using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Microsoft.CodeAnalysis; using Mono.Cecil; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SkillUpgradesTreePatcher")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SkillUpgradesTreePatcher")] [assembly: AssemblyTitle("SkillUpgradesTreePatcher")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SkillUpgradesTree { public static class SkillUpgradesTreePatcher { public static IEnumerable TargetDLLs { get { yield return "RoR2.dll"; } } public static void Patch(AssemblyDefinition assembly) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown TypeDefinition type = assembly.MainModule.GetType("RoR2.Loadout/BodyLoadoutManager/BodyInfo"); TypeDefinition type2 = assembly.MainModule.GetType("RoR2.Loadout/BodyLoadoutManager/BodyLoadout"); TypeDefinition type3 = assembly.MainModule.GetType("RoR2.SkillLocator"); TypeDefinition type4 = assembly.MainModule.GetType("RoR2.UI.LoadoutPanelController"); if (type != null) { type.Fields.Add(new FieldDefinition("sut_skillUpgrades", (FieldAttributes)6, assembly.MainModule.ImportReference(typeof(bool[])))); } if (type2 != null) { type2.Fields.Add(new FieldDefinition("sut_skillUpgrades", (FieldAttributes)6, assembly.MainModule.ImportReference(typeof(bool[])))); } if (type3 != null) { type3.Fields.Add(new FieldDefinition("sut_skillUpgrades", (FieldAttributes)6, assembly.MainModule.ImportReference(typeof(bool[])))); } if (type4 != null) { type4.Fields.Add(new FieldDefinition("sut_skillUpgradesTree", (FieldAttributes)6, assembly.MainModule.ImportReference(typeof(GameObject)))); } } } }