using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JalexInteractive.GunZTeamCastle; [BepInPlugin("JalexInteractive.GunZTeamCastle", "GunZTeamCastle", "1.0.4")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class GunZTeamCastlePlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JalexInteractive.GunZTeamCastle"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "team castle")); } } [Serializable] public class AnimatedTexture { public Texture textureWithFrames; public int numberOfFramesHorizontal = 1; public int numberOfFramesVertical = 1; public bool needsFlip = true; private float mOneFrameUstep; private float mOneFrameVstep; public void Init() { mOneFrameUstep = 1f / (float)numberOfFramesHorizontal; mOneFrameVstep = 1f / (float)numberOfFramesVertical; } public Vector2[] getUVsForFrame(int aFrameNumber) { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) float num = 0f; float num2 = 0f; int num3 = aFrameNumber / numberOfFramesHorizontal; if (needsFlip && aFrameNumber % numberOfFramesHorizontal == 0) { num3--; } int num4 = aFrameNumber - num3 * numberOfFramesHorizontal; num = mOneFrameUstep * (float)num4; num2 = mOneFrameVstep * (float)num3; Vector2[] array = (Vector2[])(object)new Vector2[2]; if (needsFlip) { ref Vector2 reference = ref array[0]; reference = new Vector2(num, 1f - num2); ref Vector2 reference2 = ref array[1]; reference2 = new Vector2(0f - mOneFrameUstep, 0f - mOneFrameVstep); } else { ref Vector2 reference3 = ref array[0]; reference3 = new Vector2(num, num2); ref Vector2 reference4 = ref array[1]; reference4 = new Vector2(mOneFrameUstep, mOneFrameVstep); } return array; } } [Serializable] public class TextureAnimation { [SerializeField] public AnimatedTexture animatedTex; public int startAtFrame = 0; public int endAtFrame = 0; public float animationDuration = 1f; public bool loop = true; public bool pingpong = false; public int goToAnimationOnEnd = -1; private float mTimePlayed = 0f; private bool mPlaying = false; private int mDeltaFrames = 0; private float mTimePerFrame = 0f; private Vector2[] mUVDataThisFrame; private float mTimeToUseForFrameCalc; private bool mSendEndedNotification = false; public void InitTexture() { animatedTex.Init(); mDeltaFrames = endAtFrame - startAtFrame; mTimePerFrame = animationDuration / (float)(mDeltaFrames + 1); mUVDataThisFrame = animatedTex.getUVsForFrame(startAtFrame); } public void Play() { mPlaying = true; } public void Pause() { mPlaying = false; } public void Stop() { Pause(); mTimePlayed = 0f; } public bool Update(float aDeltaTime, Material aMaterial, bool aXFlipped) { UpdateTime(aDeltaTime); if (mPlaying) { if (mDeltaFrames != 0) { int num = ((mDeltaFrames <= 0) ? Mathf.CeilToInt(mTimeToUseForFrameCalc / mTimePerFrame) : Mathf.FloorToInt(mTimeToUseForFrameCalc / mTimePerFrame)); int aFrameNumber = startAtFrame + num; if (mTimePlayed >= animationDuration && !pingpong) { mUVDataThisFrame = animatedTex.getUVsForFrame(endAtFrame); } else { mUVDataThisFrame = animatedTex.getUVsForFrame(aFrameNumber); } } if (aXFlipped) { ref Vector2 reference = ref mUVDataThisFrame[0]; reference.x += mUVDataThisFrame[1].x; mUVDataThisFrame[1].x = 0f - mUVDataThisFrame[1].x; } updateUVsForMaterial(aMaterial); } return mSendEndedNotification; } public void updateUVsForMaterial(Material aMaterial) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) aMaterial.SetTextureOffset("_MainTex", mUVDataThisFrame[0]); aMaterial.SetTextureScale("_MainTex", mUVDataThisFrame[1]); } public bool UpdateTime(float aDeltaTime) { mSendEndedNotification = false; if (mPlaying) { mTimePlayed += aDeltaTime; mTimeToUseForFrameCalc = mTimePlayed; if (mTimePlayed > animationDuration) { if (loop) { mTimePlayed -= animationDuration; mTimeToUseForFrameCalc -= animationDuration; } else if (pingpong) { float num = animationDuration - mTimePerFrame * 2f; float num2 = animationDuration + num; if (mTimePlayed <= num2) { mTimeToUseForFrameCalc = mTimePerFrame + num - (mTimePlayed - animationDuration); } else { mTimePlayed -= num2; mTimeToUseForFrameCalc -= num2; } } else { mTimePlayed = animationDuration; mTimeToUseForFrameCalc = animationDuration; if (goToAnimationOnEnd >= 0) { mSendEndedNotification = true; } } } } return mSendEndedNotification; } public Texture getTexture() { InitTexture(); return animatedTex.textureWithFrames; } } public class AnimatedTextureObject : MonoBehaviour { [SerializeField] public TextureAnimation[] animations; public int currentActiveAnimation = 0; public int targetElement = -1; private bool mActiveAnimation = false; private bool mXFlipped = false; private void Start() { StartAnimation(currentActiveAnimation); } public bool StartAnimation(int aAnimationIndex) { if (animations.Length > aAnimationIndex) { currentActiveAnimation = aAnimationIndex; Renderer component = ((Component)this).gameObject.GetComponent(); if (targetElement >= 0) { component.materials[targetElement].SetTexture("_MainTex", animations[aAnimationIndex].getTexture()); animations[aAnimationIndex].updateUVsForMaterial(component.materials[targetElement]); } else { component.material.SetTexture("_MainTex", animations[aAnimationIndex].getTexture()); animations[aAnimationIndex].updateUVsForMaterial(component.material); } animations[aAnimationIndex].Stop(); animations[aAnimationIndex].Play(); mActiveAnimation = true; } else { mActiveAnimation = false; } return mActiveAnimation; } private void Update() { if (mActiveAnimation) { bool flag = false; if ((!((Component)this).GetComponent().isVisible) ? animations[currentActiveAnimation].UpdateTime(Time.deltaTime) : animations[currentActiveAnimation].Update(Time.deltaTime, ((Component)this).gameObject.GetComponent().materials[targetElement], mXFlipped)) { StartAnimation(animations[currentActiveAnimation].goToAnimationOnEnd); } } } public void Play() { if (animations.Length > currentActiveAnimation) { animations[currentActiveAnimation].Play(); } } public void Pause() { if (animations.Length > currentActiveAnimation) { animations[currentActiveAnimation].Pause(); } } public void Stop() { if (animations.Length > currentActiveAnimation) { animations[currentActiveAnimation].Stop(); mActiveAnimation = false; } } public void setReverseHorizontalDirection(bool to) { mXFlipped = to; } } public class BobAndSpin : MonoBehaviour { private float originalY; public float floatStrength = 0.05f; public int spinSpeed = 45; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalY = ((Component)this).transform.position.y; } private void Update() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.position = new Vector3(((Component)this).transform.position.x, originalY + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.position.z); ((Component)this).transform.Rotate(0f, (float)spinSpeed * Time.deltaTime, 0f, (Space)1); } } public class BobbingBarrels : MonoBehaviour { private float originalY; public float floatStrengthLower = 1f; public float floatStrengthUpper = 1f; private float floatStrength; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalY = ((Component)this).transform.position.y; floatStrength = Random.Range(floatStrengthLower, floatStrengthUpper); } private void Update() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.position = new Vector3(((Component)this).transform.position.x, originalY + (float)Math.Sin(Time.time) * floatStrength, ((Component)this).transform.position.z); } } public class LightFlickerEffect : MonoBehaviour { [Tooltip("External light to flicker; you can leave this null if you attach script to a light")] public MeshRenderer light; [Tooltip("Minimum random light intensity")] public float minIntensity = 0f; [Tooltip("Maximum random light intensity")] public float maxIntensity = 1f; [Tooltip("How much to smooth out the randomness; lower values = sparks, higher = lantern")] [Range(1f, 50f)] public int smoothing = 5; private Queue smoothQueue; private float lastSum = 0f; public void Reset() { smoothQueue.Clear(); lastSum = 0f; } private void Start() { smoothQueue = new Queue(smoothing); } private void Update() { if (!((Object)(object)light == (Object)null)) { while (smoothQueue.Count >= smoothing) { lastSum -= smoothQueue.Dequeue(); } float num = Random.Range(minIntensity, maxIntensity); smoothQueue.Enqueue(num); lastSum += num; float num2 = lastSum / (float)smoothQueue.Count; ((Renderer)light).material.SetFloat("_TintWeight", num2); } } } public class PortalFade : MonoBehaviour { public MeshRenderer target; private void Update() { ((Renderer)target).material.SetFloat("_TintWeight", Math.Abs((float)Math.Sin(Time.time)) + 0.5f); } } public class SpinnyFan : MonoBehaviour { public int Speed; private void Start() { } private void Update() { ((Component)this).transform.Rotate(0f, (float)Speed * Time.deltaTime, 0f, (Space)0); } } public class TotallyFadedBruh : MonoBehaviour { public MeshRenderer target; public GameObject flickerer; private int delay; private float repeat; private void Start() { delay = Random.Range(1, 3); repeat = Random.Range(1f, 3f); ((MonoBehaviour)this).InvokeRepeating("SparkySpark", (float)delay, repeat); } private void SparkySpark() { flickerer.SetActive(!flickerer.activeSelf); if (!flickerer.activeSelf) { ((Renderer)target).material.SetFloat("_TintWeight", 0f); } } } public class CuttableMesh { private MeshRenderer inputMeshRenderer; private bool hasUvs; private bool hasUv1s; private bool hasColours; private List subMeshes; public CuttableMesh(Mesh inputMesh) { Init(inputMesh, ((Object)inputMesh).name); } public CuttableMesh(MeshRenderer input) { inputMeshRenderer = input; MeshFilter component = ((Component)input).GetComponent(); Mesh sharedMesh = component.sharedMesh; Init(sharedMesh, ((Object)input).name); } public CuttableMesh(CuttableMesh inputMesh, List newSubMeshes) { inputMeshRenderer = inputMesh.inputMeshRenderer; hasUvs = inputMesh.hasUvs; hasUv1s = inputMesh.hasUv1s; hasColours = inputMesh.hasColours; subMeshes = new List(); subMeshes.AddRange(newSubMeshes); } private void Init(Mesh inputMesh, string debugName) { subMeshes = new List(); if (inputMesh.isReadable) { Vector3[] vertices = inputMesh.vertices; Vector3[] normals = inputMesh.normals; Vector2[] uv = inputMesh.uv; Vector2[] uv2 = inputMesh.uv2; Color32[] colors = inputMesh.colors32; hasUvs = uv != null && uv.Length > 0; hasUv1s = uv2 != null && uv2.Length > 0; hasColours = colors != null && colors.Length > 0; for (int i = 0; i < inputMesh.subMeshCount; i++) { int[] indices = inputMesh.GetIndices(i); CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2); subMeshes.Add(item); } } else { Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh); } } public void Add(CuttableMesh other) { if (subMeshes.Count != other.subMeshes.Count) { throw new Exception("Mismatched submesh count"); } for (int i = 0; i < subMeshes.Count; i++) { subMeshes[i].Add(other.subMeshes[i]); } } public int NumSubMeshes() { return subMeshes.Count; } public bool HasUvs() { return hasUvs; } public bool HasColours() { return hasColours; } public List GetSubMeshes() { return subMeshes; } public CuttableSubMesh GetSubMesh(int index) { return subMeshes[index]; } public Transform GetTransform() { if ((Object)(object)inputMeshRenderer != (Object)null) { return ((Component)inputMeshRenderer).transform; } return null; } public MeshRenderer ConvertToRenderer(string newObjectName) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) Mesh val = CreateMesh(); if (val.vertexCount == 0) { return null; } GameObject val2 = new GameObject(newObjectName); val2.transform.SetParent(((Component)inputMeshRenderer).transform); val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one; MeshFilter val3 = val2.AddComponent(); val3.mesh = val; MeshRenderer val4 = val2.AddComponent(); ((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode; ((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage; ((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage; ((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials; return val4; } public Mesh CreateMesh() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Mesh val = new Mesh(); int num = 0; for (int i = 0; i < subMeshes.Count; i++) { num += subMeshes[i].NumIndices(); } List list = new List(); List list2 = new List(); List list3 = ((!hasColours) ? null : new List()); List list4 = ((!hasUvs) ? null : new List()); List list5 = ((!hasUv1s) ? null : new List()); List list6 = new List(); foreach (CuttableSubMesh subMesh in subMeshes) { list6.Add(list.Count); subMesh.AddTo(list, list2, list3, list4, list5); } val.vertices = list.ToArray(); val.normals = list2.ToArray(); val.colors32 = ((!hasColours) ? null : list3.ToArray()); val.uv = ((!hasUvs) ? null : list4.ToArray()); val.uv2 = ((!hasUv1s) ? null : list5.ToArray()); val.subMeshCount = subMeshes.Count; for (int j = 0; j < subMeshes.Count; j++) { CuttableSubMesh cuttableSubMesh = subMeshes[j]; int num2 = list6[j]; int[] array = cuttableSubMesh.GenIndices(); for (int k = 0; k < array.Length; k++) { array[k] += num2; } val.SetTriangles(array, j, true); } return val; } } public class CuttableSubMesh { private List vertices; private List normals; private List colours; private List uvs; private List uv1s; public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1) { vertices = new List(); if (hasNormals) { normals = new List(); } if (hasColours) { colours = new List(); } if (hasUvs) { uvs = new List(); } if (hasUv1) { uv1s = new List(); } } public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) vertices = new List(); if (inputNormals != null && inputNormals.Length > 0) { normals = new List(); } if (inputColours != null && inputColours.Length > 0) { colours = new List(); } if (inputUvs != null && inputUvs.Length > 0) { uvs = new List(); } if (inputUv1 != null && inputUv1.Length > 0) { uv1s = new List(); } foreach (int num in indices) { vertices.Add(inputVertices[num]); if (normals != null) { normals.Add(inputNormals[num]); } if (colours != null) { colours.Add(inputColours[num]); } if (uvs != null) { uvs.Add(inputUvs[num]); } if (uv1s != null) { uv1s.Add(inputUv1[num]); } } } public void Add(CuttableSubMesh other) { for (int i = 0; i < other.vertices.Count; i++) { CopyVertex(i, other); } } public int NumVertices() { return vertices.Count; } public Vector3 GetVertex(int index) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return vertices[index]; } public bool HasNormals() { return normals != null; } public bool HasColours() { return colours != null; } public bool HasUvs() { return uvs != null; } public bool HasUv1() { return uv1s != null; } public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) vertices.Add(srcMesh.vertices[srcIndex]); if (normals != null) { normals.Add(srcMesh.normals[srcIndex]); } if (colours != null) { colours.Add(srcMesh.colours[srcIndex]); } if (uvs != null) { uvs.Add(srcMesh.uvs[srcIndex]); } if (uv1s != null) { uv1s.Add(srcMesh.uv1s[srcIndex]); } } public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = srcMesh.GetVertex(i0); Vector3 vertex2 = srcMesh.GetVertex(i1); vertices.Add(Vector3.Lerp(vertex, vertex2, weight)); if (normals != null) { List list = normals; Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight); list.Add(((Vector3)(ref val)).normalized); } if (colours != null) { colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight)); } if (uvs != null) { uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight)); } if (uv1s != null) { uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight)); } } public void AddTo(List destVertices, List destNormals, List destColours, List destUvs, List destUv1s) { destVertices.AddRange(vertices); if (normals != null) { destNormals.AddRange(normals); } if (colours != null) { destColours.AddRange(colours); } if (uvs != null) { destUvs.AddRange(uvs); } if (uv1s != null) { destUv1s.AddRange(uv1s); } } public int NumIndices() { return vertices.Count; } public int[] GenIndices() { int[] array = new int[vertices.Count]; for (int i = 0; i < array.Length; i++) { array[i] = i; } return array; } } public enum VertexClassification { Front = 1, Back = 2, OnPlane = 4 } public class MeshCutter { private CuttableMesh inputMesh; private List outputFrontSubMeshes; private List outputBackSubMeshes; public void Cut(CuttableMesh input, Plane worldCutPlane) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) inputMesh = input; outputFrontSubMeshes = new List(); outputBackSubMeshes = new List(); Transform transform = inputMesh.GetTransform(); Plane cutPlane = default(Plane); if ((Object)(object)transform != (Object)null) { Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero)); Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal); ((Plane)(ref cutPlane))..ctor(val2, val); } else { cutPlane = worldCutPlane; } foreach (CuttableSubMesh subMesh in input.GetSubMeshes()) { Cut(subMesh, cutPlane); } } private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point); if (((Plane)(ref plane)).GetSide(point)) { return point - ((Plane)(ref plane)).normal * distanceToPoint; } return point + ((Plane)(ref plane)).normal * distanceToPoint; } public CuttableMesh GetFrontOutput() { return new CuttableMesh(inputMesh, outputFrontSubMeshes); } public CuttableMesh GetBackOutput() { return new CuttableMesh(inputMesh, outputBackSubMeshes); } private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) bool hasNormals = inputSubMesh.HasNormals(); bool hasColours = inputSubMesh.HasColours(); bool hasUvs = inputSubMesh.HasUvs(); bool hasUv = inputSubMesh.HasUv1(); CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv); CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv); for (int i = 0; i < inputSubMesh.NumVertices(); i += 3) { int num = i; int num2 = i + 1; int num3 = i + 2; Vector3 vertex = inputSubMesh.GetVertex(num); Vector3 vertex2 = inputSubMesh.GetVertex(num2); Vector3 vertex3 = inputSubMesh.GetVertex(num3); VertexClassification vertexClassification = Classify(vertex, cutPlane); VertexClassification vertexClassification2 = Classify(vertex2, cutPlane); VertexClassification vertexClassification3 = Classify(vertex3, cutPlane); int numFront = 0; int numBehind = 0; CountSides(vertexClassification, ref numFront, ref numBehind); CountSides(vertexClassification2, ref numFront, ref numBehind); CountSides(vertexClassification3, ref numFront, ref numBehind); if (numFront > 0 && numBehind == 0) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh); } else if (numFront == 0 && numBehind > 0) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2); } else if (numFront == 2 && numBehind == 1) { if (vertexClassification == VertexClassification.Back) { SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } else if (vertexClassification2 == VertexClassification.Back) { SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } else { SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } } else if (numFront == 1 && numBehind == 2) { if (vertexClassification == VertexClassification.Front) { SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else if (vertexClassification2 == VertexClassification.Front) { SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } } else if (numFront == 1 && numBehind == 1) { if (vertexClassification == VertexClassification.OnPlane) { if (vertexClassification3 == VertexClassification.Front) { SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } continue; } switch (vertexClassification2) { case VertexClassification.OnPlane: if (vertexClassification == VertexClassification.Front) { SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } break; case VertexClassification.Front: SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); break; default: SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); break; } } else if (numFront == 0 && numBehind == 0) { Vector3 val = vertex2 - vertex; Vector3 val2 = vertex3 - vertex; Vector3 val3 = Vector3.Cross(val, val2); if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2); } else { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh); } } } outputFrontSubMeshes.Add(cuttableSubMesh); outputBackSubMeshes.Add(cuttableSubMesh2); } private VertexClassification Classify(Vector3 vertex, Plane cutPlane) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z); float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val); double num = 9.999999747378752E-06; if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num) { return VertexClassification.OnPlane; } if (distanceToPoint > 0f) { return VertexClassification.Front; } return VertexClassification.Back; } private void CountSides(VertexClassification c, ref int numFront, ref int numBehind) { switch (c) { case VertexClassification.Front: numFront++; break; case VertexClassification.Back: numBehind++; break; } } private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh) { destSubMesh.CopyVertex(i0, inputSubMesh); destSubMesh.CopyVertex(i1, inputSubMesh); destSubMesh.CopyVertex(i2, inputSubMesh); } private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i1); Vector3 vertex3 = inputSubMesh.GetVertex(i2); CalcIntersection(vertex, vertex2, cutPlane, out var weight); CalcIntersection(vertex3, vertex, cutPlane, out var weight2); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); } private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i2); CalcIntersection(vertex2, vertex, cutPlane, out var weight); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.CopyVertex(i1, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh); } private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i1); CalcIntersection(vertex, vertex2, cutPlane, out var weight); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); frontSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); } private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Vector3 val = v1 - v0; float magnitude = ((Vector3)(ref val)).magnitude; Ray val2 = default(Ray); ((Ray)(ref val2))..ctor(v0, val / magnitude); float num = default(float); ((Plane)(ref plane)).Raycast(val2, ref num); Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num; weight = num / magnitude; return result; } }