using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using UnboundLib.GameModes; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace EndlessMod; [BepInPlugin("com.emiliano.endlessmod", "Endless Mod", "1.0.0")] [BepInProcess("Rounds.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EndlessMod : BaseUnityPlugin { [CompilerGenerated] private sealed class d__1 : IEnumerator, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public IGameModeHandler gm; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; gm.ChangeSetting("roundsToWinGame", (object)999); <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class d__2 : IEnumerator, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public IGameModeHandler gm; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; gm.ChangeSetting("roundsToWinGame", (object)999); <>2__current = null; <>1__state = 1; return true; case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private void Start() { GameModeManager.AddHook("RoundEnd", (Func)OnRoundEnd); GameModeManager.AddHook("GameStart", (Func)OnGameStart); ((BaseUnityPlugin)this).Logger.LogInfo((object)"EndlessMod loaded!"); } [IteratorStateMachine(typeof(d__1))] private IEnumerator OnGameStart(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__1(0) { gm = gm }; } [IteratorStateMachine(typeof(d__2))] private IEnumerator OnRoundEnd(IGameModeHandler gm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__2(0) { gm = gm }; } }