using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OopsAllMaurices")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OopsAllMaurices")] [assembly: AssemblyTitle("OopsAllMaurices")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OopsAllMaurices { [BepInPlugin("com.yourname.oopsallmaurices", "Oops All Maurices", "1.0.0")] public class MainPlugin : BaseUnityPlugin { public static ManualLogSource Log; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Oops All Maurices mod loaded!"); Harmony val = new Harmony("com.yourname.oopsallmaurices"); val.PatchAll(); } } [HarmonyPatch(typeof(EnemyIdentifier), "Start")] public class EnemyReplacerPatch { private static bool isReplacing; private static GameObject cachedMauricePrefab; private static void Postfix(EnemyIdentifier __instance) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Invalid comparison between Unknown and I4 //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Expected O, but got Unknown if (isReplacing || (Object)(object)__instance == (Object)null || (int)__instance.enemyType == 4) { return; } if ((Object)(object)cachedMauricePrefab == (Object)null) { cachedMauricePrefab = FindMauricePrefab(); } if (!((Object)(object)cachedMauricePrefab != (Object)null)) { return; } isReplacing = true; Vector3 position = ((Component)__instance).transform.position; Quaternion rotation = ((Component)__instance).transform.rotation; RaycastHit val = default(RaycastHit); if (Physics.Raycast(position, Vector3.up, ref val, 6f)) { position.y = ((RaycastHit)(ref val)).point.y - 3f; } GameObject newMaurice = Object.Instantiate(cachedMauricePrefab, position, rotation); Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren(); foreach (Renderer val2 in componentsInChildren) { val2.enabled = false; } Component[] componentsInChildren2 = ((Component)__instance).GetComponentsInChildren(); foreach (Component val3 in componentsInChildren2) { if ((Object)(object)val3 != (Object)null && ((object)val3).GetType().Name == "AudioSource") { Behaviour val4 = (Behaviour)(object)((val3 is Behaviour) ? val3 : null); if (val4 != null) { val4.enabled = false; } } } Collider[] componentsInChildren3 = ((Component)__instance).GetComponentsInChildren(); foreach (Collider val5 in componentsInChildren3) { val5.enabled = false; } Rigidbody component = ((Component)__instance).GetComponent(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; component.useGravity = false; component.velocity = Vector3.zero; } __instance.dead = true; EnemyIdentifier component2 = newMaurice.GetComponent(); if ((Object)(object)component2 != (Object)null) { component2.onDeath.AddListener((UnityAction)delegate { if ((Object)(object)__instance != (Object)null) { __instance.dead = false; __instance.InstaKill(); } DisableCorpseHitboxes(newMaurice); }); } isReplacing = false; } private static void DisableCorpseHitboxes(GameObject mauriceGo) { if ((Object)(object)mauriceGo == (Object)null) { return; } Collider[] componentsInChildren = mauriceGo.GetComponentsInChildren(); foreach (Collider val in componentsInChildren) { if ((Object)(object)val != (Object)null) { val.enabled = false; } } } private static GameObject FindMauricePrefab() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Invalid comparison between Unknown and I4 //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Invalid comparison between Unknown and I4 //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) EnemyIdentifier[] array = Object.FindObjectsOfType(); EnemyIdentifier[] array2 = array; foreach (EnemyIdentifier val in array2) { if ((Object)(object)val != (Object)null && (int)val.enemyType == 4 && (Object)(object)((Component)val).gameObject != (Object)null) { Scene scene = ((Component)val).gameObject.scene; if (((Scene)(ref scene)).IsValid()) { return ((Component)val).gameObject; } } } EnemyIdentifier[] array3 = Resources.FindObjectsOfTypeAll(); EnemyIdentifier[] array4 = array3; foreach (EnemyIdentifier val2 in array4) { if ((Object)(object)val2 != (Object)null && (int)val2.enemyType == 4 && (Object)(object)((Component)val2).gameObject != (Object)null) { Scene scene2 = ((Component)val2).gameObject.scene; if (!((Scene)(ref scene2)).IsValid()) { return ((Component)val2).gameObject; } } } return null; } } }