using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyCompany("EL-NoAdventureMapFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0279a075331163a6f6080307565f05ae429bc45b")] [assembly: AssemblyProduct("EL-NoAdventureMapFix")] [assembly: AssemblyTitle("EL-NoAdventureMapFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EL_NoAdventureMapFix { [BepInPlugin("com.virtualbjorn.el.noadventuremapfix", "EL-NoAdventureMapFix", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { Harmony.CreateAndPatchAll(typeof(Plugin), (string)null); } [HarmonyPatch(typeof(Minimap), "Start")] [HarmonyAfter(new string[] { "randyknapp.mods.epicloot" })] [HarmonyPostfix] private static void Postfix(Minimap __instance) { Transform obj = ((Component)__instance).transform.Find("large/EpicLoot Toggle Container"); if (obj != null) { ((Component)obj).gameObject.SetActive(false); } } } }