using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using HarmonyLib; using LitJson2; using UnityEngine; using UpgradeWorld; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BalrondTreesNDecor")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BalrondTreesNDecor")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public static class BalrondHashCompat { private static readonly MethodInfo _getStableHashCodeStringBool; private static readonly MethodInfo _getStableHashCodeString; private static readonly bool _initialized; static BalrondHashCompat() { try { Type typeFromHandle = typeof(StringExtensionMethods); _getStableHashCodeStringBool = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2] { typeof(string), typeof(bool) }, null); _getStableHashCodeString = typeFromHandle.GetMethod("GetStableHashCode", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[1] { typeof(string) }, null); _initialized = true; } catch { _initialized = false; } } public static int StableHash(string value) { if (value == null) { return 0; } try { if (_getStableHashCodeStringBool != null) { return (int)_getStableHashCodeStringBool.Invoke(null, new object[2] { value, false }); } if (_getStableHashCodeString != null) { return (int)_getStableHashCodeString.Invoke(null, new object[1] { value }); } } catch { } return FallbackStableHash(value); } private static int FallbackStableHash(string value) { int num = 5381; int num2 = num; for (int i = 0; i < value.Length; i += 2) { num = ((num << 5) + num) ^ value[i]; if (i == value.Length - 1) { break; } num2 = ((num2 << 5) + num2) ^ value[i + 1]; } return num + num2 * 1566083941; } } internal static class Compatibility { private const string AlienID = "ZenDragon.ZenWorldSettings"; private static bool _isLoaded; private static bool _Check; public static bool IsLoaded() { if (!_Check) { _isLoaded = Chainloader.PluginInfos.ContainsKey("ZenDragon.ZenWorldSettings"); if (_isLoaded) { Debug.Log((object)"Amazing Nature: Using ZenWorldSettings, Disabled Crypt Key consume"); } _Check = true; } return _isLoaded; } } internal static class Compatibility2 { public const string AlienID = "ZenDragon.ZenCombat"; private static bool _isLoaded; private static bool _Check; public static bool IsLoaded() { if (!_Check) { _isLoaded = Chainloader.PluginInfos.ContainsKey("ZenDragon.ZenCombat"); if (_isLoaded) { Debug.Log((object)"Amazing Nature: Using ZenDragon.ZenCombat, Disabled Parry/Block changes"); } _Check = true; } return _isLoaded; } } namespace UpgradeWorld { public class CommandRegistration { public string name = ""; public string description = ""; public string[] commands = new string[0]; public void AddCommand() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0022: Unknown result type (might be due to invalid IL or missing references) new ConsoleCommand(name, description, (ConsoleEvent)delegate(ConsoleEventArgs args) { string[] array = commands; foreach (string text in array) { args.Context.TryRunCommand(text, false, false); } }, false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false); } } [HarmonyPatch(typeof(Terminal), "InitTerminal")] public static class Upgrade { private static List registrations = new List(); public const string GUID = "upgrade_world"; public static void Register(string name, string description, params string[] commands) { if (Chainloader.PluginInfos.ContainsKey("upgrade_world")) { registrations.Add(new CommandRegistration { name = name, description = description, commands = commands }); } } private static void Postfix() { foreach (CommandRegistration registration in registrations) { registration.AddCommand(); } } } } namespace BalrondTreesNDecor { public class BalrondTranslator { public static Dictionary> translations = new Dictionary>(); public static Dictionary getLanguage(string language) { if (string.IsNullOrEmpty(language)) { return null; } if (translations.TryGetValue(language, out var value)) { return value; } return null; } } internal class VfxList { public static readonly string[] vfx = new string[19] { "ElderMushroomCap_bal", "ElderMushroomLog_bal", "Acai_log_bal", "IcedTree_log_bal", "ElderTreeLog_bal", "ElderTreeLogHalf_bal", "Acai_log_half_bal", "Wet_log_bal", "Wet_log_half_bal", "Cypress_log_bal", "Willow_log_bal", "Maple_log_bal", "Oak2_log_bal", "Oak2_log_half_bal", "Poplar_log_bal", "YewTreeLog_bal", "bigyggashoot_log_bal", "bigyggashoot_log_half_bal", "bigyggashoot_log_quarter_bal" }; } internal class ClutterList { public static string[] clutter = new string[0]; } public class ConversionChanges { private enum ConversionType { smelter, fermenter, cooking, balrondConverter } private List buildPieces = new List(); private List items = new List(); public static List m_texts = new List(); public static List sawmillConverions = new List(); public static List stonekilnConverions = new List(); public static List tanneryConverions = new List(); public static List kilnConverions = new List(); public static List smelterConverions = new List(); public static List furnaceConverions = new List(); private static readonly string[] buildPieceNames = new string[18] { "portal_wood", "piece_workbench", "forge", "blackforge", "piece_magetable", "piece_artisanstation", "piece_stonecutter", "piece_banner01", "piece_banner02", "piece_banner03", "piece_banner04", "piece_banner05", "piece_banner06", "piece_banner07", "piece_banner08", "piece_banner09", "piece_banner10", "piece_banner11" }; private string[] convertToBits = new string[41] { "WillowSeeds_bal", "WillowBark_bal", "YewBark_bal", "WoodNails_bal", "WaterLilySeeds_bal", "SwampTreeSeeds_bal", "Straw_bal", "StrawSeeds_bal", "Snowleaf_bal", "StrawThread_bal", "RedwoodSeeds_bal", "Plantain_bal", "PoplarSeeds_bal", "Peningar_bal", "Sage_bal", "Lavender_bal", "Mint_bal", "OilBase_bal", "Oil_bal", "Nettle_bal", "Moss_bal", "Mugwort_bal", "MushroomIcecap_bal", "MushroomInkcap_bal", "Iceberry_bal", "Ignicap_bal", "GarlicSeeds_bal", "Garlic_bal", "CypressSeeds_bal", "CabbageLeaf_bal", "CabbageSeeds_bal", "Cabbage_bal", "BirdFeed_bal", "Blackberries_bal", "AppleSeeds_bal", "BasicSeed_bal", "AcaiSeeds_bal", "MapleSeeds_bal", "WaterLily_bal", "Yarrow_bal", "MeatScrap_bal" }; private string[] convertToCoal = new string[194] { "ClayBrickMold_bal", "AcidSludge_bal", "AncientRelic_bal", "AppleVinegar_bal", "Apple_bal", "BatWingCooked_bal", "BatWing_bal", "BeltForester_bal", "BeltMountaineer_bal", "BeltSailor_bal", "BlackMetalCultivator_bal", "BlackMetalHoe_bal", "BlackSkin_bal", "BlackTissue_bal", "Bloodfruit_bal", "Bloodshard_bal", "BoarHide_bal", "BoraxCrystal_bal", "BundleHut_bal", "CarvedCarcass_bal", "CarvedDeerSkull_bal", "CeramicMold_bal", "Cheese_bal", "CabbageSoup_bal", "ClamMeat_bal", "ClayBrick_bal", "ClayPot_bal", "Clay_bal", "CoalPowder_bal", "CookedCrowMeat_bal", "CookedDragonRibs_bal", "CorruptedEitr_bal", "CrabLegsCooked_bal", "CrabLegs_bal", "CrystalWood_bal", "CultInsignia_bal", "CursedBone_bal", "Darkbul_bal", "DeadEgo_bal", "DragonSoul_bal", "DrakeMeatCooked_bal", "DrakeMeat_bal", "DrakeSkin_bal", "DyeKit_bal", "EmberWood_bal", "EnrichedEitr_bal", "EnrichedSoil_bal", "FenringInsygnia_bal", "FenringMeatCooked_bal", "FenringMeat_bal", "FireGland_bal", "FishWrapsUncooked_bal", "ForsakenHeart_bal", "FoxFur_bal", "CarvedWood_bal", "WispCore_bal", "GoatMeatCooked_bal", "GoatMeat_bal", "GrayMushroom_bal", "GrilledCheese_bal", "HammerBlackmetal_bal", "HammerDverger_bal", "HammerIron_bal", "HammerMythic_bal", "HardWood_bal", "HelmetCrown_bal", "InfusedCarapace_bal", "JotunFinger_bal", "JuteThread_bal", "KingMug_bal", "MagmaStone_bal", "MeadBase_bal", "MedPack_bal", "MincedMeat_bal", "NeckSkin_bal", "NorthernFur_bal", "NumbMeal_bal", "PickaxeFlametal_bal", "RawCrowMeat_bal", "RawDragonRibs_bal", "RawSilkScrap_bal", "RawSilk_bal", "RawSteak_bal", "RedKelp_bal", "RefinedOil_bal", "Sapphire_bal", "SawBlade_bal", "Seaberries_bal", "SeekerBrain_bal", "SerpentEgg_bal", "SharkMeatCooked_bal", "SharkMeat_bal", "SilkReinforcedThread_bal", "SmallBloodSack_bal", "SoulCore_bal", "SpiceSet_bal", "SpiritShard_bal", "SteakCooked_bal", "StormScale_bal", "TarBase_bal", "ThornHeart_bal", "ThunderGland_bal", "TormentedSoul_bal", "TrollMeatCooked_bal", "TrollMeat_bal", "WatcherHeart_bal", "SurtlingCoreCasing_bal", "ApplePieUncooked_bal", "ApplePie_bal", "AshlandCurry_bal", "BlackBerryJuice_bal", "BloodfruitSoup_bal", "BloodyBearJerky_bal", "BloodyCreamPie_bal", "BloodyVial_bal", "BlueberryPieUncooked_bal", "BlueberryPie_bal", "Breakfast_bal", "Burger_bal", "ChickenMarsala_bal", "ChickenNuggets_bal", "DragonfireBarbecue_bal", "FishSkewer_bal", "FruitPunch_bal", "FruitSalad_bal", "GrilledShrooms_bal", "HappyMeal_bal", "HoneyGlazedApple_bal", "IceBerryPancake_bal", "KingsJam_bal", "Liverwurst_bal", "MagmaCoctail_bal", "MeadBaseWhiteCheese_bal", "SeaFoodPlatter_bal", "SpicyBurger_bal", "SpiecedDrakeChop_bal", "SurstrommingBase_bal", "Surstromming_bal", "SwampSkause_bal", "VegetablePuree_bal", "VegetableSoup_bal", "WhiteCheese_bal", "WinterStew_bal", "CarrotFries_bal", "PowderedSalt_bal", "PowderedPepper_bal", "BundlePortal_bal", "BundlePortalStone_bal", "HelmetLeatherCap_bal", "HelmetBronzeHorned_bal", "BlackBerryJuiceBase_bal", "MagmaCoctailBase_bal", "FruitPunchBase_bal", "VineBerryJuice_bal", "VineBerryJuiceBase_bal", "RostedTrollBits_bal", "RoastedFish_bal", "CabbageWrapDrake_bal", "Cotlet_bal", "RedStew_bal", "GoatStew_bal", "CrustedMeat_bal", "MeatBalls_bal", "MeatRoll_bal", "MagnaTarta_bal", "ShrededMeat_bal", "MincedFenringStew_bal", "CarrotCrowSalad_bal", "Bulion_bal", "CookedMeatScrap_bal", "WoodBucket_bal", "BeltVidar_bal", "BeltAssasin_bal", "TrophyBattleHog_bal", "TrophyGoat_bal", "TrophyNeckBrute_bal", "TrophyObsidianCrab_bal", "TrophyShark_bal", "TrophySouling_bal", "TrophyCorpseCollector_bal", "TrophyForsaken_bal", "TrophyGreywatcher_bal", "TrophyHaugbui_bal", "TrophySpectre_bal", "TrophyStormdrake_bal", "TrophyTrollAshlands_bal", "TrophyTrollSkeleton_bal", "TrophyStag_bal", "TrophyLeechPrimal_bal", "TrophyStagGhost_bal", "Larva_bal", "WaterJugEmpty_bal", "SwordFakeSilver_Bal", "MaceFakeSilver_bal" }; private string[] arrowsNbolts = new string[10] { "BoltBlunt_bal", "BoltChitin_bal", "BoltFire_bal", "BoltSilver_bal", "BoltThunder_bal", "ArrowBlizzard_bal", "ArrowBlunt_bal", "ArrowBone_bal", "ArrowChitin_bal", "ArrowFlametal_bal" }; public void editBuidlPieces(List allPrefabs) { buildPieces = allPrefabs; items = allPrefabs; editKiln(); editFurnace(); } private void EditRecipes() { string[] array = buildPieceNames; foreach (string name in array) { GameObject val = FindBuildPiece(name); if ((Object)(object)val != (Object)null) { ModifyBuildPiece(val); } } } private void ModifyBuildPiece(GameObject piece) { string name = ((Object)piece).name; string text = name; switch (text) { case "forge": case "piece_workbench": case "blackforge": case "piece_magetable": case "piece_artisanstation": case "piece_stonecutter": SetCraftingStationRequiresRoof(piece, requireRoof: false); return; } if (text.StartsWith("piece_banner")) { SetBannerRecipe(piece); } } private void SetCraftingStationRequiresRoof(GameObject piece, bool requireRoof) { CraftingStation component = piece.GetComponent(); if ((Object)(object)component != (Object)null) { component.m_craftRequireRoof = requireRoof; } } private void SetBannerRecipe(GameObject piece) { Piece component = piece.GetComponent(); component.m_resources = (Requirement[])(object)new Requirement[4] { CreateRequirement("DyeKit_bal", 1), CreateRequirement("FineWood", 2), CreateRequirement("LeatherScraps", 3), CreateRequirement("StrawThread_bal", 3) }; } private Requirement CreateRequirement(string itemName, int amount) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown return new Requirement { m_resItem = FindItem(itemName).GetComponent(), m_amount = amount, m_amountPerLevel = 0, m_recover = true }; } private GameObject FindBuildPiece(string name) { return ((IEnumerable)buildPieces).FirstOrDefault((Func)((GameObject x) => ((Object)x).name == name)); } private GameObject FindItem(string name) { if (items == null) { items = ZNetScene.instance.m_prefabs; } GameObject val = items.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found - " + name + ", Replaced With Wood")); return items.Find((GameObject x) => ((Object)x).name == "Wood"); } private void removeConversionFromSmelter(string fromItem, List list) { if (list != null && list.Count != 0) { list.RemoveAll((ItemConversion x) => x == null || (Object)(object)x.m_from == (Object)null || x.m_from.m_itemData == null || (Object)(object)x.m_from.m_itemData.m_dropPrefab == (Object)null || ((Object)x.m_from.m_itemData.m_dropPrefab).name == fromItem); } } private Requirement createReq(string name, int amount, int amountPerLevel) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Requirement val = new Requirement(); val.m_recover = true; ItemDrop component = FindItem(name).GetComponent(); val.m_resItem = component; val.m_amount = amount; val.m_amountPerLevel = amountPerLevel; return val; } public void editLeatherRack(BalrondConverter leatherRack = null) { if (buildPieces != null && (Object)(object)leatherRack == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_leatherRack_bal"); leatherRack = val.GetComponent(); } if (tanneryConverions.Count > 0) { leatherRack.m_conversion = tanneryConverions; return; } leatherRack.m_conversion = new List(); addConversion(((Component)leatherRack).gameObject, "NeckSkin_bal", "NeckSkin_bal", ConversionType.balrondConverter, 0, 2); addConversion(((Component)leatherRack).gameObject, "DeerHide", "DeerHide", ConversionType.balrondConverter, 0, 2, 2); addConversion(((Component)leatherRack).gameObject, "BoarHide_bal", "BoarHide_bal", ConversionType.balrondConverter, 0, 2, 2); addConversion(((Component)leatherRack).gameObject, "BjornHide", "BjornHide", ConversionType.balrondConverter, 0, 2, 3); addConversion(((Component)leatherRack).gameObject, "TrollHide", "TrollHide", ConversionType.balrondConverter, 0, 2, 3); addConversion(((Component)leatherRack).gameObject, "DrakeSkin_bal", "DrakeSkin_bal", ConversionType.balrondConverter, 0, 2, 4); addConversion(((Component)leatherRack).gameObject, "WolfPelt", "WolfPelt", ConversionType.balrondConverter, 0, 2, 4); addConversion(((Component)leatherRack).gameObject, "LoxPelt", "LoxPelt", ConversionType.balrondConverter, 0, 2, 5); addConversion(((Component)leatherRack).gameObject, "AskHide", "AskHide", ConversionType.balrondConverter, 0, 2, 5); } public void editRefinery(Smelter refinery = null) { string text = ""; if (buildPieces != null && (Object)(object)refinery == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "eitrrefinery"); refinery = val.GetComponent(); } if (refinery.m_maxFuel == 20) { refinery.m_maxFuel = 60; } if (refinery.m_maxOre == 20) { refinery.m_maxOre = 60; } if (refinery.m_secPerProduct == 40f) { refinery.m_secPerProduct = 60f; } text += addConversion(((Component)refinery).gameObject, "Oil_bal", "RefinedOil_bal", ConversionType.smelter); text += addConversion(((Component)refinery).gameObject, "BlackTissue_bal", "CorruptedEitr_bal", ConversionType.smelter); buildConversionStationTutorialTag(((Component)refinery).gameObject, text); } public void editComposter(Smelter composter = null) { string text = ""; if (buildPieces != null && (Object)(object)composter == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "composter_bal"); composter = val.GetComponent(); } if (composter.m_conversion == null) { composter.m_conversion = new List(); } addConversion(((Component)composter).gameObject, "TrophyFox_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyHabrok_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyHabrokBirb_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCrow_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGreywatcher_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySouling_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCorpseCollector_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBjorn", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBjornUndead", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyForsaken_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoat_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyHaugbui_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyNeckBrute_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyObsidianCrab_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySpectre_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyStormdrake_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyShark_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyAbomination", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBlob", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBoar", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBonemass", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCultist", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDeathsquito", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDeer", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDragonQueen", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDraugr", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDraugrElite", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDvergr", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyEikthyr", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyFenring", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyFrostTroll", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGjall", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblin", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblinBrute", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblinKing", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblinShaman", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGreydwarf", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGreydwarfBrute", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGreydwarfShaman", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGrowth", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyHare", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyHatchling", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyLeech", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyLox", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyNeck", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySeeker", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySeekerBrute", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySeekerQueen", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySerpent", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySGolem", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySkeleton", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySkeletonPoison", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySurtling", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyTheElder", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyTick", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyUlv", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyWolf", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyWraith", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyTrollSkeleton_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyTrollAshlands_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyStag_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBattleHog_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBear_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyForestTroll_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyPolarBear_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyLeechPrimal_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyStagGhost_bal", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyBonemawSerpent", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCharredArcher", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCharredMage", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCharredMelee", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyCultist_Hildir", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyDraugrFem", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyFader", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyFallenValkyrie", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGhost", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblinBruteBrosBrute", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyGoblinBruteBrosShaman", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyKvastur", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyMorgen", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophySkeletonHildir", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyVolture", "EnrichedSoil_bal", ConversionType.smelter); addConversion(((Component)composter).gameObject, "TrophyAsksvin", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "RottenMeat", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "RottenVegetable_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Pukeberries", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "StrawBundle_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Cabbage_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Turnip", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Carrot", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Onion", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Garlic_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "BirdFeed_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "Apple_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "PoisonApple_bal", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "BoneFragments", "EnrichedSoil_bal", ConversionType.smelter); text += addConversion(((Component)composter).gameObject, "FishRaw", "EnrichedSoil_bal", ConversionType.smelter); buildConversionStationTutorialTag(((Component)composter).gameObject, text); } public void editSmelter(Smelter smelter = null) { string text = ""; if (buildPieces != null && (Object)(object)smelter == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "smelter"); smelter = val.GetComponent(); } if (smelter.m_maxFuel == 20) { smelter.m_maxFuel = 45; } if (smelter.m_maxOre == 10) { smelter.m_maxOre = 15; } if (smelter.m_secPerProduct == 30f) { smelter.m_secPerProduct = 40f; } if (smelter.m_fuelPerProduct == 2) { smelter.m_fuelPerProduct = 3; } if (smelterConverions.Count > 0) { smelter.m_conversion = smelterConverions; return; } if (smelter.m_conversion == null) { smelter.m_conversion = new List(); } removeConversionFromSmelter("IronScrap", smelter.m_conversion); removeConversionFromSmelter("CopperScrap", smelter.m_conversion); removeConversionFromSmelter("BronzeScrap", smelter.m_conversion); text += "\n Scrap does not go into Furnace/Smelter. Can be only converted in Smeltworks station"; text += addConversion(((Component)smelter).gameObject, "SurtlingCoreCasing_bal", "SurtlingCore", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "ZincOre_bal", "Zinc_bal", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "CopperOre", "Copper", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "LeadOre_bal", "Lead_bal", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "TinOre", "Tin", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "NickelOre_bal", "Nickel_bal", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "IronOre", "Iron", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "SilverOre", "Silver", ConversionType.smelter); text += addConversion(((Component)smelter).gameObject, "GoldOre_bal", "GoldBar_bal", ConversionType.smelter); buildConversionStationTutorialTag(((Component)smelter).gameObject, text, "smelter"); smelterConverions = smelter.m_conversion; } public void editFurnace(Smelter furnace = null) { string text = ""; if (buildPieces != null && (Object)(object)furnace == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "blastfurnace"); furnace = val.GetComponent(); } if (furnaceConverions.Count > 0) { furnace.m_conversion = furnaceConverions; return; } if (furnace.m_conversion == null) { furnace.m_conversion = new List(); } text += addConversion(((Component)furnace).gameObject, "CopperOre", "Copper", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "TinOre", "Tin", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "IronOre", "Iron", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "SilverOre", "Silver", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "BlackMetalOre_bal", "BlackMetal", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "FlametalOre", "Flametal", ConversionType.smelter); text += addConversion(((Component)furnace).gameObject, "FlametalOreNew", "FlametalNew", ConversionType.smelter); furnaceConverions = furnace.m_conversion; } public void editSawMill(BalrondConverter sawmill = null) { string text = ""; if (buildPieces != null && (Object)(object)sawmill == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_sawmill_bal"); sawmill = val.GetComponent(); } if (sawmillConverions.Count > 0) { sawmill.m_conversion = sawmillConverions; return; } sawmill.m_conversion.Clear(); sawmill.m_conversion = new List(); text += addConversion(((Component)sawmill).gameObject, "RoundLog", "Wood", ConversionType.balrondConverter, 0, 3); text += addConversion(((Component)sawmill).gameObject, "FineWood", "Wood", ConversionType.balrondConverter, 0, 4); text += addConversion(((Component)sawmill).gameObject, "ElderBark", "Wood", ConversionType.balrondConverter, 0, 2); text += addConversion(((Component)sawmill).gameObject, "YewBark_bal", "Wood", ConversionType.balrondConverter, 0, 2); text += addConversion(((Component)sawmill).gameObject, "WillowBark_bal", "Wood", ConversionType.balrondConverter, 0, 2); text += addConversion(((Component)sawmill).gameObject, "HardWood_bal", "FineWood", ConversionType.balrondConverter, 0, 3, 2); text += addConversion(((Component)sawmill).gameObject, "YggdrasilWood", "FineWood", ConversionType.balrondConverter, 0, 3); text += addConversion(((Component)sawmill).gameObject, "Blackwood", "FineWood", ConversionType.balrondConverter, 0, 4, 2); text += addConversion(((Component)sawmill).gameObject, "EmberWood_bal", "FineWood", ConversionType.balrondConverter, 0, 2, 2); text += addConversion(((Component)sawmill).gameObject, "CrystalWood_bal", "HardWood_bal", ConversionType.balrondConverter, 0, 2, 3); buildConversionStationTutorialTag(((Component)sawmill).gameObject, text); sawmillConverions = sawmill.m_conversion; } public void editStoneboundKiln(BalrondConverter kiln = null) { string text = ""; if (buildPieces != null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "StoneboundKiln_bal"); kiln = val.GetComponent(); } kiln.m_addOreTooltip = "$piece_smelter_add"; if (stonekilnConverions.Count > 0) { kiln.m_conversion = stonekilnConverions; return; } text += "\n Stonebound Kiln accepts all items that Kiln does but requires fuel"; text += addConversion(((Component)kiln).gameObject, "WoodBundle_bal", "Coal", ConversionType.balrondConverter, 60, 10, 2); text += addConversion(((Component)kiln).gameObject, "ClayMoldBundle_bal", "ClayBrick_bal", ConversionType.balrondConverter, 60, 10, 2); text += addConversion(((Component)kiln).gameObject, "CeramicMoldBundle_bal", "CeramicPlate", ConversionType.balrondConverter, 60, 40, 2); text += addConversion(((Component)kiln).gameObject, "Wood", "Coal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "FineWood", "Coal", ConversionType.balrondConverter, 10, 1); text += addConversion(((Component)kiln).gameObject, "RoundLog", "Coal", ConversionType.balrondConverter, 10, 1); text += addConversion(((Component)kiln).gameObject, "TarBase_bal", "Tar", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "Moss_bal", "CoalPowder_bal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "ElderBark", "CoalPowder_bal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "YewBark_bal", "CoalPowder_bal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "WillowBark_bal", "CoalPowder_bal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "HardWood_bal", "Coal", ConversionType.balrondConverter, 10, 2); text += addConversion(((Component)kiln).gameObject, "YggdrasilWood", "Coal", ConversionType.balrondConverter, 10, 2); text += addConversion(((Component)kiln).gameObject, "Blackwood", "Coal", ConversionType.balrondConverter, 10, 2); text += addConversion(((Component)kiln).gameObject, "ClayBrickMold_bal", "ClayBrick_bal", ConversionType.balrondConverter, 5, 1); text += addConversion(((Component)kiln).gameObject, "CeramicMold_bal", "CeramicPlate", ConversionType.balrondConverter, 5, 1); buildConversionStationTutorialTag(((Component)kiln).gameObject, text); stonekilnConverions = kiln.m_conversion; } public void editFermenter(Fermenter fermenter = null) { string text = ""; if (buildPieces != null && (Object)(object)fermenter == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "fermenter"); fermenter = val.GetComponent(); } fermenter.m_fermentationDuration = 2000f; text += addConversion(((Component)fermenter).gameObject, "MeadBaseWhiteCheese_bal", "WhiteCheese_bal", ConversionType.fermenter, 2); text += addConversion(((Component)fermenter).gameObject, "SurstrommingBase_bal", "Surstromming_bal", ConversionType.fermenter, 2); buildConversionStationTutorialTag(((Component)fermenter).gameObject, text); } public void editOven(CookingStation oven = null) { string text = ""; if (buildPieces != null && (Object)(object)oven == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_oven"); oven = val.GetComponent(); } if (oven.m_conversion == null) { oven.m_conversion = new List(); } text += addConversion(((Component)oven).gameObject, "FishWrapsUncooked_bal", "FishWraps", ConversionType.cooking, 50); text += addConversion(((Component)oven).gameObject, "ApplePieUncooked_bal", "ApplePie_bal", ConversionType.cooking, 50); text += addConversion(((Component)oven).gameObject, "BlueberryPieUncooked_bal", "BlueberryPie_bal", ConversionType.cooking, 50); buildConversionStationTutorialTag(((Component)oven).gameObject, text); } public void editCooking(CookingStation cookingStation = null) { string text = ""; if (buildPieces != null && (Object)(object)cookingStation == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_cookingstation"); cookingStation = val.GetComponent(); } text += addConversion(((Component)cookingStation).gameObject, "BatWing_bal", "BatWingCooked_bal", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "GoatMeat_bal", "GoatMeatCooked_bal", ConversionType.cooking, 40); text += addConversion(((Component)cookingStation).gameObject, "RawCrowMeat_bal", "CookedCrowMeat_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "RawSteak_bal", "SteakCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "SharkMeat_bal", "SharkMeatCooked_bal", ConversionType.cooking, 35); text += addConversion(((Component)cookingStation).gameObject, "CrabLegs_bal", "CrabLegsCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "TrollMeat_bal", "TrollMeatCooked_bal", ConversionType.cooking, 60); buildConversionStationTutorialTag(((Component)cookingStation).gameObject, text); } public void editIronCooking(CookingStation cookingStation = null) { string text = ""; if (buildPieces != null && (Object)(object)cookingStation == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_cookingstation_iron"); cookingStation = val.GetComponent(); } text += addConversion(((Component)cookingStation).gameObject, "CrabLegs_bal", "CrabLegsCooked_bal", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "SharkMeat_bal", "SharkMeatCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "FenringMeat_bal", "FenringMeatCooked_bal", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "RawCrowMeat_bal", "CookedCrowMeat_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "RawSteak_bal", "SteakCooked_bal", ConversionType.cooking, 20); text += addConversion(((Component)cookingStation).gameObject, "BatWing_bal", "BatWingCooked_bal", ConversionType.cooking, 20); text += addConversion(((Component)cookingStation).gameObject, "GoatMeat_bal", "GoatMeatCooked_bal", ConversionType.cooking, 35); text += addConversion(((Component)cookingStation).gameObject, "DrakeMeat_bal", "DrakeMeatCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "TrollMeat_bal", "TrollMeatCooked_bal", ConversionType.cooking, 60); buildConversionStationTutorialTag(((Component)cookingStation).gameObject, text); } public void editSmallIronCooking(CookingStation cookingStation = null) { string text = ""; if (buildPieces != null && (Object)(object)cookingStation == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_singleIronRack_bal"); cookingStation = val.GetComponent(); } text += addConversion(((Component)cookingStation).gameObject, "RawMeat", "CookedMeat", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "NeckTail", "CookedNeckTail", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "FishRaw", "FishCooked", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "SerpentMeat", "SerpentMeatCooked", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "LoxMeat", "LoxMeatCooked", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "HareMeat", "HareMeatCooked", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "ChickenMeat", "ChickenCooked", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "AskvinMeat", "AskvinMeatCooked", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "VultureMeat", "VultureMeatCooked", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "CrabLegs_bal", "CrabLegsCooked_bal", ConversionType.cooking, 25); text += addConversion(((Component)cookingStation).gameObject, "SharkMeat_bal", "SharkMeatCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "FenringMeat_bal", "FenringMeatCooked_bal", ConversionType.cooking, 60); text += addConversion(((Component)cookingStation).gameObject, "RawCrowMeat_bal", "CookedCrowMeat_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "RawSteak_bal", "SteakCooked_bal", ConversionType.cooking, 20); text += addConversion(((Component)cookingStation).gameObject, "BatWing_bal", "BatWingCooked_bal", ConversionType.cooking, 20); text += addConversion(((Component)cookingStation).gameObject, "GoatMeat_bal", "GoatMeatCooked_bal", ConversionType.cooking, 35); text += addConversion(((Component)cookingStation).gameObject, "DrakeMeat_bal", "DrakeMeatCooked_bal", ConversionType.cooking, 30); text += addConversion(((Component)cookingStation).gameObject, "TrollMeat_bal", "TrollMeatCooked_bal", ConversionType.cooking, 60); buildConversionStationTutorialTag(((Component)cookingStation).gameObject, text); } public void editWHeel(Smelter wheel = null) { string text = ""; if (buildPieces != null && (Object)(object)wheel == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_spinningwheel"); wheel = val.GetComponent(); } if (wheel.m_maxOre == 40) { wheel.m_maxOre = 80; } if (wheel.m_secPerProduct == 30f) { wheel.m_secPerProduct = 25f; } text += addConversion(((Component)wheel).gameObject, "Straw_bal", "StrawThread_bal", ConversionType.smelter); text += addConversion(((Component)wheel).gameObject, "RawSilk_bal", "SilkReinforcedThread_bal", ConversionType.smelter); buildConversionStationTutorialTag(((Component)wheel).gameObject, text); } public void editSap(SapCollector sap = null) { if (buildPieces != null && (Object)(object)sap == (Object)null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_sapcollector"); sap = val.GetComponent(); } if (sap.m_secPerUnit == 60f) { sap.m_secPerUnit = 90f; } if (sap.m_maxLevel == 10) { sap.m_maxLevel = 30; } } public void editWIndMIll(Smelter windmill = null) { string text = ""; if (buildPieces != null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "windmill"); windmill = val.GetComponent(); } if (windmill.m_maxOre == 50) { windmill.m_maxOre = 60; } if (windmill.m_secPerProduct == 10f) { windmill.m_secPerProduct = 15f; } } public void editKiln(Smelter kiln = null) { string text = ""; if (buildPieces != null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "charcoal_kiln"); kiln = val.GetComponent(); } kiln.m_addOreTooltip = "$piece_smelter_add"; if (kilnConverions.Count > 0) { kiln.m_conversion = kilnConverions; return; } text += addConversion(((Component)kiln).gameObject, "StrawBundle_bal", "Coal", ConversionType.smelter); text += addConversion(((Component)kiln).gameObject, "FineWood", "Coal", ConversionType.smelter); text += addConversion(((Component)kiln).gameObject, "RoundLog", "Coal", ConversionType.smelter); text += addConversion(((Component)kiln).gameObject, "ElderBark", "Coal", ConversionType.smelter); text += addConversion(((Component)kiln).gameObject, "YggdrasilWood", "Coal", ConversionType.smelter); text += addConversion(((Component)kiln).gameObject, "Blackwood", "Coal", ConversionType.smelter); kilnConverions = kiln.m_conversion; } public void editPress(Smelter press = null) { string text = ""; if (buildPieces != null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "oilpress_bal"); press = val.GetComponent(); } text += addConversion(((Component)press).gameObject, "OilBase_bal", "Oil_bal", ConversionType.smelter); text += addConversion(((Component)press).gameObject, "BlackBerryJuiceBase_bal", "BlackBerryJuice_bal", ConversionType.smelter); text += addConversion(((Component)press).gameObject, "FruitPunchBase_bal", "FruitPunch_bal", ConversionType.smelter); text += addConversion(((Component)press).gameObject, "VineBerryJuiceBase_bal", "VineBerryJuice_bal", ConversionType.smelter); text += addConversion(((Component)press).gameObject, "MagmaCoctailBase_bal", "MagmaCoctail_bal", ConversionType.smelter); text += addConversion(((Component)press).gameObject, "PaintBucket_bal", "DyeKit_bal", ConversionType.smelter); buildConversionStationTutorialTag(((Component)press).gameObject, text); } private void editBeehive() { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "piece_beehive"); Beehive component = val.GetComponent(); component.m_maxHoney = 20; } private void editIncinerator(Incinerator incinerator = null) { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Expected O, but got Unknown //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Expected O, but got Unknown if (buildPieces != null) { GameObject val = buildPieces.Find((GameObject x) => ((Object)x).name == "incinerator"); incinerator = val.GetComponent(); } IncineratorConversion val2 = new IncineratorConversion(); val2.m_requireOnlyOneIngredient = true; val2.m_priority = 2; val2.m_requirements = new List(); string[] array = convertToBits; foreach (string name in array) { val2.m_requirements.Add(new Requirement { m_amount = 1, m_resItem = FindItem(name).GetComponent() }); } val2.m_result = FindItem("CoalPowder_bal").GetComponent(); incinerator.m_conversions.Add(val2); IncineratorConversion val3 = new IncineratorConversion(); val3.m_requireOnlyOneIngredient = true; val3.m_requirements = new List(); string[] array2 = convertToCoal; foreach (string name2 in array2) { val3.m_requirements.Add(new Requirement { m_amount = 1, m_resItem = FindItem(name2).GetComponent() }); } val3.m_result = FindItem("Coal").GetComponent(); incinerator.m_conversions.Add(val3); IncineratorConversion val4 = new IncineratorConversion(); val4.m_requireOnlyOneIngredient = true; val4.m_priority = 1; val4.m_requirements = new List(); string[] array3 = arrowsNbolts; foreach (string name3 in array3) { val4.m_requirements.Add(new Requirement { m_amount = 20, m_resItem = FindItem(name3).GetComponent() }); } val4.m_result = FindItem("Coal").GetComponent(); incinerator.m_conversions.Add(val4); } private string addConversion(GameObject source, string nameIn, string nameOut, ConversionType type, int time = 0, int amount = 5, int cost = 1) { string result = ""; switch (type) { case ConversionType.smelter: result = SmelterConversion(source, nameIn, nameOut); break; case ConversionType.fermenter: result = FermenterConversion(source, nameIn, nameOut, amount); break; case ConversionType.cooking: result = CookingConversion(source, nameIn, nameOut, time); break; case ConversionType.balrondConverter: result = BalrondConversion(source, nameIn, nameOut, amount, cost, time); break; } return result; } private void buildConversionStationTutorialTag(GameObject gameObject, string tutorialExtra, string tag = "workbench") { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown string text = "\n BALROND AMAZING NATURE: "; TutorialText val = new TutorialText(); val.m_name = "BAN conversions:" + ((Object)gameObject).name; val.m_globalKeyTrigger = "AmazingNature" + ((Object)gameObject).name; val.m_tutorialTrigger = tag; val.m_topic = "BAN-" + ((Object)gameObject).name; val.m_label = "BAN-" + ((Object)gameObject).name; val.m_isMunin = true; val.m_text = text + tutorialExtra; m_texts.Add(val); } private string createConversionSingleLine(ItemDrop m_from, ItemDrop m_to, int time = 0, int amount = 0) { string text = "\n $tag_convers_bal "; if (time > 0 && amount == 0) { return text + m_from.m_itemData.m_shared.m_name + " $tag_to_bal " + m_to.m_itemData.m_shared.m_name + " $tag_in_bal " + time + " $tag_seconds_bal"; } if (time == 0 && amount > 0) { return text + m_from.m_itemData.m_shared.m_name + " $tag_to_bal " + amount + " " + m_to.m_itemData.m_shared.m_name; } if (time > 0 && amount > 0) { return text + m_from.m_itemData.m_shared.m_name + " $tag_to_bal " + amount + " " + m_to.m_itemData.m_shared.m_name + " $tag_in_bal " + time + " $tag_seconds_bal"; } return text + m_from.m_itemData.m_shared.m_name + " $tag_to_bal " + m_to.m_itemData.m_shared.m_name; } private string BalrondConversion(GameObject source, string nameIn, string nameOut, int amount = 1, int cost = 1, int time = 0, List list = null) { BalrondConverter component = source.GetComponent(); if ((Object)(object)component == (Object)null) { return ""; } if (component.m_conversion == null) { component.m_conversion = new List(); } bool flag = false; foreach (BalrondConverter.ItemConversion item2 in component.m_conversion) { if (item2 != null && (Object)(object)item2.m_from != (Object)null && item2.m_from.m_itemData != null && (Object)(object)item2.m_from.m_itemData.m_dropPrefab != (Object)null && ((Object)item2.m_from.m_itemData.m_dropPrefab).name == nameIn) { flag = true; break; } } if (!flag) { ItemDrop component2 = FindItem(nameIn).GetComponent(); ItemDrop component3 = FindItem(nameOut).GetComponent(); BalrondConverter.ItemConversion item = new BalrondConverter.ItemConversion { m_from = component2, m_to = component3, m_count = amount, m_fuelCost = cost, m_secPerProduct = time }; component.m_conversion.Add(item); return createConversionSingleLine(component2, component3, 0, amount); } return ""; } private string SmelterConversion(GameObject source, string nameIn, string nameOut) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown Smelter component = source.GetComponent(); if ((Object)(object)component == (Object)null) { return ""; } if (component.m_conversion == null) { component.m_conversion = new List(); } bool flag = false; foreach (ItemConversion item2 in component.m_conversion) { if (item2 != null && (Object)(object)item2.m_from != (Object)null && item2.m_from.m_itemData != null && (Object)(object)item2.m_from.m_itemData.m_dropPrefab != (Object)null && ((Object)item2.m_from.m_itemData.m_dropPrefab).name == nameIn) { flag = true; break; } } if (!flag) { ItemDrop component2 = FindItem(nameIn).GetComponent(); ItemDrop component3 = FindItem(nameOut).GetComponent(); ItemConversion item = new ItemConversion { m_from = component2, m_to = component3 }; component.m_conversion.Add(item); return createConversionSingleLine(component2, component3); } return ""; } private string FermenterConversion(GameObject source, string nameIn, string nameOut, int amount = 1) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown Fermenter component = source.GetComponent(); if ((Object)(object)component == (Object)null) { return ""; } if (component.m_conversion == null) { component.m_conversion = new List(); } bool flag = false; foreach (ItemConversion item2 in component.m_conversion) { if (item2 != null && (Object)(object)item2.m_from != (Object)null && item2.m_from.m_itemData != null && (Object)(object)item2.m_from.m_itemData.m_dropPrefab != (Object)null && ((Object)item2.m_from.m_itemData.m_dropPrefab).name == nameIn) { flag = true; break; } } if (!flag) { ItemDrop component2 = FindItem(nameIn).GetComponent(); ItemDrop component3 = FindItem(nameOut).GetComponent(); ItemConversion item = new ItemConversion { m_from = component2, m_to = component3, m_producedItems = amount }; component.m_conversion.Add(item); return createConversionSingleLine(component2, component3, 0, amount); } return ""; } private string CookingConversion(GameObject source, string nameIn, string nameOut, int time = 25) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown CookingStation component = source.GetComponent(); if ((Object)(object)component == (Object)null) { return ""; } if (component.m_conversion == null) { component.m_conversion = new List(); } bool flag = false; foreach (ItemConversion item2 in component.m_conversion) { if (item2 != null && (Object)(object)item2.m_from != (Object)null && item2.m_from.m_itemData != null && (Object)(object)item2.m_from.m_itemData.m_dropPrefab != (Object)null && ((Object)item2.m_from.m_itemData.m_dropPrefab).name == nameIn) { flag = true; break; } } if (!flag) { ItemDrop component2 = FindItem(nameIn).GetComponent(); ItemDrop component3 = FindItem(nameOut).GetComponent(); ItemConversion item = new ItemConversion { m_from = component2, m_to = component3, m_cookTime = time }; component.m_conversion.Add(item); return createConversionSingleLine(component2, component3, time); } return ""; } } [Serializable] public class BalrondConverter : MonoBehaviour { [Serializable] public class ItemConversion { public ItemDrop m_from; public ItemDrop m_to; [Tooltip("How many of m_to to produce per 1 input")] public int m_count = 1; [Tooltip("Fuel units consumed per 1 input processed. Sawmill: 1. Tanning: bundles needed per hide.")] public int m_fuelCost = 1; [Tooltip("Seconds per product for THIS conversion. If 0, station uses m_defaultSecPerProduct (default 60).")] public float m_secPerProduct = 0f; } public string m_name = "BalrondConverter"; public string prefabName = null; public string m_addOreTooltip = "$tag_sawmill_addWood"; public string m_emptyOreTooltip = "$tag_sawmill_pickupWood"; public Switch m_addWoodSwitch; public Switch m_addOreSwitch; public Switch m_emptyOreSwitch; public Transform m_outputPoint; public Transform m_roofCheckPoint; public GameObject m_enabledObject; public GameObject m_disabledObject; public GameObject m_haveFuelObject; public GameObject m_haveOreObject; public GameObject m_noOreObject; public Animator[] m_animators; [Header("Fuel")] public ItemDrop m_fuelItem; public int m_maxFuel = 1; public int m_usesPerBlade = 100; [Header("Input")] public int m_maxOre = 1; [Header("Timing")] public float m_defaultSecPerProduct = 60f; [Header("Output")] public bool m_spawnStack = true; public bool m_requiresRoof = false; public Windmill m_windmill; public SmokeSpawner m_smokeSpawner; public float m_addOreAnimationDuration; public List m_conversion = new List(); public EffectList m_oreAddedEffects = new EffectList(); public EffectList m_fuelAddedEffects = new EffectList(); public EffectList m_produceEffects = new EffectList(); private ZNetView m_nview; private float m_addedOreTime = -1000f; private readonly StringBuilder m_sb = new StringBuilder(); private static readonly int s_fuelUnitsHash = BalrondHashCompat.StableHash("balrond_fuelUnits"); private static readonly int s_currentOreHash = BalrondHashCompat.StableHash("balrond_currentOre"); private static readonly int s_currentAmountHash = BalrondHashCompat.StableHash("balrond_currentAmount"); private static readonly int s_jobOreHash = BalrondHashCompat.StableHash("balrond_jobOre"); private static readonly int s_reservedFuelHash = BalrondHashCompat.StableHash("balrond_reservedFuel"); private static readonly int s_startTimeHash = ZDOVars.s_startTime; private static readonly int s_accTimeHash = ZDOVars.s_accTime; private static readonly int s_bakeTimerHash = ZDOVars.s_bakeTimer; private static readonly int s_queuedHash = ZDOVars.s_queued; private void Awake() { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Expected O, but got Unknown //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Expected O, but got Unknown m_nview = ((Component)this).GetComponent(); if ((Object)(object)m_nview == (Object)null) { m_nview = ((Component)this).GetComponentInParent(); } if (!((Object)(object)m_nview == (Object)null) && m_nview.IsValid()) { if (Object.op_Implicit((Object)(object)m_addOreSwitch)) { Switch addOreSwitch = m_addOreSwitch; addOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)addOreSwitch.m_onUse, (Delegate?)new Callback(OnAddOre)); m_addOreSwitch.m_onHover = new TooltipCallback(OnHoverAddOre); } if (Object.op_Implicit((Object)(object)m_addWoodSwitch)) { Switch addWoodSwitch = m_addWoodSwitch; addWoodSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)addWoodSwitch.m_onUse, (Delegate?)new Callback(OnAddFuel)); m_addWoodSwitch.m_onHover = new TooltipCallback(OnHoverAddFuel); } if (Object.op_Implicit((Object)(object)m_emptyOreSwitch)) { Switch emptyOreSwitch = m_emptyOreSwitch; emptyOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)emptyOreSwitch.m_onUse, (Delegate?)new Callback(OnEmpty)); Switch emptyOreSwitch2 = m_emptyOreSwitch; emptyOreSwitch2.m_onHover = (TooltipCallback)Delegate.Combine((Delegate?)(object)emptyOreSwitch2.m_onHover, (Delegate?)new TooltipCallback(OnHoverEmptyOre)); } m_nview.Register("AddOre", (Action)RPC_AddOre); m_nview.Register("AddFuel", (Action)RPC_AddFuel); m_nview.Register("ConverterEmptyProcessed", (Action)RPC_ConverterEmptyProcessed); WearNTear component = ((Component)this).GetComponent(); if (Object.op_Implicit((Object)(object)component)) { component.m_onDestroyed = (Action)Delegate.Combine(component.m_onDestroyed, new Action(OnDestroyed)); } ((MonoBehaviour)this).InvokeRepeating("UpdateBalrondConverter", 1f, 1f); } } private void EnsureConversionsLoaded() { if (m_conversion == null || m_conversion.Count <= 0) { if (prefabName == "piece_leatherRack_bal") { m_conversion = ConversionChanges.tanneryConverions; } else if (prefabName == "piece_sawmill_bal") { m_conversion = ConversionChanges.sawmillConverions; } else if (prefabName == "StoneboundKiln_bal") { m_conversion = ConversionChanges.stonekilnConverions; } if (m_conversion == null) { m_conversion = new List(); } } } private int GetFuelUnits() { return (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) ? m_nview.GetZDO().GetInt(s_fuelUnitsHash, 0) : 0; } private void SetFuelUnits(int units) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { if (units < 0) { units = 0; } m_nview.GetZDO().Set(s_fuelUnitsHash, units, false); } } private int GetReservedFuelUnits() { return (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) ? m_nview.GetZDO().GetInt(s_reservedFuelHash, 0) : 0; } private void SetReservedFuelUnits(int units) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { if (units < 0) { units = 0; } m_nview.GetZDO().Set(s_reservedFuelHash, units, false); } } private int GetFuelUnitsCapacity() { int num = Mathf.Max(0, m_maxFuel); int num2 = Mathf.Max(1, m_usesPerBlade); return num * num2; } private bool HasAnyFuel() { return m_maxFuel == 0 || GetFuelUnits() > 0; } private string GetJobOre() { return (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) ? "" : m_nview.GetZDO().GetString(s_jobOreHash, ""); } private void SetJobOre(string ore) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { m_nview.GetZDO().Set(s_jobOreHash, ore ?? ""); } } private bool HasActiveJob() { return !string.IsNullOrEmpty(GetJobOre()); } private int GetFuelCostForOre(string orePrefabName) { ItemConversion itemConversion = GetItemConversion(orePrefabName); if (itemConversion == null) { return 1; } return Mathf.Max(1, itemConversion.m_fuelCost); } private bool TryStartJobIfPossible() { if (HasActiveJob()) { return true; } string queuedOre = GetQueuedOre(); if (string.IsNullOrEmpty(queuedOre)) { return false; } ItemConversion itemConversion = GetItemConversion(queuedOre); if (itemConversion == null) { ZLog.LogWarning((object)("[BalrondConverter] Missing conversion for '" + queuedOre + "', dropping it from queue.")); RemoveOneOre(); return false; } int num = Mathf.Max(1, itemConversion.m_fuelCost); if (m_maxFuel > 0 && GetFuelUnits() < num) { return false; } RemoveOneOre(); SetJobOre(queuedOre); SetBakeTimer(0f); if (m_maxFuel > 0) { int fuelUnits = GetFuelUnits(); SetFuelUnits(fuelUnits - num); SetReservedFuelUnits(GetReservedFuelUnits() + num); } return true; } private void CompleteJobAndSpawnOutput() { string jobOre = GetJobOre(); if (!string.IsNullOrEmpty(jobOre)) { SetReservedFuelUnits(0); QueueProcessed(jobOre); SetJobOre(""); SetBakeTimer(0f); } } private int GetQueueSize() { return (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) ? m_nview.GetZDO().GetInt(s_queuedHash, 0) : 0; } private float GetBakeTimer() { return (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) ? 0f : m_nview.GetZDO().GetFloat(s_bakeTimerHash, 0f); } private void SetBakeTimer(float t) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { m_nview.GetZDO().Set(s_bakeTimerHash, t); } } private float GetAccumulator() { return (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) ? 0f : m_nview.GetZDO().GetFloat(s_accTimeHash, 0f); } private void SetAccumulator(float t) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { m_nview.GetZDO().Set(s_accTimeHash, t); } } private void QueueOre(string prefabName) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { int queueSize = GetQueueSize(); m_nview.GetZDO().Set("item" + queueSize, prefabName); m_nview.GetZDO().Set(s_queuedHash, queueSize + 1, false); } } private string GetQueuedOre() { return (GetQueueSize() == 0 || !Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) ? "" : m_nview.GetZDO().GetString(ZDOVars.s_item0, ""); } private string GetQueuedOreAt(int index) { if (index < 0 || !Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return ""; } return m_nview.GetZDO().GetString("item" + index, ""); } private void RemoveOneOre() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return; } int queueSize = GetQueueSize(); if (queueSize > 0) { for (int i = 0; i < queueSize; i++) { string @string = m_nview.GetZDO().GetString("item" + (i + 1), ""); m_nview.GetZDO().Set("item" + i, @string); } m_nview.GetZDO().Set(s_queuedHash, queueSize - 1, false); } } private int GetProcessedQueueSize() { return (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) ? m_nview.GetZDO().GetInt(s_currentAmountHash, 0) : 0; } private void QueueProcessed(string fromOrePrefab) { ItemConversion itemConversion = GetItemConversion(fromOrePrefab); if (itemConversion == null) { ZLog.LogWarning((object)("[BalrondConverter] Missing conversion for '" + fromOrePrefab + "'")); } else if (!m_spawnStack) { Spawn(fromOrePrefab, itemConversion.m_count); } else { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return; } string @string = m_nview.GetZDO().GetString(s_currentOreHash, ""); int @int = m_nview.GetZDO().GetInt(s_currentAmountHash, 0); if (!string.IsNullOrEmpty(@string)) { if (@string != fromOrePrefab) { SpawnProcessed(); m_nview.GetZDO().Set(s_currentOreHash, fromOrePrefab); m_nview.GetZDO().Set(s_currentAmountHash, itemConversion.m_count, false); return; } int num = @int + itemConversion.m_count; int num2 = itemConversion.m_to?.m_itemData?.m_shared?.m_maxStackSize ?? 1; if (num >= num2) { Spawn(fromOrePrefab, @int); Spawn(fromOrePrefab, itemConversion.m_count); m_nview.GetZDO().Set(s_currentOreHash, ""); m_nview.GetZDO().Set(s_currentAmountHash, 0, false); } else { m_nview.GetZDO().Set(s_currentAmountHash, num, false); } } else { m_nview.GetZDO().Set(s_currentOreHash, fromOrePrefab); m_nview.GetZDO().Set(s_currentAmountHash, itemConversion.m_count, false); } } } private void SpawnProcessed() { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid()) { int @int = m_nview.GetZDO().GetInt(s_currentAmountHash, 0); if (@int > 0) { string @string = m_nview.GetZDO().GetString(s_currentOreHash, ""); Spawn(@string, @int); m_nview.GetZDO().Set(s_currentOreHash, ""); m_nview.GetZDO().Set(s_currentAmountHash, 0, false); } } } private void Spawn(string orePrefab, int stack) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) ItemConversion itemConversion = GetItemConversion(orePrefab); if (itemConversion != null && !((Object)(object)itemConversion.m_to == (Object)null)) { m_produceEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); GameObject val = Object.Instantiate(((Component)itemConversion.m_to).gameObject, m_outputPoint.position, m_outputPoint.rotation); ItemDrop component = val.GetComponent(); if ((Object)(object)component != (Object)null) { component.m_itemData.m_stack = Mathf.Max(1, stack); } } } private bool IsItemAllowed(ItemData item) { return item != null && IsItemAllowed(((Object)item.m_dropPrefab).name); } private bool IsItemAllowed(string itemPrefabName) { foreach (ItemConversion item in m_conversion) { if ((Object)(object)item?.m_from != (Object)null && ((Object)((Component)item.m_from).gameObject).name == itemPrefabName) { return true; } } return false; } private ItemData FindProcessableItem(Inventory inventory) { foreach (ItemConversion item2 in m_conversion) { if (!((Object)(object)item2?.m_from == (Object)null)) { ItemData item = inventory.GetItem(item2.m_from.m_itemData.m_shared.m_name, -1, false); if (item != null) { return item; } } } return null; } private ItemConversion GetItemConversion(string fromPrefabName) { foreach (ItemConversion item in m_conversion) { if ((Object)(object)item?.m_from != (Object)null && ((Object)((Component)item.m_from).gameObject).name == fromPrefabName) { return item; } } return null; } private float GetSecondsForConversion(string fromPrefabName) { float num = GetItemConversion(fromPrefabName)?.m_secPerProduct ?? 0f; if (num <= 0f) { num = m_defaultSecPerProduct; } if (num <= 0f) { num = 60f; } return num; } private bool OnAddOre(Switch sw, Humanoid user, ItemData item) { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return false; } if (GetQueueSize() >= m_maxOre) { ((Character)user).Message((MessageType)2, "$msg_itsfull", 0, (Sprite)null); return false; } if (item != null && !IsItemAllowed(item)) { ((Character)user).Message((MessageType)2, "$msg_wontwork", 0, (Sprite)null); return false; } if (item == null) { item = FindProcessableItem(user.GetInventory()); if (item == null) { ((Character)user).Message((MessageType)2, "$msg_noprocessableitems", 0, (Sprite)null); return false; } } ((Character)user).Message((MessageType)2, "$msg_added " + item.m_shared.m_name, 0, (Sprite)null); user.GetInventory().RemoveItem(item, 1); m_nview.InvokeRPC("AddOre", new object[1] { ((Object)item.m_dropPrefab).name }); m_addedOreTime = Time.time; if (m_addOreAnimationDuration > 0f) { SetAnimation(active: true); } return true; } private void RPC_AddOre(long sender, string prefabNameToQueue) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid() && m_nview.IsOwner()) { if (!IsItemAllowed(prefabNameToQueue)) { ZLog.LogWarning((object)("[BalrondConverter] Item not allowed '" + prefabNameToQueue + "'")); return; } QueueOre(prefabNameToQueue); m_oreAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); } } private bool OnAddFuel(Switch sw, Humanoid user, ItemData item) { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return false; } if (m_maxFuel == 0) { return false; } if ((Object)(object)m_fuelItem == (Object)null) { return false; } string name = ((Object)((Component)m_fuelItem).gameObject).name; string name2 = m_fuelItem.m_itemData.m_shared.m_name; if (item != null && ((Object)item.m_dropPrefab).name != name) { ((Character)user).Message((MessageType)2, "$msg_wrongitem", 0, (Sprite)null); return false; } int fuelUnitsCapacity = GetFuelUnitsCapacity(); int fuelUnits = GetFuelUnits(); int num = Mathf.Max(1, m_usesPerBlade); if (fuelUnits > fuelUnitsCapacity - num) { ((Character)user).Message((MessageType)2, "$msg_itsfull", 0, (Sprite)null); return false; } if (!user.GetInventory().HaveItem(name2, true)) { ((Character)user).Message((MessageType)2, "$msg_donthaveany " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null); return false; } ((Character)user).Message((MessageType)2, "$msg_added " + m_fuelItem.m_itemData.m_shared.m_name, 0, (Sprite)null); user.GetInventory().RemoveItem(name2, 1, -1, true); m_nview.InvokeRPC("AddFuel", Array.Empty()); return true; } private void RPC_AddFuel(long sender) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid() && m_nview.IsOwner()) { int num = Mathf.Max(1, m_usesPerBlade); int fuelUnitsCapacity = GetFuelUnitsCapacity(); int fuelUnits = GetFuelUnits(); fuelUnits = Mathf.Min(fuelUnitsCapacity, fuelUnits + num); SetFuelUnits(fuelUnits); m_fuelAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform, 1f, -1); } } private bool OnEmpty(Switch sw, Humanoid user, ItemData item) { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return false; } if (GetProcessedQueueSize() <= 0) { return false; } m_nview.InvokeRPC("ConverterEmptyProcessed", Array.Empty()); return true; } private void RPC_ConverterEmptyProcessed(long sender) { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid() && m_nview.IsOwner()) { SpawnProcessed(); } } private double GetDeltaTime() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid() || (Object)(object)ZNet.instance == (Object)null) { return 0.0; } DateTime time = ZNet.instance.GetTime(); DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong(s_startTimeHash, time.Ticks)); double totalSeconds = (time - dateTime).TotalSeconds; m_nview.GetZDO().Set(s_startTimeHash, time.Ticks); return totalSeconds; } private void UpdateBalrondConverter() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return; } UpdateState(); if (!m_nview.IsOwner()) { return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; if (num > 3600f) { num = 3600f; } float num2 = (Object.op_Implicit((Object)(object)m_windmill) ? m_windmill.GetPowerOutput() : 1f); if (num2 <= 0f) { num2 = 0f; } while (num >= 1f) { num -= 1f; if (!HasActiveJob()) { TryStartJobIfPossible(); } string jobOre = GetJobOre(); if (string.IsNullOrEmpty(jobOre)) { continue; } float secondsForConversion = GetSecondsForConversion(jobOre); if (!(secondsForConversion <= 0f)) { float num3 = 1f * num2; float num4 = GetBakeTimer() + num3; if (num4 < secondsForConversion) { SetBakeTimer(num4); } else { CompleteJobAndSpawnOutput(); } } } if (GetQueuedOre() == "" && !HasActiveJob()) { SpawnProcessed(); } SetAccumulator(num); } private void UpdateState() { bool flag = IsActive(); if (Object.op_Implicit((Object)(object)m_enabledObject)) { m_enabledObject.SetActive(flag); } if (Object.op_Implicit((Object)(object)m_disabledObject)) { m_disabledObject.SetActive(!flag); } if (Object.op_Implicit((Object)(object)m_haveFuelObject)) { m_haveFuelObject.SetActive(HasAnyFuel() && !flag); } if (Object.op_Implicit((Object)(object)m_haveOreObject)) { m_haveOreObject.SetActive(GetQueueSize() > 0 || HasActiveJob()); } if (Object.op_Implicit((Object)(object)m_noOreObject)) { m_noOreObject.SetActive(GetQueueSize() == 0 && !HasActiveJob()); } if (m_addOreAnimationDuration > 0f && Time.time - m_addedOreTime < m_addOreAnimationDuration) { flag = true; } SetAnimation(flag); } private void SetAnimation(bool active) { if (m_animators == null) { return; } Animator[] animators = m_animators; foreach (Animator val in animators) { if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy) { val.SetBool("active", active); val.SetFloat("activef", active ? 1f : 0f); } } } public bool IsActive() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return false; } if (!HasActiveJob() && GetQueueSize() <= 0) { return false; } if (HasActiveJob()) { return true; } if (m_maxFuel == 0) { return true; } string queuedOre = GetQueuedOre(); if (string.IsNullOrEmpty(queuedOre)) { return false; } int fuelCostForOre = GetFuelCostForOre(queuedOre); return GetFuelUnits() >= fuelCostForOre; } private string OnHoverAddFuel() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return Localization.instance.Localize(m_name); } string text = (Object.op_Implicit((Object)(object)m_fuelItem) ? m_fuelItem.m_itemData.m_shared.m_name : "Fuel"); int perFuelItemUnits = GetPerFuelItemUnits(); int fuelUnits = GetFuelUnits(); int fuelUnitsCapacity = GetFuelUnitsCapacity(); int queueSize = GetQueueSize(); m_sb.Clear(); m_sb.Append(m_name + "\n"); m_sb.Append($"Fuel: {fuelUnits}/{fuelUnitsCapacity} units (+{perFuelItemUnits} per {text})"); string queuedOre = GetQueuedOre(); if (!string.IsNullOrEmpty(queuedOre)) { string arg = GetItemConversion(queuedOre)?.m_from?.m_itemData?.m_shared?.m_name ?? queuedOre; int fuelCostForOre = GetFuelCostForOre(queuedOre); m_sb.Append($"\nNext: {arg} (cost {fuelCostForOre} units)"); if (m_maxFuel > 0 && fuelUnits < fuelCostForOre) { m_sb.Append($"\nNeed {fuelCostForOre - fuelUnits} more units to start"); } else if (queueSize > 0) { m_sb.Append("\nReady to start"); } } else if (HasActiveJob()) { string jobOre = GetJobOre(); string text2 = GetItemConversion(jobOre)?.m_from?.m_itemData?.m_shared?.m_name ?? jobOre; m_sb.Append("\nProcessing: " + text2); } else if (prefabName == "piece_leatherRack_bal") { m_sb.Append("\nAdd a hide to see cost"); } m_sb.Append("\n[$KEY_Use] Add " + text); return Localization.instance.Localize(m_sb.ToString()); } private string OnHoverEmptyOre() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return Localization.instance.Localize(m_name); } return Localization.instance.Localize($"{m_name} ({GetProcessedQueueSize()} Ready)\n" + "[$KEY_Use] " + m_emptyOreTooltip); } private string OnHoverAddOre() { if (!Object.op_Implicit((Object)(object)m_nview) || !m_nview.IsValid()) { return Localization.instance.Localize(m_name); } int fuelUnits = GetFuelUnits(); int fuelUnitsCapacity = GetFuelUnitsCapacity(); int queueSize = GetQueueSize(); m_sb.Clear(); m_sb.Append($"{m_name} (Queue {queueSize}/{m_maxOre})"); if (m_maxFuel > 0) { m_sb.Append($"\nFuel: {fuelUnits}/{fuelUnitsCapacity} units"); } if (HasActiveJob()) { string jobOre = GetJobOre(); string arg = GetItemConversion(jobOre)?.m_from?.m_itemData?.m_shared?.m_name ?? jobOre; float secondsForConversion = GetSecondsForConversion(jobOre); m_sb.Append($"\nProcessing: {arg} ({Mathf.CeilToInt(secondsForConversion)}s)"); } else { string queuedOre = GetQueuedOre(); if (!string.IsNullOrEmpty(queuedOre)) { string arg2 = GetItemConversion(queuedOre)?.m_from?.m_itemData?.m_shared?.m_name ?? queuedOre; int fuelCostForOre = GetFuelCostForOre(queuedOre); float secondsForConversion2 = GetSecondsForConversion(queuedOre); m_sb.Append($"\nNext: {arg2} (cost {fuelCostForOre} units, {Mathf.CeilToInt(secondsForConversion2)}s)"); if (m_maxFuel > 0 && fuelUnits < fuelCostForOre) { m_sb.Append($"\nStatus: Need {fuelCostForOre - fuelUnits} more units"); } else { m_sb.Append("\nStatus: Ready"); } } else { m_sb.Append("\nStatus: " + m_addOreTooltip); } } m_sb.Append("\n[$KEY_Use] "); m_sb.Append(m_addOreTooltip); return Localization.instance.Localize(m_sb.ToString()); } private int GetPerFuelItemUnits() { return Mathf.Max(1, m_usesPerBlade); } private void OnDestroyed() { if (Object.op_Implicit((Object)(object)m_nview) && m_nview.IsValid() && m_nview.IsOwner()) { DropAllItems(); } } private void DropAllItems() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) SpawnProcessed(); string jobOre = GetJobOre(); if (!string.IsNullOrEmpty(jobOre)) { ItemConversion itemConversion = GetItemConversion(jobOre); if ((Object)(object)itemConversion?.m_from != (Object)null) { Vector3 val = ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f; Quaternion val2 = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f); Object.Instantiate(((Component)itemConversion.m_from).gameObject, val, val2); } SetJobOre(""); SetBakeTimer(0f); } if ((Object)(object)m_fuelItem != (Object)null && m_maxFuel > 0) { int num = GetFuelUnits() + GetReservedFuelUnits(); SetFuelUnits(0); SetReservedFuelUnits(0); int num2 = Mathf.Max(1, m_usesPerBlade); int num3 = num / num2; for (int i = 0; i < num3; i++) { Vector3 val3 = ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f; Quaternion val4 = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f); Object.Instantiate(((Component)m_fuelItem).gameObject, val3, val4); } } else { SetFuelUnits(0); SetReservedFuelUnits(0); } while (GetQueueSize() > 0) { string queuedOre = GetQueuedOre(); RemoveOneOre(); ItemConversion itemConversion2 = GetItemConversion(queuedOre); if ((Object)(object)itemConversion2?.m_from != (Object)null) { Vector3 val5 = ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f; Quaternion val6 = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f); Object.Instantiate(((Component)itemConversion2.m_from).gameObject, val5, val6); } } } } public static class BalrondConverterInstaller { public const string SAWMILL_PREFAB = "piece_sawmill_bal"; public const string TANNING_PREFAB = "piece_leatherRack_bal"; public const string STONEKILN_PREFAB = "StoneboundKiln_bal"; public const string SAWMILL_FUEL_PREFAB = "SawBlade_bal"; public const string TANNING_FUEL_PREFAB = "PatchworkBundle_bal"; public const string STONEKILN_FUEL_PREFAB = "SurtlingCore"; public const string STONEKILN_WOOD_PREFAB = "WoodBundle_bal"; public const string STONEKILN_CLAY_PREFAB = "ClayBundle_bal"; private const int SAWMILL_MAX_FUEL_ITEMS = 1; private const int SAWMILL_USES_PER_FUEL_ITEM = 100; private const int SAWMILL_MAX_ORE = 10; private const float SAWMILL_DEFAULT_SECONDS = 60f; private const int STONEKILN_MAX_FUEL_ITEMS = 0; private const int STONEKILN_USES_PER_FUEL_ITEM = 100; private const int STONEKILN_MAX_ORE = 40; private const float STONEKILN_DEFAULT_SECONDS = 60f; private const int TANNING_MAX_FUEL_ITEMS = 25; private const int TANNING_USES_PER_FUEL_ITEM = 1; private const int TANNING_MAX_ORE = 5; private const float TANNING_DEFAULT_SECONDS = 60f; public static void SetBalrondConverter(ZNetScene zNetScene) { if ((Object)(object)zNetScene == (Object)null || zNetScene.m_prefabs == null) { Debug.LogWarning((object)"[Balrond] ZNetScene or prefabs list is null; cannot set up converters."); return; } GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "SawBlade_bal"); GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "PatchworkBundle_bal"); Dictionary prefabsByName = BuildPrefabMap(zNetScene.m_prefabs); SetupOneConverter(prefabsByName, zNetScene, "piece_sawmill_bal", ApplySawmillDefaults); SetupOneConverter(prefabsByName, zNetScene, "piece_leatherRack_bal", ApplyTanningDefaults); SetupOneConverter(prefabsByName, zNetScene, "StoneboundKiln_bal", ApplyStoneboudnKilnlDefaults); } private static Dictionary BuildPrefabMap(List prefabs) { Dictionary dictionary = new Dictionary(StringComparer.Ordinal); for (int i = 0; i < prefabs.Count; i++) { GameObject val = prefabs[i]; if (!((Object)(object)val == (Object)null) && !dictionary.ContainsKey(((Object)val).name)) { dictionary.Add(((Object)val).name, val); } } return dictionary; } private static void SetupOneConverter(Dictionary prefabsByName, ZNetScene zNetScene, string stationPrefabName, Action> applyDefaults) { if (!prefabsByName.TryGetValue(stationPrefabName, out var value) || (Object)(object)value == (Object)null) { Debug.LogWarning((object)("[Balrond] Station prefab '" + stationPrefabName + "' not found in ZNetScene.m_prefabs.")); return; } if ((Object)(object)value.GetComponent() != (Object)null) { Debug.Log((object)("[Balrond] BalrondConverter already present on '" + stationPrefabName + "', skipping.")); return; } Smelter component = value.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("[Balrond] Station prefab '" + stationPrefabName + "' has no Smelter component to transfer from.")); return; } Debug.Log((object)("[Balrond] Installing BalrondConverter on '" + stationPrefabName + "'")); TransferSmelterToBalrondConverter(value, component, prefabsByName, stationPrefabName, zNetScene, applyDefaults); } private static void TransferSmelterToBalrondConverter(GameObject stationPrefab, Smelter smelter, Dictionary prefabsByName, string stationPrefabName, ZNetScene zNetScene, Action> applyDefaults) { BalrondConverter balrondConverter = stationPrefab.AddComponent(); GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "SawBlade_bal"); GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "SurtlingCore"); GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "PatchworkBundle_bal"); if (stationPrefabName == "piece_leatherRack_bal") { balrondConverter.m_fuelItem = val3.GetComponent(); } if (stationPrefabName == "piece_sawmill_bal") { balrondConverter.m_fuelItem = val.GetComponent(); } if (stationPrefabName == "StoneboundKiln_bal") { balrondConverter.m_fuelItem = val2.GetComponent(); } balrondConverter.m_addOreAnimationDuration = 0f; balrondConverter.m_addOreSwitch = smelter.m_addOreSwitch; balrondConverter.m_addOreTooltip = smelter.m_addOreTooltip; balrondConverter.m_addWoodSwitch = smelter.m_addWoodSwitch; balrondConverter.m_emptyOreSwitch = smelter.m_emptyOreSwitch; balrondConverter.m_emptyOreTooltip = smelter.m_emptyOreTooltip; balrondConverter.m_animators = smelter.m_animators; balrondConverter.m_enabledObject = smelter.m_enabledObject; balrondConverter.m_disabledObject = smelter.m_disabledObject; balrondConverter.m_haveFuelObject = smelter.m_haveFuelObject; balrondConverter.m_haveOreObject = smelter.m_haveOreObject; balrondConverter.m_noOreObject = smelter.m_noOreObject; balrondConverter.m_outputPoint = smelter.m_outputPoint; balrondConverter.m_roofCheckPoint = smelter.m_roofCheckPoint; balrondConverter.m_requiresRoof = smelter.m_requiresRoof; balrondConverter.m_windmill = smelter.m_windmill; balrondConverter.m_smokeSpawner = smelter.m_smokeSpawner; balrondConverter.m_spawnStack = smelter.m_spawnStack; balrondConverter.m_oreAddedEffects = smelter.m_oreAddedEffects; balrondConverter.m_fuelAddedEffects = smelter.m_fuelAddedEffects; balrondConverter.m_produceEffects = smelter.m_produceEffects; balrondConverter.m_name = smelter.m_name; balrondConverter.m_defaultSecPerProduct = ((smelter.m_secPerProduct > 0f) ? smelter.m_secPerProduct : 60f); Object.DestroyImmediate((Object)(object)smelter); applyDefaults?.Invoke(balrondConverter, prefabsByName); balrondConverter.prefabName = stationPrefabName; } private static void DebugFuel(BalrondConverter conv, string fuelItem) { if (conv.m_maxFuel > 0 && (Object)(object)conv.m_fuelItem == (Object)null) { Debug.LogWarning((object)("[Balrond] " + fuelItem + " fuel item not found." + conv.m_name + " will not accept fuel.")); } } private static void ApplySawmillDefaults(BalrondConverter conv, Dictionary prefabsByName) { conv.m_maxFuel = 1; conv.m_usesPerBlade = 100; conv.m_maxOre = 10; conv.m_defaultSecPerProduct = 60f; conv.m_addOreTooltip = "$tag_sawmill_addWood"; conv.m_emptyOreTooltip = "$tag_sawmill_pickupWood"; DebugFuel(conv, "SawBlade_bal"); } private static void ApplyStoneboudnKilnlDefaults(BalrondConverter conv, Dictionary prefabsByName) { conv.m_maxFuel = 0; conv.m_usesPerBlade = 100; conv.m_maxOre = 40; conv.m_defaultSecPerProduct = 60f; DebugFuel(conv, "SurtlingCore"); } private static void ApplyTanningDefaults(BalrondConverter conv, Dictionary prefabsByName) { conv.m_maxFuel = 25; conv.m_usesPerBlade = 1; conv.m_maxOre = 5; conv.m_defaultSecPerProduct = 60f; conv.m_addOreTooltip = "$tag_leatherrack_addLeather"; conv.m_emptyOreTooltip = "$tag_leatherrack_pickupLeather"; DebugFuel(conv, "PatchworkBundle_bal"); } } public class DatabaseAddMethods { public void AddItems(List items) { foreach (GameObject item in items) { AddItem(item); } } public void AddRecipes(List recipes) { foreach (Recipe recipe in recipes) { AddRecipe(recipe); } } public void AddStatuseffects(List statusEffects) { foreach (StatusEffect statusEffect in statusEffects) { AddStatus(statusEffect); } } private bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } private void AddStatus(StatusEffect status) { if (!IsObjectDBValid()) { return; } if ((Object)(object)status != (Object)null) { if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null) { ObjectDB.instance.m_StatusEffects.Add(status); } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)status).name + " - Status not found")); } } private void AddRecipe(Recipe recipe) { if (!IsObjectDBValid()) { return; } if ((Object)(object)recipe != (Object)null) { if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null && (Object)(object)recipe.m_item != (Object)null) { ObjectDB.instance.m_recipes.Add(recipe); } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)recipe).name + " - Recipe not found")); } } private void AddItem(GameObject newPrefab) { if (!IsObjectDBValid()) { return; } ItemDrop component = newPrefab.GetComponent(); if ((Object)(object)component != (Object)null) { if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null) { ObjectDB.instance.m_items.Add(newPrefab); Dictionary dictionary = (Dictionary)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance); dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab; } } else { Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab")); } } } public class FxReplacment { public void ReplaceOnObject(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } SpawnArea component = gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { EffectList spawnEffects = component.m_spawnEffects; if (spawnEffects != null) { findEffectsAndChange(spawnEffects.m_effectPrefabs, zNetScene); } } Destructible component2 = gameObject.GetComponent(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = component2.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } Projectile component3 = gameObject.GetComponent(); if ((Object)(object)component3 != (Object)null) { EffectList hitEffects = component3.m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs, zNetScene); } EffectList hitWaterEffects = component3.m_hitWaterEffects; if (hitWaterEffects != null) { findEffectsAndChange(hitWaterEffects.m_effectPrefabs, zNetScene); } EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects; if (spawnOnHitEffects != null) { findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs, zNetScene); } } } public void ReplaceOnVegetation(GameObject gameObject, ZNetScene zNetScene) { Pickable component = gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { fixPlant(component, zNetScene); } Destructible component2 = gameObject.GetComponent(); if ((Object)(object)component2 != (Object)null) { fixPDestructable(component2, zNetScene); } MineRock5 component3 = gameObject.GetComponent(); if ((Object)(object)component3 != (Object)null) { fixMineRock5(component3, zNetScene); } MineRock component4 = gameObject.GetComponent(); if ((Object)(object)component4 != (Object)null) { fixMineRock(component4, zNetScene); } } private void fixPlant(Pickable pickable, ZNetScene zNetScene) { EffectList pickEffector = pickable.m_pickEffector; if (pickEffector != null) { findEffectsAndChange(pickEffector.m_effectPrefabs, zNetScene); } } private void fixPDestructable(Destructible minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } private void fixMineRock5(MineRock5 minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } private void fixMineRock(MineRock minerock5, ZNetScene zNetScene) { EffectList hitEffect = minerock5.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList destroyedEffect = minerock5.m_destroyedEffect; if (destroyedEffect != null) { findEffectsAndChange(destroyedEffect.m_effectPrefabs, zNetScene); } } public void ReplaceOnMonster(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ":: GameObject not found")); return; } Humanoid component = gameObject.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ":: GameObject not found")); return; } EffectList dropEffects = component.m_dropEffects; if (dropEffects != null) { findEffectsAndChange(dropEffects.m_effectPrefabs, zNetScene); } EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects; if (backstabHitEffects != null) { findEffectsAndChange(backstabHitEffects.m_effectPrefabs, zNetScene); } EffectList consumeItemEffects = component.m_consumeItemEffects; if (consumeItemEffects != null) { findEffectsAndChange(consumeItemEffects.m_effectPrefabs, zNetScene); } EffectList critHitEffects = ((Character)component).m_critHitEffects; if (critHitEffects != null) { findEffectsAndChange(critHitEffects.m_effectPrefabs, zNetScene); } EffectList deathEffects = ((Character)component).m_deathEffects; if (deathEffects != null) { findEffectsAndChange(deathEffects.m_effectPrefabs, zNetScene); } EffectList hitEffects = ((Character)component).m_hitEffects; if (hitEffects != null) { findEffectsAndChange(hitEffects.m_effectPrefabs, zNetScene); } EffectList jumpEffects = ((Character)component).m_jumpEffects; if (jumpEffects != null) { findEffectsAndChange(jumpEffects.m_effectPrefabs, zNetScene); } EffectList perfectBlockEffect = component.m_perfectBlockEffect; if (perfectBlockEffect != null) { findEffectsAndChange(perfectBlockEffect.m_effectPrefabs, zNetScene); } EffectList pickupEffects = component.m_pickupEffects; if (pickupEffects != null) { findEffectsAndChange(pickupEffects.m_effectPrefabs, zNetScene); } EffectList slideEffects = ((Character)component).m_slideEffects; if (slideEffects != null) { findEffectsAndChange(slideEffects.m_effectPrefabs, zNetScene); } EffectList tarEffects = ((Character)component).m_tarEffects; if (tarEffects != null) { findEffectsAndChange(tarEffects.m_effectPrefabs, zNetScene); } EffectList waterEffects = ((Character)component).m_waterEffects; if (waterEffects != null) { findEffectsAndChange(waterEffects.m_effectPrefabs, zNetScene); } FootStep component2 = gameObject.GetComponent(); if (!((Object)(object)component2 != (Object)null)) { return; } List effects = component2.m_effects; foreach (StepEffect item in effects) { GameObject[] effectPrefabs = item.m_effectPrefabs; List list = new List(); list.AddRange(effectPrefabs); for (int i = 0; i < list.Count; i++) { if ((Object)(object)list[i] != (Object)null) { string name = ((Object)list[i]).name; GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val == (Object)null)) { list[i] = val; } } } } } public void ReplaceOnItem(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } ItemDrop component = gameObject.GetComponent(); if (!((Object)(object)component == (Object)null)) { EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect; if (hitTerrainEffect != null) { findEffectsAndChange(hitTerrainEffect.m_effectPrefabs, zNetScene); } EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect; if (holdStartEffect != null) { findEffectsAndChange(holdStartEffect.m_effectPrefabs, zNetScene); } EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect; if (trailStartEffect != null) { findEffectsAndChange(trailStartEffect.m_effectPrefabs, zNetScene); } EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect; if (blockEffect != null) { findEffectsAndChange(blockEffect.m_effectPrefabs, zNetScene); } } } public void ReplaceFxOnPiece(GameObject gameObject, ZNetScene zNetScene) { if ((Object)(object)gameObject == (Object)null) { return; } Piece component = gameObject.GetComponent(); if ((Object)(object)component != (Object)null) { EffectList placeEffect = component.m_placeEffect; if (placeEffect != null) { findEffectsAndChange(placeEffect.m_effectPrefabs, zNetScene); } } WearNTear component2 = gameObject.GetComponent(); if ((Object)(object)component2 != (Object)null) { EffectList hitEffect = component2.m_hitEffect; if (hitEffect != null) { findEffectsAndChange(hitEffect.m_effectPrefabs, zNetScene); } } } private void findEffectsAndChange(EffectData[] effects, ZNetScene zNetScene) { if (effects == null || effects.Length == 0) { return; } foreach (EffectData val in effects) { if ((Object)(object)val.m_prefab != (Object)null) { string name = ((Object)val.m_prefab).name; GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name); if ((Object)(object)val2 != (Object)null) { val.m_prefab = val2; } else { Debug.LogWarning((object)("Coulnt not find in Znet fx name:" + name)); } } } } } public class ModResourceLoader { public AssetBundle assetBundle; public List buildPrefabs = new List(); public List plantPrefabs = new List(); public List itemPrefabs = new List(); public List monsterPrefabs = new List(); public List vegetationPrefabs = new List(); public List clutterPrefabs = new List(); public List locationPrefabs = new List(); public List roomPrefabs = new List(); public List vfxPrefabs = new List(); public List backgrounds = new List(); public List minimapIcons = new List(); public FxReplacment fxReplacment = new FxReplacment(); public List recipes = new List(); public List statusEffects = new List(); public VegetationDropFix vegetationDropFix = new VegetationDropFix(); public ShaderReplacment shaderReplacment = new ShaderReplacment(); public void loadAssets() { assetBundle = GetAssetBundleFromResources("papayonrepacktrees"); string text = "Assets/Custom/Comission/BalrondTreesNDecor/"; string text2 = ".png"; string text3 = text + "icons/"; loadPieces(text); loadPlants(text); loadItems(text); loadVegetation(text); loadLocations(text); loadOther(text); } public void AddPrefabsToZnetScene(ZNetScene zNetScene) { List> list = new List> { itemPrefabs, plantPrefabs, vfxPrefabs, buildPrefabs, locationPrefabs, vegetationPrefabs, clutterPrefabs, monsterPrefabs }; foreach (List item in list) { validateAddedPrefabs(item, zNetScene); } zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null); } public void setSpawnStatusOnItem(GameObject gameObject, StatusEffect statusEffect) { if ((Object)(object)gameObject == (Object)null) { Debug.LogWarning((object)"Item Not Found on list!"); } else { gameObject.GetComponent().m_itemData.m_shared.m_consumeStatusEffect = statusEffect; } } private void validateAddedPrefabs(List list, ZNetScene zNetScene) { foreach (GameObject item in list) { if (zNetScene.m_namedPrefabs.ContainsKey(BalrondHashCompat.StableHash(((Object)item).name))) { Debug.LogWarning((object)("DUPLICATE: " + ((Object)item).name)); } else { zNetScene.m_prefabs.Add(item); } } } private void loadBackground(string mainPath) { string[] array = new string[5] { "ashlands1.jpg", "ashlands2.png", "blackforest.png", "mistlands.jpg", "meadows.png" }; string[] array2 = array; foreach (string text in array2) { Sprite val = assetBundle.LoadAsset(mainPath + "screens/" + text); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find background with name: " + text)); } else { backgrounds.Add(val); } } } private GameObject FindPrefabInZnet(string name, ZNetScene zNetScene) { GameObject value = null; zNetScene.m_namedPrefabs.TryGetValue(BalrondHashCompat.StableHash(name), out value); if ((Object)(object)value == (Object)null) { value = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name); } return value; } public void setupBuildPiecesList(ZNetScene zNetScene) { string[] array = new string[5] { "Hammer", "HammerIron_bal", "HammerDverger_bal", "HammerBlackmetal_bal", "HammerMythic_bal" }; GameObject val = FindPrefabInZnet("Hammer", zNetScene); PieceTable buildPieces = val.GetComponent().m_itemData.m_shared.m_buildPieces; string[] array2 = array; foreach (string name in array2) { addTableToTool(name, buildPieces, zNetScene); } List pieces = buildPieces.m_pieces; foreach (GameObject buildPrefab in buildPrefabs) { setupRavenGuide(buildPrefab, zNetScene); AddToBuildList(buildPrefab, pieces); } GameObject val2 = FindPrefabInZnet("Hoe", zNetScene); PieceTable buildPieces2 = val2.GetComponent().m_itemData.m_shared.m_buildPieces; addTableToTool("BlackMetalHoe_bal", buildPieces2, zNetScene); GameObject val3 = FindPrefabInZnet("Cultivator", zNetScene); PieceTable buildPieces3 = val3.GetComponent().m_itemData.m_shared.m_buildPieces; addTableToTool("BlackMetalCultivator_bal", buildPieces3, zNetScene); } private void addTableToTool(string name, PieceTable pieceTable, ZNetScene zNetScene) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name); if (!((Object)(object)val == (Object)null)) { val.GetComponent().m_itemData.m_shared.m_buildPieces = pieceTable; } } private GameObject getRavenGuidePrefab(ZNetScene zNetScene) { GameObject val = FindPrefabInZnet("Ravens", zNetScene); if ((Object)(object)val != (Object)null) { return val; } GameObject val2 = FindPrefabInZnet("piece_workbench", zNetScene); if ((Object)(object)val2 != (Object)null) { Transform val3 = val2.transform.Find("GuidePoint"); if ((Object)(object)val3 != (Object)null) { GuidePoint component = ((Component)val3).GetComponent(); if ((Object)(object)component != (Object)null) { return component.m_ravenPrefab; } } } return null; } public void setupRavenGuide(GameObject gameObject, ZNetScene zNetScene) { Transform val = gameObject.transform.Find("GuidePoint"); if (!((Object)(object)val == (Object)null)) { GameObject ravenGuidePrefab = getRavenGuidePrefab(zNetScene); if ((Object)(object)ravenGuidePrefab == (Object)null) { Debug.LogWarning((object)"Ravens not found"); } else { ((Component)val).GetComponent().m_ravenPrefab = ravenGuidePrefab; } } } public void setupBuildPiecesListDB() { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab("Hammer"); List pieces = itemPrefab.GetComponent().m_itemData.m_shared.m_buildPieces.m_pieces; foreach (GameObject buildPrefab in buildPrefabs) { AddToBuildList(buildPrefab, pieces); } } private void AddToBuildList(GameObject prefab, List buildPieces) { if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null) { buildPieces.Add(prefab); } } public void addPlantstoCultivator(ZNetScene zNetScene) { GameObject val = FindPrefabInZnet("Cultivator", zNetScene); PieceTable buildPieces = val.GetComponent().m_itemData.m_shared.m_buildPieces; List pieces = buildPieces.m_pieces; foreach (GameObject gameObject in plantPrefabs) { if ((Object)(object)pieces.Find((GameObject x) => ((Object)x).name == ((Object)gameObject).name) == (Object)null) { pieces.Add(gameObject); } } } private AssetBundle GetAssetBundleFromResources(string filename) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string text = null; string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); foreach (string text2 in manifestResourceNames) { if (text2.EndsWith(filename)) { text = text2; break; } } if (text == null) { return null; } using Stream stream = executingAssembly.GetManifestResourceStream(text); return AssetBundle.LoadFromStream(stream); } private void addNewPrefabToCollection(string[] nameList, string mainPath, List prefabList, string typeName) { foreach (string text in nameList) { GameObject val = assetBundle.LoadAsset(mainPath + text + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find " + typeName + " with name: " + text)); } else if (Object.op_Implicit((Object)(object)val.GetComponent()) || typeName == "clutter") { ShaderReplacment.Replace(val); prefabList.Add(val); } else { Debug.LogWarning((object)("Prefab with name has no ZNetView could not been removed: " + text)); } } } private void loadPlants(string basePath) { string mainPath = basePath + "Plants/"; string[] nameList = new string[28] { "sapling_Straw_bal", "sapling_Ygg_bal", "sapling_Swamp_bal", "sapling_Willow_bal", "sapling_BirchAtumn_bal", "sapling_Poplar_bal", "sapling_Maple_bal", "sapling_Cypress_bal", "sapling_AcaiTree_bal", "sapling_bush_blackberry_bal", "sapling_Bloodvine_bal", "sapling_bush_lingonberry_bal", "sapling_darkbul_bal", "sapling_DeadAcaiTree_bal", "sapling_eldermushroom_bal", "sapling_eldertree_bal", "sapling_Iced_bal", "sapling_ignicap_bal", "sapling_Kelp_bal", "sapling_Lavender_bal", "sapling_Oak2_bal", "sapling_oak3_bal", "sapling_Snowleaf_bal", "sapling_twisted_bal", "sapling_wettree_bal", "sapling_Yew_bal", "sapling_Ashtree1_bal", "sapling_Ashtree2_bal" }; addNewPrefabToCollection(nameList, mainPath, plantPrefabs, "plant"); } private void loadPieces(string basePath) { string mainPath = basePath + "Pieces/"; string[] buildPieces = BuildPieceList.buildPieces; addNewPrefabToCollection(buildPieces, mainPath, buildPrefabs, "piece"); } private void loadItems(string basePath) { string mainPath = basePath + "Items/"; string[] items = ItemList.items; addNewPrefabToCollection(items, mainPath, itemPrefabs, "item"); } private void loadVegetation(string basePath) { string mainPath = basePath + "Vegetation/"; string[] vegetation = VegetationList.vegetation; addNewPrefabToCollection(vegetation, mainPath, vegetationPrefabs, "vegetation"); } private void loadClutter(string basePath) { string mainPath = basePath + "Clutter/"; string[] clutter = ClutterList.clutter; addNewPrefabToCollection(clutter, mainPath, clutterPrefabs, "clutter"); } private void loadLocations(string basePath) { string text = basePath + "Location/"; string[] array = new string[0]; string[] array2 = array; foreach (string text2 in array2) { GameObject val = assetBundle.LoadAsset(text + text2 + ".prefab"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Could not find location with name: " + text2)); continue; } ShaderReplacment.Replace(val); locationPrefabs.Add(val); } } private void loadOther(string basePath) { string mainPath = basePath + "Other/"; string[] vfx = VfxList.vfx; addNewPrefabToCollection(vfx, mainPath, vfxPrefabs, "vfx"); } } public class ShaderReplacment { public static List prefabsToReplaceShader = new List(); public static List materialsInPrefabs = new List(); public static List shaders = new List(); private static readonly HashSet CachedShaders = new HashSet(); public static bool debug = true; public static Shader GetShaderByName(string name) { return shaders.Find((Shader s) => (Object)(object)s != (Object)null && ((Object)s).name.Trim() == name.Trim()); } public static void Replace(GameObject gameObject) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (!new ZNet().IsDedicated()) { prefabsToReplaceShader.Add(gameObject); CollectMaterialsFromPrefab(gameObject); } } private static void CollectMaterialsFromPrefab(GameObject gameObject) { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; if (sharedMaterials == null) { continue; } Material[] array2 = sharedMaterials; foreach (Material val2 in array2) { if ((Object)(object)val2 != (Object)null && !materialsInPrefabs.Contains(val2)) { materialsInPrefabs.Add(val2); } } } } public static void LoadShadersFromBundles() { AssetBundle[] array = Resources.FindObjectsOfTypeAll(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { try { Shader[] array3 = (val.isStreamedSceneAssetBundle ? (from s in ((IEnumerable)val.GetAllAssetNames()).Select((Func)val.LoadAsset) where (Object)(object)s != (Object)null select s).ToArray() : val.LoadAllAssets()); Shader[] array4 = array3; foreach (Shader item in array4) { CachedShaders.Add(item); } } catch { } } } public static void RunMaterialFix() { LoadShadersFromBundles(); shaders.AddRange(CachedShaders); foreach (Material materialsInPrefab in materialsInPrefabs) { if (!((Object)(object)materialsInPrefab == (Object)null) && !((Object)(object)materialsInPrefab.shader == (Object)null)) { string name = ((Object)materialsInPrefab.shader).name; if (!(name == "Standard") && !name.Contains("ScrollingTex") && name.Contains("Balrond")) { ReplaceShader(materialsInPrefab, name); } } } } private static void ReplaceShader(Material material, string oldShaderName) { string name = AdjustShaderName(oldShaderName.Replace("Balrond", "Custom")); Shader shaderByName = GetShaderByName(name); if (!((Object)(object)shaderByName == (Object)null)) { material.shader = shaderByName; } } private static string AdjustShaderName(string name) { string result = name; if (name.Contains("Tess Bumped") || name.Contains("Bumped")) { result = name.Replace("Custom", "Lux Lit Particles"); } if (name.Contains("Standard Surface")) { result = name.Replace("Custom", "Particles"); result = result.Replace("Standard Surface2", "Standard Surface"); } if (name.Contains("Standard Unlit")) { result = name.Replace("Custom", "Particles").Replace("Standard Unlit22", "Standard Unlit2").Replace("Standard Unlit", "Standard Unlit2"); } return result; } } [HarmonyPatch] internal static class ConversionPatches { [HarmonyPatch(typeof(BalrondConverter), "Awake")] private class Patch_BalrondConverter_Awake { private static void Postfix(BalrondConverter __instance) { string prefabName = __instance.prefabName; if (prefabName != null) { if (prefabName.Contains("piece_sawmill_bal") && __instance.m_conversion.Count < 2) { Launch.conversionEdits.editSawMill(__instance); } else if (prefabName.Contains("piece_leatherRack_bal") && __instance.m_conversion.Count < 2) { Launch.conversionEdits.editLeatherRack(__instance); } else if (prefabName.Contains("StoneboundKiln_bal") && __instance.m_conversion.Count < 2) { Launch.conversionEdits.editStoneboundKiln(__instance); } } } } [HarmonyPatch(typeof(CookingStation), "Awake")] private class Patch_CookingStation_Awake { private static void Postfix(CookingStation __instance) { if (__instance.m_conversion == null || __instance.m_conversion.Count <= 0) { string name = ((Object)__instance).name; if (name.Contains("piece_oven")) { Launch.conversionEdits.editOven(__instance); } else if (name.Contains("piece_cookingstation")) { Launch.conversionEdits.editCooking(__instance); } else if (name.Contains("piece_cookingstation_iron")) { Launch.conversionEdits.editIronCooking(__instance); } } } } [HarmonyPatch(typeof(Fermenter), "Awake")] private class Patch_Fermenter_Awake { private static void Postfix(Fermenter __instance) { if (((Object)__instance).name != null && ((Object)__instance).name.Contains("fermenter")) { Launch.conversionEdits.editFermenter(__instance); } } } } public class DungeonNameGenList { public static string[] burialChamberTags = new string[104] { "$tag_sigurdsson_barrow_bal", "$tag_bjornsson_tomb_bal", "$tag_eiriksson_sepulcher_bal", "$tag_leifrsson_rest_bal", "$tag_ragnvald_vault_bal", "$tag_ulfgrim_mausoleum_bal", "$tag_gunnarrson_grave_bal", "$tag_hakonsen_sanctum_bal", "$tag_svendsen_hold_bal", "$tag_ivarsson_shrine_bal", "$tag_olafsson_keep_bal", "$tag_eriksson_chamber_bal", "$tag_magnusson_passage_bal", "$tag_lokison_memorial_bal", "$tag_vidarsson_altar_bal", "$tag_skadison_coffin_bal", "$tag_tyrsson_monument_bal", "$tag_astridsson_burial_bal", "$tag_freyason_relic_bal", "$tag_sigridsson_shroud_bal", "$tag_gudrunsson_abyss_bal", "$tag_ingridsson_dome_bal", "$tag_runason_circle_bal", "$tag_bodilsson_spire_bal", "$tag_svenjasson_pillar_bal", "$tag_bjarkison_barrow_bal", "$tag_einarsson_tomb_bal", "$tag_arneson_sepulcher_bal", "$tag_trygveson_rest_bal", "$tag_halvardsson_vault_bal", "$tag_gislison_mausoleum_bal", "$tag_ketilsson_grave_bal", "$tag_njordsson_sanctum_bal", "$tag_karisson_hold_bal", "$tag_ulfsson_shrine_bal", "$tag_ragnarsdottir_keep_bal", "$tag_sigridardottir_hall_bal", "$tag_aslaugsson_chamber_bal", "$tag_gudmundsson_passage_bal", "$tag_jarnskeggi_catacomb_bal", "$tag_freyjadottir_memorial_bal", "$tag_helmirsdottir_altar_bal", "$tag_thorsdottir_coffin_bal", "$tag_eiriksson_monument_bal", "$tag_hallbjornsson_crypta_bal", "$tag_svanhildr_burial_bal", "$tag_brynhildr_relic_bal", "$tag_vigdis_shroud_bal", "$tag_gunnhildr_abyss_bal", "$tag_hrolfr_dome_bal", "$tag_ragnheidr_circle_bal", "$tag_storr_spire_bal", "$tag_haraldsson_pillar_bal", "$tag_eilifsson_cryptic_bal", "$tag_ormsson_barrow_bal", "$tag_erlandsson_sepulcher_bal", "$tag_thorvaldsson_rest_bal", "$tag_gunnvaldsson_vault_bal", "$tag_ingvarsson_mausoleum_bal", "$tag_stigandsson_grave_bal", "$tag_ulfhildr_sanctum_bal", "$tag_frodehold_hold_bal", "$tag_ingibjorg_shrine_bal", "$tag_haldorsson_hall_bal", "$tag_bjornhildr_chamber_bal", "$tag_olfsson_passage_bal", "$tag_sverrirsson_catacomb_bal", "$tag_gerd_memorial_bal", "$tag_freyjaskeggi_altar_bal", "$tag_helgi_coffin_bal", "$tag_sigurdr_monument_bal", "$tag_hrafn_burial_bal", "$tag_sigrun_relic_bal", "$tag_egil_shroud_bal", "$tag_asgeirr_abyss_bal", "$tag_thord_dome_bal", "$tag_valdis_circle_bal", "$tag_jarl_spire_bal", "$tag_ketill_pillar_bal", "$tag_ulf_cryptic_bal", "$tag_einar_barrow_bal", "$tag_rune_crypt_bal", "$tag_olv_tomb_bal", "$tag_arin_sepulcher_bal", "$tag_sten_rest_bal", "$tag_olrik_vault_bal", "$tag_ulfgeirr_mausoleum_bal", "$tag_thorgrim_grave_bal", "$tag_bjornwulf_sanctum_bal", "$tag_ingrid_hold_bal", "$tag_jon_shrine_bal", "$tag_helga_keep_bal", "$tag_valdimar_hall_bal", "$tag_karlsdottir_chamber_bal", "$tag_eiriksson_passage_bal", "$tag_gudrun_memorial_bal", "$tag_hagen_tomb_bal", "$tag_jorund_burial_bal", "$tag_kelda_mausoleum_bal", "$tag_loki_spire_bal", "$tag_asger_dome_bal", "$tag_eran_altar_bal", "$tag_runa_barrow_bal", "$tag_torvald_keep_bal" }; public static readonly Dictionary dungeonNameList = new Dictionary { { "WoodFarm1", new string[20] { "$tag_fjellholt_bal", "$tag_birkheim_bal", "$tag_thorslund_bal", "$tag_eikstad_bal", "$tag_hogdale_bal", "$tag_grovra_bal", "$tag_vangr_bal", "$tag_sjoholt_bal", "$tag_vaestgard_bal", "$tag_rodhaug_bal", "$tag_myrheim_bal", "$tag_skogtun_bal", "$tag_havnby_bal", "$tag_rostvik_bal", "$tag_skjoldrud_bal", "$tag_dalenes_bal", "$tag_bjornholt_bal", "$tag_breidvoll_bal", "$tag_kveldrud_bal", "$tag_strandheim_bal" } }, { "WoodVillage1", new string[20] { "$tag_draugrholt_bal", "$tag_skulldal_bal", "$tag_nattvik_bal", "$tag_morkheim_bal", "$tag_gravfjell_bal", "$tag_svartdal_bal", "$tag_vargstad_bal", "$tag_haellvik_bal", "$tag_dokkhus_bal", "$tag_frostheim_bal", "$tag_skuggaborg_bal", "$tag_kuldeholt_bal", "$tag_dokkalund_bal", "$tag_blodheim_bal", "$tag_trollhaugen_bal", "$tag_kaosvik_bal", "$tag_spokestad_bal", "$tag_demonfjord_bal", "$tag_gjallardal_bal", "$tag_niflungstad_bal" } }, { "GoblinCamp2", new string[20] { "$tag_skarrfang_bal", "$tag_drakthar_bal", "$tag_gorakmar_bal", "$tag_bloodgrot_bal", "$tag_kragtooth_bal", "$tag_narzug_bal", "$tag_razgrin_bal", "$tag_venomclaw_bal", "$tag_darkmire_bal", "$tag_skulkrag_bal", "$tag_ghulraz_bal", "$tag_fangrim_bal", "$tag_ravenskull_bal", "$tag_wargfell_bal", "$tag_ironfang_bal", "$tag_doomscar_bal", "$tag_bonegrin_bal", "$tag_morglash_bal", "$tag_ragefen_bal", "$tag_snarltusk_bal" } }, { "MountainCave02", new string[23] { "$tag_arnulfsson_keep_bal", "$tag_frostvein_bal", "$tag_icecrypt_bal", "$tag_glacierhold_bal", "$tag_winterfang_bal", "$tag_cryoshroud_bal", "$tag_snowmire_bal", "$tag_shardfell_bal", "$tag_chillspire_bal", "$tag_thorvaldsson_hall_bal", "$tag_permafrost_bal", "$tag_fenringscar_bal", "$tag_icevein_bal", "$tag_frostbane_bal", "$tag_glacialrift_bal", "$tag_hailreach_bal", "$tag_blizzardhall_bal", "$tag_shiverpeak_bal", "$tag_fenringcrypt_bal", "$tag_sleetgarde_bal", "$tag_icebound_bal", "$tag_frozenfang_bal", "$tag_ullr_hall_bal" } }, { "Crypt2", burialChamberTags }, { "Crypt3", burialChamberTags }, { "Crypt4", burialChamberTags }, { "SunkenCrypt4", new string[47] { "$tag_borg_catacomb_bal", "$tag_drownedhall_bal", "$tag_shademire_bal", "$tag_ghostreef_bal", "$tag_bonewater_bal", "$tag_haraldsson_crypt_bal", "$tag_fathomkeep_bal", "$tag_dreadspire_bal", "$tag_siltgrave_bal", "$tag_wraithhold_bal", "$tag_deepshade_bal", "$tag_sigfridsson_crypt_bal", "$tag_bloodmarsh_bal", "$tag_phantomrest_bal", "$tag_tidewrath_bal", "$tag_skullgrove_bal", "$tag_mirelair_bal", "$tag_shadowfen_bal", "$tag_floodspire_bal", "$tag_cryptreach_bal", "$tag_fenrirsson_catacomb_bal", "$tag_echograve_bal", "$tag_mistmarsh_bal", "$tag_hollowreef_bal", "$tag_carrionhold_bal", "$tag_torsteinsson_cryptic_bal", "$tag_helgason_crypta_bal", "$tag_gravehollow_bal", "$tag_phasespire_bal", "$tag_sunkenfrost_bal", "$tag_blightharbor_bal", "$tag_frostmire_bal", "$tag_hakonsson_crypt_bal", "$tag_seaspire_bal", "$tag_deathfen_bal", "$tag_nightshroud_bal", "$tag_spinecrypt_bal", "$tag_darkwater_bal", "$tag_grimgulf_bal", "$tag_shadowmarsh_bal", "$tag_cryptfall_bal", "$tag_fogmoor_bal", "$tag_blightreef_bal", "$tag_harrowdeep_bal", "$tag_deepwraith_bal", "$tag_ashenreef_bal", "$tag_styrbjornsson_crypta_bal" } } }; } [HarmonyPatch] internal static class WorldGenPatches { [HarmonyPatch(typeof(ZoneSystem), "SetupLocations")] private class ZoneSystem_SetupLocations { private static void Prefix(ZoneSystem __instance) { ChangeSurtlingSpawner(__instance); Debug.Log((object)string.Format("{0} Loaded Vegetation: {1}", "BalrondPapayonPack", VegetationBuilder.ZoneVegetations.Count)); List vegetation = __instance.m_vegetation; foreach (ZoneVegetation veg in VegetationBuilder.ZoneVegetations) { if (!vegetation.Exists((ZoneVegetation x) => x.m_name == veg.m_name && x.m_biome == veg.m_biome)) { vegetation.Add(veg); } } vegetation.RemoveAll((ZoneVegetation x) => (Object)(object)x.m_prefab == (Object)null); __instance.m_locations.AddRange(LocationBuilder.zoneLocations); Object.DestroyImmediate((Object)(object)__instance.m_locationProxyPrefab.GetComponent()); __instance.m_locationProxyPrefab.AddComponent(); } private static void Postfix(ZoneSystem __instance) { Launch.locationBuilder.editLocations(__instance.m_locations); Launch.vegetationBuilder.editVege(__instance.m_vegetation); __instance.m_vegetation.RemoveAll((ZoneVegetation x) => (Object)(object)x.m_prefab == (Object)null); } private static void ChangeSurtlingSpawner(ZoneSystem __instance) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) __instance.m_locations.RemoveAll((ZoneLocation x) => x.m_prefabName == "Meteorite"); ZoneLocation val = __instance.m_locations.Find((ZoneLocation x) => x.m_prefabName == "FireHole"); if (val != null) { val.m_biome = (Biome)32; val.m_quantity *= 2; } } } public static float timer = 500f; public static float counter = 1000f; public static bool removeTag = false; } public class CommonItemReferences { public static GameObject wood; public static GameObject fineWood; public static GameObject stone; public static GameObject flint; public static GameObject iron; public static GameObject copper; public static GameObject coal; public static GameObject leatherScraps; } public class RecipeEdits { private List items; private List buildPieces; private readonly Dictionary _itemCache = new Dictionary(); private GameObject FindItem(List list, string name) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name); if ((Object)(object)itemPrefab != (Object)null) { return itemPrefab; } return FindInDatabase("Wood"); } private GameObject FindItem(string name) { if (_itemCache.TryGetValue(name, out var value)) { return value; } GameObject val = FindInDatabase(name); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ": Item Not Found - " + name + ", Replaced With Wood")); val = FindInDatabase("Wood"); } if ((Object)(object)val != (Object)null) { _itemCache[name] = val; } return val; } private GameObject FindInDatabase(string name) { return ObjectDB.instance.GetItemPrefab(name); } public void editRecipes(List recipes, List list) { if (recipes == null || recipes.Count == 0) { Debug.LogWarning((object)"There are no recipes!"); return; } if (list == null || list.Count == 0) { Debug.LogWarning((object)"There are no items!"); return; } items = list; buildPieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent().m_itemData.m_shared.m_buildPieces.m_pieces; TableMapper.setupTables(null, buildPieces); foreach (Recipe recipe in recipes) { if (!((Object)(object)recipe.m_item == (Object)null)) { CheckRecipe(recipe); } } } private void CheckRecipe(Recipe recipe) { List list = new List(); switch (((Object)((Component)recipe.m_item).gameObject).name) { case "HelmetBerserkerHood": recipe.m_amount = 1; list.Add(createReq("BjornHide", 4, 2)); list.Add(createReq("TrophyBjorn", 1, 0)); list.Add(createReq("StrawThread_bal", 4, 2)); list.Add(createReq("BoneFragments", 10, 5)); recipe.m_resources = list.ToArray(); break; case "ArmorBerserkerChest": recipe.m_amount = 1; list.Add(createReq("BjornHide", 6, 3)); list.Add(createReq("Blueberries", 6, 3)); list.Add(createReq("StrawThread_bal", 10, 5)); list.Add(createReq("BjornPaw", 2, 0)); recipe.m_resources = list.ToArray(); break; case "ArmorBerserkerLegs": recipe.m_amount = 1; list.Add(createReq("BjornHide", 4, 2)); list.Add(createReq("Blueberries", 6, 3)); list.Add(createReq("StrawThread_bal", 6, 2)); list.Add(createReq("LeatherScraps", 8, 4)); recipe.m_resources = list.ToArray(); break; case "Bronze": if (((Object)recipe).name == "Recipe_Bronze") { recipe.m_amount = 2; list.Add(createReq("Tin", 1, 0)); list.Add(createReq("Copper", 2, 0)); list.Add(createReq("Coal", 2, 0)); recipe.m_resources = list.ToArray(); } if (((Object)recipe).name == "Recipe_Bronze5") { recipe.m_amount = 10; list.Add(createReq("Tin", 4, 0)); list.Add(createReq("Copper", 9, 0)); list.Add(createReq("Coal", 7, 0)); recipe.m_resources = list.ToArray(); } break; case "ShocklateSmoothie": recipe.m_amount = 2; list.Add(createReq("Ooze", 3, 0)); list.Add(createReq("WaterJug_bal", 1, 0)); list.Add(createReq("Raspberry", 3, 0)); list.Add(createReq("Blueberries", 3, 0)); recipe.m_resources = list.ToArray(); break; case "ScorchingMedley": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.grill; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 3; recipe.m_amount = 3; list.Add(createReq("MushroomJotunPuffs", 3, 0)); list.Add(createReq("SpiceSet_bal", 1, 0)); list.Add(createReq("Fiddleheadfern", 3, 0)); list.Add(createReq("Ignicap_bal", 2, 0)); recipe.m_resources = list.ToArray(); break; case "MashedMeat": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.grill; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 3; recipe.m_amount = 2; list.Add(createReq("AsksvinMeat", 2, 0)); list.Add(createReq("VoltureMeat", 1, 0)); list.Add(createReq("Fiddleheadfern", 2, 0)); list.Add(createReq("MeatScrap_bal", 5, 0)); recipe.m_resources = list.ToArray(); break; case "WolfMeatSkewer": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.grill; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_amount = 2; list.Add(createReq("WolfMeat", 2, 0)); list.Add(createReq("Mushroom", 5, 0)); list.Add(createReq("Onion", 3, 0)); recipe.m_resources = list.ToArray(); break; case "Wolfjerky": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.grill; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_amount = 2; list.Add(createReq("WolfMeat", 1, 0)); list.Add(createReq("Honey", 1, 0)); recipe.m_resources = list.ToArray(); break; case "Sausages": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.grill; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_amount = 3; list.Add(createReq("Entrails", 4, 0)); list.Add(createReq("RawMeat", 1, 0)); list.Add(createReq("Thistle", 1, 0)); recipe.m_resources = list.ToArray(); break; case "SizzlingBerryBroth": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 5; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Sap", 4, 0)); list.Add(createReq("Fiddleheadfern", 3, 0)); list.Add(createReq("Vineberry", 3, 0)); recipe.m_resources = list.ToArray(); break; case "CarrotSoup": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Carrot", 4, 0)); recipe.m_resources = list.ToArray(); break; case "TurnipStew": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 2; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Turnip", 5, 0)); recipe.m_resources = list.ToArray(); break; case "BlackSoup": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 2; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Bloodbag", 1, 0)); list.Add(createReq("Honey", 1, 0)); recipe.m_resources = list.ToArray(); break; case "FierySvinstew": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 5; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Vineberry", 3, 0)); list.Add(createReq("AsksvinMeat", 1, 0)); list.Add(createReq("MushroomSmokePuff", 2, 0)); recipe.m_resources = list.ToArray(); break; case "OnionSoup": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 2; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Onion", 2, 0)); recipe.m_resources = list.ToArray(); break; case "SerpentStew": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.cauldron; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_amount = 2; list.Add(createReq("Bulion_bal", 1, 0)); list.Add(createReq("Honey", 2, 0)); list.Add(createReq("Mushroom", 3, 0)); list.Add(createReq("SerpentMeatCooked", 2, 0)); recipe.m_resources = list.ToArray(); break; case "Feaster": recipe.m_enabled = true; recipe.m_craftingStation = TableMapper.forge; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; list.Add(createReq("Tin", 6, 0)); list.Add(createReq("ClayPot_bal", 2, 0)); list.Add(createReq("CarvedWood_bal", 6, 0)); list.Add(createReq("WaterJug_bal", 1, 0)); recipe.m_resources = list.ToArray(); break; case "SwordNiedhogg": case "SwordNiedhoggBlood": case "SwordNiedhoggLightning": case "SwordNiedhoggNature": case "SwordDyrnwyn": case "THSwordSlayer": case "THSwordSlayerBlood": case "THSwordSlayerLightning": case "THSwordSlayerNature": case "AxeBerzerkr": case "AxeBerzerkrBlood": case "AxeBerzerkrLightning": case "AxeBerzerkrNature": case "MaceEldner": case "MaceEldnerBlood": case "MaceEldnerLightning": case "MaceEldnerNature": case "CrossbowRipper": case "CrossbowRipperBlood": case "CrossbowRipperLightning": case "CrossbowRipperNature": case "BowAshlands": case "BowAshlandsBlood": case "BowAshlandsRoot": case "BowAshlandsStorm": case "ShieldFlametal": case "ShieldFlametalTower": recipe.m_craftingStation = TableMapper.blackforge; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; break; case "ArmorRootChest": list.Add(createReq("Root", 10, 5)); list.Add(createReq("ElderBark", 16, 8)); list.Add(createReq("DeerHide", 4, 2)); list.Add(createReq("NeckSkin_bal", 6, 3)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; break; case "ArmorRootLegs": list.Add(createReq("Root", 8, 4)); list.Add(createReq("ElderBark", 12, 6)); list.Add(createReq("BoarHide_bal", 4, 2)); list.Add(createReq("NeckSkin_bal", 4, 2)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; break; case "HelmetRoot": list.Add(createReq("Root", 6, 3)); list.Add(createReq("ElderBark", 12, 6)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("NeckSkin_bal", 2, 1)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; break; case "Lantern": list.Add(createReq("BellMetal_bal", 2, 1)); list.Add(createReq("SurtlingCore", 1, 0)); list.Add(createReq("Crystal", 1, 0)); list.Add(createReq("HardWood_bal", 2, 1)); recipe.m_craftingStation = TableMapper.ironworks; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 3; recipe.m_resources = list.ToArray(); break; case "CeramicPlate": recipe.m_enabled = false; break; case "StaffSkeleton": list.Add(createReq("TrophySkeletonPoison", 1, 1)); list.Add(createReq("CursedBone_bal", 4, 2)); list.Add(createReq("CorruptedEitr_bal", 8, 4)); list.Add(createReq("Ruby", 3, 1)); recipe.m_craftingStation = TableMapper.shamantable; recipe.m_repairStation = recipe.m_craftingStation; recipe.m_minStationLevel = 1; recipe.m_resources = list.ToArray(); break; case "FishWraps": recipe.m_enabled = false; break; case "THSwordKrom": list.Add(createReq("HardWood_bal", 2, 1)); list.Add(createReq("ScaleHide", 4, 2)); list.Add(createReq("BellMetal_bal", 8, 4)); list.Add(createReq("DarkSteel_bal", 20, 10)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "SwordMistwalker": list.Add(createReq("YggdrasilWood", 4, 2)); list.Add(createReq("Eitr", 8, 4)); list.Add(createReq("Wisp", 4, 2)); list.Add(createReq("DarkSteel_bal", 10, 5)); recipe.m_resources = list.ToArray(); break; case "SwordSilver": list.Add(createReq("HardWood_bal", 4, 2)); list.Add(createReq("LeatherScraps", 8, 4)); list.Add(createReq("DarkSteel_bal", 4, 2)); list.Add(createReq("Silver", 30, 15)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "AxeJotunBane": list.Add(createReq("YggdrasilWood", 4, 2)); list.Add(createReq("Bilebag", 4, 2)); list.Add(createReq("Eitr", 10, 2)); list.Add(createReq("DarkSteel_bal", 10, 5)); recipe.m_resources = list.ToArray(); break; case "KnifeSkollAndHati": list.Add(createReq("BlackMetal", 10, 5)); list.Add(createReq("FineWood", 6, 3)); list.Add(createReq("BellMetal_bal", 10, 5)); list.Add(createReq("StrawThread_bal", 6, 3)); recipe.m_resources = list.ToArray(); break; case "PickaxeStone": recipe.m_enabled = true; recipe.m_minStationLevel = 2; list.Add(createReq("Wood", 6, 2)); list.Add(createReq("LeatherScraps", 6, 2)); list.Add(createReq("Flint", 10, 5)); recipe.m_resources = list.ToArray(); break; case "ArmorMageLegs": list.Add(createReq("Eitr", 20, 10)); list.Add(createReq("LinenThread", 12, 6)); list.Add(createReq("JuteRed", 2, 1)); list.Add(createReq("FreezeGland", 4, 2)); recipe.m_resources = list.ToArray(); break; case "ArmorMageChest": list.Add(createReq("Eitr", 20, 10)); list.Add(createReq("LinenThread", 12, 6)); list.Add(createReq("Feathers", 4, 2)); list.Add(createReq("ScaleHide", 4, 2)); recipe.m_resources = list.ToArray(); break; case "StaffIceShards": list.Add(createReq("YggdrasilWood", 20, 10)); list.Add(createReq("Eitr", 12, 6)); list.Add(createReq("Crystal", 4, 2)); list.Add(createReq("FreezeGland", 4, 2)); recipe.m_resources = list.ToArray(); break; case "StaffShield": list.Add(createReq("YggdrasilWood", 20, 10)); list.Add(createReq("Eitr", 12, 6)); list.Add(createReq("GiantBloodSack", 4, 2)); list.Add(createReq("Bloodbag", 6, 3)); recipe.m_resources = list.ToArray(); break; case "StaffFireball": list.Add(createReq("YggdrasilWood", 20, 10)); list.Add(createReq("Eitr", 12, 6)); list.Add(createReq("SurtlingCore", 4, 2)); list.Add(createReq("Resin", 20, 10)); recipe.m_resources = list.ToArray(); break; case "QueensJam": list.Add(createReq("Honey", 1, 0)); list.Add(createReq("ClayPot_bal", 1, 0)); list.Add(createReq("Raspberry", 2, 0)); list.Add(createReq("Blueberries", 2, 0)); recipe.m_amount = 1; recipe.m_resources = list.ToArray(); break; case "LoxPieUncooked": list.Add(createReq("BarleyFlour", 4, 0)); list.Add(createReq("Thistle", 2, 0)); list.Add(createReq("Dandelion", 2, 0)); list.Add(createReq("LoxMeat", 2, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseEitrMinor": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Sap", 4, 0)); list.Add(createReq("MushroomJotunPuffs", 3, 0)); list.Add(createReq("MushroomMagecap", 5, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseFrostResist": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Thistle", 4, 0)); list.Add(createReq("Bloodbag", 2, 0)); list.Add(createReq("GreydwarfEye", 3, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseHealthMajor": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Sap", 4, 0)); list.Add(createReq("GiantBloodSack", 4, 0)); list.Add(createReq("RoyalJelly", 5, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseHealthMedium": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Bloodbag", 5, 0)); list.Add(createReq("Blackberries_bal", 10, 0)); list.Add(createReq("Thistle", 3, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseHealthMinor": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Thistle", 3, 0)); list.Add(createReq("Apple_bal", 2, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBasePoisonResist": list.Add(createReq("TrophySkeleton", 2, 0)); list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("Coal", 8, 0)); list.Add(createReq("NeckTail", 3, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseStaminaLingering": list.Add(createReq("Sap", 6, 0)); list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("MushroomJotunPuffs", 8, 0)); list.Add(createReq("Cloudberry", 12, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseStaminaMedium": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("MushroomYellow", 8, 0)); list.Add(createReq("Cloudberry", 12, 0)); list.Add(createReq("Darkbul_bal", 6, 0)); recipe.m_resources = list.ToArray(); break; case "MeadBaseStaminaMinor": list.Add(createReq("MeadBase_bal", 1, 0)); list.Add(createReq("MushroomYellow", 6, 0)); list.Add(createReq("Blackberries_bal", 4, 0)); list.Add(createReq("Straw_bal", 10, 0)); recipe.m_resources = list.ToArray(); break; case "Hammer": list.Add(createReq("Wood", 4, 1)); list.Add(createReq("Flint", 0, 1)); list.Add(createReq("LeatherScraps", 0, 1)); list.Add(createReq("Stone", 2, 0)); recipe.m_resources = list.ToArray(); break; case "Hoe": list.Add(createReq("Wood", 6, 0)); list.Add(createReq("Flint", 0, 1)); list.Add(createReq("LeatherScraps", 0, 2)); list.Add(createReq("Stone", 2, 0)); recipe.m_resources = list.ToArray(); break; case "HelmetFenring": list.Add(createReq("WolfHairBundle", 18, 6)); list.Add(createReq("WolfPelt", 3, 4)); list.Add(createReq("TrophyCultist", 1, 0)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "ArmorFenringChest": case "ArmorFenringLegs": list.Add(createReq("WolfHairBundle", 18, 6)); list.Add(createReq("WolfPelt", 6, 4)); list.Add(createReq("BoarHide_bal", 6, 2)); list.Add(createReq("StrawThread_bal", 8, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "AtgeirBronze": list.Add(createReq("Bronze", 8, 4)); list.Add(createReq("Wood", 12, 3)); list.Add(createReq("LeatherScraps", 6, 2)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); break; case "AtgeirIron": list.Add(createReq("Iron", 28, 12)); list.Add(createReq("HardWood_bal", 5, 2)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("StrawThread_bal", 6, 3)); recipe.m_resources = list.ToArray(); break; case "AtgeirBlackmetal": list.Add(createReq("BlackMetal", 28, 12)); list.Add(createReq("HardWood_bal", 8, 4)); list.Add(createReq("LeatherScraps", 10, 4)); list.Add(createReq("LinenThread", 6, 4)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "ArmorWolfLegs": list.Add(createReq("Silver", 16, 8)); list.Add(createReq("WolfPelt", 6, 3)); list.Add(createReq("WolfFang", 6, 0)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "ArmorWolfChest": list.Add(createReq("Silver", 18, 9)); list.Add(createReq("WolfPelt", 4, 2)); list.Add(createReq("LeatherScraps", 8, 4)); list.Add(createReq("Chain", 2, 0)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "PickaxeBronze": list.Add(createReq("RoundLog", 4, 2)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("Bronze", 10, 5)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); break; case "MaceBronze": list.Add(createReq("RoundLog", 2, 1)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("Bronze", 8, 4)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); break; case "MaceIron": list.Add(createReq("FineWood", 4, 2)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("Iron", 18, 9)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); break; case "MaceNeedle": list.Add(createReq("FineWood", 6, 3)); list.Add(createReq("BlackMetal", 10, 5)); list.Add(createReq("Needle", 4, 2)); list.Add(createReq("JuteRed", 2, 1)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "MaceSilver": list.Add(createReq("ElderBark", 20, 10)); list.Add(createReq("Silver", 24, 12)); list.Add(createReq("FreezeGland", 6, 3)); list.Add(createReq("YmirRemains", 6, 0)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "KnifeButcher": list.Add(createReq("Tin", 4, 0)); list.Add(createReq("FineWood", 4, 2)); list.Add(createReq("LeatherScraps", 2, 0)); list.Add(createReq("StrawThread_bal", 2, 0)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_resources = list.ToArray(); break; case "KnifeChitin": list.Add(createReq("Chitin", 20, 10)); list.Add(createReq("FineWood", 4, 2)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("StrawThread_bal", 2, 1)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.heavyWorkbench; break; case "PickaxeIron": list.Add(createReq("StrawThread_bal", 4, 2)); list.Add(createReq("HardWood_bal", 4, 2)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("Iron", 18, 9)); recipe.m_resources = list.ToArray(); break; case "PickaxeBlackMetal": list.Add(createReq("LinenThread", 4, 2)); list.Add(createReq("HardWood_bal", 8, 4)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("BlackMetal", 22, 11)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "AxeIron": list.Add(createReq("RoundLog", 4, 2)); list.Add(createReq("BoarHide_bal", 1, 0)); list.Add(createReq("LeatherScraps", 2, 1)); list.Add(createReq("Iron", 18, 10)); recipe.m_resources = list.ToArray(); break; case "AxeBlackMetal": list.Add(createReq("HardWood_bal", 4, 2)); list.Add(createReq("JuteRed", 2, 1)); list.Add(createReq("LinenThread", 4, 2)); list.Add(createReq("BlackMetal", 16, 8)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "SwordIron": list.Add(createReq("HardWood_bal", 3, 1)); list.Add(createReq("BoarHide_bal", 1, 0)); list.Add(createReq("LeatherScraps", 2, 1)); list.Add(createReq("Iron", 18, 10)); recipe.m_resources = list.ToArray(); break; case "SwordBronze": list.Add(createReq("Wood", 4, 2)); list.Add(createReq("StrawThread_bal", 2, 1)); list.Add(createReq("LeatherScraps", 2, 1)); list.Add(createReq("Bronze", 8, 4)); recipe.m_resources = list.ToArray(); break; case "SwordBlackmetal": list.Add(createReq("HardWood_bal", 4, 2)); list.Add(createReq("JuteRed", 2, 1)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("BlackMetal", 20, 10)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "AxeBronze": list.Add(createReq("RoundLog", 4, 2)); list.Add(createReq("BoarHide_bal", 1, 0)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("Bronze", 6, 3)); recipe.m_resources = list.ToArray(); break; case "AxeFlint": list.Add(createReq("Wood", 4, 2)); list.Add(createReq("BoarHide_bal", 1, 0)); list.Add(createReq("LeatherScraps", 2, 1)); list.Add(createReq("Flint", 6, 3)); recipe.m_resources = list.ToArray(); break; case "HelmetPadded": list.Add(createReq("LeatherScraps", 10, 5)); list.Add(createReq("LinenThread", 12, 6)); list.Add(createReq("BlackMetal", 6, 3)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "ArmorPaddedCuirass": list.Add(createReq("LoxPelt", 4, 2)); list.Add(createReq("LinenThread", 14, 7)); list.Add(createReq("BlackMetal", 6, 3)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "ArmorPaddedGreaves": list.Add(createReq("BoarHide_bal", 6, 3)); list.Add(createReq("LinenThread", 20, 10)); list.Add(createReq("BlackMetal", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "HelmetIron": list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("Iron", 14, 7)); recipe.m_resources = list.ToArray(); break; case "ArmorIronChest": list.Add(createReq("TrollHide", 4, 2)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("Iron", 18, 9)); recipe.m_resources = list.ToArray(); break; case "ArmorIronLegs": list.Add(createReq("TrollHide", 6, 3)); list.Add(createReq("LeatherScraps", 8, 4)); list.Add(createReq("Iron", 16, 8)); recipe.m_resources = list.ToArray(); break; case "HelmetBronze": list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("StrawThread_bal", 4, 2)); list.Add(createReq("Bronze", 6, 3)); recipe.m_resources = list.ToArray(); break; case "ArmorBronzeChest": list.Add(createReq("DeerHide", 2, 1)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("Bronze", 8, 4)); recipe.m_resources = list.ToArray(); break; case "ArmorBronzeLegs": list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("DeerHide", 2, 1)); list.Add(createReq("Bronze", 6, 3)); recipe.m_resources = list.ToArray(); break; case "HelmetTrollLeather": list.Add(createReq("StrawThread_bal", 2, 1)); list.Add(createReq("TrollHide", 4, 2)); list.Add(createReq("BoneFragments", 4, 2)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = TableMapper.heavyWorkbench; break; case "CapeTrollHide": recipe.m_minStationLevel = 1; list.Add(createReq("StrawThread_bal", 4, 2)); list.Add(createReq("TrollHide", 8, 4)); list.Add(createReq("BoneFragments", 4, 2)); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = TableMapper.heavyWorkbench; break; case "ArmorTrollLeatherChest": case "ArmorTrollLeatherLegs": list.Add(createReq("BoneFragments", 3, 2)); list.Add(createReq("TrollHide", 4, 3)); list.Add(createReq("StrawThread_bal", 3, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.heavyWorkbench; recipe.m_repairStation = TableMapper.heavyWorkbench; break; case "CapeDeer": recipe.m_minStationLevel = 1; list.Add(createReq("DeerHide", 4, 3)); list.Add(createReq("StrawThread_bal", 3, 2)); list.Add(createReq("LeatherScraps", 5, 2)); recipe.m_resources = list.ToArray(); recipe.m_repairStation = TableMapper.heavyWorkbench; break; case "ArmorLeatherChest": list.Add(createReq("DeerHide", 4, 3)); list.Add(createReq("StrawThread_bal", 3, 2)); list.Add(createReq("LeatherScraps", 5, 2)); recipe.m_resources = list.ToArray(); break; case "ArmorLeatherLegs": list.Add(createReq("DeerHide", 3, 2)); list.Add(createReq("StrawThread_bal", 5, 4)); list.Add(createReq("LeatherScraps", 7, 3)); recipe.m_resources = list.ToArray(); break; case "SpearChitin": list.Add(createReq("FineWood", 16, 8)); list.Add(createReq("BoarHide_bal", 4, 2)); list.Add(createReq("Chitin", 24, 12)); list.Add(createReq("Resin", 8, 4)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.heavyWorkbench; break; case "SpearBronze": list.Add(createReq("RoundLog", 4, 2)); list.Add(createReq("DeerHide", 2, 1)); list.Add(createReq("Bronze", 6, 3)); list.Add(createReq("Resin", 4, 2)); recipe.m_resources = list.ToArray(); break; case "SpearCarapace": list.Add(createReq("YggdrasilWood", 8, 4)); list.Add(createReq("Carapace", 6, 3)); list.Add(createReq("Mandible", 2, 1)); list.Add(createReq("JuteRed", 2, 1)); recipe.m_resources = list.ToArray(); break; case "SpearElderbark": list.Add(createReq("ElderBark", 12, 6)); list.Add(createReq("TrollHide", 4, 2)); list.Add(createReq("Iron", 10, 5)); list.Add(createReq("Root", 1, 0)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.forge; break; case "SpearFlint": list.Add(createReq("Wood", 6, 3)); list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("Flint", 10, 5)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.workbench; break; case "ShieldWood": list.Add(createReq("Wood", 12, 6)); list.Add(createReq("BoarHide_bal", 1, 0)); list.Add(createReq("Resin", 4, 2)); list.Add(createReq("LeatherScraps", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.workbench; break; case "ShieldWoodTower": list.Add(createReq("Wood", 14, 6)); list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("Resin", 8, 0)); list.Add(createReq("LeatherScraps", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.workbench; break; case "SaddleLox": list.Add(createReq("LinenThread", 22, 0)); list.Add(createReq("BlackMetal", 14, 0)); list.Add(createReq("BoarHide_bal", 5, 0)); list.Add(createReq("Resin", 6, 0)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.workbench; break; case "KnifeSilver": list.Add(createReq("Silver", 10, 5)); list.Add(createReq("ElderBark", 8, 4)); list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("Resin", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "KnifeCopper": list.Add(createReq("Copper", 10, 5)); list.Add(createReq("Wood", 4, 2)); list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("GreydwarfEye", 8, 4)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.heavyWorkbench; break; case "BombOoze": list.Add(createReq("Ooze", 5, 0)); list.Add(createReq("Resin", 5, 0)); list.Add(createReq("BoarHide_bal", 2, 0)); recipe.m_resources = list.ToArray(); break; case "Bow": list.Add(createReq("Wood", 10, 5)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("BoarHide_bal", 2, 1)); list.Add(createReq("StrawThread_bal", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.workbench; break; case "CrossbowArbalest": list.Add(createReq("StrawThread_bal", 10, 5)); list.Add(createReq("DarkSteel_bal", 12, 6)); list.Add(createReq("HardWood_bal", 14, 7)); list.Add(createReq("Root", 10, 5)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.fletcher; break; case "BowSpineSnap": list.Add(createReq("Eitr", 10, 5)); list.Add(createReq("BoneFragments", 30, 15)); list.Add(createReq("YggdrasilWood", 4, 2)); list.Add(createReq("LinenThread", 8, 4)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.fletcher; break; case "BowHuntsman": list.Add(createReq("Feathers", 12, 6)); list.Add(createReq("DeerHide", 4, 2)); list.Add(createReq("HardWood_bal", 6, 3)); list.Add(createReq("Iron", 18, 9)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.fletcher; break; case "BowFineWood": list.Add(createReq("FineWood", 16, 8)); list.Add(createReq("Bronze", 6, 3)); list.Add(createReq("BoarHide_bal", 6, 3)); list.Add(createReq("StrawThread_bal", 10, 5)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.fletcher; break; case "BowDraugrFang": list.Add(createReq("ElderBark", 16, 8)); list.Add(createReq("Silver", 18, 9)); list.Add(createReq("WolfPelt", 4, 2)); list.Add(createReq("Guck", 8, 4)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.fletcher; break; case "Battleaxe": list.Add(createReq("ElderBark", 20, 10)); list.Add(createReq("Iron", 30, 15)); list.Add(createReq("BoarHide_bal", 4, 2)); list.Add(createReq("FineWood", 4, 2)); recipe.m_resources = list.ToArray(); break; case "BattleaxeCrystal": list.Add(createReq("ElderBark", 30, 15)); list.Add(createReq("Silver", 30, 15)); list.Add(createReq("Crystal", 10, 5)); list.Add(createReq("JuteRed", 4, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.ironworks; break; case "SledgeStagbreaker": list.Add(createReq("TrophyDeer", 2, 1)); list.Add(createReq("RoundLog", 6, 3)); list.Add(createReq("LeatherScraps", 6, 3)); list.Add(createReq("BoarHide_bal", 3, 2)); recipe.m_resources = list.ToArray(); recipe.m_craftingStation = TableMapper.heavyWorkbench; break; case "ArmorRagsChest": list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("BoarHide_bal", 2, 1)); recipe.m_resources = list.ToArray(); break; case "ArmorRagsLegs": list.Add(createReq("LeatherScraps", 4, 2)); list.Add(createReq("BoarHide_bal", 2, 1)); recipe.m_resources = list.ToArray(); break; } } private Requirement createReq(string name, int amount, int amountPerLevel) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Requirement val = new Requirement(); val.m_recover = true; ItemDrop component = FindItem(name).GetComponent(); val.m_resItem = component; val.m_amount = amount; val.m_amountPerLevel = amountPerLevel; return val; } } public class TableMapper { public static CraftingStation cauldron; public static CraftingStation workbench; public static CraftingStation heavyWorkbench; public static CraftingStation forge; public static CraftingStation ironworks; public static CraftingStation blackforge; public static CraftingStation stoneCutter; public static CraftingStation artisian; public static CraftingStation magetable; public static CraftingStation runeforge; public static CraftingStation tannery; public static CraftingStation fletcher; public static CraftingStation grill; public static CraftingStation alchemylab; public static CraftingStation shamantable; public static CraftingStation foodtable; public static CraftingStation smeltworks; public static ZNetScene zNetScene; public static List list = new List(); public static void setupTables(ZNetScene zNetScene = null, List list = null) { TableMapper.zNetScene = zNetScene; TableMapper.list = list; prepareTables(); } private static GameObject FindPrefabInZnet(string name, ZNetScene zNetScene) { GameObject value = null; zNetScene.m_namedPrefabs.TryGetValue(BalrondHashCompat.StableHash(name), out value); if ((Object)(object)value == (Object)null) { value = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name); } return value; } private static CraftingStation FindStation(string name) { GameObject val = null; val = (GameObject)((!((Object)(object)zNetScene != (Object)null)) ? ((object)list.Find((GameObject x) => ((Object)x).name == name)) : ((object)FindPrefabInZnet(name, zNetScene))); if ((Object)(object)val != (Object)null) { return val.GetComponent(); } return null; } private static void prepareTables() { cauldron = FindStation("piece_cauldron"); workbench = FindStation("piece_workbench"); heavyWorkbench = FindStation("piece_heavy_workbench_bal"); forge = FindStation("forge"); ironworks = FindStation("piece_metalworks_bal"); blackforge = FindStation("blackforge"); stoneCutter = FindStation("piece_stonecutter"); artisian = FindStation("piece_artisanstation"); runeforge = FindStation("piece_runeforge_bal"); magetable = FindStation("piece_magetable"); fletcher = FindStation("piece_fletcher_bal"); shamantable = FindStation("piece_shamantable_bal"); foodtable = FindStation("piece_preptable"); grill = FindStation("piece_grill_bal"); alchemylab = FindStation("piece_MeadCauldron"); smeltworks = FindStation("piece_scrapsmelter_bal"); } } internal class BuildPieceList { public static string[] buildPieces = new string[13] { "capturedsurtling_bal", "marblesundial_bal", "runeobelsik_bal", "straw_floor_2x2_bal", "trainingmanekin_bal", "witchtalisman_bal", "piece_waterwell_bal", "piece_AncientSkullRock_bal", "piece_DragonSkull2_bal", "piece_DragonSkull_bal", "piece_loxSkeleton_bal", "piece_WhaleSkeleton_bal", "piece_jotunfinger_bal" }; } public class DungeonFactory { private struct DungeonConfig { public int MinRooms; public int MaxRooms; public int MinRequiredRooms; public float? CampRadiusMin; public float? CampRadiusMax; public DungeonConfig(int min, int max, int minRequired = 10, float? campMin = null, float? campMax = null) { MinRooms = min; MaxRooms = max; MinRequiredRooms = minRequired; CampRadiusMin = campMin; CampRadiusMax = campMax; } } private readonly Dictionary _dungeonConfigs = new Dictionary { { "DG_Cave", new DungeonConfig(15, 60) }, { "DG_AshlandRuins", new DungeonConfig(20, 40) }, { "DG_SunkenCrypt", new DungeonConfig(20, 80, 10, 20f, 40f) }, { "DG_Crypt", new DungeonConfig(15, 60) }, { "DG_MeadowsFarm", new DungeonConfig(10, 40, 10, 10f, 50f) }, { "DG_MeadowsVillage", new DungeonConfig(10, 40, 10, 10f, 50f) }, { "DG_GoblinCamp", new DungeonConfig(5, 50, 5, 10f, 50f) }, { "DG_FortressRuins", new DungeonConfig(30, 40, 10, 30f, 45f) }, { "DG_ForestCrypt", new DungeonConfig(15, 60) }, { "DG_DvergrTown", new DungeonConfig(30, 120, 10, 10f, 50f) } }; public void EditDungeons(List dungeons) { if (dungeons == null || dungeons.Count == 0) { return; } foreach (GameObject dungeon in dungeons) { DungeonGenerator val = (((Object)(object)dungeon != (Object)null) ? dungeon.GetComponent() : null); if ((Object)(object)val != (Object)null) { ApplyDungeonSettings(val); } } } private void ApplyDungeonSettings(DungeonGenerator dungeon) { if (_dungeonConfigs.TryGetValue(((Object)dungeon).name, out var value)) { SetRoomLimits(dungeon, value.MinRooms, value.MaxRooms, value.MinRequiredRooms); if (value.CampRadiusMin.HasValue && value.CampRadiusMax.HasValue) { SetCampRadius(dungeon, value.CampRadiusMin.Value, value.CampRadiusMax.Value); } } } private void SetRoomLimits(DungeonGenerator dungeon, int min, int max, int minRequired) { dungeon.m_minRooms = min; dungeon.m_maxRooms = max; dungeon.m_minRequiredRooms = minRequired; } private void SetCampRadius(DungeonGenerator dungeon, float min, float max) { dungeon.m_campRadiusMin = min; dungeon.m_campRadiusMax = max; } } internal class ItemList { public static readonly string[] items = new string[29] { "AshtreeSeeds_bal", "CrystalTreeSeeds_bal", "DeadAcaiSeeds_bal", "GiantOakSeeds_bal", "ElderTreeSeeds_bal", "HangingMossSeeds_bal", "OrangeOakSeeds_bal", "YewSeeds_bal", "BlackMetalOre_bal", "StrawBundle_bal", "Straw_bal", "AcaiSeeds_bal", "CypressSeeds_bal", "Darkbul_bal", "MapleSeeds_bal", "PoplarSeeds_bal", "Blackberries_bal", "BlackTissue_bal", "Bloodfruit_bal", "Ignicap_bal", "Moss_bal", "Lavender_bal", "Lingonberry_bal", "RedKelp_bal", "Snowleaf_bal", "YggTreeSeed_bal", "RedwoodSeeds_bal", "SwampTreeSeeds_bal", "WillowSeeds_bal" }; } public class JsonLoader { public string defaultPath = string.Empty; public void loadJson() { LoadTranslations(); justDefaultPath(); } public void justDefaultPath() { string configPath = Paths.ConfigPath; string text = Path.Combine(configPath, "BalrondPapayonPack-translation/"); defaultPath = text; } public void createDefaultPath() { string configPath = Paths.ConfigPath; string path = Path.Combine(configPath, "BalrondPapayonPack-translation/"); if (!Directory.Exists(path)) { CreateFolder(path); } defaultPath = path; } private string[] jsonFilePath(string folderName, string extension) { string configPath = Paths.ConfigPath; string path = Path.Combine(configPath, "BalrondPapayonPack-translation/"); if (!Directory.Exists(path)) { CreateFolder(path); } return Directory.GetFiles(path, extension); } private static void CreateFolder(string path) { try { Directory.CreateDirectory(path); Debug.Log((object)"BalrondPapayonPack: Folder created successfully."); } catch (Exception ex) { Debug.Log((object)("BalrondPapayonPack: Error creating folder: " + ex.Message)); } } private void LoadTranslations() { int num = 0; string[] array = jsonFilePath("Translation", "*.json"); foreach (string text in array) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text); string json = File.ReadAllText(text); JsonData jsonData = JsonMapper.ToObject(json); Dictionary dictionary = new Dictionary(); foreach (string key in jsonData.Keys) { dictionary[key] = jsonData[key].ToString(); } if (dictionary != null) { BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary); num++; } else { Debug.LogError((object)("BalrondPapayonPack: Loading FAILED file: " + text)); } } } } [BepInPlugin("balrond.astafaraios.BalrondPapayonPack", "BalrondPapayonPack", "1.0.0")] public class Launch : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "UseStamina")] private class Player_UseStamina { private static bool Prefix() { return !Player.m_debugMode || !((Terminal)Console.instance).IsCheatsEnabled(); } } [HarmonyPatch(typeof(Player), "UseEitr")] private class Player_UseEitr { private static bool Prefix() { return !Player.m_debugMode || !((Terminal)Console.instance).IsCheatsEnabled(); } } [HarmonyPatch(typeof(AudioMan), "Awake")] private static class AudioMan_Awake_Patch { private static void Postfix(AudioMan __instance) { List> list = new List> { modResourceLoader.itemPrefabs, modResourceLoader.buildPrefabs, modResourceLoader.monsterPrefabs, modResourceLoader.vfxPrefabs, modResourceLoader.vegetationPrefabs }; foreach (List item in list) { foreach (GameObject item2 in item) { AudioSource[] componentsInChildren = item2.GetComponentsInChildren(true); foreach (AudioSource val in componentsInChildren) { val.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup; } } } } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] public static class Object_CopyOtherDB_Patch { public static void Postfix() { if (IsObjectDBValid()) { modResourceLoader.setupBuildPiecesListDB(); databaseAddMethods.AddItems(modResourceLoader.itemPrefabs); } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class ObjectDB_Awake_Patch { public static void Postfix() { if (IsObjectDBValid()) { modResourceLoader.setupBuildPiecesListDB(); databaseAddMethods.AddItems(modResourceLoader.itemPrefabs); databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects); recipeFactory.createRecipes(ObjectDB.instance.m_items, modResourceLoader.itemPrefabs); modResourceLoader.recipes.AddRange(recipeFactory.recipes); databaseAddMethods.AddRecipes(modResourceLoader.recipes); } } private static int SortByScore(Recipe p1, Recipe p2) { if ((Object)(object)p1.m_item == (Object)null) { return 0; } if ((Object)(object)p2.m_item == (Object)null) { return 1; } return string.Compare(((Object)p1.m_item).name, ((Object)p2.m_item).name, StringComparison.Ordinal); } } [HarmonyPatch(typeof(Tutorial), "Awake")] public static class Tutorial_Awake_Patch { public static void Postfix(Tutorial __instance) { __instance.m_texts.AddRange(ConversionChanges.m_texts); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetScene_Awake_Patch { private static bool _sessionInitialized; public static void Prefix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { Debug.LogWarning((object)(projectName + ": No ZNetScene found")); return; } TryAddRuntimePrefabs(__instance); if (_sessionInitialized) { return; } try { RunOneTimeSceneSetup(__instance); _sessionInitialized = true; Debug.Log((object)(projectName + ": ZNetScene one-time setup completed.")); } catch (Exception arg) { Debug.LogError((object)$"{projectName}: ZNetScene one-time setup failed: {arg}"); } } } private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondPapayonPack"); public const string PluginGUID = "balrond.astafaraios.BalrondPapayonPack"; public const string PluginName = "BalrondPapayonPack"; public const string PluginVersion = "1.0.0"; public static ModResourceLoader modResourceLoader = new ModResourceLoader(); public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods(); public static MonsterManager monsterManager = new MonsterManager(); public static ConversionChanges conversionEdits = new ConversionChanges(); public static BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder(); public static VegetationBuilder vegetationBuilder = new VegetationBuilder(); public static RecipeFactory recipeFactory = new RecipeFactory(); public static VendorBuilder vendorBuilder = new VendorBuilder(); public static ItemEdits itemEdits = new ItemEdits(); public static VegetationDropFix vegetationDropFix = new VegetationDropFix(); public static string projectName = "BalrondPapayonPack"; public static JsonLoader jsonLoader = new JsonLoader(); public static GameObject RootObject; public static GameObject PrefabContainer; public static bool hasSpawned = false; public static LocationBuilder locationBuilder = new LocationBuilder(); public static DungeonFactory dungeonFactory = new DungeonFactory(); public static float biomeCounter = 1000f; public static NatureGrowth natureGrowth = new NatureGrowth(); public static List loadingScreens = new List(); public static Dictionary loadingScreens2 = new Dictionary(); public static Dictionary fileWriteTimes = new Dictionary(); public static List screensToLoad = new List(); public static string[] loadingTips = new string[0]; public static Dictionary cachedScreens = new Dictionary(); private void Awake() { CreatePrefabContainer(); modResourceLoader.loadAssets(); vegetationBuilder.createVegetationObjects(modResourceLoader.vegetationPrefabs); vegetationBuilder.createVegetationObjects(modResourceLoader.plantPrefabs); harmony.PatchAll(); } public void Start() { RegisterUpgrade("vegetation_add", "Adds vegetations of mod BalrondAmazingNature.", modResourceLoader.vegetationPrefabs.Select((GameObject p) => ((Object)p).name), "vegetation_reset"); RegisterUpgrade("vegetation_update", "Modify vanilla vegetations changed by mod BalrondAmazingNature.", VegetationBuilder.vegNames, "vegetation_reset"); RegisterUpgrade("locations", "Modify vanilla Locations changed by mod BalrondAmazingNature.", LocationBuilder.vanillaLocationsYouEdit, "locations_add"); } private void RegisterUpgrade(string keySuffix, string description, IEnumerable names, string lineName) { string name = "BalrondAmazingNature_" + keySuffix; string text = string.Format("{0} {1} start", lineName, string.Join(",", names)); Upgrade.Register(name, description, text); } public void CreatePrefabContainer() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown RootObject = new GameObject("_ValheimReforgedRoot"); Object.DontDestroyOnLoad((Object)(object)RootObject); PrefabContainer = new GameObject("Prefabs"); PrefabContainer.transform.parent = RootObject.transform; PrefabContainer.SetActive(false); } public static GameObject CloneMe(GameObject source, string name) { GameObject val = Object.Instantiate(source, PrefabContainer.transform); ((Object)val).name = name; FixMaterials(val, source); val.SetActive(true); return val; } public static GameObject FixMaterials(GameObject clone, GameObject source) { MeshRenderer[] componentsInChildren = source.GetComponentsInChildren(); MeshRenderer[] componentsInChildren2 = clone.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { string name = ((Object)componentsInChildren[i]).name; for (int j = 0; j < componentsInChildren2.Length; j++) { if (((Object)componentsInChildren2[j]).name == name) { ((Renderer)componentsInChildren2[j]).materials = ((Renderer)componentsInChildren[i]).sharedMaterials; ((Renderer)componentsInChildren2[j]).sharedMaterials = ((Renderer)componentsInChildren[i]).sharedMaterials; break; } } } return clone; } private void OnDestroy() { harmony.UnpatchSelf(); } private static bool IsObjectDBValid() { ObjectDB instance = ObjectDB.instance; return (Object)(object)instance != (Object)null && instance.m_items.Count != 0 && instance.m_recipes.Count != 0 && (Object)(object)instance.GetItemPrefab("Amber") != (Object)null; } private static void TryAddRuntimePrefabs(ZNetScene zNetScene) { GameObject val = CreateTentacleMinion(zNetScene); if ((Object)(object)val != (Object)null && !zNetScene.m_prefabs.Contains(val)) { zNetScene.m_prefabs.Add(val); } modResourceLoader.AddPrefabsToZnetScene(zNetScene); } private static void RunOneTimeSceneSetup(ZNetScene zNetScene) { vegetationDropFix.items = zNetScene.m_prefabs; vegetationDropFix.fixDrops(zNetScene.m_prefabs, zNetScene); modResourceLoader.addPlantstoCultivator(zNetScene); modResourceLoader.setupBuildPiecesList(zNetScene); List dungeons = zNetScene.m_prefabs.FindAll((GameObject x) => (Object)(object)x.GetComponent() != (Object)null); dungeonFactory.EditDungeons(dungeons); monsterManager.setupMonsterList(zNetScene.m_prefabs); buildPieceBuilder.SetupBuildPieces(zNetScene); conversionEdits.editBuidlPieces(zNetScene.m_prefabs); monsterManager.setupSpawners(zNetScene.m_prefabs); vendorBuilder.EditVendors(zNetScene.m_prefabs); natureGrowth.setupNewSaplings(zNetScene); if (!IsDedicatedServer()) { ShaderReplacment.RunMaterialFix(); } } private static bool IsDedicatedServer() { return (Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsDedicated(); } public static void SetupSeekers(ZNetScene scene) { GameObject val = FindPrefabInZnet("SeekerBrood", scene); if ((Object)(object)val == (Object)null) { return; } Growup val2 = val.GetComponent() ?? val.AddComponent(); val2.m_growTime = 4500f; val2.m_grownPrefab = FindPrefabInZnet("Seeker", scene); GameObject val3 = FindPrefabInZnet("SeekerEgg_bal", scene); if ((Object)(object)val3 != (Object)null) { EggHatch component = val3.GetComponent(); if ((Object)(object)component != (Object)null) { component.m_spawnPrefab = val; } } GameObject val4 = FindPrefabInZnet("Larva_bal", scene); if ((Object)(object)val4 != (Object)null) { EggGrow component2 = val4.GetComponent(); if ((Object)(object)component2 != (Object)null) { component2.m_grownPrefab = val; } } } public static GameObject FindPrefabInZnet(string name, ZNetScene zNetScene) { if (!zNetScene.m_namedPrefabs.TryGetValue(BalrondHashCompat.StableHash(name), out var value)) { return zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name); } return value; } public static void SetRunestonesDestructible(List runestones, List prefabs) { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) GameObject val = prefabs.Find((GameObject x) => ((Object)x).name == "Rock_4"); if ((Object)(object)val == (Object)null) { return; } Destructible component = val.GetComponent(); DropOnDestroyed component2 = val.GetComponent(); if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null) { return; } foreach (GameObject runestone in runestones) { Destructible val2 = runestone.GetComponent() ?? runestone.AddComponent(); val2.m_autoCreateFragments = component.m_autoCreateFragments; val2.m_damages = component.m_damages; val2.m_destroyed = component.m_destroyed; val2.m_destroyNoise = component.m_destroyNoise; val2.m_destructibleType = component.m_destructibleType; val2.m_health = component.m_health; val2.m_hitEffect = component.m_hitEffect; val2.m_hitNoise = component.m_hitNoise; val2.m_minDamageTreshold = component.m_minDamageTreshold; val2.m_minToolTier = 1; DropOnDestroyed val3 = runestone.GetComponent() ?? runestone.AddComponent(); val3.m_dropWhenDestroyed = component2.m_dropWhenDestroyed; val3.m_spawnYOffset = component2.m_spawnYOffset; val3.m_spawnYStep = component2.m_spawnYStep; } } public static GameObject CreateTentacleMinion(ZNetScene scene) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) GameObject val = FindPrefabInZnet("TentaRoot", scene); if ((Object)(object)val == (Object)null) { return null; } GameObject val2 = CloneMe(val, "tentacle_plant_bal"); Humanoid component = val2.GetComponent(); ((Character)component).m_name = "$tag_tentaroot_bal"; ((Character)component).m_faction = (Faction)0; ((Character)component).m_health = 33f; CharacterTimedDestruction component2 = val.GetComponent(); if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); } GameObject val3 = FindPrefabInZnet("Skeleton_Friendly", scene); Tameable component3 = val3.GetComponent(); Tameable val4 = val2.AddComponent(); val4.m_commandable = true; val4.m_startsTamed = true; val4.m_fedDuration = component3.m_fedDuration; val4.m_petEffect = component3.m_petEffect; val4.m_sootheEffect = component3.m_sootheEffect; val4.m_tamedEffect = component3.m_tamedEffect; val4.m_unsummonDistance = component3.m_unsummonDistance; val4.m_unSummonEffect = component3.m_unSummonEffect; val4.m_tamingTime = component3.m_tamingTime; val4.m_unsummonOnOwnerLogoutSeconds = component3.m_unsummonOnOwnerLogoutSeconds; val4.m_levelUpOwnerSkill = component3.m_levelUpOwnerSkill; val4.m_levelUpFactor = component3.m_levelUpFactor; val4.m_randomStartingName = component3.m_randomStartingName; return val2; } public static void EditCart(ZNetScene scene) { GameObject val = FindPrefabInZnet("Cart", scene); if (!((Object)(object)val == (Object)null)) { Vagon component = val.GetComponent(); if ((Object)(object)component != (Object)null) { component.m_itemWeightMassFactor = 0.02f; } } } public static void AddHoverToHearthRocks(ZNetScene scene) { AddHover(FindPrefabInZnet("rock2_heath", scene), "$tag_limeStone_deposit_bal"); AddHover(FindPrefabInZnet("rock4_heath", scene), "$tag_limeStone_deposit_bal"); } public static void AddHover(GameObject obj, string text) { if (!((Object)(object)obj == (Object)null)) { HoverText val = obj.GetComponent() ?? obj.AddComponent(); val.m_text = text; } } public static void EditLeviathans(ZNetScene scene) { GameObject val = FindPrefabInZnet("Leviathan", scene); if ((Object)(object)val != (Object)null) { Leviathan component = val.GetComponent(); component.m_leaveDelay = 25; } GameObject val2 = FindPrefabInZnet("LeviathanLava", scene); if ((Object)(object)val2 != (Object)null) { Leviathan component2 = val2.GetComponent(); component2.m_leaveDelay = 40; } } } public class PicaxeFix { public static void fix(ZNetScene zNetScene) { Dictionary dictionary = new Dictionary(); dictionary.Add("PickaxeBlackMetal", 5); dictionary.Add("PickaxeBronze", 3); dictionary.Add("PickaxeIron", 4); dictionary.Add("PickaxeAntler", 2); dictionary.Add("PickaxeStone", 1); foreach (KeyValuePair kvp in dictionary) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == kvp.Key); if ((Object)(object)val != (Object)null) { val.GetComponent().m_itemData.m_shared.m_toolTier = kvp.Value; } } } } internal class VegetationList { public static string[] vegetation = new string[65] { "Oak2_bal", "Oak2_Stub_bal", "Oak3_bal", "Oak_Swamp_bal", "AcaiTree_New_bal", "AcaiTree_Stub_bal", "Acai_Dead_bal", "Acai_Dead_Stub_bal", "Lingonberry_shrub_bal", "BigShootStump_bal", "BirchAutStub_bal", "BlackberryBush2_bal", "BlackberryBush_bal", "Cypress_bal", "Cypress_Stub_bal", "DeathsquitoHive_bal", "deposit_jotunfinger_bal", "DragonRibcage_bal", "DragonSkull2_bal", "DragonSkull_bal", "ElderMushroom_bal", "ElderMushroom_Stub_bal", "ElderTreeStump_bal", "ElderTree_bal", "IcedTree_bal", "IcedTree_Stub_bal", "LinedSwampTreeLarge2_bal", "LinedSwampTreeLarge_bal", "MammothRibcage_bal", "MammothSkull_bal", "MammothSpine_bal", "Maple_bal", "Maple_Stub_bal", "MineRock_Blackmetal_bal", "Pickable_Bloodvine_bal", "Pickable_Ignicap_bal", "Pickable_Kelp_bal", "MineRock_IronNew_bal", "Pickable_Lavender_bal", "Pickable_MountainCaveCrystal_bal", "Pickable_Snowleaf_bal", "Pickable_StrawPlant_bal", "Pickable_Straw_bal", "Poplar_bal", "Poplar_Stub_bal", "SurtlingSpawner_bal", "WetTree1_bal", "WetTree2_bal", "WetTree3_bal", "WetTree_Stub_bal", "WhaleRibs_bal", "WhaleSkeleton_bal", "WhaleSkull_bal", "WhaleSpine_bal", "Willow_bal", "Willow_Stub_bal", "YewTree_bal", "YewTree_Stub_bal", "YggaBigShoot_bal", "TwistedTree_small_bal", "loxSkeleton_bal", "Pickable_Straw_DeepNorth_bal", "HugeRoot1_bal", "RockGolemSpawn_bal", "AncientSkullRock_bal" }; } public class LocationBuilder { public static List zoneLocations = new List(); public static List workingLocations = new List(); public static List vanillaLocationsYouEdit = new List { "Ruin1", "Ruin2", "StoneTower1", "StoneTower3", "Ruin3", "MountainWell1", "StoneHenge6", "ShipWreck01", "ShipWreck02", "ShipWreck03", "ShipWreck04", "CharredTowerRuins1_dvergr", "VoltureNest", "PlaceofMystery1", "PlaceofMystery2", "PlaceofMystery3", "StoneCircle", "StoneHouse5_heath", "DrakeNest01", "MountainCave02", "Dolmen01", "Dolmen02", "Dolmen03", "Mistlands_Swords1", "Mistlands_Swords2", "Mistlands_Swords3", "Mistlands_Viaduct1", "Mistlands_Viaduct2", "Mistlands_Lighthouse1_new", "Mistlands_Swords3", "Mistlands_GuardTower1_new", "Mistlands_GuardTower2_new", "Mistlands_GuardTower3_new", "Mistlands_RockSpire1", "Mistlands_RoadPost1", "Mistlands_Giant1", "Mistlands_Giant2", "Mistlands_Harbour1", "Waymarker01", "Waymarker02", "TrollCave02", "AbandonedLogCabin02", "AbandonedLogCabin03", "AbandonedLogCabin04", "TarPit1", "TarPit2", "TarPit3", "SwampWell1", "ShipSetting01", "MountainGrave01", "InfestedTree01", "StoneTowerRuins03", "StoneTowerRuins04", "StoneTowerRuins05", "StoneTowerRuins07", "StoneTowerRuins08", "StoneTowerRuins09", "StoneTowerRuins10", "SwampRuin1", "SwampRuin2", "WoodHouse1", "WoodHouse2", "WoodHouse3", "WoodHouse4", "WoodHouse5", "WoodHouse6", "WoodHouse7", "WoodHouse8", "WoodHouse9", "WoodHouse10", "WoodHouse11", "WoodHouse12", "WoodHouse13", "StoneHenge6", "StoneHouse3", "StoneHouse4", "SwampHut1", "SwampHut2", "SwampHut3", "SwampHut4", "SwampHut5", "StoneHouse5_heath", "WoodFarm1", "WoodVillage1", "GoblinCamp2", "Crypt2", "Crypt3", "Crypt4" }; public HashSet deepNorthNames = new HashSet { "MountainWell1", "StoneHenge6", "ShipWreck01", "ShipWreck02", "ShipWreck03", "ShipWreck04", "CharredTowerRuins1_dvergr", "StoneCircle", "DrakeNest01", "Dolmen01", "Dolmen02", "Dolmen03", "Mistlands_Swords1", "Mistlands_Swords2", "Mistlands_Swords3", "Mistlands_Viaduct1", "Mistlands_Viaduct2", "Mistlands_Lighthouse1_new", "Mistlands_GuardTower1_new", "Mistlands_GuardTower2_new", "Mistlands_GuardTower3_new", "Mistlands_RockSpire1", "Mistlands_RoadPost1", "Mistlands_Giant2", "Waymarker01", "Waymarker02", "TrollCave02" }; public List locations = new List(); public void editLocations(List locationList) { if (locationList == null || locationList.Count == 0) { Debug.LogWarning((object)"LOCATION LIST IS EMPTY!"); } else { changeBiomeSetup(locationList); } } private ZoneLocation FindLocation(List locationList, string name) { return locationList.Find((ZoneLocation x) => x.m_prefabName == name); } private bool isForDeepNorth(string name) { return deepNorthNames.Contains(name); } private void editLocation(ZoneLocation zoneLocation) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) _ = zoneLocation.m_prefab; if (0 == 0) { zoneLocation.m_biome = (Biome)(zoneLocation.m_biome | 0x40); zoneLocation.m_quantity *= 2; zoneLocation.m_minDistance = 0f; zoneLocation.m_maxDistance = 0f; string prefabName = zoneLocation.m_prefabName; zoneLocation.m_biome = (Biome)(zoneLocation.m_biome | 0x60); } } private void changeBiomeSetup(List locationList) { Debug.Log((object)(Launch.projectName + ": Editing Locations for world spawn")); ApplyToLocations(locationList, new string[68] { "TarPit1", "TarPit2", "TarPit3", "SwampWell1", "ShipSetting01", "MountainGrave01", "InfestedTree01", "StoneTowerRuins03", "StoneTowerRuins04", "StoneTowerRuins05", "StoneTowerRuins07", "StoneTowerRuins08", "StoneTowerRuins09", "StoneTowerRuins10", "SwampRuin1", "SwampRuin2", "WoodHouse1", "WoodHouse2", "WoodHouse3", "WoodHouse4", "WoodHouse5", "WoodHouse6", "WoodHouse7", "WoodHouse8", "WoodHouse9", "WoodHouse10", "WoodHouse11", "WoodHouse12", "WoodHouse13", "StoneHenge6", "StoneHouse3", "StoneHouse4", "SwampHut1", "SwampHut2", "SwampHut3", "SwampHut4", "SwampHut5", "StoneHouse5_heath", "Ruin1", "Ruin2", "Mistlands_Giant2", "Mistlands_Harbour1", "Waymarker01", "Waymarker02", "TrollCave02", "Mistlands_RockSpire1", "Mistlands_RoadPost1", "DrakeNest01", "Dolmen01", "Dolmen02", "Dolmen03", "Mistlands_Swords1", "Mistlands_Swords2", "Mistlands_Swords3", "Mistlands_Viaduct1", "Mistlands_Viaduct2", "StoneCircle", "MountainWell1", "StoneHenge6", "ShipWreck01", "ShipWreck02", "ShipWreck03", "ShipWreck04", "CharredTowerRuins1_dvergr", "Mistlands_Lighthouse1_new", "Mistlands_GuardTower1_new", "Mistlands_GuardTower2_new", "Mistlands_GuardTower3_new" }, biomeSwap); ApplyToLocations(locationList, new string[18] { "WoodFarm1", "WoodVillage1", "GoblinCamp2", "MountainCave02", "Crypt2", "Crypt3", "Crypt4", "SunkenCrypt4", "StoneTower1", "StoneTower3", "Ruin3", "GoblinKing", "Eikthyrnir", "Dragonqueen", "GDKing", "Bonemass", "Mistlands_DvergrBossEntrance1", "FaderLocation" }, locationEditSpecial); } private void ApplyToLocations(List locationList, string[] names, Action action) { for (int i = 0; i < names.Length; i++) { ZoneLocation val = FindLocation(locationList, names[i]); if (val != null) { action(val); } else { Debug.LogWarning((object)("Location not found: " + names[i])); } } } private void locationEditSpecial(ZoneLocation loc) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) string prefabName = loc.m_prefabName; if (IsIn(prefabName, "SunkenCrypt", "SunkenCrypt4")) { loc.m_biome = (Biome)2; loc.m_minDistance = 600f; loc.m_minDistanceFromCenter = 600f; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 0f; loc.m_maxAltitude = 100000f; loc.m_iconPlaced = true; loc.m_quantity *= 2; loc.m_prioritized = true; loc.m_biomeArea = (BiomeArea)3; loc.m_minDistanceFromSimilar = 44f; return; } switch (prefabName) { case "MountainCave02": loc.m_biome = (Biome)68; loc.m_minAltitude = 20f; loc.m_maxAltitude = 100000f; loc.m_minDistance = 600f; loc.m_minDistanceFromCenter = 600f; loc.m_quantity *= 3; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minDistanceFromSimilar = 44f; return; case "Crypt2": loc.m_biome = (Biome)522; loc.m_minDistanceFromCenter = 300f; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 15f; loc.m_maxAltitude = 100000f; loc.m_minDistanceFromSimilar = 44f; loc.m_quantity *= 2; return; case "Crypt3": loc.m_biome = (Biome)524; loc.m_minDistanceFromCenter = 300f; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 15f; loc.m_maxAltitude = 100000f; loc.m_minDistanceFromSimilar = 44f; loc.m_quantity *= 2; return; case "Crypt4": loc.m_biome = (Biome)81; loc.m_minDistanceFromCenter = 600f; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 15f; loc.m_maxAltitude = 100000f; loc.m_minDistanceFromSimilar = 44f; loc.m_quantity *= 2; return; case "WoodFarm1": loc.m_biome = (Biome)95; loc.m_minDistanceFromCenter = 300f; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 10f; loc.m_maxAltitude = 10000f; loc.m_quantity *= 2; return; case "WoodVillage1": loc.m_biome = (Biome)95; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 10f; loc.m_maxAltitude = 10000f; loc.m_minDistanceFromCenter = 1500f; loc.m_quantity *= 2; return; } if (IsIn(prefabName, "GoblinCamp2", "StoneTower1", "StoneTower3", "Ruin3")) { loc.m_biome = (Biome)25; loc.m_maxDistance = 10500f; loc.m_maxDistanceFromCenter = 10500f; loc.m_minAltitude = 10f; loc.m_maxAltitude = 100000f; loc.m_minDistanceFromCenter = 2900f; return; } switch (prefabName) { case "Eikthyrnir": loc.m_group = "bossarena"; loc.m_minDistance = 300f; loc.m_minDistanceFromCenter = 300f; loc.m_maxDistanceFromCenter = 1000f; loc.m_maxDistance = 800f; loc.m_quantity = 15; loc.m_unique = true; break; case "GDKing": loc.m_group = "bossarena"; loc.m_minDistanceFromSimilar = 500f; loc.m_minDistance = 1000f; loc.m_minDistanceFromCenter = 1000f; loc.m_maxDistanceFromCenter = 2500f; loc.m_maxDistance = 2500f; loc.m_quantity = 10; loc.m_unique = true; break; case "Bonemass": loc.m_group = "bossarena"; loc.m_minDistanceFromSimilar = 500f; loc.m_minDistance = 1500f; loc.m_minDistanceFromCenter = 1500f; loc.m_maxDistanceFromCenter = 3500f; loc.m_maxDistance = 3500f; loc.m_quantity = 10; loc.m_unique = true; break; case "Dragonqueen": loc.m_group = "bossarena"; loc.m_minDistanceFromSimilar = 50f; loc.m_minDistance = 300f; loc.m_minDistanceFromCenter = 100f; loc.m_maxDistanceFromCenter = 7000f; loc.m_maxDistance = 7000f; loc.m_quantity = 15; loc.m_unique = true; break; case "GoblinKing": loc.m_group = "bossarena"; loc.m_minDistanceFromSimilar = 500f; loc.m_minDistance = 3000f; loc.m_minDistanceFromCenter = 3000f; loc.m_maxDistance = 7000f; loc.m_maxDistanceFromCenter = 7000f; loc.m_quantity = 10; loc.m_unique = true; break; case "Mistlands_DvergrBossEntrance1": loc.m_group = "bossarena"; loc.m_minDistanceFromSimilar = 500f; loc.m_minDistance = 4000f; loc.m_minDistanceFromCenter = 5500f; loc.m_maxDistanceFromCenter = 8500f; loc.m_maxDistance = 8500f; loc.m_quantity = 10; loc.m_unique = true; break; case "FaderLocation": loc.m_group = "bossarena"; loc.m_quantity = 10; loc.m_unique = true; break; } } private void biomeSwap(ZoneLocation zoneLocation) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_056d: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_0616: Unknown result type (might be due to invalid IL or missing references) //IL_063d: Unknown result type (might be due to invalid IL or missing references) //IL_0683: Unknown result type (might be due to invalid IL or missing references) //IL_06a7: Unknown result type (might be due to invalid IL or missing references) string prefabName = zoneLocation.m_prefabName; Biome val = (Biome)9; Biome val2 = (Biome)11; Biome biome = (Biome)10; Biome val3 = (Biome)17; Biome val4 = (Biome)18; Biome val5 = (Biome)24; Biome val6 = (Biome)(val4 | val); Biome biome2 = (Biome)48; Biome val7 = (Biome)580; Biome val8 = (Biome)516; Biome val9 = (Biome)514; Biome val10 = (Biome)68; Biome biome3 = (Biome)(val7 | val6); Biome val11 = (Biome)(val10 | val4); Biome biome4 = (Biome)(val4 | val7); Biome biome5 = (Biome)(val5 | val9); Biome biome6 = (Biome)608; Biome biome7 = (Biome)25; if (isForDeepNorth(prefabName)) { if (prefabName == "Mistlands_RoadPost1" || prefabName == "Mistlands_RockSpire1") { zoneLocation.m_biome = (Biome)(zoneLocation.m_biome | 0x60); zoneLocation.m_minDistance = 0f; zoneLocation.m_maxDistance = 0f; } else { editLocationParams(zoneLocation, (Biome)(zoneLocation.m_biome | 0x40), 0); } } if (prefabName == "Mistlands_Harbour1") { editLocationParams(zoneLocation, biome6); zoneLocation.m_maxAltitude = 3000f; } if (prefabName == "MountainWell1") { editLocationParams(zoneLocation, val10); zoneLocation.m_minAltitude = 0f; zoneLocation.m_maxAltitude = 3000f; } else if (IsIn(prefabName, "ShipWreck01", "ShipWreck02", "ShipWreck03", "ShipWreck04")) { zoneLocation.m_biome = (Biome)91; zoneLocation.m_quantity *= 2; zoneLocation.m_maxDistance = 10500f; zoneLocation.m_maxDistanceFromCenter = 10500f; zoneLocation.m_minAltitude = -6f; zoneLocation.m_maxAltitude = 100000f; zoneLocation.m_minDistanceFromCenter = 200f; } if (IsIn(prefabName, "Ruin1", "Ruin2")) { editLocationParams(zoneLocation, val, 600); zoneLocation.m_minAltitude = 5f; zoneLocation.m_maxAltitude = 150f; } if (IsIn(prefabName, "TarPit1", "TarPit2", "TarPit3")) { editLocationParams(zoneLocation, biome2); zoneLocation.m_minAltitude = 5f; zoneLocation.m_maxAltitude = 70f; return; } switch (prefabName) { case "SwampWell1": editLocationParams(zoneLocation, biome3, 1200); return; case "ShipSetting01": editLocationParams(zoneLocation, biome3); zoneLocation.m_minAltitude = -5f; zoneLocation.m_maxAltitude = 25f; return; case "MountainGrave01": editLocationParams(zoneLocation, biome3); zoneLocation.m_minAltitude = -1f; zoneLocation.m_maxAltitude = 30000f; zoneLocation.m_biomeArea = (BiomeArea)3; zoneLocation.m_quantity *= 2; return; case "InfestedTree01": editLocationParams(zoneLocation, val9); return; } if (IsIn(prefabName, "AbandonedLogCabin02", "AbandonedLogCabin03", "AbandonedLogCabin04")) { editLocationParams(zoneLocation, val7); } else if (prefabName == "StoneTowerRuins03") { editLocationParams(zoneLocation, biome, 400); } else if (IsIn(prefabName, "Waymarker01", "Waymarker02")) { editLocationParams(zoneLocation, val7); zoneLocation.m_minAltitude = -1f; } else if (IsIn(prefabName, "WoodHouse3", "WoodHouse4", "WoodHouse5")) { editLocationParams(zoneLocation, biome7); zoneLocation.m_maxAltitude = 30000f; } else if (IsIn(prefabName, "WoodHouse1", "WoodHouse13", "WoodHouse6", "WoodHouse7")) { editLocationParams(zoneLocation, val); zoneLocation.m_maxAltitude = 30000f; } else if (IsIn(prefabName, "WoodHouse2", "WoodHouse9", "WoodHouse11")) { editLocationParams(zoneLocation, val6); zoneLocation.m_maxAltitude = 30000f; } else if (IsIn(prefabName, "WoodHouse8", "WoodHouse9", "WoodHouse10", "WoodHouse12", "StoneHouse3", "StoneHouse4", "StoneHenge6")) { editLocationParams(zoneLocation, biome3); zoneLocation.m_maxAltitude = 30000f; } else if (IsIn(prefabName, "SwampRuin1", "SwampRuin2", "StoneTowerRuins04")) { editLocationParams(zoneLocation, biome3, 1500); zoneLocation.m_maxAltitude = 30000f; } else if (prefabName == "StoneTowerRuins05") { editLocationParams(zoneLocation, biome4); zoneLocation.m_minAltitude = -1f; zoneLocation.m_maxAltitude = 30000f; } else if (IsIn(prefabName, "StoneTowerRuins06", "StoneTowerRuins07", "StoneTowerRuins08", "StoneTowerRuins09", "StoneTowerRuins10", "StoneWall1", "StoneWall2")) { editLocationParams(zoneLocation, val6, 750); } else if (prefabName == "StoneHouse5_heath") { editLocationParams(zoneLocation, biome2); } else if (IsIn(prefabName, "SwampHut1", "SwampHut2", "SwampHut3", "SwampHut5")) { editLocationParams(zoneLocation, biome4, 1000); } else if (prefabName == "SwampHut4") { editLocationParams(zoneLocation, biome5, 500); } } private void editLocationParams(ZoneLocation zoneLocation, Biome biome, int minDistance = 200) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) zoneLocation.m_enable = true; zoneLocation.m_biome = biome; zoneLocation.m_quantity *= 2; zoneLocation.m_minAltitude = ((zoneLocation.m_minAltitude == 0f) ? 10f : zoneLocation.m_minAltitude); zoneLocation.m_maxAltitude = ((zoneLocation.m_maxAltitude == 0f) ? 3000f : zoneLocation.m_maxAltitude); zoneLocation.m_minDistance = minDistance; zoneLocation.m_maxDistance = 0f; } private bool IsIn(string name, params string[] options) { for (int i = 0; i < options.Length; i++) { if (name == options[i]) { return true; } } return false; } } public class MonsterManager { private List monsters; private List list; public void setupMonsterList(List list) { if (list == null) { Debug.LogWarning((object)"I DID NOT FOUND PREFAB LIST!"); return; } this.list = list; List list2 = list.FindAll((GameObject x) => Object.op_Implicit((Object)(object)x.GetComponent()) || Object.op_Implicit((Object)(object)x.GetComponent()) || Object.op_Implicit((Object)(object)x.GetComponent())); monsters = list2; } public void changeMonsterResistance() { if (monsters == null) { Debug.LogWarning((object)"I DID NOT FOUND ANY MONSTERS!"); return; } foreach (GameObject monster in monsters) { Humanoid component = monster.GetComponent(); if ((Object)(object)component != (Object)null) { changeSpiritResistance(component); } } changeMonsterDrops(); } public void setupSpawners(List list) { doSpawnerChanges("BonePileSpawner"); doSpawnerChanges("Spawner_DraugrPile"); doSpawnerChanges("Spawner_GreydwarfNest"); doSpawnerChanges("SurtlingSpawner_bal"); doSpawnerChanges("DeathsquitoHive_bal"); doSpawnerChanges("RockGolemSpawn_bal"); } private void doSpawnerChanges(string name) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Expected O, but got Unknown //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { CreateSpanwerDropList(val); if (name == "DeathsquitoHive_bal") { SpawnArea component = val.GetComponent(); SpawnData val2 = new SpawnData(); val2.m_maxLevel = 3; val2.m_weight = 1f; val2.m_minLevel = 1; GameObject val3 = list.Find((GameObject x) => ((Object)x).name == "Deathsquito"); if ((Object)(object)val3 != (Object)null) { val2.m_prefab = val3; } else { val2.m_prefab = list.Find((GameObject x) => ((Object)x).name == "Deathsquito"); } component.m_prefabs.Add(val2); } if (name == "RockGolemSpawn_bal") { SpawnArea component2 = val.GetComponent(); SpawnData val4 = new SpawnData(); val4.m_maxLevel = 2; val4.m_weight = 1f; val4.m_minLevel = 1; GameObject val5 = list.Find((GameObject x) => ((Object)x).name == "StoneGolem"); if ((Object)(object)val5 != (Object)null) { val4.m_prefab = val5; } else { val4.m_prefab = list.Find((GameObject x) => ((Object)x).name == "StoneGolem"); } component2.m_prefabs.Add(val4); } if (name == "SurtlingSpawner_bal") { SpawnArea component3 = val.GetComponent(); SpawnData val6 = new SpawnData(); val6.m_maxLevel = 3; val6.m_weight = 1f; val6.m_minLevel = 1; val6.m_prefab = list.Find((GameObject x) => ((Object)x).name == "Surtling"); component3.m_prefabs.Add(val6); } } else { Debug.LogWarning((object)("spawner not found: " + name)); } } private DropData prepareDrop(GameObject item, int min, int max, float chance) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) DropData result = default(DropData); result.m_item = item; result.m_stackMin = min; result.m_stackMax = max; result.m_weight = chance; return result; } private void CreateSpanwerDropList(GameObject gameObject) { //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03d0: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0422: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_04a2: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04f4: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_0546: Unknown result type (might be due to invalid IL or missing references) //IL_056f: Unknown result type (might be due to invalid IL or missing references) //IL_059d: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_0641: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_0693: Unknown result type (might be due to invalid IL or missing references) //IL_06bc: Unknown result type (might be due to invalid IL or missing references) //IL_06e5: Unknown result type (might be due to invalid IL or missing references) //IL_070e: Unknown result type (might be due to invalid IL or missing references) //IL_0737: Unknown result type (might be due to invalid IL or missing references) //IL_0765: Unknown result type (might be due to invalid IL or missing references) //IL_078e: Unknown result type (might be due to invalid IL or missing references) //IL_07b7: Unknown result type (might be due to invalid IL or missing references) //IL_07e0: Unknown result type (might be due to invalid IL or missing references) //IL_0809: Unknown result type (might be due to invalid IL or missing references) //IL_0832: Unknown result type (might be due to invalid IL or missing references) //IL_085b: Unknown result type (might be due to invalid IL or missing references) //IL_0884: Unknown result type (might be due to invalid IL or missing references) DropOnDestroyed val = gameObject.GetComponent(); if ((Object)(object)val == (Object)null) { val = gameObject.AddComponent(); val.m_dropWhenDestroyed.m_dropMin = 2; val.m_dropWhenDestroyed.m_dropMax = 3; val.m_spawnYOffset = 0.5f; val.m_spawnYStep = 0.3f; } val.m_dropWhenDestroyed.m_drops.Clear(); switch (((Object)gameObject).name) { case "BonePileSpawner": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BoneFragments"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophySkeleton"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BronzeScrap"), 1, 2, 0.22f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("CopperScrap"), 1, 2, 0.33f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("WitheredBone"), 1, 1, 0.5f)); break; case "Spawner_DraugrPile": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BoneFragments"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Entrails"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophyDraugr"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophySkeleton"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("SilverNecklace"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("IronScrap"), 1, 2, 0.1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BronzeScrap"), 1, 2, 0.25f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("CopperScrap"), 1, 2, 0.33f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("SwampTreeSeeds_bal"), 1, 2, 0.5f)); break; case "Spawner_GreydwarfNest": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Wood"), 2, 4, 1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("RoundLog"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("FineWood"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Root"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("AncientSeed"), 1, 2, 1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Dandelion"), 2, 4, 1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Thistle"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophyGreydwarf"), 2, 4, 0.95f)); break; case "SurtlingSpawner_bal": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("FlametalOre"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("IronOre"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Stone"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BlackMarble"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Obsidian"), 1, 1, 0.5f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TinOre"), 2, 4, 0.9f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Ruby"), 1, 1, 0.01f)); break; case "DeathsquitoHive_bal": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Wood"), 2, 4, 1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("RoundLog"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("FineWood"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Root"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("AncientSeed"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Dandelion"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Straw_bal"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Needle"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Thistle"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("BoneFragments"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophyDeathsquito"), 1, 1, 0.95f)); break; case "RockGolemSpawn_bal": val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TrophySGolem"), 1, 1, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Stone"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Obsidian"), 1, 1, 0.5f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("IronOre"), 1, 1, 0.1f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Flint"), 2, 4, 0.95f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("Crystal"), 2, 4, 0.5f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("SilverOre"), 1, 1, 0.5f)); val.m_dropWhenDestroyed.m_drops.Add(prepareDrop(FindItem("TinOre"), 1, 1, 0.5f)); break; } } private void changeSpiritResistance(Humanoid humanoid) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected I4, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) Faction faction = ((Character)humanoid).m_faction; Faction val = faction; switch (val - 1) { case 7: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)1; break; case 0: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)5; break; case 1: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)1; break; case 5: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)5; break; case 2: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)2; break; case 3: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)2; break; case 6: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)1; break; case 4: ((Character)humanoid).m_damageModifiers.m_spirit = (DamageModifier)1; break; } } private void changeMonsterDrops() { foreach (GameObject monster in monsters) { monsterLootChange(monster); } } private void monsterLootChange(GameObject monster) { CharacterDrop val = monster.GetComponent(); if ((Object)(object)val == (Object)null) { val = monster.AddComponent(); } switch (((Object)monster).name) { case "Skeleton_Hildir": case "GoblinShaman_Hildir": case "Fenring_Cultist_Hildir": case "Skeleton_Hildir_nochest": case "GoblinBruteBros_nochest": case "GoblinShaman_Hildir_nochest": case "GoblinBrute_Hildir": case "Fenring_Cultist_Hildir_nochest": addItemToLootTable(val, "SeaPearl_bal", 1, 2, 0.2f); addItemToLootTable(val, "Amber", 1, 2, 0.3f); addItemToLootTable(val, "Ruby", 2, 3, 0.4f); addItemToLootTable(val, "Coins", 20, 40, 0.5f); addItemToLootTable(val, "CorruptedEitr_bal", 3, 5, 0.6f); addItemToLootTable(val, "Peningar_bal", 30, 40, 0.7f); addItemToLootTable(val, "RustedScrap_bal", 3, 6, 0.1f, multiplier: false); break; case "Abomination": editDrop(val, "Root", 4, 8, 1f); editMonsterHealth(monster, 1000); addItemToLootTable(val, "CorruptedEitr_bal", 1, 3, 0.3f); addItemToLootTable(val, "AncientSeed", 1, 1, 0.1f); addItemToLootTable(val, "SwampTreeSeeds_bal", 1, 1, 0.1f); addItemToLootTable(val, "HardWood_bal", 1, 3, 0.5f); addItemToLootTable(val, "FineWood", 1, 3, 0.5f); break; case "Hare": editMonsterHealth(monster, 25); addItemToLootTable(val, "LeatherScraps", 1, 3, 0.5f); addItemToLootTable(val, "AcaiSeeds_bal", 1, 1, 0.1f); addItemToLootTable(val, "Straw_bal", 1, 2, 0.2f); break; case "Leech": addItemToLootTable(val, "SmallBloodSack_bal", 1, 1, 0.5f); addItemToLootTable(val, "SwampTreeSeeds_bal", 1, 1, 0.1f); addItemToLootTable(val, "RottenMeat", 1, 1, 0.4f); break; case "Troll_ru": case "Troll": editDrop(val, "TrollHide", 2, 3, 1f); editDrop(val, "Coins", 10, 20, 0.5f); addItemToLootTable(val, "TrollMeat_bal", 1, 1, 0.75f); addItemToLootTable(val, "LeatherScraps", 1, 3, 0.5f); addItemToLootTable(val, "Clay_bal", 1, 3, 0.3f); addItemToLootTable(val, "RottenMeat", 1, 1, 0.4f); addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.02f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 40, 50, 0.5f); addItemToLootTable(val, "RustedScrap_bal", 1, 2, 0.1f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); break; case "Charred_Archer": case "Charred_Melee": case "Charred_Mage": case "Charred_Twitcher": addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.3f); addItemToLootTable(val, "MagmaStone_bal", 1, 2, 0.1f); addItemToLootTable(val, "FlametalScrap_bal", 1, 2, 0.1f, multiplier: false); addItemToLootTable(val, "Ruby", 0, 1, 0.05f); addItemToLootTable(val, "Amethyst_bal", 0, 1, 0.05f); addItemToLootTable(val, "Emerald_bal", 0, 1, 0.05f); addItemToLootTable(val, "Opal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Onyx_bal", 0, 1, 0.05f); addItemToLootTable(val, "Sapphire_bal", 0, 1, 0.05f); addItemToLootTable(val, "VikingTalisman_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "LeatherScraps", 1, 3, 0.1f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); break; case "Surtling": addItemToLootTable(val, "CorruptedEitr_bal", 1, 2, 0.1f); addItemToLootTable(val, "MagmaStone_bal", 1, 2, 0.1f); addItemToLootTable(val, "SurtrAmulet_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "Ruby", 0, 1, 0.05f); addItemToLootTable(val, "Opal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Onyx_bal", 0, 1, 0.05f); editMonsterHealth(monster, 50); break; case "Dragon": addItemToLootTable(val, "CorruptedEitr_bal", 4, 8, 0.8f); addItemToLootTable(val, "LeatherScraps", 1, 2, 0.7f); addItemToLootTable(val, "Onyx_bal", 1, 1, 0.05f); addItemToLootTable(val, "Sapphire_bal", 1, 1, 0.05f); addItemToLootTable(val, "Peningar_bal", 50, 200, 0.5f); addItemToLootTable(val, "DrakeMeat_bal", 2, 4, 0.33f); addItemToLootTable(val, "DrakeSkin_bal", 3, 6, 0.33f); break; case "GoblinKing": addItemToLootTable(val, "CorruptedEitr_bal", 5, 10, 0.9f, multiplier: false); addItemToLootTable(val, "JuteRed", 2, 4, 0.7f); addItemToLootTable(val, "CursedBone_bal", 6, 12, 0.8f, multiplier: true, perPlayer: true); addItemToLootTable(val, "SilverScrap_bal", 3, 5, 0.1f, multiplier: false); addItemToLootTable(val, "IronScrap", 3, 5, 0.2f); addItemToLootTable(val, "BronzeScrap", 3, 5, 0.3f, multiplier: false); addItemToLootTable(val, "CopperScrap", 3, 5, 0.4f, multiplier: false); addItemToLootTable(val, "Amethyst_bal", 1, 1, 0.5f); addItemToLootTable(val, "Emerald_bal", 1, 1, 0.5f); addItemToLootTable(val, "Opal_bal", 1, 1, 0.5f); addItemToLootTable(val, "Onyx_bal", 1, 1, 0.5f); addItemToLootTable(val, "Sapphire_bal", 1, 1, 0.5f); addItemToLootTable(val, "Coins", 25, 100, 0.5f); addItemToLootTable(val, "Peningar_bal", 50, 200, 0.5f); addItemToLootTable(val, "RustedScrap_bal", 5, 8, 0.5f, multiplier: false); break; case "GoblinBrute": editDrop(val, "GoblinTotem", 1, 1, 0.33f, multiplier: false); addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.06f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 10, 20, 0.5f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); addItemToLootTable(val, "IronScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.15f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.2f, multiplier: false); break; case "GoblinShaman": addItemToLootTable(val, "CorruptedEitr_bal", 2, 4, 0.7f); addItemToLootTable(val, "Ectoplasm", 1, 1, 0.5f); addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.06f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 10, 20, 0.5f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); addItemToLootTable(val, "IronScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.15f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.2f, multiplier: false); addItemToLootTable(val, "GoblinTotem", 1, 1, 0.55f, multiplier: false); break; case "Goblin": addItemToLootTable(val, "GoblinTotem", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 10, 20, 0.25f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.25f, multiplier: false); break; case "Draugr_Elite": addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.2f, multiplier: false); addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.2f); addItemToLootTable(val, "Ectoplasm", 1, 1, 0.75f); addItemToLootTable(val, "ArrowFlint", 1, 3, 0.5f); addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "IronScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.15f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.2f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 10, 20, 0.5f); if (!Compatibility.IsLoaded()) { addItemToLootTable(val, "CryptKey", 1, 1, 0.5f, multiplier: false); } addItemToLootTable(val, "CultInsignia_bal", 1, 1, 0.8f, multiplier: false); addItemToLootTable(val, "Mycelium_bal", 1, 2, 0.8f); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "VikingTalisman_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); editMonsterHealth(monster, 350); break; case "Greydwarf_Elite": addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.02f); addItemToLootTable(val, "StrawSeeds_bal", 1, 1, 0.3f); addItemToLootTable(val, "AppleSeeds_bal", 1, 1, 0.25f); addItemToLootTable(val, "Thistle", 1, 1, 0.1f); addItemToLootTable(val, "Dandelion", 1, 1, 0.1f); addItemToLootTable(val, "Moss_bal", 1, 1, 0.4f); addItemToLootTable(val, "CopperScrap", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "BasicSeed_bal", 1, 1, 0.5f); addItemToLootTable(val, "RottenVegetable_bal", 1, 1, 0.55f); editMonsterHealth(monster, 250); break; case "Skeleton_Poison": addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.05f); addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.25f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "IronScrap", 1, 1, 0.005f, multiplier: false); addItemToLootTable(val, "BrassScrap_bal", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.01f); editMonsterHealth(monster, 150); break; case "Skeleton": case "Skeleton_NoArcher": addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.005f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.01f, multiplier: false); break; case "DraugrRanged": case "DraugrArcher": case "Draugr": addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.02f); addItemToLootTable(val, "RustyBrokenSword_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "ArrowFlint", 1, 3, 0.1f); addItemToLootTable(val, "Ectoplasm", 1, 1, 0.03f); addItemToLootTable(val, "IronScrap", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 5, 10, 0.5f); if (!Compatibility.IsLoaded()) { addItemToLootTable(val, "CryptKey", 0, 1, 0.005f, multiplier: false); } addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.15f); addItemToLootTable(val, "CultInsignia_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "Mycelium_bal", 1, 1, 0.1f); addItemToLootTable(val, "VikingTalisman_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); break; case "gd_king": addItemToLootTable(val, "WatcherHeart_bal", 1, 1, 1f, multiplier: false, perPlayer: true); addItemToLootTable(val, "CorruptedEitr_bal", 2, 4, 0.1f, multiplier: false); addItemToLootTable(val, "Amethyst_bal", 1, 2, 0.1f); addItemToLootTable(val, "FineWood", 2, 4, 0.7f); addItemToLootTable(val, "RoundLog", 4, 6, 0.8f); addItemToLootTable(val, "Wood", 8, 10, 0.9f); addItemToLootTable(val, "ElderBark", 1, 2, 0.6f); addItemToLootTable(val, "Root", 1, 3, 0.6f); addItemToLootTable(val, "AppleSeeds_bal", 4, 8, 0.75f); addItemToLootTable(val, "Thistle", 2, 4, 0.5f); editMonsterHealth(monster, 3300); break; case "Deer": editDrop(val, "TrophyDeer", 1, 1, 0.25f, multiplier: false); editDrop(val, "DeerHide", 1, 1, 0.75f); editDrop(val, "DeerMeat", 1, 1, 1f); addItemToLootTable(val, "LeatherScraps", 1, 1, 0.33f); break; case "Hatchling": editDrop(val, "FreezeGland", 1, 2, 0.75f); addItemToLootTable(val, "DrakeSkin_bal", 1, 1, 0.15f); addItemToLootTable(val, "LeatherScraps", 0, 2, 0.5f); addItemToLootTable(val, "BoneFragments", 1, 2, 0.1f); addItemToLootTable(val, "DrakeMeat_bal", 1, 1, 0.55f); break; case "BlobElite": editDrop(val, "IronScrap", 1, 1, 0.11f); addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "BoneFragments", 2, 4, 0.5f); addItemToLootTable(val, "Guck", 1, 1, 0.5f); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.22f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.33f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 2, 0.44f, multiplier: false); break; case "Blob": addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "BoneFragments", 1, 2, 0.5f); addItemToLootTable(val, "Guck", 1, 1, 0.1f); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.25f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.8f, multiplier: false); break; case "BlobLava": addItemToLootTable(val, "Tar", 1, 1, 0.4f); addItemToLootTable(val, "MagmaStone_bal", 1, 1, 0.3f); addItemToLootTable(val, "Obsidian", 1, 1, 0.1f); addItemToLootTable(val, "Coal", 1, 1, 0.7f); addItemToLootTable(val, "SulfurStone", 1, 1, 0.3f); addItemToLootTable(val, "FlametalScrap_bal", 1, 1, 0.25f, multiplier: false); addItemToLootTable(val, "DarksteelScrap_bal", 1, 1, 0.35f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "Opal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Onyx_bal", 0, 1, 0.05f); break; case "DvergerMage": case "DvergerMageFire": case "DvergerMageIce": case "DvergerMageSupport": case "Dverger": addItemToLootTable(val, "BoraxCrystal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Ruby", 0, 1, 0.05f); addItemToLootTable(val, "Amethyst_bal", 0, 1, 0.05f); addItemToLootTable(val, "Emerald_bal", 0, 1, 0.05f); addItemToLootTable(val, "Opal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Onyx_bal", 0, 1, 0.05f); addItemToLootTable(val, "Sapphire_bal", 0, 1, 0.05f); addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "IronScrap", 1, 1, 0.25f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 1, 1, 0.35f, multiplier: false); addItemToLootTable(val, "CopperScrap", 1, 1, 0.4f, multiplier: false); addItemToLootTable(val, "Peningar_bal", 10, 20, 0.5f); addItemToLootTable(val, "JuteRed", 1, 1, 0.5f); addItemToLootTable(val, "JuteBlue", 1, 1, 0.5f); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); addGlobalKey(monster, "killedDverger"); break; case "Tick": addItemToLootTable(val, "SmallBloodSack_bal", 1, 1, 0.5f); addItemToLootTable(val, "Bloodbag", 1, 1, 0.15f); addGlobalKey(monster, "killedInsecto"); break; case "StoneGolem": addItemToLootTable(val, "LeadOre_bal", 1, 1, 0.1f); addItemToLootTable(val, "CopperOre", 1, 1, 0.15f); addItemToLootTable(val, "TinOre", 1, 1, 0.2f); addItemToLootTable(val, "IronOre", 1, 1, 0.1f); addItemToLootTable(val, "SilverOre", 1, 1, 0.05f); addItemToLootTable(val, "Ruby", 0, 1, 0.05f); addItemToLootTable(val, "Amethyst_bal", 0, 1, 0.05f); addItemToLootTable(val, "Emerald_bal", 0, 1, 0.05f); addItemToLootTable(val, "Opal_bal", 0, 1, 0.05f); addItemToLootTable(val, "Onyx_bal", 0, 1, 0.05f); addItemToLootTable(val, "Sapphire_bal", 0, 1, 0.05f); addItemToLootTable(val, "LimeStone_bal", 1, 3, 0.45f); addItemToLootTable(val, "GemChunks_bal", 1, 1, 0.1f); addGlobalKey(monster, "killedStoneGolem"); break; case "Bonemass": editMonsterHealth(monster, 6500); addItemToLootTable(val, "SoulCore_bal", 1, 1, 1f, multiplier: false, perPlayer: true); addItemToLootTable(val, "CursedBone_bal", 6, 12, 1f, multiplier: true, perPlayer: true); addItemToLootTable(val, "Ectoplasm", 2, 4, 0.2f); addItemToLootTable(val, "CorruptedEitr_bal", 6, 12, 0.6f); addItemToLootTable(val, "BoneFragments", 5, 20, 0.2f); addItemToLootTable(val, "Ooze", 3, 6, 0.2f); addItemToLootTable(val, "Guck", 3, 6, 0.2f); addItemToLootTable(val, "RustedScrap_bal", 8, 16, 0.8f, multiplier: false); addItemToLootTable(val, "IronScrap", 2, 4, 0.25f, multiplier: false); addItemToLootTable(val, "BronzeScrap", 4, 8, 0.35f, multiplier: false); addItemToLootTable(val, "CopperScrap", 6, 12, 0.4f, multiplier: false); addItemToLootTable(val, "Mycelium_bal", 3, 6, 0.2f); break; case "Greyling": editMonsterHealth(monster, 30); addItemToLootTable(val, "Straw_bal", 1, 1, 0.9f); addItemToLootTable(val, "Dandelion", 1, 1, 0.1f); addItemToLootTable(val, "Mushroom", 1, 1, 0.1f); addItemToLootTable(val, "Raspberry", 1, 1, 0.1f); addItemToLootTable(val, "Blueberries", 1, 1, 0.1f); addItemToLootTable(val, "BasicSeed_bal", 1, 1, 0.1f); break; case "Greydwarf": addItemToLootTable(val, "StrawSeeds_bal", 1, 1, 0.44f); addItemToLootTable(val, "AppleSeeds_bal", 1, 1, 0.22f); addItemToLootTable(val, "Moss_bal", 1, 1, 0.5f); addItemToLootTable(val, "BasicSeed_bal", 1, 1, 0.33f); addItemToLootTable(val, "RottenVegetable_bal", 1, 1, 0.11f); break; case "Greydwarf_Shaman": addItemToLootTable(val, "Apple_bal", 1, 1, 0.33f); addItemToLootTable(val, "Thistle", 1, 1, 0.5f); addItemToLootTable(val, "EnrichedSoil_bal", 1, 1, 0.2f); addItemToLootTable(val, "Moss_bal", 1, 1, 0.7f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "RottenVegetable_bal", 1, 1, 0.55f); addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.05f, multiplier: false); editMonsterHealth(monster, 100); break; case "SeekerBrood": addItemToLootTable(val, "RawSilkScrap_bal", 1, 1, 0.25f); addItemToLootTable(val, "Resin", 1, 1, 0.25f); addItemToLootTable(val, "Ooze", 1, 1, 0.25f); break; case "SeekerBrute": addItemToLootTable(val, "SeekerBrain_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "RawSilk_bal", 1, 1, 0.4f); addItemToLootTable(val, "RawSilkScrap_bal", 1, 2, 0.8f); addItemToLootTable(val, "Larva_bal", 1, 1, 0.3f); addGlobalKey(monster, "killedSeeker"); break; case "Seeker": addItemToLootTable(val, "SeekerBrain_bal", 1, 1, 0.01f, multiplier: false); addItemToLootTable(val, "RawSilk_bal", 1, 1, 0.25f); addItemToLootTable(val, "RawSilkScrap_bal", 1, 2, 0.5f); addGlobalKey(monster, "killedSeeker"); break; case "SeekerQueen": editDrop(val, "QueenDrop", 10, 20, 1f, multiplier: true, perPlayer: true); addItemToLootTable(val, "RawSilk_bal", 4, 8, 1f); addItemToLootTable(val, "RawSilkScrap_bal", 8, 16, 1f); addItemToLootTable(val, "BugMeat", 3, 6, 0.8f); addItemToLootTable(val, "GiantBloodSack", 1, 3, 0.8f); addItemToLootTable(val, "Mandible", 1, 3, 0.8f); addItemToLootTable(val, "CorruptedEitr_bal", 5, 10, 0.9f); addItemToLootTable(val, "Chitin", 4, 8, 0.4f); addItemToLootTable(val, "Bilebag", 1, 3, 0.3f); addItemToLootTable(val, "Carapace", 3, 6, 0.3f); addItemToLootTable(val, "Bloodbag", 4, 8, 0.3f); addItemToLootTable(val, "AcidSludge_bal", 3, 6, 0.3f); break; case "Eikthyr": editDrop(val, "HardAntler", 5, 5, 1f); addItemToLootTable(val, "LeatherScraps", 5, 10, 0.5f); addItemToLootTable(val, "DeerHide", 2, 4, 0.9f); addItemToLootTable(val, "BasicSeed_bal", 3, 5, 0.75f); addItemToLootTable(val, "StrawSeeds_bal", 2, 4, 0.33f); addItemToLootTable(val, "Clay_bal", 2, 4, 0.1f); addItemToLootTable(val, "AppleSeeds_bal", 1, 2, 0.11f); addItemToLootTable(val, "DeerMeat", 2, 4, 0.9f); addItemToLootTable(val, "RottenMeat", 1, 2, 0.5f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.1f, multiplier: false); editMonsterHealth(monster, 800); break; case "Neck": editDrop(val, "TrophyNeck", 1, 1, 0.2f, multiplier: false); editDrop(val, "NeckTail", 1, 1, 1f); addItemToLootTable(val, "NeckSkin_bal", 1, 1, 0.33f); addItemToLootTable(val, "LeatherScraps", 1, 1, 0.5f); addItemToLootTable(val, "Clay_bal", 1, 1, 0.1f); editMonsterHealth(monster, 10); break; case "Boar": editDrop(val, "TrophyBoar", 1, 1, 0.2f, multiplier: false); editDrop(val, "LeatherScraps", 1, 3, 0.5f); editDrop(val, "RawMeat", 1, 1, 1f); addItemToLootTable(val, "BoarHide_bal", 1, 1, 0.75f); editMonsterHealth(monster, 15); break; case "Ghost": addItemToLootTable(val, "RottenMeat", 1, 1, 0.5f); addItemToLootTable(val, "ArrowFlint", 1, 3, 0.5f); addItemToLootTable(val, "SilverNecklace", 1, 1, 0.1f); addItemToLootTable(val, "CopperScrap", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "CorruptedEitr_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.1f, multiplier: false); addItemToLootTable(val, "Amber", 1, 1, 0.1f); addItemToLootTable(val, "Peningar_bal", 1, 1, 0.2f); addItemToLootTable(val, "Coins", 1, 1, 0.1f); break; case "Ulv": addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "WolfMeat", 1, 1, 0.5f); addItemToLootTable(val, "WolfHairBundle", 1, 1, 0.1f); addItemToLootTable(val, "Bloodbag", 1, 1, 0.1f); addItemToLootTable(val, "BoneFragments", 1, 2, 0.5f); addItemToLootTable(val, "FenringMeat_bal", 1, 1, 0.15f); addItemToLootTable(val, "WolfClaw", 1, 1, 0.15f); break; case "Fenring": addItemToLootTable(val, "FenringMeat_bal", 1, 1, 0.33f); addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.3f, multiplier: false); addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "CorruptedEitr_bal", 1, 2, 0.3f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.33f, multiplier: false); addItemToLootTable(val, "FenringInsygnia_bal", 1, 1, 0.05f, multiplier: false); addItemToLootTable(val, "WolfHairBundle", 1, 1, 0.2f); addItemToLootTable(val, "WolfClaw", 1, 1, 0.2f); break; case "Fenring_Cultist": addItemToLootTable(val, "SilverScrap_bal", 1, 1, 0.6f, multiplier: false); addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "FenringMeat_bal", 1, 1, 0.33f); addItemToLootTable(val, "CorruptedEitr_bal", 2, 5, 0.6f); addItemToLootTable(val, "RustedScrap_bal", 1, 1, 0.5f, multiplier: false); addItemToLootTable(val, "JuteRed", 1, 1, 0.5f); addItemToLootTable(val, "FenringInsygnia_bal", 1, 2, 0.1f, multiplier: false); addItemToLootTable(val, "WolfHairBundle", 1, 1, 0.2f); break; case "Bat": addItemToLootTable(val, "SmallBloodSack_bal", 1, 1, 0.5f); addItemToLootTable(val, "EnrichedSoil_bal", 1, 1, 0.1f); addItemToLootTable(val, "BoneFragments", 1, 1, 0.2f); addItemToLootTable(val, "LeatherScraps", 1, 2, 0.5f); addItemToLootTable(val, "BatWing_bal", 1, 1, 0.5f); break; case "Serpent": addItemToLootTable(val, "LeatherScraps", 4, 8, 0.5f); addItemToLootTable(val, "SerpentEgg_bal", 1, 1, 0.15f, multiplier: false); addItemToLootTable(val, "SeaPearl_bal", 1, 1, 0.15f); addItemToLootTable(val, "FreshSeaweed", 1, 1, 0.75f); addItemToLootTable(val, "RottenMeat", 1, 1, 0.4f); addItemToLootTable(val, "Bloodbag", 1, 1, 0.3f); addItemToLootTable(val, "FishRaw", 1, 2, 0.9f); editMonsterHealth(monster, 600); break; case "BonemawSerpent": addItemToLootTable(val, "LeatherScraps", 4, 8, 0.5f); addItemToLootTable(val, "BoneFragments", 3, 6, 0.15f); addItemToLootTable(val, "BonemawSerpentScale", 3, 6, 0.65f); addItemToLootTable(val, "Bloodbag", 1, 2, 0.5f); addItemToLootTable(val, "CorruptedEitr_bal", 2, 3, 0.1f, multiplier: false); editMonsterHealth(monster, 1200); break; } } private void addAttack(GameObject gameObject, string name) { Humanoid component = gameObject.GetComponent(); List list = new List(); list.AddRange(component.m_defaultItems); list.Add(FindItem(name)); component.m_defaultItems = list.ToArray(); } private void editMonsterHealth(GameObject gameObject, int health) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) Humanoid component = gameObject.GetComponent(); if ((Object)(object)component == (Object)null) { Character component2 = gameObject.GetComponent(); component2.m_health = health; } else { ((Character)component).m_health = health; ((Character)component).m_damageModifiers.m_fire = (DamageModifier)1; } } private void editDrop(CharacterDrop drops, string itemName, int amountMin, int amountMax, float chance, bool multiplier = true, bool perPlayer = false) { foreach (Drop drop in drops.m_drops) { if (((Object)drop.m_prefab).name == itemName) { drop.m_amountMin = amountMin; drop.m_amountMax = amountMax; drop.m_chance = chance; drop.m_levelMultiplier = multiplier; drop.m_onePerPlayer = perPlayer; } } } private void setBoss(GameObject gameObject, bool isBoss = false) { Humanoid component = gameObject.GetComponent(); if (!((Object)(object)component == (Object)null)) { ((Character)component).m_boss = isBoss; } } private void addItemToLootTable(CharacterDrop drops, string itemName, int amountMin, int amountMax, float chance, bool multiplier = true, bool perPlayer = false) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown GameObject val = FindItem(itemName); if ((Object)(object)val != (Object)null) { List list = drops.m_drops.FindAll((Drop x) => ((Object)x.m_prefab).name == itemName); if (list.Count <= 0) { Drop val2 = new Drop(); val2.m_amountMin = amountMin; val2.m_amountMax = amountMax; val2.m_chance = chance; val2.m_levelMultiplier = multiplier; val2.m_prefab = val; val2.m_onePerPlayer = perPlayer; drops.m_drops.Add(val2); } } } private void addGlobalKey(GameObject monster, string key) { Humanoid component = monster.GetComponent(); ((Character)component).m_defeatSetGlobalKey = key; } private GameObject FindItem(string name) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val == (Object)null) { val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found - " + name + ", Replaced With Wood")); return list.Find((GameObject x) => ((Object)x).name == "Wood"); } if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found At All - " + name + ", Replaced With Wood")); return list.Find((GameObject x) => ((Object)x).name == "Wood"); } } public class BuildPieceBuilder { private List list; private readonly Dictionary _itemCache = new Dictionary(); public void SetupBuildPieces(ZNetScene zNetScene) { TableMapper.setupTables(zNetScene); list = zNetScene.m_prefabs; foreach (GameObject prefab in zNetScene.m_prefabs) { EditBuildPiece(prefab); } } private void EditBuildPiece(GameObject gameObject) { //IL_1275: Unknown result type (might be due to invalid IL or missing references) //IL_15b9: Unknown result type (might be due to invalid IL or missing references) //IL_1531: Unknown result type (might be due to invalid IL or missing references) //IL_15fb: Unknown result type (might be due to invalid IL or missing references) //IL_1576: Unknown result type (might be due to invalid IL or missing references) //IL_14ec: Unknown result type (might be due to invalid IL or missing references) //IL_14a7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)gameObject == (Object)null) { return; } Piece component = gameObject.gameObject.GetComponent(); if (!((Object)(object)component == (Object)null)) { if ((Object)(object)component.m_craftingStation != (Object)null && ((Object)component.m_craftingStation).name == ((Object)TableMapper.workbench).name) { SetStation(component, TableMapper.heavyWorkbench); } switch (((Object)gameObject).name) { case "sapling_eldermushroom_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "BlackTissue_bal", 1); AddResources(component, "Mushroom", 3); break; case "sapling_Bloodvine_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Thistle", 3); break; case "sapling_bush_lingonberry_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Lingonberry_bal", 3); break; case "sapling_darkbul_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Darkbul_bal", 3); break; case "sapling_DeadAcaiTree_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "DeadAcaiSeeds_bal", 1); break; case "sapling_eldertree_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "ElderTreeSeeds_bal", 1); break; case "sapling_Iced_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "CrystalTreeSeeds_bal", 1); break; case "sapling_Snowleaf_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Snowleaf_bal", 3); break; case "sapling_ignicap_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Ignicap_bal", 3); break; case "sapling_Kelp_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "RedKelp_bal", 3); break; case "sapling_Lavender_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Lavender_bal", 3); break; case "sapling_Oak2_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "GiantOakSeeds_bal", 1); break; case "sapling_oak3_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "OrangeOakSeeds_bal", 1); break; case "sapling_twisted_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "RedwoodSeeds_bal", 1); break; case "sapling_wettree_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "HangingMossSeeds_bal", 1); break; case "sapling_Yew_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "YewSeeds_bal", 1); break; case "sapling_Ygg_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "YggdrasilWood", 2); AddResources(component, "AncientSeed", 1); AddResources(component, "Eitr", 2); break; case "sapling_bush_blackberry_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Blackberries_bal", 1); break; case "sapling_MushroomBlue_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "MushroomBlue", 1); AddResources(component, "Mycelium_bal", 1); break; case "sapling_MushroomGray_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "GrayMushroom_bal", 1); AddResources(component, "Mycelium_bal", 1); break; case "sapling_MushroomRandom_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Mycelium_bal", 2); break; case "sapling_mycelium_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Mycelium_bal", 1); break; case "sapling_MushroomRed_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Mushroom", 1); AddResources(component, "Mycelium_bal", 1); break; case "sapling_MushroomYellow_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "MushroomYellow", 1); AddResources(component, "Mycelium_bal", 1); break; case "sapling_Thistle_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Thistle", 3); break; case "sapling_Dandelion_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Dandelion", 3); break; case "sapling_bush_blueberry_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Blueberries", 3); break; case "sapling_bush_raspberry_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Raspberry", 3); break; case "sapling_bush_bal": case "sapling_bushPlains_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "BasicSeed_bal", 1); break; case "sapling_bushPlains2_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "BasicSeed_bal", 2); break; case "sapling_TentaRoot_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "AncientSeed", 1); AddResources(component, "TrophyGreydwarf", 1); break; case "sapling_AcaiTree_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "AcaiSeeds_bal", 1); break; case "sapling_Swamp_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "SwampTreeSeeds_bal", 1); break; case "sapling_Willow_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "WillowSeeds_bal", 1); break; case "sapling_BirchAtumn_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "BirchSeeds", 1); break; case "sapling_Poplar_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "PoplarSeeds_bal", 1); break; case "sapling_Maple_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "MapleSeeds_bal", 1); break; case "sapling_Cypress_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "CypressSeeds_bal", 1); break; case "sapling_AppleTree_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "AppleSeeds_bal", 3); break; case "sapling_Ashtree1_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "AshtreeSeeds_bal", 1); break; case "sapling_Ashtree2_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "AshtreeSeeds_bal", 1); break; case "sapling_Straw_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Straw_bal", 3); break; case "sapling_garlic_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "GarlicSeeds_bal", 1); break; case "sapling_seedgarlic_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "Garlic_bal", 1); break; case "sapling_Cabbage_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "CabbageSeeds_bal", 1); break; case "sapling_CabbageSeed_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; SetStation(component, null); AddResources(component, "CabbageLeaf_bal", 1); break; case "straw_floor_2x2_bal": SetStation(component, null); component.m_resources = (Requirement[])(object)new Requirement[0]; AddResources(component, "StrawBundle_bal", 1); component.m_category = (PieceCategory)2; break; case "trainingmanekin_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_craftingStation = TableMapper.forge; AddResources(component, "Bronze", 2); AddResources(component, "Wood", 5); AddResources(component, "Iron", 2); break; case "piece_waterwell_bal": component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_craftingStation = TableMapper.stoneCutter; AddResources(component, "Stone", 15); AddResources(component, "FineWood", 10); AddResources(component, "Crystal", 5); break; case "capturedsurtling_bal": component.m_craftingStation = TableMapper.magetable; component.m_resources = (Requirement[])(object)new Requirement[0]; AddResources(component, "BlackMarble", 1); AddResources(component, "Crystal", 10); AddResources(component, "SurtlingCore", 5); AddResources(component, "MushroomMagecap", 2); break; case "marblesundial_bal": component.m_craftingStation = TableMapper.blackforge; component.m_resources = (Requirement[])(object)new Requirement[0]; AddResources(component, "MushroomMagecap", 2); AddResources(component, "Stone", 10); AddResources(component, "Crystal", 10); AddResources(component, "SurtlingCore", 1); break; case "runeobelsik_bal": component.m_craftingStation = TableMapper.blackforge; component.m_resources = (Requirement[])(object)new Requirement[0]; AddResources(component, "MushroomMagecap", 2); AddResources(component, "Stone", 15); AddResources(component, "Crystal", 15); AddResources(component, "SurtlingCore", 5); break; case "witchtalisman_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; AddResources(component, "Iron", 1); AddResources(component, "Ooze", 1); AddResources(component, "Chain", 1); AddResources(component, "WitheredBone", 1); break; case "piece_AncientSkullRock_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "CharredBone", 10); AddResources(component, "Stone", 10); break; case "piece_DragonSkull2_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "CharredBone", 50); AddResources(component, "Stone", 50); break; case "piece_DragonSkull_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "CharredBone", 100); AddResources(component, "Stone", 100); break; case "piece_loxSkeleton_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "CharredBone", 5); AddResources(component, "Stone", 5); break; case "piece_WhaleSkeleton_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "CharredBone", 15); AddResources(component, "Stone", 15); break; case "piece_jotunfinger_bal": component.m_craftingStation = TableMapper.workbench; component.m_resources = (Requirement[])(object)new Requirement[0]; component.m_category = (PieceCategory)0; AddResources(component, "Crystal", 10); AddResources(component, "Stone", 10); break; } } } private void SetStation(Piece piece, CraftingStation station) { if ((Object)(object)piece == (Object)null) { Debug.LogWarning((object)"SetStation: Piece is null"); } else { piece.m_craftingStation = station; } } private void AddResources(Piece piece, string itemName, int amount, int amountPerLevel = 0, bool recover = true) { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown List list = new List(); if (piece.m_resources != null) { list.AddRange(piece.m_resources); } GameObject val = FindItem(itemName); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("AddResources: Could not find item prefab for " + itemName)); return; } ItemDrop component = val.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("AddResources: Missing ItemDrop on " + itemName)); return; } list.Add(new Requirement { m_resItem = component, m_amount = amount, m_amountPerLevel = amountPerLevel, m_recover = recover }); piece.m_resources = list.ToArray(); } private GameObject FindPrefabInZnet(string name, ZNetScene zNetScene) { if (!zNetScene.m_namedPrefabs.TryGetValue(BalrondHashCompat.StableHash(name), out var value)) { return zNetScene.m_prefabs.Find((GameObject x) => (Object)(object)x != (Object)null && ((Object)x).name == name); } return value; } private GameObject FindItem(string name) { if (_itemCache.TryGetValue(name, out var value)) { return value; } GameObject val = FindPrefabInZnet(name, TableMapper.zNetScene); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(Launch.projectName + ": Item Not Found - " + name + ", Replaced With Wood")); val = FindPrefabInZnet("Wood", TableMapper.zNetScene); } if ((Object)(object)val != (Object)null) { _itemCache[name] = val; } return val; } } public class ItemEdits { private List items; private List buildPieces; public string[] addFloatTo = new string[6] { "LeatherScraps", "DeerHide", "LoxPelt", "WolfPelt", "BoarHide", "AskHide" }; private GameObject FindItem(List list, string name) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name); if ((Object)(object)itemPrefab != (Object)null) { return itemPrefab; } Debug.LogWarning((object)("BalrondPapayonPack: Item Not Found: " + name)); return null; } private bool statment(GameObject item) { return ((Object)item).name.Contains("Sword") || ((Object)item).name.Contains("Mace") || ((Object)item).name.Contains("Armor") || ((Object)item).name.Contains("Bow") || ((Object)item).name.Contains("Knife") || ((Object)item).name.Contains("Armor") || ((Object)item).name.Contains("Helmet") || ((Object)item).name.Contains("Axe") || ((Object)item).name.Contains("Spear") || ((Object)item).name.Contains("Atgeir") || ((Object)item).name.Contains("Nails") || ((Object)item).name.Contains("Shield") || ((Object)item).name.Contains("Meat"); } public void editItems(List list) { GameObject val = FindItem(list, "Wood"); Floating component = val.GetComponent(); foreach (GameObject item in list) { if ((Object)(object)item.GetComponent() == (Object)null && addFloatTo.Contains(((Object)item).name)) { Floating val2 = item.AddComponent(); val2.m_waterLevelOffset = component.m_waterLevelOffset; val2.m_forceDistance = component.m_forceDistance; val2.m_force = component.m_force; val2.m_balanceForceFraction = component.m_balanceForceFraction; val2.m_damping = component.m_damping; } if (!((Object)item).name.Contains("Arrow") && !((Object)item).name.Contains("Trophy")) { CheckStats(item); } } List list2 = list.FindAll((GameObject x) => ((Object)x).name.Contains("Arrow")); foreach (GameObject item2 in list2) { editStackAndWeight(item2, 0.05f, 500); } List list3 = list.FindAll((GameObject x) => ((Object)x).name.Contains("Trophy")); foreach (GameObject item3 in list3) { editStackAndWeight(item3, -1f, 50); eidtTrophyValue(item3); } } private void CheckStats(GameObject gameObject) { //IL_1ea7: Unknown result type (might be due to invalid IL or missing references) editLvevel(gameObject, 5, hasUpgrade: true); switch (((Object)gameObject).name) { case "Ironpit": editValueAndTeleport(gameObject, 75); break; case "QueensJam": editFoodStat(gameObject, 15, 45, 0, 1200, 3f); break; case "SizzlingBerryBroth": editFoodStat(gameObject, 30, 20, 80, 1600, 4f); break; case "CarrotSoup": editFoodStat(gameObject, 20, 40, 0, 1700, 3f); break; case "TurnipStew": editFoodStat(gameObject, 20, 60, 0, 1500, 2f); break; case "Turnip": gameObject.GetComponent().m_itemData.m_shared.m_itemType = (ItemType)2; editFoodStat(gameObject, 12, 38, 0, 800, 1f); break; case "BlackSoup": editFoodStat(gameObject, 50, 15, 15, 1200, 3f); break; case "FierySvinstew": editFoodStat(gameObject, 90, 30, 20, 1500, 6f); break; case "OnionSoup": editFoodStat(gameObject, 25, 65, 0, 1300, 1f); break; case "SerpentStew": editFoodStat(gameObject, 80, 30, 0, 1900, 4f); break; case "SwordTaunt_bal": addAttackStatusEffect(gameObject, "TauntAttack"); break; case "StaffSkeleton": editSkeletonStaff(gameObject); break; case "RottenMeat": editFoodStat(gameObject, 15, 5, 0, 2400, -4f); editRemoveStatusEffect(gameObject); break; case "WitheredBone": case "GoblinTotem": case "AncientSeed": case "Bell": case "DvergrKey": editValueAndTeleport(gameObject, 0, teleportable: false); break; case "RustyBrokenSword_bal": editValueAndTeleport(gameObject, 15); break; case "Moss_bal": editStackAndWeight(gameObject, 0.05f, 300); break; case "imp_fireball_attack": editSurtlingDamageStat(gameObject, 15); break; case "PickaxeBlackMetal": editTool(gameObject, 5); editLvevel(gameObject, 4); break; case "PickaxeIron": editTool(gameObject, 4); editLvevel(gameObject, 4); break; case "PickaxeBronze": editTool(gameObject, 3); editLvevel(gameObject, 4); break; case "PickaxeAntler": editTool(gameObject, 2); editLvevel(gameObject, 4); break; case "PickaxeStone": editTool(gameObject, 1); editLvevel(gameObject, 4); editPickaxeStone(gameObject, 70, "Flint Pickaxe"); break; case "Hammer": editQualityValues(gameObject, 0f, 5, 1f, 0.01f); editDurability(gameObject, 300f, 150f, 1f); break; case "HammerIron": editQualityValues(gameObject, 0f, 5, 1f, 0.02f); editDurability(gameObject, 400f, 200f, 1f); break; case "HammerBlackmetal": editQualityValues(gameObject, 0f, 5, 1f, 0.03f); editDurability(gameObject, 500f, 250f, 1f); break; case "HammerDverger": editQualityValues(gameObject, 0f, 5, 1f, 0.04f); editDurability(gameObject, 600f, 300f, 1f); break; case "SpearElderbark": editSpiritDamageStat(gameObject, 5); break; case "BowSpineSnap": editSpiritDamageStat(gameObject, 10); break; case "KnifeCopper": editSpiritDamageStat(gameObject, 5); break; case "THSwordKrom": editSpiritDamageStat(gameObject, 10); editDurability(gameObject, 200f, 50f); editDefense(gameObject, 50f, 10f, 50f, 10f, 2f); editArmor(gameObject, 40f, 20f); break; case "Coins": editStackAndWeight(gameObject, 0.01f, 999); break; case "BoltBlackmetal": case "BoltBone": case "BoltCarapace": case "BoltIron": editStackAndWeight(gameObject, 0.1f, 666); break; case "Feathers": editStackAndWeight(gameObject, 0.01f, 999); break; case "LeatherScraps": case "ChickenEgg": case "LinenThread": case "BoneFragments": editStackAndWeight(gameObject, 0.1f, 200); break; case "Sap": editStackAndWeight(gameObject, 0.1f, 100); break; case "SurtlingCore": editStackAndWeight(gameObject, 3f, 100); break; case "Wood": editStackAndWeight(gameObject, 1.25f, 200); break; case "RoundLog": case "FineWood": editStackAndWeight(gameObject, 1.5f, 100); break; case "HardWood_bal": editStackAndWeight(gameObject, 1.75f, 100); break; case "Straw_bal": editStackAndWeight(gameObject, 0.05f, 500); break; case "YggdrasilWood": case "Stone": case "Obsidian": case "Flint": case "Gabro_bal": case "LimeStone_bal": case "BlackMarble": editStackAndWeight(gameObject, 1.75f, 150); break; case "MushroomBzerker": case "Darkbul_bal": case "MushroomIcecap_bal": case "MushroomInkcap_bal": case "GrayMushroom_bal": case "MushroomBlueNew_bal": case "MushroomBlue_bal": case "MushroomBlue": case "MushroomYellow": case "Mushroom": case "MushroomJotunPuffs": editStackAndWeight(gameObject, 0.1f, 100); break; case "Resin": editStackAndWeight(gameObject, 0.2f, 300); break; case "Ooze": case "Guck": editStackAndWeight(gameObject, 0.25f, 300); break; case "Tar": editStackAndWeight(gameObject, 1f, 300); break; case "Tin": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 5f, 50); break; case "TinOre": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 6f, 50); break; case "Copper": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 50); break; case "GoldOre_bal": editValueAndTeleport(gameObject, 75, teleportable: false); editStackAndWeight(gameObject, 8f, 50); break; case "CopperOre": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 8f, 50); break; case "CopperScrap": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 6f, 100); break; case "Bronze": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 8f, 50); break; case "BronzeScrap": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "Iron": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 8f, 50); break; case "IronScrap": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "IronOre": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 9f, 50); break; case "Nickel_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 50); break; case "NickelOre_bal": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 8f, 50); break; case "NickelScrap_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 6f, 100); break; case "SilverOre": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 7f, 50); break; case "SilverScrap_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 6f, 100); break; case "SilverPouch_bal": editValueAndTeleport(gameObject, 20); break; case "GoldBar_bal": editValueAndTeleport(gameObject, 150); break; case "Silver": editValueAndTeleport(gameObject, 30); editStackAndWeight(gameObject, 6f, 50); break; case "BlackMetal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 8f, 50); break; case "BlackMetalOre_bal": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 9f, 50); break; case "BlackMetalScrap": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "GoldScrap_bal": editValueAndTeleport(gameObject, 50); editStackAndWeight(gameObject, 5f, 100); break; case "FlametalScrap_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "BrassScrap_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "Flametal": editValueAndTeleport(gameObject, 0); editItemName(gameObject, "$tag_ifrytium_bal"); editStackAndWeight(gameObject, 7f, 50); break; case "FlametalNew": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 9f, 50); break; case "FlametalOre": editValueAndTeleport(gameObject, 0, teleportable: false); editItemName(gameObject, "$tag_ifrytium_ore_bal"); editStackAndWeight(gameObject, 8f, 50); break; case "FlametalOreNew": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 10f, 50); break; case "WhiteMetal_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 9f, 50); break; case "Electrum_bal": editValueAndTeleport(gameObject, 150); editStackAndWeight(gameObject, 9f, 50); break; case "BellMetal_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 9f, 50); break; case "Ferroboron_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 10f, 50); break; case "DarkSteel_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 9f, 50); break; case "DarkIron_bal": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 10f, 50); break; case "BoraxCrysta_ball": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 6f, 50); break; case "MoltenSteel_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 11f, 50); break; case "TernarySilver_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 6f, 100); break; case "MoltenSteelScrap_bal": case "IfrytiumScrap_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 7f, 100); break; case "VineberrySeeds": case "FirCone": case "PineCone": case "OnionSeeds": case "BirchSeeds": case "BeechSeeds": case "Acorn": case "VineGreenSeeds": case "CarrotSeeds": case "TurnipSeeds": case "YggTreeSeed_bal": case "StrawSeeds_bal": case "RedwoodSeeds_bal": case "SwampTreeSeeds_bal": case "WaterLilySeeds_bal": case "WillowSeeds_bal": case "AcaiSeeds_bal": case "AppleSeeds_bal": case "BasicSeed_bal": case "CabbageSeeds_bal": case "CypressSeeds_bal": case "GarlicSeeds_bal": case "MapleSeeds_bal": case "PoplarSeeds_bal": editStackAndWeight(gameObject, 0.01f, 200); break; case "Cobalt_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 9f, 50); break; case "CobaltOre_bal": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 10f, 50); break; case "Frosteel_bal": editValueAndTeleport(gameObject, 0); editStackAndWeight(gameObject, 11f, 50); break; case "Coal": editStackAndWeight(gameObject, 1f, 200); break; case "DragonEgg": editValueAndTeleport(gameObject, 0, teleportable: false); editStackAndWeight(gameObject, 75f, 10); break; case "Honey": editStackAndWeight(gameObject, 0.2f, 100); break; case "Lingonberry_bal": case "Seaberries_bal": case "Cloudberry": case "Blueberries": case "Raspberry": editStackAndWeight(gameObject, 0.1f, 200); break; case "CryptKey": if (!Compatibility.IsLoaded()) { editStackAndWeight(gameObject, 0.25f, 50); } break; case "WoodNails_bal": editStackAndWeight(gameObject, 0.01f, 999); break; case "IronNails": editStackAndWeight(gameObject, 0.2f, 666); break; case "CorruptedEitr_bal": case "EnrichedEitr_bal": case "Eitr": editStackAndWeight(gameObject, 1f, 100); editValueAndTeleport(gameObject, 0, teleportable: false); break; case "TinNails_bal": case "CopperNails_bal": case "BronzeNails": case "SilverNails_bal": case "GoldNails_bal": case "FlametalNails_bal": case "BlackMetalNails_bal": case "DarksteelNails_bal": editStackAndWeight(gameObject, 0.2f, 666); break; case "TrollMeat_bal": case "DrakeMeat_bal": case "FenringMeat_bal": editStackAndWeight(gameObject, 2f, 50); break; case "SharkMeat_bal": case "RawSteak_bal": case "SteakCooked_bal": case "GoatMeat_bal": case "BearMeat": editStackAndWeight(gameObject, 1.25f, 50); break; case "BugMeat": case "HareMeat": editStackAndWeight(gameObject, 1.25f, 50); break; case "WolfMeat": editStackAndWeight(gameObject, 1.25f, 50); break; case "DeerMeat": editStackAndWeight(gameObject, 1.25f, 50); break; case "RawMeat": editStackAndWeight(gameObject, 1.25f, 50); break; case "DrakeSkin_bal": editStackAndWeight(gameObject, 1f, 100); break; case "NeckSkin_bal": editStackAndWeight(gameObject, 0.5f, 100); break; case "BoarHide_bal": case "DeerHide": editStackAndWeight(gameObject, 0.75f, 100); break; case "TrollHide": editStackAndWeight(gameObject, 1.5f, 100); break; case "WolfPelt": editStackAndWeight(gameObject, 1f, 100); break; case "LoxPelt": editStackAndWeight(gameObject, 1.25f, 100); break; case "BoneMawSerpentMeat": case "SerpentMeat": editStackAndWeight(gameObject, 5f, 50); break; case "CookedBoneMawSerpentMeat": case "SerpentMeatCooked": editStackAndWeight(gameObject, 4f, 50); break; case "RawCrowMeat_bal": case "ChickenMeat": editStackAndWeight(gameObject, 1f, 50); break; case "CookedBearMeat": editStackAndWeight(gameObject, 1f, 50); break; case "TrollMeatCooked_bal": case "DrakeMeatCooked_bal": case "FenringMeatCooked_bal": editStackAndWeight(gameObject, 1.5f, 50); break; case "SharkMeatCooked_bal": case "GoatMeatCooked_bal": case "CookedBugMeat": case "CookedHareMeat": editStackAndWeight(gameObject, 1f, 50); break; case "CookedWolfMeat": editStackAndWeight(gameObject, 1f, 50); break; case "CookedDeerMeat": editStackAndWeight(gameObject, 1f, 50); break; case "CookedRawMeat": editStackAndWeight(gameObject, 1f, 50); break; case "CookedCrowMeat_bal": case "CookedChickenMeat": editStackAndWeight(gameObject, 0.75f, 50); break; } } private void addAttackStatusEffect(GameObject gameObject, string name) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_attackStatusEffect = ObjectDB.instance.GetStatusEffect(BalrondHashCompat.StableHash(name)); } private void editSkeletonStaff(GameObject gameObject) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_attack.m_attackEitr = 44f; } private void editItemName(GameObject gameObject, string name) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_name = name; } private void editSpiritDamageStat(GameObject gameObject, int spiritDamage) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_damages.m_spirit = spiritDamage; if (((Object)gameObject).name == "skeleton_mace" || ((Object)gameObject).name == "imp_fireball_attack") { component.m_itemData.m_shared.m_damages.m_blunt += spiritDamage; } } private void editSurtlingDamageStat(GameObject gameObject, int fireDamage) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_damages.m_fire = fireDamage; component.m_itemData.m_shared.m_damages.m_blunt += fireDamage; } private void editTool(GameObject gameObject, int lvl) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_toolTier = lvl; } private void editLvevel(GameObject gameObject, int lvl, bool hasUpgrade = false) { if (hasUpgrade) { ItemDrop component = gameObject.GetComponent(); if (component.m_itemData.m_shared.m_maxQuality > 1) { component.m_itemData.m_shared.m_maxQuality = lvl; } } else { ItemDrop component2 = gameObject.GetComponent(); component2.m_itemData.m_shared.m_maxQuality = lvl; } } private void editPickaxeStone(GameObject gameObject, int durability, string name = "") { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_name = "Flint Pickaxe"; component.m_itemData.m_shared.m_maxDurability = 70f; component.m_itemData.m_shared.m_weight = 4f; } private void addConsumeStatusEffect(GameObject gameObject, string statusName) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_consumeStatusEffect = ObjectDB.m_instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == statusName); } private void editRemoveStatusEffect(GameObject gameObject) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_consumeStatusEffect = null; } private void editFoodStat(GameObject gameObject, int hp = -99, int stam = -99, int eitr = -99, int time = -99, float regen = -99f) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_food = ((hp == -99) ? component.m_itemData.m_shared.m_food : ((float)hp)); component.m_itemData.m_shared.m_foodStamina = ((stam == -99) ? component.m_itemData.m_shared.m_foodStamina : ((float)stam)); component.m_itemData.m_shared.m_foodEitr = ((eitr == -99) ? component.m_itemData.m_shared.m_foodEitr : ((float)eitr)); component.m_itemData.m_shared.m_foodRegen = ((regen == -99f) ? component.m_itemData.m_shared.m_foodRegen : regen); component.m_itemData.m_shared.m_foodBurnTime = ((time == -99) ? component.m_itemData.m_shared.m_foodBurnTime : ((float)time)); } private void editStackAndWeight(GameObject gameObject, float weight = -1f, int stack = 1) { ItemDrop component = gameObject.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("missing itemdrop on:" + ((Object)gameObject).name)); return; } component.m_itemData.m_shared.m_weight = ((weight == -1f) ? component.m_itemData.m_shared.m_weight : weight); component.m_itemData.m_shared.m_autoStack = true; component.m_itemData.m_shared.m_maxStackSize = stack; } private void editArmorSetEffect(GameObject gameObject, int setSize, string statusName, string setName) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_setName = setName; component.m_itemData.m_shared.m_setSize = setSize; component.m_itemData.m_shared.m_setStatusEffect = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == statusName); } private void editQualityValues(GameObject gameObject, float weightRatio = 0f, int quality = 4, float weight = -1f, float sppedDebuff = 0f, float equipeSpeed = -1f) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_weight = ((weight == -1f) ? ((float)component.m_itemData.m_shared.m_maxQuality) : weight); component.m_itemData.m_shared.m_scaleWeightByQuality = ((weightRatio == 0f) ? component.m_itemData.m_shared.m_scaleWeightByQuality : weightRatio); component.m_itemData.m_shared.m_equipDuration = ((equipeSpeed == -1f) ? component.m_itemData.m_shared.m_equipDuration : equipeSpeed); component.m_itemData.m_shared.m_movementModifier = sppedDebuff; component.m_itemData.m_shared.m_maxQuality = quality; } private void editDefense(GameObject gameObject, float blockPower = -1f, float blockPowerPerLevel = -1f, float deflectionForce = -1f, float deflectionForcePerLevel = 0f, float blockBonus = -1f) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_blockPower = ((blockPower == -1f) ? component.m_itemData.m_shared.m_blockPower : blockPower); component.m_itemData.m_shared.m_blockPowerPerLevel = ((blockPowerPerLevel == -1f) ? component.m_itemData.m_shared.m_blockPowerPerLevel : blockPowerPerLevel); component.m_itemData.m_shared.m_deflectionForce = ((deflectionForce == -1f) ? component.m_itemData.m_shared.m_deflectionForce : deflectionForce); component.m_itemData.m_shared.m_deflectionForcePerLevel = ((deflectionForcePerLevel == -1f) ? component.m_itemData.m_shared.m_deflectionForcePerLevel : deflectionForcePerLevel); component.m_itemData.m_shared.m_timedBlockBonus = ((blockBonus == -1f) ? component.m_itemData.m_shared.m_timedBlockBonus : blockBonus); } private void editArmor(GameObject gameObject, float armor = -1f, float armorPerLevel = -1f) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_shared.m_armor = ((armor == -1f) ? component.m_itemData.m_shared.m_armor : armor); component.m_itemData.m_shared.m_armorPerLevel = ((armorPerLevel == -1f) ? component.m_itemData.m_shared.m_armorPerLevel : armorPerLevel); } private void editDurability(GameObject gameObject, float durability = -1f, float durabilityPerLevel = -1f, float useDrain = -1f) { ItemDrop component = gameObject.GetComponent(); component.m_itemData.m_durability = ((durability == -1f) ? component.m_itemData.m_durability : durability); component.m_itemData.m_shared.m_durabilityPerLevel = ((durabilityPerLevel == -1f) ? component.m_itemData.m_shared.m_durabilityPerLevel : durabilityPerLevel); component.m_itemData.m_shared.m_useDurabilityDrain = ((useDrain == -1f) ? component.m_itemData.m_shared.m_useDurabilityDrain : useDrain); } private void editValueAndTeleport(GameObject gameObject, int newValue = -1, bool teleportable = true) { ItemDrop component = gameObject.GetComponent(); int value = component.m_itemData.m_shared.m_value; component.m_itemData.m_shared.m_value = ((newValue != -1) ? newValue : value); component.m_itemData.m_shared.m_teleportable = teleportable; } private void eidtTrophyValue(GameObject gameObject) { ItemDrop component = gameObject.GetComponent(); switch (((Object)gameObject).name) { case "TrophyKelpie_bal": component.m_itemData.m_shared.m_value = 5; break; case "TrophyAbomination": component.m_itemData.m_shared.m_value = 12; break; case "TrophyAbominationNew_bal": component.m_itemData.m_shared.m_value = 12; break; case "TrophyBearNew_bal": component.m_itemData.m_shared.m_value = 5; break; case "TrophyBlob": component.m_itemData.m_shared.m_value = 6; break; case "TrophyBoar": component.m_itemData.m_shared.m_value = 2; break; case "TrophyBonemass": component.m_itemData.m_shared.m_value = 60; break; case "TrophyCultist": component.m_itemData.m_shared.m_value = 10; break; case "TrophyDeathsquito": component.m_itemData.m_shared.m_value = 10; break; case "TrophyDeer": component.m_itemData.m_shared.m_value = 2; break; case "TrophyDevilWasp_bal": component.m_itemData.m_shared.m_value = 5; break; case "TrophyDragonQueen": component.m_itemData.m_shared.m_value = 80; break; case "TrophyDraugr": component.m_itemData.m_shared.m_value = 6; break; case "TrophyDraugrElite": component.m_itemData.m_shared.m_value = 8; break; case "TrophyDvergr": component.m_itemData.m_shared.m_value = 10; break; case "TrophyEikthyr": component.m_itemData.m_shared.m_value = 20; break; case "TrophyFenring": component.m_itemData.m_shared.m_value = 10; break; case "TrophyForsake_baln": component.m_itemData.m_shared.m_value = 5; break; case "TrophyFrostTroll": component.m_itemData.m_shared.m_value = 5; break; case "TrophyGjall": component.m_itemData.m_shared.m_value = 20; break; case "TrophyGoat_bal": component.m_itemData.m_shared.m_value = 5; break; case "TrophyGoblin": component.m_itemData.m_shared.m_value = 10; break; case "TrophyGoblinBrute": component.m_itemData.m_shared.m_value = 15; break; case "TrophyGoblinKing": component.m_itemData.m_shared.m_value = 100; break; case "TrophyGoblinShaman": component.m_itemData.m_shared.m_value = 15; break; case "TrophyGreydwarf": component.m_itemData.m_shared.m_value = 4; break; case "TrophyGreydwarfBrute": component.m_itemData.m_shared.m_value = 6; break; case "TrophyGreydwarfShaman": component.m_itemData.m_shared.m_value = 5; break; case "TrophyGreywatcher_bal": component.m_itemData.m_shared.m_value = 8; break; case "TrophyGrowth": component.m_itemData.m_shared.m_value = 8; break; case "TrophyHare": component.m_itemData.m_shared.m_value = 5; break; case "TrophyHatchling": component.m_itemData.m_shared.m_value = 9; break; case "TrophyHaugbui_bal": component.m_itemData.m_shared.m_value = 10; break; case "TrophyLeech": component.m_itemData.m_shared.m_value = 7; break; case "TrophyLox": component.m_itemData.m_shared.m_value = 9; break; case "TrophyNeck": component.m_itemData.m_shared.m_value = 2; break; case "TrophyNeckBrute": component.m_itemData.m_shared.m_value = 3; break; case "TrophyObsidianCrab_bal": component.m_itemData.m_shared.m_value = 6; break; case "TrophySeeker": component.m_itemData.m_shared.m_value = 10; break; case "TrophySeekerBrute": component.m_itemData.m_shared.m_value = 15; break; case "TrophySeekerQueen": component.m_itemData.m_shared.m_value = 120; break; case "TrophySerpent": component.m_itemData.m_shared.m_value = 20; break; case "TrophySGolem": component.m_itemData.m_shared.m_value = 20; break; case "TrophyShark_bal": component.m_itemData.m_shared.m_value = 7; break; case "TrophySkeleton": component.m_itemData.m_shared.m_value = 4; break; case "TrophySkeletonPoison": component.m_itemData.m_shared.m_value = 6; break; case "TrophySouling": component.m_itemData.m_shared.m_value = 5; break; case "TrophySpectre_bal": component.m_itemData.m_shared.m_value = 12; break; case "TrophyStormdrake_bal": component.m_itemData.m_shared.m_value = 11; break; case "TrophySurtling": component.m_itemData.m_shared.m_value = 5; break; case "TrophyTheElder": component.m_itemData.m_shared.m_value = 40; break; case "TrophyTick": component.m_itemData.m_shared.m_value = 4; break; case "TrophyUlv": component.m_itemData.m_shared.m_value = 5; break; case "TrophyVarsvin_bal": component.m_itemData.m_shared.m_value = 10; break; case "TrophyVarsvinBrute_bal": component.m_itemData.m_shared.m_value = 15; break; case "TrophyVarsvinHunter_bal": component.m_itemData.m_shared.m_value = 12; break; case "TrophyWolf": component.m_itemData.m_shared.m_value = 5; break; case "TrophyWraith": component.m_itemData.m_shared.m_value = 10; break; } } } public class RecipeFactory { private class RustedRecipeData { public string NameSuffix; public CraftingStation Station; public int StationLevel; public int Amount; public bool RequireOne = false; public List> Ingredients; } private class MincedMeatRecipeData { public string GroupName; public List> Ingredients; } private class CookedMeatRecipeData { public string ResultItemName; public int Amount; public int StationLevel; public List> Ingredients; } private class ScrapMetalRecipeData { public string MetalName; public string ScrapName; public int ScrapAmount; public int CoalAmount; public int CharredBoneAmount; public int EitrAmount; public CraftingStation Station; public int StationLevel = 1; } private class ShredLeatherRecipeData { public string RecipeName; public int StationLevel; public int OutputAmount; public List> Ingredients; } private List pieces; private List items; private List newItems; public List recipes = new List(); private Dictionary _itemCache = new Dictionary(); private readonly string[] toRecipe = new string[1] { "StrawBundle_bal" }; public List createRecipes(List items, List newItems) { this.items = items; this.newItems = newItems; pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent().m_itemData.m_shared.m_buildPieces.m_pieces; TableMapper.setupTables(null, pieces); CraftingStation forge = TableMapper.forge; int minStationLevel = 3; foreach (GameObject newItem in newItems) { if (toRecipe.Contains(((Object)newItem).name)) { Recipe val = ScriptableObject.CreateInstance(); val.m_craftingStation = forge; val.m_repairStation = forge; val.m_minStationLevel = minStationLevel; val = createResources(newItem, val); recipes.Add(val); } } return recipes; } private void createTutorialInfoForRecipes() { string text = ""; foreach (Recipe recipe in recipes) { string text2 = "\nName: " + ((Component)recipe.m_item).GetComponent().m_itemData.m_shared.m_name; string text3 = "\nAmount: " + recipe.m_amount + "x"; string text4 = "\nCost: "; Requirement[] resources = recipe.m_resources; foreach (Requirement val in resources) { string name = ((Component)val.m_resItem).GetComponent().m_itemData.m_shared.m_name; string text5 = val.m_amount + "x"; string text6 = ((val.m_amountPerLevel > 0) ? (" / " + val.m_amountPerLevel + "x") : ""); string text7 = "\n" + name + ":" + text5 + text6; text4 += text7; } string text8 = text2 + text3 + text4 + "\n"; text += text8; } buildRecipeStationTutorialTag(text); } private void buildRecipeStationTutorialTag(string tutorialExtra, string tag = "workbench") { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Expected O, but got Unknown string text = "\n BALROND AMAZING NATURE: "; TutorialText val = new TutorialText(); val.m_name = "BAN Recipes"; val.m_globalKeyTrigger = "AmazingNature Recipes"; val.m_tutorialTrigger = tag; val.m_topic = "BAN-Recipes"; val.m_label = "BAN-Recipes"; val.m_isMunin = true; val.m_text = text + tutorialExtra; ConversionChanges.m_texts.Add(val); } private Recipe createCorruptedEitrRecipe() { Recipe val = ScriptableObject.CreateInstance(); val.m_craftingStation = TableMapper.magetable; ((Object)val).name = "Recipe_CorruptedEitr_bal"; val.m_repairStation = val.m_craftingStation; val.m_enabled = true; val.m_amount = 5; val.m_minStationLevel = 1; val.m_item = FindItem("Eitr").GetComponent(); List list = new List(); list.Add(createReq("Thistle", 3, 0)); list.Add(createReq("DragonTear", 1, 0)); list.Add(createReq("CorruptedEitr_bal", 10, 0)); val.m_resources = list.ToArray(); recipes.Add(val); return val; } private Recipe createCorruptedSilverRecipe() { Recipe val = ScriptableObject.CreateInstance(); val.m_craftingStation = TableMapper.artisian; ((Object)val).name = "Recipe_CorruptedSilver_bal"; val.m_repairStation = val.m_craftingStation; val.m_enabled = true; val.m_amount = 2; val.m_minStationLevel = 1; val.m_item = FindItem("Silver").GetComponent(); List list = new List(); list.Add(createReq("TernarySilver_bal", 2, 0)); list.Add(createReq("SilverScrap_bal", 1, 0)); val.m_resources = list.ToArray(); recipes.Add(val); return val; } private void createRustedRecipes() { string[] array = new string[20] { "Eitr", "Lead_bal", "Nickel_bal", "Tin", "Iron", "Copper", "Silver", "Coins", "JuteRed", "JuteBlue", "DarksteelScrap_bal", "BrassScrap_bal", "Chain", "Stone", "Coal", "Bloodbag", "CarvedDeerSkull_bal", "CarvedWood_bal", "Ruby", "BeltStrength" }; Dictionary dictionary = new Dictionary { { "BeltStrength", new RustedRecipeData { NameSuffix = "Recipe_BeltStrength", Station = TableMapper.workbench, StationLevel = 2, Amount = 1, Ingredients = new List> { Tuple.Create("DeerHide", 10), Tuple.Create("MeadStrength", 2), Tuple.Create("BellMetal_bal", 6), Tuple.Create("BjornHide", 6) } } }, { "CarvedWood_bal", new RustedRecipeData { NameSuffix = "Recipe_CarvedWoodAlt", Station = TableMapper.heavyWorkbench, StationLevel = 1, Amount = 6, Ingredients = new List> { Tuple.Create("Wood", 7), Tuple.Create("Flint", 2) } } }, { "CarvedDeerSkull_bal", new RustedRecipeData { NameSuffix = "Recipe_CarvedStagSkull", Station = TableMapper.workbench, StationLevel = 2, Amount = 1, Ingredients = new List> { Tuple.Create("TrophyStag_bal", 1), Tuple.Create("LeatherScraps", 1), Tuple.Create("Raspberry", 1), Tuple.Create("Flint", 1) } } }, { "Ruby", new RustedRecipeData { NameSuffix = "Recipe_CrushedLimeStone", Station = TableMapper.artisian, StationLevel = 1, Amount = 1, RequireOne = false, Ingredients = new List> { Tuple.Create("GemChunks_bal", 7) } } }, { "Coal", new RustedRecipeData { NameSuffix = "Recipe_CrushedCoalCoal", Station = TableMapper.workbench, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("CoalPowder_bal", 4), Tuple.Create("Resin", 1) } } }, { "Stone", new RustedRecipeData { NameSuffix = "Recipe_CrushedLimeStone", Station = TableMapper.stoneCutter, StationLevel = 1, Amount = 3, RequireOne = true, Ingredients = new List> { Tuple.Create("Gabro_bal", 2), Tuple.Create("LimeStone_bal", 2), Tuple.Create("Flint", 3) } } }, { "Bloodbag", new RustedRecipeData { NameSuffix = "Recipe_SmallSackBloodbag", Station = TableMapper.cauldron, StationLevel = 2, Amount = 1, Ingredients = new List> { Tuple.Create("SmallBloodSack_bal", 5), Tuple.Create("WaterJug_bal", 1) } } }, { "JuteRed", new RustedRecipeData { NameSuffix = "Recipe_WovenJuteRed", Station = TableMapper.artisian, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("JuteThread_bal", 1), Tuple.Create("Wood", 1), Tuple.Create("WolfHairBundle", 1), Tuple.Create("Raspberry", 3) } } }, { "JuteBlue", new RustedRecipeData { NameSuffix = "Recipe_WovenJuteBlue", Station = TableMapper.artisian, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("JuteThread_bal", 1), Tuple.Create("WolfHairBundle", 1), Tuple.Create("Wood", 1), Tuple.Create("Blueberries", 3) } } }, { "Eitr", new RustedRecipeData { NameSuffix = "Recipe_BrokenEitr", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 4), Tuple.Create("Coal", 2) } } }, { "Iron", new RustedRecipeData { NameSuffix = "Recipe_RustedIron", Station = TableMapper.smeltworks, StationLevel = 2, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 10), Tuple.Create("Coal", 8) } } }, { "Lead_bal", new RustedRecipeData { NameSuffix = "Recipe_RustedLead", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 4), Tuple.Create("Coal", 2) } } }, { "Nickel_bal", new RustedRecipeData { NameSuffix = "Recipe_RustedNickel", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 8), Tuple.Create("Coal", 7) } } }, { "Zinc_bal", new RustedRecipeData { NameSuffix = "Recipe_RustedZinc", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 6), Tuple.Create("Coal", 5) } } }, { "Copper", new RustedRecipeData { NameSuffix = "Recipe_RustedCopper", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 5), Tuple.Create("Coal", 4) } } }, { "Tin", new RustedRecipeData { NameSuffix = "Recipe_RustedTin", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 4), Tuple.Create("Coal", 3) } } }, { "Coins", new RustedRecipeData { NameSuffix = "Recipe_GoldCoinsCoins", Station = TableMapper.artisian, StationLevel = 1, Amount = 100, Ingredients = new List> { Tuple.Create("GoldBar_bal", 1), Tuple.Create("Coal", 3) } } }, { "Chain", new RustedRecipeData { NameSuffix = "Recipe_DarksteelChain", Station = TableMapper.ironworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("DarkSteel_bal", 2), Tuple.Create("Coal", 3) } } }, { "Silver", new RustedRecipeData { NameSuffix = "Recipe_SilverBarBogSilver", Station = TableMapper.smeltworks, StationLevel = 2, Amount = 2, Ingredients = new List> { Tuple.Create("TernarySilver_bal", 3), Tuple.Create("Coal", 6) } } }, { "DarksteelScrap_bal", new RustedRecipeData { NameSuffix = "Recipe_RustedBDarksteelScrap", Station = TableMapper.smeltworks, StationLevel = 2, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 11), Tuple.Create("Coal", 9) } } }, { "BrassScrap_bal", new RustedRecipeData { NameSuffix = "Recipe_RustedBrassScrap", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 7), Tuple.Create("Coal", 6) } } }, { "BronzeScrap", new RustedRecipeData { NameSuffix = "Recipe_RustedBronzeScrap", Station = TableMapper.smeltworks, StationLevel = 1, Amount = 1, Ingredients = new List> { Tuple.Create("RustedScrap_bal", 5), Tuple.Create("Coal", 4) } } } }; string[] array2 = array; foreach (string text in array2) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(BalrondHashCompat.StableHash(text)); if ((Object)(object)itemPrefab == (Object)null) { Debug.LogWarning((object)("Item not found: " + text)); continue; } ItemDrop component = itemPrefab.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("ItemDrop missing for: " + text)); continue; } if (!dictionary.TryGetValue(text, out var value)) { Debug.LogWarning((object)("No recipe data for item: " + text)); continue; } Recipe val = ScriptableObject.CreateInstance(); ((Object)val).name = value.NameSuffix; val.m_item = component; val.m_enabled = true; val.m_amount = value.Amount; val.m_minStationLevel = value.StationLevel; val.m_craftingStation = value.Station; val.m_repairStation = value.Station; val.m_requireOnlyOneIngredient = value.RequireOne; List list = new List(); for (int j = 0; j < value.Ingredients.Count; j++) { Tuple tuple = value.Ingredients[j]; Requirement val2 = createReq(tuple.Item1, tuple.Item2, 0); if (val2 != null) { list.Add(val2); } } val.m_resources = list.ToArray(); recipes.Add(val); } } private void createMincedMeatRecipes() { List list = new List { new MincedMeatRecipeData { GroupName = "Animal", Ingredients = new List> { Tuple.Create("RawMeat", 2), Tuple.Create("WolfMeat", 2), Tuple.Create("DeerMeat", 2), Tuple.Create("GoatMeat_bal", 2) } }, new MincedMeatRecipeData { GroupName = "Lizard", Ingredients = new List> { Tuple.Create("NeckTail", 2), Tuple.Create("AsksvinMeat", 2), Tuple.Create("DrakeMeat_bal", 2), Tuple.Create("LoxMeat", 2) } }, new MincedMeatRecipeData { GroupName = "Bird", Ingredients = new List> { Tuple.Create("RawCrowMeat_bal", 2), Tuple.Create("ChickenMeat", 2), Tuple.Create("VoltureMeat", 2), Tuple.Create("HareMeat", 2) } } }; GameObject? obj = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "MincedMeat_bal"); ItemDrop val = ((obj != null) ? obj.GetComponent() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"MincedMeat_bal not found in ObjectDB."); return; } foreach (MincedMeatRecipeData item in list) { Recipe val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = "Recipe_ScrapForge" + item.GroupName; val2.m_item = val; val2.m_enabled = true; val2.m_amount = 5; val2.m_minStationLevel = 1; val2.m_craftingStation = TableMapper.foodtable; val2.m_repairStation = TableMapper.foodtable; List list2 = new List(); for (int i = 0; i < item.Ingredients.Count; i++) { Tuple tuple = item.Ingredients[i]; Requirement val3 = createReq(tuple.Item1, tuple.Item2, 0); if (val3 != null) { list2.Add(val3); } } if (list2.Count > 0) { val2.m_resources = list2.ToArray(); recipes.Add(val2); } else { Debug.LogWarning((object)("Skipped recipe due to missing ingredients: " + ((Object)val2).name)); } } } private void createCookedMeatRecipes() { List list = new List { new CookedMeatRecipeData { ResultItemName = "SteakCooked_bal", Amount = 3, StationLevel = 1, Ingredients = new List> { Tuple.Create("RawSteak_bal", 3), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 5) } }, new CookedMeatRecipeData { ResultItemName = "FishCooked", Amount = 5, StationLevel = 1, Ingredients = new List> { Tuple.Create("FishRaw", 5), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 5) } }, new CookedMeatRecipeData { ResultItemName = "NeckTailGrilled", Amount = 5, StationLevel = 1, Ingredients = new List> { Tuple.Create("NeckTail", 5), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 6) } }, new CookedMeatRecipeData { ResultItemName = "CookedMeat", Amount = 4, StationLevel = 1, Ingredients = new List> { Tuple.Create("RawMeat", 4), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 7) } }, new CookedMeatRecipeData { ResultItemName = "CookedWolfMeat", Amount = 3, StationLevel = 2, Ingredients = new List> { Tuple.Create("WolfMeat", 3), Tuple.Create("Coal", 7) } }, new CookedMeatRecipeData { ResultItemName = "CookedDeerMeat", Amount = 3, StationLevel = 1, Ingredients = new List> { Tuple.Create("DeerMeat", 3), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 5) } }, new CookedMeatRecipeData { ResultItemName = "GoatMeatCooked_bal", Amount = 2, StationLevel = 2, Ingredients = new List> { Tuple.Create("GoatMeat_bal", 2), Tuple.Create("WaterJug_bal", 1), Tuple.Create("Coal", 4) } } }; foreach (CookedMeatRecipeData data in list) { GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == data.ResultItemName); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Skipping invalid cooked meat item: " + data.ResultItemName)); continue; } ItemDrop component = val.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("ItemDrop missing on prefab: " + data.ResultItemName)); continue; } Recipe val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = "Recipe_Grill" + data.ResultItemName; val2.m_item = component; val2.m_enabled = true; val2.m_amount = data.Amount; val2.m_minStationLevel = data.StationLevel; val2.m_craftingStation = TableMapper.grill; val2.m_repairStation = TableMapper.grill; List list2 = new List(); HashSet hashSet = new HashSet(); foreach (Tuple ingredient in data.Ingredients) { Requirement val3 = createReq(ingredient.Item1, ingredient.Item2, 0); if (val3 != null && hashSet.Add(val3.m_resItem)) { list2.Add(val3); } } if (list2.Count > 0) { val2.m_resources = list2.ToArray(); recipes.Add(val2); } else { Debug.LogWarning((object)("Recipe skipped due to missing requirements: " + ((Object)val2).name)); } } } private List GetScrapMetalRecipes(bool isFiveVersion) { int num = ((!isFiveVersion) ? 1 : 5); CraftingStation smeltworks = TableMapper.smeltworks; return new List { new ScrapMetalRecipeData { MetalName = "Copper", ScrapName = "CopperScrap", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Zinc_bal", ScrapName = "ZincScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Bronze", ScrapName = "BronzeScrap", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Iron", ScrapName = "IronScrap", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Silver", ScrapName = "SilverScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "BlackMetal", ScrapName = "BlackMetalScrap", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "GoldBar_bal", ScrapName = "GoldScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Electrum_bal", ScrapName = "ElectrumScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 43), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "Tin", ScrapName = "TinScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Nickel_bal", ScrapName = "NickelScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "BellMetal_bal", ScrapName = "BrassScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "DarkSteel_bal", ScrapName = "DarksteelScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), Station = smeltworks, StationLevel = 1 }, new ScrapMetalRecipeData { MetalName = "Amethysteel_bal", ScrapName = "AmethysteelScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), EitrAmount = ((!isFiveVersion) ? 1 : 2), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "Cobalt_bal", ScrapName = "CobaltScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "Frosteel_bal", ScrapName = "FrosteelScrap_bal", ScrapAmount = 2 * num, CoalAmount = 4 * num, Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "WhiteMetal_bal", ScrapName = "WhiteMetalScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "Ferroboron_bal", ScrapName = "FerroboronScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "Flametal", ScrapName = "IfrytiumScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), CharredBoneAmount = 2 * num, Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "FlametalNew", ScrapName = "FlametalScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 12 : 3), CharredBoneAmount = 2 * num, Station = smeltworks, StationLevel = 2 }, new ScrapMetalRecipeData { MetalName = "MoltenSteel_bal", ScrapName = "MoltenSteelScrap_bal", ScrapAmount = 2 * num, CoalAmount = (isFiveVersion ? 13 : 3), CharredBoneAmount = 2 * num, Station = smeltworks, StationLevel = 2 } }; } private void CreateScrapMetalRecipes(bool isFiveVersion) { List scrapMetalRecipes = GetScrapMetalRecipes(isFiveVersion); int amount = ((!isFiveVersion) ? 1 : 5); foreach (ScrapMetalRecipeData data in scrapMetalRecipes) { GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == data.MetalName); if ((Object)(object)val == (Object)null) { continue; } ItemDrop component = val.GetComponent(); if (!((Object)(object)component == (Object)null)) { Recipe val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = "Recipe_ScrapForge" + (isFiveVersion ? "5" : "") + data.MetalName; val2.m_item = component; val2.m_enabled = true; val2.m_amount = amount; val2.m_minStationLevel = data.StationLevel; val2.m_craftingStation = data.Station; val2.m_repairStation = data.Station; List list = new List(); Requirement val3 = createReq(data.ScrapName, data.ScrapAmount, 0); Requirement val4 = createReq("Coal", data.CoalAmount, 0, CommonItemReferences.coal); if (val3 != null) { list.Add(val3); } if (val4 != null) { list.Add(val4); } if (data.CharredBoneAmount > 0) { list.Add(createReq("CharredBone", data.CharredBoneAmount, 0)); } if (data.EitrAmount > 0) { list.Add(createReq("Eitr", data.EitrAmount, 0)); } val2.m_resources = list.ToArray(); recipes.Add(val2); } } } private void meatScraps1() { Recipe val = ScriptableObject.CreateInstance(); val.m_item = items.Find((GameObject x) => ((Object)x).name == "MeatScrap_bal").GetComponent(); ((Object)val).name = "Recipe_ShredMeatA"; val.m_craftingStation = TableMapper.workbench; val.m_repairStation = TableMapper.workbench; val.m_minStationLevel = 2; val.m_amount = 5; List list = new List(); list.Add(createReq("NeckTail", 4, 0)); list.Add(createReq("DeerMeat", 4, 0)); list.Add(createReq("RawMeat", 4, 0)); list.Add(createReq("WolfMeat", 3, 0)); list.Add(createReq("GoatMeat_bal", 3, 0)); list.Add(createReq("HareMeat", 3, 0)); list.Add(createReq("AsksvinMeat", 2, 0)); list.Add(createReq("DrakeMeat_bal", 2, 0)); list.Add(createReq("LoxMeat", 2, 0)); list.Add(createReq("RawSteak_bal", 3, 0)); val.m_resources = list.ToArray(); val.m_requireOnlyOneIngredient = true; recipes.Add(val); } private void shredLeatherRecipes() { List list = new List { new ShredLeatherRecipeData { RecipeName = "Recipe_ShredLeatherBalA", StationLevel = 2, OutputAmount = 5, Ingredients = new List> { Tuple.Create("NeckSkin_bal", 3), Tuple.Create("BoarHide_bal", 2), Tuple.Create("DeerHide", 2) } }, new ShredLeatherRecipeData { RecipeName = "Recipe_ShredLeatherBalB", StationLevel = 2, OutputAmount = 6, Ingredients = new List> { Tuple.Create("WolfPelt", 2), Tuple.Create("ScaleHide", 2) } }, new ShredLeatherRecipeData { RecipeName = "Recipe_ShredLeatherBalC", StationLevel = 2, OutputAmount = 7, Ingredients = new List> { Tuple.Create("TrollHide", 2), Tuple.Create("LoxPelt", 2), Tuple.Create("AskHide", 1) } } }; GameObject? obj = items.Find((GameObject x) => ((Object)x).name == "LeatherScraps"); ItemDrop val = ((obj != null) ? obj.GetComponent() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"LeatherScraps item not found."); return; } foreach (ShredLeatherRecipeData item in list) { Recipe val2 = ScriptableObject.CreateInstance(); ((Object)val2).name = item.RecipeName; val2.m_item = val; val2.m_enabled = true; val2.m_craftingStation = TableMapper.workbench; val2.m_repairStation = TableMapper.workbench; val2.m_minStationLevel = item.StationLevel; val2.m_amount = item.OutputAmount; val2.m_requireOnlyOneIngredient = true; List list2 = new List(); for (int i = 0; i < item.Ingredients.Count; i++) { Tuple tuple = item.Ingredients[i]; Requirement val3 = createReq(tuple.Item1, tuple.Item2, 0); if (val3 != null) { list2.Add(val3); } } val2.m_resources = list2.ToArray(); recipes.Add(val2); } } private Recipe createResources(GameObject item, Recipe newRecipe) { ((Object)newRecipe).name = "Recipe_" + ((Object)item).name; newRecipe.m_item = item.GetComponent(); newRecipe.m_amount = 1; newRecipe.m_enabled = true; List list = new List(); string name = ((Object)item).name; string text = name; if (text == "StrawBundle_bal") { newRecipe.m_amount = 1; newRecipe.m_craftingStation = TableMapper.workbench; newRecipe.m_minStationLevel = 1; list.Add(createReq("Straw_bal", 5, 0)); list.Add(createReq("Moss_bal", 5, 0)); newRecipe.m_resources = list.ToArray(); } newRecipe.m_repairStation = newRecipe.m_craftingStation; if (list.Count == 0) { } newRecipe.m_resources = list.ToArray(); return newRecipe; } private Requirement createReq(string name, int amount, int amountPerLevel, GameObject commonReference = null) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown object obj2; if (!((Object)(object)commonReference != (Object)null)) { GameObject obj = FindItem(name); obj2 = ((obj != null) ? obj.GetComponent() : null); } else { obj2 = commonReference.GetComponent(); } ItemDrop val = (ItemDrop)obj2; if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("createReq failed: ItemDrop missing for \"" + name + "\"")); return null; } return new Requirement { m_resItem = val, m_amount = amount, m_amountPerLevel = amountPerLevel, m_recover = true }; } private GameObject FindItem(string name) { if (_itemCache.TryGetValue(name, out var value)) { return value; } GameObject val = ObjectDB.instance.GetItemPrefab(name); if ((Object)(object)val == (Object)null && newItems != null) { val = newItems.Find((GameObject x) => ((Object)x).name == name); } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("FindItem: \"" + name + "\" not found, using fallback \"Wood\"")); val = ObjectDB.instance.GetItemPrefab("Wood"); } if ((Object)(object)val != (Object)null) { _itemCache[name] = val; } return val; } private Recipe AddRecipe(Recipe newRecipe, int amount, CraftingStation station, int stationLevel, List> ingredients) { newRecipe.m_craftingStation = station; newRecipe.m_minStationLevel = stationLevel; newRecipe.m_amount = amount; List list = new List(); HashSet hashSet = new HashSet(); foreach (Tuple ingredient in ingredients) { Requirement val = createReq(ingredient.Item1, ingredient.Item2, ingredient.Item3); if (val == null) { Debug.LogWarning((object)("Requirement skipped: " + ingredient.Item1 + " is null or invalid.")); continue; } if (hashSet.Contains(val.m_resItem)) { Debug.LogWarning((object)("Duplicate ingredient skipped: " + ((Object)val.m_resItem).name)); continue; } list.Add(val); hashSet.Add(val.m_resItem); } newRecipe.m_resources = list.ToArray(); if (list.Count == 0) { Debug.LogWarning((object)("No valid requirements found for recipe: " + ((Object)newRecipe).name)); return null; } return newRecipe; } } public class Resource { public int amount = 1; public int amountPerLevel = 0; public bool recovery = true; public ItemDrop itemDrop; public Requirement pieceConfig; public string item = "Wood"; public Resource() { } public Resource(string item, int amount, int amountPerLevel = 0, bool recovery = true) { this.item = item; this.amount = amount; this.amountPerLevel = amountPerLevel; this.recovery = recovery; } public void setItemDrop(GameObject prefab) { if ((Object)(object)prefab.GetComponent() != (Object)null) { itemDrop = prefab.GetComponent(); } else { Debug.LogWarning((object)("DVERGER FURNITURE: NO ITEM DROP FOUND on prefab name: " + ((Object)prefab).name)); } } public Requirement getPieceConfig() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_003e: Expected O, but got Unknown Requirement val = new Requirement { m_resItem = itemDrop, m_amount = amount, m_amountPerLevel = amountPerLevel, m_recover = recovery }; Requirement result = val; pieceConfig = val; return result; } } public class NatureGrowth { public void setupNewSaplings(ZNetScene zNetScene) { GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "sapling_BirchAtumn_bal"); GameObject item = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Birch1_aut"); GameObject item2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Birch2_aut"); GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "sapling_Ygg_bal"); GameObject item3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "YggaShoot1"); GameObject item4 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "YggaShoot2"); GameObject item5 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "YggaShoot3"); List list = new List(); list.Add(item3); list.Add(item4); list.Add(item5); val2.GetComponent().m_grownPrefabs = list.ToArray(); GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "sapling_Ashtree2_bal"); GameObject item6 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "AshlandsTree1"); GameObject item7 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "AshlandsTree3"); GameObject item8 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "AshlandsTree4"); GameObject item9 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "AshlandsTree5"); List list2 = new List(); list2.Add(item6); list2.Add(item7); list2.Add(item8); list2.Add(item9); val3.GetComponent().m_grownPrefabs = list2.ToArray(); GameObject val4 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "sapling_Ashtree1_bal"); Plant component = val4.GetComponent(); GameObject item10 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "AshlandsTree6"); List list3 = new List(); list3.Add(item10); component.m_grownPrefabs = list3.ToArray(); GameObject val5 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "sapling_Swamp_bal"); Plant component2 = val5.GetComponent(); GameObject item11 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "SwampTree1"); List list4 = new List(); list4.Add(item11); component2.m_grownPrefabs = list4.ToArray(); Plant component3 = val.GetComponent(); List list5 = new List(); list5.Add(item); list5.Add(item2); component3.m_grownPrefabs = list5.ToArray(); } } public class VegetationBuilder { public static List ZoneVegetations = new List(); public static List vegNames = new List { "HeathRockPillar", "AshCrow", "MineRock_Obsidian", "MineRock_Tin", "ice1", "ice1_0", "FirTree", "FirTree_small", "Pinetree_01", "Pinetree", "Birch1", "Birch2", "Oak1", "Bush01", "Bush02_en", "rock4_coast", "SwampTree1", "SwampTree2", "Rock_7", "Rock_3", "rock1_mountain", "rock2_mountain", "rock3_mountain", "Dolmen01", "Dolmen02", "Dolmen03", "ShipSetting01", "Crow", "Pickable_BogIronOre", "YggdrasilRoot" }; public Destructible fromRoot = null; private string[] exceptionList = new string[2] { "BirchAutStub_bal", "BlackberryBush2_bal" }; public void createVegetationObjects(List vegetationList) { foreach (GameObject vegetation in vegetationList) { prepareVegetation(vegetation); } } public void editVege(List vegs) { foreach (string vegName in vegNames) { List list = vegs.FindAll((ZoneVegetation x) => ((Object)x.m_prefab).name == vegName); foreach (ZoneVegetation item in list) { if (item != null && (Object)(object)item.m_prefab.GetComponent() != (Object)null) { EditVegetation(item); } } } string[] array = new string[6] { "FirTree_Sapling", "Oak_Sapling", "PineTree_Sapling", "Beech_Sapling", "Birch_Sapling", "Pickable_MountainCaveObsidian" }; ZNetScene instance = ZNetScene.instance; if (instance == null || !(instance.m_namedPrefabs?.Count > 0)) { return; } string[] array2 = array; foreach (string name in array2) { GameObject val = ZNetScene.instance?.m_prefabs.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { CreateNewVegetationFromVanillaPrefab(val); } } } private void EditVegetation(ZoneVegetation veg) { //IL_06b9: Unknown result type (might be due to invalid IL or missing references) //IL_06bf: Unknown result type (might be due to invalid IL or missing references) //IL_06c0: Unknown result type (might be due to invalid IL or missing references) //IL_078a: Unknown result type (might be due to invalid IL or missing references) //IL_073f: Unknown result type (might be due to invalid IL or missing references) //IL_0746: Unknown result type (might be due to invalid IL or missing references) //IL_0747: Unknown result type (might be due to invalid IL or missing references) //IL_0779: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04f3: Unknown result type (might be due to invalid IL or missing references) //IL_06ad: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Unknown result type (might be due to invalid IL or missing references) switch (((Object)veg.m_prefab).name) { case "HeathRockPillar": veg.m_biome = (Biome)16; veg.m_groundOffset = -2.5f; break; case "MineRock_Obsidian": veg.m_biome = (Biome)612; veg.m_minAltitude = 50f; veg.m_maxAltitude = 1000f; veg.m_groundOffset = -0.5f; break; case "MineRock_Tin": veg.m_biome = (Biome)76; veg.m_minAltitude = -1.5f; veg.m_maxAltitude = 10f; veg.m_groundOffset = -0.75f; break; case "rock3_ice": veg.m_enable = true; veg.m_biome = (Biome)64; veg.m_min *= 1.25f; veg.m_max *= 1.25f; break; case "ice1": case "ice1_0": if (Object.op_Implicit((Object)(object)veg.m_prefab.GetComponent())) { DropOnDestroyed val = veg.m_prefab.AddComponent(); } veg.m_biome = (Biome)68; veg.m_min *= 2f; veg.m_max *= 2f; veg.m_groupRadius = 100f; veg.m_groupSizeMax = 4; veg.m_groupSizeMin = 1; veg.m_scaleMin = 0.5f; veg.m_scaleMax = 2f; break; case "SwampTree2": case "SwampTree1": veg.m_min *= 0.75f; veg.m_max *= 0.75f; veg.m_enable = true; break; case "YggdrasilRoot": { ResourceRoot component = veg.m_prefab.GetComponent(); component.m_regenPerSec = 5f; break; } case "FirTree": case "FirTree_small": case "Pinetree_01": case "Pinetree": case "Birch1": case "Birch2": veg.m_min *= 0.75f; veg.m_max *= 0.75f; veg.m_enable = true; break; case "Pickable_BogIronOre": veg.m_enable = true; veg.m_biome = (Biome)534; break; case "Oak1": veg.m_min *= 1.5f; veg.m_max *= 1.5f; veg.m_groupSizeMin = 3; veg.m_groupSizeMax = 6; veg.m_minAltitude = 20f; veg.m_biome = (Biome)5; break; case "Bush01": case "Bush02_en": veg.m_biome = (Biome)(veg.m_biome | 4); break; case "Rock_3": veg.m_enable = true; veg.m_biome = (Biome)27; veg.m_minAltitude = -1f; veg.m_maxAltitude = 1000f; veg.m_groundOffset = -1f; veg.m_groupSizeMin = 1; veg.m_groupSizeMax = 1; veg.m_min = 1f; veg.m_max = 1f; veg.m_minOceanDepth = 0f; veg.m_maxOceanDepth = 3f; break; case "rock4_coast": case "Rock_7": case "rock1_mountain": case "rock2_mountain": case "rock3_mountain": veg.m_enable = true; veg.m_biome = (Biome)(veg.m_biome | 0x40); break; case "rock3_silver": veg.m_enable = true; veg.m_min = 0.01f; veg.m_max = 0.15f; veg.m_groundOffset = -2.5f; veg.m_biome = (Biome)64; break; case "Dolmen01": case "Dolmen02": case "Dolmen03": case "ShipSetting01": veg.m_enable = true; veg.m_biome = (Biome)64; break; } } private void CreateNewVegetationFromVanillaPrefab(GameObject obj) { switch (((Object)obj).name) { case "Pickable_Obsidian": setupVegetation(obj, 1f, 3f, 1, 2, 0f, 10f, 0f, 0f, 75f, 1000f, (Biome)100, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "Pickable_MountainCaveObsidian": setupVegetation(obj, 1f, 3f, 1, 2, 0f, 10f, 0f, 0f, 75f, 1000f, (Biome)36, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "Oak_Sapling": setupVegetation(obj, 1f, 1f, 1, 1, 0f, 10f, 0f, 5f, 0f, 1000f, (Biome)1, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "FirTree_Sapling": case "PineTree_Sapling": setupVegetation(obj, 1f, 1f, 1, 1, 0f, 10f, 0f, 5f, 0f, 1000f, (Biome)12, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "Birch_Sapling": setupVegetation(obj, 1f, 1f, 1, 1, 0f, 10f, 0f, 5f, 0f, 1000f, (Biome)1, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "Beech_Sapling": setupVegetation(obj, 1f, 1f, 1, 1, 0f, 10f, 0f, 5f, 0f, 1000f, (Biome)1, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; } } private void prepareVegetation(GameObject obj) { switch (((Object)obj).name) { case "coal_rock1_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -3f, 0f, 0f, 0f, 20f, 1000f, (Biome)528, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "coal_rock_nomoss_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -3.5f, 0f, 0f, 0f, 20f, 1000f, (Biome)96, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "gold_Rock_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -3.5f, 200f, 0f, 30f, -50f, 1000f, (Biome)96, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "ChitinDeposit_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 2, -1f, 50f, 0f, 0f, -5f, 10f, (Biome)578, isScaled: false, inForest: false, 33f, 33f, (BiomeArea)3); break; case "Poplar_bal": setupVegetation(obj, 0.75f, 1.5f, 4, 8, -2f, 100f, 0f, 5f, 0f, 1000f, (Biome)4, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "sapling_Poplar_bal": setupVegetation(obj, 0.5f, 0.75f, 3, 6, -2f, 100f, 0f, 5f, 50f, 1000f, (Biome)4, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "WetTree1_bal": case "WetTree2_bal": case "WetTree3_bal": setupVegetation(obj, 0.75f, 2f, 1, 1, 0f, 0f, 0f, 5f, -2f, 1000f, (Biome)2, isScaled: true, inForest: true, 15f, 15f, (BiomeArea)3); break; case "LinedSwampTreeLarge_bal": case "LinedSwampTreeLarge2_bal": setupVegetation(obj, 1f, 1f, 1, 1, 0f, 0f, 0f, 5f, 0f, 1000f, (Biome)2, isScaled: true, inForest: true, 11f, 22f, (BiomeArea)3); break; case "SeekerBroodSpawner_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -0.5f, 0f, 0f, 0f, 10f, 100f, (Biome)512, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "DeathsquitoHive_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -0.5f, 0f, 0f, 0f, -2f, 10f, (Biome)16, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_MeadowsMeatPile01_bal": setupVegetation(obj, 0.05f, 0.1f, 0, 1, 0f, 100f, 0f, 0f, -2f, 10000f, (Biome)11, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_MeadowsMeatPile02_bal": setupVegetation(obj, 0.05f, 0.1f, 0, 1, 0f, 100f, 0f, 0f, -2f, 10000f, (Biome)20, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; case "Pickable_Straw_bal": setupVegetation(obj, 2f, 6f, 2, 4, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)17, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; case "Pickable_Straw_DeepNorth_bal": setupVegetation(obj, 2f, 6f, 2, 4, -0.5f, 30f, 0f, 0f, 5f, 1000f, (Biome)66, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; case "Pickable_Mushroom_Inkcap_bal": setupVegetation(obj, 0.05f, 0.25f, 2, 4, 0f, 10f, 0f, 0f, 5f, 60f, (Biome)16, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; case "icePlate_bal": case "Pickable_Mushroom_Icecap_bal": setupVegetation(obj, 0.25f, 0.75f, 1, 3, 0f, 100f, 0f, 0f, 1f, 1000f, (Biome)64, isScaled: true, inForest: false, 0f, 0f, (BiomeArea)3); break; case "IceberryBush_bal": setupVegetation(obj, 0.5f, 1f, 1, 3, 0f, 100f, 0f, 0f, 1f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 33f, (BiomeArea)3); break; case "BlackberryBush_bal": setupVegetation(obj, 1f, 2f, 1, 3, 0f, 50f, 0f, 0f, 1f, 1000f, (Biome)10, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Lingonberry_shrub_bal": setupVegetation(obj, 1f, 2f, 1, 3, 0f, 50f, 0f, 0f, 1f, 1000f, (Biome)68, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_SeedGarlic_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, 0f, 10f, 0f, 0f, 1f, 1000f, (Biome)16, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_SeedCabbage_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, 0f, 10f, 0f, 0f, 1f, 1000f, (Biome)4, isScaled: true, inForest: false, 33f, 33f, (BiomeArea)2); break; case "ElderMushroom_bal": setupVegetation(obj, 2f, 4f, 1, 2, -1f, 10f, 0f, 5f, 5f, 100f, (Biome)512, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "SeekerEgg_bal": setupVegetation(obj, 2f, 4f, 3, 9, -0.1f, 5f, 0f, 0f, 15f, 500f, (Biome)512, isScaled: true, inForest: true, 11f, 22f, (BiomeArea)3); break; case "AshlandsDryBush_bal": setupVegetation(obj, 1f, 3f, 1, 2, -0.25f, 10f, 0f, 5f, 10f, 1000f, (Biome)32, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "DryBush1_bal": case "DryBush2_bal": setupVegetation(obj, 1f, 3f, 1, 2, -0.25f, 10f, 0f, 5f, 0f, 1000f, (Biome)64, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "shrub_bal": case "BushDark_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.25f, 10f, 0f, 5f, 0f, 1000f, (Biome)522, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); setupVegetation(obj, 5f, 10f, 2, 4, -0.25f, 10f, 0f, 5f, 0f, 1000f, (Biome)64, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "sapling_Willow_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 1, 0f, 10f, 0f, 5f, -1f, 40f, (Biome)1, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "sapling_BirchAtumn_bal": setupVegetation(obj, 1f, 1f, 1, 3, 0f, 10f, 0f, 5f, 0f, 1000f, (Biome)16, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); break; case "Oak_Swamp_bal": setupVegetation(obj, 1f, 2f, 1, 3, -1f, 0f, 0f, 5f, 0f, 1000f, (Biome)2, isScaled: true, inForest: true, 11f, 30f, (BiomeArea)3); setupVegetation(obj, 0.01f, 0.05f, 1, 2, -2.5f, 0f, 0f, 0f, 10f, 1000f, (Biome)68, isScaled: true, inForest: true, 33f, 66f, (BiomeArea)3); break; case "widestone_bal": setupVegetation(obj, 0.1f, 0.2f, 1, 2, -2.5f, 0f, 0f, 0f, 10f, 1000f, (Biome)68, isScaled: true, inForest: true, 33f, 66f, (BiomeArea)3); break; case "Willow_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -1.5f, 50f, 0f, 5f, 0f, 40f, (Biome)1, isScaled: true, inForest: false, 11f, 22f, (BiomeArea)3); break; case "sapling_bushPlains2_bal": case "sapling_bushPlains_bal": setupVegetation(obj, 0.5f, 1f, 2, 4, -2f, 100f, 0f, 5f, 20f, 1000f, (Biome)16, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "sapling_bush_blackberry_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -2f, 100f, 0f, 5f, 20f, 1000f, (Biome)10, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "sapling_bush_blueberry_bal": case "sapling_bush_raspberry_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -2f, 100f, 0f, 5f, 20f, 1000f, (Biome)9, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "sapling_bush_bal": setupVegetation(obj, 0.5f, 1f, 2, 4, -2f, 100f, 0f, 5f, 20f, 1000f, (Biome)25, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "sapling_Swamp_bal": setupVegetation(obj, 0.25f, 0.5f, 2, 4, -2f, 100f, 0f, 5f, 20f, 1000f, (Biome)2, isScaled: true, inForest: true, 22f, 30f, (BiomeArea)3); break; case "HugeRoot1_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -1.5f, 100f, 0f, 0f, 2f, 1000f, (Biome)586, isScaled: true, inForest: true, 20f, 35f, (BiomeArea)3); break; case "FallenTreeDeepNorth_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -1.5f, 100f, 0f, 0f, -10f, 1000f, (Biome)64, isScaled: true, inForest: true, 20f, 35f, (BiomeArea)3); break; case "AncientSkullRock_bal": setupVegetation(obj, 0.01f, 0.03f, 1, 1, -1f, 100f, 0f, 0f, -1000f, 1000f, (Biome)626, isScaled: false, inForest: false, 75f, 90f, (BiomeArea)3); break; case "loxSkeleton_bal": setupVegetation(obj, 0.1f, 0.25f, 1, 1, -1.5f, 100f, 0f, 0f, -1000f, 20f, (Biome)86, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); setupVegetation(obj, 0.5f, 1f, 1, 3, -1f, 100f, 0f, 0f, -1000f, 20f, (Biome)80, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "WhaleSkull_bal": case "WhaleRibs_bal": case "WhaleSpine_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -2.5f, 500f, 0f, 0f, -1000f, 30f, (Biome)630, isScaled: false, inForest: false, 99f, 99f, (BiomeArea)3); break; case "MammothRibcage_bal": case "MammothSpine_bal": case "DragonRibcage_bal": setupVegetation(obj, 0.005f, 0.02f, 1, 1, -2f, 100f, 0f, 0f, -50f, 1000f, (Biome)630, isScaled: false, inForest: false, 75f, 90f, (BiomeArea)3); break; case "DrakeSpawner_bal": setupVegetation(obj, 0.05f, 0.1f, 0, 1, -0.5f, 50f, 0f, 0f, 20f, 1000f, (Biome)4, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "RockGolemSpawn_bal": setupVegetation(obj, 0.001f, 0.01f, 0, 1, -0.5f, 50f, 0f, 0f, 20f, 1000f, (Biome)4, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); setupVegetation(obj, 0.01f, 0.05f, 1, 1, -0.5f, 50f, 0f, 0f, 20f, 1000f, (Biome)64, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "SurtlingSpawner_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -0.5f, 50f, 0f, 0f, 15f, 1000f, (Biome)32, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "bloodshard_deposit_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -0.2f, 50f, 0f, 0f, -10f, 1000f, (Biome)32, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "MineRock_MeteoriteNew_bal": setupVegetation(obj, 0.1f, 0.1f, 1, 1, -0.5f, 50f, 0f, 0f, -10f, 1000f, (Biome)32, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "MineRock_Lead_bal": setupVegetation(obj, 0.75f, 1f, 1, 2, -1f, 50f, 0f, 0f, 25f, 1000f, (Biome)84, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "MineRock_Zinc_bal": setupVegetation(obj, 0.75f, 1f, 1, 2, -1f, 50f, 0f, 0f, 25f, 1000f, (Biome)589, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "rock_silver_small_bal": setupVegetation(obj, 0.75f, 1f, 1, 2, -3f, 80f, 0f, 0f, 75f, 1000f, (Biome)68, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "MineRock_DarkIron_bal": setupVegetation(obj, 0.75f, 1f, 1, 1, -1f, 80f, 0f, 0f, 0f, 1000f, (Biome)512, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "MineRock_Borax_bal": setupVegetation(obj, 0.75f, 1f, 1, 1, -0.5f, 80f, 0f, 0f, 5f, 1000f, (Biome)512, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "MineRock_Blackmetal_bal": setupVegetation(obj, 0.75f, 1f, 1, 1, -1f, 50f, 0f, 0f, 15f, 1000f, (Biome)528, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "flowstone_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -0.35f, 50f, 0f, 0f, 10f, 1000f, (Biome)18, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "flowstone_ice_bal": setupVegetation(obj, 0.25f, 0.75f, 1, 1, -0.5f, 50f, 0f, 0f, 10f, 1000f, (Biome)64, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "stalagmite_ice_bal": setupVegetation(obj, 0.25f, 0.5f, 2, 4, -1f, 50f, 0f, 0f, 10f, 1000f, (Biome)64, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "stalagmite_ash_bal": setupVegetation(obj, 0.25f, 0.5f, 2, 4, -1f, 50f, 0f, 0f, 10f, 1000f, (Biome)32, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "MineRock_Cobalt_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -0.25f, 50f, 0f, 0f, 10f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_CoalSnow_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -1f, 50f, 0f, 0f, 30f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_Coal_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -1f, 50f, 0f, 0f, 40f, 1000f, (Biome)520, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); setupVegetation(obj, 0.25f, 0.5f, 1, 2, -1f, 50f, 0f, 0f, 10f, 1000f, (Biome)34, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_Nickel_bal": setupVegetation(obj, 0.1f, 0.25f, 1, 1, -3f, 50f, 0f, 0f, 40f, 1000f, (Biome)16, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); setupVegetation(obj, 0.1f, 0.2f, 1, 1, -3.5f, 50f, 0f, 0f, 40f, 1000f, (Biome)9, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); setupVegetation(obj, 0.1f, 0.2f, 1, 2, -3f, 50f, 0f, 0f, 60f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_Copper_bal": setupVegetation(obj, 0.1f, 0.25f, 1, 2, -1.25f, 50f, 0f, 0f, 20f, 1000f, (Biome)24, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); setupVegetation(obj, 0.5f, 0.75f, 1, 2, -2f, 50f, 0f, 0f, 20f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_IronSnow_bal": setupVegetation(obj, 0.1f, 0.25f, 1, 1, -4f, 50f, 0f, 0f, 66f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "MineRock_IronNew_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -2.5f, 50f, 0f, 0f, 0f, 1000f, (Biome)2, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); setupVegetation(obj, 0.15f, 0.25f, 1, 1, -3f, 50f, 0f, 0f, 33f, 1000f, (Biome)16, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "FloatingDebris_bal": setupVegetation(obj, 0.05f, 0.05f, 1, 1, -1f, 100f, 0f, 0f, -1000f, -3f, (Biome)256, isScaled: false, inForest: false, 11f, 22f, (BiomeArea)2); break; case "rock_nickel_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 1, -4f, 100f, 0f, 0f, 45f, 1000f, (Biome)513, isScaled: true, inForest: false, 22f, 99f, (BiomeArea)3); break; case "rock_nickel_nomoss_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -4f, 100f, 0f, 0f, 45f, 1000f, (Biome)68, isScaled: true, inForest: false, 22f, 99f, (BiomeArea)3); break; case "iceLump_bal": setupVegetation(obj, 0.1f, 0.3f, 1, 3, -1f, 10f, 2f, 30f, -2f, -0.5f, (Biome)64, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "Pickable_TinNew_bal": setupVegetation(obj, 0.5f, 1f, 3, 6, -0.25f, 2f, 0f, 5f, -10f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "Pickable_MeteoriteNew_bal": setupVegetation(obj, 0.5f, 1f, 1, 3, -0.25f, 10f, 0f, 0f, -3f, 1000f, (Biome)32, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "Pickable_MagmaStone_bal": setupVegetation(obj, 1f, 2f, 1, 3, -0.25f, 10f, 0f, 0f, -3f, 1000f, (Biome)32, isScaled: false, inForest: false, 0f, 90f, (BiomeArea)3); break; case "deposit_jotunfinger_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, 0f, 10f, 0f, 10f, 1f, 1000f, (Biome)64, isScaled: true, inForest: false, 15f, 33f, (BiomeArea)2); break; case "Pickable_MountainCaveCrystal_bal": case "caverockIce_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, 0f, 10f, 0f, 0f, 1f, 1000f, (Biome)64, isScaled: true, inForest: false, 5f, 15f, (BiomeArea)2); break; case "cliff_mistlands_Arch_bal": setupVegetation(obj, 0.05f, 0.25f, 1, 1, -1f, 10f, 0f, 0f, -500f, 1000f, (Biome)512, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)3); break; case "cliff_deepnorth_Arch_bal": setupVegetation(obj, 0.05f, 0.25f, 1, 3, -2f, 10f, 0f, 0f, -500f, 1000f, (Biome)64, isScaled: true, inForest: true, 5f, 15f, (BiomeArea)1); break; case "cliff_deepnorth_bal": setupVegetation(obj, 0.001f, 0.01f, 1, 1, -3f, 0f, 0f, 0f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)3); break; case "basaltCliff_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -2f, 0f, 0f, 0f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 66f, (BiomeArea)2); break; case "iceblock_rock_bal": setupVegetation(obj, 0.05f, 0.25f, 1, 1, -1f, 0f, 0f, 20f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 33f, (BiomeArea)2); break; case "rock2_ice_bal": case "rock3_ice_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -2f, 0f, 0f, 50f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)2); break; case "SnowyRockPillar_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 2, -2.5f, 0f, 0f, 50f, -500f, 1000f, (Biome)68, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)3); break; case "IceCliff1_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -3f, 0f, 0f, 50f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)3); break; case "IceCliff2_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -3f, 0f, 0f, 50f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)1); break; case "IceCliff3_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -3f, 0f, 0f, 50f, -500f, 1000f, (Biome)64, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)1); break; case "ClayDeposit_bal": setupVegetation(obj, 1.25f, 1.75f, 1, 2, -1f, 50f, 0f, 4f, -3.5f, 15f, (Biome)19, isScaled: true, inForest: false, 33f, 99f, (BiomeArea)3); break; case "cliff_deepnorth2_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -3.5f, 0f, 0f, 20f, -500f, 1000f, (Biome)64, isScaled: true, inForest: true, 11f, 33f, (BiomeArea)1); break; case "RockDolmenSnow_bal": case "RockDolmenSnow2_bal": case "RockDolmenSnow3_bal": case "RockDolmenSnow4_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 3, -0.25f, 0f, 0f, 0f, -500f, 1000f, (Biome)68, isScaled: true, inForest: true, 77f, 77f, (BiomeArea)3); break; case "AshRock1_bal": case "AshRockPillar_bal": setupVegetation(obj, 0.25f, 0.5f, 1, 2, -2f, 0f, 0f, 5f, -10f, 1000f, (Biome)32, isScaled: true, inForest: true, 0f, 90f, (BiomeArea)3); break; case "RockDolmenLava1_bal": case "RockDolmenLava2_bal": case "RockDolmenLava3_bal": case "RockDolmenLava4_bal": setupVegetation(obj, 2f, 4f, 1, 3, -0.25f, 0f, 0f, 30f, -50f, 1000f, (Biome)32, isScaled: true, inForest: true, 77f, 77f, (BiomeArea)3); break; case "RockDolmenIce1_bal": case "RockDolmenIce2_bal": case "RockDolmenIce3_bal": case "RockDolmenIce4_bal": setupVegetation(obj, 1f, 2f, 1, 3, -0.25f, 0f, 0f, 30f, -50f, 1000f, (Biome)64, isScaled: true, inForest: true, 77f, 77f, (BiomeArea)3); break; case "RockDolmenAshlands_1_bal": case "RockDolmenAshlands_2_bal": case "RockDolmenAshlands_3_bal": setupVegetation(obj, 1f, 2f, 1, 3, -0.25f, 0f, 0f, 30f, -50f, 1000f, (Biome)96, isScaled: true, inForest: true, 0f, 90f, (BiomeArea)3); break; case "cliff_deepnorth_rock_bal": setupVegetation(obj, 1f, 2f, 1, 1, -0.5f, 10f, 0f, 30f, -5f, 200f, (Biome)64, isScaled: true, inForest: true, 33f, 90f, (BiomeArea)3); break; case "cliff_mistlands_rock_bal": setupVegetation(obj, 1f, 2f, 1, 1, -0.5f, 10f, 0f, 30f, -5f, 200f, (Biome)512, isScaled: true, inForest: true, 0f, 90f, (BiomeArea)3); break; case "caverock_magma_stalagmite_broken_bal": setupVegetation(obj, 0.1f, 0.2f, 1, 3, -0.2f, 0f, 0f, 30f, -50f, 1000f, (Biome)32, isScaled: true, inForest: true, 0f, 90f, (BiomeArea)3); break; case "DragonSkull2_bal": case "DragonSkull_bal": setupVegetation(obj, 0.01f, 0.03f, 0, 1, -1.5f, 500f, 0f, 0f, -1000f, 1000f, (Biome)32, isScaled: true, inForest: true, 77f, 77f, (BiomeArea)3); break; case "MammothSkull_bal": setupVegetation(obj, 0.05f, 0.1f, 1, 1, -2f, 10f, 0f, 0f, -1000f, 1000f, (Biome)64, isScaled: true, inForest: true, 11f, 33f, (BiomeArea)3); break; case "rock_ashlands_bal": setupVegetation(obj, 1f, 2f, 1, 3, -0.25f, 0f, 0f, 30f, -50f, 1000f, (Biome)32, isScaled: true, inForest: true, 0f, 90f, (BiomeArea)3); break; case "Pickable_Mushroom_grayNew_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.05f, 90f, 0f, 0f, 25f, 1000f, (Biome)520, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mushroom_blue_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.05f, 90f, 0f, 0f, 50f, 1000f, (Biome)4, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mycelium_bal": setupVegetation(obj, 1f, 1f, 1, 1, -0.1f, 90f, 0f, 0f, -1f, 1000f, (Biome)2, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mushroom_Darkbul_bal": setupVegetation(obj, 1.5f, 1.75f, 2, 3, -0.05f, 90f, 0f, 0f, -1f, 55f, (Biome)2, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mushroom_blueNew_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.05f, 90f, 0f, 0f, 50f, 1000f, (Biome)4, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Nettle_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.5f, 90f, 0f, 0f, 15f, 1000f, (Biome)512, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Sage_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)8, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Lavender_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)16, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_RottenVegetable_bal": setupVegetation(obj, 0.5f, 1f, 1, 1, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)542, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mint_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)1, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Plantain_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -0.5f, 90f, 0f, 0f, 0f, 1000f, (Biome)2, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Mugwort_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, -0.5f, 90f, 0f, 0f, -1f, 1000f, (Biome)2, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Seaberry_bal": setupVegetation(obj, 1f, 3f, 1, 2, -0.5f, 90f, 0f, 0f, 15f, 1000f, (Biome)512, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Bloodvine_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)32, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Snowleaf_bal": setupVegetation(obj, 1f, 2f, 1, 2, -0.5f, 90f, 0f, 0f, 5f, 1000f, (Biome)64, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_Ignicap_bal": setupVegetation(obj, 1f, 1.5f, 1, 2, 0f, 10f, 0f, 0f, 10f, 1000f, (Biome)32, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)2); break; case "Pickable_waterlily_bal": setupVegetation(obj, 0.5f, 1f, 1, 2, 0f, 10f, 1f, 5f, -50f, 1f, (Biome)531, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; case "Pickable_Kelp_bal": setupVegetation(obj, 1.25f, 1.75f, 1, 2, 0f, 10f, 3f, 5f, -50f, -4f, (Biome)562, isScaled: true, inForest: false, 0f, 90f, (BiomeArea)3); break; } } private void setupVegetation(GameObject obj, float min, float max, int groupMin, int groupMax, float groundOffset, float groupRadius, float minOcean, float maxOcean, float minAlt, float maxAlt, Biome biome = 1, bool isScaled = true, bool inForest = false, float randTilt = 0f, float maxTilt = 90f, BiomeArea area = 3, bool forceplacment = true) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) ZoneVegetation val = new ZoneVegetation(); val.m_prefab = obj; val.m_name = ((Object)obj).name; val.m_enable = true; val.m_min = min; val.m_max = max; val.m_groundOffset = groundOffset; val.m_groupSizeMin = groupMin; val.m_groupSizeMax = groupMax; val.m_groupRadius = groupRadius; val.m_scaleMin = (isScaled ? 0.75f : 0.9f); val.m_scaleMax = (isScaled ? 1.5f : 1.1f); val.m_minOceanDepth = minOcean; val.m_maxOceanDepth = maxOcean; val.m_minAltitude = minAlt; val.m_maxAltitude = maxAlt; val.m_minTilt = 0f; val.m_maxTilt = maxTilt; val.m_randTilt = randTilt; if (maxTilt > 0f) { val.m_chanceToUseGroundTilt = 0.3f; } else { val.m_chanceToUseGroundTilt = 0f; } val.m_terrainDeltaRadius = 0f; val.m_minTerrainDelta = 0.1f; val.m_maxTerrainDelta = 2f; val.m_forestTresholdMin = (inForest ? 0 : 0); val.m_forestTresholdMax = (inForest ? 50 : 2); val.m_foldout = true; val.m_blockCheck = true; val.m_snapToWater = false; val.m_inForest = inForest; val.m_forcePlacement = forceplacment; val.m_surroundCheckDistance = 3f; val.m_surroundCheckVegetation = true; val.m_biome = biome; val.m_biomeArea = (BiomeArea)3; ZoneVegetations.Add(val); } public string PrepareVegetationName(string prefabName, string note) { return prefabName + "-" + note; } } public class VegetationDropFix { public List items; private readonly Dictionary _itemCache = new Dictionary(); public void fixDrops(List list, ZNetScene zNetScene) { items = list; _itemCache.Clear(); foreach (GameObject item in list) { Pickable component = item.GetComponent(); if ((Object)(object)component != (Object)null) { fixPlant(component); } DropOnDestroyed component2 = item.GetComponent(); if ((Object)(object)component2 != (Object)null) { fixPDestructable(component2); } TreeLog component3 = item.GetComponent(); if ((Object)(object)component3 != (Object)null) { fixTreeLog(component3); } TreeBase component4 = item.GetComponent(); if ((Object)(object)component4 != (Object)null) { fixTreeBase(component4, zNetScene); } MineRock5 component5 = item.GetComponent(); if ((Object)(object)component5 != (Object)null) { fixMineRock5(component5); } } } private GameObject FindItem(List list, string name) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("BalrondPapayonPack: Item Not Found:" + name)); return null; } public string editZnetName(string name) { name = name.Replace("(Clone)", ""); int num = name.IndexOf("("); if (num >= 0) { name = name.Substring(0, num); } return name.Trim(); } private void AddDrop(List dropList, string itemName, int min, int max, float weight, bool dontScale = false) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (!_itemCache.TryGetValue(itemName, out var value)) { value = FindItem(items, itemName); if ((Object)(object)value != (Object)null) { _itemCache[itemName] = value; } } if ((Object)(object)value != (Object)null) { dropList.Add(new DropData { m_item = value, m_stackMin = min, m_stackMax = max, m_weight = weight, m_dontScale = dontScale }); } } private void AddDropsToList(List dropList, params (string itemName, int min, int max, float weight, bool dontScale)[] drops) { for (int i = 0; i < drops.Length; i++) { var (itemName, min, max, weight, dontScale) = drops[i]; AddDrop(dropList, itemName, min, max, weight, dontScale); } } private void AddDropToDropOnDestroyed(TreeLog treeLog, string itemName, int min, int max, float weight, bool dontScale = false) { AddDrop(treeLog.m_dropWhenDestroyed.m_drops, itemName, min, max, weight, dontScale); } private void InitDropOnDestroyed(TreeLog treeLog, int dropMin, int dropMax) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown if (!((Object)(object)treeLog == (Object)null)) { if (treeLog.m_dropWhenDestroyed == null) { treeLog.m_dropWhenDestroyed = new DropTable(); } if (treeLog.m_dropWhenDestroyed.m_drops == null) { treeLog.m_dropWhenDestroyed.m_drops = new List(); } treeLog.m_dropWhenDestroyed.m_oneOfEach = true; treeLog.m_dropWhenDestroyed.m_dropMin = dropMin; treeLog.m_dropWhenDestroyed.m_dropMax = dropMax; treeLog.m_dropWhenDestroyed.m_drops.Clear(); } } private void AddDropToDropOnDestroyed(MineRock5 rock, string itemName, int min, int max, float weight, bool dontScale = false) { AddDrop(rock.m_dropItems.m_drops, itemName, min, max, weight, dontScale); } private void InitDropOnDestroyed(MineRock5 rock, int dropMin, int dropMax) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown if ((Object)(object)rock == (Object)null) { Debug.LogWarning((object)"BalrondPapayonPack: MineRock5 is null"); return; } if (rock.m_dropItems == null) { Debug.LogWarning((object)("BalrondPapayonPack: MineRock5.m_dropItems was null on " + ((Object)((Component)rock).gameObject).name)); rock.m_dropItems = new DropTable(); } if (rock.m_dropItems.m_drops == null) { Debug.LogWarning((object)("BalrondPapayonPack: MineRock5.m_dropItems.m_drops was null on " + ((Object)((Component)rock).gameObject).name)); rock.m_dropItems.m_drops = new List(); } rock.m_dropItems.m_oneOfEach = true; rock.m_dropItems.m_dropMin = dropMin; rock.m_dropItems.m_dropMax = dropMax; rock.m_dropItems.m_drops.Clear(); } private void AddGemDrops(MineRock5 minerock5) { AddDropToDropOnDestroyed(minerock5, "Amethyst_bal", 0, 1, 0.01f); AddDropToDropOnDestroyed(minerock5, "Sapphire_bal", 0, 1, 0.02f); AddDropToDropOnDestroyed(minerock5, "Emerald_bal", 0, 1, 0.03f); AddDropToDropOnDestroyed(minerock5, "Opal_bal", 0, 1, 0.04f); AddDropToDropOnDestroyed(minerock5, "Onyx_bal", 0, 1, 0.05f); AddDropToDropOnDestroyed(minerock5, "Ruby", 0, 1, 0.06f); } private void AddDropToPickable(Pickable pickable, string itemName, int min, int max, float weight, bool dontScale = false) { AddDrop(pickable.m_extraDrops.m_drops, itemName, min, max, weight, dontScale); } private void AddDropToDropOnDestroyed(DropOnDestroyed dropable, string itemName, int min, int max, float weight, bool dontScale = false) { AddDrop(dropable.m_dropWhenDestroyed.m_drops, itemName, min, max, weight, dontScale); } private void InitDropOnDestroyed(DropOnDestroyed dropable, int dropMin, int dropMax) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown if ((Object)(object)dropable == (Object)null) { Debug.LogWarning((object)"BalrondPapayonPack: DropOnDestroyed is null"); return; } if (dropable.m_dropWhenDestroyed == null) { Debug.LogWarning((object)("BalrondPapayonPack: DropOnDestroyed.m_dropWhenDestroyed was null on " + ((Object)((Component)dropable).gameObject).name)); dropable.m_dropWhenDestroyed = new DropTable(); } if (dropable.m_dropWhenDestroyed.m_drops == null) { Debug.LogWarning((object)("BalrondPapayonPack: DropOnDestroyed.m_dropWhenDestroyed.m_drops was null on " + ((Object)((Component)dropable).gameObject).name)); dropable.m_dropWhenDestroyed.m_drops = new List(); } dropable.m_dropWhenDestroyed.m_oneOfEach = true; dropable.m_dropWhenDestroyed.m_dropMin = dropMin; dropable.m_dropWhenDestroyed.m_dropMax = dropMax; dropable.m_dropWhenDestroyed.m_drops.Clear(); } private void AddGemDrops(DropOnDestroyed dropOnDestroyed) { AddDropToDropOnDestroyed(dropOnDestroyed, "Amethyst_bal", 0, 1, 0.01f); AddDropToDropOnDestroyed(dropOnDestroyed, "Sapphire_bal", 0, 1, 0.02f); AddDropToDropOnDestroyed(dropOnDestroyed, "Emerald_bal", 0, 1, 0.03f); AddDropToDropOnDestroyed(dropOnDestroyed, "Opal_bal", 0, 1, 0.04f); AddDropToDropOnDestroyed(dropOnDestroyed, "Onyx_bal", 0, 1, 0.05f); AddDropToDropOnDestroyed(dropOnDestroyed, "Ruby", 0, 1, 0.06f); AddDropToDropOnDestroyed(dropOnDestroyed, "GemChunks_bal", 0, 1, 0.07f); } private void AddDropToDropOnDestroyed(TreeBase treeBase, string itemName, int min, int max, float weight, bool dontScale = false) { AddDrop(treeBase.m_dropWhenDestroyed.m_drops, itemName, min, max, weight, dontScale); } private void InitDropOnDestroyed(TreeBase treeBase, int dropMin, int dropMax) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown if ((Object)(object)treeBase == (Object)null) { Debug.LogWarning((object)"BalrondPapayonPack: TreeBase is null"); return; } if (treeBase.m_dropWhenDestroyed == null) { Debug.LogWarning((object)("BalrondPapayonPack: TreeBase.m_dropWhenDestroyed was null on " + ((Object)((Component)treeBase).gameObject).name)); treeBase.m_dropWhenDestroyed = new DropTable(); } if (treeBase.m_dropWhenDestroyed.m_drops == null) { Debug.LogWarning((object)("BalrondPapayonPack: TreeBase.m_dropWhenDestroyed.m_drops was null on " + ((Object)((Component)treeBase).gameObject).name)); treeBase.m_dropWhenDestroyed.m_drops = new List(); } treeBase.m_dropWhenDestroyed.m_oneOfEach = true; treeBase.m_dropWhenDestroyed.m_dropMin = dropMin; treeBase.m_dropWhenDestroyed.m_dropMax = dropMax; treeBase.m_dropWhenDestroyed.m_drops.Clear(); } public void fixPlant(Pickable pickable) { switch (editZnetName(((Object)pickable).name)) { case "Pickable_Mint_bal": pickable.m_itemPrefab = FindItem(items, "Mint_bal"); break; case "Pickable_Sage_bal": pickable.m_itemPrefab = FindItem(items, "Sage_bal"); break; case "Pickable_Mushroom_blue_bal": pickable.m_itemPrefab = FindItem(items, "MushroomBlue"); break; case "Pickable_Lavender_bal": pickable.m_itemPrefab = FindItem(items, "Lavender_bal"); break; case "BlueberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Blueberries"); break; case "RaspberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Raspberry"); break; case "Pickable_MountainCaveCrystal_bal": pickable.m_itemPrefab = FindItem(items, "Crystal"); break; case "Pickable_Snowleaf_bal": pickable.m_itemPrefab = FindItem(items, "Snowleaf_bal"); break; case "Pickable_AppleTree_bal": pickable.m_itemPrefab = FindItem(items, "Apple_bal"); break; case "Pickable_Clay_bal": pickable.m_itemPrefab = FindItem(items, "Clay_bal"); break; case "Pickable_Potato_bal": pickable.m_itemPrefab = FindItem(items, "Potato_bal"); break; case "Pickable_Straw_DeepNorth_bal": case "Pickable_Straw_bal": pickable.m_itemPrefab = FindItem(items, "Straw_bal"); makeAditionalDropForPickup(pickable); break; case "Pickable_StrawPlant_bal": pickable.m_itemPrefab = FindItem(items, "Straw_bal"); makeAditionalDropForPickup(pickable); break; case "Pickable_Kelp_bal": pickable.m_itemPrefab = FindItem(items, "RedKelp_bal"); break; case "Pickable_Mushroom_Darkbul_bal": pickable.m_itemPrefab = FindItem(items, "Darkbul_bal"); break; case "Pickable_Nettle_bal": pickable.m_itemPrefab = FindItem(items, "Nettle_bal"); break; case "Pickable_Plantain_bal": pickable.m_itemPrefab = FindItem(items, "Plantain_bal"); break; case "Pickable_Mugwort_bal": pickable.m_itemPrefab = FindItem(items, "Mugwort_bal"); break; case "Pickable_Seaberry_bal": pickable.m_itemPrefab = FindItem(items, "Seaberries_bal"); break; case "Pickable_Yarrow_bal": pickable.m_itemPrefab = FindItem(items, "Yarrow_bal"); break; case "Pickable_Bloodvine_bal": pickable.m_itemPrefab = FindItem(items, "Bloodfruit_bal"); break; case "Pickable_MeteoriteNew_bal": pickable.m_itemPrefab = FindItem(items, "FlametalOre"); break; case "Pickable_Mycelium_bal": pickable.m_itemPrefab = FindItem(items, "Mycelium_bal"); break; case "Pickable_Ignicap_bal": pickable.m_itemPrefab = FindItem(items, "Ignicap_bal"); break; case "Pickable_MagmaStone_bal": pickable.m_itemPrefab = FindItem(items, "MagmaStone_bal"); break; case "Pickable_Lija_bal": pickable.m_itemPrefab = FindItem(items, "Lija_bal"); break; case "Pickable_Mushroom_yellow_bal": pickable.m_itemPrefab = FindItem(items, "MushroomYellow"); break; case "Pickable_Mushroom_grayNew_bal": pickable.m_itemPrefab = FindItem(items, "GrayMushroom_bal"); break; case "Pickable_Mushroom_blueNew_bal": pickable.m_itemPrefab = FindItem(items, "MushroomBlue"); break; case "Pickable_TinNew_bal": pickable.m_itemPrefab = FindItem(items, "TinOre"); break; case "Lingonberry_shrub_bal": pickable.m_itemPrefab = FindItem(items, "Lingonberry_bal"); break; case "BlackberryBush2_bal": case "BlackberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Blackberries_bal"); break; case "IceberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Iceberry_bal"); break; case "Pickable_Mushroom_yellowFarm_bal": pickable.m_itemPrefab = FindItem(items, "MushroomYellow"); break; case "Pickable_Mushroom_blueFarm_bal": pickable.m_itemPrefab = FindItem(items, "MushroomBlue"); break; case "Pickable_MushroomFarm_bal": pickable.m_itemPrefab = FindItem(items, "Mushroom"); break; case "Pickable_Mushroom_grayFarm_bal": pickable.m_itemPrefab = FindItem(items, "GrayMushroom_bal"); break; case "Pickable_DandelionFarm_bal": pickable.m_itemPrefab = FindItem(items, "Dandelion"); break; case "Pickable_ThistleFarm_bal": pickable.m_itemPrefab = FindItem(items, "Thistle"); break; case "BlueberryBush": case "Pickable_BlueberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Blueberries"); break; case "RaspberryBush": case "Pickable_RaspberryBush_bal": pickable.m_itemPrefab = FindItem(items, "Raspberry"); makeAditionalDropForPickup(pickable); break; case "Pickable_MeadowsMeatPile01_bal": pickable.m_itemPrefab = FindItem(items, "RottenMeat"); makeAditionalDropForPickup(pickable); break; case "Pickable_MeadowsMeatPile02_bal": pickable.m_itemPrefab = FindItem(items, "RottenMeat"); makeAditionalDropForPickup(pickable); break; case "Pickable_Mushroom_Random_bal": pickable.m_itemPrefab = FindItem(items, "Moss_bal"); pickable.m_amount = 1; makeAditionalDropForPickup(pickable); break; case "Pickable_SeedGarlic_bal": pickable.m_itemPrefab = FindItem(items, "GarlicSeeds_bal"); pickable.m_amount = 2; makeAditionalDropForPickup(pickable); break; case "Pickable_Garlic_bal": pickable.m_amount = 1; pickable.m_itemPrefab = FindItem(items, "Garlic_bal"); break; case "Pickable_SeedCabbage_bal": pickable.m_itemPrefab = FindItem(items, "CabbageSeeds_bal"); makeAditionalDropForPickup(pickable); pickable.m_amount = 2; break; case "Pickable_Cabbage_bal": pickable.m_amount = 1; pickable.m_itemPrefab = FindItem(items, "Cabbage_bal"); break; } } private void makeAditionalDropForPickup(Pickable pickable) { pickable.m_extraDrops.m_drops.Clear(); addItemToPickable(pickable); } private void setPickableSeedSetup(Pickable pickable) { pickable.m_extraDrops.m_dropMin = 1; pickable.m_extraDrops.m_dropMax = 1; pickable.m_extraDrops.m_dropChance = 1f; pickable.m_extraDrops.m_oneOfEach = true; pickable.m_extraDrops.m_dropChance = 0.8f; } private void setPickablPlantSetup(Pickable pickable) { pickable.m_extraDrops.m_dropMin = 1; pickable.m_extraDrops.m_dropMax = 1; pickable.m_extraDrops.m_dropChance = 1f; pickable.m_extraDrops.m_oneOfEach = true; } private void addItemToPickable(Pickable pickable) { switch (editZnetName(((Object)pickable).name)) { case "Pickable_Flax": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "Straw_bal", 1, 1, 0.2f); AddDropToPickable(pickable, "Flax", 1, 2, 0.8f); break; case "Pickable_Barley": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "Straw_bal", 1, 1, 0.2f); AddDropToPickable(pickable, "Barley", 1, 2, 0.8f); break; case "Pickable_Straw_DeepNorth_bal": case "Pickable_Straw_bal": case "Pickable_StrawPlant_bal": setPickablPlantSetup(pickable); pickable.m_extraDrops.m_dropChance = 0.75f; AddDropToPickable(pickable, "Straw_bal", 1, 1, 0.65f); break; case "Pickable_Mushroom_Random_bal": setPickablPlantSetup(pickable); AddDropToPickable(pickable, "MushroomBlue", 2, 3, 1f); AddDropToPickable(pickable, "MushroomYellow", 2, 3, 1f); AddDropToPickable(pickable, "Mushroom", 2, 3, 1f); break; case "Pickable_SeedCarrot": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "CarrotSeeds", 1, 2, 0.95f); break; case "Pickable_SeedTurnip": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "TurnipSeeds", 1, 2, 0.95f); break; case "Pickable_SeedOnion": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "OnionSeeds", 1, 2, 0.95f); break; case "Pickable_SeedCabbage_bal": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "CabbageSeeds_bal", 1, 2, 0.95f); break; case "Pickable_SeedGarlic_bal": setPickableSeedSetup(pickable); AddDropToPickable(pickable, "GarlicSeeds_bal", 1, 2, 0.95f); break; case "Pickable_Onion": setPickablPlantSetup(pickable); pickable.m_overrideName = "$item_onion"; AddDropToPickable(pickable, "Onion", 1, 1, 0.95f); break; case "Pickable_Garlic_bal": setPickablPlantSetup(pickable); pickable.m_overrideName = "$tag_garlic_bal"; AddDropToPickable(pickable, "Garlic_bal", 1, 1, 0.95f); break; case "Pickable_Carrot": setPickablPlantSetup(pickable); pickable.m_overrideName = "$item_carrot"; AddDropToPickable(pickable, "Carrot", 1, 1, 0.95f); break; case "Pickable_Turnip": setPickablPlantSetup(pickable); pickable.m_overrideName = "$item_turnip"; AddDropToPickable(pickable, "Turnip", 1, 1, 0.95f); break; case "Pickable_Cabbage_bal": setPickablPlantSetup(pickable); pickable.m_overrideName = "$tag_cabbage_bal"; AddDropToPickable(pickable, "RottenVegetable_bal", 1, 1, 0.05f); AddDropToPickable(pickable, "Cabbage_bal", 1, 1, 0.95f); break; case "BlackberryBush_bal": case "BlackberryBush2_bal": case "BlueberryBush": case "RaspberryBush": case "Pickable_BlueberryBush_bal": case "Pickable_RaspberryBush_bal": case "RaspberryBush_bal": case "BlueberryBush_bal": pickable.m_extraDrops.m_dropMin = 1; pickable.m_extraDrops.m_dropMax = 1; pickable.m_extraDrops.m_dropChance = 0.5f; pickable.m_extraDrops.m_oneOfEach = true; AddDropToPickable(pickable, "Moss_bal", 1, 1, 0.3f); break; case "Pickable_MeadowsMeatPile01_bal": pickable.m_extraDrops.m_dropMin = 1; pickable.m_extraDrops.m_dropMax = 2; pickable.m_extraDrops.m_oneOfEach = true; AddDropToPickable(pickable, "DeerMeat", 1, 1, 0.1f); AddDropToPickable(pickable, "RawMeat", 1, 1, 0.12f); AddDropToPickable(pickable, "LeatherScraps", 1, 2, 0.25f); AddDropToPickable(pickable, "RottenMeat", 1, 1, 0.25f); AddDropToPickable(pickable, "Feathers", 1, 2, 0.3f); AddDropToPickable(pickable, "BoneFragments", 1, 2, 0.4f); break; case "Pickable_MeadowsMeatPile02_bal": pickable.m_extraDrops.m_dropMin = 1; pickable.m_extraDrops.m_dropMax = 3; pickable.m_extraDrops.m_oneOfEach = true; AddDropToPickable(pickable, "WolfMeat", 1, 1, 0.12f); AddDropToPickable(pickable, "WitheredBone", 1, 1, 0.14f); AddDropToPickable(pickable, "Bloodbag", 1, 1, 0.2f); AddDropToPickable(pickable, "Entrails", 1, 1, 0.22f); AddDropToPickable(pickable, "RottenMeat", 1, 2, 0.25f); AddDropToPickable(pickable, "RawMeat", 1, 1, 0.3f); AddDropToPickable(pickable, "BoneFragments", 1, 2, 0.32f); AddDropToPickable(pickable, "LeatherScraps", 1, 2, 0.34f); AddDropToPickable(pickable, "Feathers", 1, 2, 0.36f); AddDropToPickable(pickable, "Coins", 10, 30, 0.48f); break; } } public void fixPDestructable(DropOnDestroyed dropable = null) { if ((Object)(object)dropable == (Object)null) { return; } Destructible component = ((Component)dropable).GetComponent(); switch (editZnetName(((Object)dropable).name)) { case "SnowyRockPillar_bal": component.m_minToolTier = 2; break; case "coal_rock1_bal": case "coal_rock_nomoss_bal": component.m_minToolTier = 2; AddDropToDropOnDestroyed(dropable, "Coal", 2, 3, 1f); break; case "MineRock_Obsidian": component.m_minToolTier = 3; InitDropOnDestroyed(dropable, 1, 3); AddDropToDropOnDestroyed(dropable, "Coal", 1, 1, 0.3f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 2, 0.8f); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 2, 0.9f); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 2, 1f); break; case "DryBush1_bal": case "DryBush2_bal": case "AshlandsDryBush_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Blackwood", 1, 1, 0.25f); AddDropToDropOnDestroyed(dropable, "ElderBark", 1, 1, 0.35f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 2, 0.5f); break; case "stalagmite_ice_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 2, 0.35f); break; case "stalagmite_ash_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 1, 0.35f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.7f); break; case "flowstone_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Flint", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.65f); break; case "iceLump_bal": component.m_minToolTier = 3; dropable.m_dropWhenDestroyed.m_drops.Clear(); break; case "flowstone_ice_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 2, 0.4f); break; case "BigShootStump_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "Sap", 1, 2, 0.3f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.45f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.75f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 2, 0.9f); break; case "Pickable_Lavender_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Lavender_bal", 1, 2, 1f); break; case "Pickable_Mint_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Mint_bal", 1, 2, 1f); break; case "Pickable_Sage_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Sage_bal", 1, 2, 1f); break; case "Pickable_MountainCaveCrystal_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 1, 0.4f); break; case "ice1": break; case "ice1_0": break; case "ShootStump": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "YggdrasilWood", 1, 1, 0.3f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.45f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.75f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.9f); break; case "HugeRoot1_bal": case "HugeRoot1": InitDropOnDestroyed(dropable, 1, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "ElderBark", 1, 1, 0.25f); AddDropToDropOnDestroyed(dropable, "RoundLog", 1, 1, 0.4f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.6f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.8f); break; case "Pickable_Mushroom_grayNew_bal": break; case "GlowingMushroom": break; case "web_vertical_bal": case "web_horizontal_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "BoneFragments", 1, 2, 0.2f); AddDropToDropOnDestroyed(dropable, "LeatherScraps", 1, 2, 0.3f); break; case "BlueberryBush_bal": case "BlueberryBush": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.25f); AddDropToDropOnDestroyed(dropable, "Straw_bal", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Blueberries", 1, 1, 0.7f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.9f); break; case "RaspberryBush": case "RaspberryBush_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.25f); AddDropToDropOnDestroyed(dropable, "Straw_bal", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Raspberry", 1, 1, 0.7f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.9f); break; case "BushDark_bal": case "Bush01_heath": case "Bush02_en": case "Bush01": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.25f); AddDropToDropOnDestroyed(dropable, "Straw_bal", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.6f); break; case "loxSkeleton_bal": case "WhaleSkeleton_bal": case "monsterSpine_bal": case "DragonRibcage_bal": case "MammothRibcage_bal": case "MammothSpine_bal": case "DragonSkull_bal": case "DragonSkull2_bal": InitDropOnDestroyed(dropable, 1, 3); AddDropToDropOnDestroyed(dropable, "WitheredBone", 1, 1, 0.05f); AddDropToDropOnDestroyed(dropable, "RottenMeat", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "LeatherScraps", 1, 3, 0.2f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "BoneFragments", 2, 3, 0.6f); break; case "caverockIce_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 2, 0.25f); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 1, 0.4f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 1, 0.9f); break; case "deposit_jotunfinger_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 3, 0.3f); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 2, 0.45f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.65f); break; case "caverock_magma_stalagmite_broken_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 1, 0.4f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.9f); break; case "MineRock_MeteoriteNew_bal": component.m_minToolTier = 5; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 2, 0.1f); AddDropToDropOnDestroyed(dropable, "BlackMarble", 1, 2, 0.2f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 0.3f); AddDropToDropOnDestroyed(dropable, "FlametalOre", 1, 3, 0.6f); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 2, 0.8f); AddDropToDropOnDestroyed(dropable, "FlametalOre", 1, 1, 1f); break; case "RockDolmenIce1_bal": case "RockDolmenIce2_bal": case "RockDolmenIce3_bal": case "RockDolmenIce4_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 1, 0.2f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 0.9f); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 2, 1f); break; case "RockDolmenSnow_bal": case "RockDolmenSnow2_bal": case "RockDolmenSnow3_bal": case "RockDolmenSnow4_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 1, 0.01f); AddDropToDropOnDestroyed(dropable, "SilverOre", 1, 1, 0.03f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.4f); break; case "RockDolmenLava1_bal": case "RockDolmenLava2_bal": case "RockDolmenLava3_bal": case "RockDolmenLava4_bal": case "RockDolmenAshlands_1_bal": case "RockDolmenAshlands_2_bal": case "RockDolmenAshlands_3_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Ruby", 1, 1, 0.01f); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "BlackMarble", 1, 2, 0.25f); AddDropToDropOnDestroyed(dropable, "Grausten", 1, 2, 0.4f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 0.9f); break; case "RockDolmen_1": case "RockDolmen_2": case "RockDolmen_3": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 1f); break; case "rock2_heath": case "rock4_heath": { HoverText val = ((Component)component).GetComponent(); if ((Object)(object)val == (Object)null) { val = ((Component)component).gameObject.AddComponent(); } val.m_text = "$tag_limeStone_deposit_bal"; ((Component)component).GetComponent(); component.m_minToolTier = 2; break; } case "rock1_mountain": case "rock4_coast": case "rock2_mountain": case "rock3_mountain": case "rock2_ice_bal": case "rock3_ice_bal": case "rock4_forest": component.m_minToolTier = 1; break; case "rock_silver_small_bal": case "silvervein": case "rock3_silver": component.m_minToolTier = 4; break; case "rock4_copper": component.m_minToolTier = 1; break; case "mudpile2": case "mudpile_beacon": case "mudpile": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "IronScrap", 1, 1, 1f); break; case "FallenTreeDeepNorth_bal": component.m_minToolTier = 3; InitDropOnDestroyed(dropable, 3, 6); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.2f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "cliff_mistlands_Arch_bal": case "cliff_mistlands_Arch_frac_bal": case "cliff_mistlands_rock_bal": case "cliff_mistlands_rock_frac_bal": component.m_minToolTier = 2; break; case "cliff_deepnorth_rock_bal": case "cliff_deepnorth_rock_frac_bal": case "cliff_deepnorth_bal": case "cliff_deepnorth_frac_bal": case "basaltCliff_bal1": case "iceblock_rock_bal": case "basaltCliff_frac_bal": case "iceblock_rock_frac_bal": component.m_minToolTier = 4; break; case "widestone_frac_bal": component.m_minToolTier = 1; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Flint", 1, 1, 0.3f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 1, 0.9f); break; case "IceCliff1_bal": case "IceCliff2_bal": case "IceCliff3_bal": case "cliff_deepnorth2_bal": case "IceCliff1_frac_bal": case "IceCliff2_frac_bal": case "IceCliff3_frac_bal": case "cliff_deepnorth2_frac_bal": component.m_minToolTier = 3; break; case "MineRock_Lead_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "CopperOre", 1, 1, 0.08f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.8f); break; case "MineRock_Zinc_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "CopperOre", 1, 1, 0.08f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.8f); break; case "MineRock_Nickel_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "CopperOre", 1, 1, 0.08f); AddDropToDropOnDestroyed(dropable, "Coal", 1, 1, 0.09f); AddDropToDropOnDestroyed(dropable, "Stone", 2, 2, 0.8f); break; case "MineRock_Copper_bal": component.m_minToolTier = 1; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "Coal", 1, 1, 0.15f); AddDropToDropOnDestroyed(dropable, "CopperOre", 1, 1, 0.95f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 1f); break; case "MineRock_CoalSnow_bal": case "MineRock_Coal_bal": component.m_minToolTier = 1; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "Coal", 3, 5, 0.9f); AddDropToDropOnDestroyed(dropable, "Coal", 2, 4, 1f); AddDropToDropOnDestroyed(dropable, "Flint", 1, 1, 0.7f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 0.8f); break; case "MineRock_Tin": component.m_minToolTier = 1; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "TinOre", 1, 3, 0.9f); AddDropToDropOnDestroyed(dropable, "TinOre", 1, 1, 0.95f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 1f); break; case "ClayDeposit_bal": component.m_minToolTier = 1; InitDropOnDestroyed(dropable, 3, 5); AddDropToDropOnDestroyed(dropable, "Flint", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 1, 0.2f); break; case "MineRock_Blackmetal_bal": component.m_minToolTier = 3; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 3, 0.4f); AddDropToDropOnDestroyed(dropable, "BlackMetalOre_bal", 1, 3, 0.9f); AddDropToDropOnDestroyed(dropable, "BlackMetalOre_bal", 1, 1, 0.95f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 1f); break; case "MineRock_Borax_bal": component.m_minToolTier = 4; InitDropOnDestroyed(dropable, 1, 3); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 3, 0.4f); AddDropToDropOnDestroyed(dropable, "BlackMarble", 1, 3, 0.5f); AddDropToDropOnDestroyed(dropable, "BoraxCrystal_bal", 1, 1, 0.95f); break; case "MineRock_Cobalt_bal": component.m_minToolTier = 4; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 3, 0.5f); AddDropToDropOnDestroyed(dropable, "Obsidian", 1, 3, 0.6f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 3, 1f); break; case "MineRock_IronSnow_bal": case "MineRock_IronNew_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "IronOre", 1, 3, 0.8f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 1, 0.85f); AddDropToDropOnDestroyed(dropable, "IronOre", 2, 3, 0.95f); AddDropToDropOnDestroyed(dropable, "IronOre", 2, 3, 0.97f); break; case "AncientSkullRock_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 4); AddDropToDropOnDestroyed(dropable, "BoneFragments", 1, 3, 0.9f); AddDropToDropOnDestroyed(dropable, "Stone", 1, 2, 1f); break; case "ChitinDeposit_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Stone", 1, 1, 0.5f); AddDropToDropOnDestroyed(dropable, "Chitin", 3, 6, 1f); break; case "ElderMushroom_Stub_bal": component.m_minToolTier = 4; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Bloodbag", 1, 1, 0.91f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.92f); AddDropToDropOnDestroyed(dropable, "Mushroom", 1, 1, 0.93f); AddDropToDropOnDestroyed(dropable, "BlackTissue_bal", 1, 1, 1f); break; case "IcedTree_Stub_bal": component.m_minToolTier = 4; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Crystal", 1, 1, 0.5f); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.52f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.9f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "WetTree_Stub_bal": component.m_minToolTier = 3; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 0.7f); AddDropToDropOnDestroyed(dropable, "ElderBark", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 2, 1f); break; case "AcaiTree_Stub_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.9f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "AshlandsTreeStump1": case "AshlandsTreeStump2": case "AshlandsTreeStump3": component.m_minToolTier = 3; break; case "Acai_Dead_Stub_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "Lingonberry_shrub_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.5f); AddDropToDropOnDestroyed(dropable, "Straw_bal", 1, 2, 0.9f); AddDropToDropOnDestroyed(dropable, "Lingonberry_bal", 1, 2, 1f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "BlackberryBush_bal": case "BlackberryBush2_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.5f); AddDropToDropOnDestroyed(dropable, "Straw_bal", 1, 2, 0.9f); AddDropToDropOnDestroyed(dropable, "Blackberries_bal", 1, 1, 1f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "Pickable_SeedGarlic_bal": InitDropOnDestroyed(dropable, 1, 2); AddDropToDropOnDestroyed(dropable, "GarlicSeeds_bal", 1, 2, 1f); break; case "Pickable_Garlic_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Garlic_bal", 1, 1, 1f); break; case "Pickable_Cabbage_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Cabbage_bal", 1, 1, 1f); break; case "Pickable_SeedCabbage_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "CabbageSeeds_bal", 1, 1, 1f); break; case "Pickable_Ignicap_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Ignicap_bal", 1, 1, 1f); break; case "Pickable_Bloodvine_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Bloodfruit_bal", 1, 1, 1f); break; case "Pickable_Mushroom_Darkbul_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Darkbul_bal", 1, 1, 1f); break; case "Pickable_Plantain_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Plantain_bal", 1, 1, 1f); break; case "Pickable_Mugwort_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Mugwort_bal", 1, 1, 1f); break; case "Pickable_Seaberry_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Seaberries_bal", 1, 1, 1f); break; case "Pickable_Yarrow_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Yarrow_bal", 1, 1, 1f); break; case "Pickable_StrawPlant_bal": case "Pickable_Straw_bal": InitDropOnDestroyed(dropable, 2, 2); AddDropToDropOnDestroyed(dropable, "Straw_bal", 2, 2, 1f); break; case "Pickable_Clay_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Clay_bal", 1, 1, 1f); break; case "Pickable_MagmaStone_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "MagmaStone_bal", 1, 1, 1f); break; case "Pickable_MeteoriteNew_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "FlametalOre", 1, 1, 1f); break; case "Pickable_TinNew_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "TinOre", 1, 1, 1f); break; case "Pickable_Kelp_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "RedKelp_bal", 1, 1, 1f); break; case "Pickable_Snowleaf_bal": InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Snowleaf_bal", 1, 1, 1f); break; case "root07": case "root08": case "root11": case "root12": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 1, 1); AddDropToDropOnDestroyed(dropable, "Acorn", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "BirchSeeds", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "BeechSeeds", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "Root", 1, 3, 0.3f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.6f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 3, 0.8f); break; case "BirchAutStub_bal": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "BirchStub": component.m_minToolTier = 2; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; case "OakStub": component.m_minToolTier = 3; InitDropOnDestroyed(dropable, 2, 3); AddDropToDropOnDestroyed(dropable, "Root", 1, 1, 0.1f); AddDropToDropOnDestroyed(dropable, "FineWood", 1, 1, 0.7f); AddDropToDropOnDestroyed(dropable, "Moss_bal", 1, 1, 0.8f); AddDropToDropOnDestroyed(dropable, "Wood", 1, 1, 1f); break; } } public void fixTreeBase(TreeBase treeBase, ZNetScene zNetScene) { switch (editZnetName(((Object)treeBase).name)) { case "YggaBigShoot_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Sap", 1, 1, 0.05f); AddDropToDropOnDestroyed(treeBase, "AncientSeed", 1, 1, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.3f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "ElderMushroom_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Ooze", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Mushroom", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeBase, "Guck", 1, 3, 1f); break; case "YggaShoot1": case "YggaShoot2": case "YggaShoot3": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Sap", 1, 1, 0.05f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "AshlandsTree1_0": case "AshlandsTree3": case "AshlandsTree4": case "AshlandsTree5": case "AshlandsTree6_0": case "AshlandsTree6_big": treeBase.m_minToolTier = 3; break; case "IcedTree_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 2, 1f); break; case "AcaiTree_New_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "AcaiSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Willow_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "WillowSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Poplar_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "PoplarSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Cypress_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 3); AddDropToDropOnDestroyed(treeBase, "CypressSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Maple_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 3); AddDropToDropOnDestroyed(treeBase, "MapleSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Acai_Dead_bal": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 2, 1f); break; case "SwampTree1": treeBase.m_minToolTier = 2; InitDropOnDestroyed(treeBase, 1, 3); AddDropToDropOnDestroyed(treeBase, "SwampTreeSeeds_bal", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.5f); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 1, 1f); break; case "Oak_Swamp_bal": treeBase.m_minToolTier = 3; treeBase.m_stubPrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "OakStub"); treeBase.m_logPrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Oak_log"); InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 2, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 1f); break; case "Oak3_bal": treeBase.m_minToolTier = 3; treeBase.m_stubPrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "OakStub"); treeBase.m_logPrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Oak_log"); InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 2, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 1f); break; case "WetTree1_bal": case "WetTree2_bal": case "WetTree3_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 2, 0.2f); AddDropToDropOnDestroyed(treeBase, "Wood", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.8f); AddDropToDropOnDestroyed(treeBase, "Moss_bal", 1, 2, 1f); break; case "Birch1_aut": case "Birch2_aut": treeBase.m_stubPrefab = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "BirchAutStub_bal"); break; case "Oak2_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 2); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Acorn", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "Oak1": treeBase.m_health = 350f; treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 3); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "Acorn", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeBase, "Resin", 1, 3, 1f); break; case "ElderTree_bal": treeBase.m_minToolTier = 3; InitDropOnDestroyed(treeBase, 1, 3); AddDropToDropOnDestroyed(treeBase, "Guck", 1, 2, 0.2f); AddDropToDropOnDestroyed(treeBase, "Feathers", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeBase, "ElderBark", 1, 1, 1f); break; } } public void fixMineRock5(MineRock5 minerock5) { switch (editZnetName(((Object)minerock5).name)) { case "iceLump_frac_bal": minerock5.m_minToolTier = 2; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Crystal", 1, 1, 0.01f); break; case "SnowyRockPillar_frac_bal": minerock5.m_minToolTier = 1; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Crystal", 1, 1, 0.01f); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.3f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 0.9f); break; case "rock2_ice_frac_bal": case "rock3_ice_frac_bal": case "ice_rock1_frac": minerock5.m_minToolTier = 1; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Crystal", 1, 1, 0.01f); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.3f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 0.9f); break; case "rock_nickel_frac_bal": minerock5.m_minToolTier = 2; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Ruby", 0, 1, 0.01f); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.3f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 1f); break; case "cliff_mistlands_rock_frac_bal": case "cliff_mistlands_Arch_frac_bal": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Obsidian", 1, 1, 0.6f); AddDropToDropOnDestroyed(minerock5, "BlackMarble", 1, 1, 1f); break; case "cliff_deepnorth_rock_frac_bal": case "cliff_deepnorth_frac_bal": case "basaltCliff_frac_bal": case "iceblock_rock_frac_bal": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Crystal", 1, 1, 0.02f); AddDropToDropOnDestroyed(minerock5, "Obsidian", 1, 1, 0.9f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 0.9f); break; case "giant_helmet1_destruction": case "giant_helmet2_destruction": case "giant_sword1_destruction": case "giant_sword2_destruction": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "BlackMetalScrap", 1, 1, 0.3f); AddDropToDropOnDestroyed(minerock5, "IronScrap", 1, 1, 0.4f); AddDropToDropOnDestroyed(minerock5, "BronzeScrap", 1, 1, 0.5f); AddDropToDropOnDestroyed(minerock5, "CopperScrap", 1, 1, 0.6f); break; case "IceCliff1_frac_bal": case "IceCliff2_frac_bal": case "IceCliff3_frac_bal": case "cliff_deepnorth2_frac_bal": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Crystal", 1, 1, 0.1f); AddDropToDropOnDestroyed(minerock5, "FreezeGland", 1, 1, 0.1f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 0.9f); break; case "rock4_heath_frac": case "rock2_heath_frac": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.25f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 0.8f); break; case "rock4_coast_frac": case "rock4_forest_frac": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.5f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "Rock_3_frac": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "Flint", 1, 1, 0.5f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "rock1_mountain_frac": case "rock2_mountain_frac": case "rock3_mountain_frac": InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "TinOre", 1, 1, 0.05f); AddDropToDropOnDestroyed(minerock5, "CopperOre", 1, 1, 0.05f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 0.75f); break; case "silvervein_frac": case "rock3_silver_frac": minerock5.m_minToolTier = 3; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "TinOre", 1, 1, 0.5f); AddDropToDropOnDestroyed(minerock5, "SilverOre", 1, 2, 0.8f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 0.9f); AddDropToDropOnDestroyed(minerock5, "SilverOre", 1, 1, 1f); break; case "blackmetal_rock_frac_bal": minerock5.m_minToolTier = 3; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "IronOre", 1, 1, 0.6f); AddDropToDropOnDestroyed(minerock5, "BlackMetalOre_bal", 1, 2, 0.7f); AddDropToDropOnDestroyed(minerock5, "Coal", 1, 1, 0.8f); AddDropToDropOnDestroyed(minerock5, "BlackMetalOre_bal", 1, 1, 0.9f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "AshRock1_frac_bal": case "AshRockPillar_frac_bal": case "rock_ashlands_frac_bal": InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_dropChance = 1f; AddDropToDropOnDestroyed(minerock5, "Grausten", 1, 3, 0.7f); AddDropToDropOnDestroyed(minerock5, "Coal", 3, 5, 0.85f); AddDropToDropOnDestroyed(minerock5, "BlackMarble", 1, 3, 0.7f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 3, 1f); break; case "coal_rock_nomoss_frac_bal": minerock5.m_dropItems.m_dropChance = 1f; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "Obsidian", 1, 1, 0.25f); AddDropToDropOnDestroyed(minerock5, "Coal", 3, 5, 0.85f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 0.95f); AddDropToDropOnDestroyed(minerock5, "Coal", 2, 4, 1f); break; case "coal_rock1_frac_bal": minerock5.m_minToolTier = 1; minerock5.m_dropItems.m_dropChance = 1f; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "Obsidian", 1, 1, 0.25f); AddDropToDropOnDestroyed(minerock5, "Coal", 3, 5, 0.85f); AddDropToDropOnDestroyed(minerock5, "Coal", 2, 4, 0.85f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "magma_Rock_frac_bal": minerock5.m_minToolTier = 2; minerock5.m_dropItems.m_dropChance = 1f; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "BlackMarble", 1, 1, 0.5f); AddDropToDropOnDestroyed(minerock5, "Grausten", 1, 2, 0.9f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 1f); break; case "gold_Rock_frac_bal": minerock5.m_minToolTier = 2; minerock5.m_dropItems.m_dropChance = 1f; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "Coal", 1, 2, 0.95f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 1, 1f); break; case "rock_silver_small_frac_bal": minerock5.m_minToolTier = 3; minerock5.m_dropItems.m_dropChance = 1f; minerock5.m_dropItems.m_oneOfEach = true; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "SilverOre", 1, 2, 0.95f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "rock4_copper_frac": minerock5.m_minToolTier = 1; InitDropOnDestroyed(minerock5, 1, 2); minerock5.m_dropItems.m_oneOfEach = true; AddDropToDropOnDestroyed(minerock5, "Coal", 1, 1, 0.1f); AddDropToDropOnDestroyed(minerock5, "CopperOre", 1, 1, 0.9f); AddDropToDropOnDestroyed(minerock5, "Stone", 1, 2, 1f); break; case "mudpile2": case "mudpile_beacon": case "mudpile": minerock5.m_minToolTier = 2; break; case "mudpile2_frac": case "mudpile_frac": minerock5.m_minToolTier = 2; InitDropOnDestroyed(minerock5, 1, 2); AddDropToDropOnDestroyed(minerock5, "BoneFragments", 1, 2, 0.4f); AddDropToDropOnDestroyed(minerock5, "IronScrap", 1, 2, 0.8f); AddDropToDropOnDestroyed(minerock5, "IronScrap", 1, 1, 0.9f); break; } } public void fixTreeLog(TreeLog treeLog) { switch (editZnetName(((Object)treeLog).name)) { case "ElderMushroomCap_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 1, 2); AddDropToDropOnDestroyed(treeLog, "BlackTissue_bal", 1, 1, 0.1f); AddDropToDropOnDestroyed(treeLog, "Guck", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Sap", 1, 1, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.7f); AddDropToDropOnDestroyed(treeLog, "Ooze", 1, 1, 0.8f); break; case "bigyggashoot_log_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 1, 2); AddDropToDropOnDestroyed(treeLog, "BlackTissue_bal", 1, 1, 0.1f); AddDropToDropOnDestroyed(treeLog, "Guck", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Sap", 1, 1, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.7f); AddDropToDropOnDestroyed(treeLog, "Ooze", 1, 1, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 1, 1f); break; case "bigyggashoot_log_half_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 2, 4); AddDropToDropOnDestroyed(treeLog, "BlackTissue_bal", 1, 1, 0.1f); AddDropToDropOnDestroyed(treeLog, "Ooze", 1, 1, 0.4f); AddDropToDropOnDestroyed(treeLog, "Guck", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Sap", 1, 1, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.7f); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 1, 1f); break; case "bigyggashoot_log_quarter_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 6, 6); AddDropToDropOnDestroyed(treeLog, "BlackTissue_bal", 1, 1, 0.1f); AddDropToDropOnDestroyed(treeLog, "Ooze", 1, 1, 0.4f); AddDropToDropOnDestroyed(treeLog, "Guck", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Sap", 1, 1, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.7f); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 1, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 1, 1f); break; case "ElderMushroomLog_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 6, 6); AddDropToDropOnDestroyed(treeLog, "Mushroom", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Bloodbag", 1, 1, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.7f); AddDropToDropOnDestroyed(treeLog, "Ooze", 1, 1, 0.8f); AddDropToDropOnDestroyed(treeLog, "BlackTissue_bal", 1, 1, 1f); break; case "yggashoot_log": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 1, 2); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.9f); AddDropToDropOnDestroyed(treeLog, "YggdrasilWood", 1, 2, 1f); break; case "yggashoot_log_half": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 9, 9); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.9f); AddDropToDropOnDestroyed(treeLog, "YggdrasilWood", 1, 2, 1f); break; case "AshlandsTreeLog1": case "AshlandsTreeLog2": case "AshlandsTreeLogHalf1": case "AshlandsTreeLogHalf2": treeLog.m_minToolTier = 3; break; case "IcedTree_log_bal": treeLog.m_minToolTier = 4; InitDropOnDestroyed(treeLog, 9, 10); AddDropToDropOnDestroyed(treeLog, "Blackwood", 1, 2, 0.4f); AddDropToDropOnDestroyed(treeLog, "Crystal", 1, 2, 0.7f); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 1f); break; case "Acai_log_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 1, 2); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 1f); break; case "Maple_log_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "Resin", 4, 8, 0.5f); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.7f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 0.9f); break; case "Cypress_log_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.6f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 1, 2, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 1f); break; case "Poplar_log_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 8, 9); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 1f); break; case "Willow_log_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 1, 0.4f); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 1, 0.5f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 1f); break; case "Acai_log_half_bal": treeLog.m_minToolTier = 2; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 2, 0.5f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 2, 1f); break; case "Wet_log_bal": treeLog.m_minToolTier = 3; InitDropOnDestroyed(treeLog, 1, 1); AddDropToDropOnDestroyed(treeLog, "ElderBark", 1, 2, 0.2f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 1, 2, 0.4f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 3, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 3, 1f); break; case "Wet_log_half_bal": treeLog.m_minToolTier = 3; InitDropOnDestroyed(treeLog, 5, 6); AddDropToDropOnDestroyed(treeLog, "ElderBark", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 1, 2, 0.4f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 1, 2, 0.8f); AddDropToDropOnDestroyed(treeLog, "Wood", 1, 3, 1f); break; case "YewTreeLog_bal": treeLog.m_minToolTier = 3; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeLog, "ElderBark", 1, 3, 0.3f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 2, 4, 0.6f); AddDropToDropOnDestroyed(treeLog, "Moss_bal", 2, 4, 0.8f); break; case "Oak2_log_bal": case "Oak_log": treeLog.m_minToolTier = 3; InitDropOnDestroyed(treeLog, 1, 2); AddDropToDropOnDestroyed(treeLog, "FineWood", 1, 3, 0.2f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 2, 4, 0.4f); break; case "Oak2_log_half_bal": case "Oak_log_half": treeLog.m_minToolTier = 3; InitDropOnDestroyed(treeLog, 7, 8); AddDropToDropOnDestroyed(treeLog, "Wood", 2, 4, 0.3f); AddDropToDropOnDestroyed(treeLog, "RoundLog", 1, 3, 0.4f); AddDropToDropOnDestroyed(treeLog, "FineWood", 2, 4, 0.5f); break; } } } public class VendorBuilder { private List _prefabs; public void EditVendors(List prefabList) { _prefabs = prefabList; EditTrader("Haldor", GetHaldorItems()); EditTrader("Hildir", GetHildirItems()); EditTrader("BogWitch", GetBogwitchItems()); } private void EditTrader(string traderName, List itemsToAdd) { GameObject val = _prefabs.Find((GameObject x) => ((Object)x).name == traderName); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Trader '" + traderName + "' not found.")); return; } Trader component = val.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("Trader component missing on '" + traderName + "'.")); return; } component.m_items.AddRange(itemsToAdd); component.m_items.RemoveAll((TradeItem x) => x == null); } private List GetBogwitchItems() { return new List { CreateTradeItem("DeadAcaiSeeds_bal", 100, 1, "defeated_gdking"), CreateTradeItem("HangingMossSeeds_bal", 100, 1, "defeated_gdking"), CreateTradeItem("BlackTissue_bal", 800, 1, "defeated_gdking"), CreateTradeItem("ElderTreeSeeds_bal", 300, 1, "defeated_gdking"), CreateTradeItem("SwampTreeSeeds_bal", 100, 1, "defeated_gdking"), CreateTradeItem("YggTreeSeed_bal", 800, 1, "defeated_qeen") }; } private List GetHaldorItems() { return new List { CreateTradeItem("CypressSeeds_bal", 200, 1, "defeated_gdking"), CreateTradeItem("WillowSeeds_bal", 200, 1, "defeated_gdking"), CreateTradeItem("PoplarSeeds_bal", 200, 1, "defeated_gdking"), CreateTradeItem("GiantOakSeeds_bal", 800, 1, "defeated_gdking"), CreateTradeItem("OrangeOakSeeds_bal", 800, 1, "defeated_gdking"), CreateTradeItem("MapleSeeds_bal", 800, 1, "defeated_gdking") }; } private List GetHildirItems() { return new List { CreateTradeItem("YewSeeds_bal", 500, 1, "defeated_gdking"), CreateTradeItem("RedwoodSeeds_bal", 900, 1, "defeated_gdking"), CreateTradeItem("AcaiSeeds_bal", 50, 1, "defeated_gdking"), CreateTradeItem("CrystalTreeSeeds_bal", 900, 1, "defeated_gdking"), CreateTradeItem("AshtreeSeeds_bal", 900, 1, "defeated_fader") }; } private void EditTradeItem(string traderName, string itemName, int price = 100, int amount = 1, string globalKey = "", string checkObject = "") { GameObject val = _prefabs.Find((GameObject x) => ((Object)x).name == traderName); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Trader '" + traderName + "' not found.")); return; } Trader component = val.GetComponent(); if ((Object)(object)component == (Object)null) { Debug.LogWarning((object)("Trader component missing on '" + traderName + "'.")); return; } TradeItem val2 = component.m_items.Find((TradeItem x) => ((Object)x.m_prefab).name == itemName); val2.m_stack = amount; val2.m_price = price; val2.m_requiredGlobalKey = globalKey; } private TradeItem CreateTradeItem(string itemName, int price = 100, int amount = 1, string globalKey = "", string checkObject = "") { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown if (checkObject != "") { GameObject val = FindItem(checkObject); if ((Object)(object)val != (Object)null && ((Object)val).name != "Wood") { return null; } } GameObject val2 = FindItem(itemName); if ((Object)(object)val2 == (Object)null) { return null; } return new TradeItem { m_price = price, m_stack = amount, m_requiredGlobalKey = globalKey, m_prefab = val2.GetComponent() }; } private GameObject FindItem(string name) { GameObject val = _prefabs.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found - " + name + ", Replaced With Wood")); return _prefabs.Find((GameObject x) => ((Object)x).name == "Wood"); } } } namespace BalrondTreesNDecor.Services { public static class ItemUtils { public static GameObject FindItem(List list, string name) { if (string.IsNullOrEmpty(name)) { return null; } GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name); if ((Object)(object)itemPrefab != (Object)null) { return itemPrefab; } Debug.LogWarning((object)("[ItemUtils] Missing prefab: " + name)); return null; } public static void EditKey(ItemDrop item) { if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_maxStackSize = 20; } } public static void AddAttackStatusEffect(ItemDrop item, string effectName) { if (!((Object)(object)item == (Object)null) && !string.IsNullOrEmpty(effectName)) { StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(BalrondHashCompat.StableHash(effectName)); if ((Object)(object)statusEffect == (Object)null) { Debug.LogWarning((object)("[ItemUtils] Missing StatusEffect: " + effectName)); } else { item.m_itemData.m_shared.m_attackStatusEffect = statusEffect; } } } public static void EditSkeletonStaff(ItemDrop item) { if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_attack.m_attackEitr = 44f; } } public static void EditItemName(ItemDrop item, string newName) { if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_name = newName; } } public static void EditSpiritDamage(ItemDrop item, int spiritDamage) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; shared.m_damages.m_spirit = spiritDamage; string name = ((Object)((Component)item).gameObject).name; if (name == "skeleton_mace" || name == "imp_fireball_attack") { shared.m_damages.m_blunt += spiritDamage; } } } public static void EditSurtlingDamage(ItemDrop item, int fireDamage) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; shared.m_damages.m_fire = fireDamage; shared.m_damages.m_blunt += fireDamage; } } public static void EditToolTier(ItemDrop item, int level) { if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_toolTier = level; } } public static void EditWolfCapeResistance(ItemDrop item) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_damageModifiers.Clear(); DamageModPair val = default(DamageModPair); val.m_type = (DamageType)64; val.m_modifier = (DamageModifier)0; DamageModPair item2 = val; item.m_itemData.m_shared.m_damageModifiers.Add(item2); } } public static void EditLoxCapeResistance(ItemDrop item) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_damageModifiers.Clear(); DamageModPair val = default(DamageModPair); val.m_type = (DamageType)64; val.m_modifier = (DamageModifier)0; DamageModPair item2 = val; val = default(DamageModPair); val.m_type = (DamageType)32; val.m_modifier = (DamageModifier)0; DamageModPair item3 = val; item.m_itemData.m_shared.m_damageModifiers.Add(item2); item.m_itemData.m_shared.m_damageModifiers.Add(item3); } } public static void EditLevel(ItemDrop item, int level, bool hasUpgrade) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (hasUpgrade && shared.m_maxQuality > 1) { shared.m_maxQuality = level; } else { shared.m_maxQuality = level; } } } public static void EditPickaxeStone(ItemDrop item) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; shared.m_name = "Flint Pickaxe"; shared.m_maxDurability = 70f; shared.m_weight = 4f; } } public static void EditWolfFang(ItemDrop item) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; shared.m_name = "Bone Spear"; shared.m_description = "A clever usage of boar tusk"; shared.m_damages.m_pierce = 26f; } } public static void EditRemoveStatusEffect(ItemDrop item) { if (!((Object)(object)item == (Object)null)) { item.m_itemData.m_shared.m_consumeStatusEffect = null; } } public static void EditFoodStats(ItemDrop item, int hp = -99, int stam = -99, int eitr = -99, int time = -99, float regen = -99f) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (hp != -99) { shared.m_food = hp; } if (stam != -99) { shared.m_foodStamina = stam; } if (eitr != -99) { shared.m_foodEitr = eitr; } if (time != -99) { shared.m_foodBurnTime = time; } if (regen != -99f) { shared.m_foodRegen = regen; } } } public static void EditStackAndWeight(ItemDrop item, float weight = -1f, int stack = 1) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (weight != -1f) { shared.m_weight = weight; } shared.m_autoStack = true; shared.m_maxStackSize = stack; } } public static void EditArmorSetEffect(ItemDrop item, int setSize, string statusName, string setName) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; shared.m_setName = setName; shared.m_setSize = setSize; shared.m_setStatusEffect = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == statusName); } } public static void EditQualityValues(ItemDrop item, float weightRatio = 0f, int quality = 4, float weight = -1f, float speedDebuff = 0f, float equipSpeed = -1f) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (weight != -1f) { shared.m_weight = weight; } if (weightRatio != 0f) { shared.m_scaleWeightByQuality = weightRatio; } if (equipSpeed != -1f) { shared.m_equipDuration = equipSpeed; } shared.m_movementModifier = speedDebuff; shared.m_maxQuality = quality; } } public static void EditDefense(ItemDrop item, float blockPower = -1f, float blockPowerPerLevel = -1f, float deflectionForce = -1f, float deflectionForcePerLevel = -1f, float blockBonus = -1f) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (blockPower != -1f) { shared.m_blockPower = blockPower; } if (blockPowerPerLevel != -1f) { shared.m_blockPowerPerLevel = blockPowerPerLevel; } if (deflectionForce != -1f) { shared.m_deflectionForce = deflectionForce; } if (deflectionForcePerLevel != -1f) { shared.m_deflectionForcePerLevel = deflectionForcePerLevel; } if (blockBonus != -1f) { shared.m_timedBlockBonus = blockBonus; } } } public static void EditArmor(ItemDrop item, float armor = -1f, float armorPerLevel = -1f) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (armor != -1f) { shared.m_armor = armor; } if (armorPerLevel != -1f) { shared.m_armorPerLevel = armorPerLevel; } } } public static void EditDurability(ItemDrop item, float durability = -1f, float durabilityPerLevel = -1f, float useDrain = -1f) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (durability != -1f) { item.m_itemData.m_durability = durability; } if (durabilityPerLevel != -1f) { shared.m_durabilityPerLevel = durabilityPerLevel; } if (useDrain != -1f) { shared.m_useDurabilityDrain = useDrain; } } } public static void EditValueAndTeleport(ItemDrop item, int newValue = -1, bool teleportable = true) { if (!((Object)(object)item == (Object)null)) { SharedData shared = item.m_itemData.m_shared; if (newValue != -1) { shared.m_value = newValue; } shared.m_teleportable = teleportable; } } } public static class RequirementFactory { private static readonly Dictionary _cache = new Dictionary(); private static readonly HashSet _missing = new HashSet(); public static Requirement Create(List items, string name, int amount, int perLevel = 0) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Expected O, but got Unknown if (string.IsNullOrEmpty(name)) { return new Requirement(); } if (_cache.TryGetValue(name, out var value)) { return BuildRequirement(value, amount, perLevel); } if (_missing.Contains(name)) { return new Requirement(); } GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name); if ((Object)(object)itemPrefab == (Object)null) { Debug.LogWarning((object)("[RequirementFactory] Missing prefab: " + name)); _missing.Add(name); return new Requirement(); } value = itemPrefab.GetComponent(); if ((Object)(object)value == (Object)null) { Debug.LogWarning((object)("[RequirementFactory] Missing ItemDrop on prefab: " + name)); _missing.Add(name); return new Requirement(); } _cache[name] = value; return BuildRequirement(value, amount, perLevel); } private static Requirement BuildRequirement(ItemDrop item, int amount, int perLevel) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if ((Object)(object)item == (Object)null) { return new Requirement(); } return new Requirement { m_resItem = item, m_amount = amount, m_amountPerLevel = perLevel, m_recover = true }; } public static void ClearCache() { _cache.Clear(); _missing.Clear(); } } } namespace LitJson2 { internal enum JsonType { None, Object, Array, String, Int, Long, Double, Boolean } internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable { bool IsArray { get; } bool IsBoolean { get; } bool IsDouble { get; } bool IsInt { get; } bool IsLong { get; } bool IsObject { get; } bool IsString { get; } bool GetBoolean(); double GetDouble(); int GetInt(); JsonType GetJsonType(); long GetLong(); string GetString(); void SetBoolean(bool val); void SetDouble(double val); void SetInt(int val); void SetJsonType(JsonType type); void SetLong(long val); void SetString(string val); string ToJson(); void ToJson(JsonWriter writer); } internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable { private IList inst_array; private bool inst_boolean; private double inst_double; private int inst_int; private long inst_long; private IDictionary inst_object; private string inst_string; private string json; private JsonType type; private IList> object_list; public int Count => EnsureCollection().Count; public bool IsArray => type == JsonType.Array; public bool IsBoolean => type == JsonType.Boolean; public bool IsDouble => type == JsonType.Double; public bool IsInt => type == JsonType.Int; public bool IsLong => type == JsonType.Long; public bool IsObject => type == JsonType.Object; public bool IsString => type == JsonType.String; public ICollection Keys { get { EnsureDictionary(); return inst_object.Keys; } } int ICollection.Count => Count; bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized; object ICollection.SyncRoot => EnsureCollection().SyncRoot; bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize; bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly; ICollection IDictionary.Keys { get { EnsureDictionary(); IList list = new List(); foreach (KeyValuePair item in object_list) { list.Add(item.Key); } return (ICollection)list; } } ICollection IDictionary.Values { get { EnsureDictionary(); IList list = new List(); foreach (KeyValuePair item in object_list) { list.Add(item.Value); } return (ICollection)list; } } bool IJsonWrapper.IsArray => IsArray; bool IJsonWrapper.IsBoolean => IsBoolean; bool IJsonWrapper.IsDouble => IsDouble; bool IJsonWrapper.IsInt => IsInt; bool IJsonWrapper.IsLong => IsLong; bool IJsonWrapper.IsObject => IsObject; bool IJsonWrapper.IsString => IsString; bool IList.IsFixedSize => EnsureList().IsFixedSize; bool IList.IsReadOnly => EnsureList().IsReadOnly; object IDictionary.this[object key] { get { return EnsureDictionary()[key]; } set { if (!(key is string)) { throw new ArgumentException("The key has to be a string"); } JsonData value2 = ToJsonData(value); this[(string)key] = value2; } } object IOrderedDictionary.this[int idx] { get { EnsureDictionary(); return object_list[idx].Value; } set { EnsureDictionary(); JsonData value2 = ToJsonData(value); KeyValuePair keyValuePair = object_list[idx]; inst_object[keyValuePair.Key] = value2; KeyValuePair value3 = new KeyValuePair(keyValuePair.Key, value2); object_list[idx] = value3; } } object IList.this[int index] { get { return EnsureList()[index]; } set { EnsureList(); JsonData value2 = ToJsonData(value); this[index] = value2; } } public JsonData this[string prop_name] { get { EnsureDictionary(); return inst_object[prop_name]; } set { EnsureDictionary(); KeyValuePair keyValuePair = new KeyValuePair(prop_name, value); if (inst_object.ContainsKey(prop_name)) { for (int i = 0; i < object_list.Count; i++) { if (object_list[i].Key == prop_name) { object_list[i] = keyValuePair; break; } } } else { object_list.Add(keyValuePair); } inst_object[prop_name] = value; json = null; } } public JsonData this[int index] { get { EnsureCollection(); if (type == JsonType.Array) { return inst_array[index]; } return object_list[index].Value; } set { EnsureCollection(); if (type == JsonType.Array) { inst_array[index] = value; } else { KeyValuePair keyValuePair = object_list[index]; KeyValuePair value2 = new KeyValuePair(keyValuePair.Key, value); object_list[index] = value2; inst_object[keyValuePair.Key] = value; } json = null; } } public JsonData() { } public JsonData(bool boolean) { type = JsonType.Boolean; inst_boolean = boolean; } public JsonData(double number) { type = JsonType.Double; inst_double = number; } public JsonData(int number) { type = JsonType.Int; inst_int = number; } public JsonData(long number) { type = JsonType.Long; inst_long = number; } public JsonData(object obj) { if (obj is bool) { type = JsonType.Boolean; inst_boolean = (bool)obj; return; } if (obj is double) { type = JsonType.Double; inst_double = (double)obj; return; } if (obj is int) { type = JsonType.Int; inst_int = (int)obj; return; } if (obj is long) { type = JsonType.Long; inst_long = (long)obj; return; } if (obj is string) { type = JsonType.String; inst_string = (string)obj; return; } throw new ArgumentException("Unable to wrap the given object with JsonData"); } public JsonData(string str) { type = JsonType.String; inst_string = str; } public static implicit operator JsonData(bool data) { return new JsonData(data); } public static implicit operator JsonData(double data) { return new JsonData(data); } public static implicit operator JsonData(int data) { return new JsonData(data); } public static implicit operator JsonData(long data) { return new JsonData(data); } public static implicit operator JsonData(string data) { return new JsonData(data); } public static explicit operator bool(JsonData data) { if (data.type != JsonType.Boolean) { throw new InvalidCastException("Instance of JsonData doesn't hold a double"); } return data.inst_boolean; } public static explicit operator double(JsonData data) { if (data.type != JsonType.Double) { throw new InvalidCastException("Instance of JsonData doesn't hold a double"); } return data.inst_double; } public static explicit operator int(JsonData data) { if (data.type != JsonType.Int) { throw new InvalidCastException("Instance of JsonData doesn't hold an int"); } return data.inst_int; } public static explicit operator long(JsonData data) { if (data.type != JsonType.Long) { throw new InvalidCastException("Instance of JsonData doesn't hold an int"); } return data.inst_long; } public static explicit operator string(JsonData data) { if (data.type != JsonType.String) { throw new InvalidCastException("Instance of JsonData doesn't hold a string"); } return data.inst_string; } void ICollection.CopyTo(Array array, int index) { EnsureCollection().CopyTo(array, index); } void IDictionary.Add(object key, object value) { JsonData value2 = ToJsonData(value); EnsureDictionary().Add(key, value2); KeyValuePair item = new KeyValuePair((string)key, value2); object_list.Add(item); json = null; } void IDictionary.Clear() { EnsureDictionary().Clear(); object_list.Clear(); json = null; } bool IDictionary.Contains(object key) { return EnsureDictionary().Contains(key); } IDictionaryEnumerator IDictionary.GetEnumerator() { return ((IOrderedDictionary)this).GetEnumerator(); } void IDictionary.Remove(object key) { EnsureDictionary().Remove(key); for (int i = 0; i < object_list.Count; i++) { if (object_list[i].Key == (string)key) { object_list.RemoveAt(i); break; } } json = null; } IEnumerator IEnumerable.GetEnumerator() { return EnsureCollection().GetEnumerator(); } bool IJsonWrapper.GetBoolean() { if (type != JsonType.Boolean) { throw new InvalidOperationException("JsonData instance doesn't hold a boolean"); } return inst_boolean; } double IJsonWrapper.GetDouble() { if (type != JsonType.Double) { throw new InvalidOperationException("JsonData instance doesn't hold a double"); } return inst_double; } int IJsonWrapper.GetInt() { if (type != JsonType.Int) { throw new InvalidOperationException("JsonData instance doesn't hold an int"); } return inst_int; } long IJsonWrapper.GetLong() { if (type != JsonType.Long) { throw new InvalidOperationException("JsonData instance doesn't hold a long"); } return inst_long; } string IJsonWrapper.GetString() { if (type != JsonType.String) { throw new InvalidOperationException("JsonData instance doesn't hold a string"); } return inst_string; } void IJsonWrapper.SetBoolean(bool val) { type = JsonType.Boolean; inst_boolean = val; json = null; } void IJsonWrapper.SetDouble(double val) { type = JsonType.Double; inst_double = val; json = null; } void IJsonWrapper.SetInt(int val) { type = JsonType.Int; inst_int = val; json = null; } void IJsonWrapper.SetLong(long val) { type = JsonType.Long; inst_long = val; json = null; } void IJsonWrapper.SetString(string val) { type = JsonType.String; inst_string = val; json = null; } string IJsonWrapper.ToJson() { return ToJson(); } void IJsonWrapper.ToJson(JsonWriter writer) { ToJson(writer); } int IList.Add(object value) { return Add(value); } void IList.Clear() { EnsureList().Clear(); json = null; } bool IList.Contains(object value) { return EnsureList().Contains(value); } int IList.IndexOf(object value) { return EnsureList().IndexOf(value); } void IList.Insert(int index, object value) { EnsureList().Insert(index, value); json = null; } void IList.Remove(object value) { EnsureList().Remove(value); json = null; } void IList.RemoveAt(int index) { EnsureList().RemoveAt(index); json = null; } IDictionaryEnumerator IOrderedDictionary.GetEnumerator() { EnsureDictionary(); return new OrderedDictionaryEnumerator(object_list.GetEnumerator()); } void IOrderedDictionary.Insert(int idx, object key, object value) { string text = (string)key; JsonData value2 = (this[text] = ToJsonData(value)); KeyValuePair item = new KeyValuePair(text, value2); object_list.Insert(idx, item); } void IOrderedDictionary.RemoveAt(int idx) { EnsureDictionary(); inst_object.Remove(object_list[idx].Key); object_list.RemoveAt(idx); } private ICollection EnsureCollection() { if (type == JsonType.Array) { return (ICollection)inst_array; } if (type == JsonType.Object) { return (ICollection)inst_object; } throw new InvalidOperationException("The JsonData instance has to be initialized first"); } private IDictionary EnsureDictionary() { if (type == JsonType.Object) { return (IDictionary)inst_object; } if (type != 0) { throw new InvalidOperationException("Instance of JsonData is not a dictionary"); } type = JsonType.Object; inst_object = new Dictionary(); object_list = new List>(); return (IDictionary)inst_object; } private IList EnsureList() { if (type == JsonType.Array) { return (IList)inst_array; } if (type != 0) { throw new InvalidOperationException("Instance of JsonData is not a list"); } type = JsonType.Array; inst_array = new List(); return (IList)inst_array; } private JsonData ToJsonData(object obj) { if (obj == null) { return null; } if (obj is JsonData) { return (JsonData)obj; } return new JsonData(obj); } private static void WriteJson(IJsonWrapper obj, JsonWriter writer) { if (obj == null) { writer.Write(null); } else if (obj.IsString) { writer.Write(obj.GetString()); } else if (obj.IsBoolean) { writer.Write(obj.GetBoolean()); } else if (obj.IsDouble) { writer.Write(obj.GetDouble()); } else if (obj.IsInt) { writer.Write(obj.GetInt()); } else if (obj.IsLong) { writer.Write(obj.GetLong()); } else if (obj.IsArray) { writer.WriteArrayStart(); foreach (object item in (IEnumerable)obj) { WriteJson((JsonData)item, writer); } writer.WriteArrayEnd(); } else { if (!obj.IsObject) { return; } writer.WriteObjectStart(); foreach (DictionaryEntry item2 in (IDictionary)obj) { writer.WritePropertyName((string)item2.Key); WriteJson((JsonData)item2.Value, writer); } writer.WriteObjectEnd(); } } public int Add(object value) { JsonData value2 = ToJsonData(value); json = null; return EnsureList().Add(value2); } public void Clear() { if (IsObject) { ((IDictionary)this).Clear(); } else if (IsArray) { ((IList)this).Clear(); } } public bool Equals(JsonData x) { if (x == null) { return false; } if (x.type != type) { return false; } return type switch { JsonType.None => true, JsonType.Object => inst_object.Equals(x.inst_object), JsonType.Array => inst_array.Equals(x.inst_array), JsonType.String => inst_string.Equals(x.inst_string), JsonType.Int => inst_int.Equals(x.inst_int), JsonType.Long => inst_long.Equals(x.inst_long), JsonType.Double => inst_double.Equals(x.inst_double), JsonType.Boolean => inst_boolean.Equals(x.inst_boolean), _ => false, }; } public JsonType GetJsonType() { return type; } public void SetJsonType(JsonType type) { if (this.type != type) { switch (type) { case JsonType.Object: inst_object = new Dictionary(); object_list = new List>(); break; case JsonType.Array: inst_array = new List(); break; case JsonType.String: inst_string = null; break; case JsonType.Int: inst_int = 0; break; case JsonType.Long: inst_long = 0L; break; case JsonType.Double: inst_double = 0.0; break; case JsonType.Boolean: inst_boolean = false; break; } this.type = type; } } public string ToJson() { if (json != null) { return json; } StringWriter stringWriter = new StringWriter(); JsonWriter jsonWriter = new JsonWriter(stringWriter); jsonWriter.Validate = false; WriteJson(this, jsonWriter); json = stringWriter.ToString(); return json; } public void ToJson(JsonWriter writer) { bool validate = writer.Validate; writer.Validate = false; WriteJson(this, writer); writer.Validate = validate; } public override string ToString() { return type switch { JsonType.Array => "JsonData array", JsonType.Boolean => inst_boolean.ToString(), JsonType.Double => inst_double.ToString(), JsonType.Int => inst_int.ToString(), JsonType.Long => inst_long.ToString(), JsonType.Object => "JsonData object", JsonType.String => inst_string, _ => "Uninitialized JsonData", }; } } internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator { private IEnumerator> list_enumerator; public object Current => Entry; public DictionaryEntry Entry { get { KeyValuePair current = list_enumerator.Current; return new DictionaryEntry(current.Key, current.Value); } } public object Key => list_enumerator.Current.Key; public object Value => list_enumerator.Current.Value; public OrderedDictionaryEnumerator(IEnumerator> enumerator) { list_enumerator = enumerator; } public bool MoveNext() { return list_enumerator.MoveNext(); } public void Reset() { list_enumerator.Reset(); } } internal class JsonException : ApplicationException { public JsonException() { } internal JsonException(ParserToken token) : base($"Invalid token '{token}' in input string") { } internal JsonException(ParserToken token, Exception inner_exception) : base($"Invalid token '{token}' in input string", inner_exception) { } internal JsonException(int c) : base($"Invalid character '{(char)c}' in input string") { } internal JsonException(int c, Exception inner_exception) : base($"Invalid character '{(char)c}' in input string", inner_exception) { } public JsonException(string message) : base(message) { } public JsonException(string message, Exception inner_exception) : base(message, inner_exception) { } } internal struct PropertyMetadata { public MemberInfo Info; public bool IsField; public Type Type; } internal struct ArrayMetadata { private Type element_type; private bool is_array; private bool is_list; public Type ElementType { get { if (element_type == null) { return typeof(JsonData); } return element_type; } set { element_type = value; } } public bool IsArray { get { return is_array; } set { is_array = value; } } public bool IsList { get { return is_list; } set { is_list = value; } } } internal struct ObjectMetadata { private Type element_type; private bool is_dictionary; private IDictionary properties; public Type ElementType { get { if (element_type == null) { return typeof(JsonData); } return element_type; } set { element_type = value; } } public bool IsDictionary { get { return is_dictionary; } set { is_dictionary = value; } } public IDictionary Properties { get { return properties; } set { properties = value; } } } internal delegate void ExporterFunc(object obj, JsonWriter writer); internal delegate void ExporterFunc(T obj, JsonWriter writer); internal delegate object ImporterFunc(object input); internal delegate TValue ImporterFunc(TJson input); internal delegate IJsonWrapper WrapperFactory(); internal class JsonMapper { private static int max_nesting_depth; private static IFormatProvider datetime_format; private static IDictionary base_exporters_table; private static IDictionary custom_exporters_table; private static IDictionary> base_importers_table; private static IDictionary> custom_importers_table; private static IDictionary array_metadata; private static readonly object array_metadata_lock; private static IDictionary> conv_ops; private static readonly object conv_ops_lock; private static IDictionary object_metadata; private static readonly object object_metadata_lock; private static IDictionary> type_properties; private static readonly object type_properties_lock; private static JsonWriter static_writer; private static readonly object static_writer_lock; static JsonMapper() { array_metadata_lock = new object(); conv_ops_lock = new object(); object_metadata_lock = new object(); type_properties_lock = new object(); static_writer_lock = new object(); max_nesting_depth = 100; array_metadata = new Dictionary(); conv_ops = new Dictionary>(); object_metadata = new Dictionary(); type_properties = new Dictionary>(); static_writer = new JsonWriter(); datetime_format = DateTimeFormatInfo.InvariantInfo; base_exporters_table = new Dictionary(); custom_exporters_table = new Dictionary(); base_importers_table = new Dictionary>(); custom_importers_table = new Dictionary>(); RegisterBaseExporters(); RegisterBaseImporters(); } private static void AddArrayMetadata(Type type) { if (array_metadata.ContainsKey(type)) { return; } ArrayMetadata value = default(ArrayMetadata); value.IsArray = type.IsArray; if (type.GetInterface("System.Collections.IList") != null) { value.IsList = true; } PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (!(propertyInfo.Name != "Item")) { ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters(); if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(int)) { value.ElementType = propertyInfo.PropertyType; } } } lock (array_metadata_lock) { try { array_metadata.Add(type, value); } catch (ArgumentException) { } } } private static void AddObjectMetadata(Type type) { if (object_metadata.ContainsKey(type)) { return; } ObjectMetadata value = default(ObjectMetadata); if (type.GetInterface("System.Collections.IDictionary") != null) { value.IsDictionary = true; } value.Properties = new Dictionary(); PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name == "Item") { ParameterInfo[] indexParameters = propertyInfo.GetIndexParameters(); if (indexParameters.Length == 1 && indexParameters[0].ParameterType == typeof(string)) { value.ElementType = propertyInfo.PropertyType; } } else { PropertyMetadata value2 = default(PropertyMetadata); value2.Info = propertyInfo; value2.Type = propertyInfo.PropertyType; value.Properties.Add(propertyInfo.Name, value2); } } FieldInfo[] fields = type.GetFields(); foreach (FieldInfo fieldInfo in fields) { PropertyMetadata value3 = default(PropertyMetadata); value3.Info = fieldInfo; value3.IsField = true; value3.Type = fieldInfo.FieldType; value.Properties.Add(fieldInfo.Name, value3); } lock (object_metadata_lock) { try { object_metadata.Add(type, value); } catch (ArgumentException) { } } } private static void AddTypeProperties(Type type) { if (type_properties.ContainsKey(type)) { return; } IList list = new List(); PropertyInfo[] properties = type.GetProperties(); foreach (PropertyInfo propertyInfo in properties) { if (!(propertyInfo.Name == "Item")) { PropertyMetadata item = default(PropertyMetadata); item.Info = propertyInfo; item.IsField = false; list.Add(item); } } FieldInfo[] fields = type.GetFields(); foreach (FieldInfo info in fields) { PropertyMetadata item2 = default(PropertyMetadata); item2.Info = info; item2.IsField = true; list.Add(item2); } lock (type_properties_lock) { try { type_properties.Add(type, list); } catch (ArgumentException) { } } } private static MethodInfo GetConvOp(Type t1, Type t2) { lock (conv_ops_lock) { if (!conv_ops.ContainsKey(t1)) { conv_ops.Add(t1, new Dictionary()); } } if (conv_ops[t1].ContainsKey(t2)) { return conv_ops[t1][t2]; } MethodInfo method = t1.GetMethod("op_Implicit", new Type[1] { t2 }); lock (conv_ops_lock) { try { conv_ops[t1].Add(t2, method); return method; } catch (ArgumentException) { return conv_ops[t1][t2]; } } } private static object ReadValue(Type inst_type, JsonReader reader) { reader.Read(); if (reader.Token == JsonToken.ArrayEnd) { return null; } Type underlyingType = Nullable.GetUnderlyingType(inst_type); Type type = underlyingType ?? inst_type; if (reader.Token == JsonToken.Null) { if (inst_type.IsClass || underlyingType != null) { return null; } throw new JsonException($"Can't assign null to an instance of type {inst_type}"); } if (reader.Token == JsonToken.Double || reader.Token == JsonToken.Int || reader.Token == JsonToken.Long || reader.Token == JsonToken.String || reader.Token == JsonToken.Boolean) { Type type2 = reader.Value.GetType(); if (type.IsAssignableFrom(type2)) { return reader.Value; } if (custom_importers_table.ContainsKey(type2) && custom_importers_table[type2].ContainsKey(type)) { ImporterFunc importerFunc = custom_importers_table[type2][type]; return importerFunc(reader.Value); } if (base_importers_table.ContainsKey(type2) && base_importers_table[type2].ContainsKey(type)) { ImporterFunc importerFunc2 = base_importers_table[type2][type]; return importerFunc2(reader.Value); } if (type.IsEnum) { return Enum.ToObject(type, reader.Value); } MethodInfo convOp = GetConvOp(type, type2); if (convOp != null) { return convOp.Invoke(null, new object[1] { reader.Value }); } throw new JsonException($"Can't assign value '{reader.Value}' (type {type2}) to type {inst_type}"); } object obj = null; if (reader.Token == JsonToken.ArrayStart) { AddArrayMetadata(inst_type); ArrayMetadata arrayMetadata = array_metadata[inst_type]; if (!arrayMetadata.IsArray && !arrayMetadata.IsList) { throw new JsonException($"Type {inst_type} can't act as an array"); } IList list; Type elementType; if (!arrayMetadata.IsArray) { list = (IList)Activator.CreateInstance(inst_type); elementType = arrayMetadata.ElementType; } else { list = new ArrayList(); elementType = inst_type.GetElementType(); } while (true) { object obj2 = ReadValue(elementType, reader); if (obj2 == null && reader.Token == JsonToken.ArrayEnd) { break; } list.Add(obj2); } if (arrayMetadata.IsArray) { int count = list.Count; obj = Array.CreateInstance(elementType, count); for (int i = 0; i < count; i++) { ((Array)obj).SetValue(list[i], i); } } else { obj = list; } } else if (reader.Token == JsonToken.ObjectStart) { AddObjectMetadata(type); ObjectMetadata objectMetadata = object_metadata[type]; obj = Activator.CreateInstance(type); while (true) { reader.Read(); if (reader.Token == JsonToken.ObjectEnd) { break; } string text = (string)reader.Value; if (objectMetadata.Properties.ContainsKey(text)) { PropertyMetadata propertyMetadata = objectMetadata.Properties[text]; if (propertyMetadata.IsField) { ((FieldInfo)propertyMetadata.Info).SetValue(obj, ReadValue(propertyMetadata.Type, reader)); continue; } PropertyInfo propertyInfo = (PropertyInfo)propertyMetadata.Info; if (propertyInfo.CanWrite) { propertyInfo.SetValue(obj, ReadValue(propertyMetadata.Type, reader), null); } else { ReadValue(propertyMetadata.Type, reader); } } else if (!objectMetadata.IsDictionary) { if (!reader.SkipNonMembers) { throw new JsonException($"The type {inst_type} doesn't have the property '{text}'"); } ReadSkip(reader); } else { ((IDictionary)obj).Add(text, ReadValue(objectMetadata.ElementType, reader)); } } } return obj; } private static IJsonWrapper ReadValue(WrapperFactory factory, JsonReader reader) { reader.Read(); if (reader.Token == JsonToken.ArrayEnd || reader.Token == JsonToken.Null) { return null; } IJsonWrapper jsonWrapper = factory(); if (reader.Token == JsonToken.String) { jsonWrapper.SetString((string)reader.Value); return jsonWrapper; } if (reader.Token == JsonToken.Double) { jsonWrapper.SetDouble((double)reader.Value); return jsonWrapper; } if (reader.Token == JsonToken.Int) { jsonWrapper.SetInt((int)reader.Value); return jsonWrapper; } if (reader.Token == JsonToken.Long) { jsonWrapper.SetLong((long)reader.Value); return jsonWrapper; } if (reader.Token == JsonToken.Boolean) { jsonWrapper.SetBoolean((bool)reader.Value); return jsonWrapper; } if (reader.Token == JsonToken.ArrayStart) { jsonWrapper.SetJsonType(JsonType.Array); while (true) { IJsonWrapper jsonWrapper2 = ReadValue(factory, reader); if (jsonWrapper2 == null && reader.Token == JsonToken.ArrayEnd) { break; } jsonWrapper.Add(jsonWrapper2); } } else if (reader.Token == JsonToken.ObjectStart) { jsonWrapper.SetJsonType(JsonType.Object); while (true) { reader.Read(); if (reader.Token == JsonToken.ObjectEnd) { break; } string key = (string)reader.Value; jsonWrapper[key] = ReadValue(factory, reader); } } return jsonWrapper; } private static void ReadSkip(JsonReader reader) { ToWrapper(() => new JsonMockWrapper(), reader); } private static void RegisterBaseExporters() { base_exporters_table[typeof(byte)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToInt32((byte)obj)); }; base_exporters_table[typeof(char)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToString((char)obj)); }; base_exporters_table[typeof(DateTime)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToString((DateTime)obj, datetime_format)); }; base_exporters_table[typeof(decimal)] = delegate(object obj, JsonWriter writer) { writer.Write((decimal)obj); }; base_exporters_table[typeof(sbyte)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToInt32((sbyte)obj)); }; base_exporters_table[typeof(short)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToInt32((short)obj)); }; base_exporters_table[typeof(ushort)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToInt32((ushort)obj)); }; base_exporters_table[typeof(uint)] = delegate(object obj, JsonWriter writer) { writer.Write(Convert.ToUInt64((uint)obj)); }; base_exporters_table[typeof(ulong)] = delegate(object obj, JsonWriter writer) { writer.Write((ulong)obj); }; } private static void RegisterBaseImporters() { ImporterFunc importer = (object input) => Convert.ToByte((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(byte), importer); importer = (object input) => Convert.ToUInt64((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(ulong), importer); importer = (object input) => Convert.ToSByte((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(sbyte), importer); importer = (object input) => Convert.ToInt16((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(short), importer); importer = (object input) => Convert.ToUInt16((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(ushort), importer); importer = (object input) => Convert.ToUInt32((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(uint), importer); importer = (object input) => Convert.ToSingle((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(float), importer); importer = (object input) => Convert.ToDouble((int)input); RegisterImporter(base_importers_table, typeof(int), typeof(double), importer); importer = (object input) => Convert.ToDecimal((double)input); RegisterImporter(base_importers_table, typeof(double), typeof(decimal), importer); importer = (object input) => Convert.ToUInt32((long)input); RegisterImporter(base_importers_table, typeof(long), typeof(uint), importer); importer = (object input) => Convert.ToChar((string)input); RegisterImporter(base_importers_table, typeof(string), typeof(char), importer); importer = (object input) => Convert.ToDateTime((string)input, datetime_format); RegisterImporter(base_importers_table, typeof(string), typeof(DateTime), importer); } private static void RegisterImporter(IDictionary> table, Type json_type, Type value_type, ImporterFunc importer) { if (!table.ContainsKey(json_type)) { table.Add(json_type, new Dictionary()); } table[json_type][value_type] = importer; } private static void WriteValue(object obj, JsonWriter writer, bool writer_is_private, int depth) { if (depth > max_nesting_depth) { throw new JsonException($"Max allowed object depth reached while trying to export from type {obj.GetType()}"); } if (obj == null) { writer.Write(null); return; } if (obj is IJsonWrapper) { if (writer_is_private) { writer.TextWriter.Write(((IJsonWrapper)obj).ToJson()); } else { ((IJsonWrapper)obj).ToJson(writer); } return; } if (obj is string) { writer.Write((string)obj); return; } if (obj is double) { writer.Write((double)obj); return; } if (obj is int) { writer.Write((int)obj); return; } if (obj is bool) { writer.Write((bool)obj); return; } if (obj is long) { writer.Write((long)obj); return; } if (obj is Array) { writer.WriteArrayStart(); foreach (object item in (Array)obj) { WriteValue(item, writer, writer_is_private, depth + 1); } writer.WriteArrayEnd(); return; } if (obj is IList) { writer.WriteArrayStart(); foreach (object item2 in (IList)obj) { WriteValue(item2, writer, writer_is_private, depth + 1); } writer.WriteArrayEnd(); return; } if (obj is IDictionary) { writer.WriteObjectStart(); foreach (DictionaryEntry item3 in (IDictionary)obj) { writer.WritePropertyName((string)item3.Key); WriteValue(item3.Value, writer, writer_is_private, depth + 1); } writer.WriteObjectEnd(); return; } Type type = obj.GetType(); if (custom_exporters_table.ContainsKey(type)) { ExporterFunc exporterFunc = custom_exporters_table[type]; exporterFunc(obj, writer); return; } if (base_exporters_table.ContainsKey(type)) { ExporterFunc exporterFunc2 = base_exporters_table[type]; exporterFunc2(obj, writer); return; } if (obj is Enum) { Type underlyingType = Enum.GetUnderlyingType(type); if (underlyingType == typeof(long) || underlyingType == typeof(uint) || underlyingType == typeof(ulong)) { writer.Write((ulong)obj); } else { writer.Write((int)obj); } return; } AddTypeProperties(type); IList list = type_properties[type]; writer.WriteObjectStart(); foreach (PropertyMetadata item4 in list) { if (item4.IsField) { writer.WritePropertyName(item4.Info.Name); WriteValue(((FieldInfo)item4.Info).GetValue(obj), writer, writer_is_private, depth + 1); continue; } PropertyInfo propertyInfo = (PropertyInfo)item4.Info; if (propertyInfo.CanRead) { writer.WritePropertyName(item4.Info.Name); WriteValue(propertyInfo.GetValue(obj, null), writer, writer_is_private, depth + 1); } } writer.WriteObjectEnd(); } public static string ToJson(object obj) { lock (static_writer_lock) { static_writer.Reset(); WriteValue(obj, static_writer, writer_is_private: true, 0); return static_writer.ToString(); } } public static void ToJson(object obj, JsonWriter writer) { WriteValue(obj, writer, writer_is_private: false, 0); } public static JsonData ToObject(JsonReader reader) { return (JsonData)ToWrapper(() => new JsonData(), reader); } public static JsonData ToObject(TextReader reader) { JsonReader reader2 = new JsonReader(reader); return (JsonData)ToWrapper(() => new JsonData(), reader2); } public static JsonData ToObject(string json) { return (JsonData)ToWrapper(() => new JsonData(), json); } public static T ToObject(JsonReader reader) { return (T)ReadValue(typeof(T), reader); } public static T ToObject(TextReader reader) { JsonReader reader2 = new JsonReader(reader); return (T)ReadValue(typeof(T), reader2); } public static T ToObject(string json) { JsonReader reader = new JsonReader(json); return (T)ReadValue(typeof(T), reader); } public static IJsonWrapper ToWrapper(WrapperFactory factory, JsonReader reader) { return ReadValue(factory, reader); } public static IJsonWrapper ToWrapper(WrapperFactory factory, string json) { JsonReader reader = new JsonReader(json); return ReadValue(factory, reader); } public static void RegisterExporter(ExporterFunc exporter) { ExporterFunc value = delegate(object obj, JsonWriter writer) { exporter((T)obj, writer); }; custom_exporters_table[typeof(T)] = value; } public static void RegisterImporter(ImporterFunc importer) { ImporterFunc importer2 = (object input) => importer((TJson)input); RegisterImporter(custom_importers_table, typeof(TJson), typeof(TValue), importer2); } public static void UnregisterExporters() { custom_exporters_table.Clear(); } public static void UnregisterImporters() { custom_importers_table.Clear(); } } internal class JsonMockWrapper : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable { public bool IsArray => false; public bool IsBoolean => false; public bool IsDouble => false; public bool IsInt => false; public bool IsLong => false; public bool IsObject => false; public bool IsString => false; bool IList.IsFixedSize => true; bool IList.IsReadOnly => true; object IList.this[int index] { get { return null; } set { } } int ICollection.Count => 0; bool ICollection.IsSynchronized => false; object ICollection.SyncRoot => null; bool IDictionary.IsFixedSize => true; bool IDictionary.IsReadOnly => true; ICollection IDictionary.Keys => null; ICollection IDictionary.Values => null; object IDictionary.this[object key] { get { return null; } set { } } object IOrderedDictionary.this[int idx] { get { return null; } set { } } public bool GetBoolean() { return false; } public double GetDouble() { return 0.0; } public int GetInt() { return 0; } public JsonType GetJsonType() { return JsonType.None; } public long GetLong() { return 0L; } public string GetString() { return ""; } public void SetBoolean(bool val) { } public void SetDouble(double val) { } public void SetInt(int val) { } public void SetJsonType(JsonType type) { } public void SetLong(long val) { } public void SetString(string val) { } public string ToJson() { return ""; } public void ToJson(JsonWriter writer) { } int IList.Add(object value) { return 0; } void IList.Clear() { } bool IList.Contains(object value) { return false; } int IList.IndexOf(object value) { return -1; } void IList.Insert(int i, object v) { } void IList.Remove(object value) { } void IList.RemoveAt(int index) { } void ICollection.CopyTo(Array array, int index) { } IEnumerator IEnumerable.GetEnumerator() { return null; } void IDictionary.Add(object k, object v) { } void IDictionary.Clear() { } bool IDictionary.Contains(object key) { return false; } void IDictionary.Remove(object key) { } IDictionaryEnumerator IDictionary.GetEnumerator() { return null; } IDictionaryEnumerator IOrderedDictionary.GetEnumerator() { return null; } void IOrderedDictionary.Insert(int i, object k, object v) { } void IOrderedDictionary.RemoveAt(int i) { } } internal enum JsonToken { None, ObjectStart, PropertyName, ObjectEnd, ArrayStart, ArrayEnd, Int, Long, Double, String, Boolean, Null } internal class JsonReader { private static IDictionary> parse_table; private Stack automaton_stack; private int current_input; private int current_symbol; private bool end_of_json; private bool end_of_input; private Lexer lexer; private bool parser_in_string; private bool parser_return; private bool read_started; private TextReader reader; private bool reader_is_owned; private bool skip_non_members; private object token_value; private JsonToken token; public bool AllowComments { get { return lexer.AllowComments; } set { lexer.AllowComments = value; } } public bool AllowSingleQuotedStrings { get { return lexer.AllowSingleQuotedStrings; } set { lexer.AllowSingleQuotedStrings = value; } } public bool SkipNonMembers { get { return skip_non_members; } set { skip_non_members = value; } } public bool EndOfInput => end_of_input; public bool EndOfJson => end_of_json; public JsonToken Token => token; public object Value => token_value; static JsonReader() { PopulateParseTable(); } public JsonReader(string json_text) : this(new StringReader(json_text), owned: true) { } public JsonReader(TextReader reader) : this(reader, owned: false) { } private JsonReader(TextReader reader, bool owned) { if (reader == null) { throw new ArgumentNullException("reader"); } parser_in_string = false; parser_return = false; read_started = false; automaton_stack = new Stack(); automaton_stack.Push(65553); automaton_stack.Push(65543); lexer = new Lexer(reader); end_of_input = false; end_of_json = false; skip_non_members = true; this.reader = reader; reader_is_owned = owned; } private static void PopulateParseTable() { parse_table = new Dictionary>(); TableAddRow(ParserToken.Array); TableAddCol(ParserToken.Array, 91, 91, 65549); TableAddRow(ParserToken.ArrayPrime); TableAddCol(ParserToken.ArrayPrime, 34, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 91, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 93, 93); TableAddCol(ParserToken.ArrayPrime, 123, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 65537, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 65538, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 65539, 65550, 65551, 93); TableAddCol(ParserToken.ArrayPrime, 65540, 65550, 65551, 93); TableAddRow(ParserToken.Object); TableAddCol(ParserToken.Object, 123, 123, 65545); TableAddRow(ParserToken.ObjectPrime); TableAddCol(ParserToken.ObjectPrime, 34, 65546, 65547, 125); TableAddCol(ParserToken.ObjectPrime, 125, 125); TableAddRow(ParserToken.Pair); TableAddCol(ParserToken.Pair, 34, 65552, 58, 65550); TableAddRow(ParserToken.PairRest); TableAddCol(ParserToken.PairRest, 44, 44, 65546, 65547); TableAddCol(ParserToken.PairRest, 125, 65554); TableAddRow(ParserToken.String); TableAddCol(ParserToken.String, 34, 34, 65541, 34); TableAddRow(ParserToken.Text); TableAddCol(ParserToken.Text, 91, 65548); TableAddCol(ParserToken.Text, 123, 65544); TableAddRow(ParserToken.Value); TableAddCol(ParserToken.Value, 34, 65552); TableAddCol(ParserToken.Value, 91, 65548); TableAddCol(ParserToken.Value, 123, 65544); TableAddCol(ParserToken.Value, 65537, 65537); TableAddCol(ParserToken.Value, 65538, 65538); TableAddCol(ParserToken.Value, 65539, 65539); TableAddCol(ParserToken.Value, 65540, 65540); TableAddRow(ParserToken.ValueRest); TableAddCol(ParserToken.ValueRest, 44, 44, 65550, 65551); TableAddCol(ParserToken.ValueRest, 93, 65554); } private static void TableAddCol(ParserToken row, int col, params int[] symbols) { parse_table[(int)row].Add(col, symbols); } private static void TableAddRow(ParserToken rule) { parse_table.Add((int)rule, new Dictionary()); } private void ProcessNumber(string number) { int result2; long result3; ulong result4; if ((number.IndexOf('.') != -1 || number.IndexOf('e') != -1 || number.IndexOf('E') != -1) && double.TryParse(number, out var result)) { token = JsonToken.Double; token_value = result; } else if (int.TryParse(number, out result2)) { token = JsonToken.Int; token_value = result2; } else if (long.TryParse(number, out result3)) { token = JsonToken.Long; token_value = result3; } else if (ulong.TryParse(number, out result4)) { token = JsonToken.Long; token_value = result4; } else { token = JsonToken.Int; token_value = 0; } } private void ProcessSymbol() { if (current_symbol == 91) { token = JsonToken.ArrayStart; parser_return = true; } else if (current_symbol == 93) { token = JsonToken.ArrayEnd; parser_return = true; } else if (current_symbol == 123) { token = JsonToken.ObjectStart; parser_return = true; } else if (current_symbol == 125) { token = JsonToken.ObjectEnd; parser_return = true; } else if (current_symbol == 34) { if (parser_in_string) { parser_in_string = false; parser_return = true; return; } if (token == JsonToken.None) { token = JsonToken.String; } parser_in_string = true; } else if (current_symbol == 65541) { token_value = lexer.StringValue; } else if (current_symbol == 65539) { token = JsonToken.Boolean; token_value = false; parser_return = true; } else if (current_symbol == 65540) { token = JsonToken.Null; parser_return = true; } else if (current_symbol == 65537) { ProcessNumber(lexer.StringValue); parser_return = true; } else if (current_symbol == 65546) { token = JsonToken.PropertyName; } else if (current_symbol == 65538) { token = JsonToken.Boolean; token_value = true; parser_return = true; } } private bool ReadToken() { if (end_of_input) { return false; } lexer.NextToken(); if (lexer.EndOfInput) { Close(); return false; } current_input = lexer.Token; return true; } public void Close() { if (!end_of_input) { end_of_input = true; end_of_json = true; if (reader_is_owned) { reader.Close(); } reader = null; } } public bool Read() { if (end_of_input) { return false; } if (end_of_json) { end_of_json = false; automaton_stack.Clear(); automaton_stack.Push(65553); automaton_stack.Push(65543); } parser_in_string = false; parser_return = false; token = JsonToken.None; token_value = null; if (!read_started) { read_started = true; if (!ReadToken()) { return false; } } while (true) { if (parser_return) { if (automaton_stack.Peek() == 65553) { end_of_json = true; } return true; } current_symbol = automaton_stack.Pop(); ProcessSymbol(); if (current_symbol == current_input) { if (!ReadToken()) { break; } continue; } int[] array; try { array = parse_table[current_symbol][current_input]; } catch (KeyNotFoundException inner_exception) { throw new JsonException((ParserToken)current_input, inner_exception); } if (array[0] != 65554) { for (int num = array.Length - 1; num >= 0; num--) { automaton_stack.Push(array[num]); } } } if (automaton_stack.Peek() != 65553) { throw new JsonException("Input doesn't evaluate to proper JSON text"); } if (parser_return) { return true; } return false; } } internal enum Condition { InArray, InObject, NotAProperty, Property, Value } internal class WriterContext { public int Count; public bool InArray; public bool InObject; public bool ExpectingValue; public int Padding; } internal class JsonWriter { private static NumberFormatInfo number_format; private WriterContext context; private Stack ctx_stack; private bool has_reached_end; private char[] hex_seq; private int indentation; private int indent_value; private StringBuilder inst_string_builder; private bool pretty_print; private bool validate; private TextWriter writer; public int IndentValue { get { return indent_value; } set { indentation = indentation / indent_value * value; indent_value = value; } } public bool PrettyPrint { get { return pretty_print; } set { pretty_print = value; } } public TextWriter TextWriter => writer; public bool Validate { get { return validate; } set { validate = value; } } static JsonWriter() { number_format = NumberFormatInfo.InvariantInfo; } public JsonWriter() { inst_string_builder = new StringBuilder(); writer = new StringWriter(inst_string_builder); Init(); } public JsonWriter(StringBuilder sb) : this(new StringWriter(sb)) { } public JsonWriter(TextWriter writer) { if (writer == null) { throw new ArgumentNullException("writer"); } this.writer = writer; Init(); } private void DoValidation(Condition cond) { if (!context.ExpectingValue) { context.Count++; } if (!validate) { return; } if (has_reached_end) { throw new JsonException("A complete JSON symbol has already been written"); } switch (cond) { case Condition.InArray: if (!context.InArray) { throw new JsonException("Can't close an array here"); } break; case Condition.InObject: if (!context.InObject || context.ExpectingValue) { throw new JsonException("Can't close an object here"); } break; case Condition.NotAProperty: if (context.InObject && !context.ExpectingValue) { throw new JsonException("Expected a property"); } break; case Condition.Property: if (!context.InObject || context.ExpectingValue) { throw new JsonException("Can't add a property here"); } break; case Condition.Value: if (!context.InArray && (!context.InObject || !context.ExpectingValue)) { throw new JsonException("Can't add a value here"); } break; } } private void Init() { has_reached_end = false; hex_seq = new char[4]; indentation = 0; indent_value = 4; pretty_print = false; validate = true; ctx_stack = new Stack(); context = new WriterContext(); ctx_stack.Push(context); } private static void IntToHex(int n, char[] hex) { for (int i = 0; i < 4; i++) { int num = n % 16; if (num < 10) { hex[3 - i] = (char)(48 + num); } else { hex[3 - i] = (char)(65 + (num - 10)); } n >>= 4; } } private void Indent() { if (pretty_print) { indentation += indent_value; } } private void Put(string str) { if (pretty_print && !context.ExpectingValue) { for (int i = 0; i < indentation; i++) { writer.Write(' '); } } writer.Write(str); } private void PutNewline() { PutNewline(add_comma: true); } private void PutNewline(bool add_comma) { if (add_comma && !context.ExpectingValue && context.Count > 1) { writer.Write(','); } if (pretty_print && !context.ExpectingValue) { writer.Write('\n'); } } private void PutString(string str) { Put(string.Empty); writer.Write('"'); int length = str.Length; for (int i = 0; i < length; i++) { switch (str[i]) { case '\n': writer.Write("\\n"); continue; case '\r': writer.Write("\\r"); continue; case '\t': writer.Write("\\t"); continue; case '"': case '\\': writer.Write('\\'); writer.Write(str[i]); continue; case '\f': writer.Write("\\f"); continue; case '\b': writer.Write("\\b"); continue; } if (str[i] >= ' ' && str[i] <= '~') { writer.Write(str[i]); continue; } IntToHex(str[i], hex_seq); writer.Write("\\u"); writer.Write(hex_seq); } writer.Write('"'); } private void Unindent() { if (pretty_print) { indentation -= indent_value; } } public override string ToString() { if (inst_string_builder == null) { return string.Empty; } return inst_string_builder.ToString(); } public void Reset() { has_reached_end = false; ctx_stack.Clear(); context = new WriterContext(); ctx_stack.Push(context); if (inst_string_builder != null) { inst_string_builder.Remove(0, inst_string_builder.Length); } } public void Write(bool boolean) { DoValidation(Condition.Value); PutNewline(); Put(boolean ? "true" : "false"); context.ExpectingValue = false; } public void Write(decimal number) { DoValidation(Condition.Value); PutNewline(); Put(Convert.ToString(number, number_format)); context.ExpectingValue = false; } public void Write(double number) { DoValidation(Condition.Value); PutNewline(); string text = Convert.ToString(number, number_format); Put(text); if (text.IndexOf('.') == -1 && text.IndexOf('E') == -1) { writer.Write(".0"); } context.ExpectingValue = false; } public void Write(int number) { DoValidation(Condition.Value); PutNewline(); Put(Convert.ToString(number, number_format)); context.ExpectingValue = false; } public void Write(long number) { DoValidation(Condition.Value); PutNewline(); Put(Convert.ToString(number, number_format)); context.ExpectingValue = false; } public void Write(string str) { DoValidation(Condition.Value); PutNewline(); if (str == null) { Put("null"); } else { PutString(str); } context.ExpectingValue = false; } [CLSCompliant(false)] public void Write(ulong number) { DoValidation(Condition.Value); PutNewline(); Put(Convert.ToString(number, number_format)); context.ExpectingValue = false; } public void WriteArrayEnd() { DoValidation(Condition.InArray); PutNewline(add_comma: false); ctx_stack.Pop(); if (ctx_stack.Count == 1) { has_reached_end = true; } else { context = ctx_stack.Peek(); context.ExpectingValue = false; } Unindent(); Put("]"); } public void WriteArrayStart() { DoValidation(Condition.NotAProperty); PutNewline(); Put("["); context = new WriterContext(); context.InArray = true; ctx_stack.Push(context); Indent(); } public void WriteObjectEnd() { DoValidation(Condition.InObject); PutNewline(add_comma: false); ctx_stack.Pop(); if (ctx_stack.Count == 1) { has_reached_end = true; } else { context = ctx_stack.Peek(); context.ExpectingValue = false; } Unindent(); Put("}"); } public void WriteObjectStart() { DoValidation(Condition.NotAProperty); PutNewline(); Put("{"); context = new WriterContext(); context.InObject = true; ctx_stack.Push(context); Indent(); } public void WritePropertyName(string property_name) { DoValidation(Condition.Property); PutNewline(); PutString(property_name); if (pretty_print) { if (property_name.Length > context.Padding) { context.Padding = property_name.Length; } for (int num = context.Padding - property_name.Length; num >= 0; num--) { writer.Write(' '); } writer.Write(": "); } else { writer.Write(':'); } context.ExpectingValue = true; } } internal class FsmContext { public bool Return; public int NextState; public Lexer L; public int StateStack; } internal class Lexer { private delegate bool StateHandler(FsmContext ctx); private static int[] fsm_return_table; private static StateHandler[] fsm_handler_table; private bool allow_comments; private bool allow_single_quoted_strings; private bool end_of_input; private FsmContext fsm_context; private int input_buffer; private int input_char; private TextReader reader; private int state; private StringBuilder string_buffer; private string string_value; private int token; private int unichar; public bool AllowComments { get { return allow_comments; } set { allow_comments = value; } } public bool AllowSingleQuotedStrings { get { return allow_single_quoted_strings; } set { allow_single_quoted_strings = value; } } public bool EndOfInput => end_of_input; public int Token => token; public string StringValue => string_value; static Lexer() { PopulateFsmTables(); } public Lexer(TextReader reader) { allow_comments = true; allow_single_quoted_strings = true; input_buffer = 0; string_buffer = new StringBuilder(128); state = 1; end_of_input = false; this.reader = reader; fsm_context = new FsmContext(); fsm_context.L = this; } private static int HexValue(int digit) { switch (digit) { case 65: case 97: return 10; case 66: case 98: return 11; case 67: case 99: return 12; case 68: case 100: return 13; case 69: case 101: return 14; case 70: case 102: return 15; default: return digit - 48; } } private static void PopulateFsmTables() { fsm_handler_table = new StateHandler[28] { State1, State2, State3, State4, State5, State6, State7, State8, State9, State10, State11, State12, State13, State14, State15, State16, State17, State18, State19, State20, State21, State22, State23, State24, State25, State26, State27, State28 }; fsm_return_table = new int[28] { 65542, 0, 65537, 65537, 0, 65537, 0, 65537, 0, 0, 65538, 0, 0, 0, 65539, 0, 0, 65540, 65541, 65542, 0, 0, 65541, 65542, 0, 0, 0, 0 }; } private static char ProcessEscChar(int esc_char) { switch (esc_char) { case 34: case 39: case 47: case 92: return Convert.ToChar(esc_char); case 110: return '\n'; case 116: return '\t'; case 114: return '\r'; case 98: return '\b'; case 102: return '\f'; default: return '?'; } } private static bool State1(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char == 32 || (ctx.L.input_char >= 9 && ctx.L.input_char <= 13)) { continue; } if (ctx.L.input_char >= 49 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 3; return true; } switch (ctx.L.input_char) { case 34: ctx.NextState = 19; ctx.Return = true; return true; case 44: case 58: case 91: case 93: case 123: case 125: ctx.NextState = 1; ctx.Return = true; return true; case 45: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 2; return true; case 48: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 4; return true; case 102: ctx.NextState = 12; return true; case 110: ctx.NextState = 16; return true; case 116: ctx.NextState = 9; return true; case 39: if (!ctx.L.allow_single_quoted_strings) { return false; } ctx.L.input_char = 34; ctx.NextState = 23; ctx.Return = true; return true; case 47: if (!ctx.L.allow_comments) { return false; } ctx.NextState = 25; return true; default: return false; } } return true; } private static bool State2(FsmContext ctx) { ctx.L.GetChar(); if (ctx.L.input_char >= 49 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 3; return true; } int num = ctx.L.input_char; if (num == 48) { ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 4; return true; } return false; } private static bool State3(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char >= 48 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); continue; } if (ctx.L.input_char == 32 || (ctx.L.input_char >= 9 && ctx.L.input_char <= 13)) { ctx.Return = true; ctx.NextState = 1; return true; } switch (ctx.L.input_char) { case 44: case 93: case 125: ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 1; return true; case 46: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 5; return true; case 69: case 101: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 7; return true; default: return false; } } return true; } private static bool State4(FsmContext ctx) { ctx.L.GetChar(); if (ctx.L.input_char == 32 || (ctx.L.input_char >= 9 && ctx.L.input_char <= 13)) { ctx.Return = true; ctx.NextState = 1; return true; } switch (ctx.L.input_char) { case 44: case 93: case 125: ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 1; return true; case 46: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 5; return true; case 69: case 101: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 7; return true; default: return false; } } private static bool State5(FsmContext ctx) { ctx.L.GetChar(); if (ctx.L.input_char >= 48 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 6; return true; } return false; } private static bool State6(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char >= 48 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); continue; } if (ctx.L.input_char == 32 || (ctx.L.input_char >= 9 && ctx.L.input_char <= 13)) { ctx.Return = true; ctx.NextState = 1; return true; } switch (ctx.L.input_char) { case 44: case 93: case 125: ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 1; return true; case 69: case 101: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 7; return true; default: return false; } } return true; } private static bool State7(FsmContext ctx) { ctx.L.GetChar(); if (ctx.L.input_char >= 48 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 8; return true; } switch (ctx.L.input_char) { case 43: case 45: ctx.L.string_buffer.Append((char)ctx.L.input_char); ctx.NextState = 8; return true; default: return false; } } private static bool State8(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char >= 48 && ctx.L.input_char <= 57) { ctx.L.string_buffer.Append((char)ctx.L.input_char); continue; } if (ctx.L.input_char == 32 || (ctx.L.input_char >= 9 && ctx.L.input_char <= 13)) { ctx.Return = true; ctx.NextState = 1; return true; } int num = ctx.L.input_char; if (num == 44 || num == 93 || num == 125) { ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 1; return true; } return false; } return true; } private static bool State9(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 114) { ctx.NextState = 10; return true; } return false; } private static bool State10(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 117) { ctx.NextState = 11; return true; } return false; } private static bool State11(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 101) { ctx.Return = true; ctx.NextState = 1; return true; } return false; } private static bool State12(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 97) { ctx.NextState = 13; return true; } return false; } private static bool State13(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 108) { ctx.NextState = 14; return true; } return false; } private static bool State14(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 115) { ctx.NextState = 15; return true; } return false; } private static bool State15(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 101) { ctx.Return = true; ctx.NextState = 1; return true; } return false; } private static bool State16(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 117) { ctx.NextState = 17; return true; } return false; } private static bool State17(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 108) { ctx.NextState = 18; return true; } return false; } private static bool State18(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 108) { ctx.Return = true; ctx.NextState = 1; return true; } return false; } private static bool State19(FsmContext ctx) { while (ctx.L.GetChar()) { switch (ctx.L.input_char) { case 34: ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 20; return true; case 92: ctx.StateStack = 19; ctx.NextState = 21; return true; } ctx.L.string_buffer.Append((char)ctx.L.input_char); } return true; } private static bool State20(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 34) { ctx.Return = true; ctx.NextState = 1; return true; } return false; } private static bool State21(FsmContext ctx) { ctx.L.GetChar(); switch (ctx.L.input_char) { case 117: ctx.NextState = 22; return true; case 34: case 39: case 47: case 92: case 98: case 102: case 110: case 114: case 116: ctx.L.string_buffer.Append(ProcessEscChar(ctx.L.input_char)); ctx.NextState = ctx.StateStack; return true; default: return false; } } private static bool State22(FsmContext ctx) { int num = 0; int num2 = 4096; ctx.L.unichar = 0; while (ctx.L.GetChar()) { if ((ctx.L.input_char >= 48 && ctx.L.input_char <= 57) || (ctx.L.input_char >= 65 && ctx.L.input_char <= 70) || (ctx.L.input_char >= 97 && ctx.L.input_char <= 102)) { ctx.L.unichar += HexValue(ctx.L.input_char) * num2; num++; num2 /= 16; if (num == 4) { ctx.L.string_buffer.Append(Convert.ToChar(ctx.L.unichar)); ctx.NextState = ctx.StateStack; return true; } continue; } return false; } return true; } private static bool State23(FsmContext ctx) { while (ctx.L.GetChar()) { switch (ctx.L.input_char) { case 39: ctx.L.UngetChar(); ctx.Return = true; ctx.NextState = 24; return true; case 92: ctx.StateStack = 23; ctx.NextState = 21; return true; } ctx.L.string_buffer.Append((char)ctx.L.input_char); } return true; } private static bool State24(FsmContext ctx) { ctx.L.GetChar(); int num = ctx.L.input_char; if (num == 39) { ctx.L.input_char = 34; ctx.Return = true; ctx.NextState = 1; return true; } return false; } private static bool State25(FsmContext ctx) { ctx.L.GetChar(); switch (ctx.L.input_char) { case 42: ctx.NextState = 27; return true; case 47: ctx.NextState = 26; return true; default: return false; } } private static bool State26(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char == 10) { ctx.NextState = 1; return true; } } return true; } private static bool State27(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char == 42) { ctx.NextState = 28; return true; } } return true; } private static bool State28(FsmContext ctx) { while (ctx.L.GetChar()) { if (ctx.L.input_char != 42) { if (ctx.L.input_char == 47) { ctx.NextState = 1; return true; } ctx.NextState = 27; return true; } } return true; } private bool GetChar() { if ((input_char = NextChar()) != -1) { return true; } end_of_input = true; return false; } private int NextChar() { if (input_buffer != 0) { int result = input_buffer; input_buffer = 0; return result; } return reader.Read(); } public bool NextToken() { fsm_context.Return = false; while (true) { StateHandler stateHandler = fsm_handler_table[state - 1]; if (!stateHandler(fsm_context)) { throw new JsonException(input_char); } if (end_of_input) { return false; } if (fsm_context.Return) { break; } state = fsm_context.NextState; } string_value = string_buffer.ToString(); string_buffer.Remove(0, string_buffer.Length); token = fsm_return_table[state - 1]; if (token == 65542) { token = input_char; } state = fsm_context.NextState; return true; } private void UngetChar() { input_buffer = input_char; } } internal enum ParserToken { None = 65536, Number, True, False, Null, CharSeq, Char, Text, Object, ObjectPrime, Pair, PairRest, Array, ArrayPrime, Value, ValueRest, String, End, Epsilon } }