using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using MiddleFingerChance.Patches; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MiddleFingerChance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Sometimes hand just doesn't like you")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+00bab9c65c5cf5f92832a514cdf153706f27f530")] [assembly: AssemblyProduct("MiddleFingerChance")] [assembly: AssemblyTitle("MiddleFingerChance")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MiddleFingerChance { internal static class AssetManager { private const string MfResource = "MiddleFingerChance.assets.mf.png"; private const string LadderMfResource = "MiddleFingerChance.assets.laddermf.png"; private static readonly Vector2 HandIconPivot = new Vector2(0.4651093f, 0.5235695f); private static readonly Vector2 HandIconPointPivot = new Vector2(0.4101668f, 0.5298965f); private static readonly Vector2 HandLadderIconPivot = new Vector2(0.5723158f, 0.4730356f); public static void LoadAssets(IconService service) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) Texture2D val = LoadTexture("MiddleFingerChance.assets.mf.png"); if ((Object)(object)val != (Object)null) { service.MfForHandIcon = BuildSprite(val, HandIconPivot, "mf_HandIcon"); service.MfForHandIconPoint = BuildSprite(val, HandIconPointPivot, "mf_HandIconPoint"); } Texture2D val2 = LoadTexture("MiddleFingerChance.assets.laddermf.png"); if ((Object)(object)val2 != (Object)null) { service.MfLadder = BuildSprite(val2, HandLadderIconPivot, "mf_HandLadderIcon"); } } private static Texture2D? LoadTexture(string resourceName) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown byte[] array = ReadEmbedded(resourceName); if (array == null) { return null; } Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false) { filterMode = (FilterMode)0, wrapMode = (TextureWrapMode)1 }; if (!ImageConversion.LoadImage(val, array)) { return null; } return val; } private static byte[]? ReadEmbedded(string name) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); using Stream stream = executingAssembly.GetManifestResourceStream(name); if (stream == null) { return null; } using MemoryStream memoryStream = new MemoryStream(); stream.CopyTo(memoryStream); return memoryStream.ToArray(); } private static Sprite BuildSprite(Texture2D tex, Vector2 pivot, string spriteName) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) Sprite val = Sprite.Create(tex, new Rect(0f, 0f, (float)((Texture)tex).width, (float)((Texture)tex).height), pivot, 100f); ((Object)val).name = spriteName; return val; } } internal static class ConfigManager { public static ConfigEntry Chance { get; private set; } public static ConfigEntry FixHoldIcon { get; private set; } internal static void Initialize(ConfigFile config) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown Chance = config.Bind("General", "Chance", 5f, new ConfigDescription("Chance of an interact hand icon being replaced with the middle finger.", (AcceptableValueBase)(object)new AcceptableValueRange(0f, 100f), Array.Empty())); FixHoldIcon = config.Bind("Fixes", "FixHoldIcon", false, "There is a bug in vanilla where if u hold [E] and hover on holdable interactables (doors, ship lever), hand icon will not be visible."); } } public class IconService { private const string HandIconName = "HandIcon"; private const string HandIconPointName = "HandIconPoint"; private const string HandLadderIconName = "HandLadderIcon"; private object? _currentHover; private bool _currentDecision; public Sprite? MfForHandIcon { get; set; } public Sprite? MfForHandIconPoint { get; set; } public Sprite? MfLadder { get; set; } public bool CurrentDecision => _currentDecision; public Sprite? GetReplacement(string vanillaSpriteName) { return (Sprite?)(vanillaSpriteName switch { "HandIcon" => MfForHandIcon, "HandIconPoint" => MfForHandIconPoint, "HandLadderIcon" => MfLadder, _ => null, }); } public void UpdateHoverState(object? identity) { if (identity != _currentHover) { _currentHover = identity; if (identity == null) { _currentDecision = false; return; } float value = ConfigManager.Chance.Value; _currentDecision = Random.value * 100f < value; Plugin.Log.LogDebug((object)$"Hover-enter roll: chance={value:F1}%, result={_currentDecision}"); } } } internal static class Metadata { public const string GUID = "com.seeya.middlefingerchance"; public const string PLUGIN_NAME = "MiddleFingerChance"; public const string VERSION = "1.0.0"; } [BepInPlugin("com.seeya.middlefingerchance", "MiddleFingerChance", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.seeya.middlefingerchance"); internal static ManualLogSource Log { get; private set; } public static IconService Service { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Initializing MiddleFingerChance"); ConfigManager.Initialize(((BaseUnityPlugin)this).Config); Service = new IconService(); AssetManager.LoadAssets(Service); Log.LogInfo((object)"Applying patches"); _harmony.PatchAll(typeof(PlayerControllerBPatch)); Log.LogInfo((object)"MiddleFingerChance is loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MiddleFingerChance"; public const string PLUGIN_NAME = "MiddleFingerChance"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MiddleFingerChance.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal static class PlayerControllerBPatch { private static readonly object GrabHoverToken = new object(); private static bool _raisedCursorForHold; [HarmonyPostfix] [HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")] private static void AfterSetHoverTip(PlayerControllerB __instance) { Image cursorIcon = __instance.cursorIcon; InteractTrigger hoveringOverTrigger = __instance.hoveringOverTrigger; if (ConfigManager.FixHoldIcon.Value && __instance.isHoldingInteract && (Object)(object)cursorIcon != (Object)null && (Object)(object)hoveringOverTrigger != (Object)null && hoveringOverTrigger.interactable && (Object)(object)hoveringOverTrigger.hoverIcon != (Object)null) { ((Behaviour)cursorIcon).enabled = true; cursorIcon.sprite = hoveringOverTrigger.hoverIcon; if (!_raisedCursorForHold) { ((Component)cursorIcon).transform.SetAsLastSibling(); _raisedCursorForHold = true; } } else if (_raisedCursorForHold && !__instance.isHoldingInteract) { _raisedCursorForHold = false; } object obj; Sprite val; if ((Object)(object)hoveringOverTrigger != (Object)null) { obj = hoveringOverTrigger; val = (((Object)(object)cursorIcon != (Object)null && (Object)(object)cursorIcon.sprite != (Object)null) ? Plugin.Service.GetReplacement(((Object)cursorIcon.sprite).name) : null); } else if (IsGrabHover(__instance, cursorIcon)) { obj = GrabHoverToken; val = Plugin.Service.MfForHandIcon; } else { obj = null; val = null; } Plugin.Service.UpdateHoverState(obj); if (obj != null && !((Object)(object)cursorIcon == (Object)null) && ((Behaviour)cursorIcon).enabled && Plugin.Service.CurrentDecision && !((Object)(object)val == (Object)null)) { cursorIcon.sprite = val; } } private static bool IsGrabHover(PlayerControllerB player, Image? cursor) { if ((Object)(object)cursor != (Object)null && ((Behaviour)cursor).enabled && (Object)(object)cursor.sprite != (Object)null && (Object)(object)player.grabItemIcon != (Object)null) { return (Object)(object)cursor.sprite == (Object)(object)player.grabItemIcon; } return false; } } }