using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ScrapCalculator")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Highlights bare minimum scrap required to complete quota")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("ScrapCalculator")] [assembly: AssemblyTitle("ScrapCalculator")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace ScrapCalculator { [BepInPlugin("ScrapCalculator", "ScrapCalculator", "1.0.1")] public class ScrapCalculator : BaseUnityPlugin { internal static ManualLogSource Log; private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ScrapCalculator is loaded!"); Harmony val = new Harmony("ScrapCalculator"); val.PatchAll(Assembly.GetExecutingAssembly()); } } public static class PluginInfo { public const string PLUGIN_GUID = "ScrapCalculator"; public const string PLUGIN_NAME = "ScrapCalculator"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace ScrapCalculator.Patches { [HarmonyPatch] public class HudManagerPatcher { private enum ScanType { Default, Enemy, Scrap } private static int _totalNodes; [HarmonyPostfix] [HarmonyPatch(typeof(HUDManager), "UpdateScanNodes")] private static void OnScan(HUDManager __instance, PlayerControllerB playerScript) { if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (!StartOfRound.Instance.inShipPhase && !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom) || _totalNodes == __instance.scanNodes.Count) { return; } _totalNodes = __instance.scanNodes.Count; List> list = (from pair in __instance.scanNodes where pair.Value.nodeType == 2 orderby pair.Value.scrapValue descending select pair).ToList(); int num = TimeOfDay.Instance.profitQuota; int num2 = 0; while (num2 < list.Count) { KeyValuePair item = list[num2]; int num3 = num - item.Value.scrapValue; if (num3 >= 0) { ((Component)item.Key).GetComponent().SetInteger("colorNumber", 1); list.Remove(item); num = num3; num2 = 0; } else { num2++; } } } } }