using System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Test")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Test")] [assembly: AssemblyTitle("Test")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRINVINCIBLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "invincible"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("InvDeathSFX")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.6f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class MRTESSALIEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "tessalien"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("TessDeathSFX")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class MRRIGBY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Rigby"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("RigbyDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3.448f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class MRPOWERARMOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "T-60PowerArmor"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("PowerDeathSFX")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.206f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class MRYODAREMASTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NewYodaRemastered"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("YodaDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.489f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class MRDEADLOCKDRIFTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Deadlock-Drifter-v1.0.1"; return Assets.MainAssetBundle.LoadAsset(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DrifterDeathSFX")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.28f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } [BepInPlugin("com.SentientFleshlight.AnotherDreamgrovePlayerModelPack", "AnotherDreamgrovePlayerModelPack", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("invincible", typeof(MRINVINCIBLE)); ModelReplacementAPI.RegisterSuitModelReplacement("alien", typeof(MRTESSALIEN)); ModelReplacementAPI.RegisterSuitModelReplacement("rigby", typeof(MRRIGBY)); ModelReplacementAPI.RegisterSuitModelReplacement("T-51 Power Armor", typeof(MRPOWERARMOR)); ModelReplacementAPI.RegisterSuitModelReplacement("Remastered Yoda", typeof(MRYODAREMASTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Da Drifter", typeof(MRDEADLOCKDRIFTER)); Harmony val = new Harmony("com.SentientFleshlight.AnotherDreamgrovePlayerModelPack"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.SentientFleshlight.AnotherDreamgrovePlayerModelPack is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }