using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Unity.IL2CPP; using Bossa.Cinematika; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Microsoft.CodeAnalysis; using UnityEngine; using WildSkies.Service; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("kruft")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Filters interaction options using the cursor.")] [assembly: AssemblyFileVersion("0.3.1.0")] [assembly: AssemblyInformationalVersion("0.3.1+6ee6468f5e6fd124cd2fcb6dba7033259555bbb7")] [assembly: AssemblyProduct("Point To Interact")] [assembly: AssemblyTitle("kruft.PointToInteract")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/kruftt/LostSkiesMods/tree/main/PointToInteract")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.3.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PointToInteract { internal class PointToInteractPatch { private static CameraManager _cameraManager; private static int[] _colliderIDs = new int[10]; [HarmonyPrefix] [HarmonyPatch(typeof(CharacterInteract), "UpdateInteractionDetectionList")] private static void FilterNearbyInteractables(CharacterInteract __instance, ref int resultCount) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) if (resultCount <= 1) { return; } Transform transform = ((Component)_cameraManager.Camera).gameObject.transform; Il2CppStructArray occlusionCheckBuffer = __instance._occlusionCheckBuffer; Il2CppReferenceArray interactablesNearby = __instance._interactablesNearby; int num = Physics.RaycastNonAlloc(new Ray(transform.position, transform.forward), occlusionCheckBuffer, __instance._interactRadius + Vector3.Distance(transform.position, __instance._character.WorldCenterOfMass), LayerMask.op_Implicit(__instance._interactableLayerMask), (QueryTriggerInteraction)2); if (num <= 0) { return; } int num2 = 0; for (int i = 0; i < num; i++) { int[] colliderIDs = _colliderIDs; int num3 = i; RaycastHit val = ((Il2CppArrayBase)(object)occlusionCheckBuffer)[i]; colliderIDs[num3] = ((RaycastHit)(ref val)).colliderInstanceID; } for (int j = 0; j < resultCount; j++) { if (num <= 0) { break; } Collider val2 = ((Il2CppArrayBase)(object)interactablesNearby)[j]; int instanceID = ((Object)val2).GetInstanceID(); for (int k = 0; k < num; k++) { if (_colliderIDs[k] == instanceID) { ((Il2CppArrayBase)(object)interactablesNearby)[num2] = val2; num2++; num--; _colliderIDs[k] = _colliderIDs[num]; break; } } } if (num2 > 0) { resultCount = num2; } } [HarmonyPostfix] [HarmonyPatch(typeof(PlayersService), "RegisterLocalPlayer")] private static void SetCamera(PlayersService __instance) { _cameraManager = __instance.LocalPlayer.CameraManager; } [HarmonyPostfix] [HarmonyPatch(typeof(PlayersService), "UnregisterLocalPlayer")] private static void UnsetCamera(PlayersService __instance) { _cameraManager = null; } } [BepInPlugin("kruft.PointToInteract", "Point To Interact", "0.3.1")] public class PointToInteractPlugin : BasePlugin { public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("kruft.PointToInteract"); val.PatchAll(typeof(PointToInteractPatch)); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "kruft.PointToInteract"; public const string PLUGIN_NAME = "Point To Interact"; public const string PLUGIN_VERSION = "0.3.1"; } }