using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Timers; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("MeFiuDywan")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MeFiuChaosMod")] [assembly: AssemblyTitle("MeFiuChaosMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MeFiuChaosMod { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { MeFiuChaosMod.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { MeFiuChaosMod.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } [HarmonyPatch(typeof(GameDirector))] public static class MainChaosMod { private static List chaosEvents = new List(); private static Timer chaosTimer { get; set; } private static Delegate ChaosDelegate { get; set; } private static Delegate ChaosDelegate2 { get; set; } private static bool timerStarted { get; set; } private static void Awake() { MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has loaded successfully!"); ChaosDelegate = new Action(Deal1DamageChaosEvent); ChaosDelegate2 = new Action(Get1HealthChaosEvent); chaosEvents.Add(ChaosDelegate); chaosEvents.Add(ChaosDelegate2); if (chaosTimer == null) { chaosTimer = new Timer(); } timerStarted = false; chaosTimer.Interval = 10000.0; chaosTimer.Elapsed += ChaosTimerTrigger; } private static void ChaosTimerTrigger(object sender, ElapsedEventArgs e) { MeFiuChaosMod.Logger.LogMessage((object)"Chaos Mod ChaosTimer begin"); int count = chaosEvents.Count; Random random = new Random(); int index = random.Next(0, count); MeFiuChaosMod.Logger.LogMessage((object)("Randomised index: " + index)); MeFiuChaosMod.Logger.LogMessage((object)("Corresponding method: " + chaosEvents[index].Method.Name)); chaosEvents[index].Method.Invoke(chaosEvents[index].Method.Name, new object[0]); MeFiuChaosMod.Logger.LogMessage((object)"Chaos Mod ChaosTimer triggered"); } private static void Deal1DamageChaosEvent() { MeFiuChaosMod.Logger.LogMessage((object)"Should Have dealt 1 damage"); foreach (PlayerAvatar player in GameDirector.instance.PlayerList) { PlayerHealth playerHealth = player.playerHealth; playerHealth.Hurt(1, false, -1, false); } } private static void Get1HealthChaosEvent() { MeFiuChaosMod.Logger.LogMessage((object)"Should Have given 1 health"); foreach (PlayerAvatar player in GameDirector.instance.PlayerList) { PlayerHealth playerHealth = player.playerHealth; playerHealth.Heal(1, true); } } [HarmonyPostfix] [HarmonyPatch("gameStateMain")] private static void GameStateMain_Postfix(GameDirector __instance) { if (chaosTimer == null) { Awake(); } if (RoundDirector.instance.extractionPoints > 0 && !RunManager.instance.levelIsShop) { if (!timerStarted) { chaosTimer.Start(); timerStarted = true; MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has definitively started the timer"); } } else if (timerStarted) { chaosTimer.Stop(); timerStarted = false; MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has definitively stopped the timer"); } } } [BepInPlugin("MeFiuDywan.MeFiuChaosMod", "MeFiuChaosMod", "1.0")] public class MeFiuChaosMod : BaseUnityPlugin { internal static MeFiuChaosMod Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }