using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ClassLibrary7")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ClassLibrary7")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4ee0ce42-511a-4b37-8cec-421415119138")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Gemini.Foddy.InvisibleMountain; [BepInPlugin("com.user.goi.invisiblemountain", "Getting Over It Invisible Mountain", "1.2.0")] [BepInProcess("GettingOverIt.exe")] public class InvisibleMountainMod : BaseUnityPlugin { [CompilerGenerated] private sealed class d__5 : IEnumerator, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public InvisibleMountainMod <>4__this; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.HideSpecificMountainMeshes(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private bool mountainHidden = false; private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { ResetAndApply(); } private void Update() { if (!mountainHidden) { HideSpecificMountainMeshes(); } } private void ResetAndApply() { mountainHidden = false; ((MonoBehaviour)this).StartCoroutine(InitializeInvisibleMountain()); } [IteratorStateMachine(typeof(d__5))] private IEnumerator InitializeInvisibleMountain() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__5(0) { <>4__this = this }; } private void HideSpecificMountainMeshes() { GameObject[] array = Object.FindObjectsOfType(); bool flag = false; GameObject[] array2 = array; foreach (GameObject val in array2) { if ((Object)(object)val == (Object)null) { continue; } string text = ((Object)val).name.ToLower(); if (!(text == "mountain") && !(text == "mountain_nocollide") && !(text == "props")) { continue; } MeshRenderer[] componentsInChildren = val.GetComponentsInChildren(true); foreach (MeshRenderer val2 in componentsInChildren) { if ((Object)(object)val2 != (Object)null) { ((Renderer)val2).enabled = false; } } SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren(true); foreach (SkinnedMeshRenderer val3 in componentsInChildren2) { if ((Object)(object)val3 != (Object)null) { ((Renderer)val3).enabled = false; } } flag = true; } if (flag) { mountainHidden = true; } } }