using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HQoL.Network; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("OreoM.HQoL.72")] [assembly: IgnoresAccessChecksTo("OreoM.HQoL.73")] [assembly: AssemblyCompany("OreoM.ShipLootCruiser")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.5.0")] [assembly: AssemblyInformationalVersion("1.0.5")] [assembly: AssemblyProduct("ShipLootCruiser")] [assembly: AssemblyTitle("OreoM.ShipLootCruiser")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShipLootCruiser { [BepInPlugin("OreoM.ShipLootCruiser", "ShipLootCruiser", "1.0.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ShipLootCruiser : BaseUnityPlugin { private const string HQoL72GUID = "OreoM.HQoL.72"; private const string HQoL73GUID = "OreoM.HQoL.73"; internal static readonly FieldInfo? gObjDeactivated = AccessTools.Field(typeof(GrabbableObject), "deactivated"); internal static ShipLootCruiserConfig config = null; internal static bool isHQoLLoaded = false; public static ShipLootCruiser Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; config = new ShipLootCruiserConfig(((BaseUnityPlugin)this).Config); isHQoLLoaded = Chainloader.PluginInfos.ContainsKey("OreoM.HQoL.72") || Chainloader.PluginInfos.ContainsKey("OreoM.HQoL.73"); Patch(); Logger.LogInfo((object)"OreoM.ShipLootCruiser v1.0.5 has loaded!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("OreoM.ShipLootCruiser"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } internal class ShipLootCruiserConfig { private readonly ConfigFile _configFile; public ConfigEntry DisplayTime; public ShipLootCruiserConfig(ConfigFile configFile) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown _configFile = configFile; DisplayTime = _configFile.Bind("General", "DisplayTime", 5f, new ConfigDescription("How long to display the total scrap value for, counted in seconds.", (AcceptableValueBase)(object)new AcceptableValueRange(1f, 30f), Array.Empty())); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "OreoM.ShipLootCruiser"; public const string PLUGIN_NAME = "ShipLootCruiser"; public const string PLUGIN_VERSION = "1.0.5"; } } namespace ShipLootCruiser.Patches { [HarmonyPatch(typeof(HUDManager))] internal class HudManagerPatcher { [CompilerGenerated] private sealed class d__5 : IEnumerator, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public d__5(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; _totalCounter.SetActive(true); break; case 1: <>1__state = -1; break; } if (_displayTimeLeft > 0f) { float displayTimeLeft = _displayTimeLeft; _displayTimeLeft = 0f; <>2__current = (object)new WaitForSeconds(displayTimeLeft); <>1__state = 1; return true; } _totalCounter.SetActive(false); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static GameObject _totalCounter; private static TextMeshProUGUI _textMesh; private static float _displayTimeLeft; [HarmonyPatch("PingScan_performed")] [HarmonyPrefix] private static void PingScan_performedPrePatch(HUDManager __instance, ref CallbackContext context) { if (!((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) && ((CallbackContext)(ref context)).performed && __instance.CanPlayerScan() && !(__instance.playerPingingScan > -0.5f) && (StartOfRound.Instance.inShipPhase || GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)) { if (!Object.op_Implicit((Object)(object)_totalCounter)) { CopyValueCounter(); } float num = GetValueOfAllScrap() - StartOfRound.Instance.GetBodiesInShip() * 5; if (ShipLootCruiser.isHQoLLoaded) { num += (float)GetHQoLStorageValue(); } ((TMP_Text)_textMesh).text = $"SHIP: ${num:F0}"; _displayTimeLeft = ShipLootCruiser.config.DisplayTime.Value; if (!_totalCounter.activeSelf) { ((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(ShipLootCoroutine()); } } } private static int GetValueOfAllScrap(bool onlyScrapCollected = true, bool onlyNewScrap = false) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) GrabbableObject[] array = Object.FindObjectsOfType(); int num = 0; for (int i = 0; i < array.Length; i++) { Bounds bounds = StartOfRound.Instance.shipInnerRoomBounds.bounds; if (((Bounds)(ref bounds)).Contains(((Component)array[i]).transform.position)) { array[i].isInShipRoom = true; } } for (int j = 0; j < array.Length; j++) { if ((!onlyNewScrap || !array[j].scrapPersistedThroughRounds) && array[j].itemProperties.isScrap && (!(ShipLootCruiser.gObjDeactivated != null) || !(bool)ShipLootCruiser.gObjDeactivated.GetValue(array[j])) && !array[j].itemUsedUp && (array[j].isInShipRoom || !onlyScrapCollected)) { num += array[j].scrapValue; } } return num; } [IteratorStateMachine(typeof(d__5))] private static IEnumerator ShipLootCoroutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new d__5(0); } private static void CopyValueCounter() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle/ValueCounter"); if (!Object.op_Implicit((Object)(object)val)) { ShipLootCruiser.Logger.LogError((object)"Failed to find ValueCounter object to copy!"); } _totalCounter = Object.Instantiate(val.gameObject, val.transform.parent, false); _totalCounter.transform.Translate(0f, 1f, 0f); Vector3 localPosition = _totalCounter.transform.localPosition; _totalCounter.transform.localPosition = new Vector3(localPosition.x + 50f, -50f, localPosition.z); _textMesh = _totalCounter.GetComponentInChildren(); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static int GetHQoLStorageValue() { if ((Object)(object)HQoLNetwork.Instance != (Object)null) { return HQoLNetwork.Instance.totalStorageValue.Value; } if ((Object)(object)HQoLNetwork.Instance != (Object)null) { return HQoLNetwork.Instance.totalStorageValue.Value; } return 0; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }