; }); SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float blunt) { dmg.m_blunt = blunt; }); SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float chop) { dmg.m_chop = chop; }); SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float pickaxe) { dmg.m_pickaxe = pickaxe; }); SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float fire) { dmg.m_fire = fire; }); SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float poison) { dmg.m_poison = poison; }); SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float frost) { dmg.m_frost = frost; }); SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float lightning) { dmg.m_lightning = lightning; }); SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float spirit) { dmg.m_spirit = spirit; }); if ((int)itemType == 4) { statcfg("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData val3) => val3.m_attack.m_projectileBursts, delegate(SharedData val3, int value) { val3.m_attack.m_projectileBursts = value; }); statcfg("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData val3) => val3.m_attack.m_burstInterval, delegate(SharedData val3, float value) { val3.m_attack.m_burstInterval = value; }); statcfg("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData val3) => val3.m_attack.m_projectileAccuracyMin, delegate(SharedData val3, float value) { val3.m_attack.m_projectileAccuracyMin = value; }); statcfg("Accuracy", "Accuracy for " + englishName + ".", (SharedData val3) => val3.m_attack.m_projectileAccuracy, delegate(SharedData val3, float value) { val3.m_attack.m_projectileAccuracy = value; }); statcfg("Minimum Velocity", "Minimum velocity for " + englishName + ".", (SharedData val3) => val3.m_attack.m_projectileVelMin, delegate(SharedData val3, float value) { val3.m_attack.m_projectileVelMin = value; }); statcfg("Velocity", "Velocity for " + englishName + ".", (SharedData val3) => val3.m_attack.m_projectileVel, delegate(SharedData val3, float value) { val3.m_attack.m_projectileVel = value; }); statcfg("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (SharedData val3) => val3.m_attack.m_drawDurationMin, delegate(SharedData val3, float value) { val3.m_attack.m_drawDurationMin = value; }); statcfg("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (SharedData val3) => val3.m_attack.m_drawStaminaDrain, delegate(SharedData val3, float value) { val3.m_attack.m_drawStaminaDrain = value; }); } } } List traderAttributes; if ((item.configurability & Configurability.Trader) != Configurability.Disabled) { traderAttributes = new List(); item.traderConfig = new TraderConfig { trader = config(englishName, "Trader Selling", item.Trade.Trader, new ConfigDescription("Which traders sell " + englishName + ".", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = ((item.configurationVisible & Configurability.Trader) != 0), Category = localizedName } })) }; item.traderConfig.trader.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.ReloadTraderConfiguration(); foreach (ConfigurationManagerAttributes item8 in traderAttributes) { item8.Browsable = TraderBrowsability(); } reloadConfigDisplay(); }; item.traderConfig.price = traderConfig("Trader Price", item.Trade.Price, "Price of " + englishName + " at the trader."); item.traderConfig.stack = traderConfig("Trader Stack", item.Trade.Stack, "Stack size of " + englishName + " in the trader. Also known as the number of items sold by a trader in one transaction."); item.traderConfig.requiredGlobalKey = traderConfig("Trader Required Global Key", item.Trade.RequiredGlobalKey ?? "", "Required global key to unlock " + englishName + " at the trader."); if (item.traderConfig.trader.Value != Trader.None) { PrefabManager.AddItemToTrader(item.Prefab, item.traderConfig.trader.Value, item.traderConfig.price.Value, item.traderConfig.stack.Value, item.traderConfig.requiredGlobalKey.Value); } } else if (item.Trade.Trader != Trader.None) { PrefabManager.AddItemToTrader(item.Prefab, item.Trade.Trader, item.Trade.Price, item.Trade.Stack, item.Trade.RequiredGlobalKey); } void SetDmg(string dmgType, Func readDmg, setDmgFunc setDmg) { statcfg(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (SharedData val3) => readDmg(val3.m_damages), delegate(SharedData val3, float value) { setDmg(ref val3.m_damages, value); }); statcfg(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (SharedData val3) => readDmg(val3.m_damagesPerLevel), delegate(SharedData val3, float value) { setDmg(ref val3.m_damagesPerLevel, value); }); } bool TraderBrowsability() { return item.traderConfig.trader.Value != Trader.None; } void statcfg(string configName, string description, [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 1, 0 })] Func readDefault, [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 1, 0 })] Action setValue) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown SharedData shared2 = item.Prefab.GetComponent().m_itemData.m_shared; ConfigEntry cfg2 = config(englishName, configName, readDefault(shared2), new ConfigDescription(description, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName, Browsable = ((item.configurationVisible & Configurability.Stats) != 0) } })); if ((item.configurationVisible & Configurability.Stats) != Configurability.Disabled) { setValue(shared2, cfg2.Value); } item.statsConfigs.Add((ConfigEntryBase)(object)cfg2, ApplyConfig); cfg2.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { if ((item.configurationVisible & Configurability.Stats) != Configurability.Disabled) { ApplyConfig(); } }; void ApplyConfig() { item.ApplyToAllInstances(delegate(ItemData val3) { setValue(val3.m_shared, cfg2.Value); }); } } [return: <41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 0 })] ConfigEntry traderConfig(string name2, [<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(0)] T value, string desc) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes { Order = (order -= 1), browsability = TraderBrowsability, Browsable = (TraderBrowsability() && (item.configurationVisible & Configurability.Trader) != 0), Category = localizedName }; traderAttributes.Add(configurationManagerAttributes2); ConfigEntry obj = config(englishName, name2, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 })); obj.SettingChanged += [NullableContext(0)] (object _, EventArgs _) => { item.ReloadTraderConfiguration(); }; return obj; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } } configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type)); foreach (Item registeredItem in registeredItems) { Item item2 = registeredItem; foreach (KeyValuePair recipe in item2.Recipes) { KeyValuePair kv = recipe; RequiredResourceList[] array2 = new RequiredResourceList[2] { kv.Value.RequiredItems, kv.Value.RequiredUpgradeItems }; foreach (RequiredResourceList requiredResourceList in array2) { for (int num3 = 0; num3 < requiredResourceList.Requirements.Count; num3++) { ConfigEntry amountCfg; int resourceIndex; if ((item2.configurability & Configurability.Recipe) != Configurability.Disabled) { amountCfg = requiredResourceList.Requirements[num3].amountConfig; if (amountCfg != null) { resourceIndex = num3; amountCfg.SettingChanged += ConfigChanged2; } } void ConfigChanged2(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(kv.Key, out var value)) { foreach (Recipe item9 in value) { item9.m_resources[resourceIndex].m_amount = amountCfg.Value; } } } } } } item2.InitializeNewRegisteredItem(); } } private void InitializeNewRegisteredItem() { foreach (KeyValuePair recipe in Recipes) { KeyValuePair kv = recipe; ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive; if (enabledCfg != null) { ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(kv.Key, out var value)) { foreach (Recipe item in value) { item.m_enabled = (int)enabledCfg.BoxedValue != 0; } } } } } public void ReloadCraftingConfiguration() { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name)) == null) { registerRecipesInObjectDB(ObjectDB.instance); ObjectDB.instance.m_items.Add(Prefab); ObjectDB.instance.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab); ZNetScene.instance.m_prefabs.Add(Prefab); ZNetScene.instance.m_namedPrefabs.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab); } foreach (string item in Recipes.Keys.DefaultIfEmpty("")) { if (Recipes.TryGetValue(item, out var value) && value.Crafting.Stations.Count > 0) { UpdateItemTableConfig(item, value.Crafting.Stations.First().Table, value.Crafting.Stations.First().custom ?? ""); UpdateCraftConfig(item, new SerializedRequirements(value.RequiredItems.Requirements), new SerializedRequirements(value.RequiredUpgradeItems.Requirements)); } } } private void ReloadTraderConfiguration() { if (traderConfig.trader.Value == Trader.None) { PrefabManager.RemoveItemFromTrader(Prefab); } else { PrefabManager.AddItemToTrader(Prefab, traderConfig.trader.Value, traderConfig.price.Value, traderConfig.stack.Value, traderConfig.requiredGlobalKey.Value); } } public static void ApplyToAllInstances(GameObject prefab, Action callback) { callback(prefab.GetComponent().m_itemData); string name = prefab.GetComponent().m_itemData.m_shared.m_name; Inventory[] source = (from c in Player.s_players.Select([NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType() select c.GetInventory()) where c != null select c).ToArray(); foreach (ItemData item in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent()) select c).Concat(ItemDrop.s_instances) select i.m_itemData).Concat(source.SelectMany([NullableContext(0)] (Inventory i) => i.GetAllItems()))) { if (item.m_shared.m_name == name) { callback(item); } } } public void ApplyToAllInstances(Action callback) { ApplyToAllInstances(Prefab, callback); } [NullableContext(0)] [return: <41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(1)] private static string getInternalName(T value) where T : struct { return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName; } private void registerRecipesInObjectDB(ObjectDB objectDB) { //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0453: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Unknown result type (might be due to invalid IL or missing references) //IL_049c: Expected O, but got Unknown activeRecipes[this] = new Dictionary>(); itemCraftConfigs.TryGetValue(this, out var value); foreach (KeyValuePair recipe in Recipes) { List list = new List(); foreach (CraftingStationConfig station in recipe.Value.Crafting.Stations) { ItemConfig itemConfig = value?[recipe.Key]; Recipe val = ScriptableObject.CreateInstance(); string name = ((Object)Prefab).name; CraftingTable table = station.Table; ((Object)val).name = name + "_Recipe_" + table; val.m_amount = recipe.Value.CraftAmount; bool enabled; if (itemConfig != null) { enabled = itemConfig.table.Value != CraftingTable.Disabled; } else { ConfigEntryBase recipeIsActive = recipe.Value.RecipeIsActive; enabled = (int)(((recipeIsActive != null) ? recipeIsActive.BoxedValue : null) ?? ((object)1)) != 0; } val.m_enabled = enabled; val.m_item = Prefab.GetComponent(); val.m_resources = SerializedRequirements.toPieceReqs(objectDB, (itemConfig?.craft == null) ? new SerializedRequirements(recipe.Value.RequiredItems.Requirements) : new SerializedRequirements(itemConfig.craft.Value), (itemConfig?.upgrade == null) ? new SerializedRequirements(recipe.Value.RequiredUpgradeItems.Requirements) : new SerializedRequirements(itemConfig.upgrade.Value)); table = ((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value); if ((uint)table <= 1u) { val.m_craftingStation = null; } else if (((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value) == CraftingTable.Custom) { GameObject prefab = ZNetScene.instance.GetPrefab((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value); if (prefab != null) { val.m_craftingStation = prefab.GetComponent(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value) + "' does not exist")); } } else { val.m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value)).GetComponent(); } val.m_minStationLevel = ((itemConfig == null || list.Count > 0) ? station.level : itemConfig.tableLevel.Value); val.m_requireOnlyOneIngredient = ((itemConfig == null) ? recipe.Value.RequireOnlyOneIngredient : (itemConfig.requireOneIngredient.Value == Toggle.On)); val.m_qualityResultAmountMultiplier = itemConfig?.qualityResultAmountMultiplier.Value ?? recipe.Value.QualityResultAmountMultiplier; list.Add(val); RequiredResourceList requiredItems = recipe.Value.RequiredItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenCraftRecipes.Add(val, recipe.Value.RecipeIsActive); } } requiredItems = recipe.Value.RequiredUpgradeItems; if (requiredItems != null && !requiredItems.Free) { List requirements = requiredItems.Requirements; if (requirements != null && requirements.Count == 0) { hiddenUpgradeRecipes.Add(val, recipe.Value.RecipeIsActive); } } } activeRecipes[this].Add(recipe.Key, list); objectDB.m_recipes.AddRange(list); } conversions = new List(); for (int i = 0; i < Conversions.Count; i++) { Conversion conversion = Conversions[i]; conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = Prefab.GetComponent() }); ConversionPiece conversionPiece = conversion.config?.piece.Value ?? conversion.Piece; string text = null; if (conversionPiece != ConversionPiece.Disabled && conversions[i].m_from != null) { text = ((conversionPiece != ConversionPiece.Custom) ? getInternalName(conversionPiece) : (conversion.config?.customPiece.Value ?? conversion.customPiece)); GameObject prefab2 = ZNetScene.instance.GetPrefab(text); Smelter val2 = ((prefab2 != null) ? prefab2.GetComponent() : null); if (val2 != null) { val2.m_conversion.Add(conversions[i]); } else { text = null; } } if (conversion.config != null) { conversion.config.activePiece = text; } } } [HarmonyPriority(0)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { if ((Object)(object)__instance.GetItemPrefab("YagluthDrop") == (Object)null) { return; } hiddenCraftRecipes.Clear(); hiddenUpgradeRecipes.Clear(); foreach (Item registeredItem in registeredItems) { registeredItem.registerRecipesInObjectDB(__instance); } } internal static void Patch_TraderGetAvailableItems(Trader __instance, ref List __result) { string prefabName = Utils.GetPrefabName(((Component)__instance).gameObject); Trader trader = ((prefabName == "Haldor") ? Trader.Haldor : ((prefabName == "Hildir") ? Trader.Hildir : Trader.None)); Trader trader2 = trader; __result.AddRange(from tuple in PrefabManager.CustomTradeItems.Values where (tuple.Item1 & trader2) != 0 select tuple.Item2 into tradeItem where string.IsNullOrEmpty(tradeItem.m_requiredGlobalKey) || ZoneSystem.instance.GetGlobalKey(tradeItem.m_requiredGlobalKey) select tradeItem); } internal static void Patch_OnAddSmelterInput(ItemData item, bool __result) { if (__result) { ((Humanoid)Player.m_localPlayer).UnequipItem(item, true); } } internal static void Patch_MaximumRequiredStationLevel(Recipe __instance, ref int __result, int quality) { if (!itemDropMap.TryGetValue(__instance.m_item, out var value)) { return; } IEnumerable source; if (!itemCraftConfigs.TryGetValue(value, out var value2)) { source = Enumerable.Empty(); } else { CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation(); if (currentCraftingStation != null) { string stationName = Utils.GetPrefabName(((Component)currentCraftingStation).gameObject); source = from c in value2.Where([NullableContext(0)] (KeyValuePair c) => { switch (c.Value.table.Value) { case CraftingTable.Disabled: case CraftingTable.Inventory: return false; case CraftingTable.Custom: return c.Value.customTable.Value == stationName; default: return getInternalName(c.Value.table.Value) == stationName; } }) select c.Value; } else { source = value2.Values; } } __result = Mathf.Min(Mathf.Max(1, __instance.m_minStationLevel) + (quality - 1), (from cfg in source where cfg.maximumTableLevel != null select cfg.maximumTableLevel.Value).DefaultIfEmpty(value.MaximumRequiredStationLevel).Max()); } internal static void Patch_GetAvailableRecipesPrefix([<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 2, 1, 1, 1, 2 })] ref Dictionary> __state) { if (__state == null) { __state = new Dictionary>(); } Dictionary dictionary; if (InventoryGui.instance.InCraftTab()) { dictionary = hiddenCraftRecipes; } else { if (!InventoryGui.instance.InUpradeTab()) { return; } dictionary = hiddenUpgradeRecipes; } foreach (Recipe key in dictionary.Keys) { key.m_enabled = false; } __state[Assembly.GetExecutingAssembly()] = dictionary; } internal static void Patch_GetAvailableRecipesFinalizer([<41241d04-0c31-4fc4-b2d2-964bbb858665>Nullable(new byte[] { 1, 1, 1, 1, 2 })] Dictionary> __state) { if (!__state.TryGetValue(Assembly.GetExecutingAssembly(), out var value)) { return; } foreach (KeyValuePair item in value) { Recipe key = item.Key; ConfigEntryBase value2 = item.Value; key.m_enabled = (int)(((value2 != null) ? value2.BoxedValue : null) ?? ((object)1)) != 0; } } internal static IEnumerable Transpile_SetupRequirementList(IEnumerable instructionsEnumerable, ILGenerator ilg) { //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Expected O, but got Unknown //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Expected O, but got Unknown //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Expected O, but got Unknown //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Expected O, but got Unknown //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Expected O, but got Unknown //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Expected O, but got Unknown //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Expected O, but got Unknown List list = instructionsEnumerable.ToList(); MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(InventoryGui), "SetupRequirement", (Type[])null, (Type[])null); CodeInstruction val = null; CodeInstruction val2 = null; LocalBuilder localBuilder = ilg.DeclareLocal(typeof(int)); Dictionary dictionary = new Dictionary(); bool flag = false; int num = 0; int value = 0; Label? label = default(Label?); for (int i = 0; i < list.Count; i++) { if (CodeInstructionExtensions.Calls(list[i], methodInfo)) { val = list[i + 2]; val2 = list[i + 5]; flag = true; } if (flag) { if (CodeInstructionExtensions.Branches(list[i], ref label) && dictionary.TryGetValue(label.Value, out value)) { num = i; break; } continue; } foreach (Label label4 in list[i].labels) { dictionary[label4] = i; } } if (list[value - 3].opcode == OpCodes.Dup) { return list; } Label label2 = ilg.DefineLabel(); Label label3 = ilg.DefineLabel(); list[num + 1].labels.Add(label2); list.InsertRange(num + 1, (IEnumerable)(object)new CodeInstruction[11] { new CodeInstruction(OpCodes.Ldloc, (object)localBuilder), new CodeInstruction(OpCodes.Brfalse, (object)label2), val.Clone(), new CodeInstruction(OpCodes.Ldarg_0, (object)null), new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.DeclaredField(typeof(InventoryGui), "m_recipeRequirementList")), new CodeInstruction(OpCodes.Ldlen, (object)null), new CodeInstruction(OpCodes.Bgt, (object)label2), new CodeInstruction(OpCodes.Ldc_I4_0, (object)null), val2.Clone(), new CodeInstruction(OpCodes.Ldc_I4_0, (object)null), new CodeInstruction(OpCodes.Br, (object)label3) }); list.InsertRange(value - 2, (IEnumerable)(object)new CodeInstruction[2] { new CodeInstruction(OpCodes.Dup, (object)null) { labels = new List