using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CWMapMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CWMapMod")] [assembly: AssemblyTitle("CWMapMod")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.cwmap.mod", "Hey Bay Be", "1.67.0")] public class CWMapMod : BaseUnityPlugin { private Texture2D whiteTexture; private Texture2D terrainTexture; private GUIStyle itemLabelStyle; private GUIStyle headerStyle; private GUIStyle footerStyle; private GUIStyle waypointLabelStyle; private const float MAP_SIZE = 220f; private const float BORDER = 2f; private const float HEADER_H = 22f; private const float FOOTER_H = 18f; private const float MARGIN = 16f; private Rect panelRect; private Rect mapRect; private float radarRange = 50f; private const float RANGE_MIN = 15f; private const float RANGE_MAX = 150f; private const float RANGE_STEP = 5f; private float heightTolerance = 5f; private Color colBackground = new Color(0.035f, 0.03f, 0.025f, 0.95f); private Color colBorder = new Color(0.847f, 0.741f, 0.561f, 1f); private Color colTerrain = new Color(0.35f, 0.3f, 0.22f, 1f); private Color colEmpty = new Color(0.05f, 0.045f, 0.035f, 0.5f); private Color colScanLine = new Color(0.847f, 0.741f, 0.561f, 0.15f); private Color colPlayer = new Color(0.95f, 0.85f, 0.65f, 1f); private Color colMonster = new Color(0.9f, 0.25f, 0.2f, 1f); private Color colMonsterHigh = new Color(1f, 0.75f, 0.2f, 1f); private Color colMonsterLow = new Color(0.75f, 0.25f, 0.8f, 1f); private Color colItem = new Color(0.35f, 1f, 0.45f, 1f); private Color colHeader = new Color(0.847f, 0.741f, 0.561f, 1f); private Color colFooter = new Color(0.65f, 0.55f, 0.4f, 1f); private Color colWaypoint = new Color(1f, 0.65f, 0.2f, 1f); private LayerMask terrainMask; private int scanFrame = 0; private const int SCAN_INTERVAL = 2; private int MAP_TEXTURE_SIZE = 96; private bool indoorMode = false; private const float OUTDOOR_ORIGIN = 50f; private const float OUTDOOR_REACH = 100f; private const float INDOOR_ORIGIN = 8f; private const float INDOOR_REACH = 12f; private const float INDOOR_ROOF_CAP = -1f; private float scanLineY = 0f; private List waypoints = new List(); private bool placingWaypoint = false; private float targetRadarRange = 50f; private float zoomSpeed = 5f; private void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Expected O, but got Unknown //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"CW Radar Loaded"); whiteTexture = MakeTex(1, 1, Color.white); itemLabelStyle = new GUIStyle(); itemLabelStyle.fontSize = 9; itemLabelStyle.fontStyle = (FontStyle)1; itemLabelStyle.normal.textColor = colItem; itemLabelStyle.alignment = (TextAnchor)4; headerStyle = new GUIStyle(); headerStyle.fontSize = 11; headerStyle.fontStyle = (FontStyle)1; headerStyle.normal.textColor = colHeader; headerStyle.alignment = (TextAnchor)3; footerStyle = new GUIStyle(); footerStyle.fontSize = 10; footerStyle.normal.textColor = colFooter; footerStyle.alignment = (TextAnchor)3; waypointLabelStyle = new GUIStyle(); waypointLabelStyle.fontSize = 9; waypointLabelStyle.fontStyle = (FontStyle)1; waypointLabelStyle.normal.textColor = colWaypoint; waypointLabelStyle.alignment = (TextAnchor)4; terrainMask = LayerMask.op_Implicit(-1); terrainTexture = new Texture2D(MAP_TEXTURE_SIZE, MAP_TEXTURE_SIZE, (TextureFormat)4, false); ((Texture)terrainTexture).filterMode = (FilterMode)1; ClearTerrainTexture(); RecalcRects(); } private void RecalcRects() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) float num = 224f; float num2 = 264f; float num3 = (float)Screen.width - num - 16f; float num4 = ((float)Screen.height - num2) / 2f; panelRect = new Rect(num3, num4, num, num2); mapRect = new Rect(((Rect)(ref panelRect)).x + 2f, ((Rect)(ref panelRect)).y + 2f + 22f, 220f, 220f); } private Texture2D MakeTex(int w, int h, Color c) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(w, h); Color[] array = (Color[])(object)new Color[w * h]; for (int i = 0; i < array.Length; i++) { array[i] = c; } val.SetPixels(array); val.Apply(); return val; } private void ClearTerrainTexture() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Color[] array = (Color[])(object)new Color[MAP_TEXTURE_SIZE * MAP_TEXTURE_SIZE]; for (int i = 0; i < array.Length; i++) { array[i] = colEmpty; } terrainTexture.SetPixels(array); terrainTexture.Apply(); } private void Update() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = (((Object)(object)SimplePlayer.localPlayer != (Object)null) ? ((Component)SimplePlayer.localPlayer).transform.position : (((Object)(object)Camera.main != (Object)null) ? ((Component)Camera.main).transform.position : Vector3.zero)); bool flag = val.y < -5f; if (flag != indoorMode) { indoorMode = flag; if (indoorMode) { targetRadarRange = 35f; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Indoor mode"); } else { targetRadarRange = 75f; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Outdoor mode"); } } radarRange = Mathf.Lerp(radarRange, targetRadarRange, Time.deltaTime * zoomSpeed); if (Input.GetKeyDown((KeyCode)112)) { placingWaypoint = true; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Click on radar to place waypoint"); } if (Input.GetKeyDown((KeyCode)8)) { waypoints.Clear(); } scanLineY += Time.deltaTime * 0.4f; if (scanLineY > 1f) { scanLineY = 0f; } scanFrame++; if (scanFrame >= 2) { scanFrame = 0; Vector3 playerPos = (((Object)(object)SimplePlayer.localPlayer != (Object)null) ? ((Component)SimplePlayer.localPlayer).transform.position : (((Object)(object)Camera.main != (Object)null) ? ((Component)Camera.main).transform.position : Vector3.zero)); ScanTerrain(playerPos); } } private void ScanTerrain(Vector3 playerPos) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) Color[] array = (Color[])(object)new Color[MAP_TEXTURE_SIZE * MAP_TEXTURE_SIZE]; for (int i = 0; i < array.Length; i++) { array[i] = colEmpty; } float num; float num2; if (indoorMode) { num = Mathf.Min(playerPos.y + 8f, -1f); num2 = 12f; } else { num = playerPos.y + 50f; num2 = 100f; } Vector3 val = default(Vector3); RaycastHit val2 = default(RaycastHit); for (int j = 0; j < MAP_TEXTURE_SIZE; j++) { for (int k = 0; k < MAP_TEXTURE_SIZE; k++) { float num3 = (((float)j + 0.5f) / (float)MAP_TEXTURE_SIZE * 2f - 1f) * radarRange; float num4 = (((float)k + 0.5f) / (float)MAP_TEXTURE_SIZE * 2f - 1f) * radarRange; ((Vector3)(ref val))..ctor(playerPos.x + num3, num, playerPos.z + num4); if (Physics.Raycast(val, Vector3.down, ref val2, num2, LayerMask.op_Implicit(terrainMask)) && Mathf.Abs(((RaycastHit)(ref val2)).point.y - playerPos.y) <= heightTolerance) { float num5 = Mathf.Sqrt(num3 * num3 + num4 * num4) / radarRange; Color val3 = Color.Lerp(new Color(0.28f, 0.36f, 0.5f, 1f), colTerrain, num5); array[k * MAP_TEXTURE_SIZE + j] = val3; } } } terrainTexture.SetPixels(array); terrainTexture.Apply(); } private void OnGUI() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Invalid comparison between Unknown and I4 //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_064e: Unknown result type (might be due to invalid IL or missing references) //IL_065f: Unknown result type (might be due to invalid IL or missing references) //IL_066c: Unknown result type (might be due to invalid IL or missing references) //IL_069c: Unknown result type (might be due to invalid IL or missing references) //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_06de: Unknown result type (might be due to invalid IL or missing references) //IL_0728: Unknown result type (might be due to invalid IL or missing references) //IL_073a: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0500: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0448: Unknown result type (might be due to invalid IL or missing references) //IL_0449: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_0458: Unknown result type (might be due to invalid IL or missing references) //IL_054a: Unknown result type (might be due to invalid IL or missing references) //IL_054c: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_054f: Unknown result type (might be due to invalid IL or missing references) //IL_0554: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0592: Unknown result type (might be due to invalid IL or missing references) //IL_0597: Unknown result type (might be due to invalid IL or missing references) //IL_05a3: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_0607: Unknown result type (might be due to invalid IL or missing references) //IL_061e: Unknown result type (might be due to invalid IL or missing references) //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_04a3: Unknown result type (might be due to invalid IL or missing references) //IL_0499: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) Camera main = Camera.main; if ((Object)(object)main == (Object)null) { return; } Vector3 position = ((Component)main).transform.position; RecalcRects(); GUI.color = colBorder; GUI.DrawTexture(panelRect, (Texture)(object)whiteTexture); Rect val = default(Rect); ((Rect)(ref val))..ctor(((Rect)(ref panelRect)).x + 2f, ((Rect)(ref panelRect)).y + 2f, ((Rect)(ref panelRect)).width - 4f, ((Rect)(ref panelRect)).height - 4f); GUI.color = colBackground; GUI.DrawTexture(val, (Texture)(object)whiteTexture); Rect val2 = default(Rect); ((Rect)(ref val2))..ctor(((Rect)(ref panelRect)).x + 2f + 6f, ((Rect)(ref panelRect)).y + 2f, 214f, 22f); GUI.color = Color.white; string text = (indoorMode ? "[IN]" : "[OUT]"); GUI.Label(val2, "◈ RADAR - MODE" + text, headerStyle); GUI.color = new Color(colBorder.r, colBorder.g, colBorder.b, 0.4f); GUI.DrawTexture(new Rect(((Rect)(ref mapRect)).x, ((Rect)(ref mapRect)).y - 1f, 220f, 1f), (Texture)(object)whiteTexture); GUI.color = Color.white; GUI.DrawTexture(mapRect, (Texture)(object)terrainTexture); Vector2 center = default(Vector2); ((Vector2)(ref center))..ctor(((Rect)(ref mapRect)).x + ((Rect)(ref mapRect)).width / 2f, ((Rect)(ref mapRect)).y + ((Rect)(ref mapRect)).height / 2f); if (placingWaypoint && (int)Event.current.type == 0) { Vector2 mousePosition = Event.current.mousePosition; if (((Rect)(ref mapRect)).Contains(mousePosition)) { Vector3 val3 = RadarToWorld(mousePosition, position, center); waypoints.Add(val3); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Waypoint placed at {val3}"); placingWaypoint = false; Event.current.Use(); } } float num = ((Rect)(ref mapRect)).y + scanLineY * 220f; GUI.color = colScanLine; GUI.DrawTexture(new Rect(((Rect)(ref mapRect)).x, num, 220f, 3f), (Texture)(object)whiteTexture); GUI.color = Color.white; for (int i = 0; i < waypoints.Count; i++) { Vector2 val4 = WorldToRadar(waypoints[i], position, center); if (((Rect)(ref mapRect)).Contains(val4)) { Color val5 = colWaypoint; DrawDot(val4, val5, 7f); GUI.color = new Color(val5.r, val5.g, val5.b, 0.85f); GUI.Label(new Rect(val4.x - 20f, val4.y - 16f, 40f, 12f), "WP" + (i + 1), waypointLabelStyle); } } Bot[] array = Object.FindObjectsByType((FindObjectsSortMode)0); Bot[] array2 = array; foreach (Bot val6 in array2) { if ((Object)(object)val6 == (Object)null || (Object)(object)val6.centerTransform == (Object)null) { continue; } Vector3 position2 = val6.centerTransform.position; float num2 = position2.y - position.y; if (Mathf.Abs(num2) > heightTolerance) { continue; } float num3 = Vector3.Distance(position2, position); if (num3 > radarRange) { continue; } Vector2 val7 = WorldToRadar(position2, position, center); if (((Rect)(ref mapRect)).Contains(val7)) { Color color = colMonster; if (num2 > 1f) { color = colMonsterHigh; } if (num2 < -1f) { color = colMonsterLow; } DrawDot(val7, color, 7f); } } ItemInstance[] array3 = Object.FindObjectsByType((FindObjectsSortMode)0); ItemInstance[] array4 = array3; foreach (ItemInstance val8 in array4) { if ((Object)(object)val8 == (Object)null) { continue; } Vector3 position3 = ((Component)val8).transform.position; float num4 = position3.y - position.y; if (Mathf.Abs(num4) > heightTolerance) { continue; } float num5 = Vector3.Distance(position3, position); if (num5 > radarRange) { continue; } Vector2 val9 = WorldToRadar(position3, position, center); if (((Rect)(ref mapRect)).Contains(val9)) { float num6 = Mathf.Clamp(1f - num5 / radarRange, 0.2f, 1f); Color color2 = colItem; color2.a = num6; DrawDot(val9, color2, 5f); if ((Object)(object)val8.item != (Object)null) { GUI.color = new Color(colItem.r, colItem.g, colItem.b, num6 * 0.85f); GUI.Label(new Rect(val9.x - 40f, val9.y + 5f, 80f, 14f), ((Object)val8.item).name, itemLabelStyle); } } } GUI.color = Color.white; float y = ((Component)main).transform.eulerAngles.y; DrawPlayerArrow(center, y); GUI.color = new Color(colBorder.r, colBorder.g, colBorder.b, 0.4f); GUI.DrawTexture(new Rect(((Rect)(ref mapRect)).x, ((Rect)(ref mapRect)).y + 220f, 220f, 1f), (Texture)(object)whiteTexture); GUI.color = Color.white; Rect val10 = default(Rect); ((Rect)(ref val10))..ctor(((Rect)(ref panelRect)).x + 2f + 6f, ((Rect)(ref mapRect)).y + 220f + 2f, 220f, 18f); GUI.Label(val10, "Y " + Mathf.Round(position.y).ToString("+0;-0;0") + " RNG " + (int)radarRange + "m WP " + waypoints.Count + " (P=add BS=clear)", footerStyle); } private Vector3 RadarToWorld(Vector2 radarPos, Vector3 player, Vector2 center) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) float num = player.x + (radarPos.x - center.x) / (((Rect)(ref mapRect)).width / 2f) * radarRange; float num2 = player.z - (radarPos.y - center.y) / (((Rect)(ref mapRect)).height / 2f) * radarRange; return new Vector3(num, player.y, num2); } private Vector2 WorldToRadar(Vector3 world, Vector3 player, Vector2 center) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) Vector3 val = world - player; float num = center.x + val.x / radarRange * (((Rect)(ref mapRect)).width / 2f); float num2 = center.y - val.z / radarRange * (((Rect)(ref mapRect)).height / 2f); return new Vector2(num, num2); } private void DrawDot(Vector2 position, Color color, float size) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) GUI.color = color; GUI.DrawTexture(new Rect(position.x - size / 2f, position.y - size / 2f, size, size), (Texture)(object)whiteTexture); GUI.color = Color.white; } private Vector2 RotateAround(Vector2 point, Vector2 pivot, float angleDeg) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) float num = angleDeg * (MathF.PI / 180f); float num2 = Mathf.Cos(num); float num3 = Mathf.Sin(num); Vector2 val = point - pivot; return new Vector2(pivot.x + val.x * num2 - val.y * num3, pivot.y + val.x * num3 + val.y * num2); } private void DrawPlayerArrow(Vector2 center, float yawDeg) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) Vector2 point = center + new Vector2(0f, -13f); Vector2 point2 = center + new Vector2(-9f, 11f); Vector2 point3 = center + new Vector2(9f, 11f); Vector2 point4 = center + new Vector2(0f, 5f); point = RotateAround(point, center, yawDeg); point2 = RotateAround(point2, center, yawDeg); point3 = RotateAround(point3, center, yawDeg); point4 = RotateAround(point4, center, yawDeg); Color color = default(Color); ((Color)(ref color))..ctor(0.05f, 0.15f, 0.25f, 1f); GUI.color = color; DrawLineWidth(point, point2, 3f); DrawLineWidth(point2, point4, 3f); DrawLineWidth(point4, point3, 3f); DrawLineWidth(point3, point, 3f); GUI.color = colPlayer; DrawLineWidth(point, point2, 2f); DrawLineWidth(point2, point4, 2f); DrawLineWidth(point4, point3, 2f); DrawLineWidth(point3, point, 2f); GUI.color = Color.white; } private void DrawLineWidth(Vector2 start, Vector2 end, float width) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) Vector2 val = end - start; float magnitude = ((Vector2)(ref val)).magnitude; float num = Mathf.Atan2(val.y, val.x) * 57.29578f; GUIUtility.RotateAroundPivot(num, start); GUI.DrawTexture(new Rect(start.x, start.y - width / 2f, magnitude, width), (Texture)(object)whiteTexture); GUIUtility.RotateAroundPivot(0f - num, start); } }